I would love to see legends expanded upon. Better AI, the ability to add AI enemy players, the ability to have a free for all when you dont have an even amount of friends, more game modes. Imagine a mode where you have to control territory to get lapis and emeralds instead of attacking piglins. Imagine a piglin horde mode where a group of player have to infect the land, and the other team needs to purge the infection. Imagine new types of maps. Like a procedurally generated island map. The largest thing ive noticed is for a minecraft game, even a spin off, theres not much customization.
@@cirnocard5710 I’m gonna tear up the horde of spore in my legendary mode playthrough of the game I started since i do not wanna deal with them at all!
Reason #6: Structure Limits- There is a limit to how many structures you can build in your campaign world.. Each pole in the wall, each pair of planks in a ramp, and each Allay Gatherer box all count as individual structures towards a limit you are NOT told about until after you hit it.. This means you will now have to stop whatever raid or build you are doing and hunt down every wall and building to painfully slowly deconstruct from previous battlefields.. This happened to me personally when I was assaulting Horde of the Spore's bases, which are built on towering mesas that absolutely require ramps to reach the portal.. I hadn't touched the game after I hit that limit.. It completely demotivated me from playing.. This is a save I spent over 20 hours in finding boxes (before I even saved the second village because it is essentially Peaceful difficulty due to lack of enemies) and taking my time to have fun picking apart and raiding the bases.. I let them rebuild here and there to drag out the war and give me more bases to raid.. I built up walls of arrow towers (and walls too, of course) around each village and had outer perimeter tower clusters (no connecting walls) to take the brunt of the attack while I run over to defend.. I was having fun with the game until it came to a grinding halt when I was told to go deconstruct buildings THAT ARE NOT ON THE MAP.. Oh, and don't forget, if you are at Build Limit, that means you cannot place the Gatherer Allay boxes since they count as structures, which, by the way, tend to glitch out and stay permanently..
I stopped playing the game until “structure limit” gets patched or they make it easier to delete walls because currently taking down walls one by one is the worst
Wait, THAT'S A THING!?! WHY THE HELL IS A BUILD LIMIT A FEATURE IN A MINECRAFT GAME!?! THAT GOES COMPLETELY AGAINST WHAT MAKES MINECRAFT THE GAME WE KNOW IT AS!
@@preoximerianas It killed my motivation to play completely since it is so painfully slow to despawn/deconstruct walls.. You have to do it 1 pole at a time and there is a short cooldown in between uses (about 0.5 seconds).. That cooldown quickly adds up, especially since the clock doesn't stop while you are deconstructing them.. That means piglins will have that much more time to make new bases or raid villages or upgrade existing bases.. That means more buildings you need to build and later deconstruct in a never-ending cycle.. It feels like the game is punishing you for building in a game about building..
I’m assuming that they did it because of performance issues but if not then at least the way the system works now is just stupid! The thing is if they implemented it correctly a building limit could be another strategy system to manage! Ad some kind of counter to the build screen that tells you how many structures you currently have built and what your cap is! Then add an area deconstruction zone similar to the gather zone for resources but any building inside the deconstruction zone gets demolished instead! That would make taking down existing buildings easier and less time consuming. Then add map markers for every building and structure that you can filter and turn on and off whenever you need to! Then the final thing is to add a upgrade building that will add more building space to your total! Let’s say you start with 250 building space but you can build an expensive upgrade that adds an extra 150 slots of building space for a total of 400 slots. Maybe by end game you could have 1000 slots for buildings but early on you only have 100-200 slots! This way the system is actually more about strategy than annoyance!
@@scalyknight dude y'all really gotta finish games before judging them, you can, there's a spell or whatever for it and you can use a bunch of allays to repair the nether corruption.
It desperately needs AI changes, more replayablity, and overall at least more depth. I liked playing on Mythic as at least the Piglins got 2-3 actions per night, but to be honest I wish they could have more as the game progresses. Currently playing on Legendary and day one got a teir 2 and a teir 3 attack which I liked cause my back was immediately against a wall, but a good few nights have passed and only one other attack has happened, making destroying outposts and teching up a bit too easy. I'd love to be able to have custom difficulty settings so I could up their aggression even more and other neat stuff. Like maybe joint attacks from multiple Hordes so you have to potentially deal with bombers as well as the big bastion boys and whatnot. The game has so much replay potential, I'd love to see the devs explore it. But first both Piglin and Unit AI changes and like maybe also make ramps/bridges less of a pain
i hope that if they do add additional content, you dont have to pay money to get it. i think completing multiple lost legends would be a good way of unlocking new content instead of having to buy it.
I think the main problem with the Minecraft spin offs isn’t the games themselves but that they show how much more effort mojang could be putting into the main game that they just aren’t
I wish the troops worked more like Pikmin in this game. They kinda struggle sometimes to do basic tasks. In Pikmin, if a Pikmin is idle they automatically attack or move towards the nearest interactable object, whereas in Legends they kind just stand there unless they're directly next to something.
@@Kais6 Everything I complained about in the above comment is based on my personal experience playing the game, not what the guy in the video said. They're _similar_ to Pikmin... but jankier and with less polished AI.
My ideas for overhauling the Mob management would be to to have another selection Panel to the right side of the screen which would include: -Area defense size when you send troops to an area so that any troop entering the area would instantly be targeted with a medium and other locked selections defaulted on medium -A Number of Troops that are moving to the designated spot or target defaulting at All and choosing between 5; 10; 15 and 20. It will also combo with the mob selector so you can send a set amount a creepers to demolish that pesky spike tower or piglin launcher -A Target priority for enemy Mobs or enemy structures which can be later upgraded -A Path connector which allows for mobs to attack multiple targets or to clear multiple areas consecutively with 4 markers allowing a more complex path and those mobs to STOP FALLING OF THE STAIRS OF THE BASTION OR SPORE HORDES. It will replace the ability to send 1 mob at a designated target because it's pretty useless and instead pressing that button will add a target point while holding will confirm the path taken. This one however will be locked behind an upgrade that I call The Great General Upgrade: Built with 300 Stone 100 Iron; Coal; Redstone; Diamond 250 Prismarine and 100 Gold taking the same space as Building Upgrades It is basically essential into leading mobs with most efficency. It permits the player to select mobs from a distance with a larger area while being able ti target at basically any range with increased height for a global overlook It unlocks more possibilities in the Strategy Panel as I'll call it like: -Small and Large Area Defense selection -More Target Priorities with a Elite Enemy; Defensive Structure and Support Structure selections -The Path Points If Mojang and the dev team sees this I would be awesome as it could open a far wider skill ceiling for offensive and defensive operations and opening the way for even harder difficulties of Campaign.
I feel like this is a similar situation to what happened with Dungeons. I've heard at least a few friends ik that tried dungeons and after a week of playing never touched it again. replay ability is important when it comes to games. While dungeons had some replay ability, Legends can play it over and over again, but the lack of replay ability probably put players off in trying the game.
Not being able to damage structures as the Hero is an important part of game balance. You shouldn’t be able to get rid of someone’s resources without expending your own resources. They can include improvements down the line to allow you to damage structures so but it is important to emphasize that you are there to protect your army and structures so they can do their job.
@@dawntreader1247strategy first action second in my opinion I mean you have to think about how your going to approach the enemy base charge in through the front door or do something a little unconventional.
@@kaijuking5971 that would just promote brainless constantly attacking bases with little to no strategy at all, because the new meta strat would just be to charge in with a little skill and immediately spawn-camp them and get them to a quarter down of the base's health, or half if they're good enough. Not being able to attack structures is a good thing, maybe later in the game you could make your weapon able to slightly damage structures, but at the start? Hell no lmao
I think the plot is as basic as can be, but is also basically everything that it can be, it uses every element it has to its near fullest and fulfills the story line it presents, the piglins attack the Overworld, Foresight, Action and Knowledge summon a leader from another world to prevent their takeover, the overworld bands together to defeat the piglin forces time and time again, after many battles and then the Great Hog himself decides to attack the Well of Fate in attempt to end the Overworld's resistance, only to fail, and once the Overworld is safe, Foresight, Action and Knowledge all leave to help another world. Its pretty straight forward, and it leaves the loose ends of the piglin leader who held the Orb of Dominance and the Illagers, most like the piglin leader is the one that will ge getting a Dlc expanded upon them where they will have to be defeated just like all the other piglins, but with a twist most likely considering how the overworld managed to defend itself, it may be now that the piglins may be put on the defense, but thats just a possibility. Im going by the fact of how there is both ruined portals in the overworld and broken down bastions in the nether, both hinting at one point in time there was this great war.
Exactly! I’m working on piecing together all the lore bits I can in legends, dungeons, and of course minecraft and the things I’m finding are really interesting. Once I’m done I’m gonna put it all together and post it on an app somewhere and then I’ll update it if dlc expands things further.
