virgin black mesa soldier:dies to the blast chad half life soldier:tries it again the moment they see you crawl out and doesnt even miss the pipe from across the room
You know, I prefer the Black Mesa version of it. Given the soldier didn't have time to lock the door, the backfire is not only comical but also logical. Sure, it may be quicker than in the original, giving a lower margin for errors, but pfft... Any funny death in Black Mesa is worth its salt in my earnest opinion.
People still keep wondering which to play, I always tell them to play HL1 first and then Black Mesa, HL1 still has a lot of things Black Mesa doesn't and playing through Black Mesa after they've played the original allows them to appreciate BM's reimagining all that much more.
I remember the one change that really bugged me was the removal of the leeches, just because play testers said they were "too annoying", like they couldn't just dramatically nerf them.
Definitely agree, half life 1 still holds up very well today so it’s not a pain to play through like some games that didn’t age as well. It helps that it’s really not that long of a game and can be completed in under a week even by the busiest gamers and a day or 2 by the more hardcore games
Yeah its good to start with og hl1, but black mesa def is more balanced, i just finished hl1 again and it seemed i had too much ammo and no health in some chapters, and no ammo and too much health in others, yet in black mesa i had it all balanced. Also not to mention ending the playthrough on Xen in og hl1 cause its sooo bad
@@aurorafox1283 agree with black mesas xen being overall better, especially the Nihilanth fight. Interloper could have been shortened by an hour because that chapter really drags, but at least xen in hl1 was only like an hour long total so it doesn’t take long to get through it and I feel like it gives you a real appreciation for what Crowbar Collective did with Xen
I love all the little touches Black Mesa added that kind of fix plot holes from the original game, like the radio room in Office Complex. Here you can see they added the leaking gas fumes, which makes it more believable that an explosion would behave the way it did, spreading throughout the pipe. In original Half Life you had to suspend disbelief more to accept that the pipe grenade could just firebomb you 100x harder than a regular satchel for no apparent reason.
Agreed!! Another thing I like is how they made it a lot more obvious that the Vorts in Xen weren't all hostile-and clearly telegraphed when they were and what you could do about it. Or how you can occasionally find guards with revolvers in some of the later areas to explain why a dead guard had one at the end of Blast Pit!
@@Ribulose15diphosphat I know-that's what I'm saying lol. The original game's only indication that certain Vorts _won't_ attack you... is that they _don't_ attack you. Black Mesa takes away this ambiguity by directly showing which Vorts are mind-controlled, and thus indirectly showing you who the _real_ enemy is.
When I played Half Life, I feared my enemies so much. You can be killed so quickly and brutaly that it's very scary. That was the first game where I had these feelings from a distant past. A badly placed shot and you get killed. X_X
The best part about the half life series is being within an inch of your life, often times having to restart from a save multiple times to perform the most epic clutches ever. Like in Black Mesa where the vent ambush with the HECU happens, i was on 5 health and had to restart like 15 times to survive but god damn did it feel absolutely epic to own that ambush without getting hit once.
@@ninjaguyYT It's true that I turned around to show the explosion, but the actual reason I died was because I failed to jump over the little ledge on the way back, which is why at 1:05 you can see my attempt to jump over it without looking, but I failed and my momentum completely stopped as a result.
Yes, friends, the storytelling in Black Mesa is done at a modern level. Radio stations in the complex that pick up emergency radio messages from the authorities, such mini-scenes, new lines (for example, a guard surprised by teleportation in the Lambda Core). My favorite part is the R&D base in Xen. And objects echoing it in Black Mesa itself in the chapters Questionable Ethics and Lamba Core. There is an amazing attention to detail and desire to create a believable story. It is also clear that the offensive was global. Both Earth and the human outpost in Xen were attacked. I love Half-Life, I love Black Mesa. Thanks to the people who gave these games to the world.
Getting supply drops from presumably the lamba lab in black mesa is also a nice touch, you're not really forced to use the xen weapons if you don't want to.
@@thelelanatorlol3978Yes! At first I didn't notice the scattered barrel-shaped containers near the Lambda Core. When I walked by the second time, carrying a purple hat, I was like... "ahh, that's what it is." This small detail further ties the chapters together and enhances the storytelling.
