Use code FIREBALL50 to get 50% OFF your first Factor box plus 20% off your next box at bit.ly/48e8wSp ! You can download the Fallout TTRPG PDF for FREE on my Patreon: www.patreon.com/posts/fallout-ttrpg-103357402?Link&
Hell yeah! Other options include: • The voice of the wasteland • Nuclear Narrator • The Arbiter of Armagedon • Ron Perlman stand-in • Doomsday Director • Randy ra.. how'd you get here? • Rad Railroader (if you're bad)
"I highly recommend sticking to human" I dont know, 5 protectrons tromping their way into a saloon saying "i require upgrades" while everyone turns around and stares in silence sounds like a really funny scenario.
This system has 3 universal ways to not take damage: AC (helps you not get hit), DT (lets you take less damage) and Stamina Points (second health bar that takes damage instead of your health bar). Jacob just felt really bad about taking away saving throws and wanted to make up for it
@@CrizzyEyes no it only has AC. If an attack beats your AC in 5e, you take damage to your hit points. In this game, if an attack beats your AC, you decrease that damage by your DT, then that damage goes to your secondary health bar SP, and then only if your SP is drained does that damage reach your health points.
Uhm... Yesterday I Overseered (first gm experience for me ever), and I chose not to use that because the setting in our world is Seattle in the year 2102, and that saying hasn't had a chance to be used as a critique of the human condition yet. Was met with enthusiasm.
I dont want to be "that Guy" but the phrase *war, war never changues* was never intended to be what It is today and was a misunderstanding of Fallout message... Its like Hitler taking wrong conclussions from Jung and Nietzsche and taking pride in them
"Man I always wish I could play a classless TTRPG system that uses action points, has a variety of weapons, and lets me build my character however I want without having to align to a build, and instead I can make interesting choices that align to the type of story I want to make for my character" YES FRICKING YES PLEEEEEASE GIVE IT TO ME
This is coming from a fan of Fallout 1, 2, 3, and New Vegas as well as a a professional game master running a Modiphius 2d20 Fallout campaign... I love everything that I see here. I understand all of the headaches with creating a system that is both fun and balanced. You are a scholar and a gentleman, good sir.
26:31 this gives me the idea for a Guts build- max out strength and endurance, shove luck to the minimum, and play out the fate of a man cursed by the gods themselves who persists by simply being too angry to die
Who ended up getting cucked by his best Frienemy; who wishes it was Guts he was boning - who ended up having a mutant spirit baby with his (ex?) girlfriend; who blames him for not being able to kill something that was close to an actual God... and literally sees Guts as a big black dog. Who buggered off for TWO YEARS trying to figure his own shit out (AND protect her from all rampaging spirits - but everyone blames him more for buggering off even though they BOTH have demons with non consented congress... and THAT is why the berserker armor forcing him to do what he did to Casca was needless bullshit) A girlfriend I might add that really NEVER saw him as her chosen partner (she was only just BEGINNING to get to that point before the event that "broke" her - and I think the author REALLY under estimates just how fucking STUBBORN you'd have to be as a woman to get to the point of training yourself as a warrior no matter how hopeless that idea was... get INTO an elite fighting group which she'd have to prove good enough to do, but ONE 'Non Consented Congress' (that was both over done and under done, in the most well known anime adaptation) by someone who was never what she thought he was in the first place... Breaks her to the point of being a freaking useless three year old in mind, for HOW LONG??? * Not to mention the "ending" (Which to me is NOT CANON no matter what; the AUTHOR makes canon. Whoever else writes whatever else after death, does NOT COUNT) Wherein she might have chosen Griffin. Which is just disrespectful as all fucking hell to anyone that's ever in real life survived that non consented experience. I really, REALLY want to ask whoever came up with that dumb assed idea: If you had that happen to you, would you decide you "loved" your victimizer??? (Guts has a credible excuse of her cock-blocking and teasing him for those X years where she's "child-like" so I can understand even if I disagree with the whole almost did the exact same thing... the armor's partly culpable, but it does also feed off his base instincts. So it'd magnify his attraction in the animal vein; and that would make it harder to resist. Since Casca was attracted enough to begin a relationship anyway not too long off, he had reason to believe she might more easily consent... whether she was at the mental capacity to do so or not - and I blame the overly slow Author for underestimating what a victim can survive in sanity. It's misogynistic. Actually misogynistic. Not the woke version. End of the day: There's no reason that even in a crap sack world that was never really going to get any better, he couldn't have at least let Guts and Casca BE TOGETHER. Hell, he becomes a skull knight, or something close to that = she becomes demon infected, which would explain to some extent the extended period of regression as her metamorphasis/crucible to be worthy and beating HER OWN demons to be able to not be entirely possessed (so they're both immortal; and have half a chance of defeating the extremely overpowered antagonist... Griffin!) and they can factually "break the cycle" by taking down all apostles/Griffin and creating in time a legion of "darker" warriors as their children. There never needs to be another skull knight. The world will also never be a utopia, they live happily enough ever after, as the warriors they are. Trying to protect their world as best they can, and both get to accept the darker sides of their nature, and love each other for WHO they are. Not how they preceive each other... especially so unfairly in her case. : / I'm very aware that none of this has anything to do with Fallout: Personally, I just want an unarmed build that CAN deal with everyone else getting rangled weapons; doesn't get gimped at all for damage (CAN actually properly use Ninja! * For fuck sakes, it's never worked the way it should in ANY of the Fallout games...) and maybe is decent at throwing bombs. Or has actual regeneration. The wolverine claws on the brass knuckles weren't a bad touch = but they did FUCK ALL for actual damage... : / I'd also like to be able to increase my stats to at least 15 without having to go out of my way for "exploits" or gimping my stats in other areas.
You wrote the beer and wine section for me, so that I can recreate my 76 character. He makes his own alcohol so that he can drunkenly brawl all the mole men living near him to death with his bare hands.
Sounds like our Appalachians would get along, I've also been chugging Nukashine since they opened the doors and beating everything in sight to death before I black out.
The weight and carry system seems similar to PF2's bulk system, which is probably my favorite way to handle item weight. I also dig hard-coding multiple abilities into the skills to allow some flexibility. Overall this seems pretty well done, and I can definitely see the influences of various systems here. Some of the concepts, like Party Nerve, are also super interesting approaches, I'd've never thought to make a shared mechanic like that. Initially I thought "wait, doesn't that mean a bigger party has a higher nerve by default?" but then I realized that since it uses the modifier, which starts at 0 for everyone, it can very easily be negative.
A table of 1000 players that all have a +5 charisma would get +2500 to all rolls... but if you've got a table that big with so many players all spec'ed into the same stats, you've got yourself a hive mind situation and balance is the last thing you wanna be thinking about
Possibility for Robots is that they are not immune to radiation. They can be incredibly resistant to it, but can end up temporarily spreading it after exposure, and after enough time they take damage. This is mostly based of the fact that certain alloys can absorb and emit radiation after exposure, and that electronic components are damaged by the high energy particles.
That would be cool. Maybe just a flat "At x rad level the electrolyte gasses damage your battery to the point of failure, you have 24 hours to replace it"
I feel like you could just say that these bots run off of nuclear power and their designs and the technology used to make them had that in mind. You're already dealing with A LOT of suspension of disbelief. Even a bunch of the computers in the game are functioning even after 200 years. Electronics in the setting are just built different.
If your DM allowed you to shoot Addictol from a syringer, then it'd be an effective -9 to your target's rolls, thanks to the three levels of exhaustion, dehydration, and hunger it gives you. Just one of the fun combos I found, reading the rules.
This is what incredible man! 7:01 “doing whatever you want, and having fun doing it” that is THE game. Ps I love the early disclaimer trying to nip all the “why don’t you just play ____” comments. A never ending struggle.
I busted out laughing when he mentioned gurbs. When ever i think of a clever new system i want to try in our games, my dad always over hears some how and says, "You ever heard of gurps".🤣
I could see the argument where a death save and a saving throw mechanicly differ... But also how they are essentially the same thing. But but rules as written they are kind of in their own sections. Saving throws are reactive to a specific effect, death saves are part of the series of checks to determine if stabilization occurs... It's also a tension mechanic in that regard. There is no tension with regular saving throws outside of that singular check. I took for him to mean those singular checks. Which of those things are taken to account until the role of the attack then whatever mitigation has been had and there's no need for an additional role. I think that choice might keep the game flowing a lot more cleanly. But the death save that creates that tension. And give you a couple rounds to really question those life choices...😂 Without looking I thought that a death save was referred to as a special saving throw, but then it's part of a larger mechanic, So it's not just a saving throw.. or was he just referring to that one situation? I'll have to read the document to understand what they meant there.
