I think this is the answer . The understanding of what a "tackle" was by the original Japnese team might have been a little loose , but it is more likely that they just wanted something that sounded cool and didn't expect to have to continually justify it to a worldwide English speaking audience for almost 25 years .
The mascot of the Japanese company owned by Saudi royalty whose games are most prominent in LatAm is an American who was on the Italian martial arts team and the Rising Tackle is just as weird to match.
Interesting! You got me to search up Wikipedia stuff. So I was reading that the "owner" is a non-profit estabilished by a Saudi royal. Does anyone have a simplified explanation of how that works with SNK, and whether or not that means that organization has anything to do with the actual rights/company direction of SNK?
@@takemetoyonk He just injects money on the company. Otherwise SNK are left to their own devices and just does what they want, i.e. there's no actual interference on their creative process.
@@takemetoyonk So far the only thing they (the Saudis) do was to cross-promote the footballer Christiano Ronaldo (which is also sponsored by the Saudis) into the new SNK game, Fatal Fury: CotW. But we haven't see how that's gonna work. Whether he becoming a Fatal Fury character, or simply cosmetics like CR7 jersey, etc. for customization items, we don't know yet.
My brother and I have been dying to know WTF Sentinels Air Heavy Punch in Marvel Vs Capcom 2 for decades now. He just pulls out a random blunt vaguely sharp object to smack ppl with. We’ve been calling it the foam finger because it kind of looks like one of those you see at baseball games.
3:10 Fun fact: the martial arts practitioner on the left is the same man that former Sega producer Yu Suzuki met while vacationing in China to do research for his next video game, and he briefly took some lessons under him while there and became friends. Then he invited him over to Japan to help him work work on said video game by allowing him to be motion captured for one if its main characters. That character was Akira Yuki and the game was Virtua Fighter. since then, Bajiquan has been popularized in fighting games though Tung Fu Rue supposedly did it first just not accurately since his moves weren't motion captured. Also Tung practiced Fu Style Northern Wudang martial arts which not only incorporated Bajiquan (Hakkyokuken), but Tai Chi Quan, Xing Yi Quan and Baguazhang, making it the 'highest form of Wudang style, hence the reason "Sei" or "Sacred" was thrown into the Hakkyokuken title, making it Hakkyokuseiken. Because Tung Fu forbid his students from using Hakkyokuseiken for street combat/competition, Jeff Bogard made a modified version to which he taught to bis adopted sons Terry and Andy Bogard, who then each individually modified it even more with their own adjustments (Andy incorporating it into whay he also learned later in Keppo Ninjustu). Terry's Burn Knuckle for instance is a modified version of Tung's lunging jab punch, Sen Shippo (rapid arrow step walk) which is a linear move from Xing Yi Quan. Sei Kensou from King of Fighters uses this move as well as Meitenkun from King of Fighters XIV/ XV since he is also a student of Tung. His rising tackle is an inverted vertical version of Tung's Senpuuken which is horizontal, which was most likely inspired by the more circular style of Baguazhang as opposed to the linear styles of Xing Yi Quan and Bajiquan under the blanket of Fu-Style Wudang
@@BenetteG Yep, only slightly modified though as Tetsuzanko is at it's core a shoulder tackle that uses the full back/shoulder blade area as well as the shoulder instead of just the main shoulder area/ball and socket joint like a standard shoulder tackle.
To add to this, Terry incorporate a lots of street stuffs into his moveset. Like power dunk is basically street basketball turn into a martial art skill. This rising tackle seem to take inspiration with breakdancing, too.
Terry is breakdancing in the air. This Breakin', combined with Terry's off the charts level of extreme, emits a close range Hakkyokuseiken Electric Boogaloo force which injures Terry's opponents.
Honestly this move is wild and intimidating enough imagine someone pulling this out on you Can't even reach him as he rises up or grab his leg His hat somehow stays on Cappy from mario odyssey is that you
In Wild Ambition Terry actually does a sweeping kick before going to the usual motion for his Rising Tackle; presumably it's to build momentum but it's an interesting way to depict the move in it's first 3D iteration.