I think what actually happend is that Piglin horde was too powerfull so the humans used the zombie virus to destroy the Piglins which also destroyed the humans. (Its stupid to have overworld mobs defend the overworld, its a story for villager children, like everything was peaceful.) So Piglins go back to the Nether where they still transformed into zombies and thats why there are hordes of zombified Piglins in the Nether. Then after many deaths of humans in the war against Piglins, their souls and bones created the Wither skeletons and Blazes which became its own army and attacked the Piglins and they ruined their Bastions and Empire. Now Piglins are on brink of extinction.
I'm just not that interested in Minecraft spinoffs. I don't really play Minecraft because I absolutely love the IP, I play it because the gameplay is amazing.
Funny how this game has the same problem as tons of other games where they sell you all the content instead of letting you unlock stuff through multiplayer, that would make people more incentivized to replay. Also, it pains me to think that we could also be getting super overpriced DLC like dungeons on top of this $40 game and it’s micro transactions.
I just want to see the kind of creativity of mob designs we see in these spinoffs, but in the main game. So many cool concepts from both dungeons and legends that would fit in perfectly in the main game, but we just get a few new blocks every year or so.
11:55 AGREED! Halo Wars has a similar style as Minecraft Legends, but at least in Halo Wars you can command all units from anywhere on the map in any group or units individually selected and can send them to move attack and ect from anywhere without the leader, now I can understand that minecraft mobs don't have futuristic technology, but being able to command them from great distances would likely improve gameplay instead of running back and forth, it's certainly possible that yo have this implemented.
There is 100% going to be DLC content for Legends. Look at what Mojang keeps releasing for Minecraft Dungeons. I can imagine the first DLC being about the rise of the Illagers. There are a ton of possibilities.
What you said about Legends being compared to Minecraft actually reminded me of 0x10c, the cancelled space game Notch was making after Minecraft that he stopped making cause he felt like he wasn't going to meet the expectations that Minecraft set.
I mean they are completely different games. Idk about Dungeons, but Legends doesn't exactly feel like it has a reason to be Minecraft. If they leaned more into lore of the Minecraft world, I think that would be pretty neat. Since the base game doesn't lean too much into story telling, having the spin-offs do that makes sense I think
Here's how you enjoy the pvp, Only Play custom matches with this ruleset: -20m grace period (not allowed to attack enemies main base) -no cobble golem rush (can't just spam cobble golems until you win, you can still use them just not spamming them) - not allowed to fire redstone launcher at enemy tower I've been running private matches with this ruleset and it's really fun
@@markxnex973 lmao, I was just telling people how I've been playing pvp, there zero reason to play public matches because there's no rewards for doing so, do everyone a favour and pipe down with your opinion
For me the problem with it is the lack of intrinsic motivation that can be generated from the game. It sucks as that's kinda what the Minecraft series is built on, as both normal minecraft and minecraft dungeons have a bit of content but can be enjoyed for many, many hours due to internal motivation (for people that don't have 700 hours on dungeons the motivation comes from trying to make cool builds) At least for me, Legends is just way too linear and I can't think of specific, non intended desires to do with this game.
If they leaned more into lore of the Piglins, or explore the Villager to Pillager side story, then it definitely would feel a lot more like the fact that it's Minecraft makes sense aside from cashing in on the IP
@@cirnocard5710 they did something similar with dungeons, especially with the orb. They expanded everything greatly with dlc and a doubt they’re not gonna do the same with legends.
Hard disagree. Even if the story is basic, the gameplay is what needs the most changes. Individualize more aspects of the game such as resources & armies, add in-game chat and fix path finding.
@@cirnocard5710 also if you take both legends, base minecraft, and dungeons into account the story makes a lot of sense, again especially with the orb. Plus the random lore bits like the illagers make a lot more sense as well.
I don't enjoy the campaign. The story is uninteresting, the bosses are uninteresting because there's no personality, just silent, mindless destruction and it's way too punishing imo with if you want to just build for fun the world is being destroyed
I really liked the game, but in terms of actual content its lacking. You unlock everything fairly quickly, the main campaign is rather short (which in and of itself isn't bad) but isn't all that replayable since a lot of the battles just consist of you getting troops and yeeting them at the enemy base, and then going to get more troops when they inevitably get whittled down. You yourself can't do much, and you're actually rather frail and can die easy. And yeah there's multiplayer, but its once again kinda repetitive and some people (like me) don't actually care all that much for multiplayer unless its with specific people we know and enjoy playing with. Joining with random strangers doesn't sound all that appealing, especially when its just the same exact rules/game every time. If you look at Minecraft, you can play for hours upon hours in a single world... and if you get tired of that world you can start a new one. There's loads of blocks, mobs, and items, with new ones being added with each new update (updates that are FREE, not just DLC) and its highly customizable with mods, data packs, add-ons, and public multiplayer servers... all for half the cost of Legends. With Legends, you beat the campaign and that's basically it aside from the multiplayer mode. You can't even unlock new skins or costumes without buying stuff or doing Myths.
I think an easy fix for multiplayer would be to have: - Closed matches where you can verse your friends, shared recourses and you can destroy what they make (changeable in case your friends are annoying) - Public matches where you're up against random people, individual recourses and you can 'suggest' other people destroy stuff (when you go to destroy something not yours they get a notif or something and can do it themselves)
The biggest problem in multiplayer in my opinion is the lack of coordination between players, because something rudimentary as a chat system is missing. The best you can do is ping things, but that is just not enough.
Personally I think so much could be fixed in this game by making 4 changes: Add a chat, complete with named map posts Require 3 votes to remove a structure someone else has placed/is using e.g. improvement hub Allow certain actions such as unit movement to be completed via the map Remove shared resources including units. They can still be donated to other players however
One thing I thought was going to play a larger roll in the story, but didn't, was that magic piglin advisor guy. He seemed to have the dang orb of dominus or whatever that thing from Minecraft dungeons was called. Then when the origin of the illigers started. I was like is this a prequel to Dungeons?
I really do like the idea and concepts for Legends and some of the other spin-off games, but regardless of whatever game Mojang makes it will never be Minecraft and that will always hold it back from the fame and acclaim that the original has. The resources spent on developing spin-offs could potentially be better spent on the core game.
Minecraft Legends tries to make real time strategy games simple, but the execution made it feel more confusing. You can't tell what the AI is targeting, you lose half of your army to a narrow bridge, it's so hard to regroup army mid fight, and AI don't stay still when you direct them to stay. It feels uncontrollable and real time strategy need these controls to feel good.
Outside of balance and just general QoL, the PvP needs: 1. Better ways to play with friends 2. A basic chat of some kind, maybe with predetemined "commands" (there needs to obviusly be a lot for that to work but I could see it do that still) 3. The option to play with split resources, when playing with friends that's fine, or even good but strangers eehhh 4. Recaling only your units, at least as an option 5. 1v1, 2v2 and 3v3, found it incredibly wierd that's not there 6. Not having players join mid-game ruining everything, it's a good thing when playing with, people you know but stranger joining randomly ruining for you and other strangers is not a good idea
Things MS/Mojang could do: 1) Increase parity between Bedrock and Java editions. Add all Bedrock features to Java and all Java features to Bedrock. 2) Release updates faster in general. 3) Release a game with a hacky story that is loosely related to Minecraft, but with extra DLCs to ensure profits. They chose 3).
How can the Piglins even be invading the Overworld in this game? Isn't it that in the normal Minecraft they turn into zombie Piglins in the overworld? Lmao
Spore its the main part of the game. the spore are making it so they can breath so maybe there is a bacteria in the air that infect them horribly and the spore kills the bacteria…
This is just going to be Minecraft dungeons again isn't it? It gets hyped up, after a few weeks it declines, and people only come replay it if DLC comes out.
I’m just glad the coop is better than dungeons With dungeons, there were exponential increases in power with every item level. Meaning that since I played slightly more often than my friend, my character was always way more powerful. So when we played: either the difficulty suitable for my character was too difficult for my friend, or the difficulty suitable for my friend’s character was made boring since mine would one-shot everything. For a game that promoted 4 player coop so much it was pretty impossible to have a match that was fair for everyone because there’s NO way everyone was around the same level. At the same time tho a lot of the higher difficulties felt like you needed multiple people to get a variety of artefact effects It was a smart decision not having player power levels so everyone is always on equal ground
So these are my notes of the game and multiplayer balance in general -The AI need improvement and better pathing (you even mentioned yourself most units if not commanded to attack or charge will literally sit there and die) (pathing is a big issue in campaign where you need your army to go up a ramp or bridge and half of them fall off and become useless) -The Protector towers need a huge buff and maybe slightly reduced cost to combat redstone launchers (they also need infinite verticality since you can shoot TNT on top of main base bypassing their protective range) -Redstone launcher in multiplayer for sure needs a small nerf or higher cost. (less damage, longer cooldown, or less range not all at once but one of these) -Voice coms in multiplayer! (idk who played this game and thought noone would need to communicate) -I like that commanders can't attack buildings but I think we should be able to hit the allay boxes enemy teams put down to deny resources (it's not really a building and most mobs can 1 shot it so why not let us do this?) (only reason I bring this point up is if you don't have any mobs because your team is using them and you're tryna resource gather and see enemy allays you can't really do anything) -There needs to be some anti griefing stuff put in or some forced in depth multiplayer tutorial (I'm pretty sure most of the guys who come into multiplayer and do dumb things or lose you the game with wasted resources are simply new children who don't understand the game) this might be a hot take but maybe you have to beat the campaign first to play multiplayer? (Maybe to ease this add campaign matchmaking?) -More Content! (I thought for sure this game would have the RTS trope of beat the campaign as the good guys and unlock the bad guys to play as but NO! You win then there's nothing else to do but try a harder difficulty/PVP/Monthly thing that you do once and never do again) -To add onto last thing... The pigs have like all the buildings you'd pretty much need to play as them so I think they could easily add them as a playable team or "what if" scenario where you play as a piglin commander and attempt to take over the overworld for a bad ending Anyway end rant! I'd love to hear everyone's opinions I play a lot of PVP with sweats and these are common things I hear as feedback! -ALSO I haven't seen anyone mention this but in campaign you can set the ALL RESOURCE gathering allays on the gold blocks (from piglin gold diggers) and they'll gather gold
Man a game like this I think it really should have split screen. I hope it does you know but from the multiplayer it doesn’t sound like it does cause I miss split screen like in the Lego games and stuff and even Minecraft on the Xbox it was awesome.