@@HunterMayer Death Saves are a Saving Throw. Everything that affects Saving Throws also effects Death Saves because a Death Save is a type of Saving Throw.
i was just talking to my group about running a fallout campaign and they love the idea, but i was really stuck on how to do it but now the person who got me into dnd just dropped a amazing way to play. Thank you!!
I just spent hours creating my first character for a friend's upcoming game and it was a 1 to 1 experience of the "it's beautiful. I've stared at this for 5 hours now" meme for how long it took finding more crazy things to take. It's so cool that it can be really simple or extremely complex for what you do with it. I'm looking forward to playing this protectron. Thanks for releasing this!
the funny little false hydra that is jacob has finally been fed enough Fallout that he bursts through the ground, a fully fleshed out Fallout system grasped in his little fingies
We have the same TTRPG System origin story! I have been spending so much time making my own Pokemon TTRPG. I started in 2023, and am still working on making a Pokemon Mystery Dungeon TTRPG System. I saw other systems, and didn't like them. I used 5e as a base, and made my own system. It's so... lack of better terms, empowering? Comforting? It makes me feel good that someone well versed in TTRPG Knowledge has straight up done what I have been doing, and has been successful with it.
@@OverlordZenithwhich system got that? As far I was aware the big two have just lost support from the creators. The first was picked up and turned into the newer one which has sense lost its creative base because life/part of them wanting to make it closer to a classless system.
I love how masterfully the computer games translated over to the tabletop. Like... I've been playing since the first one and it's amazing all the callbacks. Though the gold medal has to go to "It Just Works!" YES
It's almost as if the original fallout was based off of some table top system back in the 80s. No, that would be too strange... I'm looking through the comments and it looks like no one old enough to know the tabletop exists thinks exp here has just discovered turning lead into gold.
I just ran a One shot with my group using this... It was SO fun. The character creation was so fitting and fun. The karma caps system worked great, and we loved how well the system promotes the Fallout vibe. In our adventure they ventured through the edge of the NCR in Far Northern California, faced a Deathclaw, NCR Bounty Hunters, and Experimental Brain Apes that had taken over a Robco factory, trying to capture our Mr. Handy character for parts. Thank you for the amazing system Jacob!! Can't wait to use this more in the future.
Seeing your system with Fallout Zero inspired me to make my own system, with all the things I love in a TTRPG. Looking forward to seeing what you do with your system next. 🖤
I think game design (whether board game tabletop rpg or video game) where the player really feels like they are always doing crazy things is incredible.
I was going to make one but I remembered him mentioning making a fallout system and had to scrounge around to find it and then start a game, 2 months later he drops this and the 2.0, good stuff!
From what the video states it seems like it would be better to meld his onto yours. Since most of the GM parts seem to be sorta missing from his game??? Makes his system seem like an advanced ttrpg for GMS that wants a place to jump off but still have a foundation. Good luck on w/e you choose to do.
@@deadbeatonthemooneatingkfp8500 yeah, honestly, I think I'll just keep creating mine but take inspiration from his, because I'm not a fan of a lot of large aspects of his system. It is however very unique and most of the Systems I make are reskinned D&D 5E systems.
At first I was "Oh no another 5e clone" with the d20 advantage/disadvantage system then I saw the rest of the video and I really like it. Weapons having different crit chances and multplier. The mod being the diferrence from 5. Perks and Traits. Good stuff can't wait to play!
I feel inclined to use this and just replace the d20 with a d100 and the advantage/disadvantage system with penatly/bonus dice (Like Call of Cthulhu). I feel that's much more appropriate considering how much the games directly mention percentages for stuff. You could keep the text of skills basically the same without having to translate it into d20 odds.
the beer/wine crafting thing being accurate and readily available is actually really useful to a DM, but not to a player in most cases (unless you have a lot of off-screen downtime between adventures). if the players buy out all of a wine-maker's stock, for example, it can help if they asks how long itll be for them to make more. knowing what's required to make it means a small quest can be made around a key ingredient for a settlement's main trade good suddenly running out (for example, a settlement that mainly survives by brewing beer from traded ingredients might be in dire straits when the caravan that brings razorgrain suddenly stops arriving; maybe they have a deadline to solve their supply issue before a mob-like raider group that they pay protection money to gets tired of waiting on an already-late payment). its a thing i wish more RPG systems accounted for bc in literally every campaign ive run theres at least one player who wants to craft something (chemical stuff, armor, weapons, clothes, art, food, etc) and a lot of RPGs just say "crafting this is a thing you can do" and refuse to elaborate
Alright this is so dumb, the "Have you tried GURPS?" triggered my tinitus. Aaaah ive been laughing for a solid min. Thought it was first part of the video
Hearing that the Mr. Handy's need fuel to survive regularly reminds me of water wheel robot from Futurama. Everyone is joking and laughing at the human for being an irradiated, chem addicted mess until Codsworth starts screaming in deep horror at his impending mortality... because he forgot to refuel last week, and he'll run dry in an hour. But also, plans for it to get ported to VTTs like Foundry and what not for us plebs who have play online?
I played a robot brain called GramGram. Who was a child care robot from a vault, they had 10 luck, a shotgun, put our synth through a wall and and injected their brain with FEV, became a pyker and could use healing crystals like a laser pistol.
Character build: Todd Howard Pros: All enemies instantly fall through the floor when they attack you. Cons: You fall through the floor whenever you attack an enemy and sometimes when you interact with an object or a door. But seriously, good job bro. I think your ghoul friends might have more fun if you change up the rules on feralization. Maybe have them roll to add to their feralization when they make a death saving throw in an irradiated environment. More rads make it easier to get the death save but they also speed up feralization. If they can survive feralization enough times, turn them into a sentient glowing one and give them immunity to going feral from then on. High risk/reward to try for it on purpose but can also happen if they are doing a lot of tough runs in radioctive areas.
This is awesome. My DM and I were just wondering what we should use to run a Fallout game. Not only did you release this at a perfect time but this work is hella inspiring for deeper homebrew than just making magic items that drop into D&D. Your luck system sounds like amazing fun chaos.
I actually made a similar d6 tabletop system many years ago that used action points based on an Agility Score. The problem with this design, is that agility becomes the primary stat for every character build. Everyone wants more actions per turn.
By "never been this early" I thought you were making a profound statement about how every moment you live is the "earliest" moment in your memory or something. Was trying to parse your complex wisdom when I realized "oh they just mean early for the video."
I can see the passion and the time you've invested into this, and it's exciting. I'm looking forward to potentially trying this out myself at some point.
Timestamps until Jacob adds them: 0:00 - Sponsor - Factor 1:01 - Introduction 4:57 - The Background & Core Idea of the System 12:53 - A Basic Breakdown 18:34 - Making a Character 34:08 - GM Stuff 35:10 - Closing Words
So wanted to jump on this real quick to not only appreciate the system you made but even state: *I have done exactly the same system in my own private homebrew campaign for 3 years with almost the same mechanics of AP and 5e Dice Rules.* It is bizarre hearing how well detailed yet eerily similar these concepts are, albeit with a lot more restriction on AP cost. (And after watching this video more, the Karma Cap is such an ingenious idea that I never anticipated.) My system does have an AGI modifier to AP cost build, but maxes strictly at 7 AP (Incentivizing players to spec into perks, chems, traits, etc.) My main player was a ghoul triggerman pugilist from Boston Commonwealth pre-war, who ventured into my custom setting of a northern NY winter wasteland. Having tag skills of Unarmed, Sneak, and Barter, The character would find himself becoming a literal one punch man that capped to a point of literally duking it out with an XO Enclave Power Armored man. The player found himself triple crossing the political powers that be to end in a finale of him throwing a failed FEV experimented drug lord in a hospital fire, with post Canadian government troops conquering the den. He now is retired under a fake alias flipping burgers when he isn't the mayor of the very town he just toppled. With all that said, I feel vindicated by the existence of your system with how 1:1 it is to the very ideas I've had and all the pestering arguments I had about GURPS and all that. Thank you for making my day and giving me insane deja vu
@@MrDrewwills Couldn't agree more! TTRPG is what helped me with writing, voice acting, and how to tap into different minds of "an audience" while directing new players to do those very same things. To me TTRPG is a human game, a social one, that gravitates towards understanding the story you and the people involved want told.