I always tell new players it's better to start with BM so it makes a great first impression, which then flows more naturally into HL2+Episodes (in terms of gameplay and directly continuing Gordon's story), and then they will return to HL1 Original and be able to take their time properly enjoying Opposing Force and Blue Shift. That's just the order I think is most fun and feels right, like it gives you the best of both worlds and playing BM blind makes the story moments hit even harder, but you also get more time to enjoy the original. Despite this, I've had plenty purists freak out and tell me that's heresy 😅
Well, at least they didn't tell me to put that in my pipe and smoke it. You know what I like about being hopelessly trapped HERE compared to other places? I'm not going to immediately die. That room that was underwater? I was going to run out of air in MINUTES, or being pinned down by artillery fire. Jesus! This is downright peaceful. STILL WANT TO GET OUT, THOUGH! * pipe opens * What the f...? So, how did THAT happen? Was it a ghost? Wooo-ooo-oo! * starts shooting at the three HECU soldiers * I'm a ghost! Wooooo! I'm a ghost with a shotgun! I'm going to haunt... the s- out of you! * kills them * Okay, so, seriously, what the hell happened? Did a ghost let me out of that pipe? Let's examine the evidence. That hatch was sealed shut when it opened. I saw nobody there, so either one of the soldiers unlocked it, then sprinted away around the corner and then turned his back to me, or else it was a ghost. I suppose it could've been a time-delayed opening like a bank vault, but wow, I really doubt that. No, I think a ghost just let me out of there like Jack Torrance in "The Shining". ~ Freeman's Mind, Ep. 50
from the look of it, in black mesa that pipe also contained gas, so he probably underestimated the blast power... even then everyone knows, not to stand in front of a pipe with an explosive in it, get to the side at least and behind a SOLID wall ideally.
They mixed making them more comical to serious. They actually had a cut dialogue where two marines were talking about finding female researchers to... yeah
I feel like they made the Marines believable actually. They feel coordinated, professional and scary at the start of the game, and they even talk about how this mission sucks because they are just killing unarmed people. Later, they start to see the effects from the resonance cascade, there's a zombie soldier that was being treated and they start to try and get your ass for being a nuisance. And in the end, they get overwhelmed by aliens and start to panic, because the aliens can just teleport their troops for an ambush. That's where most of their fumbling and stupid moments come from. Sometimes i even feel bad for them, after listening to some of the radio transmissions where they are injured and/or dying.
HL1 Grunts: Professional. Only talk when communicating some info to one another BM Grunts: Juveniles swearing like they're in sixth grade Also, you don't get to take revenge on the guy yourself like in HL1, so it removes the satisfaction just for a cheap laugh and makes the grunt look inept rather than dangerous.
Also: Half Life grunts were more erratic and unpredictable in behaviour, and never unfair even in hard mode. Black mesa grunts are lame aimbots that aim a corner, kneel down and stay there ready to laser you with 100% aimbot unnatural accuracy.
good level and game design. no one told you to "run to the water' with a map market or some npc 'radio' prompt in new games. you just knew. Edit: in black mesa they also added those barriers so you couldnt just back out and did slow down a sec to see the flame is moving towards you.
The first time on the original half life i die to it because of the hitbox somehow hitting me while i was in the water the second time i just decided to just move forward toward the grenade and open the door and shotgun him that time work
what, where even is this? i have played HL1 many times but I cant even remember this at all wtf. the Black Mesa version, too. edit: I mean I see where this is but how do I get up there on the roof?!
In Half-Life, you're supposed to use one of those alien jump pads to reach the roof; same goes for Black Mesa to an extent. I thought it was required so that you can rescue the guard to open a door to progress, so I don't know how the hell you or anyone else might have gotten past this part without going up there.
@@annietmood Heh, I just replayed that chapter again. You're absolutely right. You have to get up there to free a guard so he can open the glitched +hp door for you. Damn, should play HL again, seems like I forgot some things since my last playthrough.
@ He's referring to the first clip shown where he does survive. (and come to think of it, what an under-dramatic way for Gordon Freeman to go in the second clip, the man who is supposed to save the world from the combine's rule after being wisped away by Gman and taken from Black-Mesa, but what if he didn't survive?)