Mojang developers have stated that they do not intend to add any specific canonical lore to Minecraft. In an interview with Henrik Kniberg, a developer at Mojang, he stated that Minecraft is designed to be an open-ended game where players can create their own stories and experiences, rather than following a predefined narrative.
The thing I actually like about having to go onto the battlefield and personally order around the troops it’s because it makes it feel like you’re actually in a war setting. Unlike what games like clash of clans would lead you to believe, commanders in the military aren’t just ghosts that hover over the battlefield and boss people around. You’re actually there at the risk of being harmed. You can fight, but you are arguably the weakest soldier in the battlefield and are thousand times useful giving orders.
I figured with so many amazing strategy games like AoE, C&C, Starcraft etc., that they would've applied the elements which makes those games great. Also it seems they didn't learn from Dungeons in how not to release content.
My wish list: - more things for speed runners to speed run - more advancements for completionists to complete - local multiplayer having multiple people play on the same device. Like Mario Cart on consoles or fireboy and water girl on pc. - more pvp modes, like 1v1, attack team vs defend team, assigned roles
Long post here btw, but I have a lot to say on the topic: The balance of the game is better than it seems, I think. I've played a lot (with and without voice chat with others) and right now the meta simply hasn't developed yet. Simple strategies (like redstone launchers) are the easiest to make work and will seem oppressive until knowledge on how to counter it spreads through the community (get coal and blow it up with creepers, ya nancies). It's a common phenomenon in strategy games as a whole. Interestingly, Legends feels designed to prevent a stable "meta" from developing - randomly-generated maps mean access to resources is not a guarantee, and attack/defense requires adaptation on a per-match basis. Also, forcing players into a third-person perspective with limited control over units on a large scale makes coordination and adaptive strategy in a team essential - the game was absolutely designed with 4v4 PvP in mind. Most of my problem with the game right now is that you can't communicate with your team! No chat means random players mostly play their own game despite sharing resources, and no report function means people can't stop griefers. In short, when the game works (often with groups of players in voice chat with each other), it works GREAT, and the gameplay loop has massive longevity if maintained, but it doesnt have all the tools to facilitate those moments where the game is at its best. Ideally, I'd like to see text/voice chat, a report system, and a ranked versus mode. The games potential is immense, but it's missing some important features to help reach that potential.
*need way to communicate with team *customize game options where you can do 2 vs 2, turn on unlimited items, turn off piglins. Etc. customization options. *I think the game play well and makes sense. It’s the multiplayer that needs some improvements.
I feel like if these reviews get big enough, Mojang might decide to make changes to these bad designs. This is the first release and many things can definitely be fixed. Personally since the world is randomly generated every single time, I like to replay campaigns in completely new worlds and explore the newly generated one again. Just my personal opinion but the 10-hour playtime length isn't much of a problem to me. I like building bases and pretending an entire full-on society lives in my world. Especially with friends after we clear out the piglins we can create huge "megacities" in the world.
First off, the game is extremely repetitive and short. The gameplay consists of going to an outpost, destroying it, claim rewards, and repeat. The open world is small and barren and just feels like filler to go from point A to point B. That’s it. The “story” is bland and is just “uh oh, bad guys are invading. Go defeat them.” There’s no progression to it. The first hour consists of cutscene after cutscene, most of them useless. The game feels like one big tutorial even after you beat the actual tutorial. Your screen is filled with constant flashing arrows and “hints” and “tips” telling you exactly were to go and what to do. There is WAY too much hand holding and it’s like this throughout the game. The “rewards” that you get from missions are basically useless other than to upgrade the storage to get even more of that reward but you have to complete multiple missions to even get enough resources to be able to upgrade. Your player can’t even do damage to structures which is the point of outposts and therefore the game. You have to summon allies to do it for you. You can only have a max of 20 allies at a time in a world which is a HUGE problem for multiplayer. “Multiplayer” doesn’t even feel like multiplayer. You can play the entire game and forget that someone is in your game. There’s nothing that feels like it requires multiple people. Sure, having other people can help, but only to draw aggro. Again, you can only have 20 allies at a time which means that there’s nothing that you can do if someone already has already summoned them. Sure, you can go and find natural allies out in the wild, but those are far and few between and they all die fast in battle anyways. I can’t tell if this was a passion project or supposed to be an actual game. I feel bad for anyone who spent $40 on this. I never write a review. The only reason I did this time is because people say that Mojang are lazy and there are some k people that defend them saying that they not only have to work on Minecraft, but all of the spin-offs as well. Honestly, what people say doesn’t matter to me. I just think that Mojang shouldn’t put time into mediocre spin-offs and put more time and effort into their main game.
I've been enjoying the campaign a lot more than the PVP specifically because of the communication and resource sharing issues. You can only play the campaign with friends, so you'll already have some way to communicate outside of the game. Sharing there isn't a problem. But I think a huge improvement to PVP would simply be personal inventories. Maybe even add a chest to the base where you can deposit materials for someone else on your team to use too, just like the villagers do in the campaign.
I honestly like thd shared resources and mobs. It adds a higher teamwork skill ceiling. I just wish I could trust the strangers to be smart with it 7:46
I must honestly say this is just really not it. Not at all. I don’t like the artstyle, it looks weird and gross and has some really unpleasant artifacts that make the graphics look low quality. The gameplay isn’t really interesting either. Your troops are doing everything for you and you just stand there and watch most of the time and the pacing of the game is not entertaining either. It’s just all in all not a good game whatsoever.
I just think the art style is gross to look at. Minecraft dungeons was what people wanted the base game to look and feel like, Minecraft legends is just an attempt to make it different enough from the source material to sell you the same merchandise looking a little different. And it failed, thankfully.
Literally the 3 things thay would've made this game explode in popularity is: •fix the awful height limit •add more variety to what we can fight with, so we can have more style to our worlds and fights •And add like 5-10 more hours of gameplay, i beat this game in 3 days, and theres nothing to do after beating it.
I realize every RTS can't be StarCraft, but I really wish they had a mechanic like unit groups or at least something better than and in between "send one or send all." This is fine very early game, but once you get the right improvements and have 50+ or even 100+ units, it becomes unwieldy to manage them all in battle. It also severely limits more advanced strategy, which is part of the point of the game.
I wish they would make a Minecraft spinoff that is “MINECRAFT” with missions!! Not a third person game that is compared to other strategy games. First person pov and game mechanics we love, with added content above sandbox.
The game should have been $15 honestly. Its a cool concept but for $40 i could get quite a few other games on a steam sale and get a massive value or just save it
the problem my friends and I have with the game is that (at least for the time) the multiplayer queue puts us as a 2v2 and fills the empty spots on our team with randoms. So instead of playing as a team two of us are against the other two.
versus mode is like 4 people sharing one body but the thing is is that they can't interact with each other or know what the other person is thinking so it just causes mayhem
Relic are also the developers of one of the most innovative true 3D RTS games in Homeworld. when it comes to commander strategy at scale and down to the individual unit, there's a good reference right there.
I like the original golems more. It would be cool to have the warden as a defensive unit, along with sculk golems. Place skulk sensorys around your base so they can see the enemies.
I’m glad I never tried to get excited for this game, I’m not a fan of strategy games but I thought there might be a chance it would be really well made or fun or have a cool story or something, but I didn’t get my hopes up and it was for the best because now I’m not disappointed, just proven right
What frustrates me is that Legends is a midway between Minecraft and Dungeons, Mcd has a full story and has decent replay value even without dlc (with the devs adding more free content with the last updates) but minecraft dungeons completely lost its development for legends, just to give us this... I find it so frustrating because when mcd came out it had three difficulties, 8 levels, 4(iirc) secret levels a completely unique "final" mission and countless items. Legends just has what we see now on launch
honestly my biggest complaint about legends is that in pvp i can go grab a bunch of materials only to have some idiot buy all the worst improvements the second i acquire the prismarine. pvp would be a lot better if there were some communication possible. the other thing is when another player on the team rallies the entire unit cap for your team, but just sit at home base building instead of using the units. incredibly frustrating. i just cant play PvP without my team actively throwing every match.
