I love this, I learned so much with this video. I see a couple small issues. 1) Players can move the tokens around. I see them doing this by accident not on purpose. "Hey why are the ruins way over here?" 2) The Gather Intel macro is available for all tokens, if you select say a player token and click on gather intel, then select the link for more information you get jumped out of roll 20 to a 404 error page. I still plan to use the information I learned in the video.
Just populated a town with points of interest using these tips (didnt bother with the links as they werent necessary). Looks and works great. Fantastic tip.
I have long been looking for such an opportunity for Roll20. Thanks for the great video. Your videos are always well explained with all the important information without dragging it out. Just great!
You make the most concise easy to follow videos man, great job. (I've come back to this one to see if I've messed something up - my players are able to drag the map tokens around the map- but when I prevent them from controlling it they lose the functionality of the map token. It's made a few funny campaign moments already IE they will drag a rock/mountain around and go "the pioneers used to ride these babies for miles". Anyways great videos dude.
Glad you liked the video! Have you tried the TokenLock script? app.roll20.net/forum/post/1033747/script-tokenlock-allows-gms-to-selectively-prevent-players-from-moving-their-tokens/ It may help.
That is just really cool. I remember I did a campaing years ago that used a campaign wiki and I was thinking of starting a campaign on Roll 20 but wished for a more detailed and interactive way to engage with information without turning to yet another resource.
I finally have put this into my game. Good stuff, works really well with the token lock script. I was hung up for a while on creating a macro for every token, but read previous posts where you just need to create 1 generic token macro that covers it all. Anyway, good stuff as usual.
One thing I think was not mentioned is that the handouts you make have to be visible to all the players otherwise the 'click to learn more' option doesn't work.
Just added this cool trick to my campaign, I slightly modified my macro to have the link on its own line. I've also found that if a player runs this macro on their character token and clicks the link, it'll take them out of the game to a 404 page, so I also used bar3 instead of bar 1, and added a description and link to the players as well to avoid this issue. Hope this helps :)
So I have modified this to fit for myself as I don't want players to necessarily see the handouts (since I am creating them for locations they don't know about yet). Here is my modified version. &{template:default} {{name=@{target|TargetName|token_name}}} {{@{target|TargetName|bar1}}} /w gm [GM Details](@{target|TargetName|bar2}). Two things that I changed. First, I use target|TargetName so I don't have to lock the tokens on the map (I am a free user for now) and the second is the handouts are not player viewable, so I whisper the link to myself when the player clicks on the token (yeah I know that the player will see the whisper also, but they can't click on the link).
With the "Gather Info" Macro - is there a simple way to have that only show when you're on the Map? My players already have a lot of action tokens set up for their various attacks, saves, checks etc - I'm just trying to keep the clutter down. Thanks!
This is a very thorough an helpful video. As all of your videos are. I have two questions, apologies if there a better forum to ask these on please link if so! 1. Though you prevent players from editing token information effectively. I am wondering, is there any way to prevent PC's from MOVING the specified tokens? I can do so when utilizing the "TokenLock" API. However, this locks all tokens that contain an "assigned to" field. Including the char tokens. I want this character interactive map idea on live maps where they can manually interact/read basic description. Such as road signs, signs on doors, basic bookshelf info, etc.. But not move them around on accident or purpose, for obvious reasons. Any idea? 2. The second question is possibly a simpler one. When a character interacts with a token and get an output in chat, It spams the chat. Any way around this without locking all chat? I can have each char make a macro themselves with (/w ) --followed by the code you provided. However is there a way to say something like (/w "self"/"source")?? As in whisper this only to the triggering character/whisper to self? I tried /talktomyself, however I'm not a very good coder and couldn't get it to nest properly..
