Take Mad Max: Fury Road, which feels like nonstop action even though there are long lulls between the fighting, because every shot is planned to be efficient at progressing the narrative and characters in an interesting way. And compare that to Crazy Samurai Musashi, which genuinely has 75 minutes of nonstop fighting, and is an insanely impressive technical showcase, but feels like a boring endurance test for the audience because there's no real change in dynamics.
"What a story is depends on where you end it." That's a paraphrase of Pat Rothfuss, but it's true for so many things. Aang's v. Fire Lord was SO good because it was a culminating moment. All the escalations in the show pointed to that showdown, so everything after that felt weird. Kylo killing Snoke was the moment they were leading up to, but they got there early. Rather than Rey v. Kylo (as it should have been) they put in a showdown they never pointed to. The ending ruined everything.
Best fight scenes need characters i fear losing or tangible risks that will make things worse. Then the story having someone lose would feel worse but give them the chance to get back up and try again. I want to see the mc lose and grow stronger not just in body but mind and maturity. Goku lost a lot as a kid and even in dbz. Dude kept pushing himself. Naruto lost to pain. Ichigo yo Ulquiorra snd grinjow first time. Liffy constantly in one piece (which is bad as he gets zenkai boosts). Any story that goes "you lose this fight the world ends" i immediately check out of immediately. Stakes are gone when you try to make it all or nothing (ironic isn't it?). Yu-Gi-Oh has this problem with final villains as they can't win or the world is doomed.
Have characters you care about before trying to make a fight or else you end up just making stuff up to move the plot along like jjk did when sakuna showed up especially his last minute out of nowhere power up flashback scene almost as bad as the mha guitar flashback and later nobara just returning just because
Savage has essentially described power creep in a narrative setting. Damn, we really just can't escape it, can we?
Take Mad Max: Fury Road, which feels like nonstop action even though there are long lulls between the fighting, because every shot is planned to be efficient at progressing the narrative and characters in an interesting way.
And compare that to Crazy Samurai Musashi, which genuinely has 75 minutes of nonstop fighting, and is an insanely impressive technical showcase, but feels like a boring endurance test for the audience because there's no real change in dynamics.
"What a story is depends on where you end it." That's a paraphrase of Pat Rothfuss, but it's true for so many things.
Aang's v. Fire Lord was SO good because it was a culminating moment. All the escalations in the show pointed to that showdown, so everything after that felt weird.
Kylo killing Snoke was the moment they were leading up to, but they got there early. Rather than Rey v. Kylo (as it should have been) they put in a showdown they never pointed to. The ending ruined everything.
Best fight scenes need characters i fear losing or tangible risks that will make things worse. Then the story having someone lose would feel worse but give them the chance to get back up and try again. I want to see the mc lose and grow stronger not just in body but mind and maturity. Goku lost a lot as a kid and even in dbz. Dude kept pushing himself. Naruto lost to pain. Ichigo yo Ulquiorra snd grinjow first time. Liffy constantly in one piece (which is bad as he gets zenkai boosts).
Any story that goes "you lose this fight the world ends" i immediately check out of immediately. Stakes are gone when you try to make it all or nothing (ironic isn't it?). Yu-Gi-Oh has this problem with final villains as they can't win or the world is doomed.
Have characters you care about before trying to make a fight or else you end up just making stuff up to move the plot along like jjk did when sakuna showed up especially his last minute out of nowhere power up flashback scene almost as bad as the mha guitar flashback and later nobara just returning just because