How to Cut Holes for DOORS AND WINDOWS in Walls in Blender

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  • Опубліковано 26 вер 2024

КОМЕНТАРІ • 205

  • @TheCGEssentials
    @TheCGEssentials  4 роки тому +18

    Hi everyone! Let me know if you have any questions about this tutorial in the comments below! :)

    • @enegort2228
      @enegort2228 3 роки тому +2

      I have a question! My question is I don’t have any questions! This tutorial was perfect! Thank you!

    • @giorgimujiri6209
      @giorgimujiri6209 2 роки тому

      i dont have append what can i do

    • @compscript7973
      @compscript7973 Рік тому +1

      Quick, Simple, Complete, No music, No begging for subscribers, and all the things rare for Blender tutorials.

    • @Raj-ps8ux
      @Raj-ps8ux Рік тому

      hello sir, i tried your archimesh method thank you i got that window part, but am not able to cut 2 windows on same wall can you help me with that

    • @dereksmall4311
      @dereksmall4311 Рік тому

      u seariously need to learn hot keys it bugs the ever living shit out of me when u mannually do things

  • @terryc1734
    @terryc1734 4 роки тому +53

    I'm just starting with Blender and found this tutorial EXCELLENT ! Very clear and understandable to a new user. I would HIGHLY recommend this to anyone starting in Blender, as would I recommend all of your tutorials. Thank you very very much for your time and effort in making these tutorials.

  • @Trainfan1055Janathan
    @Trainfan1055Janathan 3 роки тому +17

    How do you prevent it from messing up the vertices / texture mapping when you add a hole. Sometimes when I use the boolean method, it messes up the mesh, especially when carving multiple holes.

    • @imyourmaster77
      @imyourmaster77 2 роки тому +2

      yeah this is less than ideal. I usually dont bother with booleans unless I absolutely need to, which is almost never. I usually draw the walls on a plane, and extrude them up, with holes in the walls. Then its just a matter of adding cuts and filling in faces (and flipping normals if necessary).

  • @pilotdawn1661
    @pilotdawn1661 2 роки тому +1

    Learned Booleans in Blender with this. Very helpful!! Thanks so much. This style short tutorials on single or limited related commands are EXCELLENT and extremely helpful.

  • @user-cq1ss3jy8i
    @user-cq1ss3jy8i Рік тому

    2 years old video and I just used it in creating a gaming room. New to blender and it worked great! Thanks much appreciated :)

  • @therealdreinel
    @therealdreinel Рік тому +1

    This tutorial helps me to master the blender. I used once the Google Sketchup. But later on, I realize something that the Google Sketchup and Blender are very different when it comes for 3D modeling. The Blender has a pure model to use in Unity 3D that I am now using. *sorry for bad english* Thank you very much. I would recommended this to all my students that I've been teaching for.

  • @clappazon
    @clappazon 11 місяців тому +1

    You are awesome!!! Thank you for providing this tutorial! It was super easy to follow and I made my first wall/window in blender and ported it over to UEFN... and it is PERFECT

  • @patrickchouard5777
    @patrickchouard5777 8 місяців тому +1

    As a non native English speaker, it took me some time to get accustomed with your voice, but the effort is REALLY worth it. Many thanks for everything Justin 🙂

  • @metalgeartac8186
    @metalgeartac8186 3 роки тому +1

    My word another great tutorial. I spent almost 5 hours trying to figure this out and I wish I would have looked up this tutorial first.

  • @sudipto30
    @sudipto30 2 роки тому +1

    have been looking for such easy and simple tutorial for such a long time.. Many thanks

  • @coleystill9039
    @coleystill9039 2 роки тому +7

    I love the videos you do on architectural building! can we have more of them??

  • @keithdavey7626
    @keithdavey7626 4 роки тому +4

    Great to know how to do it manually, thanks for that.

  • @simplegregg4664
    @simplegregg4664 2 роки тому

    One of the best & easy to comprehend tutorials. I learned a lot from all your tutorials. Thank you very much & God bless you.

  • @camdengonzales4352
    @camdengonzales4352 4 роки тому +3

    Great video, easy to follow along.
    Thanks!

  • @cag3891
    @cag3891 4 роки тому +2

    Thank you. I just discovered Archimesh thanks to your tutorial. I am modelling an updated version of The Simpsons house and this with the Archimesh tutorials have helped.
    Thanks mate

  • @udinipin
    @udinipin 2 роки тому +1

    Thank you so much. This tutorial is very helpful

  • @othayolo
    @othayolo 2 роки тому +1

    extremely helpful, thank you

  • @cristir3463
    @cristir3463 3 роки тому +2

    thanks a lot for a great tutorial, it was very easy to follow and now i can make doors and windows wherever i want haha, thanks. Keep up the amazing content!