Being British I always assumed it was called Rising Tackle coz hes doing what looks like a Football Slide Tackle. But spinning and upwards turning the sliding tackle into a rising tackle
I actually prefer the original "Butt facing the camera with one foot leaving the ground while bent over with arms spreading into the rising tackle leap" over the "front facing the camera upwards shoulder thrust leading to the rising tackle leap" in Real Bout/Rock's version I think it's just a visual difference.
The most "understandable" version of rising tackle has to be the one from SF6. Because atleast when Terry does a rising tackle you see a gust of wind which can be infered that he is being pushed upward by energy or something. Theres also the rising tackle in smash ultimate. In that one theres a split second animation of terry actually launching himself upwards to do rising tackle. Even with all that rising tackle is still a wacky move but you cant help but appreciate it.
@@cashordeals3672 Duck King. Terry explained it in his story quest mode in World Tour mode of Street Fighter 6. He said unlike fighting, on the basketball 🏀 court, they're pretty evenly matched. Lol he low key threw shade there on him.
To me, while the Shoryuken is an iconic move, there's just something very special about striking someone upside down, upward as you're spinning like an upside down tornado
Fight Drink Eat Sleep Repeat. and occasionally Rising tackle 😂 Gotta give SNK props for how "unique" this move is. Rising Tackle is Terry in a nutshell. Both Weird. and Undeniably Cool.
It's odd that SNK just completely gave up on most of the new characters they introduced in 14. Some of them deservedly so (Xanadu), but others were decently popular. Like they didn't bring back Mian, or any members of Team South America.
@@AirLancer its mostly because all of the die hard KOF fans hated the new characters, i remember a lot of people throwing shit to Alice and saying she is an unvreativr character because she copies moves... Even though that is extremely normal on Fighting games and Alice actually makes the moves look different
I remember seeing a Reddit post somewhere that Kyo and Iori's Ogre Baker DP is really just downside up Rising Tackle. Makes you think that maybe Rising Tackle was originally going to be downside up but a programmer may have changed the animation as a joke but it stuck. Similarly to Guile's flattop haircut originally just being a straight up haircut until being flattened out as a joke.
Guile's haircut is based on Stroheim from JoJo. As the story goes they originally wanted to give him Polnareff's haircut but due to limitations settled with Stroheim's.
I thought he developed rising tackle as a way to dunk on the basketball court and found out, hey, it makes a pretty good attack in fights too. Which explains the fact that it's not designed like a typical attack but is almost like emergent gameplay
That's Power Dunk. That explanation would make no sense whatsoever for Rising Tackle, which would make dunking harder since you're...y'know...upside down.
Terry does all the American sports. Football , basketball, and even burn knuckle is like throwing a baseball. My ultimate Capcom vs SNK fanfic would be Terry beating the snot out of the Rival school sports kids. Roy, Shoma, and Roberto , though he might give him some trouble since he doesn’t play soccer.
@@AlexxxPerales I wouldn't have mind a Neo Geo Baseball Stars 3 or a Football Frenzy 2 where you could pick an All-Stars team consisting of various SNK characters. Namco did that with Super World Stadium 99' where you could pick NAMCO team consisting of Tekken, Soul Calibur, Bravoman, and several other chart, as well as a Gala team consisting of Tekken/Soil Calibur characters, Valkyrie, Reiko from Ridge Racer etc. Not to mention Heihachi and Xiaoyu as well as a character from Soul Calibur were playable in one of the Namco tennis games on PS2 And Mr Driller, Klonoa and Jack Slate from Dead to Rights were in the first two MotoGP motorcycle racing games.
Thank you for respecting Alice enough to include her in this - I love how they evolved her from pachislot Terry fangirl to KoFXIV "spirit of South Town", not only using moves based on Terry and the rest of the FF trio, but also other characters like Duck King.
This was the very very best explanation I've ever seen in a video about video game characters! Detailed, funny and perfect! Thank you so munch and please do more videos like this.
