Sheridan Animation Portfolio 2023 || Rejected

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  • Опубліковано 18 тра 2023
  • Hi! This usually isn't the type of video I post on this channel, hope you guys don't mind!
    I applied to Sheridan's Bachelor of Animation program this year, and got rejected. The domestic cutoff was 89-90 this year, and I got a 83. I made this video to showcase my portfolio and scores, with commentary on what I'd change and fix for my next portfolio. I hope this video can help any future applicants who is interested in applying! Comment any questions and I'll try my best to respond!
    Kaz's youtube channel: / @kazacademy9703
    The gay angst comic: drive.google.com/file/d/1hAj4...
    Background music - Gooey (instrumental) by Glass animals

КОМЕНТАРІ • 69

  • @lour8862
    @lour8862 Рік тому +217

    i didn't know it was so difficult to be accepted like that, i mean, everything looks so solid

    • @meiu7652
      @meiu7652 Рік тому +20

      It's because the majority of art schools value anatomy and technique over stylization. This person's work is indeed talented, but the anime style is what killed their chances.

    • @lour8862
      @lour8862 Рік тому +24

      @@meiu7652 they lost it at the animation section with the furrys lmao

    • @bloddrinkeraka
      @bloddrinkeraka Рік тому

      @@lour8862 lmfaoo

    • @clxwdy
      @clxwdy 9 місяців тому

      @@lour8862fr animation schools have something against furry and anime art

  • @xan6196
    @xan6196 Рік тому +147

    I think this is so unfair, you can get hired by many studious with that skill. honestly I am so mad at jury. you are incredible, consistent, innovative and funky... clearly THEY lost an opportunity in all seriousness

  • @lylabroflovski4132
    @lylabroflovski4132 Рік тому +82

    Dude what in the actual fuck?? You're supposed to get into college and university to LEARN. Not to already know what to do. I got into Conestoga College's Animation program with a portfolio of PURELY fanart and one shitty fan animatic. (i mean, the program at conestoga is very mid, so i guess now i know why they accepted me so easily).
    All your stuff is literally so great? Like, yeah you've got some mistakes, but everything else was gorgeous?!?!! This is ridiculous and you deserve better!
    PS. As an international student, I am fuming at the fact that they need to get EVEN MORE POINTS than domestic students.

    • @apoll3r
      @apoll3r  Рік тому +31

      Oh yeah, it's pretty unfair that the international students need to score a higher point to get in, but unfortunately they have a more limited amount of seats they can offer to international students. I believe the number of seats available for international students are 25, while it is 125 for domestic. :[

  • @CuteC3
    @CuteC3 11 місяців тому +35

    I looked at some other accepted ones and yours honestly looks better. Your animation is so nice and I think they just preferred a more consistent form and didn't appreciate all the beautiful transformation/overlap & drag you did with it. (I personally love the way you animated it.)
    For storyboards, studios really care if you know how to add lighting. It's the board artist's job to not only show the angle of the camera but also the mood of the scene. So simple lighting is important! Go look at some shaded boards. I'm not talking full-on rendered, but it has to at least establish if the foreground is brighter or the background, that kind of thing.
    The last nitpick is to add some other styles to your demo reel. This is just speculation, but let's say they hated anime style and deducted points where they could out of spite. Reason being "you can only do one style". So just for security, add some more styles to your reel to kill that bias.
    Hope that helps ^^

    • @eafe394
      @eafe394 7 місяців тому +2

      Prob bc they hate furry

    • @rochan9017
      @rochan9017 5 місяців тому

      It’s cutc3 😮. Also good advice 👍

  • @pebblerockz
    @pebblerockz Рік тому +59

    Your so brave to put this out here, and to teach more people about the process of applying and how to improve your portfolio. I wish you the best of luck for next year!

  • @aninamated3984
    @aninamated3984 Рік тому +65

    So they don't even explain to you why they deduced points? You just have to.. guess? Honestly I think the work you showed here is fantastic. These schools are way too strict in my opinion. School is supposed to be for learning, not being perfect at everything already.