  • @robertfleming6752
    @robertfleming6752 4 роки тому +10

    Just keep going please. My SketchUp model House that I created from your tutorials has become a real project (land for it bought) and need to finesse and Blender Render with the flyby/through. Many thanks.

  • @mythosarts
    @mythosarts Рік тому

    Wow the best Blender tutorials!

  • @edindurak2042
    @edindurak2042 2 роки тому

    I am new blender learner, and let me tell you, your videos help me a lot.
    Great job and keep it up ;)

  • @praveenagarwal1373
    @praveenagarwal1373 4 роки тому +2

    Would love to see your tutorials on Architecture Visulisation. You explain thing very well with all possibilites.

  • @F4ngb0n3
    @F4ngb0n3 2 роки тому

    This has assisted SO MUCH!!! Thank you for the time!

  • @Argyle302
    @Argyle302 Рік тому +2

    Dang. It didn't work for me. The plane inside the door frame is still there after boolean modifier. ☹ I'm working in Blender 3.4.1. Is there something in the updated version that I'm missing?

  • @Dkprat310
    @Dkprat310 3 роки тому

    very much helpfull tutorials for me,as a civil engineering student

  • @crunchygods
    @crunchygods 3 роки тому +1

    Super handy! Thanks for posting!

  • @pumafume
    @pumafume 3 роки тому +1

    Ugh, you're a lifesaver. I've been scouring the web for this exact solution and all along it was so simple!

  • @ChiminieChimmy
    @ChiminieChimmy 3 роки тому +1

    So helpful! Thank you!

  • @ozstockman
    @ozstockman Рік тому +2

    There is a checkbox for Autoholes under Room Type section in Archimesh that will cut all holes for windows and doors. It has taken me some time to find it but it works well with their windows and doors as they have another obect(cube) for it. You need to select Room object to go to wall editing mode in Archimesh and then scroll down to Room type.

    • @ozstockman
      @ozstockman Рік тому

      btw, be carefull with Archimesh and do not apply any textures to their objects until you are completelly done with modeling and not going to use their addon at all. If you apply any texture to walls, ceiling, floor all of them will be removed when you do something in their add-on. That kicked me a lot when I applied every texture and then checked ceiling in Archimesh. It added the ceiling but it removed all textures

  • @yannemmanuel9568
    @yannemmanuel9568 2 роки тому

    t'a video m'a vraiment aider merci je m'abonne

  • @kairavillanueva5027
    @kairavillanueva5027 Рік тому

    Amazing! Chef's kiss! 🥰

  • @johnnyapoliyo421
    @johnnyapoliyo421 8 місяців тому

    Hey, pro.
    I wasn't aware that an object used to cut another with boolean modifier, could stay in the scene and be moved elsewhere...
    I simply deleted it.
    (no wonder that could render it all messed up :)
    Thanx. You are an inspiration.

    • @johnnyapoliyo421
      @johnnyapoliyo421 8 місяців тому

      I also learnt you could parent two objects by simply dragging it one into another in the collection list (outliner).
      Keep going pro!

  • @dikshantverma680
    @dikshantverma680 Рік тому

    Totally what I was finding
    Thank you

  • @royalbeastz8495
    @royalbeastz8495 3 роки тому

    Thanks a lot ! You are underrated .

  • @DenBlackburn
    @DenBlackburn 3 роки тому +2

    Brilliant, thanks for your time and effort, please keep up the great work ;)

  • @miseryofsoul
    @miseryofsoul Рік тому

    you are an angel. thank you!

  • @yoshistover5881
    @yoshistover5881 2 роки тому +1

    I did this with archimesh. And when I did boolean with the CTRL_hole it turned the box into a greyed out cube that's visible from only one side... Tried hiding it but it didn't make it dissappear. I'm assuming it has something to do with my boolean settings. Hitting Difference and Union just switches which side the grey cube protrudes out on.

  • @Dmitry242
    @Dmitry242 4 роки тому +1

    Полезная вещь! Не только для архитектуры.

  • @Sandra..n
    @Sandra..n Рік тому

    It was very helpful, thank you very much!

  • @DBARNZY805
    @DBARNZY805 2 роки тому

    Excellent! Ty ty.

  • @Back2TheBike
    @Back2TheBike Рік тому +2

    Sooooo much more complicated than Sketchup! Blended could use a push/pull function.