3:08 multiplayer is an even worse deal for console players since you have to pay even more by buying the Live Gameplay Subscriptions. The 2 problems I have with this is that for what it’s actually worst en Legends is really overpriced, and this just compounds the issue. Secondly, no one ever warned us about this and it was marketed in a way that made it look different. The Legends Team really needs to work hard to keep this game alive. The feedback they are already receiving and being the aftermath of Dungeons isn’t helping so far. I just hope it’s not another failed Spin-off just like everyother one.
Being an RTS player and having played many of the different variations of RTS games out there my first bit of input is that RTS games are inherently not casual friendly... I could write all day about what I saw going wrong in this video alone and purpose many solutions to fix it, but here's the deal, there's so much to unpack here that in the end why even bother. I've seen it time and time again when communities fight and cry out for improvements and fixes just to ultimately become divided over what should be done and how, and on the other hand the game dev's don't truly listen to us, but when they do they resort to calling us the vocal minority for the criticisms we raise... On one side you have people who say "nothing is wrong" and on the other side you have people who say "your game is broken and unfair so fix it". Finally, the final nail in the coffin for games like this is ultimately who the Devs are listing here to begin with. It's all too common place today. Minecraft is seeing its age and they are doing what they can to pull out new (good/bad) experiences yet their method in achieving it is all wrong because it's purely driven by what gives them the most dollars signs. Now with that said the Devs are already in the process in making Minecraft "spinoff" games and when one them Minecraft "spinoff" games start seeing the same amount of success as the sandbox original guess what happens next. There will be a video made called 1 Reason Why Minecraft died. The end.
I think for consoles, the game needs to add some sort of local mode for couch play. The game so far feels so limited to online play in terms of multiplayer.
I hope they go back to Dungeons, THERE IS SO MUCH THEY CAN DO I want a desert DLC, Skulk DLC, Lush caves could even be amazing They could do so much, make apocalypse +50 or something
Same here. Except I think that if they were to do a Sculk or Lush Caves DLC, it would just all be bundled into a Cave DLC, with Lush Caves as the first level, Dripstone Caves as the secret level, and the Deep Dark as the boss level, which would contain a Warden boss of sorts.
It might seem rather shallow reason. But I played this game for 5 minutes. Didn't even finish the tutorial l, as the DLC marketplace just kinda annoyed me so much it turned me off the game.
In my opion their are three things this game desperately needs. 1. Balance, some of the mobs feel really weak, while others are way to good. Also just a way to deal with the launcher. 2. Pvp needs a reward or a reason to play it. It doesn't need to be ranked or something, maybe make a level system that gives some cosmetics. 3. Give pvp more communications. But it they were a option it would be so much better.
Why is there still no way to join a friends team? Every time I try and play with my friend on Xbox he joins the opposing team that makes no sense 😂. This game needs a huge multiplayer update!
I agree with most of this and 100% with the balance changes but the resource sharing is a good idea IMO. I always make sure all my resource collectors are out for that one guy who stays back at the base and builds it up. It would be cool if they added a 1v1 mode for the ppl that don't like team play though.
No it is bad because of greifing, accidents, and coordination. They should make it not shared, and make a way to choose to deposit resources into a shared account that everyone can use.
The shorter play time actually makes me want to buy it. I have a big problem about feeling intimidated by larger games, and getting this feeling of dread that I am not achieving anything in them. So considered me sold. Though I do want to see what the other complaints are.
Yeahcreepers need a nerf to their health I think, so that they die to a few hits like the Piglin bombers. Then of course AI changes as the Piglins are actually more likely to engage in battle and maybe even have priorities
It's unfortunate that anything Mojang creates will be compared to Minecraft, which has taken well over 10 years to develop. It's a massive expectation barrier that they seem to have problems with...
I love this game, it's like if Pikmin and Minecraft met eachother and made a cool game. I'm not as dissapointed as others since I played via Gamepass, but i understand how dissapointed this game would be, had you paid 40$ for a short story and a big prompt to play Multiplayer.
5:23 fr fr literally that thing is absolutely busted, i built a redstone launcher and my enemy team had 36% health left but with one hit of a redstone launcher, it went down to 11% actually why is this thing so op that it's called the game ender, and when the enemy team used it against team, our base went from 100% to 47%, so no matter HOW GOOD your defense is, they can just skip over all that crap with a redstone launcher which is just reallly reallly realllllllly stupid
They should add a structure that raises the height of your walls and gates. Or perhaps make it so the Redstone Launcher can only launch one attack at a time (it launches like two or three it’s insane)
People want to play a different/better/newer minecraft not just a minecraft themed game. I hope they are secretly working on minecraft 2.0 and I guarantee noone will be using java to create it.
For balance, being able to sabotage your team is something that can have in a universal way in nearly all strategy/team based games, like overwatch, options such as reporting players to get them punished for ruining the current experience (Even tho companies barely listen or do anything when people are reported) or avoiding players as teammates, if you ask me this game needs a competitive mode because the current multiplayer seems to just be a sort of casual mode that doesnt really offer too much. I do agree that it is still a issue ans i hope mojang can fix it, this game is really fun but its also kinda lack luster.
I tried the game out for a couple of hours on steam, will probably play more eventually, but a few things that I think could be better/would change. The controls feels wonky, trying to place a structure feels awful. This is probably a specific issue to steam, but having xbox controls displayed when using a ps4 controller is confusing. I'm not suprised the game is getting DLC, but it is quite disappointing paying 40 for a game and have a bunch of day 1 cosmetics you have to pay for. Last complaint will be the AI. The golems goes in a straightpath, which might not sound bad, but it's annoying to build a ramp just for them to walk off, or jump into a pool of lava. Just to not only be negative: Really like the graphics, it's quite cool being able to summon golems & mine things with Allays. The game can probably get alot better if they just improve a few things. Loved Minecraft Dungeons, despite how short the game... with every content being paid.... still a fun game.
I would appreciate a gamemode where you just get waves and waves of enemies and build defenses along like bloons, endlessmode and stuff like that
Portal pile?
@@_Amoreroreo but endless, portal pile is 20 waves or am I mistaken ?
I would love to see legends expanded upon. Better AI, the ability to add AI enemy players, the ability to have a free for all when you dont have an even amount of friends, more game modes.
Imagine a mode where you have to control territory to get lapis and emeralds instead of attacking piglins.
Imagine a piglin horde mode where a group of player have to infect the land, and the other team needs to purge the infection.
Imagine new types of maps. Like a procedurally generated island map.
The largest thing ive noticed is for a minecraft game, even a spin off, theres not much customization.
This
Mojang must hire this guy 👆🏻
The worst thing in the game for me is just trying to place bridges accurately lol
Yep, that along with the AI need to be changed asap. Like bridges/ramps are actually terrible at least when dealing with the Horde of the Spore
@@cirnocard5710 I’m gonna tear up the horde of spore in my legendary mode playthrough of the game I started since i do not wanna deal with them at all!
Ha.
@@cirnocard5710 I really found Horde Of spore the easiest or second easiest if I’m stretching it. I didn’t have a problem with ramp placement
not like 50% of your minions falling down the bridge cause why not
Reason #6: Structure Limits- There is a limit to how many structures you can build in your campaign world.. Each pole in the wall, each pair of planks in a ramp, and each Allay Gatherer box all count as individual structures towards a limit you are NOT told about until after you hit it.. This means you will now have to stop whatever raid or build you are doing and hunt down every wall and building to painfully slowly deconstruct from previous battlefields.. This happened to me personally when I was assaulting Horde of the Spore's bases, which are built on towering mesas that absolutely require ramps to reach the portal.. I hadn't touched the game after I hit that limit.. It completely demotivated me from playing.. This is a save I spent over 20 hours in finding boxes (before I even saved the second village because it is essentially Peaceful difficulty due to lack of enemies) and taking my time to have fun picking apart and raiding the bases.. I let them rebuild here and there to drag out the war and give me more bases to raid.. I built up walls of arrow towers (and walls too, of course) around each village and had outer perimeter tower clusters (no connecting walls) to take the brunt of the attack while I run over to defend.. I was having fun with the game until it came to a grinding halt when I was told to go deconstruct buildings THAT ARE NOT ON THE MAP.. Oh, and don't forget, if you are at Build Limit, that means you cannot place the Gatherer Allay boxes since they count as structures, which, by the way, tend to glitch out and stay permanently..
I stopped playing the game until “structure limit” gets patched or they make it easier to delete walls because currently taking down walls one by one is the worst
Wait, THAT'S A THING!?! WHY THE HELL IS A BUILD LIMIT A FEATURE IN A MINECRAFT GAME!?! THAT GOES COMPLETELY AGAINST WHAT MAKES MINECRAFT THE GAME WE KNOW IT AS!
I was thinking about getting the game but to think there is a build limit has killed any hope of me buying.
