GARRISONED TEUTONS CASTLE (Hand Cannoneers) vs EVERY UNIQUE UNIT (Total Resources) | AoE II: DE

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  • Опубліковано 21 лип 2024
  • The Castle is a defensive structure and military building in Age of Empires II that becomes available once the Castle Age is reached. It is an important building in later stages of the game, through being a powerful fortification and by providing access to unique technologies, unique units, and Trebuchets.
    Castles also support 20 population and cannot be converted.
    Range: Crenellations (+3, Teutons only)
    Additional projectiles: Crenellations (Garrisoned infantry fire arrows, Teutons only)
    Cost: 650 Stone
    The Hand Cannoneer is a gunpowder unit in Age of Empires II that can be trained at the Archery Range once the Imperial Age is reached and Chemistry is researched. It has a powerful attack, but low hit points and low accuracy at range.
    Teutons: Hand Cannoneers are more resistant to conversion.
    Cost: 45 Food, 50 Gold
    In the total resources series, we consider 100 Food = 100 Wood = 100 Gold. In the equal resources series, we consider 100 Food = 100 Wood = 17 Gold.
    The Mountain Royals DLC
    The Age of Kings
    0:00 Longbowman
    0:32 Cataphract
    1:01 Woad Raider
    1:26 Chu Ko Nu
    2:05 Throwing Axeman
    2:47 Huskarl
    3:44 Samurai
    4:09 Mangudai
    4:37 War Elephant
    5:29 Mameluke
    5:55 Teutonic Knight
    6:24 Janissary
    6:48 Berserk
    The Conquerors
    7:18 Jaguar Warrior
    7:44 Tarkan
    8:48 War Wagon
    9:44 Plumed Archer
    10:32 Conquistador
    Missionary
    The Forgotten
    11:01 Kamayuk
    11:35 Slinger
    12:18 Genoese Crossbowman
    12:52 Condottiero
    13:19 Magyar Huszar
    13:54 Boyar
    The African Kingdoms
    14:38 Camel Archer
    15:12 Genitour
    16:01 Shotel Warrior
    16:16 Gbeto
    16:46 Organ Gun
    Rise of the Rajas
    17:13 Arambai
    17:43 Ballista Elephant
    18:44 Karambit Warrior
    19:18 Rattan Archer
    19:59 Imperial Skirmisher
    The Last Khans
    21:00 Konnik
    21:47 Kipchak
    22:26 Leitis
    23:00 Keshik
    23:57 Flaming Camel
    Lords of the West
    24:06 Coustillier
    24:48 Flemish Militia
    25:11 Serjeant
    Dawn of the Dukes
    25:49 Hussite Wagon
    27:10 Houfnice
    27:20 Obuch
    Dynasties of India
    27:58 Ratha (Melee)
    28:36 Ratha (Ranged)
    29:23 Urumi Swordsman
    29:42 Chakram Thrower
    30:19 Shrivamsha Rider
    31:01 Ghulam
    31:40 Imperial Camel Rider
    Return of Rome
    32:14 Centurion
    32:46 Legionary
    The Mountain Royals
    33:15 Composite Bowman
    33:48 Warrior Priest
    34:26 Monaspa
    34:59 Savar
    #castle #themountainroyals #handcannoneer #aoe2 #handcannon #castledefense #teutons #teutonicorder #arrows #siege #siegegame #siegegaming #battle #melee #dlc #aoe2dlc #royals #ageofempires #uniqueunit #aoe2dlc
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    Age of Empires II: Definitive Edition celebrates the 20th anniversary of one of the most popular strategy games ever with stunning 4K Ultra HD graphics, a new and fully remastered soundtrack, and brand-new content, “The Last Khans” with 3 new campaigns and 4 new civilizations.
    Explore all the original campaigns like never before as well as the best-selling expansions, spanning over 200 hours of gameplay and 1,000 years of human history. Head online to challenge other players with 35 different civilizations in your quest for world domination throughout the ages.
    Choose your path to greatness with this definitive remaster to one of the most beloved strategy games of all time.
    Age of Empires II: Definitive Edition - The Mountain Royals is the fifth expansion for Age of Empires II: Definitive Edition. Like the first two expansions of the Definitive Edition, it features two new civilizations: the Armenians and Georgians. It also features a rework for the Persians. In addition, it has three new campaigns: one each for the Armenians, Georgians, and Persians.
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КОМЕНТАРІ • 26