If you ever want to expand on this, while it saw limited screen time in the first game, there is a psychic mythos to fallout. Could be a cool way to add to this system.
I helped my friend a few years ago make a Fallout rpg using fantasy flights Star Wars rpg as a starting point. It was based in Louisiana. I was a tribal named Jean Batiste whose tribe specialized in using old fanboats to get around the swamp.
jacob i want to say i loved the codsworth floor waxing reference. thank you. (I will also play the fallout TTRPG, maybe.. if i can convince my friends)
As someone who's bought Factor too I think an important point to mention is you can use the oven and the food is NEVER frozen. Factor isn't mail order frozen food, it is food made by chefs that are precisely seasoned and taste correct to the food you ordered with no cost cutting lower quality ingredients, unlike a ton of processed foods we buy. If you throw them in the oven and never freeze them, I found it's the exact same quality as making the dish yourself with fresh ingredients from the grocery store. Which I gotta be honest, as a bachelor on my own, it's hard to motivate myself to make a full real dinner just for me rather than uber eats or eat junk food. Being able to toss a couple of these in the oven and have a proper hot sit down at the table dinner really helps me feel like I'm doing something right, ya know?
this reminds me of the fallout 2d20 campaign my friends and I did! I played a vault dweller/Ghoul named Ava who was essentially a cracked out medic. One of the best things she managed to do was heal a wound on an intelligent deathclaw named Jackson! She also one shotted the first boss they came across, causing bleeding damage that ended up killing him after a few turns. When Ava got hurt the rest of the party panicked because she ended up being the most important party member. Our other party members included Daryl: a comic book nerd faking it until he made it as a cowboy, Garfelf: a former soldier of an opposing faction who had a pet molerat named poe, and John Johnson: a pre-war ghoul and former military man with a talent for piloting and crafting bombs. The system is obviously different to this, but it was a lot of fun and our GM often modified it to fit our play style, since it was some of our first time playing a ttrpg (myself included).
Holy shit, you made here and now worth it by simply making it apply to the whole group, meaning only one potentially wasted level (unless the whole party takes it once bumping the group up 7 levels)
As some one who has been commenting on the document and running the rpg with my group for about 2 months- I endorse this fallout system. It works well and is a lot less clunky than the official Fallout ttrpg, tried that as well with the sane group but its combat is kinda clunky even if the art of those books is pretty amazing. As much as I like the 2.0 version of the game whew boy the monster manual needs expansion. Love the video though now I can make a friend watch it.
you should consider adding intelligent deathclaws like Goris from Fallout 2. Low int, low chr, and high str, high agility. They have advantage on melee attacks, and disadvantage on ranged attacks. Immune to rads, need more food to survive, and small natural DT (like minimum damage that has to go through to hit HP).
im sure someone else has said this already but could you add a varient rule for armor in fnv every armor has a damage threshold meaning it will absorb whatever damage the character takes based on the thresold EG: the damage threshhold for metal armor is 6 meaning if you take 6 damage your armor takes it instead of your endurance points until you take 7 damage in which then you will take 7 damage to your endurance points. a rough idea i know but im sure that if you are interested in adding this ruling you could tweek it so that it fits the combat system
they already paid an actual company to make a 2d20 system like 2 or 3 years ago. a large chunk of this system feels like a more creative version of that system, but translated into a d20 5e base system. I'm actually super stoked since I wanted to run a fallout campaign, but was worried about if the group would be able to adjust to the change in system since all they've ever played is 5e. this makes that change a lot easier and could absolutely borrow aspects of the official fallout system as well.
@kieranomahony7343 would probably convert some of the monsters to the 5e base system, since there's alot of creaturs in that book not covered in this system, and some ideas that could be used to spice up one's that have been included. Could also revamp the upgrade system from 2d20 and convert it to a more 5e friendly balance state. It's a really versatile system that offers a lot of character choice. Aside from that, there's just a lot of world building stuff, albeit with an emphasis on Fallout 4 concepts. Things like eden Kits, corporations, and environments that could be used as a toolkit when figuring stuff out. A lot of the mechanical ideas from 2d20 have been addressed in some way by xp's system, in ways that I really like, and which would feel less "crunchy" when dealing with new players, especially since my group has only played 5e and as such haven't had to keep track of more than 2 or 3 resource pools that aren't just managed by the DM. We're all mid to high functioning disabled individuals, with a couple of caretakers in the mix, so some of us struggle to keep track of everything going on, which is why I got a dry erase map to help the current DM keep combat running. In a few months, we'll be splitting into two campaigns since we're up to 9 people in the party, which is a nightmare for party management. I've been figuring out what I'll be running, since I'm the second most knowledgeable person around ttrpgs, and high function, so I've been asked to run the second campaign. I've been working on polishing my game knowledge and getting ready to host my first extended campaign, since I've only run a couple of oneshots in the past at school. The benefit is that we've all got schedules we live by either on our own or from a care facility so people rarely ever miss a session.
Love the concept of this Jacob! Have been working on a MUCH smaller side project of attempting to do the same thing for a Zelda TTRPG in almost an X-Com style of way but was having issues, your Action Point economy may help me rewrite and resolve a lot of my issues and help me rework and rebalance a TON of stuff. Thanks for the inspiration!!! It Just WORKS!!!
There is literally a Fallout TT(RPG) out there. Also, FO *IS* a TTRPG System - that utilizes D100 as Cuthulu does. The Games even use the same Circumstantial Modifier for Cover and such and you have a "you learn what you do" Progress with Cuthulu and no XP/Level-Progress - but that can be easily implemented by adding some XP-Hallmarks - I would go for something like 100/300/600/1000/1500/2100/2800etc.) here but also have the Cuthulu-learning applied. Each Levelup allows a certain amount of Rolls that determine if the Skill goes up or not. You also have an "Insanity"-System and a Moral System present in Cuthulu and the "Radiation" is just what the Mystical Stuff in Cuthulu is. But good Job creating a FO-System based on the D&D-System, it sureley took a fair amount of work to convert this.
Super cool, man! I am currently working on a grittier campaign setting with maps and custom subclasses. Structured 1-5 linear storyline to get players started, then open-world sandbox for 5 and beyond. Making sure there are connections from one point in the sandbox to several other points elsewhere in the sandbox. I'm really enjoying it! I also agree with you that it sucks just missing on your turn and all the numbers in my setting have been brought way down as a result.
Very happy to see this system out there! I have loved watching this system evolve and grow and even getting to play test it myself! I'm excited to see what you're planning next. Also big thanks for the shoutout! Glad my favorite muties are playable :D
Eager to play this system, definitely gonna run it for my group ASAP. Some critiques from watching this video, though... 1. Variant Ghoul is just bad, it's a straight upgrade to regular Ghoul, but either you always run it if the campaign won't last until level 15 or you never run it if it does. Should work like the TV show where you need constant RadAway to stave off the turn. 2. Having your ability to Lockpick and your ability to Hack in the same skill feels weird, very different skillsets, there's a reason why they fall under different skills in the games. 3. Not really a critique on the system, but for future reference, the Stamina Point system can be easily explained to a lot of classic TTRPG fans by describing it as being similar to the Bashing/Lethal system from WoD or you can just say "it's like a Halo shield" 4. Why do we not get perks at those levels? Feels like a holdover from 5E that's just kinda awkward. Overall, this is a system made by just you, and it's extremely impressive for that, but I do think it needs a little bit of extra work. I feel like in a year or so's time, this could be one of the next great TTRPGs, it just needs time to cook and plenty of playtesters.
I love the Load system for items, its similar to Indestructoboy's Item Slots and my own system which will never see the light of day. I feel like more TTRPG designers are realising that some rules just don't need to make 100% perfect sense as long as it doesn't detract from the game experience.
Jacob! My players and I are on session 4 of our fallout campaign using this system and we are absolutely in love. This is my first time running a campaign after being a long time player, and I had a great time watching your Fallout Zero campaign and wanted to do something like it. As a long time fallout fan this system captures the feeling of surviving in the wastes so well. Thank you so much for putting this system out, your hard work is much appreciated.