Nope. There are other two soldiers fighting headcrabs on the lower floor. Usually in old games the NPCs will react and shout random warning when certain entity (like the grenade and explosives) are activate.
My original playthrough back in, like, 2001, was in software mode: my terrible GPU (an 8MB ATI Rage Pro) could run the game in hardware mode but all the textures would stretch and warp. Even after a couple of driver updates it still did it. It's not that bad.
My first play of it was a pirated edition on a potato computer. When I got my hands on a decent GPU and the HD texture pack it was artwork to my eyes on the second play.
Some people don't know what remake means. Remake means remake it exactly. Not change whatever you see fit because [reasons]. You start changing one thing, and you end up changing the whole picture and meaning. Trust the original artist - not your silly opinion on what you believe they did wrong.
No? The HECU in Black mesa is 100x better than the AI in the original Half life and even more difficult to fight than the combine AI in HL2 which does make sense in lore since the combine aren't really professionally trained to wage war specifically in human environments.
@@thelelanatorlol3978 The BM soldiers are able to shoot and move, more accurate and have the benefit of being in a far newer game, their AI isn't that much better, they're just more powerful. Lorewise they feel like a bunch of clueless grunts sent to slaughter instead of a ruthless death squad.
@@Shoxic666which matches what actually happened in the original games pr are you forgetting the HECU failed miserably and ran away so fast they left behind a lot of their own guys to die without support. The HECU were not remotely prepared to handle the Xen invasion and were a bunch of clueless grunts in way over their heads and lost hard for it. BM portrays them as actual soldiers, heck you can even over hear convos of them really not being okay with the slaughtering makong them more then 1 dimensional baddies that are no different then any generic enemy from a cheap game.
@@scorch2155 BM's marines lose almost every fight they have. They get overrun by zombies in Surface Tension, somehow. On a Rail was cut short so we miss several of their wins against Xen, in this version they once again lose to zombies and other weak aliens. HL marines never even sounded scared, BM's are wusses who are never not screaming and afraid.
The original half life got it just as physically wrong but in a different way, in HL the satchel charge would not have caused the explosion it does in the first place since it's just one satchel charge while in BM there's an actual gas leak happening which would explain why the explosion does what it does in the pipe.
hmm not really. I mean it was a bit exaggerated how incredibly slow the blast traveled along the barrel but the force has to go somewhere. think of it like an explosion in a canon barrel. a satchel can have a much stronger explosion actually, depending on what kind of explosive is used. usually it's C4 I believe and that can have a huge blast relative to its size@@thelelanatorlol3978
Kind of wish the one in Black Mesa survived, and when he sees you survived he just yells something like "Oh COME ON!"
There's a meme where a guy in a show always says that. I think Friends?
Nah, what we got instead is way funnier
I'd prefer it if he sees you coming and just starts whimpering in fear as you approach
We could have had both if there was a bystander with the soon dead guy
Lame
virgin black mesa soldier:dies to the blast
chad half life soldier:tries it again the moment they see you crawl out and doesnt even miss the pipe from across the room
Yeah black mesa sucks
@@Nohamburgerhelper.99??
No@@Nohamburgerhelper.99
@@Nohamburgerhelper.99how
@@Nohamburgerhelper.99that’s not what he said
You know, I prefer the Black Mesa version of it. Given the soldier didn't have time to lock the door, the backfire is not only comical but also logical. Sure, it may be quicker than in the original, giving a lower margin for errors, but pfft... Any funny death in Black Mesa is worth its salt in my earnest opinion.
10/10 dark humour
It was a remote controlled explosive. The soldier has enough time to lock the door.
He was too excited, so the will to kill Gordon was greater than safety.
@@acex222Yes, and Thats a C4 right there. He detonate the bomb that are too close from him and the Hatch and Worse, its a Gas Pipe 💀💀💀
@@GloriG_C17 woah, marines really are idiots in this version of the game!
"FIRE IN THE HOLE"
Lobotomy Dash!
🙂
WATER ON THE HILL
It's more like FIRE. Inthehole
EMBER IN THE PIT
0:31 he tried to blow you up again with that grenade
No shit, how'd you come up with that?
y r u so mean? :(@@theodoris
@@theodorisit is really bad to be mean!