  • @RiskyDramaUploads
    @RiskyDramaUploads Місяць тому +1

    You might want to redo this video now that the bug with buildings firing extra arrows when changing targets has (according to patch notes) been fixed. Despite how entertaining it is to watch 10 units die to one volley.
    Limited series suggestions: un-upgraded counter-units vs their counters, and comparing similar options for a civilization. Like,
    Do Turkish spearmen trade more effectively against cavalry than Turkish hussars? Could test vs all standard cavalry including elephants and some specialized unique units, like ones with high armor which affects Hussars more.
    The myth that scorpions are only useful when massed: test 4 scorpions (600 res) + 1950 res of a unit against ~2550 res of the same unit or other armies.
    Castle age: 4 scorpions + 32 pikemen vs 42 pikemen; 4+30 vs 39 long swordsmen; 4+28 vs 36 crossbowmen; 4+19 vs 25 cavalry archers; 4+49 vs 64 Karambit warriors.
    Different armies, unusual units so the normal fights haven't been featured before:
    Imperial age: 30 fully upgraded Persian Long Swordsmen + 10 Halberdiers, and then 4 Persian Heavy Scorpions + 23 Long Swordsmen + 7 Halberdiers, vs several armies: 42 Halberdiers; 42 Persian crossbowmen; 32 Hussars; 34 Aztec Eagle Warriors; 34 Kamayuks; 28 Gbetos; 32 Throwing Axemen; 15 Bengali Battle Elephants; 28 Berserks; 28 Jaguar Warriors; 30 Urumi Swordsmen.
    Weak 'trash' option, compared to power unit, against the power unit's counters:
    Imperial age: Full Longbowmen and then full British Light Cavalry, against units that do well against archers: Elite Skirmisher, Huskarl, Ghulam, Hussite Wagon, Genitour, Shrivamsha Rider, Burmese Battle Elephant.
    Imperial age: Full Janissaries and then full Turkish Skirmishers, against archer units: Celt or Malian Elite Skirmisher (no Bracer), Persian Crossbowmen, Mongol Kipchaks from Mercenaries, Ethiopian arbalest, Japanese cavalry archers, Dravidian elephant archers.

  • @benjamincefalo4394
    @benjamincefalo4394 4 місяці тому +19

    Watching the arrows change targets mid spray was so satisfying. Like against the karambits

  • @EzioIlMentore
    @EzioIlMentore 4 місяці тому +15

    1:16 That look satisfying AF how it just machinegunned down those woad raiders.

    • @michalsturc7063
      @michalsturc7063 4 місяці тому +4

      Yes, but it seemed there was much more arrows in that one volley. It looked almost like a bug.

    • @wicketandfriendsparody8068
      @wicketandfriendsparody8068 4 місяці тому +1

      Just to think, two of them survived and created McDonalds ;)

    • @llSuperSnivyll
      @llSuperSnivyll 4 місяці тому +1

      It seems to have something to do with the fact the volley of arrows is killing the target before it's over.

  • @pierrotnasse
    @pierrotnasse 4 місяці тому +14

    FINALLY something that's not an elephant and can beat obuchs and monaspas

  • @benjamincefalo4394
    @benjamincefalo4394 4 місяці тому +7

    Thank you Mike, for trying the extra stat option!

    • @MikeEmpires
      @MikeEmpires  4 місяці тому

      Thanks for the suggestion, Benjamin.

  • @casusincorrabilis1584
    @casusincorrabilis1584 4 місяці тому +4

    Interesting. 3 normal units in Huskarl, War Ele and Tarkan are able to beat it. Also Houfnice if it wasn't in Range ofc... But I saw several units actually being close to Killing it...
    Which is irritating as I would consider this a Stronghold that no-one with a mindset of not wanting to lose in an instant should ever attempt to storm, yet with just a bit of extra investment it seems quite a few units could actually do and still getting a net positive trade...

    • @wewantthegoldsuckah6317
      @wewantthegoldsuckah6317 4 місяці тому

      Flaming camels also have a chance only if you know how to sub group them and attack from different directions.

  • @akshay199116
    @akshay199116 4 місяці тому +2

    Felt so happy for the Goths.

  • @linhlinh-raika524
    @linhlinh-raika524 4 місяці тому +3

    5 Koreans keeps full of hand cannoneers vs all unique units plz

  • @kell2859
    @kell2859 4 місяці тому +2

    13:04 what the hell happened here? Why did it fire so many arrows?

  • @Andreecals
    @Andreecals 4 місяці тому

    You should try this against a persian post imp castle nowadays

  • @HiyokoSupiritto
    @HiyokoSupiritto 4 місяці тому

    This is why I love Crenellations, I know it costs 400 stone, but it's worth the risk for protecting your castle from cannon galleons and all bombard cannons (except turks)

  • @girishkamath642
    @girishkamath642 4 місяці тому

    I was looking forward to seeing what the missionaries would do 😂😂😂

  • @linhlinh-raika524
    @linhlinh-raika524 4 місяці тому +3

    Spanish villager vs unique unit plz(though may be hard)

    • @redclaytanto
      @redclaytanto 4 місяці тому

      Honestly I wish the supremecy tech would give you the option for the attack commands though it might be hard to implement.

    • @adamdavis9838
      @adamdavis9838 4 місяці тому

      Longbowmen range matched

  • @magala9287
    @magala9287 4 місяці тому

    Wait, why not a castle with TKs instead of hand cannoneers?

  • @user-ox3ww7sd9l
    @user-ox3ww7sd9l 4 місяці тому

    Game name please ❤

  • @perrymeril
    @perrymeril 4 місяці тому

    Lesson: big shield boys win against big shooter defending biys

  • @cmlcml415
    @cmlcml415 4 місяці тому +6

    Obuch: "we have this! almost there! (hand cannoneer pop out from castle) that's cheating! 🥲"