I wonder if Blizzzard intended for multiplayer maps to have day/night cycles. WarCraft 3 has day/night cycles, and The Devil's Playground has a lava cycle. Early in the alpha, you could infest structures.
Lol, what happened here? ua-cam.com/video/7KMLsNFYBx4/v-deo.html Lets go Not So Safe Haven! This mission compared to the Normal version of Reversed Outbreak, gives to us only one Infestor at start instead of two and Hellions with Firebats are upgraded to the maximum, especially Firebats are tanky. The enemy (Raynor's Raiders) have anything up that can be gathered up to Mainhoff in campaign in normal manner, so you will have to deal with Bunkers, Marines, Medics, Marauders, Firebats and Hellions in this mission. There are 135 Terran buildings to infest (Civilian & Military) that spawn infested colonists, aberrations and marines during the night phase of the mission, the more infested buildings the things are easier for you. Once your Infestor is delivered with a Zerg drop pod, infest anything in proximity as fast as possible, the mission is timed - you have 6:30 minutes till arrival of Raynor and his Raiders to clean the colony from infestation. There is a small cooldown in Infestor's ability to infest the buildings, focus on groups of buildings because they will infest each other from time to time, especially concentrate on those bigger like Domes or Command Centers. have a lot of the Marines, Armored Transports that will hunt down our Infestor once spotted, remember that you can burrow your Infestor and move him while burrowed to avoid Terran units, he is also faster then on creep. It is also a good thing to infest Terran Missile Turrets once spotted because they can detect your Infestor while burrowed, an infested buildings loses instantly its Terran abilities, thus nothing can detect your burrowed Infestor. Ideally you would infest two Terran Command Centers before Raynor's arrival, it will give a total of three Hatcheries to spawn your Zerg units, a total of 27 Larvas to use when in full capacity, that's a lot of units to create. First, infest as many Terran buildings as possible to complete your first objective - 135 terran buildings will simply flood Raynor with tons of cannon fodder including Aberrations, but it will not be enough to break Raynor's defences. Focus on the economy too to get as many minerals and gas as possible, Roaches are great to break through the Terran bunkers, some Spine Crawlers will block incoming Terran units during the day and Mutalisk are rapid response units. When you feel that your Roach/Infested Terran combination is strong enough, attack one of the choke points and try to break through, with one of these points down your Infested Terrans will simply flood the base, ending the mission.
@@joseemanuelmoraleslopez this is a user created map of the wing of liberty campaign mission outbreak, in the wings of liberty campaign you play as the Raynor's Raiders and your mission is to clear the map of all infested buildings or you will get overwhelmed by all the infested Teran units attacking your base every night cycle, in this user created map you play as the infested Terans and your goal is to kill the raiders, it is a beautifully designed map @Martinoz
lol I don't even know you can build other units other than Zergling or infestor. So I'm the only idiot who use zergling, infested and infestor bio stasis to overrun the terrans
zerglings and infestors. I managed to control an SCV though, and you can totally build terran buildings. I wanted to nuke Raynor so bad, but my terran buildings got screwed before I managed to build the nuke D:
Nah, Zergs are still powerful, and I don't multiplayer at all, but from what I read, the current state of SC2 is Protoss being ones that suffered alot. They're the not the same how they were in SC1.
19:08 aight wtf just happened
OK MOM
it was suppose to be an infestor speaking but Adjutant was shown instead slight bug lol
this is really cool, basically you get to play how Infestors were suppose to play from the Beta of Starcraft
0:47 Marine be like: Hm. Yes, the soil looks weird today
I wonder if Blizzzard intended for multiplayer maps to have day/night cycles. WarCraft 3 has day/night cycles, and The Devil's Playground has a lava cycle. Early in the alpha, you could infest structures.
i just love your STARCRAFT 2 Reversed series
Thank you very much!
How do you access this version of the game?