@@preoximerianas It killed my motivation to play completely since it is so painfully slow to despawn/deconstruct walls.. You have to do it 1 pole at a time and there is a short cooldown in between uses (about 0.5 seconds).. That cooldown quickly adds up, especially since the clock doesn't stop while you are deconstructing them.. That means piglins will have that much more time to make new bases or raid villages or upgrade existing bases.. That means more buildings you need to build and later deconstruct in a never-ending cycle.. It feels like the game is punishing you for building in a game about building..
I’m assuming that they did it because of performance issues but if not then at least the way the system works now is just stupid!
The thing is if they implemented it correctly a building limit could be another strategy system to manage!
Ad some kind of counter to the build screen that tells you how many structures you currently have built and what your cap is! Then add an area deconstruction zone similar to the gather zone for resources but any building inside the deconstruction zone gets demolished instead! That would make taking down existing buildings easier and less time consuming.
Then add map markers for every building and structure that you can filter and turn on and off whenever you need to!
Then the final thing is to add a upgrade building that will add more building space to your total!
Let’s say you start with 250 building space but you can build an expensive upgrade that adds an extra 150 slots of building space for a total of 400 slots. Maybe by end game you could have 1000 slots for buildings but early on you only have 100-200 slots! This way the system is actually more about strategy than annoyance!
I honestly thought we would be able to repair the nether corruption with the original blocks but instead we got moss :(
It would be so epic if we could actually repair corruption
@@scalyknightyou can....
@@MrArtsy01 Yeah.
@@scalyknight dude y'all really gotta finish games before judging them, you can, there's a spell or whatever for it and you can use a bunch of allays to repair the nether corruption.
@@ShadowTheHedgehog003 the allays don't replace netherack with grass but with moss. Thats what he is saying
It desperately needs AI changes, more replayablity, and overall at least more depth. I liked playing on Mythic as at least the Piglins got 2-3 actions per night, but to be honest I wish they could have more as the game progresses. Currently playing on Legendary and day one got a teir 2 and a teir 3 attack which I liked cause my back was immediately against a wall, but a good few nights have passed and only one other attack has happened, making destroying outposts and teching up a bit too easy. I'd love to be able to have custom difficulty settings so I could up their aggression even more and other neat stuff. Like maybe joint attacks from multiple Hordes so you have to potentially deal with bombers as well as the big bastion boys and whatnot. The game has so much replay potential, I'd love to see the devs explore it. But first both Piglin and Unit AI changes and like maybe also make ramps/bridges less of a pain
My least favourite thing about dungeons is how for a priced game, the story ends fast, and you need so many dlcs and money to continue it.
I bought them all for sale like 2 years ago and it makes it super fun just buy them dude with your own money
Recently dungeons comes with the DLCs with the game, i got dungeons with all the DLCs for free basically
Yes
I was lucky enough to get it on gamepass
@@markxnex973 I do have them that is not the point, it is just greedy.
i hope that if they do add additional content, you dont have to pay money to get it. i think completing multiple lost legends would be a good way of unlocking new content instead of having to buy it.
I hope they just offer skins. Otherwise despite their efforts this game looks like it wants to be a cash cow.
I think the main problem with the Minecraft spin offs isn’t the games themselves but that they show how much more effort mojang could be putting into the main game that they just aren’t
I wish the troops worked more like Pikmin in this game. They kinda struggle sometimes to do basic tasks. In Pikmin, if a Pikmin is idle they automatically attack or move towards the nearest interactable object, whereas in Legends they kind just stand there unless they're directly next to something.
Nah they work like pikmin the guy kinda over exaggerated
@@Kais6 Everything I complained about in the above comment is based on my personal experience playing the game, not what the guy in the video said.
They're _similar_ to Pikmin... but jankier and with less polished AI.
@@lasercraft32 true the path finding needs to be better
My ideas for overhauling the Mob management would be to to have another selection Panel to the right side of the screen which would include:
-Area defense size when you send troops to an area so that any troop entering the area would instantly be targeted with a medium and other locked selections defaulted on medium
-A Number of Troops that are moving to the designated spot or target defaulting at All and choosing between 5; 10; 15 and 20. It will also combo with the mob selector so you can send a set amount a creepers to demolish that pesky spike tower or piglin launcher
-A Target priority for enemy Mobs or enemy structures which can be later upgraded
-A Path connector which allows for mobs to attack multiple targets or to clear multiple areas consecutively with 4 markers allowing a more complex path and those mobs to STOP FALLING OF THE STAIRS OF THE BASTION OR SPORE HORDES.
It will replace the ability to send 1 mob at a designated target because it's pretty useless and instead pressing that button will add a target point while holding will confirm the path taken.
This one however will be locked behind an upgrade that I call
The Great General Upgrade:
Built with 300 Stone 100 Iron; Coal; Redstone; Diamond 250 Prismarine and 100 Gold taking the same space as Building Upgrades It is basically essential into leading mobs with most efficency.
It permits the player to select mobs from a distance with a larger area while being able ti target at basically any range with increased height for a global overlook
It unlocks more possibilities in the Strategy Panel as I'll call it like:
-Small and Large Area Defense selection
-More Target Priorities with a Elite Enemy; Defensive Structure and Support Structure selections
-The Path Points
If Mojang and the dev team sees this I would be awesome as it could open a far wider skill ceiling for offensive and defensive operations and opening the way for even harder difficulties of Campaign.
Maybe queueing attack commands too, like the ability to say, “after that one is defeated, go over there”
I feel like this is a similar situation to what happened with Dungeons. I've heard at least a few friends ik that tried dungeons and after a week of playing never touched it again. replay ability is important when it comes to games. While dungeons had some replay ability, Legends can play it over and over again, but the lack of replay ability probably put players off in trying the game.
Imagine if half of the map was corrupted and you actually had to conquer everything there to progress
Not being able to damage structures as the Hero is an important part of game balance. You shouldn’t be able to get rid of someone’s resources without expending your own resources. They can include improvements down the line to allow you to damage structures so but it is important to emphasize that you are there to protect your army and structures so they can do their job.
For multiplayer I agree completely, but for single player its a boring limitation. Rip challenge runs where you do the game with no minions.
I don’t know about that I fell like it would suck if an entire team showed up to spawn kill and slowly destroy the base off the beginning of the game
Yeah, it’s an action strategy game not just an action game
@@dawntreader1247strategy first action second in my opinion I mean you have to think about how your going to approach the enemy base charge in through the front door or do something a little unconventional.
@@kaijuking5971 that would just promote brainless constantly attacking bases with little to no strategy at all, because the new meta strat would just be to charge in with a little skill and immediately spawn-camp them and get them to a quarter down of the base's health, or half if they're good enough. Not being able to attack structures is a good thing, maybe later in the game you could make your weapon able to slightly damage structures, but at the start? Hell no lmao
I think the plot is as basic as can be, but is also basically everything that it can be, it uses every element it has to its near fullest and fulfills the story line it presents, the piglins attack the Overworld, Foresight, Action and Knowledge summon a leader from another world to prevent their takeover, the overworld bands together to defeat the piglin forces time and time again, after many battles and then the Great Hog himself decides to attack the Well of Fate in attempt to end the Overworld's resistance, only to fail, and once the Overworld is safe, Foresight, Action and Knowledge all leave to help another world.
Its pretty straight forward, and it leaves the loose ends of the piglin leader who held the Orb of Dominance and the Illagers, most like the piglin leader is the one that will ge getting a Dlc expanded upon them where they will have to be defeated just like all the other piglins, but with a twist most likely considering how the overworld managed to defend itself, it may be now that the piglins may be put on the defense, but thats just a possibility. Im going by the fact of how there is both ruined portals in the overworld and broken down bastions in the nether, both hinting at one point in time there was this great war.
Exactly! I’m working on piecing together all the lore bits I can in legends, dungeons, and of course minecraft and the things I’m finding are really interesting. Once I’m done I’m gonna put it all together and post it on an app somewhere and then I’ll update it if dlc expands things further.
I think what actually happend is that Piglin horde was too powerfull so the humans used the zombie virus to destroy the Piglins which also destroyed the humans. (Its stupid to have overworld mobs defend the overworld, its a story for villager children, like everything was peaceful.) So Piglins go back to the Nether where they still transformed into zombies and thats why there are hordes of zombified Piglins in the Nether. Then after many deaths of humans in the war against Piglins, their souls and bones created the Wither skeletons and Blazes which became its own army and attacked the Piglins and they ruined their Bastions and Empire. Now Piglins are on brink of extinction.
I'm just not that interested in Minecraft spinoffs. I don't really play Minecraft because I absolutely love the IP, I play it because the gameplay is amazing.
Minecraft gameplay is pretty mid, honestly. Every single thing it has going for it has been done better in other games.
@@littlemoth4956like? . . .i have literally never heard this argument, minecraft does everything best in its genre as far as we know
Funny how this game has the same problem as tons of other games where they sell you all the content instead of letting you unlock stuff through multiplayer, that would make people more incentivized to replay.