I like it, me and my playgroup are playing it soon. although the rules seem a bit cramped, like, we are going to forget alot while playing. There are so many systems. I will edit this comment after we play to see if i change my mind.
this popped up in my feed just in time, because im making a fallout inspired setting and was needing a system to play it as a means to help flesh it out (seriously, being a game master has done more for my writing and worldbuilding than anything else ive tried, its insane just how effective it is at battling my adhd) ill get started right away to homebrewing my monstrosities into this system, like the waste devil and the "king of the bayou", both essentially being death claws unintentionally (badger and american alligator derived top order carnivores), and the "screamers" (cicada descended, inspired by the cicadapocalypse happening in my part of the usa), and the "queen of the bayou" (very explosive bug that gave me monster hunter vibes after designing it) the -victims- friends i drag into this system will thank you for this
Been looking over the document, two build ideas already: 1)Intelligence/Charisma/Perception Human, focus on Medicine, Crafting and Guns, the entire deal is a doctor like character shooting everyone else in the party with Syringer loaded with Stimpacks and Chems, coupled with some leaderhsip-like Charisma perks to buff allies even more. 2)Intelligence/Strenght/Endurance Supermutant, focus on Crafting, Unarmed and Melee, makes and maintains armor and melee for himself and guns for everyone else, stands in front as the ultimate frontline tank, bonus points if he can mod a power armor to fit him and basically turn into a Space Marine.
I've been making a tabletop system for over a year now. I thought I was going slow and struggling, but I think taking a long time isnt really a bad thing. Seeing how good and detailed you've made this over 3 years makes me want to finish it. It used a weird music inspired action system where your action is split into full, half and quarter actions. Idk if it'll be any good, but here's hoping.
Im so so glad I didn't start making a 5e setting conversion yesterday for an upcoming fallout oneshot I'm planning on running because it would've been... conflicting to put hours of work into it and then see this video. I'm so happy that someone that also didn't quite like the existing systems made for fallout-like games made this system. Love ya Jaycub
I gm'ed my version of your sunderdome adventure, and I've gotta say it rocked. It was 7 players at level 9. Thank you so much for your content, I can't wait to try this fallout ttrpg.
it's the variant of the ghoul that gets two bonus points to and a bonus perk. That's pretty spicy. The downside is also an incredible roleplaying upside - you know your character's arc will end in a way, and that oncoming train is a real good quandary to struggle through with your party. I would take this option in a heartbeat.
@hearforthemusic9814 Yeah, I figured as much thats the case with the best ttrpgs. Use what you like and ignore what you don't. I think adapting the ghoul medicine from the show would be cool. Ghouls should always fear going feral, but it should be something they can put off for as long as they can. It just arbitrarily happening at a certain level, feels unnecessary. You got really good with guns or computers, so now you're feral.
All I ask is that I can make a character that truly believes they are a magic user and are convinced they practice something called "scrap-o-mancy" and dresses up like a Witch/Wizard
Just sent the PDF to be printed. I hope to get my group together and play this. I've been looking for a suitable Fallout TTRPG for so long now, I'm greatful that you've finally created something close to what I was looking for!
Use code FIREBALL50 to get 50% OFF your first Factor box plus 20% off your next box at bit.ly/48e8wSp !
You can download the Fallout TTRPG PDF for FREE on my Patreon: www.patreon.com/posts/fallout-ttrpg-103357402?Link&
Can i play as a inteligent deathclaw?
@@lukasbilek5896 Unfortunately Deathclaw is not a race in the book
Hello the discord link doesn't work
Chapters plz
Love what you do Sir, thank you for working on building a community! 🫶
Instead of a GM, I'm going to be referred to as the Overseer.
YES!!!!! FUCKING YES!!!!!
Hell yeah! Other options include:
• The voice of the wasteland
• Nuclear Narrator
• The Arbiter of Armagedon
• Ron Perlman stand-in
• Doomsday Director
• Randy ra.. how'd you get here?
• Rad Railroader (if you're bad)
Love it
Modiphius did that
@@lydiasteinebendiksen4269 Ohhhh Doomsday Director sounds really cool
"I highly recommend sticking to human"
I dont know, 5 protectrons tromping their way into a saloon saying "i require upgrades" while everyone turns around and stares in silence sounds like a really funny scenario.
Protectrons cannot use power armour however.
They can only have armoured plates welded onto them that MIGHT grant them similar levels of protection.
100% agree with this idea 😆
A group of misfit robots basically adopting a vault dweller who doesn't understand this brave new world.
@@Destroyer_V0But they could eventually upgrade themselves into Sentry bots.
@@Destroyer_V0 trade offs must be made for power
I actually did not timestamp the video
Ive been editing for 50 hours, its 11am
I’ll put them up later lmao
Okay
There is a Fallout TTRPG system out already using the 2d20 mechanics, and it is called Fallout: The Roleplaying Game.
Ur all good man😂
No problem sleep well
🎉🎉🎉
“Combat uses action points, similar to the original games.” That’s all I needed to hear, I’m sold.
Same. I really love the old games.
commissioning a netflix series to help launch your ttrpg system was a great idea
Best comment
But the Fallout show isn't on Pedoflix?
@@Rad-Dude63andathirdbro called it pedoflix
@@Rad-Dude63andathird pedoflix? also it's a joke
Amazon Series
"Held together by 5 screws, some duct tape and maybe a desk fan" clearly a fallout fan instantly more excited
What no? A fan only has 1 screw, what are you? Realistic scrap settings???
The use of the word "and" is imperative here 😂@@ralexcraft990
...but he clearly said "desk fan"
Personally, I would use railroad spikes over screws. But, hey, "to each his own", right?
"who the hell carries around a desk fan" - that random raider.
"It Just Works" lets you ignore levels of decay. Oh, Jacob, you sly bastard, you. I laughed way too hard at this, my lungs hurt....
hehe
@@XPtoLevel3 hehe: (translated by google) lol
@@imstillwater8039 it does translate to that wtf
@@XPtoLevel3 Where can I find the playlist for your Fallout DnD game? Or can you tell me the channel name?
@@theghostoftheuchiha1999 the channel is called Arcane Arcade
patrolling the Mojave almost makes you wish for a nuclear winter
We won't go quietly, the Legion can count on that.
I f**king love this guy
@@cosmikdebris777meanwhile:
“If the Legion breaks through our defenses, I got one bullet I’m saving just for me.”
2010 called
@@crunchysalmons what did it say?
This system has 3 universal ways to not take damage: AC (helps you not get hit), DT (lets you take less damage) and Stamina Points (second health bar that takes damage instead of your health bar). Jacob just felt really bad about taking away saving throws and wanted to make up for it
D&D has all those things too though
@@CrizzyEyes no it only has AC. If an attack beats your AC in 5e, you take damage to your hit points. In this game, if an attack beats your AC, you decrease that damage by your DT, then that damage goes to your secondary health bar SP, and then only if your SP is drained does that damage reach your health points.
This is all assuming no temporary stuff of course. But fallout does come out on top bc it has temp SP and HP, while 5e only has temp HP
Probably to make everyone tankier since AC will probably be lower,
@Zarkness25 dt does technically "exist" in 5e through the heavy armor master feat but it's not a fleshed out mechanic
Every campaign should have to start with the GM saying “War, War never changes.”
Duh
~John Fallout
Of course
Uhm... Yesterday I Overseered (first gm experience for me ever), and I chose not to use that because the setting in our world is Seattle in the year 2102, and that saying hasn't had a chance to be used as a critique of the human condition yet.
Was met with enthusiasm.
I dont want to be "that Guy" but the phrase *war, war never changues* was never intended to be what It is today and was a misunderstanding of Fallout message... Its like Hitler taking wrong conclussions from Jung and Nietzsche and taking pride in them
"Man I always wish I could play a classless TTRPG system that uses action points, has a variety of weapons, and lets me build my character however I want without having to align to a build, and instead I can make interesting choices that align to the type of story I want to make for my character"
YES FRICKING YES PLEEEEEASE GIVE IT TO ME
There was one that came out a mont ago called Strangers: the Roleplaying game
Me when Fisto
There's literally already an official fallout ttrpg that allows for all of this.
Shadowrun also does this, to my surface level knowledge.
@@galviust6243 He predicted you at 2:55
This is coming from a fan of Fallout 1, 2, 3, and New Vegas as well as a a professional game master running a Modiphius 2d20 Fallout campaign...