I love that it sticks around it makes me wonder if any of the forgotten 90's games with bizarre special moves lived on and we just had to accept that a character does that forever
My theory is that in the Fatal Fury universe the sempuken is a not-so-hard technique to dominate (e.g. a flip), but Terry likes to awe people so he learned the much harder version of it (say, a backflip)
Never forget the version of rising tackle in king of fighters 98’ . Not only did it have its normal properties stated here but it had armour and pushback on startup as well
I understand that it is weird, but I wonder, did Jeff Bogard taught him this move? Because Jeff would've taught Terry how to use Senpuken like Tung Fu Rue did but would go against Tung Fu Rue's rules of not using any moves relating to Hakkyokuseiken outside of the dojo as Terry stated in World Tour in SF6. So Jeff decided to tweak some moves of Hakkyokuseiken as his own and taught Terry his moves that he altered as his own only naming it as "martial arts". He must've turned senpuken into a upside down version of that move as Rising Tackle which is weird, but it's also to avoid breaking the rules of using Hakkyokuseiken outside of the dojo.
I like to think the reason why Rising Tackle is done with the punch button is because I always imagined in between the keypose where he's on the ground and the keypose where he's in the air, that he would put his arms on the ground and use them to push himself upward. Since he's using his arms to gain most of the momentum, he'd be putting most of the effort in his body on his arms.
I love how versatile this bizarre move is thanks to this video. Part of me didn't feel it needed to be explained; anyone who could pull off a Rising Tackle at all and defy gravity in *that* pose should just be deserving of becoming a human hitbox. Still, I like that LORE and comparisons were brought into this to explain one of my favorite fighting moves.
“It’s the Rising Tackle!🐺🔥” Great video taking a look at what is arguably one of Terry’s signature moves and anti-airs. I’m glad he’s getting it back in City of the Wolves too since in Garou: Mark of the Wolves he never had it (and I wondered if it was due to passing it to Rock or he just couldn’t perform it again due to age).
Rising Tackle Derived from the Sennpuken, an aerial move that uses the rotation of the arms as a means of propulsion instead of being the primary source of damage. The main source of damage coming from the rotation of the legs or the trunk of the body. The momentum derived from the spinning of the whole body also frees up the arms to perform additional devastating attacks in the middle or end of an RT, such as Rising Fang.
Terry was simply vibing one day to "Shooting Star" and harnessed it's spacey sound-power to spin and spin and spin... how did he manage that when he showed this move in 1991 when that song came out 2009? Now THAT'S a mystery for the theorists to solve, not me.
I think it's cool that rising tackle has this many purposes and use cases, like, you can tell this is move that Terry develop as a result of his search for his own style
The animation lore also adds to the confusion. I think Rising Tackle was done only 2 times in the three ova/films. The first one was presented more like a double knee drop on a downed opponent. The second one got countered early but it looked like it was going to be a kick move. Also the recent AI captions calls it the "raising cattle". ^_^
think of it this way: its basically an inverted spinning lariat(like zangief) that goes up. Thats what it is. And for me, its his most unique skill along with power dunk and buster wolf. You call it weird, I call it unique. I love this move! :)
When you can harness ki to propel your body in an unexpected way, but only when you incorporate a spinning top movement... and you're a street fighter... you're going to come up with all sorts of practical variations for it in order to knock opponents off balance.
The pose at the start of his max level Super in SF6 is almost exactly the pose he needed to use to tap the full "draw chi from the Earth to make this work" Senpuken in the anime. That is all.
I'll never forget my first encounter with the rising tackle as a young buck. It was in the Fatal Fury Motion Picture, which is to say...I never saw it at all. P.S. Laocorn interrupted every one of the three heroes anti-air's before the end of the film. Look it up!
Forgot to mention that he supposedly uses Rising Tackle during basketball games, which raises various question
Is that legal?
@Gloomdrake I mean no but I'm not gonna try to stop him
Terry could be using Power Dunk instead on the basketball courts but him using Rising Tackle is insane to me 😂
@@Gloomdrake He will make it legal
Power dunk you mean?
He dabs as hard as possible and earth REJECTS HIM upwards
this is the finale of The Curse
😂😂😂
I think you mean heaven welcomes him.