  • @Alchymista_CZ
    @Alchymista_CZ 2 роки тому

    Hi! This tutorial helped me. Thanks :)

  • @far-red
    @far-red 3 роки тому +1

    thanks good tips, however i find Boolean do not work so well when i export the model.
    i usually export as FBX for use in (Unity), and the Boolean part will appear semi transparent with this strange effect when i view the FBX,
    so i end up would need to painfully slice/ fix to get a door to work, very time consuming, in one of your video in making a hole, you seems to address that by making sub-division and removing parts and i thought that would be the only way, if there is a better and easier way, hope u can share. thanks.

  • @ikyodaiofficial5265
    @ikyodaiofficial5265 3 роки тому +2

    excuse me sir..
    it's working in modeling mode..
    but when i try to render it..
    the cube inside the wall still appear.
    how to solve it ?

  • @almasnvlrr
    @almasnvlrr Рік тому

    Thanks a lot!

  • @gh4414
    @gh4414 3 роки тому

    You’re the best my man!

  • @v1ct0r12345
    @v1ct0r12345 2 роки тому

    Thanks for good idea with bool!

  • @gianlucalombardi8888
    @gianlucalombardi8888 4 роки тому +3

    OMG!! THANK YOU!! ;D

  • @arvyza
    @arvyza 2 роки тому

    Awesome, thank youu

  • @mr.phattharawut6231
    @mr.phattharawut6231 2 роки тому

    Thanks! Nice Tutorial

  • @ginomcfino4639
    @ginomcfino4639 3 роки тому

    You are amazing my dude this was super useful

  • @jaeseopark729
    @jaeseopark729 Рік тому

    thanks this is helpful

  • @SamUSB5000
    @SamUSB5000 Рік тому

    Do you ever "apply" the boolean operation ? When I do, I get artifact and new faces and topology problem in edit mode afterward. Is it normal or I shouldn"t "appy"' the boolean ?

  • @nellysea2792
    @nellysea2792 3 роки тому +1

    Thank you so much for the useful tutorial. My question is with the ready models. I downloaded a model in obj and brought it in my space, how can I click on separate parts of the model? So I could give it a separate material or to delete a specific part?..(since the whole model is grouped) I couldn't find any videos on youtube about it and I'm stuck just looking at the model.

  • @flimluvr
    @flimluvr 3 роки тому

    Thanks. Very helpful.

  • @igualdad5505
    @igualdad5505 6 місяців тому

    thank you

  • @Thomasbuaroey
    @Thomasbuaroey 2 роки тому

    I got a suggestion. There are no usable info on how to cut a hole in a "image as plane". Say you import a png image. How do you cut a hole in that?

  • @DMPB-fi2ir
    @DMPB-fi2ir 2 роки тому

    its does not snap to the edge alignment on mine its gives some screwball shape i sized cube and mover it manually

  • @delroa_
    @delroa_ 3 роки тому

    THANK YOU!

  • @leliebaxton2671
    @leliebaxton2671 4 роки тому +1

    Hi Justin i love your videos learning a lot but i seem not to have append its greyed out how do i activate this
    thank you upfront

  • @mw3874
    @mw3874 2 роки тому

    Thanks for the Tutorial. But what if I want to make a copy of the door? Is it possible to take the boolean operation automatically. Is there a trick to do this?

  • @IschbindeKalle
    @IschbindeKalle 3 роки тому

    thank you very much

  • @dariushuang1115
    @dariushuang1115 Рік тому

    great! Very helpful

  • @bigsky7617
    @bigsky7617 2 роки тому

    This was great, but when I exported the model to UE5 the booleans didn't transfer, so no cut-outs...

  • @beaumanVienna
    @beaumanVienna 2 роки тому

    Is there another way to cut holes in walls? Your blender tutorial works for me but the FBX export in Unity doesn't show the hole, only the 2nd cube used to intersect.

  • @Anna-qwerty
    @Anna-qwerty 3 роки тому

    Thanks! Very helpful!