    • @arunimaverma8130
      @arunimaverma8130 6 місяців тому +4

      i think the problem isnt with the school but rather with the oversaturation of a big name college like sheridan. with so many applicants every year they really need to be rigid with the grading. sometimes yours may not be bad but others is simply better.

  • @cartooncritique
    @cartooncritique Рік тому +85

    Thank you for sharing!
    I advise you to talk to some professionals, whether they're professors, graduates or working animators. They'll be able to tell you a lot more in how to improve. You had a really good score! But you'd find yourself not keeping up if you don't work on understanding what you currently lack (which is a challenge!). Keep working on it- if you're local, Sheridan College has some summer courses which helps build art portfolios, and there's also portfolio courses offered at places like Max the Mutt. Their course for portfolio building is reputable and good.
    For character rotations, I've often heard they look for an illustration of volume and how that moves in a 3D space- and what you shared, it doesn't look like there was a full rotation... ?
    For the storyboard, it was looking more like a comic rather than a storyboard. The horizon line for characters in a scene is important (your camera shifts different heights a lot), and your character broke the 180 degree rule, which makes it disorienting- it would take an animator A LOT of time to get that character our the door and to make it make sense.
    I agree that your lines need a bit more solid and clear line work, but awesome perspective pieces!
    For your animation reel, look at the requirements of other schools, like Seneca, and definitely look at successful portfolios. You're doing just characters- which is nice, but can you do action? Can you do emotion? Can you animate an object? Can you make a mini, impactful narrative scene?
    And for the rest, from your sketchbook, personal art, sketchbooks, and it extends into all other areas of your submission- I don't get a clear sense of who you are, and how you work as an artist. How do you explore your process? How do you observe your subjects? How do you express yourself? All I really see are nice characters- but even then, I just see that you're interested in 1 style, and not your opinions on story. Show story- that's the number one rule in animation, and it applies to every part of the process.
    Advice- add more you into it. Draw your pieces to invoke an emotion, scene or narrative. Make every piece, from the figure drawing, perspective pieces, animation, EVERYTHING, every category, into a story. You're studying storytelling through the medium of animation, so put some focus on that to help lift your pieces to those extra marks. Watch others' successful portfolio submissions and make notes of what they say they did to pass- and make your own notes of what you notice, like and how you can apply it.
    You made a great portfolio! Keep working hard and you'll be able to make an even greater one for next year! Hope my comment helps~

    • @cartooncritique
      @cartooncritique Рік тому +12

      Gonna add, despite my comment on the storyboard looking to much like a comic, I do think your comic is a great addition! It shows that you explore story visually, and it had great pacing, appropriate camera angles, etc, and shows a bit more of who you are! Although I agree with your comment that too much of your portfolio is anime style, and that you should include a bit more variety, the comic was a solid addition, so don't feel discouraged by including that.

    • @apoll3r
      @apoll3r  Рік тому +13

      @@cartooncritique Hi! Thank you for taking your time to write this out! I was planning on applying to some portfolio preparation courses and have been looking into that; I didn't know Sheridan offered them as well though! Definitely something I'll check out.
      For character rotations, Sheridan required a front view, 3/4 front view, side view, and 3/4 back view. I do not think they require a full rotation, but I agree the rotation in general just didn't feel very 3D like... and rather more of an estimated illustration of each angle.
      Storyboard, I definitely broke the 180 rule for that, but I wasn't very sure how I would had fixed it so I just... submitted it (oops). Horizon line wasn't something I was thinking of however, and I realize now that could be a pretty large aspect of making an effective and natural storyboard. I'll absolutely keep that in mind for next year!
      The animation reel was extremely character focused, and I agree there wasn't a lot of variety in it. I really wanted to add in a walk cycle or some other fundamental animations that they would like seeing, but I ran out of time sadly. The lack of variation was really something I regret a lot in this portfolio, especially in personals. Next year, I'd really like to focus on the story aspect of animation and truly showing off what kind of an artist I am with my process as well. To be frank, I really focused on my personals being presentable rather than showcasing my individuality, and I think that affected my score a lot (in a negative way).
      Again, thank you so much for this comment! Finding things to fix with my art and concepts are difficult especially if I don't have a good lead to start from, and your comment helped me get a better grasp on what I should work on for my next portfolio! :]

    • @stephcoathupe
      @stephcoathupe Рік тому +2

      This is such a good critique!

