For me, this tutorial could not have come soon enough, I have been working my butt off for weeks just trying to find a single nether fortress so I can get some blaze rods
So glad that you managed to cover how one portal can link to two different portals based on the location you go into the portal at. It's a really good way to debunk the common misconception that nether portals are "linked" in the sense that most people think of the word "link", which implies a permanent connection between the two points. Instead, each time a portal is used, the game searches for a corresponding portal based on the location the portal use happens at. Most of the time this always results in the transfer between the same points, but there are weird situations that it can make a difference, like the one you found here.
No matter how many times I try to construct a nether hub, I always get frustrated and have to settle for an annoying stair/ladder situation. This video will help immensely thanks!
Found this series because of this video, so just felt I needed to put some appreciation here. It's probably been 6 or 7 years since I last actually did a survival playthrough, so this series has been an immense help with "catch-up", even if I wasn't totally clueless since I've watched things like Hermitcraft in the intervening time
As someone with a degree in education I have to say you did an amazing job explaining this. At the start of the episode I thought to myself, “how would I even begin to explain this from scratch to someone.”
It should be noted that there are three different types of "lava lakes" in the overworld. The most reliable one is "lava caves". Any cave that generates below Y=54 will be filled with lava instead of air. The next one is "lava lakes". These can generate at any height and are essentially a small puddle filled with lava. And finally there is the lava version of aquifers, which usually occur at any height in the deepslate region. These are the same thing as water-filled caves, except less pleasant. Also, as shown, portal linking isn't a fixed thing. The target portal is based on the teleporting entity's location, not the portal block it's touching. For players that's usually a rare edge case, but if you ever want to build a portal-based ghast farm, this becomes quite important, as ghasts can touch a portal block from several blocks away, and portal linking from the nether to the overworld has a lot less wiggle room, due to the multiplication by 8. [edit] Also, I found an interesting use for ambiguous portal linking. For a thing I wanted to bring striders on top of the nether roof. I already had a well-linked pair of portals around Y=170, so I made another portal at around the same X/Z coordinates in the nether, but around Y=70. Going down to lava level wasn't an option, as that generated a new portal in a cave, because it was more than 128 blocks away from the existing overworld portal. So I brought the striders to to the Y=70 portal (via lava-filled tube, riding the striders with fire resistance potion), sent them through the portal to the overworld, and from there back through the portal they just came through to the portal over the nether roof.
I could have used this episode a couple of days ago when i was trying to link two portals for a chunk loader. Amazing how much I still learn from these episodes (the whole thing regarding where in the portal you stand was a mind-blower).
Kindof a reverse anecdote to this: On one server I wanted a way to get between the nether roof and the crimson forest below, but didn’t have a good hub setup in the nether for it. To make it work, I ended up making a tower at very specific coords in the overworld, with a room that had a nether portal against opposite walls. One took you to the nether roof, the other to a fort I built in the forest below. Took some trial and error, but I thought it was really cool when I got it figured out.
You're telling me that just standing on different sides of the portal can cause a difference of like 100 blocks? And I'm only finding out about this now? That is mind blowing, honestly. Think I know a few places that I can link up to just one big portal(if I get the connections and orientations right). Thank you so much Pix, and good job handling these quick and informative videos. Not a single video has gone by where I didn't find out about something simple in Minecraft I didntknow before.
Fun fact: nether portals are exactly accurate down to the decimal. If you have eight portals in the overworld stacked next to each other face to face, one portal in the nether will serve them all provided you stand at the right coordinates. This can be used to make a secret base where you stand in one portion of the portal to get into your b ase and the other bit to go elsewhere ccloseby
Very timely video Pix - I'm currently draining an ocean monument in my world and trying to design my own version of a guardian farm where portals remove the guardians to the nether, kills them and then sends the drops back to the farm and understanding the intricacies of portal linking is gonna be key. I don't know if I'll be successful, but I'm gonna give my best shot and this vid has already shown that I'll have to tweak some things away from the layout I had in my head. 👍
This episode is AWESOME! From the great explanations, as always, to the random diamonds and even ancient debris + the coincidence of the nether portals linking up as to showcase the rule of proximity IN the portal itself. AMAZING!🧡 Hats of to Pixlriffs. Not only is he great at teaching but can even keep on point with distractions and luck as incredible as these 😅🤣
I really like how you explained the subtle nuance of portal linking. Just the fact you can build a Nether side portal that is linked to two different Overworld portals and that depends on what side of the block you stand on is very fine edged.