  • @jameskerry6521
    @jameskerry6521 18 днів тому

    tysm

  • @tomgaumont9697
    @tomgaumont9697 2 роки тому

    I enjoy watching your videos very much! They're informative, and very helpful in my venture to learning Blender, but the one thing i find with any video in relation to Blender is how to fix mistakes. All the steps are there but when you click the wrong tab, move something incorrectly or just plan ol make a mistake, I can hear you clicking but no discription to what happened and how did you fix it. I feel that in order to be efficiant in Blender, the knowlage of how to fix any mistake should be included whether it be a simple fix or complexed fix.
    Eg....when you added the door frame, you went to align the top portion of the cube with the top of the door frame but something went wrong causing it to move sideways rather than up to where you wanted it. Some clicking sounds and then the apparently very simple oops was fixed but I have no clue what you did.
    I feel like im trying to take a shortcut on learning this amazing program but also feel its beneficial i learn only what i need, hence (just beginning to learn and already into windows and doors)
    I'm a freelance interior and exterior designer and found the more realistic the design, the faster it sells but also need to be quick about them! Otherwise, the client loses interest and I've wasted my time and theirs.
    Hoping to see more info in your next videos, (if possible) but till then, thank you for everything you do for us in you videos

  • @elmastrucha11
    @elmastrucha11 3 роки тому

    thank you very useful video

  • @oliviernetter4043
    @oliviernetter4043 4 роки тому +1

    Thanks Nice trick to parent directly in the outliner. 👌
    But didn't we have à boolean button in archimesh ? Or maybe it is in the free version of archipack I must check that.

    • @TheCGEssentials
      @TheCGEssentials  4 роки тому +1

      The boolean button is in Archipack - it's been a bit...twitchy for me lately and I haven't had time to figure out why yet

  • @lexi3077
    @lexi3077 Рік тому

    That is interesting. Thank you :) Hopefully this will work if I export it as gltf for my godot

  • @jamesrichards842
    @jamesrichards842 2 роки тому

    Is this only for show or if I were to import it into a unity game would I be able to walk through it?

  • @hillfortherstudios2757
    @hillfortherstudios2757 2 роки тому

    Is there a potential problem with just deleting the cube after finishing with the boolean operation?

  • @tristanbluu
    @tristanbluu Рік тому

    Hey, I have a question for you. I tried to copy the entire mesh so I can have two for the x and y axis, but on doing so makes the door not cut through the wall on the copy. How do you fix this?

  • @xushnudramazanov1720
    @xushnudramazanov1720 Рік тому

    can you make a video about how to create a real fire animation in fireplace bro? thank you

  • @brandonthepinocchioVIBES123321
    @brandonthepinocchioVIBES123321 4 місяці тому

    When I click disable in render the cube I use is still visible when I render it?

  • @clappazon
    @clappazon 11 місяців тому

    How to do you make a door that a character can pass through? There is a hit box when I port it into uefn... awesome tutorial ;0)

  • @qwerty6778x
    @qwerty6778x Місяць тому

    Many thanks!

  • @Grimreaper905
    @Grimreaper905 Рік тому

    Perfect

  • @valentinzunec9960
    @valentinzunec9960 3 роки тому

    Bravo TY for sharing . It was very useful for my humble flat project. Should u let let me send it to you for any comment would be great! Bests

  • @nachiketh3650
    @nachiketh3650 4 роки тому +1

    I can see more architects using Blender in the future. Colleges should start teaching.

    • @TheCGEssentials
      @TheCGEssentials  4 роки тому +1

      Well I'm not sure they should for architecture quite yet - it's still a developing toolset, and honestly, there are better tools. That said, it's definitely moving in a good direction, but it has a ways to go before it fully replaces the tools they're currently teaching in Architecture school though...

    • @Dmitry242
      @Dmitry242 4 роки тому

      Вполне вероятно. Главное, чтобы Тон Розендаль не продал своё детище какой-нибудь Autodesk. Многие отличные бесплатные проекты были поглощены монстрами капитализма.

    • @nachiketh3650
      @nachiketh3650 4 роки тому

      @@Dmitry242 I don't understand that language man

    • @oliviernetter4043
      @oliviernetter4043 4 роки тому +2

      Sure in Paris we start teaching in school of architecture for rendering instead of 3Dsmax in 2nd year and I think it Will be substitute instead of Sketchup for modelling as they are promoting subscription and so sleepy in terms of développement. Blender is so promising and... opensource.

    • @hugoantunesartwithblender
      @hugoantunesartwithblender 4 роки тому

      @@TheCGEssentials for archviz is really good, it's what I use

  • @co3no
    @co3no 3 роки тому

    Is this method smart to use for games? for example: a character is walking through the door.

  • @TheDragonetna
    @TheDragonetna 3 роки тому

    Hi, i have a problem becouse my window isn't visible in render . What's the problem ?

  • @sowndarabaranid4476
    @sowndarabaranid4476 Рік тому

    when it import it to blender the doorway is blocked invisibly My character cant move in it

  • @gdmusic970
    @gdmusic970 3 роки тому +1

    registation is error in the blender swap

    • @TheCGEssentials
      @TheCGEssentials  3 роки тому

      What?