    • @en3868
      @en3868 2 місяці тому

      So so so trueee

  • @kattika1281
    @kattika1281 Рік тому +36

    This was a super intresting watch! good luck with next year, im confident you'll get in!

  • @ArcticFFox
    @ArcticFFox Рік тому +22

    I think I see why there were points deducted in the animation section. The rotation of the character isn't entirely clear. It looks fairly fine yes, but it seems to jump all over the place, not having clear understandable poses. I'm not the best at this, I am by no means talented enough to get in myself (even with our art levels being similar) so do take this with a grain of salt. However yeah I do believe that may have deducted a few points, especially how it looked once the juice box entered the cannon. I could probably try and work it out a little better if I were to replicate the animation but yeah I'm no better at this than you are so anything I could suggest would automatically be suggestions rather than proper concrete critiques. Good luck applying next year!

  • @bioopbee
    @bioopbee Рік тому +11

    I find it incredible how you can look at the score and points and think about what may have made you get docked points in an objective manor! Also this is super helpful not just for applying for schools but for just doing art in general! ALso it's wild you didn't get accepted these look immensely good, but I know personally that sometimes we just need a little bit of touchups and then we're good to go with things! I bet you'll get in next year and goodluck!!

  • @dragonartist22222
    @dragonartist22222 Рік тому +8

    With your focus on self reflection and improvement I think you've got great chances 👍

  • @sloogsketch
    @sloogsketch Рік тому +1

    Thanks for sharing! I applied too and I've loved seeing different people's interpretations of the prompts! Was super impressed with your comic in the personal section

  • @beans9288
    @beans9288 Рік тому

    Amazing video - first I’m seeing from this channel but I love it! I’m headed to art college for fine art currently, but I am really considering animation so this was really interesting to me! All of your work is amazing - good luck for next year, you’ll smash it for sure (honestly - the self reflection in this video is fantastic, you’ll do great).

  • @tortugitaazul5084
    @tortugitaazul5084 8 місяців тому

    This is so cool to see, thank you for sharing! Your stuff is amazing!!

  • @caffeinedinosaur
    @caffeinedinosaur Рік тому

    Thanks so much for sharing. I wanted to do this when I was younger but, didn’t have the money and tbh I’ve realized now after trying 3D in the schooling I did do, that I’m not cut out for it!
    What’s fascinating is looking through people’s submitted work and how their personal work that I usually see varies drastically from their ability to adapt to character designs, environments… I totally lack that, you definitely don’t! I bet you’ll get in next year, keep up the great work!

  • @hueash
    @hueash Рік тому +1

    You're pretty good!! Good luck for next year you'll definitely get in.
    I'm planning to go to an animation school and I need to practise a lot

  • @Jennamations
    @Jennamations Рік тому +3

    AH WOW you did such an amazing job, genuinely such a strong portfolio you should be proud of. I'm so confident you'll have no trouble getting in next year! amazing work keep it up

    • @apoll3r
      @apoll3r  Рік тому +1

      hi jenna!!! :D Thank you again for helping me with the portfolio!

  • @catsrup123
    @catsrup123 Рік тому +1

    this helped me alot in looking for what I need to practice and understand

  • @Flicky_Clicky
    @Flicky_Clicky 9 місяців тому

    dude...your art and animation are so cute I really hope you get in next year (you definitely will) and see you at the school

  • @whatsthedelia5481
    @whatsthedelia5481 Рік тому

    woah!! dude this is FANTASTIC, can’t believe you’re only 17! gl next year!

  • @plush_unicorn
    @plush_unicorn 9 місяців тому

    Yeah, good luck next time!
    That portfolio was pretty solid, and I think you will get accepted next year ❤

  • @grackaloni
    @grackaloni 11 місяців тому

    I really like your sona or the character you use to represent yourself here ! The design is so pleasing to me lol

  • @vodka2799
    @vodka2799 Рік тому +15

    animation student here! if you don't mind me asking, how old are you? these are all pretty great for someone who's just starting and wants to get into animation uni. i honestly have a lot of hope for u, and i'd love to help out if u ever need anything!