You could also use the "Looking at Block" to get the coords of the portal instead of stepping into it. Just look at the obsidian block so that the cursor is on it.
Oh, ok, now I see why a portal I have seems to randomly create a new portal on the other side of my lake and occasionally links to my base portal! Thanks.
One thing that's worth noting in situations where portals are close enough together that y value interferes with the ability to have them on the same level: there are more convenient ways of going up and down than stairs and ladders. If, for multiplayer standardization, your design sensibilities or any other reason, you want to have all portals at the same level, you could invest in a bubble elevator in the overworld, bringing people at the skeleton spawner to the surface much more quickly. This is, of course, not directly connected to the topic of how portals work, but it's a handy concept to be aware of in cases where elevation in the nether is important.
I'm really loving this series! I'm part of a realm with 200+ people and floating blocks cause lag... watching him mine and not pic up blocks is causing anxiety, lol! 🤣
I’ve spent an unhealthy amount of time in my world locating naturally generated ruined portals, repairing them, and building a network of passages between them in the nether. The game seems to generate these semi-regularly with roughly one every 600×600 blocks or so, some clearly visible above ground (or ocean floor), some buried deep below. It makes a good way to travel to any general area of the world I’ve explored if I’m not picky about the exact location.
It's bonkers that a 1 chunk nether hub can cleanly cover an 8x8 area in the overworld. When I first discovered portal linking I was sooo geeked. Still get giddy when I'm setting up
Really amazed by this Nether Portal linking tutorial! 🔥 I always got confused on how to properly link these portals, but now, thanks to your guide, everything makes so much more sense! 😃 Watching your tutorial feels like having a Minecraft expert by my side guiding me through 🧐. Haha, no more getting lost in the Nether for me! 🤣 Keep up the great work, looking forward to more tutorials! 👍
a trick I like to use when I have an unlimited number of ender eyes, is to store all my obsidian as enderchests. you can break an enderchest with any pickaxe, so a stack of of enderchests and a stone pickaxe is 51 netherportals worth of obsidian
I waited 2 years to start developing a proper netherhub and tunnels in my world, and I could have done so much if I invested some time in it before. Nevetheless, i'm very proud of the design and final result. 2 years without sand is too much !
I kinda dislike the reading of coordenates. Something I love about Minecraft is the sense of disorientation and the risk of getting lost in the world. So no coordinates for me, for the sake of fun. Nice trick tho.
That's a cool way to play. Feels a lot more natural that way. Personally, I prefer having a lot more control over my environment, so having coordinates works best for me - but there's no wrong way to play Minecraft.
Thank you. I never understood the role of y coordinate in portal linking. We were experiencing the same issue as you described and fixing the y coordinate for the target portal resolved it.
And there I was yesterday dealing with the same problem 😂. Good thing I had seen the previous season video on the subject. Spent more time dealing with linking portals than working on the farm I was supposed to link😂
I realise you did the spawner farm portal that way to show how Y level impacts portal placement, but wouldn't it be neater to add a bubble elevator from the spawner room to ground level, and have the nether end on the same level as the other portals?
Great video on getting setup nether portal mechanics. Soon you'll be linking to portals on top of the nether roof and blowing people's minds. I think it's funny you went to the bottom of the world for lava. There is a huge lake just to the south of the tiny pocket by the FIsherman's shack. There's also a skeleton spawner dungeon bellow the blacksmith's building in a small cave half-way down a drop to the double geode bellow at deepslate level.
