Even in the first two levels there are some optimizations you could make. In level 1, you only need to save 1 lemming, so optimum would be to have the others explode right as the first lemming exits. In level 2, you could give all the lemmings umbrellas, but wait until they are *just* off the ground before you do, as they fall faster without one.
In a later level he waits with the umbrellas till they are close to ground so he knows this. But there are really a lot of possible optimizations in the whole run. I think lemmings isn't a very popular speedrun game so the runners don't crowd at the top in milliseconds range like with other games.
My mum and I used to play this on cdi. Good times, I now play on the snes(bought second hand one just to be able to play). Forever wishing they make a hd/new version for switch.
Yes it's doable in fun but rather risky in a single segment run on other difficulties. I've actually already improved this time quite a bit (now it's about 36 minutes). Going to upload new run when I'm happy with the time.
This version looks different from the one I played.. the levels are the same but some things like effects, music and some sounds change.. this one has more.. do you know why?
the sound designer for lemmings should get an award
They probably did...
Even in the first two levels there are some optimizations you could make. In level 1, you only need to save 1 lemming, so optimum would be to have the others explode right as the first lemming exits. In level 2, you could give all the lemmings umbrellas, but wait until they are *just* off the ground before you do, as they fall faster without one.
In a later level he waits with the umbrellas till they are close to ground so he knows this. But there are really a lot of possible optimizations in the whole run. I think lemmings isn't a very popular speedrun game so the runners don't crowd at the top in milliseconds range like with other games.
My mum and I used to play this on cdi. Good times, I now play on the snes(bought second hand one just to be able to play). Forever wishing they make a hd/new version for switch.
Unfortunately that isn’t going to happen… Sony bought Psygnosis… who were the rights holders for lemmings.
Lemmings
Oh no ! more lemmings
rage game for 8 yo before it was cool :)
A suggestion for "We all fall down". Go for 99 release rate, and when all lemmings are out, assign diggers from left to right
Yes it's doable in fun but rather risky in a single segment run on other difficulties. I've actually already improved this time quite a bit (now it's about 36 minutes). Going to upload new run when I'm happy with the time.
great game and great job!
4:25 Chain Reaction
This version looks different from the one I played.. the levels are the same but some things like effects, music and some sounds change.. this one has more.. do you know why?
I grew up playing the snes version. It was a bit different too.
I played on MSDOS and my PC connected on Rolland keyboard.
Wow, lots of fireworks there!
Is there a way to speed the level up in this version? Or can you only do it in the SNES version?
There is not in any of the original versions. Some ports/remakes do have it.
No, Dos and Amiga versions do not have fast forward.
Why didn't they turn in Raytracing?
Apparently, you don't like spare lemmings...
Gross. 4:3 stretched to 16:9. Crime against humanity.