    • @apoll3r
      @apoll3r  Рік тому +7

      I'm 17! Thank you :D

    • @vodka2799
      @vodka2799 Рік тому +7

      @@apoll3r well god damn. this is really impressive for your age (im 21 and i feel ashamed xD) anyways i know you'll get there!

  • @Emkito
    @Emkito Рік тому

    I watched a video on negative vs positive thinking and yours is very much positive! The example was literally "you get rejected from a workplace, however, when you're calling yourself a stupid person and being a failure; others don't think that way. they just tell themselves that it's time to reapply"

  • @GalacticAnimationsYT
    @GalacticAnimationsYT Рік тому

    2:09 just took a storyboarding class this semester so mb i could add some imput? Also your art is amazing and I love your work you've show :D!
    for the storyboard you broke the 180 rule in the storyboard so it's confusing trying to figure out where he is in the first two frames!
    also just some general tips for anyone starting out storyboarding (this dosen't all relate to what you shown but they're just helpful tips in general!)
    -make a layout so you know where the character will be in space to help with consistency
    -when you're introducing new characters/environments use an establishing shot
    -make sure you have variety in your shots dont have the characters just straight on this creates a bland composition and is boring to the viewer (ex: if you look at the storyboard from far do you only see horizontal or some vertical lines in your composition) try changing camera angles to add more diagonals!
    -make sure your storyboard is easy to read! is it clear where the character is moving? dose it look like he's making jump cuts? make it clear which direction your character is moving twoards draw them mid action if needed
    -make sure you are correctly labeling your storyboards! Scene:# Shot:#
    hope this is helpful to anyone who is wanting to improve on their portfolio!

  • @Jake28
    @Jake28 Рік тому +4

    I agree with the other commenters, your work is extremely impressive and it's kind of shocking how many points you lost on some sections. Especially your short animation, which is really easy to follow, and shows you have a solid grasp on animation, alongside your reel /personal work. It's kind of crazy that you have to guess what you lost points for...
    Good luck applying next year!

  • @nadia3824
    @nadia3824 Рік тому +1

    Really cool that you posted this! Your art style looks so cool and I'm suprised you didn't get accepted. Idk if you'll accept any critique but I want to add, in the animation section, when the box was jumping, you could have used less frames to make it appear smoother since the jumping part feels like it drags out for a bit too long. And before it jumps into the cannon, it could have waited a little instead of jumping in immediately to add some anticipation. Overall, I think its mostly poor timing that made you lose points on that. For the storyboard, I feel like it just doesn't make a lot of sense, since an umbrella wouldn't save you from a lightening strike. I feel like heavy rain would work better instead. I hope you find my input useful since I haven't seen many critique comments. Once again, I really love your art and think it's amazing! You'll definitely get in next year if you work hard ^.^

  • @anaavalis304
    @anaavalis304 Місяць тому

    Hii! I think you've a really amazing job here! However l also think you went a bit hard on yourself on the personal artwork section. I've seen other accepted ones and what the jurys want to see is also the messy sketches, the ones that didn't turn out so well and that you can tell the progress. It's just my observation, l hope it helps!
    Nice video!!! ♥

