Making a First Person Samurai Rogue like | Devlog #1

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  • Опубліковано 21 лис 2024
  • I started making a Samurai fighting game. You'll see the evolution of combat mechanics, AI, visuals style and environments.
    Stick around (Subscribe) and see what this game eventually becomes.
    ➤ My discord server - / discord
    ^There's a demo there
    Music:
    Intro music made by me :3
    Evan King - Weekly Loops Season 1, 2 and 3
    / @contextsensitive
    contextsensiti...
    //
    I thought I would just have some fun and make a Samurai game. It began as a little side project, but the main project was going nowhere and I was having so much fun with the beanjas that I decided to just continue working on this and turn it into a full game
    //
    PC SPECS:
    GTX 1060 6GB
    Ryzen 7 5700G
    24GB RAM
    //
    Just some tags or something ;)
    Made with Unity.
    Melee Combat
    Indie devlog
    Game devlog
    Unity devlog
    Samurai
    Rogue like
    Roguelike
    Horde Melee Game
    Game development
    I made a game
    #unity #gamedev #indiegame #gamedevelopment #unity3d #madewithunity #indiedev

КОМЕНТАРІ • 389

  • @the_real_sharkbait
    @the_real_sharkbait Рік тому +7

    The music is techy Egyptian and Japanese all at the same time

  • @bumblingBird-
    @bumblingBird- Рік тому +46

    Whenever I hear “inspired by vampire survivors” I get worried but this looks really good

    • @EmisDev
      @EmisDev  Рік тому +12

      I understand. Mainly I just want to have a similar upgrade system with levels.

    • @coreblaster6809
      @coreblaster6809 8 місяців тому +2

      @@EmisDev one would worry because there are a LOT of bad generic games inspired by vampire survivors, but this is distinct enough, especially because it's 3D

  • @chamberkingston7609
    @chamberkingston7609 Рік тому +110

    Maybe make an upgrade that knocks all beans away from you when you parry, save for the one you parried, letting you single him out for a kill while he's stunned

    • @thepizzaman6310
      @thepizzaman6310 Рік тому +16

      You could call it honourable duel or something like that

    • @YusafAnimations
      @YusafAnimations Рік тому +1

      ​@@thepizzaman6310 honarable kill

    • @Flipaca
      @Flipaca Рік тому +1

      the game would get be😊tter if the dead enemies drop weapons,you could pick their weapons and use them.

    • @Flipaca
      @Flipaca Рік тому

      I am having problems for my keyboard right now.

  • @peri588
    @peri588 Рік тому +3

    holy shit the music is actually so good 😮😮😮😮

  • @gustavocoelho5509
    @gustavocoelho5509 Рік тому +1

    Make an upgrade that when you parry, the bean that got parried gets disarmed and uses its fists,dealing lower damage, but having a lower cooldown for attacking

  • @obrooks
    @obrooks Рік тому +54

    Awesome stuff! I love the progression from prototype cylinders to fully modelled characters and scenery, it's looking polished! Have you thought about using behaviour trees for the AI, if you aren't already using them? Looking forward to see how the game progresses!

    • @EmisDev
      @EmisDev  Рік тому +20

      Thanks. Currently I'm using state machines for the AI, but it's quite broken in the current state, might look into behavior trees as they might fit my AI better, thanks for the suggestions.

    • @kitsunemusicisfire
      @kitsunemusicisfire 3 місяці тому

      I was JUST watching one of your videos 😭

  • @ZetaVTuber
    @ZetaVTuber Рік тому +26

    OMG what a quality! I love how you designed the scenes. This is truly awsome, looking forward to updates. Keep it up!!

  • @badcoder6187
    @badcoder6187 9 місяців тому +1

    This is perfect. I love this. You can probably make a general/sensei type to summon AI although it might destroy the fun for some players. You're really good at modeling and effects. You need more subscribers

  • @TidaliCreative
    @TidaliCreative Рік тому +26

    This is truly amazing!
    Ideas to add:
    - different attack types; e.g. fast, heavy or combo attack
    - ultimate spells (that actually feel ultimate bcs it's difficult to obtain them or use them right)
    - fireball.
    - more fireball.
    - the never ending war between eternal darkness and light of hope, which is a never ending war and also hasn't come to an end yet, although it never ends.
    - fireball again.

