what's stopping me from doing more stuff with geometry nodes is that I haven't found a tutorial that explains the logic of the nodes in a way that prepares me to play around with them confidently, it's always tutorials of doing something specific with them and when I try to make something different I feel like I haven't learned as much because I fundamentally don't understand them yet
I know exactly how you feel. What helped me understand more was doing basic tutorials of geo nodes instead of tutorials that have sick outcomes. The more simplistic the outcome, the more you can read what function every trench of geonodes has. From my experience I did tutorials and every day my mind somehow started to understand the logic of a single node more and more. Practice makes perfect.
Thank you for writing down what I was thinking about, but not able to express it well, in written form. I am at the same place. This problem " I haven't found a tutorial that explains the logic of the nodes in a way that prepares me to play around with them confidently ". I try to put the nodes on simple object, like square. One thing I wanted to do was make the square have protusions like I did learning a pbr texture, not using geometry. It was long tutorial and even now can't repeat the tutorial from memory. Must be possible with geometry nodes. Just don't have foundation of understanding to do it.
This seems to be a general problem with tutorials. People prefer to make "how to do X" rather than "how it works" that gives you a mental model of what is going on.
"From a very simple input"- proceeds to connect 50 different modifiers in chain for a couple of blocks to move along a curve :D Jokes aside, this has been a very intuitive explanation! Thanks :)
@@billmore6486 You can still apply changes from Geo Nodes to turn the model into something you can then use in games, plus people are also making geonodes add-ons to bring the procedural aspect into engines like Unreal.
I hope this also eases people into programming, both within Blender and outside of it. Like programming, there is math involved, but us creators don't need to actually solve the problems - we are just giving it the equation/how to solve it. Artists can really benefit understanding these concepts and how to utilize for their workflows.
Hi, is there a way to connect two nodes without having to hold the node line and than once its over the desired input let go, i would prefer if i could 1 click the output once, than without holding it, clicking the desired input and than a node line gets pulled automatically, i hate it so much connecting nodes, so unintuitive, holding it the hole time from output to input, not knowing if it will connect if u let go, i know its just a very tiny detail but its sooooo anoying if u want to connect 200 nodes and u have to be super precise with ur mouse every single time, and repull the string if u werent exactly over the right input, there is a shortcut to connect the node with the endoutcome node but i want that with no matter what node..., if theres a way/addon/shortcut pls let me know...
I’m very new to Blender and 3D, but it’s still evident to me just how powerful geometry nodes are. An enlightening moment for me was trying to figure out how to do something that seems very simple: take a mesh, repeat it evenly around a circle, and animate both that circle of meshes rotating/expanding and also animate each instance of the mesh rotating around its own geometric center along the axis tangent to the circle at that point. I’m certain an experienced Blender user could easily make that happen with a modifier-based workflow, but it wasn’t at all obvious to me how to go from either an array with object offset or an array constrained to a curve plus a curve modifier to what I wanted without either deforming the original mesh or having to do a lot of manual duplication. With geometry nodes, this was as easy as using instance on points over a circle, aligning each object to the normal of that circle, and then putting a transform node between the geometry input and and the instance input of the instance on points node to do the local rotation. With that all set up it was as easy as keyframing every slider I wanted to animate. If it’s that easy for me to see the possibilities, I can’t imagine how powerful this system could be in the hands of someone with real experience.
Blender should introduce a node that can be coded with python in order to eliminate the limitation of the geometry node. Just like the grasshopper. Hell, people might even develop their plugins based on geometry nodes.
This is freaking insane. How high of an IQ does someone need to be to invent such a system? I thought modifiers were already complex, now somebody thought if they broke geometry down to nodes that work together, they can have unlimited results. Crazy. My mind is blown.
There are already a bunch of amazing things, including procedural buildings, sofas, beds, tables, chairs, chili peppers, chrisgmas gifts and trees, chocolate, and more.
Please implement loops, for example I make procedural tree using geonodes after that I need make procedural forest where every tree is different shape, can you make this function in future?
I'm just starting to learn geometry nodes, but my first project was a clock. You can enter the time (hours, minutes and seconds) and the hands will move into the correct positions. Then run the animation and the hands move in real time.