Wow, great Intel thanks !
This is the best and the only legitimate answer
It's a tackle that rises i think
You're so right
A great mind of our time
But what rises the tackle?
It's a taco with raisins I think
@@_Doot_Terry
Terry is simply *that guy* that he can get away with an awkward looking move and still be the coolest.
And awkward sounding catchphrases too!
@@davidsentanu7836 Kof's most famous and beloved character, even among the Japanese
tbf that is how his english works.
In this house, we don't acknowledge well spoken english Bogards.
Yeah, this question doesn’t take into account how much Terry is *him*.
@@ColinKSU Terry was also a *her* once.
Imagine Terry actually yelling out his signature move correctly "rising inverted spinning lariat"
I think this is the answer . The understanding of what a "tackle" was by the original Japnese team might have been a little loose , but it is more likely that they just wanted something that sounded cool and didn't expect to have to continually justify it to a worldwide English speaking audience for almost 25 years .
Well, he has enough air time for it at least
The rising taco is the ultimate weaponization of ones whole body, simply put
But is it tasty and does it have cheese?
@@bestaround3323real tacos don't have cheese
@AntonioCardenasT While Mexican tacos lack cheese, it has become a vitally ingredient once they came to America. For cheese is, in fact, delicious.
The mascot of the Japanese company owned by Saudi royalty whose games are most prominent in LatAm is an American who was on the Italian martial arts team and the Rising Tackle is just as weird to match.
not to mention Chinese martial art
Interesting! You got me to search up Wikipedia stuff. So I was reading that the "owner" is a non-profit estabilished by a Saudi royal. Does anyone have a simplified explanation of how that works with SNK, and whether or not that means that organization has anything to do with the actual rights/company direction of SNK?
@@takemetoyonk He just injects money on the company. Otherwise SNK are left to their own devices and just does what they want, i.e. there's no actual interference on their creative process.
MR WORLD WIDE
@@takemetoyonk So far the only thing they (the Saudis) do was to cross-promote the footballer Christiano Ronaldo (which is also sponsored by the Saudis) into the new SNK game, Fatal Fury: CotW.
But we haven't see how that's gonna work. Whether he becoming a Fatal Fury character, or simply cosmetics like CR7 jersey, etc. for customization items, we don't know yet.
We need more videos like this, attempting to explain weird ass unconventional fighting game moves
(Glares at Voldo)
My brother and I have been dying to know WTF Sentinels Air Heavy Punch in Marvel Vs Capcom 2 for decades now.
He just pulls out a random blunt vaguely sharp object to smack ppl with.
We’ve been calling it the foam finger because it kind of looks like one of those you see at baseball games.
@@interloc1290 oh the mecha chancla
@@RedBoi88 May: *inhales deeply* "TOTSUGEKI!!"
they could never make me hate you, rising tackle
3:10 Fun fact: the martial arts practitioner on the left is the same man that former Sega producer Yu Suzuki met while vacationing in China to do research for his next video game, and he briefly took some lessons under him while there and became friends.
Then he invited him over to Japan to help him work work on said video game by allowing him to be motion captured for one if its main characters.
That character was Akira Yuki and the game was Virtua Fighter.
since then, Bajiquan has been popularized in fighting games though Tung Fu Rue supposedly did it first just not accurately since his moves weren't motion captured.
Also Tung practiced Fu Style Northern Wudang martial arts which not only incorporated Bajiquan (Hakkyokuken), but Tai Chi Quan, Xing Yi Quan and Baguazhang, making it the 'highest form of Wudang style, hence the reason "Sei" or "Sacred" was thrown into the Hakkyokuken title, making it Hakkyokuseiken.
Because Tung Fu forbid his students from using Hakkyokuseiken for street combat/competition, Jeff Bogard made a modified version to which he taught to bis adopted sons Terry and Andy Bogard, who then each individually modified it even more with their own adjustments (Andy incorporating it into whay he also learned later in Keppo Ninjustu).
Terry's Burn Knuckle for instance is a modified version of Tung's lunging jab punch, Sen Shippo (rapid arrow step walk) which is a linear move from Xing Yi Quan.