No way, Sherlock
People still keep wondering which to play, I always tell them to play HL1 first and then Black Mesa, HL1 still has a lot of things Black Mesa doesn't and playing through Black Mesa after they've played the original allows them to appreciate BM's reimagining all that much more.
I remember the one change that really bugged me was the removal of the leeches, just because play testers said they were "too annoying", like they couldn't just dramatically nerf them.
Definitely agree, half life 1 still holds up very well today so it’s not a pain to play through like some games that didn’t age as well. It helps that it’s really not that long of a game and can be completed in under a week even by the busiest gamers and a day or 2 by the more hardcore games
Yeah its good to start with og hl1, but black mesa def is more balanced, i just finished hl1 again and it seemed i had too much ammo and no health in some chapters, and no ammo and too much health in others, yet in black mesa i had it all balanced. Also not to mention ending the playthrough on Xen in og hl1 cause its sooo bad
they should play HL Source first :^)
@@aurorafox1283 agree with black mesas xen being overall better, especially the Nihilanth fight. Interloper could have been shortened by an hour because that chapter really drags, but at least xen in hl1 was only like an hour long total so it doesn’t take long to get through it and I feel like it gives you a real appreciation for what Crowbar Collective did with Xen
I love all the little touches Black Mesa added that kind of fix plot holes from the original game, like the radio room in Office Complex. Here you can see they added the leaking gas fumes, which makes it more believable that an explosion would behave the way it did, spreading throughout the pipe. In original Half Life you had to suspend disbelief more to accept that the pipe grenade could just firebomb you 100x harder than a regular satchel for no apparent reason.
Agreed!! Another thing I like is how they made it a lot more obvious that the Vorts in Xen weren't all hostile-and clearly telegraphed when they were and what you could do about it. Or how you can occasionally find guards with revolvers in some of the later areas to explain why a dead guard had one at the end of Blast Pit!
@@ob2kenobi388 Half Life has Peaceful Vortigaunts, in the Factory Level in Interloper. It is only hard to see, and many players attack them anyway.
@@Ribulose15diphosphat
I know-that's what I'm saying lol. The original game's only indication that certain Vorts _won't_ attack you... is that they _don't_ attack you. Black Mesa takes away this ambiguity by directly showing which Vorts are mind-controlled, and thus indirectly showing you who the _real_ enemy is.
@@ob2kenobi388 а ещё есть ачивка которая даётся, если пройти фабрику не убив ни одного "заражённого" вортигонта
You don't understand what a plot hole actually is.
1:51 My crush when she sees me.
when you died , i was going to say that the soldier in black mesa is more efficient but then i saw the aftermath lolz
0:30 Geometry dash players are edging on this
the good news is that, after reading your comment, it's not the worst thing i just heard
@@brightblackhole2442 im scared
“Hold your fire. the hole wasn’t fired yet” -sergeant green face
I presume that few gd players know why soldiers scream fire in the hole everytime they throw a grenade
When I played Half Life, I feared my enemies so much. You can be killed so quickly and brutaly that it's very scary. That was the first game where I had these feelings from a distant past. A badly placed shot and you get killed. X_X
The best part about the half life series is being within an inch of your life, often times having to restart from a save multiple times to perform the most epic clutches ever. Like in Black Mesa where the vent ambush with the HECU happens, i was on 5 health and had to restart like 15 times to survive but god damn did it feel absolutely epic to own that ambush without getting hit once.
Well don't stand in front of it then. _Dingbat._ -Black Mesa security guard from BM: Blue Shift
He actually got you xd
Only because he was trying to make it cinematic. He died because he turned around to show the explosion.
@@ninjaguyYT It's true that I turned around to show the explosion, but the actual reason I died was because I failed to jump over the little ledge on the way back, which is why at 1:05 you can see my attempt to jump over it without looking, but I failed and my momentum completely stopped as a result.
The way you play makes soldiers look competent.
i think he may have misunderstood the concept of a "pipe bomb"
"IT DIDNT WORK SON"
-wayne
“UGLIES! WE GOT UGLIES!” hecu soldier really roasted gordon
I guess in the Black Mesa version that soldier didn't planned the explosion's knockback on the hatch.