I love everything that I see here. I understand all of the headaches with creating a system that is both fun and balanced. You are a scholar and a gentleman, good sir.
thanks!
8/10 almost perfect, but no floor waxing mechanic
DAMMIT
We also need a driving skill.
@XPtoLevel3 we got grim reaper sprint though.
Thanks
@@trus13 Driving is covered under the "melee weapons" skill
26:31 this gives me the idea for a Guts build- max out strength and endurance, shove luck to the minimum, and play out the fate of a man cursed by the gods themselves who persists by simply being too angry to die
Like Donald Duck!
Sounds like it would be a fun character.
Who ended up getting cucked by his best Frienemy; who wishes it was Guts he was boning - who ended up having a mutant spirit baby with his (ex?) girlfriend; who blames him for not being able to kill something that was close to an actual God... and literally sees Guts as a big black dog. Who buggered off for TWO YEARS trying to figure his own shit out (AND protect her from all rampaging spirits - but everyone blames him more for buggering off even though they BOTH have demons with non consented congress... and THAT is why the berserker armor forcing him to do what he did to Casca was needless bullshit) A girlfriend I might add that really NEVER saw him as her chosen partner (she was only just BEGINNING to get to that point before the event that "broke" her - and I think the author REALLY under estimates just how fucking STUBBORN you'd have to be as a woman to get to the point of training yourself as a warrior no matter how hopeless that idea was... get INTO an elite fighting group which she'd have to prove good enough to do, but ONE 'Non Consented Congress' (that was both over done and under done, in the most well known anime adaptation) by someone who was never what she thought he was in the first place... Breaks her to the point of being a freaking useless three year old in mind, for HOW LONG???
* Not to mention the "ending" (Which to me is NOT CANON no matter what; the AUTHOR makes canon. Whoever else writes whatever else after death, does NOT COUNT) Wherein she might have chosen Griffin. Which is just disrespectful as all fucking hell to anyone that's ever in real life survived that non consented experience. I really, REALLY want to ask whoever came up with that dumb assed idea: If you had that happen to you, would you decide you "loved" your victimizer??? (Guts has a credible excuse of her cock-blocking and teasing him for those X years where she's "child-like" so I can understand even if I disagree with the whole almost did the exact same thing... the armor's partly culpable, but it does also feed off his base instincts. So it'd magnify his attraction in the animal vein; and that would make it harder to resist. Since Casca was attracted enough to begin a relationship anyway not too long off, he had reason to believe she might more easily consent... whether she was at the mental capacity to do so or not - and I blame the overly slow Author for underestimating what a victim can survive in sanity. It's misogynistic. Actually misogynistic. Not the woke version.
End of the day: There's no reason that even in a crap sack world that was never really going to get any better, he couldn't have at least let Guts and Casca BE TOGETHER. Hell, he becomes a skull knight, or something close to that = she becomes demon infected, which would explain to some extent the extended period of regression as her metamorphasis/crucible to be worthy and beating HER OWN demons to be able to not be entirely possessed (so they're both immortal; and have half a chance of defeating the extremely overpowered antagonist... Griffin!) and they can factually "break the cycle" by taking down all apostles/Griffin and creating in time a legion of "darker" warriors as their children. There never needs to be another skull knight. The world will also never be a utopia, they live happily enough ever after, as the warriors they are. Trying to protect their world as best they can, and both get to accept the darker sides of their nature, and love each other for WHO they are. Not how they preceive each other... especially so unfairly in her case. : /
I'm very aware that none of this has anything to do with Fallout: Personally, I just want an unarmed build that CAN deal with everyone else getting rangled weapons; doesn't get gimped at all for damage (CAN actually properly use Ninja! * For fuck sakes, it's never worked the way it should in ANY of the Fallout games...) and maybe is decent at throwing bombs. Or has actual regeneration. The wolverine claws on the brass knuckles weren't a bad touch = but they did FUCK ALL for actual damage... : / I'd also like to be able to increase my stats to at least 15 without having to go out of my way for "exploits" or gimping my stats in other areas.
GRIFFITHHHH!!!!!!
You wrote the beer and wine section for me, so that I can recreate my 76 character. He makes his own alcohol so that he can drunkenly brawl all the mole men living near him to death with his bare hands.
Sounds like our Appalachians would get along, I've also been chugging Nukashine since they opened the doors and beating everything in sight to death before I black out.
@@17thsophistcate when I’m not brawling moleminers I’m giving Nukashine to lv1’s who walk out the vault
The weight and carry system seems similar to PF2's bulk system, which is probably my favorite way to handle item weight. I also dig hard-coding multiple abilities into the skills to allow some flexibility.
Overall this seems pretty well done, and I can definitely see the influences of various systems here. Some of the concepts, like Party Nerve, are also super interesting approaches, I'd've never thought to make a shared mechanic like that. Initially I thought "wait, doesn't that mean a bigger party has a higher nerve by default?" but then I realized that since it uses the modifier, which starts at 0 for everyone, it can very easily be negative.
A table of 1000 players that all have a +5 charisma would get +2500 to all rolls... but if you've got a table that big with so many players all spec'ed into the same stats, you've got yourself a hive mind situation and balance is the last thing you wanna be thinking about
I’d’ve… the ole “double apostrophe”
@chrismanuel9768 bring thr flamethrowers
Finally, another person that uses "I'd've"! I thought I was alone on this planet.
I’m gonna guess sometimes in this RPG, a fella…has to eat another fella.
I wouldnt say has to… I would say has the opportunity, because some people just jump at the chance for their character to eat a guy.
@@bens1cultist405oh no they all have to and they will, just give it a little time.
Spencer and I died laughing at this comment
@@XPtoLevel3*Insert Cooper Howard thumbs up here*
...I don't know about "has to", but it's definitely going to happen either way.
Possibility for Robots is that they are not immune to radiation. They can be incredibly resistant to it, but can end up temporarily spreading it after exposure, and after enough time they take damage.
This is mostly based of the fact that certain alloys can absorb and emit radiation after exposure, and that electronic components are damaged by the high energy particles.
That would be cool. Maybe just a flat "At x rad level the electrolyte gasses damage your battery to the point of failure, you have 24 hours to replace it"
If anything, radiation should affect perception as it messes with image sensors.
When I was making a Fallout system Robots were resistant to radiation and took Int damage instead of Endurance.
I feel like you could just say that these bots run off of nuclear power and their designs and the technology used to make them had that in mind. You're already dealing with A LOT of suspension of disbelief. Even a bunch of the computers in the game are functioning even after 200 years. Electronics in the setting are just built different.
If your DM allowed you to shoot Addictol from a syringer, then it'd be an effective -9 to your target's rolls, thanks to the three levels of exhaustion, dehydration, and hunger it gives you. Just one of the fun combos I found, reading the rules.
A first thought of mine was a syringer focused character. Maybe use a drug that knocks peeps unconscious and then Enter Sandman
This is what incredible man! 7:01 “doing whatever you want, and having fun doing it” that is THE game. Ps I love the early disclaimer trying to nip all the “why don’t you just play ____” comments. A never ending struggle.
I busted out laughing when he mentioned gurbs. When ever i think of a clever new system i want to try in our games, my dad always over hears some how and says, "You ever heard of gurps".🤣
@bobworldbuilder I am waiting for your reaction video to this TTRPG. ❤️
@@redwolf6213 It's even more funny when you realize that Fallout 1 was actually supposed to use GURPs at one point.
"There are no saving throws!"
"Your Endurance also modifies your Death Saves"
I had a feeling someone else had mentioned it LOL.
And these two sentences were uttered almost in the same breath.
I could see the argument where a death save and a saving throw mechanicly differ... But also how they are essentially the same thing. But but rules as written they are kind of in their own sections. Saving throws are reactive to a specific effect, death saves are part of the series of checks to determine if stabilization occurs... It's also a tension mechanic in that regard. There is no tension with regular saving throws outside of that singular check. I took for him to mean those singular checks. Which of those things are taken to account until the role of the attack then whatever mitigation has been had and there's no need for an additional role. I think that choice might keep the game flowing a lot more cleanly. But the death save that creates that tension. And give you a couple rounds to really question those life choices...😂 Without looking I thought that a death save was referred to as a special saving throw, but then it's part of a larger mechanic, So it's not just a saving throw.. or was he just referring to that one situation? I'll have to read the document to understand what they meant there.