I did look into Maxon Cinema 4D years ago when mograph was introduced, and this feels very similar, but with a bit of a different interface. It certainly is interesting.
Fantastic overview. I've only recently starting using geometry nodes and they've been an incredible tool. Thanks so much for the continious development of this incredible free tool!
Been about 6 months since I looked at geometry nodes. Can you export the "mesh" created by the nodes systems as a 3D data file yet? I tend to take Blender files into Clip Studio Paint as fbx's.
And yes, I clicked the 'I like' button... but I feel as if I've been blackmailed with my own desire to go and buy the tut😭😂 you guys know what I mean, right?
I want nodes for the shader editor that will let me use nurbs curves in the 3d viewport to control how a texture is mapped onto an object.. ie so i can procedurally add patterns that follow a curve on an object, animate the texture, make adjustments on the fly, change the texture on the fly in a non destructive workflow
Geometry nodes are powerful tool for generative modeling. It is lots of work on it, but with every new branch it opens you new options for create everything what you want. If is here some enhusiast of this, I can send some my free stuff. :D
Thank you for explaining Geometry Nodes but I have big issues with Geometry Nodes, I can't use material like what I want because the material moves when I do animation the issue is material doesn't stay on the surface it's moves like a crazy. I'm using blender octane so I like octane and I can't change to cycles. Thank you
This is just amazing. At 2:00 in the video, how do you just make nodes appear in a row like that? Can't see what commands are used. I like the Suzanne made up of multiple Suzannes. Simple effect , but cool. The geometry node development is changing the nodes that are included. Even running 3 versions of Blender, and watching tutorials, that are few months old is frustrating. Go to complete the tutorial, and then can't find the node, tutorial uses.
Naaaw there's soo much I want to learn in blender, I already wanted to learn textures, styling hair, sculpting, everything that has to do with simulations(that's so cool) and now I have a new one There's sooo much to learn in this software but I love it :))
Let me tell you something: procedural=generic=ugly=worthless. Not a big fan of procedural gen., it kill aesthetics and artistic user input and replaces it with CG nonsense...
Bruh I could think of countless procedural things wich are not generic. And I hope you know that procedural gen still requires artistic user input. It's just a different workflow...
Bruh. Have you even tried geometry nodes or seen the amazing stuff people can do? This doesn't kill anything, This still requires artistic input, and is anything but generic. This is the same as modeling in Edit Mode in that you still need to be a good modeler with artistic skills. It's just a different workflow.
@@sonario6489 Yes i have and i use them when needed. If I ever need to scatter little rocks on the ground i will do it with GeoNodes. doing it manually istn't practical. But tell me, how artistic is scattaring rocks? or generating repetitive structures? It seems to me that 95% of blender fan-boys are just here for the hype. supporting the current thing and so on. And i'm tired of this and any other brainless hypes like the motherfokin NFT. they are gone now. so will be GeoNodes.
what's stopping me from doing more stuff with geometry nodes is that I haven't found a tutorial that explains the logic of the nodes in a way that prepares me to play around with them confidently, it's always tutorials of doing something specific with them and when I try to make something different I feel like I haven't learned as much because I fundamentally don't understand them yet
I know exactly how you feel. What helped me understand more was doing basic tutorials of geo nodes instead of tutorials that have sick outcomes. The more simplistic the outcome, the more you can read what function every trench of geonodes has. From my experience I did tutorials and every day my mind somehow started to understand the logic of a single node more and more. Practice makes perfect.
Thank you for writing down what I was thinking about, but not able to express it well, in written form. I am at the same place. This problem " I haven't found a tutorial that explains the logic of the nodes in a way that prepares me to play around with them confidently ". I try to put the nodes on simple object, like square. One thing I wanted to do was make the square have protusions like I did learning a pbr texture, not using geometry. It was long tutorial and even now can't repeat the tutorial from memory. Must be possible with geometry nodes. Just don't have foundation of understanding to do it.