Yes, friends, the storytelling in Black Mesa is done at a modern level. Radio stations in the complex that pick up emergency radio messages from the authorities, such mini-scenes, new lines (for example, a guard surprised by teleportation in the Lambda Core).
My favorite part is the R&D base in Xen. And objects echoing it in Black Mesa itself in the chapters Questionable Ethics and Lamba Core.
There is an amazing attention to detail and desire to create a believable story.
It is also clear that the offensive was global. Both Earth and the human outpost in Xen were attacked. I love Half-Life, I love Black Mesa. Thanks to the people who gave these games to the world.
Getting supply drops from presumably the lamba lab in black mesa is also a nice touch, you're not really forced to use the xen weapons if you don't want to.
@@thelelanatorlol3978Yes! At first I didn't notice the scattered barrel-shaped containers near the Lambda Core. When I walked by the second time, carrying a purple hat, I was like... "ahh, that's what it is." This small detail further ties the chapters together and enhances the storytelling.
fire in the hole, now truly
Love the fireball that follows you out of the pipe on black mesa.
I always tell new players it's better to start with BM so it makes a great first impression, which then flows more naturally into HL2+Episodes (in terms of gameplay and directly continuing Gordon's story), and then they will return to HL1 Original and be able to take their time properly enjoying Opposing Force and Blue Shift. That's just the order I think is most fun and feels right, like it gives you the best of both worlds and playing BM blind makes the story moments hit even harder, but you also get more time to enjoy the original. Despite this, I've had plenty purists freak out and tell me that's heresy 😅
I just recommend BM. It has such better handling of allied NPCs...and let's be fair the graphics whoop ass on the original.
That squeaky noise of an ungreased hinge on a metal hatch cover 😂
Well, at least they didn't tell me to put that in my pipe and smoke it.
You know what I like about being hopelessly trapped HERE compared to other places? I'm not going to immediately die. That room that was underwater? I was going to run out of air in MINUTES, or being pinned down by artillery fire. Jesus! This is downright peaceful.
STILL WANT TO GET OUT, THOUGH!
* pipe opens *
What the f...?
So, how did THAT happen? Was it a ghost?
Wooo-ooo-oo!
* starts shooting at the three HECU soldiers *
I'm a ghost! Wooooo! I'm a ghost with a shotgun! I'm going to haunt... the s- out of you!
* kills them *
Okay, so, seriously, what the hell happened? Did a ghost let me out of that pipe? Let's examine the evidence.
That hatch was sealed shut when it opened. I saw nobody there, so either one of the soldiers unlocked it, then sprinted away around the corner and then turned his back to me, or else it was a ghost. I suppose it could've been a time-delayed opening like a bank vault, but wow, I really doubt that.
No, I think a ghost just let me out of there like Jack Torrance in "The Shining".
~ Freeman's Mind, Ep. 50
from the look of it, in black mesa that pipe also contained gas, so he probably underestimated the blast power... even then everyone knows, not to stand in front of a pipe with an explosive in it, get to the side at least and behind a SOLID wall ideally.
I love Black Mesa's dark humor. Also Blue Shift's where Otis accidentally kills a HECU by kicking in a door.
That was Murdoch
Never liked Half Life that much, but still I have to admit that HECUs in this game are by far the best enemies I've played against
1:05 kids: Is that a skibidi toilet sound
Me and all black mesa fans: no, you're wrong
red valve... nice
I mean he is a marine he probably thought " Raw raw raw KILL" and not much more
That whole hatch/hole is just weird
1:09 the death Reason : you were blewed up before you survived
Fun fact: in half life, if youre fast enough, you can literally just walk all the way trough before he closes the door.
Haven't played BM...but it looks like it removes all the dread and mystery from the marines, and turns them into Hollywood Goons?
They mixed making them more comical to serious. They actually had a cut dialogue where two marines were talking about finding female researchers to... yeah
@@antoniodelaugger9236 Interesting - I don't remember Marine dialogue! I guess it's a long time since I played it.
I feel like they made the Marines believable actually.