  • @dominocoding
    @dominocoding Рік тому +2

    100% would download, honestly amazing!
    You have so much potential to work in a huge company, great job on this, if it's ever finished I'll be playing it!
    One suggestion is maybe adding bosses or multiplayer and more elements outside of the 4 elements

    • @EmisDev
      @EmisDev  Рік тому

      I though about having more base elements like Lighting, Nature, Shadow for example, but I think it may be too much complexity.
      However what I want to add are sub elements, so each of the main 4 elements would have sub elements:
      Fire - Magma
      Water - Ice
      Earth - Metal
      Air - ??? (maybe Lightning?)
      Still not sure about air's sub element.
      So sub elements would still mostly follow the rules of their main elements and keep all of the synergies.

    • @dominocoding
      @dominocoding Рік тому

      @@EmisDev Yeah! I agree that many sub elements will make it hard for the player to choose and understand, so maybe, keeping them simple would be an option
      So instead of stuff like mud or rain, you use Sound / Magma, i think that would be more appealing!
      And for air's sub element, maybe Sound would work? Since it travels through air
      And lightning could be a whole new element, since it's kind of too famous/well known to be a subelement
      I especially like your choice on Earth sub element though! Metal is such an underrated element in games, almost no one uses it so it'll add a lot of uniqueness to the game!

  • @queenchaosyet
    @queenchaosyet Рік тому +1

    This is the FIRST dev log of this game???? Holy smokes

  • @truestbluu
    @truestbluu Рік тому +22

    It'd be such a great multiplayer game haha.

  • @acko7062
    @acko7062 Рік тому +1

    I LOVE THIS GAME, so good looking and also love the BEAN characters 👌🥔🥔

  • @treeghost45
    @treeghost45 Рік тому +1

    the game inviorment looks soo pretty

  • @36aryansharma83
    @36aryansharma83 Рік тому +24

    I know this is quite generic, but after certain amt of kills or xp, you could choose a sword that combats the elemental type of the enemies, such as water sword for fire enemeis, etc. You can choose different swords on basis of buttons, like e for fire, q for water, etc etc.

  • @Lozt22catz
    @Lozt22catz Рік тому +3

    Your 3D art skills are genuinely fantastic and testing enemy AI by fighting then against other enemy AI is such genius idea!

  • @StandardArrayOfficial
    @StandardArrayOfficial Рік тому

    Emis: "I had an idea for a game"
    Everyone in a 5 mile radius: "WOOOO YEAH THATS WHAT WE'VE BEEN WAITING FOR BABY YEAH WOOOOOOOOOO"

  • @LishyCards
    @LishyCards Рік тому

    This looks soo cool and I’m glad your developing it. Some story stuff could be this: you are a lone samurai (ronin if you will) your home country has been invaded and destroyed. You must survive the bounty placed on your head but the traitors are not the only threats lurking in the shadows (oni or demons)

  • @Geilolp.
    @Geilolp. Рік тому +1

    2:27 this is so funny. they just form a circle

  • @ewanito7954
    @ewanito7954 Рік тому +1

    That music be fire tho

  • @paraxodondev
    @paraxodondev Рік тому +1

    it reminds me of that wii sports resort game about swords where you fight lots of waves of coloured people and bosses, so cool :)

  • @Geilolp.
    @Geilolp. Рік тому

    god do i love the mountain map. with the trees and the edges

  • @Ryuu28_voidgames
    @Ryuu28_voidgames Рік тому +1

    THIS GAME LOOKS SO COOL! I really want to see the progress of this game!

  • @KatelynCollins225
    @KatelynCollins225 Рік тому +1

    looks great! an idea for the enemy AI is to make their movement less like a chase. You can have them go around you and attack you from different angles to limit the amount of slashing while walkign backwards.

  • @antn908
    @antn908 Рік тому +2

    Amazing work dude, checking out the demo in a bit.

  • @ScreamEditss123
    @ScreamEditss123 Рік тому +3

    It would be cool, if you added a factions mechanic were the ai fight among themselves cause of factions. Would be even cooler if you could join one and help them in major battles, I think it would be funny to see a major scale battle for such a goofy game.