This seems to be a general problem with tutorials. People prefer to make "how to do X" rather than "how it works" that gives you a mental model of what is going on.
same , i look at things online , wow cool . searches tutorials and get dissappointed :/
Try out cross mind studios for the tutorial
When will blender be better than houdini and C4D for advertising industry? I mean motion graphics and other things..
First
Sus
2:48 "You can take very simple inputs" - shows the absolute big ass chungus tree
🤣🤣🤣🤣🤣
🤣🤣🤣🤣🤣
@@geniusrealms
🤣🤣🤣🤣🤣
Great video! 👍
"From a very simple input"- proceeds to connect 50 different modifiers in chain for a couple of blocks to move along a curve :D
Jokes aside, this has been a very intuitive explanation! Thanks :)
This convinced me to learn geometry nodes asap. Fantastic tool for gamedev.
Indeed.
You can't use geonodes in other game dev applicatiosn tho.
@@billmore6486 To iterate and make various model from one system to be used as a variety in game.
@@billmore6486 You can still apply changes from Geo Nodes to turn the model into something you can then use in games, plus people are also making geonodes add-ons to bring the procedural aspect into engines like Unreal.
@@sonario6489 Do you have an addon to apply changes? It is unavailable in my blender instals.
'simple imput' said while showing 5000 nodes connecting with each other in crazy ways back and forth
Yeah, was thinking the same thing. Have to use 70 inch monitor to see the nodes. Do they even make a 70 inch monitor ? IDK.
That was not a useful introduction. It told me what is possible to do with them but completely skipped telling what they are!
I hope this also eases people into programming, both within Blender and outside of it. Like programming, there is math involved, but us creators don't need to actually solve the problems - we are just giving it the equation/how to solve it. Artists can really benefit understanding these concepts and how to utilize for their workflows.
Yes. Programming - syntax = nodes.
Less to understand while learning logic.
The breaking down of elements makes it less formidable.
It really dose feel like an achievement when you put something together with geometry nodes and have full controller over your models.
Buying this course. Love how this was explained.
What percentage of what Houdini can do, can Blender do as of 3.4 alpha? Just asking as a former Houdini PTSD cured sufferer.
Where can we get the Spiral demo? (0:36) Is it included in Blender Studio?
Yes tutorial please
BLENDER IS GREAT INSPIRATION FOR ALL FREE AND OPEN SOURCE SOFTWARES.✌️❤️🙏❤️✌️
Hi, is there a way to connect two nodes without having to hold the node line and than once its over the desired input let go, i would prefer if i could 1 click the output once, than without holding it, clicking the desired input and than a node line gets pulled automatically, i hate it so much connecting nodes, so unintuitive, holding it the hole time from output to input, not knowing if it will connect if u let go, i know its just a very tiny detail but its sooooo anoying if u want to connect 200 nodes and u have to be super precise with ur mouse every single time, and repull the string if u werent exactly over the right input, there is a shortcut to connect the node with the endoutcome node but i want that with no matter what node..., if theres a way/addon/shortcut pls let me know...
I’m very new to Blender and 3D, but it’s still evident to me just how powerful geometry nodes are. An enlightening moment for me was trying to figure out how to do something that seems very simple: take a mesh, repeat it evenly around a circle, and animate both that circle of meshes rotating/expanding and also animate each instance of the mesh rotating around its own geometric center along the axis tangent to the circle at that point. I’m certain an experienced Blender user could easily make that happen with a modifier-based workflow, but it wasn’t at all obvious to me how to go from either an array with object offset or an array constrained to a curve plus a curve modifier to what I wanted without either deforming the original mesh or having to do a lot of manual duplication. With geometry nodes, this was as easy as using instance on points over a circle, aligning each object to the normal of that circle, and then putting a transform node between the geometry input and and the instance input of the instance on points node to do the local rotation. With that all set up it was as easy as keyframing every slider I wanted to animate. If it’s that easy for me to see the possibilities, I can’t imagine how powerful this system could be in the hands of someone with real experience.
Blender should introduce a node that can be coded with python in order to eliminate the limitation of the geometry node. Just like the grasshopper. Hell, people might even develop their plugins based on geometry nodes.
the problem is that it'll be slow and almost impossible to parallelize, which is the only reason why this isn't a thing
@@skejeton I'm no programmer, but Grasshopper did it 10 years ago with ironpython, why couldn't blender do something similar?