Also, it pains me to think that we could also be getting super overpriced DLC like dungeons on top of this $40 game and it’s micro transactions.
I just want to see the kind of creativity of mob designs we see in these spinoffs, but in the main game. So many cool concepts from both dungeons and legends that would fit in perfectly in the main game, but we just get a few new blocks every year or so.
11:55 AGREED! Halo Wars has a similar style as Minecraft Legends, but at least in Halo Wars you can command all units from anywhere on the map in any group or units individually selected and can send them to move attack and ect from anywhere without the leader, now I can understand that minecraft mobs don't have futuristic technology, but being able to command them from great distances would likely improve gameplay instead of running back and forth, it's certainly possible that yo have this implemented.
There is 100% going to be DLC content for Legends. Look at what Mojang keeps releasing for Minecraft Dungeons. I can imagine the first DLC being about the rise of the Illagers. There are a ton of possibilities.
What you said about Legends being compared to Minecraft actually reminded me of 0x10c, the cancelled space game Notch was making after Minecraft that he stopped making cause he felt like he wasn't going to meet the expectations that Minecraft set.
I don't know why but all the Minecraft spinoffs just don't look that appealing to me, I can buy the base Minecraft 8 times, but not the spinoffs
I mean they are completely different games. Idk about Dungeons, but Legends doesn't exactly feel like it has a reason to be Minecraft. If they leaned more into lore of the Minecraft world, I think that would be pretty neat. Since the base game doesn't lean too much into story telling, having the spin-offs do that makes sense I think
Here's how you enjoy the pvp,
Only Play custom matches with this ruleset:
-20m grace period (not allowed to attack enemies main base)
-no cobble golem rush (can't just spam cobble golems until you win, you can still use them just not spamming them)
- not allowed to fire redstone launcher at enemy tower
I've been running private matches with this ruleset and it's really fun
Well i Guess thats only you since u have no likes
@@markxnex973 lmao, I was just telling people how I've been playing pvp, there zero reason to play public matches because there's no rewards for doing so, do everyone a favour and pipe down with your opinion
For me the problem with it is the lack of intrinsic motivation that can be generated from the game. It sucks as that's kinda what the Minecraft series is built on, as both normal minecraft and minecraft dungeons have a bit of content but can be enjoyed for many, many hours due to internal motivation (for people that don't have 700 hours on dungeons the motivation comes from trying to make cool builds) At least for me, Legends is just way too linear and I can't think of specific, non intended desires to do with this game.
Idk, I just never really saw Minecraft working as this type of game. Maybe I’m wrong tho
The story is take or leave, but the multiplayer can be really fun if your whole team is working together
If they leaned more into lore of the Piglins, or explore the Villager to Pillager side story, then it definitely would feel a lot more like the fact that it's Minecraft makes sense aside from cashing in on the IP
@@cirnocard5710 they did something similar with dungeons, especially with the orb. They expanded everything greatly with dlc and a doubt they’re not gonna do the same with legends.
Hard disagree. Even if the story is basic, the gameplay is what needs the most changes.
Individualize more aspects of the game such as resources & armies, add in-game chat and fix path finding.
@@cirnocard5710 also if you take both legends, base minecraft, and dungeons into account the story makes a lot of sense, again especially with the orb. Plus the random lore bits like the illagers make a lot more sense as well.
I don't enjoy the campaign. The story is uninteresting, the bosses are uninteresting because there's no personality, just silent, mindless destruction and it's way too punishing imo with if you want to just build for fun the world is being destroyed
I really liked the game, but in terms of actual content its lacking. You unlock everything fairly quickly, the main campaign is rather short (which in and of itself isn't bad) but isn't all that replayable since a lot of the battles just consist of you getting troops and yeeting them at the enemy base, and then going to get more troops when they inevitably get whittled down. You yourself can't do much, and you're actually rather frail and can die easy.
And yeah there's multiplayer, but its once again kinda repetitive and some people (like me) don't actually care all that much for multiplayer unless its with specific people we know and enjoy playing with. Joining with random strangers doesn't sound all that appealing, especially when its just the same exact rules/game every time.
If you look at Minecraft, you can play for hours upon hours in a single world... and if you get tired of that world you can start a new one. There's loads of blocks, mobs, and items, with new ones being added with each new update (updates that are FREE, not just DLC) and its highly customizable with mods, data packs, add-ons, and public multiplayer servers... all for half the cost of Legends. With Legends, you beat the campaign and that's basically it aside from the multiplayer mode. You can't even unlock new skins or costumes without buying stuff or doing Myths.
I think an easy fix for multiplayer would be to have:
- Closed matches where you can verse your friends, shared recourses and you can destroy what they make (changeable in case your friends are annoying)
- Public matches where you're up against random people, individual recourses and you can 'suggest' other people destroy stuff (when you go to destroy something not yours they get a notif or something and can do it themselves)
The biggest problem in multiplayer in my opinion is the lack of coordination between players, because something rudimentary as a chat system is missing. The best you can do is ping things, but that is just not enough.
The real reason: Why buy this game when we can watch Uncle Toycat play it?
Personally I think so much could be fixed in this game by making 4 changes:
Add a chat, complete with named map posts
Require 3 votes to remove a structure someone else has placed/is using e.g. improvement hub
Allow certain actions such as unit movement to be completed via the map
Remove shared resources including units. They can still be donated to other players however
SO IT WAS YOU AT 6:44, i was part of the team you joined.
Also i did removed your 2 gates at the piglin camp.
One thing I thought was going to play a larger roll in the story, but didn't, was that magic piglin advisor guy.
He seemed to have the dang orb of dominus or whatever that thing from Minecraft dungeons was called.
Then when the origin of the illigers started. I was like is this a prequel to Dungeons?
I really do like the idea and concepts for Legends and some of the other spin-off games, but regardless of whatever game Mojang makes it will never be Minecraft and that will always hold it back from the fame and acclaim that the original has. The resources spent on developing spin-offs could potentially be better spent on the core game.
Minecraft Legends tries to make real time strategy games simple, but the execution made it feel more confusing.
You can't tell what the AI is targeting,
you lose half of your army to a narrow bridge,
it's so hard to regroup army mid fight,
and AI don't stay still when you direct them to stay.
It feels uncontrollable and real time strategy need these controls to feel good.
“You lose half of your army to a narrow bridge” Fr 😢
Outside of balance and just general QoL, the PvP needs:
1. Better ways to play with friends
2. A basic chat of some kind, maybe with predetemined "commands" (there needs to obviusly be a lot for that to work but I could see it do that still)
3. The option to play with split resources, when playing with friends that's fine, or even good but strangers eehhh
4. Recaling only your units, at least as an option
5. 1v1, 2v2 and 3v3, found it incredibly wierd that's not there
6. Not having players join mid-game ruining everything, it's a good thing when playing with, people you know but stranger joining randomly ruining for you and other strangers is not a good idea
I belive that the one major reason the game is failing is because people just don't care and that makes me sad.
Same here. Mojang did try. Unlike recent Minecraft updates.
Things MS/Mojang could do:
1) Increase parity between Bedrock and Java editions. Add all Bedrock features to Java and all Java features to Bedrock.
2) Release updates faster in general.
3) Release a game with a hacky story that is loosely related to Minecraft, but with extra DLCs to ensure profits.
They chose 3).
How can the Piglins even be invading the Overworld in this game? Isn't it that in the normal Minecraft they turn into zombie Piglins in the overworld? Lmao
Spore its the main part of the game. the spore are making it so they can breath so maybe there is a bacteria in the air that infect them horribly and the spore kills the bacteria…
This is just going to be Minecraft dungeons again isn't it? It gets hyped up, after a few weeks it declines, and people only come replay it if DLC comes out.
Ah, so that’s why I haven’t got around to buying it yet
I’m just glad the coop is better than dungeons
With dungeons, there were exponential increases in power with every item level. Meaning that since I played slightly more often than my friend, my character was always way more powerful. So when we played: either the difficulty suitable for my character was too difficult for my friend, or the difficulty suitable for my friend’s character was made boring since mine would one-shot everything.
For a game that promoted 4 player coop so much it was pretty impossible to have a match that was fair for everyone because there’s NO way everyone was around the same level. At the same time tho a lot of the higher difficulties felt like you needed multiple people to get a variety of artefact effects
It was a smart decision not having player power levels so everyone is always on equal ground
I miss the days when a base game release was a finished and polished product by itself...
#1 issue with Minecraft Legends:
Minecraft Legends.
That's the end of the sentence.
Huge disappointment.
I'll justify this if you leave a reply.