Loving your series. Both for the educational and relaxing purposes. First time I'm left with a question though: Why not step through, break the portal that is not where you want it and move it? I do that so I do not have to 'create' too much obsidian beforehand.
Very good, near perfect explanation! Not sure if I missed it, but I don't think you made it clear that Y values are not scaled between nether and overworld - it is obvious in your examples and explanations for those of us who know, but I'm not sure it is explicitly explained for those who are new to this? I don't break the nether roof so tend to have different portals on same X&Zs in nether and overworld but with enough Y separation to have one pair to go into the nether and the other pair to go onto the roof, with a bubble column and water drop elevator between the overworld portals. I have done the full 3D resultant checks for far building though. (please point out if I have transposed Y and Z in my comment, in my work I use Z for vertical which gets confusing when swapping between work and minecraft)
I remember building a nether portal inside my end portal room in a 1.17 world and the room generated completely submerged in the ocean. Occasionally it would transport me above the ocean nearby an ocean monument I would later use as my guardian farm. But because both portals were so useful to me I was torn between which one to keep and which one to relocate. When I switched to 1.18 I made a new world so I wasn't able to decide lol.
I would have thought that one would need to build the portal to your xp farm HIGHER in the nether instead of lower like you did...to get it closer to the overworld counterpart...so your graphic on how distances to portals is calculated kind of includes a 4th dimension in the sense that it seems to overlay the overworld x,y,z into the nether x,y,z before it calculates distance (not sure if you mentioned that or not...I may have missed it). Another great vid...really enjoy watching your content. :)
I recently used the trick to connect two portals in the overworld to one in the nether for my afk platform at my creeper farm. The afk platform is a hot air balloon so it would look weird if there was a ladder or a water stream going up to it.
y-54 is also a great level to branch mine on. The experience is just like y11 in the before time, except mining deepslate is slower. It's way easier than a lower y level because the lava is at your feet and not coming down on you or beside you or right in front of your face lol. I find a ton of diamonds at that level. More to the point of the video, thanks for this one. I've never attempted a nether hub before. I'll probably still chicken out and switch to peaceful lol, but at least i'll know how to link them up.
Nether portal linkage thing needs to be simplified. If the Devs are going to create a new portal link to another world in the Ancient City area... then they need to streamline the Nether portal system to prevent overload on the player. After all, it's a game.
weird question, im trying to figure out a way to have 2 different overworld portals lead to the same portal in the nether and be able to switch between what one you come out of in the overworld
*If you really wanted Nether-side portals on the same Y level, would it work to “extinguish” the conflicting portal in the Overworld, get the desired portals linked, then relight the extinguished one afterwards?*
Breaking and re-lighting a portal changes nothing since 1.15. In older versions, each portal block would remember the last target destination for a short time, but nowadays, the math and search happens every time as an entity goes through, thanks to the performance-improving existence of POIs. Get your math correct or your portals won't necessarily send you where you want to be.
Should the Nether get a Y upgrade to match the overworld and extend from -64 to 320 OR should portals scale in the Y attribute (divide by ~3) so that the bottom of the overworld links up with the bottom of the nether?
You see how Pixlriffs made an example with different sides of a nether portal linking to different overworld portals, you have something like that but your portal is right on the edge of the search area in the nether so you have a situation where if you enter at one end, or from one side of your portal, you are actually just outside the search range so no portal is found and a new one is spawned in. There is no direct link between portals, the game always performs that search radius every time you enter a portal to work out which one is closer in the other dimension, and the answer can be none at all, so it makes a new one.
Sure, just convert both target portals' coordinates to the other dimension, then take the average of the two coordinates. If you build your portal there, it's likely going to split its destinations, depending on where you stand when you teleport.
Fortune on ore is one of the things that are identical in effect between the two editions. If you use Fortune 3, you can get 1 to 4 rolls on the ore drop, with an average of 2.2 rolls. The roll for diamond ore or any other single-drop ore) is always 1 item, so you get 2.2 diamonds on average, 4 maximum. The roll for amethyst clusters is always 4, so you get 4, 8, 12 or 16 amethyst shards from one of them, averaging to 8.8 per cluster over multiple attempts. Copper, redstone, lapis and nether gold have a random drop amount per roll, so the math is a bit more complicated, but on average Fortune 3 gives 2.2 times as many drops as you would get on average without the enchantment.