Your videos are extremely helpful; though I know that I'll have to watch them (over and over) in step-by-step mode to fully understand the design methods you use. You explain them well but I'm not as 'tech savy' as most of my players. Guess running a tabletop on a real table for decades didn't prepare me for Roll20. But that's absolutely fine. Your videos are helping me improve my DM skills with Roll20 and having an immediate effect that benefits the DM and players alike. I deeply appreciate all of the hints, tips and the plethora of info that you provide in each video. Could you provide a macros to download them directly to my brain and include an options to "automatically update on startup" application ? CIAO ! :-)
Hey Nick, how do I get the Gather Info macro to just whisper the output to the player that clicked on it? It's distracting for it to pop up in the group chat window every time a PC clicks on an icon... Oh, introduced this in this week's session and the players LOVED it...
Sorry, I missed this. There's a script in this post that you can install and have a player whisper to themselves. app.roll20.net/forum/post/6608347/script-me-to-whisper-to-the-player-invoking-it-like-slash-w-self-if-self-always-resolved-to-your-players-name/?pageforid=6609152#post-6609152 The syntax would be !me followed by the regular text of the macro. I'm working on an update to this video that will show this in action, which will be available in the next couple of weeks.
found a slightly better way of doing this - make npc tokens for each location and give each npc their own button token. Players can still click and move the tokens around without tokenlock, but now the button prompt to click here only pops up on designated icons instead of every clickable token in the game :D This helps because now just designated tokens have the ""click here"" button instead of every clickable token in the game this is irrelevant but here's what i got so far in case anyone wants to steal :) currently making a fake desktop / landing page for a futuristic ebberon campaign and have each icon clickable and it opens up intended objects. npcbook - opens up a handout with all Npcs, with dm description of npc's and a spot for players to add more notes. As Pc get to know npcs better they can get more info on them here. Wiki- opens up a master handout with ebberon lore, A pondering orb - that rolls on the daily tarot table and rolls a random effect for the pc that rolled on it. Notes app - that opens up the PC's notes handout. Ratty - I used the rollable loading screen macro you made a while back to make a version of clippy that gives tips, this is personally my favorite part I plan on having certain quest be tied here, EX i want to get the PCs to explore a town looking for a cult - to have the actual search end in a dead end- then the next time they're on the landing page I will have a handout pop up for all players with a ""hot single cultists in your area"" pop up ad. / i'm trying to make all the resulting chat messages in colored tables that roll20 can do so it looks like a cohesive ui I like for my landing pages to be interactive because a lot of time ends up spent there, and having notes and stuff there is like jingling keys :) I love your tutorials man and couldn't do this without your code
This was more than helpful! Question, can I place text in each bar area? Like one bar with the city and city link handout then another bar with info on an important person in the city then a link to that person's handout?
What am i doing wrong i cant get it to work i dont have the advanced tab for my token. all i have is Details, GM Notes, and Dynamic Lighting. Does this still work?
Is there anyway to auto-run the macro when the token is clicked? Or does a player. or DM have to select the Token, then run the script with an in-bar button or hashed macro-run? Thanks! Great video.
Why when clicking on a token, all the token macro buttons appear in the bar, not only the one they selected? So If I have 6 token location, if they chose #3 by clicking it, they can see ALL the other Macro I made for the other location, even if they did not click on the actual token (for example token # 5).?
If you made multiple macros and made them all token actions, then yes, they will all appear when a token is selected. You only need to create the macro once, though, and the macro will read the information from whatever token is selected.
Nick, I love your video's. Trying to do this myself, but I am having trouble with my rollable token table. I created a table, entered the entries, even with icons, but when I click on 'Token' nothing happens (no token appears on the map, let alone that I can choose one with the slider). Any help?
Thanks for the kind words, Jurjen! I've had problems sometimes where the multi-sided token appears someplace I wasn't expecting - like in a part of the map that isn't currently visible on my screen. After you click Token, zoom out on the map and see if the token was placed somewhere else.
If you give players control of the map token, doesn't that enable them to move it around? I can see a scenario where a player accidentally selects a token/tokens and deletes or moves them. Any way to work around that?
