I was following your method but my foreground was in shadow when my key camera was below it. Can you send a link or do a quick tutorial on how you set up your key action camera?
Not quite sure what the issue is here? If you're looking for help setting up the green screen, then just search "obs green screen" and any of the tutorials that come up should be good enough. If it's not that, then maybe head over to my discord where you can post a screenshot of your issue? It's at discord.com/invite/5RW8Uk5zMY
Just installed it on 30.2.2, and it seems to work as expected. Are you getting any error messages, etc? Best places to get help are: * Discord: discord.gg/5RW8Uk5zMY * OBS website: obsproject.com/forum/threads/mixed-reality-quad-compositor.169924/ * Github issues: github.com/Hacked-Mixed-Reality/MixedRealityQuadCompositor/issues
quad compositing game, i googled it but didnt get definite answer, i'm assuming it's for any vr game...so this means it can be done with any vr game? so technically, this is like a liv replacement?
but then i wonder, how would the game camera view be adjusted to match the in-person camera angle...so i think this is what you meant by quad compositing game, so that game must have an adjustable spectator camera or something
Yeah, I guess it's like a LIV replacement, but for just the compositing step. It can't be done with every VR game, it has to be either specifically supported, or modded in. A lot of Unity games can support it, and I've also modded a few Unreal Engine games to support it. I've a discord at discord.gg/5RW8Uk5zMY if it would be easier to discuss there.
Quad compositing refers to the four quadrant views generated by the game which then have to be put together in order to form the final output. This would consist of the background, foreground and the transparency, which put together with your camera would make the mixed reality scene. And yes, the game needs both a third person camera, and to output these specific elements to make it work.
I was following your method but my foreground was in shadow when my key camera was below it. Can you send a link or do a quick tutorial on how you set up your key action camera?
Not quite sure what the issue is here? If you're looking for help setting up the green screen, then just search "obs green screen" and any of the tutorials that come up should be good enough.
If it's not that, then maybe head over to my discord where you can post a screenshot of your issue? It's at discord.com/invite/5RW8Uk5zMY
I'm having trouble installing MixedRealityQuadCompositor-master. Do you know if it works for OBS 30.2.2?
Just installed it on 30.2.2, and it seems to work as expected. Are you getting any error messages, etc?
Best places to get help are:
* Discord: discord.gg/5RW8Uk5zMY
* OBS website: obsproject.com/forum/threads/mixed-reality-quad-compositor.169924/
* Github issues: github.com/Hacked-Mixed-Reality/MixedRealityQuadCompositor/issues
quad compositing game, i googled it but didnt get definite answer, i'm assuming it's for any vr game...so this means it can be done with any vr game?
so technically, this is like a liv replacement?
but then i wonder, how would the game camera view be adjusted to match the in-person camera angle...so i think this is what you meant by quad compositing game, so that game must have an adjustable spectator camera or something
Yeah, I guess it's like a LIV replacement, but for just the compositing step. It can't be done with every VR game, it has to be either specifically supported, or modded in. A lot of Unity games can support it, and I've also modded a few Unreal Engine games to support it. I've a discord at discord.gg/5RW8Uk5zMY if it would be easier to discuss there.
Quad compositing refers to the four quadrant views generated by the game which then have to be put together in order to form the final output. This would consist of the background, foreground and the transparency, which put together with your camera would make the mixed reality scene. And yes, the game needs both a third person camera, and to output these specific elements to make it work.