  • @SCP-REDACTED-r4e
    @SCP-REDACTED-r4e Рік тому +3

    Hi emis,you inspired me a lot to make a unity game,btw this is a great project

  • @jamesnewman430
    @jamesnewman430 Рік тому +1

    Add upgrades that give you special moves, like maybe one could give you a teleport attack, btw loved the vid

  • @x-ani4061
    @x-ani4061 Рік тому

    I love these types of videos, I've never coded my own code but It's still cool to watch.

  • @Ellstergr8
    @Ellstergr8 Рік тому +1

    The game reminds me of Warlord Britannia. I like that you can hire your own troops in it to fight with you and build a base to help with defending when enemies come to attack you. But obviously make this game your own!

  • @HusskyVEVO
    @HusskyVEVO Рік тому +1

    I would love to see a slow down time upgrade...
    I'm not really sure how you will implement it, but I feel like it will make the game more satisfying.

  • @dangerousmob6628
    @dangerousmob6628 Рік тому

    Great devlog))). Suggestion: then slashing ninjas you could split them into 2 pieces thus adding a bit more variety and impact to the combat. I guess making them canon-glass would also make sense as they do not have any armor.

  • @dannyp21
    @dannyp21 Рік тому +1

    Love it, I even think there is a really fun potential in the ninja clan fighting (when you tested AI), so its a Vampire Survivors where you upgrade your clan skills

  • @zaptastic2024
    @zaptastic2024 Рік тому +1

    Wow this loooks awesome! It might be a good idea to at some point during the game team up with one faction to defeat another faction. Teaming up with AI can be really fun!

  • @R0N-VEEAR
    @R0N-VEEAR Рік тому

    If your inspiration is Vampire survivor remember that people love to see those damage numbers

  • @BlueOctopusDev
    @BlueOctopusDev Рік тому +2

    i need dat music rn

  • @plot6520
    @plot6520 7 місяців тому

    Now add a rechargeable flintlock pistol attack, because samurai loved guns.

  • @bigedwerd
    @bigedwerd Рік тому

    ideas:
    1) have the enemies try to surround you more
    2) additional weapons: spear, bow, flintlock, kunai
    3) maybe a parry teleport move
    keep it up this looks great. Kinda getting first person dynasty warriors vibes.

  • @KL53986
    @KL53986 Рік тому

    The best part are the eyes, they look not so serious but when you see multiple of them rushing at you then its Psycho level, or goofy level depending on whats happening
    Dont worry everything starts out initially ugly but with effort it grows more into perfection

  • @neoteraflare
    @neoteraflare Рік тому

    Fantastic video! Good to see how simple beans on a checker floor turns into a game. It was also funny.

  • @KasperDevUnity
    @KasperDevUnity Рік тому

    I'm amazed over how good you make it look by Simply using basic graphics

  • @Campake
    @Campake Рік тому

    this is amazing progress for the first part of a devlog

  • @Jinglestv-xz1hu
    @Jinglestv-xz1hu Рік тому

    watching the beans battle was what I found to be the most entertaining, I hope that there will still be large battles between the AI factions in the final game

    • @EmisDev
      @EmisDev  Рік тому

      I'll probably add it as an extra mode.

  • @ebubeike7010
    @ebubeike7010 Рік тому +1

    I like the look of this game. A cool addition will be a side bar to house smoke bomb or grenade? Maybe as more waves spawn Monsters get added to the mix, like ogres, or demons. Worth considering to shake up the gameplay from just bashing hordes of ronin.
    Really cool game concept that I would definitely play

    • @EmisDev
      @EmisDev  Рік тому +2

      In this first devlog I tried to get the basic slashing to be as good as possible, there will definitely be other ways of damaging enemies.

    • @ebubeike7010
      @ebubeike7010 Рік тому

      @@EmisDev Okay I understand now, thanks for the reply

  • @walsterburns450
    @walsterburns450 Рік тому +1

    The music is sick
    😀

  • @thesyndicatea.t.k7528
    @thesyndicatea.t.k7528 Рік тому

    bro the game looks sick! awesome atmosphere and fun game overall, very impressive

  • @DIM00252
    @DIM00252 Рік тому

    NIIICE i always wanted to make a game like this, even with the opponents still having the capsule shape, this is awesome!

  • @Satrbucks
    @Satrbucks 4 місяці тому

    You need to make a full version of the intro song, it's so good!!