@@TheRealWormbo I am on BE playing on cross platform server every time i fortune 3 a diamond ore, it only drop 1 to 2 diamonds on average, rarely 3, and 4 is extremely rare idk if it possible for the server settings limited it thankyou for the explanation tho!
@@wilbibe Test it with something cheaper than diamond ore, e.g. coal ore or iron ore. Mine a bunch of it with Fortune 3 and count the number or raw items you get. The average should trend towards 2.2x. Also, getting only one roll is twice as common as getting any particular higher number of rolls. From five ores you should, on average, get two single rolls, one double roll, one triple roll and one quad roll.
Does anyone know if you can change the rotation of a portal already set up, I'd like to rotate the portal in the overworld, not changing the Y coordinator. (I'd imagine so)
Y cordinate is not scaled by the game, only X and Z. So usually easiest to match scaled X & Z and then worry about Y later if you have portals close together or want them one above another.
Hey my nether portal is supposed to be in the middle over a giant pool of lava and the only close blocks next to is is like 20 nerther world cordianyes away and I built it there cuz I’m not gonna build it int en middle of nowhere and it took me to a cave
It’s also important to note, that if your maths result in a decimal, you always round up, even if the decimal is below .5
In other words you ceil.
Thanks!
Yes, and keep in mind "up" means towards positive infinity, so the absolute value of a negative number goes down.
Really? Rounding down is actually what worked best for me.
Like for Example 9.3 would be 9? and 9.6 would be 10? what do you do if its 9.5?
Love that this video exists, now I can give a link to this instead of being the guy who fixes portals
Same 😂😅
For me, this tutorial could not have come soon enough, I have been working my butt off for weeks just trying to find a single nether fortress so I can get some blaze rods
Real
So glad that you managed to cover how one portal can link to two different portals based on the location you go into the portal at. It's a really good way to debunk the common misconception that nether portals are "linked" in the sense that most people think of the word "link", which implies a permanent connection between the two points. Instead, each time a portal is used, the game searches for a corresponding portal based on the location the portal use happens at. Most of the time this always results in the transfer between the same points, but there are weird situations that it can make a difference, like the one you found here.
No matter how many times I try to construct a nether hub, I always get frustrated and have to settle for an annoying stair/ladder situation. This video will help immensely thanks!
Found this series because of this video, so just felt I needed to put some appreciation here.
It's probably been 6 or 7 years since I last actually did a survival playthrough, so this series has been an immense help with "catch-up", even if I wasn't totally clueless since I've watched things like Hermitcraft in the intervening time
As someone with a degree in education I have to say you did an amazing job explaining this. At the start of the episode I thought to myself, “how would I even begin to explain this from scratch to someone.”
It should be noted that there are three different types of "lava lakes" in the overworld. The most reliable one is "lava caves". Any cave that generates below Y=54 will be filled with lava instead of air. The next one is "lava lakes". These can generate at any height and are essentially a small puddle filled with lava. And finally there is the lava version of aquifers, which usually occur at any height in the deepslate region. These are the same thing as water-filled caves, except less pleasant.
Also, as shown, portal linking isn't a fixed thing. The target portal is based on the teleporting entity's location, not the portal block it's touching. For players that's usually a rare edge case, but if you ever want to build a portal-based ghast farm, this becomes quite important, as ghasts can touch a portal block from several blocks away, and portal linking from the nether to the overworld has a lot less wiggle room, due to the multiplication by 8.
[edit]
Also, I found an interesting use for ambiguous portal linking. For a thing I wanted to bring striders on top of the nether roof. I already had a well-linked pair of portals around Y=170, so I made another portal at around the same X/Z coordinates in the nether, but around Y=70. Going down to lava level wasn't an option, as that generated a new portal in a cave, because it was more than 128 blocks away from the existing overworld portal. So I brought the striders to to the Y=70 portal (via lava-filled tube, riding the striders with fire resistance potion), sent them through the portal to the overworld, and from there back through the portal they just came through to the portal over the nether roof.