@@HunterMayer Death Saves are a Saving Throw. Everything that affects Saving Throws also effects Death Saves because a Death Save is a type of Saving Throw.
@@AR-yd2nd definitely in the same cackle-phase.
🎶Mister Sandman, send me a dream
If you attack an unconscious creature, they die🎵
That got me good.
🎶Please turn on your magic beeeean
And dumb luck let's you add your full luck modifier to all your skills🎵
mr sand man man me a sand!
Finally, I can wear a giant metal armor and scavenge for bottlecaps while listening to the same 5 to 10 songs on repeat.
*IN MY MIND.*
i was just talking to my group about running a fallout campaign and they love the idea, but i was really stuck on how to do it but now the person who got me into dnd just dropped a amazing way to play. Thank you!!
Also looking to run this!
I just spent hours creating my first character for a friend's upcoming game and it was a 1 to 1 experience of the "it's beautiful. I've stared at this for 5 hours now" meme for how long it took finding more crazy things to take. It's so cool that it can be really simple or extremely complex for what you do with it. I'm looking forward to playing this protectron. Thanks for releasing this!
This is a testament to how "modders" are the life blood of fallout!
Truuuuuue oh my god
Moders saved fallout 4
Bethesda… Bethesda never changes…
the funny little false hydra that is jacob has finally been fed enough Fallout that he bursts through the ground, a fully fleshed out Fallout system grasped in his little fingies
We have the same TTRPG System origin story! I have been spending so much time making my own Pokemon TTRPG. I started in 2023, and am still working on making a Pokemon Mystery Dungeon TTRPG System. I saw other systems, and didn't like them. I used 5e as a base, and made my own system. It's so... lack of better terms, empowering? Comforting? It makes me feel good that someone well versed in TTRPG Knowledge has straight up done what I have been doing, and has been successful with it.
You have to be really careful. The last homebrew pokemon TTRPG that was getting made got a cease and desist from Nintendo
@@OverlordZenithwhich system got that? As far I was aware the big two have just lost support from the creators. The first was picked up and turned into the newer one which has sense lost its creative base because life/part of them wanting to make it closer to a classless system.
@@dustyn4970 the pokemon 5e conversion. It got a cease and desist from Nintendo AND wizards.
Ohhh I'm making a pkmn mystery dungeon ttrpg system as well!!! Though I'm basing mine off of Kids on Bikes
Awesome, you should do a kickstarter.
I love how masterfully the computer games translated over to the tabletop. Like... I've been playing since the first one and it's amazing all the callbacks. Though the gold medal has to go to "It Just Works!" YES
It's almost as if the original fallout was based off of some table top system back in the 80s. No, that would be too strange...
I'm looking through the comments and it looks like no one old enough to know the tabletop exists thinks exp here has just discovered turning lead into gold.
I just ran a One shot with my group using this... It was SO fun. The character creation was so fitting and fun. The karma caps system worked great, and we loved how well the system promotes the Fallout vibe.
In our adventure they ventured through the edge of the NCR in Far Northern California, faced a Deathclaw, NCR Bounty Hunters, and Experimental Brain Apes that had taken over a Robco factory, trying to capture our Mr. Handy character for parts.
Thank you for the amazing system Jacob!! Can't wait to use this more in the future.
Seeing your system with Fallout Zero inspired me to make my own system, with all the things I love in a TTRPG. Looking forward to seeing what you do with your system next. 🖤
❤ tysm
I think game design (whether board game tabletop rpg or video game) where the player really feels like they are always doing crazy things is incredible.
Bro, I've been building one for weeks and now I have to throw it all away because ofc I'm using yours.
I was going to make one but I remembered him mentioning making a fallout system and had to scrounge around to find it and then start a game, 2 months later he drops this and the 2.0, good stuff!
Don't throw it all away, see if you can still incorporate some of your own rulings, that's the fun of Homebrew!
From what the video states it seems like it would be better to meld his onto yours. Since most of the GM parts seem to be sorta missing from his game??? Makes his system seem like an advanced ttrpg for GMS that wants a place to jump off but still have a foundation. Good luck on w/e you choose to do.
@@deadbeatonthemooneatingkfp8500 yeah, honestly, I think I'll just keep creating mine but take inspiration from his, because I'm not a fan of a lot of large aspects of his system. It is however very unique and most of the Systems I make are reskinned D&D 5E systems.
same but i'm keeping a lot of the crap i already worked on lol. i didn't do all that math for nothing!
Not only does this sound like a great Fallout system, it sounds really flexible in General!
I run a heavily homebrewed campaign and this is going to be so useful. Thank you, I know how much work can go into something like this.
At first I was "Oh no another 5e clone" with the d20 advantage/disadvantage system then I saw the rest of the video and I really like it. Weapons having different crit chances and multplier. The mod being the diferrence from 5. Perks and Traits. Good stuff can't wait to play!
I feel inclined to use this and just replace the d20 with a d100 and the advantage/disadvantage system with penatly/bonus dice (Like Call of Cthulhu). I feel that's much more appropriate considering how much the games directly mention percentages for stuff. You could keep the text of skills basically the same without having to translate it into d20 odds.
the beer/wine crafting thing being accurate and readily available is actually really useful to a DM, but not to a player in most cases (unless you have a lot of off-screen downtime between adventures). if the players buy out all of a wine-maker's stock, for example, it can help if they asks how long itll be for them to make more. knowing what's required to make it means a small quest can be made around a key ingredient for a settlement's main trade good suddenly running out (for example, a settlement that mainly survives by brewing beer from traded ingredients might be in dire straits when the caravan that brings razorgrain suddenly stops arriving; maybe they have a deadline to solve their supply issue before a mob-like raider group that they pay protection money to gets tired of waiting on an already-late payment). its a thing i wish more RPG systems accounted for bc in literally every campaign ive run theres at least one player who wants to craft something (chemical stuff, armor, weapons, clothes, art, food, etc) and a lot of RPGs just say "crafting this is a thing you can do" and refuse to elaborate
Okay but for real,
"I've always wished I could play as a super mutant, or a ghoul, or a robot. OHH"
Thank you for this gift.
The only thing i love more than the idea of this system and what you've shared is your enthusiasm, this is amazing.
Alright this is so dumb, the "Have you tried GURPS?" triggered my tinitus. Aaaah ive been laughing for a solid min. Thought it was first part of the video
It's me. I was the guy who was going to say that until he pre-empted it.
Hearing that the Mr. Handy's need fuel to survive regularly reminds me of water wheel robot from Futurama.
Everyone is joking and laughing at the human for being an irradiated, chem addicted mess until Codsworth starts screaming in deep horror at his impending mortality... because he forgot to refuel last week, and he'll run dry in an hour.
But also, plans for it to get ported to VTTs like Foundry and what not for us plebs who have play online?
I second this, I DM from Brazil for my players in California USA. Would love to have support for Foundry.
I played a robot brain called GramGram. Who was a child care robot from a vault, they had 10 luck, a shotgun, put our synth through a wall and and injected their brain with FEV, became a pyker and could use healing crystals like a laser pistol.
Damn GramGram.
Character build: Todd Howard
Pros: All enemies instantly fall through the floor when they attack you.
Cons: You fall through the floor whenever you attack an enemy and sometimes when you interact with an object or a door.
But seriously, good job bro. I think your ghoul friends might have more fun if you change up the rules on feralization. Maybe have them roll to add to their feralization when they make a death saving throw in an irradiated environment. More rads make it easier to get the death save but they also speed up feralization. If they can survive feralization enough times, turn them into a sentient glowing one and give them immunity to going feral from then on. High risk/reward to try for it on purpose but can also happen if they are doing a lot of tough runs in radioctive areas.
I am taking that, thanks!
This is awesome. My DM and I were just wondering what we should use to run a Fallout game. Not only did you release this at a perfect time but this work is hella inspiring for deeper homebrew than just making magic items that drop into D&D.
Your luck system sounds like amazing fun chaos.
I actually made a similar d6 tabletop system many years ago that used action points based on an Agility Score. The problem with this design, is that agility becomes the primary stat for every character build. Everyone wants more actions per turn.
I just need a gif of jacob doing his scene transition dance.