Sei Kensou from King of Fighters uses this move as well as Meitenkun from King of Fighters XIV/ XV since he is also a student of Tung.
His rising tackle is an inverted vertical version of Tung's Senpuuken which is horizontal, which was most likely inspired by the more circular style of Baguazhang as opposed to the linear styles of Xing Yi Quan and Bajiquan under the blanket of Fu-Style Wudang
So Terry's shoulder tackle could be considered a modified Tetsuzanko?
@@BenetteG Yep, only slightly modified though as Tetsuzanko is at it's core a shoulder tackle that uses the full back/shoulder blade area as well as the shoulder instead of just the main shoulder area/ball and socket joint like a standard shoulder tackle.
To add to this, Terry incorporate a lots of street stuffs into his moveset. Like power dunk is basically street basketball turn into a martial art skill. This rising tackle seem to take inspiration with breakdancing, too.
@@BenetteG yes
@@dieptrieu6564It explains why Duck King hates his rising tackle, as apparently Terry beat him with that same move.
Rising Tackle is a feeling
This is on the level of: You're only minus if you're a bitch. Or being plus is a mindset
Terry is breakdancing in the air.
This Breakin', combined with Terry's off the charts level of extreme, emits a close range Hakkyokuseiken Electric Boogaloo force which injures Terry's opponents.
"Hakkyokuseiken Electric Boogaloo force" was not a phrase I was expecting to read today. Thanks for the laugh.
This is it! We've found the answer!
And now we know how he defeated Duck King in the street battle
He's the RayGunn of South Town
Ah this. This is the type of shit we, as terry fans should be saying.
Honestly this move is wild and intimidating enough imagine someone pulling this out on you
Can't even reach him as he rises up or grab his leg
His hat somehow stays on
Cappy from mario odyssey is that you
The perfect move to bust out during Sunday B-Ball
In Wild Ambition Terry actually does a sweeping kick before going to the usual motion for his Rising Tackle; presumably it's to build momentum but it's an interesting way to depict the move in it's first 3D iteration.
That also means in at least one iteration, Rising Tackle is a _low_ !
I always just assumed it was a vertical drill-kick, but this was a great explanation.
I've seen someone theorize on Reddit that the Rising Tackle wasn't supposed to be upside down like that. That guy got bullied.
Poor guy
It was a bug in Fatal Fury 1, but the developer kept it that way because it's interesting lol
Being British I always assumed it was called Rising Tackle coz hes doing what looks like a Football Slide Tackle. But spinning and upwards turning the sliding tackle into a rising tackle
I think that explains it best
Rock Howard's proper Rising Tackle will be forever be the correct way for me now.
That was how Terry did it in the real bout series, but I it's the style rock adapted when Terry just stuck to the dunk in Garou
@@rugalthreesixteen6812 so Terry mastered his move later on, and Rock learned the proper version from the start
I actually prefer the original "Butt facing the camera with one foot leaving the ground while bent over with arms spreading into the rising tackle leap" over the "front facing the camera upwards shoulder thrust leading to the rising tackle leap" in Real Bout/Rock's version I think it's just a visual difference.
You forgot the Wild Ambition version where Terry sweeps the ground with his foot before rising up, effectively making it a low...
the real rising tackle are the friends we made along the way
The most "understandable" version of rising tackle has to be the one from SF6. Because atleast when Terry does a rising tackle you see a gust of wind which can be infered that he is being pushed upward by energy or something. Theres also the rising tackle in smash ultimate. In that one theres a split second animation of terry actually launching himself upwards to do rising tackle. Even with all that rising tackle is still a wacky move but you cant help but appreciate it.
He does this when he is playing basketball my question is who the f×ck does he play against to learn and perform such a move 💀
@@cashordeals3672 Duck King.
Terry explained it in his story quest mode in World Tour mode of Street Fighter 6.
He said unlike fighting, on the basketball 🏀 court, they're pretty evenly matched.
Lol he low key threw shade there on him.
