In previous videos, it was “make strong groups, keep their groups weak” In this video it’s “stay connected, keep them cut/disconnected” which differs in subtle but important ways I like the focus on pure ideas in these videos.
It's so cool to see you destroy someone at about my level without playing a move I couldn't have come up with myself. My games are always much more messy.
In this game (and the game before it on this account) your opponent was what I call a "dumbbot": dumbed-down AI. You'll encounter them more when there are few players at your rank on the server. Their behavior differs depending on their rank. The only certain indication is in their game record: if their rank never changes, the account is a dumbbot. The account has many more games at the current rank than are shown in their current (last 20 games) win/loss record, even if they should have ranked up or down. The account seems to be "reset" from time to time. This tells me that dumbbots aren't run by 3rd parties but have platform support. Other clues that your opponent is a dumbbot: thousands of games played and many games played each day, uniform thining time per play, odd but characteristic plays, and sudden resignation followed by instantly leaving the game. Dumbbots currently accept fast match requests after exactly 10 seconds (i.e. 20 seconds remaining on the countdown). Cancel your request at 21 seconds remaining to avoid them. Play during the Chinese daytime (up to 11 PM in China) and you'll be paired against more humans. Play late at night into the early morning (China time) and you'll get more dumbbots. Note: these characteristics may change over time. It used to be that you could tell a dumbbot by its name (repeated Chinese characters plus numbers), but now they're just V-number accounts.
I think if you were to do another of this type of series, something that keeps popping up which doesn’t necessarily relate to strong/weak groups or connecting/cutting, it would be cool to see videos focusing on “urgent/sente vs big points” something like that which could be focused on for the whole game Ex: the hane at the head of 2 and 3 isn’t necessarily about being settled/connected
I like to throw in other topics that I think are important lol and the hane at the head is one of the big ones i see people miss all the time so I can't go without saying it. The ones you mentioned would be cool to do but would be a bit harder. because you mostly only see that in fights and opening, and I'm not sure this is very important at the kyu level. At least compared to other things. But I'll try and mention them more.
I was trying to stay connected, and c7 also makes it harder for black to connect. More distance to cover on the c13 side. Also just more risky creating a new weak group.
@@contrabandgo for context, you are slightly stronger than i am, thats why i watch. but c7 just stands out because extending from strength is usually bad. while a stone around c13 cant be killed. it can slide into corner, or extend up the side, which actually does threaten his group. i havent put this into ai yet but curious to see.
Well I enjoy every video you make. IMO your descriptions of your thoughts during the game and your style of play make the best Go videos on the internet. However, I didn't really like the premise of this video. "yes" connecting your stones and avoiding having your stones disconnected are important aspects of go. But other aspects are just as important. It seems artificial making that the primary focus of a video, especially if you go so far as to play tengen (10, 10) on move 3. Such a move is not helping anyone really.
I think to show a concept it's important to show it in a very obvious way at first so people get a clearer idea on what it is. So, for lower ranked games it will be in a more obvious ways of staying connected and keeping disconnected. As the games get harder it will be much more subtle and will be harder to show and explain. But if you see it from a more artificial and obvious way where you can get the main concepts of it first then later when its more subtle you can see and understand it better. For example, when I want to learn something new like say fighting, I will fight all game and anywhere to try and learn the basics of it. Then later as I learn I tone it down and pick and choose when I fight. But you can't pick and choose when to fight if you don't know how to fight. Not sure if any of this makes sense but hopefully it does. Also, tengen is not a bad move if you know how to use it, I think it made it easier to showcase why having close stones you can connect to are important.
In previous videos, it was “make strong groups, keep their groups weak”
In this video it’s “stay connected, keep them cut/disconnected” which differs in subtle but important ways
I like the focus on pure ideas in these videos.
Very helpful lesson. I look forward to playing around with these ideas. Clean and clear. Thank you.
Awesome new series! Keep it up!
Thanks! Will do!