  • @LaraU101
    @LaraU101 9 місяців тому +1

    Hello! Fellow animator here! While I didn't go to Sheridan I do have industry experience and I think I can tell you a bit about why you lost some points in both storyboard and animation.
    With storyboards, from someone who sees storyboards every day, I believe you lost some points because some of the panels are not very clear.
    The first one especially. I see Posum is looking at something but to be honest I did not comprehend he was looking at the rainclouds outside of the window until I read the description. The clouds themselves look a little bit flat and too big for the window. I think you could have benefited from using a bit more perspective to comunicate that those clouds outside are the problem. Also this window looked like a painting to me, I think this is because it's framed but it's not very clear that it's a window, maybe add some curtains to communicate this idea and check the proportion of the window compared to the door. You also have a lot of unused space in the screen right side on that first panel. Check your rule of thirds and focus on the important part, the character, the window and the turbulent clouds (right now these clouds look nice and fluffy so they don't communicate the problem of the story).
    On the second panel the umbrella is flipping positions if you compare it to the first panel. I love that you have it on the foreground while the posum is looking at it dismisively, it comunicates the idea nicely. But because on the first panel you had it on the screen rigth and on the second on the screen left, it confuses the audience of the physical placement of this prop. A good tip to keep your placements of props consistent is to do a bird's eye view of your environment. That way you'll know if you're breaking the 180 rule and things stay more consistent as a whole.
    On the third panel Posum is too close to the camera, give your character some room to breathe, especially in a shot in which the environment changes (from indoors to outdoors) make sure your audience can see the difference between both backgrounds. It could be a nice opportunity to show the threat of the clouds here. Kind of like Chekhov's gun but visual.
    On the fourth panel, I love the pose and expression. Just watch out for the proportion of your character compared to the house. He looks a tad big. Also because you have a fun expression (the punchile of your storyboard) I would go a bit closer on posum here, to see the consequences of his actions and the funny silly pose you have here. If you communicate in pannel 3 that he is outside and the clouds are looming over him threateningly, you can go closer on the character on panel four and see the electrocution and funny pose.
    Regarding animation... I'm not sure what the guidelines you got were, but those could have a lot to do with your grade. Sometimes you want to go outside of the box to seem more creative, and while that is great, in these types of assignements you need to stick to the script. Because in the industry that's what you get and that's what the client will ask of you. Having the cannon is a funny chaotic element but it takes away from the protagonism of the juice box character animation. We don't have much time to see the juice box and what we do see is happening in the screen right corner mostly instead of front and center. Your anticipation to the big jump is really nice (though watch the mass of the box) but it's getting cut off by the screen left side. When the juice box lands in the middle and it's finally at the center, you make it jump right away into the cannon... giving an ilusion that it's weightless because there's no follow up momentum from that huge jump. And then the protagonist of our short animation gets yeeted away...
    While your animation is smooth, I think you lost the focus of the assignment. There will be times when you can show your creativity with animation, your gorgeous work in your personal art section is prove of that. But the animation section is not it. You have to stick to the guidelines and make sure the character is the main focus because that's what the schools want to see. How you give life to a chacracter give to you.
    You have a LOT of talent and I can tell you are a hard worker, so I hope you try again because your future is bright. I'm sorry if this read a bit harsh but I hope it helped somewhat... Keep at it, please!

  • @wiffywiffy7896
    @wiffywiffy7896 Рік тому

    Woah look at the cat! the cat with the kitty hat, it's a cat wearing a hat, a kittyhat!
    sry I just fell in love with the design as soon as I saw it, it's adorable and interesting

  • @anidemon696
    @anidemon696 11 місяців тому

    Hi :D
    I want to apply next year soo
    I had a question, do the character sheets, the backgrounds and the hand drawings have to be traditional or do they accept digital art as well? :0

  • @winterhare1251
    @winterhare1251 Рік тому

    I’ll be entirely honest this portfolio is good enough to get in most other art schools without issue. I think Sheridan is overly harsh in their judgement and have incredibly high standards for prospective students which makes me worry if it’s a healthy learning environment. Yes, there are minor flaws in this portfolio, but nothing I wouldn’t expect from a developing artist. You did a great job and I hope you continue learning and growing.

  • @elizabeth4689
    @elizabeth4689 Рік тому

    Hey your line work is honestly great, and 83% is not a bad mark. Is there a pass/fail minimum score, or are there other criteria?

  • @ohno-wx6jz
    @ohno-wx6jz Рік тому +1

    This is insane to me??? Just looking at other people's portfolios this is an incredible one esp for a student. Hope this doesn't bring you down!! Apply to a different school they literally don't deserve you lol

  • @---------M
    @---------M 7 місяців тому +2

    First of all, id like to say that your portfolio is really nice 🙂, and that i think you did not lose any points on line quality. Line quality isn't a decider, its just the icing on top of the cake. The actual thought that youre putting through (poses of people, hands etc) is what matters, and you lost 1 mark for figures and hands because they weren't good enough for a 10/10, hands a bit too stiff, some figures a bit too stiff as well. For hands (maybe people somehow as well) instead of taking pictures just record a video of you doing the action and then screenshot individual frames. By taking pictures youre losing out on the livelyness and making them stiff.
    For Storyboarding and short animation, you had really boring, flat 2d perspectives, that was your downfall, if you check the works of other students they were all really three dimensional.