@@seanzhang3873 can you link this to me?
@@skejeton grasshopper is a node base visual scripting interface for Rhino3D, pretty popular in architecture industry.
@@seanzhang3873 I mean of that specific feature
Blender is the best 3D software in the market.....................To me dont know about others!!!!!!
Geometry nodes> geometry irl
This is amazing tool that raises Blender on a new level. Particle nodes now your turn)
This is freaking insane. How high of an IQ does someone need to be to invent such a system? I thought modifiers were already complex, now somebody thought if they broke geometry down to nodes that work together, they can have unlimited results. Crazy. My mind is blown.
Now I want to learn this, it looks amazing 🏆🌟
Blender alone is the greatest app i've found on the planet. And now with geonodes much better if possible, thankx :)
Geometry nodes are game changer. Thank you
so, you are BLENDER?
How does Geometry nodes compare with Sverchok for creating complex 3D geometries?
You guys are saints.
i can't wait to see what great add ons or new modifiers the awesome blender community will build with geometry nodes. 🎉🥳
There are already a bunch of amazing things, including procedural buildings, sofas, beds, tables, chairs, chili peppers, chrisgmas gifts and trees, chocolate, and more.
Have you checked out the CAD sketcher add-on ? Is is based on geometry nodes.
Please implement loops, for example I make procedural tree using geonodes after that I need make procedural forest where every tree is different shape, can you make this function in future?
Make a geometry nodes guide for beginner to advanced by the Blender Studios
This is genious! 😮
You guys are amazing thank you for the work you do with blender and adding cool stuff!
Thank you very much. GN is the fundament of motion graphics.
This is just so great. Powerfull.. And all open source...
OUTSTANDING intro. Heading over to the more in-depth vids, many thanks.
I'm just starting to learn geometry nodes, but my first project was a clock. You can enter the time (hours, minutes and seconds) and the hands will move into the correct positions. Then run the animation and the hands move in real time.
After spending sometimes learning geometry nodes I understands that it is a difficult way to do modelling and animation
Is blender studio bugged out for anyone else? I go the website and none of the thumbnails are loaded and I cannot watch any videos
damn I love Blender... !!
Thank you!
2:48
I was shocked to see that much nodes and all that wirings
😱😯😑
I did look into Maxon Cinema 4D years ago when mograph was introduced, and this feels very similar, but with a bit of a different interface. It certainly is interesting.
Great tutorial! Loved your graphics style
Fantastic overview. I've only recently starting using geometry nodes and they've been an incredible tool. Thanks so much for the continious development of this incredible free tool!
you didnt even explain the nodes
This is like that first lecture in class that gets you really excited for the material to come. I am definitely going to have fun with this.
Been about 6 months since I looked at geometry nodes. Can you export the "mesh" created by the nodes systems as a 3D data file yet? I tend to take Blender files into Clip Studio Paint as fbx's.
Wow. Geometry notes are cool
Houdini Ultra Max Pro!!!!!!!!!!!!!
It's hard
Its not designed for animators but for programmers 🙄
The moment things became more technical and less artist friendly, I gave up 😔
I needed this. Thank you!
Blendini 🤣
damn 3ds max got a new dad
AI ain't got shit on this
GN Do support a new node tree for physics / simulation / particles soon !!
blender is the shit
"very easily create..." meanwhile super-complex nodes appears on the down part of the screen xD
And yes, I clicked the 'I like' button... but I feel as if I've been blackmailed with my own desire to go and buy the tut😭😂 you guys know what I mean, right?
I made my Backrooms using geometry nodes
Thank you so much. Will you please considering to add the feature of update the existing sketchup model in blender ?
I want nodes for the shader editor that will let me use nurbs curves in the 3d viewport to control how a texture is mapped onto an object.. ie so i can procedurally add patterns that follow a curve on an object, animate the texture, make adjustments on the fly, change the texture on the fly in a non destructive workflow
Geometry nodes are powerful tool for generative modeling. It is lots of work on it, but with every new branch it opens you new options for create everything what you want.
