The problem with the current mill strategy is that your win condition is you need to be able to go for kill real quick, because when you deck out you are basically changing your lose condition from losing 8 lifes to losing the last copy of 6c vegito from the battle area. And red/blue/green all has relatively easy ways to remove the 6c vegito outside of battle which there are currently no protection against.
@@adultmoneytcg If your win scenario is 2 vegito, I think you should revisit your win condition. Lets put it in another way, lets say andriod 17's win scenario is having 2 broly on board. Is it easier or harder to defeat andriod 17 if he has a new lose condition that if both the broly are removed he will lose the game? Basically, in my opinion, if the win scenario is 2 vegito, the win condition is the same as 2 broly in the fact that you should have 2 turns with a combined swing of 6 with very high attacks. However, green has a much better time continuing the game if the opponent has a response since they probably has a greater hand size (i.e. opponent has to invest significantly to remove the 2 broly) and greater energy pool at that point. And on the perfect cruve, vegito can be cheated out on turn 5 and 6. So does broly on a perfect curve (ramp 1 on turn 3, ramp 2 on turn 4, turn 5 starts with 8, which is easier on andriod 17). So the only difference I see where Vegito might have an advantage in is that Vegito game plan might have less variance given the fact that the player needs to draw 2 broly by turn whereas the vegito player is aiming to mill everything and summon from the drop. In short, the vegito's gambit is that its trading off a significant disadvantage (easier lose condition) for greater consistency (no need to luck out by drawing). In other words, "not losing because you cannot deck out" is not your win condition, its actually your lose condition and its much easier to achive that than losing 8 life. But you are wiling to take the gambit because you bet 6 swings of 50k would be sufficient to end the game right there and then (otherwise you probably lose because you cant recover)
The problem with the current mill strategy is that your win condition is you need to be able to go for kill real quick, because when you deck out you are basically changing your lose condition from losing 8 lifes to losing the last copy of 6c vegito from the battle area. And red/blue/green all has relatively easy ways to remove the 6c vegito outside of battle which there are currently no protection against.
This is very true, but what if you have 2 vegitos
@@adultmoneytcg If your win scenario is 2 vegito, I think you should revisit your win condition.
Lets put it in another way, lets say andriod 17's win scenario is having 2 broly on board. Is it easier or harder to defeat andriod 17 if he has a new lose condition that if both the broly are removed he will lose the game?
Basically, in my opinion, if the win scenario is 2 vegito, the win condition is the same as 2 broly in the fact that you should have 2 turns with a combined swing of 6 with very high attacks. However, green has a much better time continuing the game if the opponent has a response since they probably has a greater hand size (i.e. opponent has to invest significantly to remove the 2 broly) and greater energy pool at that point. And on the perfect cruve, vegito can be cheated out on turn 5 and 6. So does broly on a perfect curve (ramp 1 on turn 3, ramp 2 on turn 4, turn 5 starts with 8, which is easier on andriod 17). So the only difference I see where Vegito might have an advantage in is that Vegito game plan might have less variance given the fact that the player needs to draw 2 broly by turn whereas the vegito player is aiming to mill everything and summon from the drop. In short, the vegito's gambit is that its trading off a significant disadvantage (easier lose condition) for greater consistency (no need to luck out by drawing). In other words, "not losing because you cannot deck out" is not your win condition, its actually your lose condition and its much easier to achive that than losing 8 life. But you are wiling to take the gambit because you bet 6 swings of 50k would be sufficient to end the game right there and then (otherwise you probably lose because you cant recover)