  • @FizziDev
    @FizziDev Рік тому +1

    Game Looks Promising. U Earned a Sub!

  • @macc3731
    @macc3731 Рік тому

    You're talented man, your vfx skills are crazy good.

  • @brandsmp
    @brandsmp Рік тому

    I would love to see ragdoll to really show the impact of your swings, crazy elemental effects from upgrades, big orc bosses, blood moon maps and demon katanas and enemies!!

  • @alecmartinart
    @alecmartinart Рік тому +1

    Dude this content is amazing, I was laughing hard at 5:27, thanks for good emotions :3

  • @arkanos
    @arkanos Рік тому

    Awesome idea and nice design!! Enemies that look like ninjas could throw shurikens from the distance :D

  • @johncharlesxavier9657
    @johncharlesxavier9657 Рік тому

    This is so cool...
    And cute, look at them smol samurai beans

  • @IanLCar
    @IanLCar Рік тому

    You have a such a good sense of humor and your videos are fun to watch. I am a new subscriber, but I would love it if you would include links to any tutorials you reference, such as the skybox tutorial you mentioned. Thanks so much for the awesome content. I am looking forward to more from you.

    • @EmisDev
      @EmisDev  Рік тому

      Thanks, glad you enjoy my content.
      And thanks for feedback, I'll try to keep the links I reference in my notes so I could put them in the description.
      Here's the skybox one tho: medium.com/@jannik_boysen/procedural-skybox-shader-137f6b0cb77c

  • @1m.r.786
    @1m.r.786 Рік тому +1

    some graphic design ideas (this is gonna be a long): 1-I liked the comment by Ruben D where he suggested ninja's throwing shuriken's at U it gave me an idea, you will prolly be able to block them, and it got me thinking, it would be weird if you had your sword in the same position every time you block something, so what if the sword was set to a random angle every time you block so it looks cooler. but not too off angle cause then it would look wierd. (think of how the light sabers block the bullets in star wars) 2- since the game has katanas and everything, what if you had an animation when you join the game of you having a cool animation of you unsheathing your sword before the game starts.

    • @1m.r.786
      @1m.r.786 Рік тому +1

      Another thing, the samurai should have an ability where they dash at you and as soon as the dash ends they slice their sword. also, the sword swing looks good, but it would be cool if your not just swinging it horizontally every slash and instead swing in different directions vertically and diagonally, and maybe you could have combo's in this game and that would be the animation for a basic attack and you could have an animation for a heavy attack. Another thing, as of right now idk what ur plans are for the dash mechanic, but it would be completely awesome if there were some more fast paced movements like wall running or jumping off the walls so we could perform some SICK movements and then just dash toward a bean and slice them. Which brings me to my next idea where there is an ability where you dash toward the bean and then perform some type of elemental attack. (i would prefer if the attack was a Fire attack dash thing bc flames are cool)

    • @1m.r.786
      @1m.r.786 Рік тому +1

      you know you could prolly get some inspiration from Demon Slayer (if somehow you haven't seen it) there's some cool elemental things in there and its all about swords

  • @chorchekorkgames
    @chorchekorkgames Рік тому

    The combat looks really satisfying! Can't wait to see more!

  • @exposed4559
    @exposed4559 Рік тому +1

    I think each element promoting a different playstyle would be something to consider, while also being able to combine it with other elements
    What I'm thinking let's say going for a Fire build lets you do AoE DoT damage, upgrades like your weapon is doing Fire damage, enemies that die of fire spread it to other enemies, etc etc.
    But you could combine a Fire build with Water build, that when extinguishing enemies, damages the remaining fire DoT to the enemy (like a kind of "Shock"), so the build becomes about building up tons of DoT and then killing them all at once with this built up damage
    Looking forward to your game!

    • @EmisDev
      @EmisDev  Рік тому +1

      Yup, that's close to what I was thinking, I definitely want elemental synergies :)

  • @BlueOctopusDev
    @BlueOctopusDev Рік тому +1

    Can i get some burgeer with some peanut of your music

  • @Bh1nbin
    @Bh1nbin Рік тому +2

    What if elements had trade offs, like earth might have slower but harder hitting attacks. Oh, and special attacks gotten by items would be great, you would have to choose between AOE, or a large dmg single strike. And if there is bosses there better be one that can only be defeated by depleating it's poise.