It is pretty fantastic
There's a 0% chance that I've watched any part of this video yet but I've never been this early in my life
By "never been this early" I thought you were making a profound statement about how every moment you live is the "earliest" moment in your memory or something. Was trying to parse your complex wisdom when I realized "oh they just mean early for the video."
There is a 100% chance I've never been more proud of you.
*insert preterm birth joke here*
Congrats!
How to say "first" but make it complex
Ah, I see Jacob has learned what GURPS is.
I came here to say this, but knew in my heart it had already been said
3:41
i think fallout was supposed to be set up with GURPS wayyy back when.
average gurps fan when they see someone else who knows gurps
@@twitchew Correct fallout 1 was supposed to use gurps for it's core mechanics
I can see the passion and the time you've invested into this, and it's exciting. I'm looking forward to potentially trying this out myself at some point.
Timestamps until Jacob adds them:
0:00 - Sponsor - Factor
1:01 - Introduction
4:57 - The Background & Core Idea of the System
12:53 - A Basic Breakdown
18:34 - Making a Character
34:08 - GM Stuff
35:10 - Closing Words
Me and my buddies playing 5 defective strain mutants putting our dm through hell
How many are the 'smart one' that thinks they're a genius even though they're as dumb as the rest?
Dum, Dumb, Dumber, Dumberer, and Dumberest
So wanted to jump on this real quick to not only appreciate the system you made but even state:
*I have done exactly the same system in my own private homebrew campaign for 3 years with almost the same mechanics of AP and 5e Dice Rules.*
It is bizarre hearing how well detailed yet eerily similar these concepts are, albeit with a lot more restriction on AP cost. (And after watching this video more, the Karma Cap is such an ingenious idea that I never anticipated.)
My system does have an AGI modifier to AP cost build, but maxes strictly at 7 AP (Incentivizing players to spec into perks, chems, traits, etc.)
My main player was a ghoul triggerman pugilist from Boston Commonwealth pre-war, who ventured into my custom setting of a northern NY winter wasteland. Having tag skills of Unarmed, Sneak, and Barter, The character would find himself becoming a literal one punch man that capped to a point of literally duking it out with an XO Enclave Power Armored man. The player found himself triple crossing the political powers that be to end in a finale of him throwing a failed FEV experimented drug lord in a hospital fire, with post Canadian government troops conquering the den. He now is retired under a fake alias flipping burgers when he isn't the mayor of the very town he just toppled.
With all that said, I feel vindicated by the existence of your system with how 1:1 it is to the very ideas I've had and all the pestering arguments I had about GURPS and all that.
Thank you for making my day and giving me insane deja vu
This is why ttrpgs are so fucking cool as an artform. There is such a low barrier to entry yet you can get so much out of your art.
@@MrDrewwills Couldn't agree more! TTRPG is what helped me with writing, voice acting, and how to tap into different minds of "an audience" while directing new players to do those very same things. To me TTRPG is a human game, a social one, that gravitates towards understanding the story you and the people involved want told.
hey jacob, i have been using the system for months and its phenomenal. keep up ur good work dude, ur killing it
If you ever want to expand on this, while it saw limited screen time in the first game, there is a psychic mythos to fallout. Could be a cool way to add to this system.
I helped my friend a few years ago make a Fallout rpg using fantasy flights Star Wars rpg as a starting point. It was based in Louisiana. I was a tribal named Jean Batiste whose tribe specialized in using old fanboats to get around the swamp.
jacob i want to say i loved the codsworth floor waxing reference. thank you. (I will also play the fallout TTRPG, maybe.. if i can convince my friends)
As someone who's bought Factor too I think an important point to mention is you can use the oven and the food is NEVER frozen. Factor isn't mail order frozen food, it is food made by chefs that are precisely seasoned and taste correct to the food you ordered with no cost cutting lower quality ingredients, unlike a ton of processed foods we buy. If you throw them in the oven and never freeze them, I found it's the exact same quality as making the dish yourself with fresh ingredients from the grocery store. Which I gotta be honest, as a bachelor on my own, it's hard to motivate myself to make a full real dinner just for me rather than uber eats or eat junk food. Being able to toss a couple of these in the oven and have a proper hot sit down at the table dinner really helps me feel like I'm doing something right, ya know?
ayo respecting the old fallouts I see? 👀
I'm sold.
The good ones
I plan on running this in the near future as my first ever time running a game as a DM. Fingers crossed it goes well xD
this reminds me of the fallout 2d20 campaign my friends and I did! I played a vault dweller/Ghoul named Ava who was essentially a cracked out medic. One of the best things she managed to do was heal a wound on an intelligent deathclaw named Jackson! She also one shotted the first boss they came across, causing bleeding damage that ended up killing him after a few turns. When Ava got hurt the rest of the party panicked because she ended up being the most important party member. Our other party members included Daryl: a comic book nerd faking it until he made it as a cowboy, Garfelf: a former soldier of an opposing faction who had a pet molerat named poe, and John Johnson: a pre-war ghoul and former military man with a talent for piloting and crafting bombs. The system is obviously different to this, but it was a lot of fun and our GM often modified it to fit our play style, since it was some of our first time playing a ttrpg (myself included).
Holy shit, you made here and now worth it by simply making it apply to the whole group, meaning only one potentially wasted level (unless the whole party takes it once bumping the group up 7 levels)
As some one who has been commenting on the document and running the rpg with my group for about 2 months- I endorse this fallout system. It works well and is a lot less clunky than the official Fallout ttrpg, tried that as well with the sane group but its combat is kinda clunky even if the art of those books is pretty amazing. As much as I like the 2.0 version of the game whew boy the monster manual needs expansion. Love the video though now I can make a friend watch it.
you should consider adding intelligent deathclaws like Goris from Fallout 2. Low int, low chr, and high str, high agility. They have advantage on melee attacks, and disadvantage on ranged attacks. Immune to rads, need more food to survive, and small natural DT (like minimum damage that has to go through to hit HP).
You mean intelligent deathclaws because albino is something different
Intelligent deathclaws you mean. It's the first thing I thought of when I heard the playable races, I need it
GOOD VIDEO JACOB
Also so fucking impressive how you've straight up written this system on your own, well freaking done
im sure someone else has said this already but could you add a varient rule for armor in fnv every armor has a damage threshold meaning it will absorb whatever damage the character takes based on the thresold EG: the damage threshhold for metal armor is 6 meaning if you take 6 damage your armor takes it instead of your endurance points until you take 7 damage in which then you will take 7 damage to your endurance points. a rough idea i know but im sure that if you are interested in adding this ruling you could tweek it so that it fits the combat system
Bethesda should just pay you to make a physical rule book for this.
they already paid an actual company to make a 2d20 system like 2 or 3 years ago. a large chunk of this system feels like a more creative version of that system, but translated into a d20 5e base system. I'm actually super stoked since I wanted to run a fallout campaign, but was worried about if the group would be able to adjust to the change in system since all they've ever played is 5e. this makes that change a lot easier and could absolutely borrow aspects of the official fallout system as well.
@@neckbeardcat6777 What from the 2d20 system would you borrow?
@kieranomahony7343 would probably convert some of the monsters to the 5e base system, since there's alot of creaturs in that book not covered in this system, and some ideas that could be used to spice up one's that have been included. Could also revamp the upgrade system from 2d20 and convert it to a more 5e friendly balance state. It's a really versatile system that offers a lot of character choice. Aside from that, there's just a lot of world building stuff, albeit with an emphasis on Fallout 4 concepts. Things like eden Kits, corporations, and environments that could be used as a toolkit when figuring stuff out.
A lot of the mechanical ideas from 2d20 have been addressed in some way by xp's system, in ways that I really like, and which would feel less "crunchy" when dealing with new players, especially since my group has only played 5e and as such haven't had to keep track of more than 2 or 3 resource pools that aren't just managed by the DM. We're all mid to high functioning disabled individuals, with a couple of caretakers in the mix, so some of us struggle to keep track of everything going on, which is why I got a dry erase map to help the current DM keep combat running. In a few months, we'll be splitting into two campaigns since we're up to 9 people in the party, which is a nightmare for party management. I've been figuring out what I'll be running, since I'm the second most knowledgeable person around ttrpgs, and high function, so I've been asked to run the second campaign. I've been working on polishing my game knowledge and getting ready to host my first extended campaign, since I've only run a couple of oneshots in the past at school. The benefit is that we've all got schedules we live by either on our own or from a care facility so people rarely ever miss a session.
