GARRISONED TEUTONS CASTLE (Hand Cannoneers) vs EVERY UNIQUE UNIT (Total Resources) | AoE II: DE
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- Опубліковано 21 лип 2024
- The Castle is a defensive structure and military building in Age of Empires II that becomes available once the Castle Age is reached. It is an important building in later stages of the game, through being a powerful fortification and by providing access to unique technologies, unique units, and Trebuchets.
Castles also support 20 population and cannot be converted.
Range: Crenellations (+3, Teutons only)
Additional projectiles: Crenellations (Garrisoned infantry fire arrows, Teutons only)
Cost: 650 Stone
The Hand Cannoneer is a gunpowder unit in Age of Empires II that can be trained at the Archery Range once the Imperial Age is reached and Chemistry is researched. It has a powerful attack, but low hit points and low accuracy at range.
Teutons: Hand Cannoneers are more resistant to conversion.
Cost: 45 Food, 50 Gold
In the total resources series, we consider 100 Food = 100 Wood = 100 Gold. In the equal resources series, we consider 100 Food = 100 Wood = 17 Gold.
The Mountain Royals DLC
The Age of Kings
0:00 Longbowman
0:32 Cataphract
1:01 Woad Raider
1:26 Chu Ko Nu
2:05 Throwing Axeman
2:47 Huskarl
3:44 Samurai
4:09 Mangudai
4:37 War Elephant
5:29 Mameluke
5:55 Teutonic Knight
6:24 Janissary
6:48 Berserk
The Conquerors
7:18 Jaguar Warrior
7:44 Tarkan
8:48 War Wagon
9:44 Plumed Archer
10:32 Conquistador
Missionary
The Forgotten
11:01 Kamayuk
11:35 Slinger
12:18 Genoese Crossbowman
12:52 Condottiero
13:19 Magyar Huszar
13:54 Boyar
The African Kingdoms
14:38 Camel Archer
15:12 Genitour
16:01 Shotel Warrior
16:16 Gbeto
16:46 Organ Gun
Rise of the Rajas
17:13 Arambai
17:43 Ballista Elephant
18:44 Karambit Warrior
19:18 Rattan Archer
19:59 Imperial Skirmisher
The Last Khans
21:00 Konnik
21:47 Kipchak
22:26 Leitis
23:00 Keshik
23:57 Flaming Camel
Lords of the West
24:06 Coustillier
24:48 Flemish Militia
25:11 Serjeant
Dawn of the Dukes
25:49 Hussite Wagon
27:10 Houfnice
27:20 Obuch
Dynasties of India
27:58 Ratha (Melee)
28:36 Ratha (Ranged)
29:23 Urumi Swordsman
29:42 Chakram Thrower
30:19 Shrivamsha Rider
31:01 Ghulam
31:40 Imperial Camel Rider
Return of Rome
32:14 Centurion
32:46 Legionary
The Mountain Royals
33:15 Composite Bowman
33:48 Warrior Priest
34:26 Monaspa
34:59 Savar
#castle #themountainroyals #handcannoneer #aoe2 #handcannon #castledefense #teutons #teutonicorder #arrows #siege #siegegame #siegegaming #battle #melee #dlc #aoe2dlc #royals #ageofempires #uniqueunit #aoe2dlc
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Age of Empires II: Definitive Edition celebrates the 20th anniversary of one of the most popular strategy games ever with stunning 4K Ultra HD graphics, a new and fully remastered soundtrack, and brand-new content, “The Last Khans” with 3 new campaigns and 4 new civilizations.
Explore all the original campaigns like never before as well as the best-selling expansions, spanning over 200 hours of gameplay and 1,000 years of human history. Head online to challenge other players with 35 different civilizations in your quest for world domination throughout the ages.
Choose your path to greatness with this definitive remaster to one of the most beloved strategy games of all time.