It's so cool to see you destroy someone at about my level without playing a move I couldn't have come up with myself. My games are always much more messy.
Simple moves are often best
In this game (and the game before it on this account) your opponent was what I call a "dumbbot": dumbed-down AI. You'll encounter them more when there are few players at your rank on the server. Their behavior differs depending on their rank. The only certain indication is in their game record: if their rank never changes, the account is a dumbbot. The account has many more games at the current rank than are shown in their current (last 20 games) win/loss record, even if they should have ranked up or down. The account seems to be "reset" from time to time. This tells me that dumbbots aren't run by 3rd parties but have platform support.
Other clues that your opponent is a dumbbot: thousands of games played and many games played each day, uniform thining time per play, odd but characteristic plays, and sudden resignation followed by instantly leaving the game. Dumbbots currently accept fast match requests after exactly 10 seconds (i.e. 20 seconds remaining on the countdown). Cancel your request at 21 seconds remaining to avoid them.
Play during the Chinese daytime (up to 11 PM in China) and you'll be paired against more humans. Play late at night into the early morning (China time) and you'll get more dumbbots.
Note: these characteristics may change over time. It used to be that you could tell a dumbbot by its name (repeated Chinese characters plus numbers), but now they're just V-number accounts.
Thanks, Contraband, for the running comentary.
Always impressed. You make it look so easy!
This is the best demonstration of these principles I've seen. I wonder if you would find more solid players at this rank on OGS.
I was going to do ogs first but was too hard to find games at that rank.
I really enjoyed it please keep it UP :) looking forward to stronger ranks !
Glad you enjoyed!
I think if you were to do another of this type of series, something that keeps popping up which doesn’t necessarily relate to strong/weak groups or connecting/cutting, it would be cool to see videos focusing on “urgent/sente vs big points” something like that which could be focused on for the whole game
Ex: the hane at the head of 2 and 3 isn’t necessarily about being settled/connected
I like to throw in other topics that I think are important lol and the hane at the head is one of the big ones i see people miss all the time so I can't go without saying it. The ones you mentioned would be cool to do but would be a bit harder. because you mostly only see that in fights and opening, and I'm not sure this is very important at the kyu level. At least compared to other things. But I'll try and mention them more.
That was awesome
w c13 instead of c7? considering the group youre attacking has 2 directions to run.
I was trying to stay connected, and c7 also makes it harder for black to connect. More distance to cover on the c13 side. Also just more risky creating a new weak group.
@@contrabandgo for context, you are slightly stronger than i am, thats why i watch. but c7 just stands out because extending from strength is usually bad. while a stone around c13 cant be killed. it can slide into corner, or extend up the side, which actually does threaten his group. i havent put this into ai yet but curious to see.
Well I enjoy every video you make. IMO your descriptions of your thoughts during the game and your style of play make the best Go videos on the internet. However, I didn't really like the premise of this video. "yes" connecting your stones and avoiding having your stones disconnected are important aspects of go. But other aspects are just as important. It seems artificial making that the primary focus of a video, especially if you go so far as to play tengen (10, 10) on move 3. Such a move is not helping anyone really.
I think to show a concept it's important to show it in a very obvious way at first so people get a clearer idea on what it is. So, for lower ranked games it will be in a more obvious ways of staying connected and keeping disconnected. As the games get harder it will be much more subtle and will be harder to show and explain. But if you see it from a more artificial and obvious way where you can get the main concepts of it first then later when its more subtle you can see and understand it better. For example, when I want to learn something new like say fighting, I will fight all game and anywhere to try and learn the basics of it. Then later as I learn I tone it down and pick and choose when I fight. But you can't pick and choose when to fight if you don't know how to fight. Not sure if any of this makes sense but hopefully it does. Also, tengen is not a bad move if you know how to use it, I think it made it easier to showcase why having close stones you can connect to are important.
I thought it was remarkably effective. Even "wasting" a move with tengen.
@@contrabandgo Thanks for the detailed answer. It will be interesting to see where the journey goes.