So these are my notes of the game and multiplayer balance in general
-The AI need improvement and better pathing (you even mentioned yourself most units if not commanded to attack or charge will literally sit there and die) (pathing is a big issue in campaign where you need your army to go up a ramp or bridge and half of them fall off and become useless)
-The Protector towers need a huge buff and maybe slightly reduced cost to combat redstone launchers (they also need infinite verticality since you can shoot TNT on top of main base bypassing their protective range)
-Redstone launcher in multiplayer for sure needs a small nerf or higher cost. (less damage, longer cooldown, or less range not all at once but one of these)
-Voice coms in multiplayer! (idk who played this game and thought noone would need to communicate)
-I like that commanders can't attack buildings but I think we should be able to hit the allay boxes enemy teams put down to deny resources (it's not really a building and most mobs can 1 shot it so why not let us do this?) (only reason I bring this point up is if you don't have any mobs because your team is using them and you're tryna resource gather and see enemy allays you can't really do anything)
-There needs to be some anti griefing stuff put in or some forced in depth multiplayer tutorial (I'm pretty sure most of the guys who come into multiplayer and do dumb things or lose you the game with wasted resources are simply new children who don't understand the game) this might be a hot take but maybe you have to beat the campaign first to play multiplayer? (Maybe to ease this add campaign matchmaking?)
-More Content! (I thought for sure this game would have the RTS trope of beat the campaign as the good guys and unlock the bad guys to play as but NO! You win then there's nothing else to do but try a harder difficulty/PVP/Monthly thing that you do once and never do again)
-To add onto last thing... The pigs have like all the buildings you'd pretty much need to play as them so I think they could easily add them as a playable team or "what if" scenario where you play as a piglin commander and attempt to take over the overworld for a bad ending
Anyway end rant! I'd love to hear everyone's opinions I play a lot of PVP with sweats and these are common things I hear as feedback!
-ALSO I haven't seen anyone mention this but in campaign you can set the ALL RESOURCE gathering allays on the gold blocks (from piglin gold diggers) and they'll gather gold
Man a game like this I think it really should have split screen. I hope it does you know but from the multiplayer it doesn’t sound like it does cause I miss split screen like in the Lego games and stuff and even Minecraft on the Xbox it was awesome.
I don't really like this game giving minecraft lore because it undermines players creating their own lore in their own minecraft worlds.
well it is a legend, so the devs said its not necessarily canon in the base game
Mojang developers have stated that they do not intend to add any specific canonical lore to Minecraft. In an interview with Henrik Kniberg, a developer at Mojang, he stated that Minecraft is designed to be an open-ended game where players can create their own stories and experiences, rather than following a predefined narrative.
Also some action strategies games are really fun and good. Just everyone is so critical about everything so they hate everything
The thing I actually like about having to go onto the battlefield and personally order around the troops it’s because it makes it feel like you’re actually in a war setting. Unlike what games like clash of clans would lead you to believe, commanders in the military aren’t just ghosts that hover over the battlefield and boss people around. You’re actually there at the risk of being harmed. You can fight, but you are arguably the weakest soldier in the battlefield and are thousand times useful giving orders.
I figured with so many amazing strategy games like AoE, C&C, Starcraft etc., that they would've applied the elements which makes those games great. Also it seems they didn't learn from Dungeons in how not to release content.
My wish list:
- more things for speed runners to speed run
- more advancements for completionists to complete
- local multiplayer having multiple people play on the same device. Like Mario Cart on consoles or fireboy and water girl on pc.
- more pvp modes, like 1v1, attack team vs defend team, assigned roles
Long post here btw, but I have a lot to say on the topic:
The balance of the game is better than it seems, I think. I've played a lot (with and without voice chat with others) and right now the meta simply hasn't developed yet.
Simple strategies (like redstone launchers) are the easiest to make work and will seem oppressive until knowledge on how to counter it spreads through the community (get coal and blow it up with creepers, ya nancies). It's a common phenomenon in strategy games as a whole.
Interestingly, Legends feels designed to prevent a stable "meta" from developing - randomly-generated maps mean access to resources is not a guarantee, and attack/defense requires adaptation on a per-match basis. Also, forcing players into a third-person perspective with limited control over units on a large scale makes coordination and adaptive strategy in a team essential - the game was absolutely designed with 4v4 PvP in mind.
Most of my problem with the game right now is that you can't communicate with your team! No chat means random players mostly play their own game despite sharing resources, and no report function means people can't stop griefers.
In short, when the game works (often with groups of players in voice chat with each other), it works GREAT, and the gameplay loop has massive longevity if maintained, but it doesnt have all the tools to facilitate those moments where the game is at its best. Ideally, I'd like to see text/voice chat, a report system, and a ranked versus mode. The games potential is immense, but it's missing some important features to help reach that potential.
*need way to communicate with team
*customize game options where you can do 2 vs 2, turn on unlimited items, turn off piglins. Etc. customization options.
*I think the game play well and makes sense. It’s the multiplayer that needs some improvements.
Well, it only just came out, so it’s not really surprising that it’s got bugs. Everything does at first.
Not if it has proper and thorough testing
@@certifiedidiocracy8036Minecraft has gone through tons of testing and it still has embarrassing bugs.
I feel like if these reviews get big enough, Mojang might decide to make changes to these bad designs. This is the first release and many things can definitely be fixed. Personally since the world is randomly generated every single time, I like to replay campaigns in completely new worlds and explore the newly generated one again.
Just my personal opinion but the 10-hour playtime length isn't much of a problem to me. I like building bases and pretending an entire full-on society lives in my world. Especially with friends after we clear out the piglins we can create huge "megacities" in the world.
First off, the game is extremely repetitive and short. The gameplay consists of going to an outpost, destroying it, claim rewards, and repeat. The open world is small and barren and just feels like filler to go from point A to point B. That’s it.
The “story” is bland and is just “uh oh, bad guys are invading. Go defeat them.” There’s no progression to it.
The first hour consists of cutscene after cutscene, most of them useless. The game feels like one big tutorial even after you beat the actual tutorial. Your screen is filled with constant flashing arrows and “hints” and “tips” telling you exactly were to go and what to do. There is WAY too much hand holding and it’s like this throughout the game.
The “rewards” that you get from missions are basically useless other than to upgrade the storage to get even more of that reward but you have to complete multiple missions to even get enough resources to be able to upgrade.
Your player can’t even do damage to structures which is the point of outposts and therefore the game. You have to summon allies to do it for you. You can only have a max of 20 allies at a time in a world which is a HUGE problem for multiplayer.
“Multiplayer” doesn’t even feel like multiplayer. You can play the entire game and forget that someone is in your game. There’s nothing that feels like it requires multiple people. Sure, having other people can help, but only to draw aggro. Again, you can only have 20 allies at a time which means that there’s nothing that you can do if someone already has already summoned them. Sure, you can go and find natural allies out in the wild, but those are far and few between and they all die fast in battle anyways.
I can’t tell if this was a passion project or supposed to be an actual game. I feel bad for anyone who spent $40 on this.
I never write a review. The only reason I did this time is because people say that Mojang are lazy and there are some k people that defend them saying that they not only have to work on Minecraft, but all of the spin-offs as well. Honestly, what people say doesn’t matter to me. I just think that Mojang shouldn’t put time into mediocre spin-offs and put more time and effort into their main game.
I love the fact that mojang isnt just updateing there cash cow there trying to maoe new and realy creative games
I've been enjoying the campaign a lot more than the PVP specifically because of the communication and resource sharing issues. You can only play the campaign with friends, so you'll already have some way to communicate outside of the game. Sharing there isn't a problem. But I think a huge improvement to PVP would simply be personal inventories. Maybe even add a chest to the base where you can deposit materials for someone else on your team to use too, just like the villagers do in the campaign.
I honestly like thd shared resources and mobs. It adds a higher teamwork skill ceiling. I just wish I could trust the strangers to be smart with it 7:46
Yeah, if you could queue with friends, or have voice chat it wouldnt be such a problem. But you litterally cant, and I've spammed party invites.
Also queing with strangers is sad.
I must honestly say this is just really not it. Not at all. I don’t like the artstyle, it looks weird and gross and has some really unpleasant artifacts that make the graphics look low quality. The gameplay isn’t really interesting either. Your troops are doing everything for you and you just stand there and watch most of the time and the pacing of the game is not entertaining either. It’s just all in all not a good game whatsoever.
I just think the art style is gross to look at. Minecraft dungeons was what people wanted the base game to look and feel like, Minecraft legends is just an attempt to make it different enough from the source material to sell you the same merchandise looking a little different. And it failed, thankfully.
Literally the 3 things thay would've made this game explode in popularity is:
•fix the awful height limit
•add more variety to what we can fight with, so we can have more style to our worlds and fights
•And add like 5-10 more hours of gameplay, i beat this game in 3 days, and theres nothing to do after beating it.
I realize every RTS can't be StarCraft, but I really wish they had a mechanic like unit groups or at least something better than and in between "send one or send all." This is fine very early game, but once you get the right improvements and have 50+ or even 100+ units, it becomes unwieldy to manage them all in battle. It also severely limits more advanced strategy, which is part of the point of the game.
I wish they would make a Minecraft spinoff that is “MINECRAFT” with missions!! Not a third person game that is compared to other strategy games. First person pov and game mechanics we love, with added content above sandbox.
They should just make Minecraft 2 if they want another spinoff game so bad. People have wanted it for years
The game should have been $15 honestly. Its a cool concept but for $40 i could get quite a few other games on a steam sale and get a massive value or just save it
Should be $20 or $15.