Age of Empires II: Definitive Edition - The Mountain Royals is the fifth expansion for Age of Empires II: Definitive Edition. Like the first two expansions of the Definitive Edition, it features two new civilizations: the Armenians and Georgians. It also features a rework for the Persians. In addition, it has three new campaigns: one each for the Armenians, Georgians, and Persians. - Ігри
You might want to redo this video now that the bug with buildings firing extra arrows when changing targets has (according to patch notes) been fixed. Despite how entertaining it is to watch 10 units die to one volley.
Limited series suggestions: un-upgraded counter-units vs their counters, and comparing similar options for a civilization. Like,
Do Turkish spearmen trade more effectively against cavalry than Turkish hussars? Could test vs all standard cavalry including elephants and some specialized unique units, like ones with high armor which affects Hussars more.
The myth that scorpions are only useful when massed: test 4 scorpions (600 res) + 1950 res of a unit against ~2550 res of the same unit or other armies.
Castle age: 4 scorpions + 32 pikemen vs 42 pikemen; 4+30 vs 39 long swordsmen; 4+28 vs 36 crossbowmen; 4+19 vs 25 cavalry archers; 4+49 vs 64 Karambit warriors.
Different armies, unusual units so the normal fights haven't been featured before:
Imperial age: 30 fully upgraded Persian Long Swordsmen + 10 Halberdiers, and then 4 Persian Heavy Scorpions + 23 Long Swordsmen + 7 Halberdiers, vs several armies: 42 Halberdiers; 42 Persian crossbowmen; 32 Hussars; 34 Aztec Eagle Warriors; 34 Kamayuks; 28 Gbetos; 32 Throwing Axemen; 15 Bengali Battle Elephants; 28 Berserks; 28 Jaguar Warriors; 30 Urumi Swordsmen.
Weak 'trash' option, compared to power unit, against the power unit's counters:
Imperial age: Full Longbowmen and then full British Light Cavalry, against units that do well against archers: Elite Skirmisher, Huskarl, Ghulam, Hussite Wagon, Genitour, Shrivamsha Rider, Burmese Battle Elephant.
Imperial age: Full Janissaries and then full Turkish Skirmishers, against archer units: Celt or Malian Elite Skirmisher (no Bracer), Persian Crossbowmen, Mongol Kipchaks from Mercenaries, Ethiopian arbalest, Japanese cavalry archers, Dravidian elephant archers.
Watching the arrows change targets mid spray was so satisfying. Like against the karambits
1:16 That look satisfying AF how it just machinegunned down those woad raiders.
Yes, but it seemed there was much more arrows in that one volley. It looked almost like a bug.
Just to think, two of them survived and created McDonalds ;)
It seems to have something to do with the fact the volley of arrows is killing the target before it's over.
FINALLY something that's not an elephant and can beat obuchs and monaspas
Thank you Mike, for trying the extra stat option!
Thanks for the suggestion, Benjamin.
Interesting. 3 normal units in Huskarl, War Ele and Tarkan are able to beat it. Also Houfnice if it wasn't in Range ofc... But I saw several units actually being close to Killing it...
Which is irritating as I would consider this a Stronghold that no-one with a mindset of not wanting to lose in an instant should ever attempt to storm, yet with just a bit of extra investment it seems quite a few units could actually do and still getting a net positive trade...
Flaming camels also have a chance only if you know how to sub group them and attack from different directions.
Felt so happy for the Goths.
5 Koreans keeps full of hand cannoneers vs all unique units plz
13:04 what the hell happened here? Why did it fire so many arrows?
You should try this against a persian post imp castle nowadays
This is why I love Crenellations, I know it costs 400 stone, but it's worth the risk for protecting your castle from cannon galleons and all bombard cannons (except turks)
I was looking forward to seeing what the missionaries would do 😂😂😂
Spanish villager vs unique unit plz(though may be hard)
Honestly I wish the supremecy tech would give you the option for the attack commands though it might be hard to implement.
Longbowmen range matched
Wait, why not a castle with TKs instead of hand cannoneers?
Too stronk. Nobody could have beaten it.
more dmg for secondary arrows
Game name please ❤
Lesson: big shield boys win against big shooter defending biys
Obuch: "we have this! almost there! (hand cannoneer pop out from castle) that's cheating! 🥲"