They feel coordinated, professional and scary at the start of the game, and they even talk about how this mission sucks because they are just killing unarmed people.
Later, they start to see the effects from the resonance cascade, there's a zombie soldier that was being treated and they start to try and get your ass for being a nuisance.
And in the end, they get overwhelmed by aliens and start to panic, because the aliens can just teleport their troops for an ambush. That's where most of their fumbling and stupid moments come from.
Sometimes i even feel bad for them, after listening to some of the radio transmissions where they are injured and/or dying.
@@davisdf3064 Nice! I'll have to give it a play-through one day.
Why the HECK dont i remember this part in HL1?
How did It not click for me that this would have half life spoilers, man I would've loved to see this first In game
HL1 Grunts: Professional. Only talk when communicating some info to one another
BM Grunts: Juveniles swearing like they're in sixth grade
Also, you don't get to take revenge on the guy yourself like in HL1, so it removes the satisfaction just for a cheap laugh and makes the grunt look inept rather than dangerous.
Bruh , ligma
Agreed, HL1 has better enemies by far.
Also: Half Life grunts were more erratic and unpredictable in behaviour, and never unfair even in hard mode.
Black mesa grunts are lame aimbots that aim a corner, kneel down and stay there ready to laser you with 100% aimbot unnatural accuracy.
I guess... HECU'd not see that coming.
Beep-beep-beeeeeeeep.
The best part XD
good level and game design. no one told you to "run to the water' with a map market or some npc 'radio' prompt in new games. you just knew. Edit: in black mesa they also added those barriers so you couldnt just back out and did slow down a sec to see the flame is moving towards you.
Half-Life games taught me to climb over everything and touch everything.
You know to could kill the boulder before the door closes in the original 😂
This guy seems like a real jerk.
0:30 FIRE IN THE HOLE
Two Pipes
Here fire can damage you.
Shoutout to all the other Freemen who were here when the OG Half Life was brand new and so amazing.
Here's to all the old gamers. 🍻
The first time on the original half life i die to it because of the hitbox somehow hitting me while i was in the water the second time i just decided to just move forward toward the grenade and open the door and shotgun him that time work
what, where even is this? i have played HL1 many times but I cant even remember this at all wtf.
the Black Mesa version, too.
edit: I mean I see where this is but how do I get up there on the roof?!
In Half-Life, you're supposed to use one of those alien jump pads to reach the roof; same goes for Black Mesa to an extent. I thought it was required so that you can rescue the guard to open a door to progress, so I don't know how the hell you or anyone else might have gotten past this part without going up there.
@@annietmood Heh, I just replayed that chapter again. You're absolutely right. You have to get up there to free a guard so he can open the glitched +hp door for you.
Damn, should play HL again, seems like I forgot some things since my last playthrough.
It is required for level progression. So you probably were there.
HE REALLY SAID FIRE IN THE HOLE 🔥 ➡ 🕳 OMG IS THAT A GD REFERENCE?
crazy how the release black mesa is so different from the free bm I played
поиграй в black mesa сейчас, там много чего нового
those who he got us the first time
I hate this guy. I though Gordon could tank the explosion, but nope!
0:30 fire in the hole 🔥🔥🔥
I really like the old one
It is an old game and for it, having such a scene makes it even better
And he survives in this one
"Survives"
@ He's referring to the first clip shown where he does survive. (and come to think of it, what an under-dramatic way for Gordon Freeman to go in the second clip, the man who is supposed to save the world from the combine's rule after being wisped away by Gman and taken from Black-Mesa, but what if he didn't survive?)
@@rizl_fshizl I think they're talking about the soldier who throws the explosive...
@@Lernos1 Oh, got it.
0:30 - Did the grenade just say "take cover"?
Nope. There are other two soldiers fighting headcrabs on the lower floor. Usually in old games the NPCs will react and shout random warning when certain entity (like the grenade and explosives) are activate.
If you kill him before he closes the hatch, satchel charge still goes off. Who or what exactly pushes the button?
The script
ent_fire
I imagine that was your mom.
@@Buxbaum666 Well, yeah, but it makes no sense in-universe - wise. 🙂
@@cwookdev Way to take the mystery out of it. 😉
We've got Uglies?