  • @angrybeast1106
    @angrybeast1106 Рік тому

    you are the reason why i started making games

  • @Anbdhsuw
    @Anbdhsuw Рік тому

    Dude make this shit a fully fledged multiplayer game I could see a bunch of people playing this

  • @Flahtort
    @Flahtort Рік тому

    I wasn't sure about video at beginning because al those beans looked like another meme-creation of another meme-gemadev. Yey you proved me wrong with legit work. Looking really good.
    My personal opinion about things and what to add:
    - Proper enemies models, not beans. They might be simple ghost-like flying bodyes with head, stilysh yet not over simplistic.
    - tbh thats all

  • @Ellstergr8
    @Ellstergr8 Рік тому

    This game looks amazing! great video, I’ve subbed 😊

  • @KnightoftheSorryFace
    @KnightoftheSorryFace Рік тому

    The golden field could make a nice background for the main menu

  • @DannyDeer
    @DannyDeer Рік тому

    Wtf, the intro song is bonkers. Please release it, I need it in my life.

  • @jeanchollet5007
    @jeanchollet5007 Рік тому

    Very nice project with such satisfying attacks ! One way of improving the whole experience would be by changing how your AI works : using FSMA (Finite State Machine Animator), this would make your code cleaner and would also allow you to make different kinds of AI reusing code parts. Great job !

    • @EmisDev
      @EmisDev  Рік тому

      Already using state machines for AI

  • @DenerWitt
    @DenerWitt Рік тому

    I feel old now. I remember a time when game devs would just make games where you hit things, get xp, then upgrade and it wasnt inspired by vampire survivors.

    • @EmisDev
      @EmisDev  Рік тому +1

      The only thing I'm going to be taking from Vampire survivors is the fast leveling and semi random upgrades. Tbh I haven't even played Vampire survivors nor seen many videos about it

  • @agungnugroho9157
    @agungnugroho9157 Рік тому

    god speed on that project, you need it

  • @THK_Production
    @THK_Production Рік тому

    Love the idea and the maps, how about a new type of enemy that uses bows instead, and the player throwing knifes

  • @vanessagothic4751
    @vanessagothic4751 Рік тому

    I love watching the beans fight :)

  • @CubeiPont
    @CubeiPont Рік тому

    Great video! Keep doing these videos and you'll get to 10k in no time!

  • @BlueOctopusDev
    @BlueOctopusDev Рік тому +2

    gimme gimme gimme that music i need it

  • @get_demolishedx_yt6556
    @get_demolishedx_yt6556 Рік тому

    İf this guy doesnt make this a real game ima throw hands and im not kidding.
    Btw a suggestions: try adding a story line and stuff i think it would be cool if we could also pick between ninja and samurai getting different quests etc.

  • @stefvnx
    @stefvnx Рік тому +1

    also i never tought that you designed the music

    • @EmisDev
      @EmisDev  Рік тому +1

      I like making music, been trying to do so for longer then I've been making games, but making music is still harder lol.

    • @stefvnx
      @stefvnx Рік тому

      @@EmisDev hopefully this blows up game looks fun

  • @atomictraveller
    @atomictraveller Рік тому

    ok who decided to release a bunch of devlog #1 videos at the same time haha
    thoughts for game.. give some enemies nodachi so you have to guess how long the sword is if they carry it behind them. maps with archers, throwing stars might be a quick way to add some fun.
    also get blazed and go over your AI code again ;)

  • @thepingvinimking1715
    @thepingvinimking1715 Рік тому +1

    I love the idea of elemental upgrades! when taking a katana and elemental stuff i cant help but to think about demon slayer'
    maybe it's a good place for inspiration for elemental effects that goes with sword combat!

    • @EmisDev
      @EmisDev  Рік тому +2

      Second time someone mentions Demon Slayer, I guess I should check it out

    • @thepingvinimking1715
      @thepingvinimking1715 Рік тому

      @@EmisDev the anime uses stylized elemental effects which looks really unique, so when it comes to elemental effects in sword play it’s a great source of inspiration :)

  • @Im_ARock
    @Im_ARock Рік тому +1

    Nice job on the game! I haven't seen many games like this, it looks like the movement and the combat are having equal time put into developing the! It reminds me of Karlson lol :)
    As a suggestion, it would be cool if the yin and yang symbol was added in some way since your going for the whole samurai kinda thing, maybe you could add it as some sort of element or weapon?