Sorry to ignore the entirety of your comment but I initially read lava lakes as "Lava cakes" and now I want chocolate lol
@@Flareontoast That's totally fair and understandable.
Lava lakes and lava cakes... Sounds like Dr. Seuss, lol. Thanks for sharing, I love knowing these little details.
Minor detail and it’s probably a typo but I was wondering if you meant y = -54 instead of y = 54 for the generation of lava caves?
I could have used this episode a couple of days ago when i was trying to link two portals for a chunk loader. Amazing how much I still learn from these episodes (the whole thing regarding where in the portal you stand was a mind-blower).
The patron saint of Minecraft portals, St. Etho, insists that you must use obsidian on the corners of your portals.
Kindof a reverse anecdote to this:
On one server I wanted a way to get between the nether roof and the crimson forest below, but didn’t have a good hub setup in the nether for it. To make it work, I ended up making a tower at very specific coords in the overworld, with a room that had a nether portal against opposite walls. One took you to the nether roof, the other to a fort I built in the forest below. Took some trial and error, but I thought it was really cool when I got it figured out.
You're telling me that just standing on different sides of the portal can cause a difference of like 100 blocks? And I'm only finding out about this now? That is mind blowing, honestly. Think I know a few places that I can link up to just one big portal(if I get the connections and orientations right). Thank you so much Pix, and good job handling these quick and informative videos. Not a single video has gone by where I didn't find out about something simple in Minecraft I didntknow before.
Zedaph made his hub based on this idea. I think it was season 8 of Hermitcraft.
Fun fact: nether portals are exactly accurate down to the decimal. If you have eight portals in the overworld stacked next to each other face to face, one portal in the nether will serve them all provided you stand at the right coordinates. This can be used to make a secret base where you stand in one portion of the portal to get into your b ase and the other bit to go elsewhere ccloseby
But risky as someone might accidentally go to ur base
Very timely video Pix - I'm currently draining an ocean monument in my world and trying to design my own version of a guardian farm where portals remove the guardians to the nether, kills them and then sends the drops back to the farm and understanding the intricacies of portal linking is gonna be key. I don't know if I'll be successful, but I'm gonna give my best shot and this vid has already shown that I'll have to tweak some things away from the layout I had in my head. 👍
This..... This was the best explaintion of how portals link!! Not just how , but the why!
This episode is AWESOME! From the great explanations, as always, to the random diamonds and even ancient debris + the coincidence of the nether portals linking up as to showcase the rule of proximity IN the portal itself. AMAZING!🧡
Hats of to Pixlriffs. Not only is he great at teaching but can even keep on point with distractions and luck as incredible as these 😅🤣
Your videos are always conveniently timed. I was struggling to link my nether roof portal because I didn’t think the Y cords mattered
I really like how you explained the subtle nuance of portal linking. Just the fact you can build a Nether side portal that is linked to two different Overworld portals and that depends on what side of the block you stand on is very fine edged.
You could also use the "Looking at Block" to get the coords of the portal instead of stepping into it. Just look at the obsidian block so that the cursor is on it.
ah, that makes a lot of sense! so glad this series exists, because even as someone who’s played for a long time, i learn new things sometimes
As I am the current world champion for stuffing up nether portal linking, this has helped enormously. Thank you!
Pix writes: "Divide coordinates by 8! " and mathematicians divide their coordinates by 40320.
Oh, ok, now I see why a portal I have seems to randomly create a new portal on the other side of my lake and occasionally links to my base portal! Thanks.
One thing that's worth noting in situations where portals are close enough together that y value interferes with the ability to have them on the same level: there are more convenient ways of going up and down than stairs and ladders. If, for multiplayer standardization, your design sensibilities or any other reason, you want to have all portals at the same level, you could invest in a bubble elevator in the overworld, bringing people at the skeleton spawner to the surface much more quickly.