  • @shuaitailai1119
    @shuaitailai1119 Рік тому

    im just an armchair analyst but think the juicebox's issues are
    the volumes are slightly inconsistent throughout
    i assume they want to see how well you use a certain model. i dont believe that youre punished for props, but your model is only onscreen for so long
    the jump feels a little weightless
    edit: maybe could push animation principles more

  • @goosetank
    @goosetank Рік тому

    hi sorry if this is a random question but how did you in general learn to do all this ? are you self taught ? if so im very impressed! (coming from a young artist; and making things like your art in the video is definetly my end goal ! just looking for tips or advice on how i could possibly get to this skill level)

    • @apoll3r
      @apoll3r  Рік тому +1

      Hi! For the most part I was self taught before, but for around 5-6 months, I was tutored by Kaz who I mention in the video (who helped me improve a lot)! I recommend getting a tutor who is knowledgeable in the field if youd like to improve fast as they can often give you tips and tricks on studying art, and help you throughout the way. If youd like to self teach, theres a lot of good free youtube lessons that can help a lot with certain things you may be struggling in art, and a lot of good discord art communities that can also help! I can't possibly list all the communities as there are so many, but they definitely help a lot!

  • @ariadnaavalosagurto9046
    @ariadnaavalosagurto9046 Місяць тому

    hi i have a question how does it work? i've watched a lot of people that applied and for apply everyone use the same exercises. Like the sme juice box and those characters for storyboard practices.So in school they are teaching you guys that and later if you wanna apply you have to show?so pls can anybody tell how does it work?

  • @thatghost_nuka
    @thatghost_nuka Рік тому

    I wanna start this off by saying i have never applied to Sheridan before and dont know for sure if my thoughts are actually correct, but i have watched some other portfolio videos (rejected and accepted) and i wanna share my thoughts anyways, just in case they might be helpful
    For the figure drawings, i feel like they might have wanted more of those very energetic and moving poses (like the first two). I dont feel like theyd subtract points for your foto quality, since you can clearly see the details on your drawings and nothing is cut off.
    I dont know where the point for the hand went, so i just wont say anything about it.
    For the character rotation you made the right calls.
    I feel like you lost so many points for the Animation because you didnt focus on the given character enough. Its only visible for the first half of the animation. The way i see it, they want to know how much expression you can put into just this simple character, and adding two (counting the explosion) other things to the animation mightve made them think you didnt know how to make the character expressive on its own. However, the animation is gorgeous and you worked with secondary action very well.
    I dont have anything to add for the storyboard and your perspective drawings were almost perfect.
    I hope that youll get accepted next year, because you have the skill needed

  • @lttrickster5643
    @lttrickster5643 Рік тому

    I agree that that animation is worth more than an 11

  • @trixxart777
    @trixxart777 Рік тому

    Honestly the animation one was probably one of my personal favourites I don't know why u did so bad on it maybe some of character was inconsistent