If you have access to the API, you can use the TokenLock script to prevent players from accidentally moving an icon on the map. I have another video that shows how to do that here - ua-cam.com/video/h5Rq62sUGBI/v-deo.html
Does the handout of the location need to be visible to all players or does it open it up when they click “learn more”? Wondering if there’s a way to block off the info to all players and only certain players can read it if they succeed on a knowledge check
I've noticed that I can get the link to work as GM, I can only get the link to work for the players to get more information by adding the handout to their journals. Is there anyway to do this without adding the handout to their journal? I'm trying to limit clutter... I noticed "Jonathan Christian" who commented a month ago had the same problem.
So far as I know, you need to put the handout in their journal. You can create a special folder just for those sort of handouts to organize/collapse them when not in use.
Hi Nick, I have tried to copy what you have done but using invisible tokens. I can click on the link in the chat bar and the handout pops open, however none of my players can. I believe I have given them all the rights necessary. Can you please help?
@@NickOlivo No, because wouldnt that by default allow them to open up the handouts without clicking the icon? I had created a splash page and had hidden easter eggs on it, which when found would allow them to open a handout.
Hi,. cool tip. I GM a cthulhu game which is a lot theatre of the mind and i prefer to just have a page with handouts for the players,.. but i want an interactive map like this too. Can it possibly be made as a token that can be minimized,.. så that it does not become a permanent background this a possible distraction during play?
I don't think so, sorry. You could have your handouts page and then a separate map page, and then move the players back and forth, but that's all I can think of.
Yes, you'll use the master handout so that you can get the links to the other handouts, and then those links are displayed in the chat. Without the master handout, you won't be able to display the links in chat via the macro.
This is a very handy tutorial, however, when selecting use as token action, every single token including players end up with the macro..is there a way to make it for just the one token instead of all tokens?
Hi Claudia - I think so. I haven't tried this myself yet, but I think you could make all the landmark icons into a rollable token, and then create a character called landmark, whose default token is that rollable token. Then set up the macro so it's an ability on that character sheet. Show that ability as a token action. From there you can drag the landmark character's token out, select the appropriate side, and then the ability would only appear for that one character. If you try this, let me know how it goes.
Great video but I have a problem. Whenever i try to test out the macro by rejoining the session as a player, the icons never saved their nameplates nor any of their settings i put it on. Can anyone help?
I'm so happy that UA-cam put your videos in my suggestions... you've got another subscriber. Is there a way to set up results based on a player's history check? So the player clicks the icon, a check is made and what information is returned is dependant on the result?
Great help, thank you. I have one question, that hopefully you can help me with. Is there a way of making it so that the players can click on the tokens but not move them. I made a map and the players moved the tokens before realising what they were for.
That one I got by using a generator - www.d20srd.org/fantasy/world/ The others come from the Pathfinder Map Pack, which I think is a free add on. (Or at least, it was when I picked it up). I'm a lousy artist and can't make my own maps :)
Hey Nick! New viewer and subscriber! Just gotta say, I love what you're doing here. Very easy to follow, brief videos, and the content is perfect for building on the basics to really beef up your game in Roll20. Quick question on this one: I followed the instructions here, and the handout triggers the popup with I click the link from the chat window as a DM. However, when I click the link as a player, it doesn't do anything. The macro shows up when I click the icon token as a DM and player, and the map detail is generated in the chat window as expected. I've tried it in Chrome and Firefox, to no avail. Any ideas?
Thanks for the kind words, Jonathan! Unfortunately, I can't seem to reproduce the issue you're having. Are there any errors displayed in the API screen?
I just figured it out. I hadn't placed the target handout into the player's journal. SO, it didn't have permission to utilize the link in the first place. Thanks so much for your quick response though!
Julio Ortiz-Forero i think that’s because enabling ‘show as action token’ turns it on for all tokens. Nick Olivo is there a way of fine-tuning this so it only applies to a subset of tokens?