This is, of course, not directly connected to the topic of how portals work, but it's a handy concept to be aware of in cases where elevation in the nether is important.
I'm really loving this series! I'm part of a realm with 200+ people and floating blocks cause lag... watching him mine and not pic up blocks is causing anxiety, lol! 🤣
I’ve spent an unhealthy amount of time in my world locating naturally generated ruined portals, repairing them, and building a network of passages between them in the nether. The game seems to generate these semi-regularly with roughly one every 600×600 blocks or so, some clearly visible above ground (or ocean floor), some buried deep below. It makes a good way to travel to any general area of the world I’ve explored if I’m not picky about the exact location.
It's bonkers that a 1 chunk nether hub can cleanly cover an 8x8 area in the overworld. When I first discovered portal linking I was sooo geeked. Still get giddy when I'm setting up
Really amazed by this Nether Portal linking tutorial! 🔥 I always got confused on how to properly link these portals, but now, thanks to your guide, everything makes so much more sense! 😃 Watching your tutorial feels like having a Minecraft expert by my side guiding me through 🧐. Haha, no more getting lost in the Nether for me! 🤣 Keep up the great work, looking forward to more tutorials! 👍
a trick I like to use when I have an unlimited number of ender eyes, is to store all my obsidian as enderchests. you can break an enderchest with any pickaxe, so a stack of of enderchests and a stone pickaxe is 51 netherportals worth of obsidian
I waited 2 years to start developing a proper netherhub and tunnels in my world, and I could have done so much if I invested some time in it before. Nevetheless, i'm very proud of the design and final result. 2 years without sand is too much !
I kinda dislike the reading of coordenates. Something I love about Minecraft is the sense of disorientation and the risk of getting lost in the world. So no coordinates for me, for the sake of fun. Nice trick tho.
That's a cool way to play. Feels a lot more natural that way. Personally, I prefer having a lot more control over my environment, so having coordinates works best for me - but there's no wrong way to play Minecraft.
Thank you. I never understood the role of y coordinate in portal linking. We were experiencing the same issue as you described and fixing the y coordinate for the target portal resolved it.
And there I was yesterday dealing with the same problem 😂. Good thing I had seen the previous season video on the subject. Spent more time dealing with linking portals than working on the farm I was supposed to link😂
7:23 Pixlriffs’s luck with this world seed remains strong! 😂
Nice one Pix! Bookmarking this one for later use
Thanks for a very detailed explanation of portal mechanics. Wish I'd watched this before making a portal based chunk-loader next to my base...
Thank you! This will become extremely useful when the new villager update goes into effect. ❤
wait what’s the new villager update??
Thanks, that's big help. I had done it before. But your expectations helps me even more.
Thanks for the timely episode. I'm getting ready to set up a nether hub, and it nice to have a refresher on portal linking.
This will be very helpful if someone needs to know how to link the nether portals together! Thanks for the helpful tips Pix!
I realise you did the spawner farm portal that way to show how Y level impacts portal placement, but wouldn't it be neater to add a bubble elevator from the spawner room to ground level, and have the nether end on the same level as the other portals?
Great video on getting setup nether portal mechanics. Soon you'll be linking to portals on top of the nether roof and blowing people's minds.
I think it's funny you went to the bottom of the world for lava. There is a huge lake just to the south of the tiny pocket by the FIsherman's shack.
There's also a skeleton spawner dungeon bellow the blacksmith's building in a small cave half-way down a drop to the double geode bellow at deepslate level.
Loving your series. Both for the educational and relaxing purposes. First time I'm left with a question though: Why not step through, break the portal that is not where you want it and move it? I do that so I do not have to 'create' too much obsidian beforehand.