If is here some enhusiast of this, I can send some my free stuff. :D
So basically he's saying it's sorcery and witchcraft. One day I'll surely learn it too.
I'd like to learn the GE-drones_along_curve node system, is there a tutorial for it?
please implement geometry nodes to physic simulations for better control
Can we say that geometry nodes system is a substitute for creative coding?
Blender is slowly rendering (pun intended) Autodesk's entire suite obsolete.
Geometry Nodes was one of the best things to ever happen to Blender. Total game changer.
Finally it is good to create random things. The first specific thing I try to do is not possible, yet very simple.
Thank you for explaining Geometry Nodes but I have big issues with Geometry Nodes, I can't use material like what I want because the material moves when I do animation the issue is material doesn't stay on the surface it's moves like a crazy. I'm using blender octane so I like octane and I can't change to cycles. Thank you
Can we get VDBs like houdini?
Are physics going to be available for geometry nodes at any point?
Maybe Someday?
@@geniusrealms i hope so, it could be awesome
Yes, the focus now is Hair using Geometry Nodes and the next big project is physics nodes.
Anyone know of a tutorial that just shows how to do those clouds?
❤
🤯
This is just amazing. At 2:00 in the video, how do you just make nodes appear in a row like that? Can't see what commands are used. I like the Suzanne made up of multiple Suzannes. Simple effect , but cool. The geometry node development is changing the nodes that are included. Even running 3 versions of Blender, and watching tutorials, that are few months old is frustrating. Go to complete the tutorial, and then can't find the node, tutorial uses.
probably a video edit cut not a command line
I've been using Blender for 3 years now and I've never used Geometry node 😅 Whoops
Geometry Nodes has only been in official releases since a bit over a year. Feb 2021
Dreams ps4 is best ever programm
i love blender so much
Gotta get into this at some point. Great video.
This is great! But one question: how can I mark node groups as assets, so I can draw them from the asset browser?
Right-click the name of the node in the node window or modifier panel, then you can mark the nodegroup as an asset.
topology nodes when
How can we have an execution time panel on top of every node please? I've been trying to find how to do that for a long time but never found out
Enable the Timings overlay from the header top-right buttons.
@@PabloVazquez Thanks a lot!
I hope they would add for loop function like Houdini.
Wow awesome)
love it
Thanks
GOLD
This is so good. But I can't understand how to start with them. Please Help 🥲
👏
Neat!
:D
💯
Why are Geometry Nodes?
I think a better question is how are geometry nodes?
Who are geometry nodes?!
@@sonario6489 I think they're doing their best.
Just as we all hope to do so.
Naaaw there's soo much I want to learn in blender, I already wanted to learn textures, styling hair, sculpting, everything that has to do with simulations(that's so cool) and now I have a new one
There's sooo much to learn in this software but I love it :))
I love to learn geometry nodes as long as there's no math equation involve 😂
You're not gonna learm geometry nodes then. Math is used all the time in nodes
@@sonario6489 You can do a lot with pretty basic math of by copying from others setups. It's not as bad for non too complex stuff.
Yasss blender
Let me tell you something: procedural=generic=ugly=worthless. Not a big fan of procedural gen., it kill aesthetics and artistic user input and replaces it with CG nonsense...
Bruh I could think of countless procedural things wich are not generic. And I hope you know that procedural gen still requires artistic user input. It's just a different workflow...
@@triisart1721 Name a few. please.
houdini wants to say hi
Bruh. Have you even tried geometry nodes or seen the amazing stuff people can do? This doesn't kill anything, This still requires artistic input, and is anything but generic. This is the same as modeling in Edit Mode in that you still need to be a good modeler with artistic skills. It's just a different workflow.
@@sonario6489 Yes i have and i use them when needed. If I ever need to scatter little rocks on the ground i will do it with GeoNodes. doing it manually istn't practical. But tell me, how artistic is scattaring rocks? or generating repetitive structures?
It seems to me that 95% of blender fan-boys are just here for the hype. supporting the current thing and so on. And i'm tired of this and any other brainless hypes like the motherfokin NFT. they are gone now. so will be GeoNodes.