Hi Nick, nice video. I'm italian and not speak english very well, sorry. I tried, but i've a problem. When i click on link in chat, leaves the game and writes "page not found"... need to have a plus or pro account for run? (i'm a free user on roll20). Hope you understood my bad english and my problem :P Many thanks
Glad you liked the video! You don't need a Pro account for this one, you'll want to make sure you've got the links created properly, it sounds like something might be wrong with one of them. Good luck!
That's really cool; gonna be a great addition to my game. Is there a way to make it whisper the intel to the player who clicks on it? This way it limits the amount of spam it might produce in the chat window.
You could have it whisper the GM so only you and the GM see it and it won't go to the other players. just at /w GM to the beginning. I do wish there was a /w SELF option.
@@NickOlivo Also, been trying to make a link to a handout/character sheet like we do here in this vid, but it's not working. Typing in [P'kaasha] as the name (of the character as well) but it doesn't generate a link.
@@NickOlivo Yeah, typed it out exactly and such. And I figured it out, there's apparently a limit on a single handout of how many links you can generate.
Fantastic video, thank a lot ! One question though, how come the name of your token appears just below the image ? Mine appears way below and its not super nice looking. Did a screenshot : prntscr.com/onu9nj
I love this, I learned so much with this video.
I see a couple small issues.
1) Players can move the tokens around. I see them doing this by accident not on purpose. "Hey why are the ruins way over here?"
2) The Gather Intel macro is available for all tokens, if you select say a player token and click on gather intel, then select the link for more information you get jumped out of roll 20 to a 404 error page.
I still plan to use the information I learned in the video.
Just populated a town with points of interest using these tips (didnt bother with the links as they werent necessary). Looks and works great. Fantastic tip.
I have long been looking for such an opportunity for Roll20. Thanks for the great video. Your videos are always well explained with all the important information without dragging it out. Just great!
My crew is so thankful, and so am I ;)
This was absolutely fantastic. I love it, and will be using it for everthing!
Bella raga, utile questo video
You make the most concise easy to follow videos man, great job. (I've come back to this one to see if I've messed something up - my players are able to drag the map tokens around the map- but when I prevent them from controlling it they lose the functionality of the map token. It's made a few funny campaign moments already IE they will drag a rock/mountain around and go "the pioneers used to ride these babies for miles".
Anyways great videos dude.
Glad you liked the video! Have you tried the TokenLock script? app.roll20.net/forum/post/1033747/script-tokenlock-allows-gms-to-selectively-prevent-players-from-moving-their-tokens/ It may help.
This was that most cool tip about roll20 i have seen. Thanks! you got a sub!
Fast, simple and useful. You got another subscriber!
So clever and useful, this will help my worldbuilding so much
Glad it was helpful! Happy gaming!
That is just really cool. I remember I did a campaing years ago that used a campaign wiki and I was thinking of starting a campaign on Roll 20 but wished for a more detailed and interactive way to engage with information without turning to yet another resource.
I finally have put this into my game. Good stuff, works really well with the token lock script. I was hung up for a while on creating a macro for every token, but read previous posts where you just need to create 1 generic token macro that covers it all. Anyway, good stuff as usual.
Finally my search is at an end. Thx a lot bro.
Out of curiosity, what program do you use to generate your maps?
Nice work Nick. I've been looking for this technique. Will use right away. Thanks!
This is a really cool trick, definitely going to be adding it to my maps!
One thing I think was not mentioned is that the handouts you make have to be visible to all the players otherwise the 'click to learn more' option doesn't work.
But you can archive the handout while it is visible to players to prevent the library from becoming polluted with too many handouts
Should it be just visibile or even editable?
Just added this cool trick to my campaign, I slightly modified my macro to have the link on its own line. I've also found that if a player runs this macro on their character token and clicks the link, it'll take them out of the game to a 404 page, so I also used bar3 instead of bar 1, and added a description and link to the players as well to avoid this issue. Hope this helps :)
Awasome trick! I have been looking for something like that for a while
So I have modified this to fit for myself as I don't want players to necessarily see the handouts (since I am creating them for locations they don't know about yet). Here is my modified version.