Very good, near perfect explanation! Not sure if I missed it, but I don't think you made it clear that Y values are not scaled between nether and overworld - it is obvious in your examples and explanations for those of us who know, but I'm not sure it is explicitly explained for those who are new to this? I don't break the nether roof so tend to have different portals on same X&Zs in nether and overworld but with enough Y separation to have one pair to go into the nether and the other pair to go onto the roof, with a bubble column and water drop elevator between the overworld portals. I have done the full 3D resultant checks for far building though. (please point out if I have transposed Y and Z in my comment, in my work I use Z for vertical which gets confusing when swapping between work and minecraft)
I remember building a nether portal inside my end portal room in a 1.17 world and the room generated completely submerged in the ocean. Occasionally it would transport me above the ocean nearby an ocean monument I would later use as my guardian farm. But because both portals were so useful to me I was torn between which one to keep and which one to relocate. When I switched to 1.18 I made a new world so I wasn't able to decide lol.
I always end up learning things from your videos. And you explain them so well I dont' get confused. Thank you !
I learned new things about nether portals today. Thank you
I would have thought that one would need to build the portal to your xp farm HIGHER in the nether instead of lower like you did...to get it closer to the overworld counterpart...so your graphic on how distances to portals is calculated kind of includes a 4th dimension in the sense that it seems to overlay the overworld x,y,z into the nether x,y,z before it calculates distance (not sure if you mentioned that or not...I may have missed it).
Another great vid...really enjoy watching your content. :)
Looking forward to your builds this season
I recently used the trick to connect two portals in the overworld to one in the nether for my afk platform at my creeper farm. The afk platform is a hot air balloon so it would look weird if there was a ladder or a water stream going up to it.
y-54 is also a great level to branch mine on. The experience is just like y11 in the before time, except mining deepslate is slower. It's way easier than a lower y level because the lava is at your feet and not coming down on you or beside you or right in front of your face lol. I find a ton of diamonds at that level.
More to the point of the video, thanks for this one. I've never attempted a nether hub before. I'll probably still chicken out and switch to peaceful lol, but at least i'll know how to link them up.
My brain hurts
This video teaches a lot, Thankyou
I love seeing these kinds of videos, this is so helpful
Thanks pix I really needed this vid
thanks you are explaining things. I have been enjoying the content
Nice ty bro learned a lot 😊
¡Hace dos minutos, sí! Saludos desde España😉
Thankyou for this video. Very helpful 💎
This is great 👍
I feel like the nether portal that links to two different overworld portals could be a fun way to bamboozle your friends xD
This is so helpful! Thank you!
Now you're thinking with portals!
Corners: in honor of Etho.
I just linked my portals! Everyone in my house wants to know why I screamed "YESSSSS!! PIXLRIFFS IS THE MANNN!!!"
Nether portal linkage thing needs to be simplified. If the Devs are going to create a new portal link to another world in the Ancient City area... then they need to streamline the Nether portal system to prevent overload on the player. After all, it's a game.
Pix, you're a champion
you're a champion, much love
You have to make sure both bottom portal block coordinates match, not just one of them
Awesome video!
so many lucky ore discoveries lol
PIxlriffs i think you should in a while show us how to make an obsidian farm
do you prefer java edition much more than bedrock? i carried my world from a nintendo switch to my laptop. just curious, giving up my progress there
Get this man to 1 mil subs!
weird question, im trying to figure out a way to have 2 different overworld portals lead to the same portal in the nether and be able to switch between what one you come out of in the overworld
OKay.... now I have three overworked portals (one far away) that all link to one portal in the Nether, oof. Well... time to keep trying...!
This was so helpful Pix. Thank you!
Thank you 🙏
Etho would be proud
Missed you so much
can i change the nether spawn if i change the portal from overworld?like how farther should i replace a new portal to change the spawn?
I apologize if I missed it in the video, but does the 8:1 ratio apply on the Y axis as well? Or just X and Z?
just X and Z
*If you really wanted Nether-side portals on the same Y level, would it work to “extinguish” the conflicting portal in the Overworld, get the desired portals linked, then relight the extinguished one afterwards?*
It’s finicky but yeah this can work
@@Spectervamp1
Thank you.