  • @aaroncollins1120
    @aaroncollins1120 10 місяців тому

    The animation was intended to solely focus on the juice box. While the addition of props and the use of a grid can be helpful, the central theme should revolve around the juice box throughout the entire animation. I believe the loss of points might have been due to the introduction of the cannon. Perhaps, if you had transitioned directly into the cannon, using elements like anticipation, squash, and stretch, you might have achieved full marks.
    When it comes to your storyboard, the level of detail isn't the primary concern. Instead, emphasize the form and narrative clarity. Think of it as creating gesture drawings with multiple angles. Remember, storyboards aren't meant to be overly detailed; they're designed for animators to understand the flow of the animation and bring their expertise into play. Avoid creating confusion for the audience. If the concept is hard to grasp, keep refining it, and consider seeking feedback from friends or family to ensure clarity.
    Your indoor and outdoor perspectives are promising, but they could benefit from improved line quality and consistency. For instance, you applied three tones of grey to convey perspective outdoors but not indoors. Your character design is impressive; however, simplifying it and reducing intricate details would be advantageous. Opt for a regular T-pose or A-pose; don't complicate things with overly dynamic poses. Keep in mind that this portfolio is a showcase of your identity, style, and what you'd contribute in a professional setting. Exclude Anime-style work, as I've discussed this with professors at Sheridan who've expressed their reservations - it's considered cringe.
    While adding personal animation projects to your portfolio is fantastic, limit them to just one or two. Allocate the remaining 3-5 pieces to 2D work like character sheets, diverse environments, 3D models, and sketches. Lastly, regarding your figure and hand drawings, ensure better scans or high-quality photos. Enhance the images in Photoshop, adjusting lighting if necessary, to present a polished and professional appearance. Showcase the effort you've invested in, highlighting structure, composition, and form. A dynamic line of action can make a significant difference, particularly between shorter and longer poses. Aim for an engaging line that captures attention effectively.
    Best of luck next year, hope this helps. Also once you all done book an appointment or send your portfolio to these guys and they will give you a fare evaluation for free just submit it all to them at least a month before due date so you can make adjustments based on what they say: portprep.com/free-portfolio-assessment

    • @apoll3r
      @apoll3r  10 місяців тому

      Hello! Firstly, thank you for the long feedback! This is probably the most detailed feedback I've gotten so far, and I'm grateful for the effort you put in it.
      While my intentions with adding more props in the animation was to demonstrate that I could also animate different props, I haven't considered that I was taking the focal point away from the juice box. I can definitely understand why the cannon could have lost me marks, considering it took away most of the focus from the juice box. Perhaps it would had been better if I showed off my ability to animate a variety of props in the personals instead of the animation section.
      Storyboard was... indeed rough. There was a lot of missed opportunities in terms of composition and posing, and it is my least favourite piece in the portfolio. At the time my mindset was focused on "better detail = better score" and decided to neglect a lot of crucial aspects of the portfolio in exchange for details. I believe that was one of my biggest flaws in my portfolio in general where I neglected variety and fundamentals just to make things look "good" (to my eyes)
      I've gotten a lot of mixed opinions on the character rotation, some say its good to add personality to the poses, some say its better to keep it regular like you suggested. I'm most likely going to be conflicted on what is the preferred option until a professor confirms one of the two.
      For personals and figures, I agree with your thoughts 100%. I knew that I was lacking a lot of variety in personals, and my figures could had been more well constructed. I was pretty busy with highschool courseload at the time so I lacked time to get the optimal figure and hands, or create more personals.
      This was generally a portfolio where I felt uncertain about a lot of things, and was unfortunately also stubborn about a lot of things I shouldn't have been stubborn about (insisting an anime style because it looked "good" to my eyes). I was already starting to gain another round of doubts as I started my new portfolio, and this comment definitely helped to give closure to some of the questions I was having. Again, thank you for the lengthy feedback, I appreciate it a lot!