&{template:default} {{name=@{target|TargetName|token_name}}} {{@{target|TargetName|bar1}}}
/w gm [GM Details](@{target|TargetName|bar2}).
Two things that I changed. First, I use target|TargetName so I don't have to lock the tokens on the map (I am a free user for now) and the second is the handouts are not player viewable, so I whisper the link to myself when the player clicks on the token (yeah I know that the player will see the whisper also, but they can't click on the link).
You're a beast. Thanks again
Thankyou for this incredibly helpful now I have an interactive map in my planscape game. :-)
This is so helpful! Thanks so much!
I've clearly missed something as my token is not running the macro
With the "Gather Info" Macro - is there a simple way to have that only show when you're on the Map?
My players already have a lot of action tokens set up for their various attacks, saves, checks etc - I'm just trying to keep the clutter down.
Thanks!
This is a very thorough an helpful video. As all of your videos are. I have two questions, apologies if there a better forum to ask these on please link if so!
1. Though you prevent players from editing token information effectively. I am wondering, is there any way to prevent PC's from MOVING the specified tokens? I can do so when utilizing the "TokenLock" API. However, this locks all tokens that contain an "assigned to" field. Including the char tokens. I want this character interactive map idea on live maps where they can manually interact/read basic description. Such as road signs, signs on doors, basic bookshelf info, etc.. But not move them around on accident or purpose, for obvious reasons. Any idea?
2. The second question is possibly a simpler one. When a character interacts with a token and get an output in chat, It spams the chat. Any way around this without locking all chat? I can have each char make a macro themselves with (/w ) --followed by the code you provided. However is there a way to say something like (/w "self"/"source")?? As in whisper this only to the triggering character/whisper to self? I tried /talktomyself, however I'm not a very good coder and couldn't get it to nest properly..
What an excellent tip!
Oops.. entered this too soon :) I was wondering if you could tell me how you made that multi sided token?
Just did this for my soon-to-start Tomb of Annihilation game. :)
Fantastic! Let me know how it goes!
I like your "In this video."
Works OK, if your players don't accidentally move or delete the tokens
Yes, this video is outdated - a newer one is here - ua-cam.com/video/et1UOfVE1LA/v-deo.html
Thanks for the help
Your videos are extremely helpful; though I know that I'll have to watch them (over and over) in step-by-step mode to fully understand the design methods you use. You explain them well but I'm not as 'tech savy' as most of my players. Guess running a tabletop on a real table for decades didn't prepare me for Roll20. But that's absolutely fine. Your videos are helping me improve my DM skills with Roll20 and having an immediate effect that benefits the DM and players alike. I deeply appreciate all of the hints, tips and the plethora of info that you provide in each video. Could you provide a macros to download them directly to my brain and include an options to "automatically update on startup" application ? CIAO ! :-)
Glad the videos are helpful! Happy gaming! :)
Super useful.
Hey Nick how do I download the map icons in that wiki I don't know how to do that?
Hey Nick, how do I get the Gather Info macro to just whisper the output to the player that clicked on it? It's distracting for it to pop up in the group chat window every time a PC clicks on an icon... Oh, introduced this in this week's session and the players LOVED it...
Hi Steve - glad your players liked it! Unfortunately, there isn't a way to make the macro whisper without using the API.
@@NickOlivo I am Pro, so I have the API. What do I need to do?