To me, while the Shoryuken is an iconic move, there's just something very special about striking someone upside down, upward as you're spinning like an upside down tornado
I mean Guile made a career out of it
Both of these guys need to respect gravity a little more
@@DOSFrostHe does a flying backflip kick, not an upside down spiral attack
@@lleom7838 I'm not talking about flash kick
Guile has a command normal literally called "Upside Down Kick"
Fight Drink Eat Sleep Repeat.
and occasionally Rising tackle 😂
Gotta give SNK props for how "unique" this move is.
Rising Tackle is Terry in a nutshell.
Both Weird. and Undeniably Cool.
“I guess his entire body is a hurtbox.”
I mean, that’s kind of what a tackle is: a full-body projectile hurtbox.
Do not throw around the word "projectile" so lightly around fighting gamers, i ain't seein no Power Wave comin out of Rising Tackle... Yet.
@@ultralowspekkennow we need a Fatal Fury Rainbow Edition
@@AtJoee230 may I interest you in King of Fighters 2002 Magic Plus
This video just makes me want Alice back 😂 She's such an underrated character
It's odd that SNK just completely gave up on most of the new characters they introduced in 14. Some of them deservedly so (Xanadu), but others were decently popular. Like they didn't bring back Mian, or any members of Team South America.
@@AirLancer its mostly because all of the die hard KOF fans hated the new characters, i remember a lot of people throwing shit to Alice and saying she is an unvreativr character because she copies moves... Even though that is extremely normal on Fighting games and Alice actually makes the moves look different
I love Alice Garnet. It’s a love letter to Fatal Fury
Same. I really hope she’s in MOTW
I'd like to see both Alice and Nelson, since he's supposedly the undoing of Tizoc
Virgin 623 Rising Tackle Vs Chad [2]8 Rising Tackle
I remember seeing a Reddit post somewhere that Kyo and Iori's Ogre Baker DP is really just downside up Rising Tackle. Makes you think that maybe Rising Tackle was originally going to be downside up but a programmer may have changed the animation as a joke but it stuck. Similarly to Guile's flattop haircut originally just being a straight up haircut until being flattened out as a joke.
Guile's haircut is based on Stroheim from JoJo. As the story goes they originally wanted to give him Polnareff's haircut but due to limitations settled with Stroheim's.
So in conclusion it's the ultimate move.
I thought he developed rising tackle as a way to dunk on the basketball court and found out, hey, it makes a pretty good attack in fights too. Which explains the fact that it's not designed like a typical attack but is almost like emergent gameplay
That's Power Dunk. That explanation would make no sense whatsoever for Rising Tackle, which would make dunking harder since you're...y'know...upside down.
Terry does all the American sports. Football , basketball, and even burn knuckle is like throwing a baseball. My ultimate Capcom vs SNK fanfic would be Terry beating the snot out of the Rival school sports kids. Roy, Shoma, and Roberto , though he might give him some trouble since he doesn’t play soccer.
@@AlexxxPerales I wouldn't have mind a Neo Geo Baseball Stars 3 or a Football Frenzy 2 where you could pick an All-Stars team consisting of various SNK characters.
Namco did that with Super World Stadium 99' where you could pick NAMCO team consisting of Tekken, Soul Calibur, Bravoman, and several other chart, as well as a Gala team consisting of Tekken/Soil Calibur characters, Valkyrie, Reiko from Ridge Racer etc.
Not to mention Heihachi and Xiaoyu as well as a character from Soul Calibur were playable in one of the Namco tennis games on PS2
And Mr Driller, Klonoa and Jack Slate from Dead to Rights were in the first two MotoGP motorcycle racing games.
i really like how extra terry´s Rising tackle and kensou´s Ryuugakusai are. like, why they turn upside down before anti-airing? impractical but cool
One of Knuckles' moves in Sonic Boom Rise of Lyric also heavily resembles the Rising Tackle, actually.
He starts it kinda like Cammy with an upward kick.
Great to see more of these simple uploads again. I would love to see a video on Rainbow Mika's Flying Peach move.
That kind of attack is pretty common in fighting games. Pretty sure it has origins in Japanese women's pro-wrestling (unsurprisingly).