    • @gdmusic970
      @gdmusic970 3 роки тому +1

      @@TheCGEssentials cannot downloading any objects from the blenderswap website

    • @TheCGEssentials
      @TheCGEssentials  3 роки тому

      @@gdmusic970 And you're posting this on this video why?

    • @gdmusic970
      @gdmusic970 3 роки тому +1

      @@TheCGEssentials bro you take the free windows and door from where

    • @gdmusic970
      @gdmusic970 3 роки тому

      @@TheCGEssentials door frame model download link bro

  • @Mihirangasangeeth
    @Mihirangasangeeth 2 роки тому

    Thanks bro ❤️❤️❤️❤️❤️❤️

  • @chocomid0576
    @chocomid0576 3 роки тому +2

    When I put boolean on the object it says 'Failed to set value' 😥

    • @kazuhito5030
      @kazuhito5030 3 роки тому

      I have the same problem

    • @kazuhito5030
      @kazuhito5030 3 роки тому +1

      nvm I found out you need to add the boolean modifier on the bigger one and select the select the one where you want the hole to be made

  • @aishascooking9504
    @aishascooking9504 Рік тому

    Plz tell me how to create the first wall ??

  • @adithyakn044
    @adithyakn044 3 роки тому

    thnks bro

  • @pankajtamore424
    @pankajtamore424 4 роки тому +7

    Very well done Mr justin, keep going. This series of architectural modelling inside blender is getting more and more interesting day by day every video gives lot of knowledge of architectural modelling inside blender.

  • @CrucialKiller-mx4wc
    @CrucialKiller-mx4wc 2 місяці тому

    I know this is 4 years late but I hope you see this and can help. I am trying to use a boolean on the cube but I keep getting "failed to set value" any way to fix this?

    • @CrucialKiller-mx4wc
      @CrucialKiller-mx4wc 2 місяці тому

      Actually, I tried separating the selection but now theres no hole in the door frame. I'm genuinely lost

    • @CrucialKiller-mx4wc
      @CrucialKiller-mx4wc 2 місяці тому

      nvm, I figured it out. I was putting the boolean value on the cube instead of the wall but then I was having an issue with the cube not getting cut correctly so I just got rid of the cube and instead linked the boolean on the wall to the door frame itself and made it intersect.

  • @OscarMemo333
    @OscarMemo333 3 роки тому

    wheres that archipack menu?

  • @zg1981
    @zg1981 10 місяців тому

    Oh das ist so geil 👏👏👏 Mann wieso verstehe ich kein Englisch 😢

  • @halivudestevez2
    @halivudestevez2 3 роки тому

    Very good! I wonder, what will be exported, how the holes are handled at exporting. (I would like to use the result in other software, like Unity) Ok, I will try it :)

    • @TheCGEssentials
      @TheCGEssentials  3 роки тому

      Well if you apply the boolean cut, it should be handled just fine. I'm not sure how exactly it's handed if the boolean isn't applied

    • @Arthur_C
      @Arthur_C 3 роки тому

      @@TheCGEssentials Does applying the Boolean not leave your walls with NGONs and cause problems when shading?

  • @kenmorris2858
    @kenmorris2858 4 роки тому

    Cool tips...

  • @andyfield639
    @andyfield639 4 роки тому

    Any ideas how you turn archipack window into a corner or bay window.

    • @TheCGEssentials
      @TheCGEssentials  4 роки тому

      Sorry - haven't tried this one, so I'm not sure...

  • @IstiakAhmed_UE5_VR-Dev
    @IstiakAhmed_UE5_VR-Dev 2 роки тому

    nice

  • @fulcrums4067
    @fulcrums4067 3 роки тому

    Thx

  • @anshulsingh8326
    @anshulsingh8326 3 роки тому

    Not working for me😟.
    Is it because my wall is made up of plane using loop cut method?

    • @TheCGEssentials
      @TheCGEssentials  3 роки тому +1

      Not sure - could be a lot of things

    • @anshulsingh8326
      @anshulsingh8326 3 роки тому

      @@TheCGEssentials Fixed it.
      Just restart blender 🙃.

  • @balthazarriviere6036
    @balthazarriviere6036 3 роки тому

    An open source program and they cannot add a simple delete to remove the face like sketch up.

    • @TheCGEssentials
      @TheCGEssentials  3 роки тому

      What does Blender being open source have to do with any of this? And it's a choice by Blender having to do with the way that you model - it's not a missing feature - it's how they choose to have the program work...