Sorry, I missed this. There's a script in this post that you can install and have a player whisper to themselves. app.roll20.net/forum/post/6608347/script-me-to-whisper-to-the-player-invoking-it-like-slash-w-self-if-self-always-resolved-to-your-players-name/?pageforid=6609152#post-6609152
The syntax would be !me followed by the regular text of the macro. I'm working on an update to this video that will show this in action, which will be available in the next couple of weeks.
found a slightly better way of doing this - make npc tokens for each location and give each npc their own button token. Players can still click and move the tokens around without tokenlock, but now the button prompt to click here only pops up on designated icons instead of every clickable token in the game :D
This helps because now just designated tokens have the ""click here"" button instead of every clickable token in the game
this is irrelevant but here's what i got so far in case anyone wants to steal :)
currently making a fake desktop / landing page for a futuristic ebberon campaign and have each icon clickable and it opens up intended objects.
npcbook - opens up a handout with all Npcs, with dm description of npc's and a spot for players to add more notes. As Pc get to know npcs better they can get more info on them here.
Wiki- opens up a master handout with ebberon lore,
A pondering orb - that rolls on the daily tarot table and rolls a random effect for the pc that rolled on it.
Notes app - that opens up the PC's notes handout.
Ratty - I used the rollable loading screen macro you made a while back to make a version of clippy that gives tips, this is personally my favorite part
I plan on having certain quest be tied here, EX i want to get the PCs to explore a town looking for a cult - to have the actual search end in a dead end- then the next time they're on the landing page I will have a handout pop up for all players with a ""hot single cultists in your area"" pop up ad.
/ i'm trying to make all the resulting chat messages in colored tables that roll20 can do so it looks like a cohesive ui
I like for my landing pages to be interactive because a lot of time ends up spent there, and having notes and stuff there is like jingling keys :)
I love your tutorials man and couldn't do this without your code
This was more than helpful! Question, can I place text in each bar area? Like one bar with the city and city link handout then another bar with info on an important person in the city then a link to that person's handout?
how would I make the chat a whisper so only the player clicking gatherintel would see it?
What am i doing wrong i cant get it to work i dont have the advanced tab for my token. all i have is Details, GM Notes, and Dynamic Lighting. Does this still work?
There's a new version of this video here - ua-cam.com/video/et1UOfVE1LA/v-deo.html
Is there anyway to auto-run the macro when the token is clicked? Or does a player. or DM have to select the Token, then run the script with an in-bar button or hashed macro-run? Thanks! Great video.
Thanks for the kind words! So far as I know, you need to select the token and then click the button.
Why when clicking on a token, all the token macro buttons appear in the bar, not only the one they selected? So If I have 6 token location, if they chose #3 by clicking it, they can see ALL the other Macro I made for the other location, even if they did not click on the actual token (for example token # 5).?
If you made multiple macros and made them all token actions, then yes, they will all appear when a token is selected. You only need to create the macro once, though, and the macro will read the information from whatever token is selected.
I dont get the template settings when i try to implement this macro. This is the 2021 August 24 verson
I just confirmed it's working. Please make sure there are no line breaks in the macro - everything should be on one line.
@@NickOlivo hm, that’s odd
Nick, I love your video's. Trying to do this myself, but I am having trouble with my rollable token table. I created a table, entered the entries, even with icons, but when I click on 'Token' nothing happens (no token appears on the map, let alone that I can choose one with the slider). Any help?
Thanks for the kind words, Jurjen! I've had problems sometimes where the multi-sided token appears someplace I wasn't expecting - like in a part of the map that isn't currently visible on my screen. After you click Token, zoom out on the map and see if the token was placed somewhere else.
@@NickOlivo Wow, you are right. It was put on the map, but in the bottom right corner. Thx a lot!
If you give players control of the map token, doesn't that enable them to move it around? I can see a scenario where a player accidentally selects a token/tokens and deletes or moves them. Any way to work around that?
If you have access to the API, you can use the TokenLock script to prevent players from accidentally moving an icon on the map. I have another video that shows how to do that here - ua-cam.com/video/h5Rq62sUGBI/v-deo.html
Does the handout of the location need to be visible to all players or does it open it up when they click “learn more”? Wondering if there’s a way to block off the info to all players and only certain players can read it if they succeed on a knowledge check
The handout does need to be visible to all players. A knowledge check could be achieved, but you'd need to use the Roll20 API for something like that.