@AirLancer I would still want a video from Sugar Punch on it.
3:43 really blindsided me what on earth
Thank you for respecting Alice enough to include her in this - I love how they evolved her from pachislot Terry fangirl to KoFXIV "spirit of South Town", not only using moves based on Terry and the rest of the FF trio, but also other characters like Duck King.
Ryu spin himself when kicking.
Liu Kang fly foward when kicking.
Terry be like, imma go upside down when kicking!
Rising tackle is to fighting games what 42 is to life, the universe.....everything.
Its a spinning bird punch
This was the very very best explanation I've ever seen in a video about video game characters! Detailed, funny and perfect! Thank you so munch and please do more videos like this.
It's the ultimate special move. Nothing is wasted.
He is friends with Duck King. Raising tackle was originally used as Terry's breakdance signature move
I love that it sticks around it makes me wonder if any of the forgotten 90's games with bizarre special moves lived on and we just had to accept that a character does that forever
A Rising Taco is a Mexican food stuff with too much spice.
probably why SNK games are very popular there
My theory is that in the Fatal Fury universe the sempuken is a not-so-hard technique to dominate (e.g. a flip), but Terry likes to awe people so he learned the much harder version of it (say, a backflip)
He’s just goated.
...yeah it's like Guile's little flip kick normal, not beholden to reality.
But to quote crazy taxi, "let me see ya spin!!"
Shoutout specifically to KOFXIII EX rising tackle, one of the most supremely satisfying attacks in all fighting games.
Never forget the version of rising tackle in king of fighters 98’ . Not only did it have its normal properties stated here but it had armour and pushback on startup as well
3:09 was not expecting the venn diagram of fighting games and unintentional asmr to hit like this.
Regarding the drill kick part of the move, I always assumed "tackle" was like a soccer sliding tackle, ie. a sliding kick
I understand that it is weird, but I wonder, did Jeff Bogard taught him this move? Because Jeff would've taught Terry how to use Senpuken like Tung Fu Rue did but would go against Tung Fu Rue's rules of not using any moves relating to Hakkyokuseiken outside of the dojo as Terry stated in World Tour in SF6. So Jeff decided to tweak some moves of Hakkyokuseiken as his own and taught Terry his moves that he altered as his own only naming it as "martial arts". He must've turned senpuken into a upside down version of that move as Rising Tackle which is weird, but it's also to avoid breaking the rules of using Hakkyokuseiken outside of the dojo.
Let's just be glad it's not a charge move anymore.
I like to think the reason why Rising Tackle is done with the punch button is because I always imagined in between the keypose where he's on the ground and the keypose where he's in the air, that he would put his arms on the ground and use them to push himself upward. Since he's using his arms to gain most of the momentum, he'd be putting most of the effort in his body on his arms.
I'm glad someone finally addressed this.
These are the kinds of YT videos I'd like to make, the real hard hitting questions
At 2:37 you said hurtbox, but I think you meant hitbox
he doesn't hit you with his knees, legs or arms.... he hits you with his awesomeness.
So you are telling me, that rising tackle is the definitive move because it turns you into a damage hit box?
Ain't no way you put Fall Guys in the list while saying he's been in over 20 fighting games.
💀
It’s a fight for survival
Grabs are cheap = fighting game
ah yes my favorite fighting game, Fall Guys
I love how versatile this bizarre move is thanks to this video. Part of me didn't feel it needed to be explained; anyone who could pull off a Rising Tackle at all and defy gravity in *that* pose should just be deserving of becoming a human hitbox.
Still, I like that LORE and comparisons were brought into this to explain one of my favorite fighting moves.
A tackle that rises.
Rising tackle, the least wasteful special move. It uses the *whole* body to do damage, so you can't miss! ...Unless you REALLY miss! XD
“It’s the Rising Tackle!🐺🔥”
Great video taking a look at what is arguably one of Terry’s signature moves and anti-airs. I’m glad he’s getting it back in City of the Wolves too since in Garou: Mark of the Wolves he never had it (and I wondered if it was due to passing it to Rock or he just couldn’t perform it again due to age).
