using BT4 immediately after BT4 will actually hit the opponent if they decide to hold back, and you can try to hit confirm this for a wallsplat/tornado. its very deadly and can really dissuade them from trying to do anything but block. this also scares them to stay down or tech roll. spring kicking after BT4 does technically beat BT3 BUT its only if they manage to get it out on the first possible frame. since mashing 3+4 will just give them a tech roll its quite a specific timing for them to be able to punish BT3 and in my experience is very rare. you dont need much of a delay on BT4 to track tech rolls, it will also give you coverage on wakeup kicks. BT2 is a lot slower to realign. using BT as a way to enter WS is another way to keep them guessing once they are being respectful. ws3 is a great pressure tool and fc3 gives them a reason to duck. i personally dont use df1 combo if i can avoid it since a lot of her tools are beaten by simply mashing toe/spring kicks. f214 as an ender does more dmg and gives way more advantage for the same knockdown (assuming its a no tornado wall splat). i only prefer LIB oki to BT if there is a stage gimmick to use LIBd44 on. ws3 ender is also a better situation for LIB oki compared to LIB4 in my opinion. the advantage is lower but puts you in the sweetspot where you can mash out attacks to beat their wakeups and still track the techroll. the real scary ender has to be db3 which puts them face down feet towards. they really have to get up and guess your BT mix as simple as that. bt3 does tons of ground dmg and sets you up into a nasty lib mix right away and if they dont block BT43 they basically lose the round right there. lib41 db3 or df41!T 2 1 db3 are how i set it up.
Amazing vid bro. I've been searching for a vid like this forever for azucena but no one has made a proper one before you. Glad that you added b1,1 to lib in your list too! After I found that, been using more and more ever since. There are also 2 more enders I might wanna add. D3,3,(delay)4 does the same damage as df1,4,1+2, but may help for those low wall splats. There's also some weird occassion where you get a full tornado combo?? Then lastly, for style points and big damage, when in heat, df1 to heat smash gives the most damage I think as a wall ender. Anw, keep posting awesome vids! I'm a fan now
I'm not sure if it's a bug, but after that wall combo/knock down on the ws4 string, holding back gives a weird tech roll thing instead of the backwards wakeup. Doesn't happen on the other wall combos!
@@chipzeeh I'll test it out, because it might explain a lot of things I've experienced where a face-down character will always tech to one side regardless of what button you use to tech
I am coming back to this video months later because of how good it is. We are lucky to have an awesome Azucena player like you
@Moha-Khedr Thank you so much I really appreciate it!
Excellent vid bro!!!! Worth thumbs up & sub!
using BT4 immediately after BT4 will actually hit the opponent if they decide to hold back, and you can try to hit confirm this for a wallsplat/tornado. its very deadly and can really dissuade them from trying to do anything but block. this also scares them to stay down or tech roll.
spring kicking after BT4 does technically beat BT3 BUT its only if they manage to get it out on the first possible frame. since mashing 3+4 will just give them a tech roll its quite a specific timing for them to be able to punish BT3 and in my experience is very rare.
you dont need much of a delay on BT4 to track tech rolls, it will also give you coverage on wakeup kicks. BT2 is a lot slower to realign.
using BT as a way to enter WS is another way to keep them guessing once they are being respectful. ws3 is a great pressure tool and fc3 gives them a reason to duck.
i personally dont use df1 combo if i can avoid it since a lot of her tools are beaten by simply mashing toe/spring kicks. f214 as an ender does more dmg and gives way more advantage for the same knockdown (assuming its a no tornado wall splat).
i only prefer LIB oki to BT if there is a stage gimmick to use LIBd44 on.
ws3 ender is also a better situation for LIB oki compared to LIB4 in my opinion. the advantage is lower but puts you in the sweetspot where you can mash out attacks to beat their wakeups and still track the techroll.
the real scary ender has to be db3 which puts them face down feet towards. they really have to get up and guess your BT mix as simple as that. bt3 does tons of ground dmg and sets you up into a nasty lib mix right away and if they dont block BT43 they basically lose the round right there. lib41 db3 or df41!T 2 1 db3 are how i set it up.
underrated comment, btw W, good work
make a video bro
Gold mine of tips! Thanks for this. And more contents like this.
Amazing vid bro. I've been searching for a vid like this forever for azucena but no one has made a proper one before you. Glad that you added b1,1 to lib in your list too! After I found that, been using more and more ever since. There are also 2 more enders I might wanna add. D3,3,(delay)4 does the same damage as df1,4,1+2, but may help for those low wall splats. There's also some weird occassion where you get a full tornado combo?? Then lastly, for style points and big damage, when in heat, df1 to heat smash gives the most damage I think as a wall ender. Anw, keep posting awesome vids! I'm a fan now
Amazing Video! Always appreciate some in-depth Azu guides.
Great stuff bro! Need more content like this
just hit Fujin using these oki setups after being stuck in purple for weeks. ur doin gods work out here 😎
@@dotimus Amazing to hear! Congrats and thanks!
Amazing video. Thanks a ton!
You're doing good work, sir!
Boy am I glad you dropped Alisa.
@phillipjames7142 I never played Alisa, I did main Shaheen in 7 though!
good stuff, thanks!
Could you please give me a quick explanation of how what you've said at 3:30 works? About tech rolling without holding back? I've never heard of that
I'm not sure if it's a bug, but after that wall combo/knock down on the ws4 string, holding back gives a weird tech roll thing instead of the backwards wakeup. Doesn't happen on the other wall combos!
@@chipzeeh I'll test it out, because it might explain a lot of things I've experienced where a face-down character will always tech to one side regardless of what button you use to tech
How many frames does the opponent have when he rolls left, when he rolls right.