I've noticed that I can get the link to work as GM, I can only get the link to work for the players to get more information by adding the handout to their journals. Is there anyway to do this without adding the handout to their journal? I'm trying to limit clutter... I noticed "Jonathan Christian" who commented a month ago had the same problem.
So far as I know, you need to put the handout in their journal. You can create a special folder just for those sort of handouts to organize/collapse them when not in use.
if you archive the handout does not appear in the player's journal but the macro still works
@@leandromartinez7245 you are awesome, thanks!
@@happy911 you're welcome
Can they MOVE that token though once you put it down?
Is there a way to make it so that the button whispers the "Click here to learn more" bit to the player that clicked the button?
You'd need to use the Roll20 API for that - unfortunately there isn't a way to make a macro whisper to a specific player without writing JavaScript.
Nick Olivo Thanks for the reply! I have pro, but I don’t know how to write JavaScript 😭
Hi Nick, I have tried to copy what you have done but using invisible tokens. I can click on the link in the chat bar and the handout pops open, however none of my players can. I believe I have given them all the rights necessary. Can you please help?
Hi Corey - did you set the handouts to be in All Players' Journals?
@@NickOlivo No, because wouldnt that by default allow them to open up the handouts without clicking the icon? I had created a splash page and had hidden easter eggs on it, which when found would allow them to open a handout.
@@coreybroadway-bennett3522 I see. So far as I know, without putting a handout in their journal, they won't be able to open it.
@@NickOlivo okay I will test it out thank you very much for your help and for your great tutorials
Hi,. cool tip. I GM a cthulhu game which is a lot theatre of the mind and i prefer to just have a page with handouts for the players,.. but i want an interactive map like this too. Can it possibly be made as a token that can be minimized,.. så that it does not become a permanent background this a possible distraction during play?
I don't think so, sorry. You could have your handouts page and then a separate map page, and then move the players back and forth, but that's all I can think of.
Dude I swear every one of your videos is gonna change the way I run games. How did you even learn all this stuff ?
do you need to do the master handout? what if I'm populating things I already have handouts for?
Yes, you'll use the master handout so that you can get the links to the other handouts, and then those links are displayed in the chat. Without the master handout, you won't be able to display the links in chat via the macro.
@@NickOlivo what if I had it cross linked somewhere else? thanks for helping out.
@@CTSparky1 Yeah, that should work.
This is a very handy tutorial, however, when selecting use as token action, every single token including players end up with the macro..is there a way to make it for just the one token instead of all tokens?
Hi Claudia - I think so. I haven't tried this myself yet, but I think you could make all the landmark icons into a rollable token, and then create a character called landmark, whose default token is that rollable token. Then set up the macro so it's an ability on that character sheet. Show that ability as a token action. From there you can drag the landmark character's token out, select the appropriate side, and then the ability would only appear for that one character. If you try this, let me know how it goes.
@@NickOlivo worked like a charm ! thanks.
Great video but I have a problem. Whenever i try to test out the macro by rejoining the session as a player, the icons never saved their nameplates nor any of their settings i put it on. Can anyone help?
I'm so happy that UA-cam put your videos in my suggestions... you've got another subscriber. Is there a way to set up results based on a player's history check? So the player clicks the icon, a check is made and what information is returned is dependant on the result?
Thanks for the kind words! I think you could do that, but it would require writing an API script in order to do so.
Great help, thank you. I have one question, that hopefully you can help me with. Is there a way of making it so that the players can click on the tokens but not move them.
I made a map and the players moved the tokens before realising what they were for.
Ignore that, I read the rest of the description. Thanks again.
Sorry if this has been asked before, but what the hell do you use to make your maps?