Lol, what happened here? ua-cam.com/video/7KMLsNFYBx4/v-deo.html Lets go Not So Safe Haven!
This mission compared to the Normal version of Reversed Outbreak, gives to us only one Infestor at start instead of two and Hellions with Firebats are upgraded to the maximum, especially Firebats are tanky. The enemy (Raynor's Raiders) have anything up that can be gathered up to Mainhoff in campaign in normal manner, so you will have to deal with Bunkers, Marines, Medics, Marauders, Firebats and Hellions in this mission. There are 135 Terran buildings to infest (Civilian & Military) that spawn infested colonists, aberrations and marines during the night phase of the mission, the more infested buildings the things are easier for you. Once your Infestor is delivered with a Zerg drop pod, infest anything in proximity as fast as possible, the mission is timed - you have 6:30 minutes till arrival of Raynor and his Raiders to clean the colony from infestation. There is a small cooldown in Infestor's ability to infest the buildings, focus on groups of buildings because they will infest each other from time to time, especially concentrate on those bigger like Domes or Command Centers. have a lot of the Marines, Armored Transports that will hunt down our Infestor once spotted, remember that you can burrow your Infestor and move him while burrowed to avoid Terran units, he is also faster then on creep. It is also a good thing to infest Terran Missile Turrets once spotted because they can detect your Infestor while burrowed, an infested buildings loses instantly its Terran abilities, thus nothing can detect your burrowed Infestor. Ideally you would infest two Terran Command Centers before Raynor's arrival, it will give a total of three Hatcheries to spawn your Zerg units, a total of 27 Larvas to use when in full capacity, that's a lot of units to create. First, infest as many Terran buildings as possible to complete your first objective - 135 terran buildings will simply flood Raynor with tons of cannon fodder including Aberrations, but it will not be enough to break Raynor's defences. Focus on the economy too to get as many minerals and gas as possible, Roaches are great to break through the Terran bunkers, some Spine Crawlers will block incoming Terran units during the day and Mutalisk are rapid response units. When you feel that your Roach/Infested Terran combination is strong enough, attack one of the choke points and try to break through, with one of these points down your Infested Terrans will simply flood the base, ending the mission.
You appear to spend a fair amount of the opening time infesting buildings that were already being infested by nearby infested buildings.
how about combine doom nuts mod and brutal doom if this is possible?
Super Epic , is my mission favorite
what mission is? name plz
Outbreak
What campaign is that mission, I had never seen or played it
@@joseemanuelmoraleslopez this is a user created map of the wing of liberty campaign mission outbreak, in the wings of liberty campaign you play as the Raynor's Raiders and your mission is to clear the map of all infested buildings or you will get overwhelmed by all the infested Teran units attacking your base every night cycle, in this user created map you play as the infested Terans and your goal is to kill the raiders, it is a beautifully designed map @Martinoz
I S E R V E ~~~~~
Fun, but enemy is very weak
Cómo juego esa versión
You have simple command card on, my friend
Oh gosh, why is it not turned on by default
lol I don't even know you can build other units other than Zergling or infestor. So I'm the only idiot who use zergling, infested and infestor bio stasis to overrun the terrans
👍
Well this version doesn't exist any more, you have only access to worm, zergling that's all...
Was damn lucky then
@@MartinozYT we only have access to infestors now, not even zerglings i'm pretty sure
zerglings and infestors. I managed to control an SCV though, and you can totally build terran buildings. I wanted to nuke Raynor so bad, but my terran buildings got screwed before I managed to build the nuke D:
@@brotendochill7053 what ends up happening most of the time for me is that the infested just end up killling everything on their own
Simple command card…
Default, sorry
19:34
I serve
In Broodwars Zerg was the strongest unit!
But in SC2 they lack power ☹️
Nah, Zergs are still powerful, and I don't multiplayer at all, but from what I read, the current state of SC2 is Protoss being ones that suffered alot. They're the not the same how they were in SC1.
Never play this mide before, must play it...