Both Mojang and BBI helped develop Minecraft legends tho
the problem my friends and I have with the game is that (at least for the time) the multiplayer queue puts us as a 2v2 and fills the empty spots on our team with randoms. So instead of playing as a team two of us are against the other two.
7:18 DEAR GOD THAT HAS HAPPENED MORE TIMES TO ME THEN MORE GRAINS OF SAND THERE ARE ON EARTH
my personal opinion i feel like mojang is trying to milk off the popularity of the original game which is never a good idea
versus mode is like 4 people sharing one body but the thing is is that they can't interact with each other or know what the other person is thinking so it just causes mayhem
Relic are also the developers of one of the most innovative true 3D RTS games in Homeworld. when it comes to commander strategy at scale and down to the individual unit, there's a good reference right there.
Relic Entertainment also developed Age of Empire so they def had RTS experience. The commanding of units is just terrible.
My biggest hope is that a lot of mob/structures make it into the main game
I like the original golems more. It would be cool to have the warden as a defensive unit, along with sculk golems. Place skulk sensorys around your base so they can see the enemies.
I’m glad I never tried to get excited for this game, I’m not a fan of strategy games but I thought there might be a chance it would be really well made or fun or have a cool story or something, but I didn’t get my hopes up and it was for the best because now I’m not disappointed, just proven right
What has Microsoft done to our once beautiful game?
Nothing actually, this comment is really dumb. Choose to ignore it, it’s quite easy since nobody is talking about it.
What frustrates me is that Legends is a midway between Minecraft and Dungeons, Mcd has a full story and has decent replay value even without dlc (with the devs adding more free content with the last updates) but minecraft dungeons completely lost its development for legends, just to give us this... I find it so frustrating because when mcd came out it had three difficulties, 8 levels, 4(iirc) secret levels a completely unique "final" mission and countless items. Legends just has what we see now on launch
honestly my biggest complaint about legends is that in pvp i can go grab a bunch of materials only to have some idiot buy all the worst improvements the second i acquire the prismarine. pvp would be a lot better if there were some communication possible.
the other thing is when another player on the team rallies the entire unit cap for your team, but just sit at home base building instead of using the units. incredibly frustrating.
i just cant play PvP without my team actively throwing every match.
3:08 multiplayer is an even worse deal for console players since you have to pay even more by buying the Live Gameplay Subscriptions. The 2 problems I have with this is that for what it’s actually worst en Legends is really overpriced, and this just compounds the issue. Secondly, no one ever warned us about this and it was marketed in a way that made it look different. The Legends Team really needs to work hard to keep this game alive. The feedback they are already receiving and being the aftermath of Dungeons isn’t helping so far. I just hope it’s not another failed Spin-off just like everyother one.
I am so much suprised they didn't do early access, they could have fixed all of these issues before the game even fully launched
I even preordered it, my main issue is that not all biomes spawn in a map.
Being an RTS player and having played many of the different variations of RTS games out there my first bit of input is that RTS games are inherently not casual friendly... I could write all day about what I saw going wrong in this video alone and purpose many solutions to fix it, but here's the deal, there's so much to unpack here that in the end why even bother.
I've seen it time and time again when communities fight and cry out for improvements and fixes just to ultimately become divided over what should be done and how, and on the other hand the game dev's don't truly listen to us, but when they do they resort to calling us the vocal minority for the criticisms we raise... On one side you have people who say "nothing is wrong" and on the other side you have people who say "your game is broken and unfair so fix it".
Finally, the final nail in the coffin for games like this is ultimately who the Devs are listing here to begin with. It's all too common place today. Minecraft is seeing its age and they are doing what they can to pull out new (good/bad) experiences yet their method in achieving it is all wrong because it's purely driven by what gives them the most dollars signs.
Now with that said the Devs are already in the process in making Minecraft "spinoff" games and when one them Minecraft "spinoff" games start seeing the same amount of success as the sandbox original guess what happens next. There will be a video made called 1 Reason Why Minecraft died. The end.
I think for consoles, the game needs to add some sort of local mode for couch play. The game so far feels so limited to online play in terms of multiplayer.
i have a controversial fact. i love minecraft legends. i love minecraft dungeons. i love minecraft.
I hope they go back to Dungeons, THERE IS SO MUCH THEY CAN DO
I want a desert DLC, Skulk DLC, Lush caves could even be amazing
They could do so much, make apocalypse +50 or something
Same here. Except I think that if they were to do a Sculk or Lush Caves DLC, it would just all be bundled into a Cave DLC, with Lush Caves as the first level, Dripstone Caves as the secret level, and the Deep Dark as the boss level, which would contain a Warden boss of sorts.
It might seem rather shallow reason. But I played this game for 5 minutes. Didn't even finish the tutorial l, as the DLC marketplace just kinda annoyed me so much it turned me off the game.
In my opion their are three things this game desperately needs.
1. Balance, some of the mobs feel really weak, while others are way to good. Also just a way to deal with the launcher.
2. Pvp needs a reward or a reason to play it. It doesn't need to be ranked or something, maybe make a level system that gives some cosmetics.
3. Give pvp more communications. But it they were a option it would be so much better.
I assume you mean something that is not a battlepass.
What if the firsts works as officers and you could assign little groups to them and then you can move the certain groups you want where ever you want
Why is there still no way to join a friends team? Every time I try and play with my friend on Xbox he joins the opposing team that makes no sense 😂. This game needs a huge multiplayer update!
I agree with most of this and 100% with the balance changes but the resource sharing is a good idea IMO. I always make sure all my resource collectors are out for that one guy who stays back at the base and builds it up. It would be cool if they added a 1v1 mode for the ppl that don't like team play though.
No it is bad because of greifing, accidents, and coordination. They should make it not shared, and make a way to choose to deposit resources into a shared account that everyone can use.
The shorter play time actually makes me want to buy it. I have a big problem about feeling intimidated by larger games, and getting this feeling of dread that I am not achieving anything in them. So considered me sold.
Though I do want to see what the other complaints are.
Its the unit count. Literally. 8 Units for a RTS CAMPAIGN IN 2023. Be Real.
TNT cannons are so busted i beat the majority if the game using only them and creepers.
Yeahcreepers need a nerf to their health I think, so that they die to a few hits like the Piglin bombers. Then of course AI changes as the Piglins are actually more likely to engage in battle and maybe even have priorities
Maybe add a building to add HP and a little bit more dmg to commanders. Maybe buff the tower radius that blocks red stone shots
It's unfortunate that anything Mojang creates will be compared to Minecraft, which has taken well over 10 years to develop. It's a massive expectation barrier that they seem to have problems with...
I love this game, it's like if Pikmin and Minecraft met eachother and made a cool game. I'm not as dissapointed as others since I played via Gamepass, but i understand how dissapointed this game would be, had you paid 40$ for a short story and a big prompt to play Multiplayer.
I was going to blindly buy legends and I’m kind of glad I didn’t…
I’m sure I’ll get it at some point but imma hold off for now 😂
Definitely wait till it's on sale or gets some good improvements
If you have xbox gamepass you can get it for free.. if you have ps4 however or what ever console then you definitely will have to buy it
5:23 fr fr literally that thing is absolutely busted, i built a redstone launcher and my enemy team had 36% health left but with one hit of a redstone launcher, it went down to 11% actually why is this thing so op that it's called the game ender, and when the enemy team used it against team, our base went from 100% to 47%, so no matter HOW GOOD your defense is, they can just skip over all that crap with a redstone launcher which is just reallly reallly realllllllly stupid
They should add a structure that raises the height of your walls and gates. Or perhaps make it so the Redstone Launcher can only launch one attack at a time (it launches like two or three it’s insane)
People want to play a different/better/newer minecraft not just a minecraft themed game. I hope they are secretly working on minecraft 2.0 and I guarantee noone will be using java to create it.
For balance, being able to sabotage your team is something that can have in a universal way in nearly all strategy/team based games, like overwatch, options such as reporting players to get them punished for ruining the current experience (Even tho companies barely listen or do anything when people are reported) or avoiding players as teammates, if you ask me this game needs a competitive mode because the current multiplayer seems to just be a sort of casual mode that doesnt really offer too much. I do agree that it is still a issue ans i hope mojang can fix it, this game is really fun but its also kinda lack luster.
I tried the game out for a couple of hours on steam, will probably play more eventually, but a few things that I think could be better/would change. The controls feels wonky, trying to place a structure feels awful. This is probably a specific issue to steam, but having xbox controls displayed when using a ps4 controller is confusing. I'm not suprised the game is getting DLC, but it is quite disappointing paying 40 for a game and have a bunch of day 1 cosmetics you have to pay for. Last complaint will be the AI. The golems goes in a straightpath, which might not sound bad, but it's annoying to build a ramp just for them to walk off, or jump into a pool of lava.
Just to not only be negative:
Really like the graphics, it's quite cool being able to summon golems & mine things with Allays.
The game can probably get alot better if they just improve a few things. Loved Minecraft Dungeons, despite how short the game... with every content being paid.... still a fun game.