That one I got by using a generator - www.d20srd.org/fantasy/world/ The others come from the Pathfinder Map Pack, which I think is a free add on. (Or at least, it was when I picked it up). I'm a lousy artist and can't make my own maps :)
Hey Nick! New viewer and subscriber! Just gotta say, I love what you're doing here. Very easy to follow, brief videos, and the content is perfect for building on the basics to really beef up your game in Roll20.
Quick question on this one: I followed the instructions here, and the handout triggers the popup with I click the link from the chat window as a DM. However, when I click the link as a player, it doesn't do anything. The macro shows up when I click the icon token as a DM and player, and the map detail is generated in the chat window as expected. I've tried it in Chrome and Firefox, to no avail. Any ideas?
Thanks for the kind words, Jonathan! Unfortunately, I can't seem to reproduce the issue you're having. Are there any errors displayed in the API screen?
I just figured it out. I hadn't placed the target handout into the player's journal. SO, it didn't have permission to utilize the link in the first place. Thanks so much for your quick response though!
Please add a link to the new video as well.
There's a link to the new video in the description. :)
Can anyone post the code from the video? I cannot read it very well.
Thank you.
Hi there - the code for the macro is in the description of the video
@@NickOlivo Thank you. I am unable to read it in the video, are you able to type it out here.
why did it make all my tokens with a click for more info option??
Julio Ortiz-Forero i think that’s because enabling ‘show as action token’ turns it on for all tokens. Nick Olivo is there a way of fine-tuning this so it only applies to a subset of tokens?
Hi Nick, nice video. I'm italian and not speak english very well, sorry. I tried, but i've a problem. When i click on link in chat, leaves the game and writes "page not found"... need to have a plus or pro account for run? (i'm a free user on roll20). Hope you understood my bad english and my problem :P Many thanks
Glad you liked the video! You don't need a Pro account for this one, you'll want to make sure you've got the links created properly, it sounds like something might be wrong with one of them. Good luck!
@@NickOlivo Thanks so much for your quick reply Nick. I've deleted and created another handout and it works! your videos are very useful. Many thanks!
That's really cool; gonna be a great addition to my game. Is there a way to make it whisper the intel to the player who clicks on it? This way it limits the amount of spam it might produce in the chat window.
Glad you liked it! I don't think there's a way to whisper the message without writing something custom via the Roll20 API.
@@NickOlivo Ah, too bad; I'm a freeloader, so I'll have to make do. Thanks again!
You could have it whisper the GM so only you and the GM see it and it won't go to the other players. just at /w GM to the beginning. I do wish there was a /w SELF option.
Is there a way to make it so your players can't move the map token by accident?
If you have a Pro account, you can use a script called Token Lock, shown in this video - ua-cam.com/video/h5Rq62sUGBI/v-deo.html
@@NickOlivo ah, thanks, didn't get to that vid yet. These are very helpful.
@@NickOlivo Also, been trying to make a link to a handout/character sheet like we do here in this vid, but it's not working. Typing in [P'kaasha] as the name (of the character as well) but it doesn't generate a link.
@@NameIsZ Are there any spaces or anything like that in the character's name? It needs to appear exactly as it does on the character sheet.
@@NickOlivo Yeah, typed it out exactly and such. And I figured it out, there's apparently a limit on a single handout of how many links you can generate.
The ruins of arblagarhagrgh
cool but, Player can mouve token
If you have a Pro account, you can lock the tokens as shown in this video - ua-cam.com/video/h5Rq62sUGBI/v-deo.html
@@NickOlivo cool ! merci !
@@NickOlivo player tokens also offer information
Fantastic video, thank a lot ! One question though, how come the name of your token appears just below the image ? Mine appears way below and its not super nice looking. Did a screenshot : prntscr.com/onu9nj
Thanks for the kind words! I'm not sure what would cause your tokens' labels to look like that, though, sorry.
@@NickOlivo Hey Nick, actually keithcurtis from the roll20 forum gave me the solution. It was due to my page's scale.
Changed it and now its fixed :)
@@Satori2046 Awesome! Keithcurtis is brilliant :)
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