AND THE CAR! How do you polish RUST!!
codsworth’s distress been living in my brain rent free for years
@@XPtoLevel3 I’ve been spending years thinking Codsworth is voiced by Taliesin Jaffe, sadly he’s not
I was gonna joke about using Coca-Cola for the rust, but then I remembered it's called Nuka-Cola in Fallout, AND it's radioactive.
I know very little about Fallout but this makes me want to go learn. This system sounds like a lot of fun.
Starting our campaign today! ^^ Wish us luck!!
Love the concept of this Jacob! Have been working on a MUCH smaller side project of attempting to do the same thing for a Zelda TTRPG in almost an X-Com style of way but was having issues, your Action Point economy may help me rewrite and resolve a lot of my issues and help me rework and rebalance a TON of stuff. Thanks for the inspiration!!! It Just WORKS!!!
didn't know Jacob made GURPS
Honestly Jacob is serving in that vault suit gyatdamn
Aaaaaaaand Arcande Arcades fallout playthrough is back on the menu boys!
There is literally a Fallout TT(RPG) out there.
Also, FO *IS* a TTRPG System - that utilizes D100 as Cuthulu does. The Games even use the same Circumstantial Modifier for Cover and such and you have a "you learn what you do" Progress with Cuthulu and no XP/Level-Progress - but that can be easily implemented by adding some XP-Hallmarks - I would go for something like 100/300/600/1000/1500/2100/2800etc.) here but also have the Cuthulu-learning applied. Each Levelup allows a certain amount of Rolls that determine if the Skill goes up or not.
You also have an "Insanity"-System and a Moral System present in Cuthulu and the "Radiation" is just what the Mystical Stuff in Cuthulu is.
But good Job creating a FO-System based on the D&D-System, it sureley took a fair amount of work to convert this.
Super cool, man! I am currently working on a grittier campaign setting with maps and custom subclasses. Structured 1-5 linear storyline to get players started, then open-world sandbox for 5 and beyond. Making sure there are connections from one point in the sandbox to several other points elsewhere in the sandbox. I'm really enjoying it! I also agree with you that it sucks just missing on your turn and all the numbers in my setting have been brought way down as a result.
Very happy to see this system out there! I have loved watching this system evolve and grow and even getting to play test it myself! I'm excited to see what you're planning next.
Also big thanks for the shoutout! Glad my favorite muties are playable :D
Eager to play this system, definitely gonna run it for my group ASAP. Some critiques from watching this video, though...
1. Variant Ghoul is just bad, it's a straight upgrade to regular Ghoul, but either you always run it if the campaign won't last until level 15 or you never run it if it does. Should work like the TV show where you need constant RadAway to stave off the turn.
2. Having your ability to Lockpick and your ability to Hack in the same skill feels weird, very different skillsets, there's a reason why they fall under different skills in the games.
3. Not really a critique on the system, but for future reference, the Stamina Point system can be easily explained to a lot of classic TTRPG fans by describing it as being similar to the Bashing/Lethal system from WoD or you can just say "it's like a Halo shield"
4. Why do we not get perks at those levels? Feels like a holdover from 5E that's just kinda awkward.
Overall, this is a system made by just you, and it's extremely impressive for that, but I do think it needs a little bit of extra work. I feel like in a year or so's time, this could be one of the next great TTRPGs, it just needs time to cook and plenty of playtesters.
"Honey, Jacob posted a 36 minute video"
I love the Load system for items, its similar to Indestructoboy's Item Slots and my own system which will never see the light of day. I feel like more TTRPG designers are realising that some rules just don't need to make 100% perfect sense as long as it doesn't detract from the game experience.
Jacob! My players and I are on session 4 of our fallout campaign using this system and we are absolutely in love. This is my first time running a campaign after being a long time player, and I had a great time watching your Fallout Zero campaign and wanted to do something like it. As a long time fallout fan this system captures the feeling of surviving in the wastes so well. Thank you so much for putting this system out, your hard work is much appreciated.
Fallout Equestria Tabletop is a thing.
Take that as you will.
no, i don't think i want to take it
Wait they did a TTRPG too? I am flabberghasted
Haha what a callback. I caught myself saying "brotherhooves of steel" once 😂 Do you know what system the ttrpg was?
Fastest hand in the west
Yeah that’s why I’m single too
Fattest Hands in the Wet
I like it, me and my playgroup are playing it soon. although the rules seem a bit cramped, like, we are going to forget alot while playing. There are so many systems. I will edit this comment after we play to see if i change my mind.
Okay literally missed the whole karma cap system, whatever, too many systems.
this popped up in my feed just in time, because im making a fallout inspired setting and was needing a system to play it as a means to help flesh it out (seriously, being a game master has done more for my writing and worldbuilding than anything else ive tried, its insane just how effective it is at battling my adhd)
ill get started right away to homebrewing my monstrosities into this system, like the waste devil and the "king of the bayou", both essentially being death claws unintentionally (badger and american alligator derived top order carnivores), and the "screamers" (cicada descended, inspired by the cicadapocalypse happening in my part of the usa), and the "queen of the bayou" (very explosive bug that gave me monster hunter vibes after designing it)
the -victims- friends i drag into this system will thank you for this
Been looking over the document, two build ideas already:
1)Intelligence/Charisma/Perception Human, focus on Medicine, Crafting and Guns, the entire deal is a doctor like character shooting everyone else in the party with Syringer loaded with Stimpacks and Chems, coupled with some leaderhsip-like Charisma perks to buff allies even more.
2)Intelligence/Strenght/Endurance Supermutant, focus on Crafting, Unarmed and Melee, makes and maintains armor and melee for himself and guns for everyone else, stands in front as the ultimate frontline tank, bonus points if he can mod a power armor to fit him and basically turn into a Space Marine.
Huck walked so The Ghoul could run.
Narf Narf is being neglected. How can you do this to my sweet summer child?
I feel a social obligation
I love the fact that GURPS is the one where Jacob smacks it away. I can’t explain how happy that made me. lol
I've been making a tabletop system for over a year now. I thought I was going slow and struggling, but I think taking a long time isnt really a bad thing. Seeing how good and detailed you've made this over 3 years makes me want to finish it. It used a weird music inspired action system where your action is split into full, half and quarter actions. Idk if it'll be any good, but here's hoping.
>video starts by acknowledging FNV before all the other, lesser games
system is based and Jacob can do no wrong confirmed
Tragic how Assaultrons aren't playable robots, I cri
Homebrew modify a Gen 2 into an Assaultron? 🤔
not me starting to make a whole freaking fallout rio de janeiro ttrpg when i should be studying for my next exam
Im so so glad I didn't start making a 5e setting conversion yesterday for an upcoming fallout oneshot I'm planning on running because it would've been... conflicting to put hours of work into it and then see this video. I'm so happy that someone that also didn't quite like the existing systems made for fallout-like games made this system. Love ya Jaycub
I gm'ed my version of your sunderdome adventure, and I've gotta say it rocked. It was 7 players at level 9. Thank you so much for your content, I can't wait to try this fallout ttrpg.
"you go feral at level 15."
The viewer greatly disliked that.
The rest of the system sounds great.
It's a variant rule, if you don't like it just don't use it
it's the variant of the ghoul that gets two bonus points to and a bonus perk. That's pretty spicy. The downside is also an incredible roleplaying upside - you know your character's arc will end in a way, and that oncoming train is a real good quandary to struggle through with your party. I would take this option in a heartbeat.
@hearforthemusic9814 Yeah, I figured as much thats the case with the best ttrpgs. Use what you like and ignore what you don't. I think adapting the ghoul medicine from the show would be cool. Ghouls should always fear going feral, but it should be something they can put off for as long as they can. It just arbitrarily happening at a certain level, feels unnecessary. You got really good with guns or computers, so now you're feral.
All I ask is that I can make a character that truly believes they are a magic user and are convinced they practice something called "scrap-o-mancy" and dresses up like a Witch/Wizard
What if they’re a Ghoul, but think the idea is preposterous. They're a human that has achieved Lichdom!
THANK YOU for including no pictures in your PDF instead of putting AI pictures. You are a man of high honor
Just sent the PDF to be printed. I hope to get my group together and play this. I've been looking for a suitable Fallout TTRPG for so long now, I'm greatful that you've finally created something close to what I was looking for!