Breaking and re-lighting a portal changes nothing since 1.15. In older versions, each portal block would remember the last target destination for a short time, but nowadays, the math and search happens every time as an entity goes through, thanks to the performance-improving existence of POIs.
Get your math correct or your portals won't necessarily send you where you want to be.
Do the portals need to be on the same orientation (NS / WE) or can it be different ?
Should the Nether get a Y upgrade to match the overworld and extend from -64 to 320 OR should portals scale in the Y attribute (divide by ~3) so that the bottom of the overworld links up with the bottom of the nether?
how do i make two portals, one for my above bedrock nether highway and a portal for exploration below bedrock
15:16 8! 😨
Thats 40320
I have a portal setup that depending on where i stand will put me in the nether or on the roof
A legend
What would cause this, sometimes a nether portal would spawn in a new portal even though both portals are already linked.
You see how Pixlriffs made an example with different sides of a nether portal linking to different overworld portals, you have something like that but your portal is right on the edge of the search area in the nether so you have a situation where if you enter at one end, or from one side of your portal, you are actually just outside the search range so no portal is found and a new one is spawned in. There is no direct link between portals, the game always performs that search radius every time you enter a portal to work out which one is closer in the other dimension, and the answer can be none at all, so it makes a new one.
12:24 Is there a way we can actually do that manually and not accidentally? Like calculate it...
Sure, just convert both target portals' coordinates to the other dimension, then take the average of the two coordinates. If you build your portal there, it's likely going to split its destinations, depending on where you stand when you teleport.
Don’t multiply/divide the coordinates of your nether by 40320
Riffin on a Thursday night
Just wondering, does the fortune 3 drop rate of diamond lower in java compared to bedrock?
Developers have coded it dat way a lot of things are diff btw
Fortune on ore is one of the things that are identical in effect between the two editions. If you use Fortune 3, you can get 1 to 4 rolls on the ore drop, with an average of 2.2 rolls. The roll for diamond ore or any other single-drop ore) is always 1 item, so you get 2.2 diamonds on average, 4 maximum. The roll for amethyst clusters is always 4, so you get 4, 8, 12 or 16 amethyst shards from one of them, averaging to 8.8 per cluster over multiple attempts. Copper, redstone, lapis and nether gold have a random drop amount per roll, so the math is a bit more complicated, but on average Fortune 3 gives 2.2 times as many drops as you would get on average without the enchantment.
@@TheRealWormbo I am on BE playing on cross platform server
every time i fortune 3 a diamond ore, it only drop 1 to 2 diamonds on average, rarely 3, and 4 is extremely rare
idk if it possible for the server settings limited it
thankyou for the explanation tho!
@@wilbibe Test it with something cheaper than diamond ore, e.g. coal ore or iron ore. Mine a bunch of it with Fortune 3 and count the number or raw items you get. The average should trend towards 2.2x. Also, getting only one roll is twice as common as getting any particular higher number of rolls. From five ores you should, on average, get two single rolls, one double roll, one triple roll and one quad roll.
Does anyone know if you can change the rotation of a portal already set up, I'd like to rotate the portal in the overworld, not changing the Y coordinator. (I'd imagine so)
Bro, if i my coordinates in the nether are 309, 53, -1429. What coordinates would i need to go in yhe overworld
its 5 o'clock somewhere
Is this all applicable evenly between java and bedrock?
Basically yes? I’m not sure if there’s more nuance to linking portals on Bedrock, but as long as you enable coordinates it should work the same way
@@Pixlriffs you’re a star. Cheers!
Hey pix, what's up
Is there a reason you dont calculate the Y coordinate? Just not that important?
It usually isnt but sometimes is
Y cordinate is not scaled by the game, only X and Z. So usually easiest to match scaled X & Z and then worry about Y later if you have portals close together or want them one above another.
Hey my nether portal is supposed to be in the middle over a giant pool of lava and the only close blocks next to is is like 20 nerther world cordianyes away and I built it there cuz I’m not gonna build it int en middle of nowhere and it took me to a cave