Cinematic Destruction Basic Concept #3 RBD Constraints Manually Created (Rigid Body Dynamics)

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  • Опубліковано 8 січ 2025

КОМЕНТАРІ • 26

  • @dj_multiple_one
    @dj_multiple_one 2 роки тому +2

    the community needs you!

    • @bubblepins
      @bubblepins  2 роки тому

      Thanks for all the supportive comments!!

  • @bokokoto
    @bokokoto 11 місяців тому

    super wholesome, fun and insightful! thanks bubblepins!

    • @bubblepins
      @bubblepins  11 місяців тому

      Thanks! It was fun doing one!

  • @TabascoDev
    @TabascoDev Рік тому

    As a programmer, you explained the tutorial very well. 😯
    1. Possible multiple solutions for the same problem and encouraged users to consider low-level and high-level approaches.
    2. Modular and systematic explanations.
    3. Data visualization. (Constraint/name attribute)

    • @bubblepins
      @bubblepins  Рік тому +1

      Thanks for the comment! Do you mean I should give a quiz near the end? I have thought about that, like creating some exercise files and workshop project files for members to try out and accelerate the learning process. But I'm not sure if anyone would actually do them, lol. I wanted to brainstorm a theme to inspire the project files and maybe it would have a higher chance of drawing more interest, but I'm not sure what I can do.
      Thanks for the suggestion though! It's a nice idea.

    • @TabascoDev
      @TabascoDev Рік тому

      No, not quiz. Those bullet points is what I see in your tutorial.
      Houdini destruction is for specific user, if they want to know more, they will do trial and error.
      So I think quiz is not that efficient. @@bubblepins

    • @bubblepins
      @bubblepins  Рік тому +1

      @@TabascoDev Yeah, I think ur right.

  • @prathameshwaghamare4172
    @prathameshwaghamare4172 2 роки тому +2

    As always.... easy to understand, Helps us... thank you

    • @bubblepins
      @bubblepins  2 роки тому

      You're very welcome! This video was very fun to make! I had a lot of fun at the last example with the Soft Constraints and the fractured cube.

  • @dj_multiple_one
    @dj_multiple_one 2 роки тому

    Thanks for your tutorials at all!!!!

  • @LanaKasmara
    @LanaKasmara Рік тому

    Thanks realy detailed explanation

  • @geocherk
    @geocherk 2 роки тому

    Amazing explanation! Thanls!

  • @dreamforgemediaec
    @dreamforgemediaec 2 роки тому

    Great content!, a tutorial on disintegration with smoke and fire will be great, also rendering with mantra.

    • @bubblepins
      @bubblepins  2 роки тому +1

      I actually did a disintegration video before, but it was based on booleans and not particles. I feel like a remake for a more updated video would be appropriate, I'll add it to the list. I have been thinking of starting another particles mini-series because I"m getting a lot of ideas for particles lately. So disintegration would be perfect for that!
      older disintegration video:
      ua-cam.com/video/91Ivug5WXpY/v-deo.html

    • @dreamforgemediaec
      @dreamforgemediaec 2 роки тому

      @@bubblepins Very Cool!, the RBD Material Fracture will be the best option under Houdini v19.5, A logo "letters" disintegration with smoke, particles and fire, thanks for your support and awesome help!.

    • @bubblepins
      @bubblepins  2 роки тому +1

      @@dreamforgemediaec You actually just reminded me of an old project I did that I can make a RBD tutorial video about. It's not exactly disintegration, but its very similar. By using custom forces to control RBD pieces and blew away fractured font text, similar to disintegration, but not quite. But I think it would make great for combo for disintegration. Thanks for the idea!

    • @dreamforgemediaec
      @dreamforgemediaec 2 роки тому

      @@bubblepins To make it look cinematic I think the addition of particles, smoke and fire are key elements, do you use Mantra, Arnold or RedShift?.

    • @bubblepins
      @bubblepins  2 роки тому +2

      @@dreamforgemediaec Sadly I don't, I use to use Redshift, but the license got a little pricy for me. I now use Blender Cycles to render most of my animation. But there are a lot of downsides to this. Like Particles exporting from Houdini into Blender is a pain and super heavy, because you have to instance the particles as raw geometry instead of actual particles. The HOudini particles isn't compatible with Blender, because Blender has its own particle system. I am looking at some Karma / Blender CYcles options and maybe with some AOV's or image masking I can mix the shots together through post processing. Just a thought, I haven't tried it yet.

  • @valarts2774
    @valarts2774 Рік тому

    How do i sign up for the files, it just takes me back to the youtube page. Please streamline this process.

    • @bubblepins
      @bubblepins  Рік тому

      Sorry for the late reply, I don't know how I missed this comment. You need to join the UA-cam Perk Membership. The link actually takes you to my UA-cam page that contains a Join button for my UA-cam channel Perk membership. Hope that helps! I really wish the UA-cam Membership program was more popular or it may need a UI redesign, because I get this question a lot! Anyways I hope you'll find it and find my project files helpful!

  • @AmiitPanwar
    @AmiitPanwar Рік тому

    bit of confusing but its good

    • @bubblepins
      @bubblepins  Рік тому +1

      It does involve a lot of parameters, I have thought about a better way of presenting the RBD workflow, but I think the best way is to go over it once through and rinse and repeat.