    • @EmisDev
      @EmisDev  Рік тому +1

      Thanks.
      Yin Yang is a Chinese thing, not Japanese.

  • @BalBa-w4x
    @BalBa-w4x Рік тому

    Hear me out on a upgrade. You could grapple a bean and pull yourself towards it or be able to pull it towards you. It could be on a bow weapon where you shoot a grapple arrow on to a bean.

  • @Diddysliljittlygang
    @Diddysliljittlygang Рік тому

    I liked the glowing eyes effect and think you should bring them back

  • @cybronex2147
    @cybronex2147 Рік тому +1

    I'm not going to lie...I would love to try some PVP. (I know it ain't exactly rogue-like but cmon....) Game can be fun/complex enough to have a PVP game mode. It could make for a fun tournament event for the Discord server, etc...

  • @ShinigamiRose-EVA03
    @ShinigamiRose-EVA03 Рік тому

    You're welcome for the inspiration.

  • @wilamthewilliam
    @wilamthewilliam Рік тому

    Damn! now I have to find a new 13th century asian warrior! *praise of Ghengis Khan intensifies*

  • @HUNTER-bv8bb
    @HUNTER-bv8bb Рік тому +1

    Make some bosses , a story , some settlements , some accesories and equipments and last some factions

  • @zsigai4270
    @zsigai4270 Рік тому

    You could make this into a beautiful openworld game

    • @Devorted
      @Devorted Рік тому

      agreed got bummed out when he said it was gonna be a rouglike

  • @metaIpipe
    @metaIpipe Рік тому

    Add more weapons that you can buy with xp like a spear or a bo staff with wide range. (Also congrats on making it to 4k subs :))

  • @HarmanSawhney
    @HarmanSawhney 3 місяці тому +1

    Im gonna compare this game to ghost of tsushima

  • @choco698
    @choco698 Рік тому

    You should make it so the ninja can teleport as a form of dodging

  • @micyoz5283
    @micyoz5283 Рік тому +2

    This like that sword game in wii sports resort

  • @tico-k9y
    @tico-k9y Рік тому

    Epic if you could do this an open world, build ur own castle and army, ... I would definetly buy that

  • @jameswhite1922
    @jameswhite1922 Рік тому +1

    this is so sick!!!! keep up the good work.

  • @TheWitheredOnes_2
    @TheWitheredOnes_2 Рік тому

    Upgrade ideas:how about flaming swords or like a charge attack upgrade like you kill a someone and then your electrical upgraded sword will summon a lightning bolt on command when its charged,

  • @alicanurcin
    @alicanurcin 10 місяців тому

    Hey bro, we are making the same kind of game called Rogue Samurai. It's roguelike action game like yours. Your game looks fun :)

  • @Polygonfella1662
    @Polygonfella1662 Рік тому

    I have an idea for the earth element:
    So you drop your sword and stab it into the ground and then you get rock fists and it dose less damage but a lot more knock back and you can block more

  • @vitinhogames3207
    @vitinhogames3207 10 місяців тому +1

    Masterpiece 1

  • @AronOrri
    @AronOrri Рік тому

    I yearn for the days when I could watch a game dev video without hearing about vampire survivors

    • @EmisDev
      @EmisDev  Рік тому

      Wait for devlog 2 then.

  • @KaiHydra
    @KaiHydra Рік тому

    another banger game from emis!
    got some feedback, the stun is kinda hard to see, you might want to add some vertical element on it since you can barely see the ring spin

  • @egidijussukauskas2543
    @egidijussukauskas2543 Рік тому +1

    Pirmas 🎉
    Šaunus projektas, taip ir toliau 😉

  • @Seno_was_taken
    @Seno_was_taken Рік тому

    I think a map like before you enter the dojo you would stealthy kill samurais and ninjas outside the dojo and then enter the dojo and play the game normally

  • @Peewee9011
    @Peewee9011 Рік тому

    You should make it so that ninjas do more damage but have less health while samurais have more health but less damage. You should also make it so that ninjas try to move out of your field of view before they attack you.