Thank you for making this video. Rising tackle has baffled me since I first saw it and I feel like no one else was confused about it
Glad someone made a video of this. I get that it's supposed to be a kick-based uppercut in contrast to Ken and Ryu, but like... wtf is rising tackle?
Writhing Taco!
RICE IN TACOS!
He is an every man That breaks physics when put himself upside down
So in summation: “What is Rising Tackle?” “Yes.”
I saw the title and laughed because ive always thought the same thing but never actually questioned it because its Terry
Great vid, now we need a vid explaining how Brian Battler's Screw Body Upper works.
Saw the title and clicked immediately. I have been trying to figure this one out 😂
Rising Tackle
Derived from the Sennpuken, an aerial move that uses the rotation of the arms as a means of propulsion instead of being the primary source of damage. The main source of damage coming from the rotation of the legs or the trunk of the body. The momentum derived from the spinning of the whole body also frees up the arms to perform additional devastating attacks in the middle or end of an RT, such as Rising Fang.
Intereting analysis on a classic move.
RISING TACKLE!
This is s very necessary video. Seriously. Thank you.
5:12 The double hammerfist at the end is a reference to Power Stream!!
This is the quality content I crave. Thanks!
Love your channel. I like that you explore the idiosyncratic.
Terry was simply vibing one day to "Shooting Star" and harnessed it's spacey sound-power to spin and spin and spin... how did he manage that when he showed this move in 1991 when that song came out 2009? Now THAT'S a mystery for the theorists to solve, not me.
By the logic of SNK the spinning lariat creates a downward vacuum. Which in reverse allows Terry and friends to....Fly?
If you look at the Real Bout Fatal Fury version of Terry's Rising Tackle, the first frame that makes contact with the opponent is a shoulder tackle.
5:38 Pao Pao cafe theme is soooo good tho , nice BGM selection as always SP
I think it's cool that rising tackle has this many purposes and use cases, like, you can tell this is move that Terry develop as a result of his search for his own style
In the next Fatal Fury game there’s gonna be a new character who does Rising Tackle horizontally like Cammy’s Spiral Arrow
That and Shinkū Katategoma are the 2 SNK moves that makes me go "wut lol ok cool do it again"
Oh and Shōrankyaku. Good ol’ Shōrankyaku.
It's psychological damage. Mix of deep confusion caused by the wierdness of the move and the bold display of dominance.
The animation lore also adds to the confusion. I think Rising Tackle was done only 2 times in the three ova/films. The first one was presented more like a double knee drop on a downed opponent. The second one got countered early but it looked like it was going to be a kick move. Also the recent AI captions calls it the "raising cattle". ^_^
Great vid! Now try explaining Darun Meister's "Indra Bashi", lol😂!
think of it this way: its basically an inverted spinning lariat(like zangief) that goes up. Thats what it is. And for me, its his most unique skill along with power dunk and buster wolf.
You call it weird, I call it unique. I love this move! :)
It's the spinning Terry spinning at the end that does it for me 😂
Rising Tackle is a blender. You're getting hit by something. Elbow, knee, foot, fist, you're locked into a tornado of sorts.
I'm dying to see stunt people actually trying to do this move, like some people tried with the Shoryuken and even the Spinning Bird Kick.
When you can harness ki to propel your body in an unexpected way, but only when you incorporate a spinning top movement... and you're a street fighter... you're going to come up with all sorts of practical variations for it in order to knock opponents off balance.
The pose at the start of his max level Super in SF6 is almost exactly the pose he needed to use to tap the full "draw chi from the Earth to make this work" Senpuken in the anime.
That is all.
I'll never forget my first encounter with the rising tackle as a young buck. It was in the Fatal Fury Motion Picture, which is to say...I never saw it at all.
P.S. Laocorn interrupted every one of the three heroes anti-air's before the end of the film. Look it up!
"I'll try spinning! That's a neat trick!" -Terry probably.
Terry, on his martial arts journey, ended up playing rock-paper-scissors with that one dude who throws out all three options at the same time.
Rising Tackle is more of a vibe and like with everything Terry does, then vibes are immaculate.