    • @aaroncollins1120
      @aaroncollins1120 10 місяців тому

      Hello, your approach is commendable. Considering the rubric's requirements, my suggestion is to adhere to it meticulously. Ensure that you gather references for each task and draw inspiration from successful portfolios and professional designs within the industry. Real-life references should encompass a wide spectrum to enrich your work. If the challenge involves animating a juice box again next year, consider building upon your existing work, elevating it to the point where the cannon becomes a backdrop rather than the focus.
      While creativity is valued in this industry, it might be best reserved for your future demo reel or personal projects. An observation I've made while conversing with peers and providing critiques is the occasional lack of a robust composition. Unfortunately, those lacking a strong composition tend to miss out on achieving top scores. Although potential can be sensed, refinement is essential.
      Regarding storyboarding, begin by establishing the character in a simple pose against a basic backdrop, utilizing various perspective points and camera angles. Once the character's action is conveyed effectively, you can proceed to add more intricate details. Always commence with simplicity, ensuring precision in structure and composition. Such attention to detail will gain the judges' appreciation and potentially ease the evaluation process.
      Remember, storytelling is paramount even before putting pen to paper. The figures and models you draw should convey specific actions, whether it's swinging a sword, picking up an object, or delivering a punch. These actions collectively narrate a tale and should be immediately clear to the viewer. Think of it as creating art that can be understood even without sound, like a silent movie or show.
      Consider the hand-holding and throwing dice, for instance. Define the character's identity-be it a Viking, firefighter, boxer, or cop-but avoid unnecessary intricacies. Imagine designing a character for a cartoon network series; simplicity is key to fluid animation. Think of iconic characters from shows like Johnny Bravo, Dexter's Laboratory, Kim Possible, or Rescue Rangers.
      While professors' preferences might influence your work, their feedback serves a more professional purpose-to identify areas needing improvement and suggest ways to refine or expand elements to enhance your presentation. The personality embodied in the pose isn't inherently good or bad; striking a balance is key. The "A" or "T" pose can be effective if rotation is consistent, but adding a touch of personality helps define the character's identity.
      Attending Sheridan's open house next year during the presentation will offer insight into the judges' perspectives. While some say the judging panel changes annually, the core remains consistent unless specific faculty members have left or roles shifted.
      Send me a follow connection on linked in would love to see the progress always good to build your connections in the industry too: www.linkedin.com/in/aaron-collins-2992ab161/

    • @apoll3r
      @apoll3r  9 місяців тому

      ​@@aaroncollins1120 UA-cam flagged this comment as spam and I wasn't able to get to it until now, apologies for the late reply. I read through your comment just now and I will make sure to read back on you advice while I work on the portfolio, especially regarding storyboard as it is heavily weighted in the marking.
      I am still currently setting up my linkedin, but I will send a follow connection once I have it all done. Thank you for your advice and help again!

  • @rowan404
    @rowan404 Рік тому +1

    How old are you? I’m curious as to whether you’ve spent several years of your adult life working towards this or if you’re one of those teen prodigies who can already animate as a middle-schooler.

    • @apoll3r
      @apoll3r  Рік тому +1

      Hi! I'm 17, this was my first time applying. In no way I'm a prodigy, but I'm very thankful for my current skill!

    • @rowan404
      @rowan404 Рік тому +1

      @@apoll3r Damn. When I was your age, I first learned to animate. My pfp isn’t even my own art; I commission it from a friend who’s _actually_ good at art! I’m currently 19 and have no idea what I’m going to do with my future. I’m a little above average in numerous skills rather than being really good at one thing.

  • @m_lies
    @m_lies 6 місяців тому

    hmmm i dont understand why people woud want to go into an Animation Bachelor, if they already can animate to some extend

  • @DelfaTime
    @DelfaTime Рік тому

    short story:
    -lack basics
    -lack consistency
    -lack fluidity
    ------------------------------
    somehow you already know the answer
    whatever the [genre/theme/artstyle] they could've accepted anyway
    like i said you did lose points from the "quality"
    and at the same time indirectly you're telling me that sticking to the basic should've help too
    ----------------------
    in that kind of case i think you need to look into more references imo
    actually your works feels too personnal / too sketchy
    you need to actually show your work to people ( talk about business ,money, communication ,etc ....) / or simply study purpose
    so later in life you can make other people "work with you"
    but obviously still having your "passion" into it at the same time ( hard part but depends ...)

  • @akirosensei
    @akirosensei 8 місяців тому

    maybe the furry arts?

  • @kindi_ww1633
    @kindi_ww1633 10 днів тому

    2:36 What software did you use to draw this ? the lines are really perfect🥹

  • @sillycheese301
    @sillycheese301 Рік тому

    I'm sorry, it's kind of ridiculous that they deducted points on the first drawings for quality or neatness. The most important thing should be showcasing your understanding of anatomy and your skill, which you did quite well. And the animation section?? That shouldn't even be a thing. You're applying to the course to LEARN animation, so it's completely ridiculous to me that they would grade you on that unless it's not even a full course. This video annoyed me. Your art is great. Dont think i'll ever think of applying there.