Uglies are what they call the zombies
Two pipes
Why did the normal grenade create a cone of fire
I remember surface Tension
Never seen anyone play Half-life on Software mode voluntarily
My original playthrough back in, like, 2001, was in software mode: my terrible GPU (an 8MB ATI Rage Pro) could run the game in hardware mode but all the textures would stretch and warp. Even after a couple of driver updates it still did it. It's not that bad.
This is Hardware mode with the texture filtering disabled.
My first play of it was a pirated edition on a potato computer. When I got my hands on a decent GPU and the HD texture pack it was artwork to my eyes on the second play.
Instant karma, isn’t it?
Me sorprende que Black Mesa respete las versión original de Half Life
No como la versión HD que cambia innecesariamente algunas cosas
Man I should get black messa
which level is this ?
Surface Tension
why do you have your half-life 1 graphics so low? I've never even seen it like this
I disabled texture filtering.
Some people don't know what remake means. Remake means remake it exactly. Not change whatever you see fit because [reasons]. You start changing one thing, and you end up changing the whole picture and meaning. Trust the original artist - not your silly opinion on what you believe they did wrong.
I really wish bad games would get the complete re-do treatment instead, make those good instead.
System Shock 2 needs this treatment; the last third of the game was so obviously rushed to production.@@annietmood
BM of course. Some new players (imo) should start with BM and next need to try original HL just to know how it was originally
Half Life: Source of course
No
@@Nobody-xx6mm indeed
@@Onething6 cry
New players should never touch BM cuz it sucks
Wow...
Jgn bagi lepas?😊😊 Terdengar lebih awal le..😅😅
In Black Mesa HECU Grunt died himself when he blow you up in the pipe
In HL1 that hecu is still alive While he puts a bomb at the pipe
In black mesa When the hecu puts a bomb at the pipe He died by exploded
величайшая
BM makes the HECU seem dumb, scared and unprofessional.
The badass sociopaths in HL would mop the floor with those wimps.
No? The HECU in Black mesa is 100x better than the AI in the original Half life and even more difficult to fight than the combine AI in HL2 which does make sense in lore since the combine aren't really professionally trained to wage war specifically in human environments.
@@thelelanatorlol3978 The BM soldiers are able to shoot and move, more accurate and have the benefit of being in a far newer game, their AI isn't that much better, they're just more powerful.
Lorewise they feel like a bunch of clueless grunts sent to slaughter instead of a ruthless death squad.
@@Shoxic666which matches what actually happened in the original games pr are you forgetting the HECU failed miserably and ran away so fast they left behind a lot of their own guys to die without support.
The HECU were not remotely prepared to handle the Xen invasion and were a bunch of clueless grunts in way over their heads and lost hard for it.
BM portrays them as actual soldiers, heck you can even over hear convos of them really not being okay with the slaughtering makong them more then 1 dimensional baddies that are no different then any generic enemy from a cheap game.
@@scorch2155 BM's marines lose almost every fight they have.
They get overrun by zombies in Surface Tension, somehow.
On a Rail was cut short so we miss several of their wins against Xen, in this version they once again lose to zombies and other weak aliens.
HL marines never even sounded scared, BM's are wusses who are never not screaming and afraid.
Wow, how awful.
That is not how grenades work
Black Mesa is inferior to Half Life in every aspect but texture resolution, which is also the one that matters the least
Lulz
ehhh
Typical modern valve design, taking fun away
the original half-life got it physically right though, pressure takes the direction of least resistance.
booo Black Mesa, boooooo!
The original half life got it just as physically wrong but in a different way, in HL the satchel charge would not have caused the explosion it does in the first place since it's just one satchel charge while in BM there's an actual gas leak happening which would explain why the explosion does what it does in the pipe.
hmm not really. I mean it was a bit exaggerated how incredibly slow the blast traveled along the barrel but the force has to go somewhere. think of it like an explosion in a canon barrel. a satchel can have a much stronger explosion actually, depending on what kind of explosive is used. usually it's C4 I believe and that can have a huge blast relative to its size@@thelelanatorlol3978
no original voices = no deal
black mesa sucks
No.
No.
No.
you suck
No.