Cool! Breaking the space-time ending is always happens when you create a time paradox. The only way to escape from this ending - to reach the eye museum before the sun explodes. By the way - you could have a different talk with yourSelf when you jump to black hole second time. And in the ATP you could create third time paradox (but it is more boring then meeting yourself). Main game has 4 alternative endings, and it looks like you found all(? or 3) of them. Some Easter Eggs at the main game you could find in next locations: 1) In the last update (v1.15) you could find an Easter Egg in the Statue Workshop which looks like strange torch. 2) At Esker’s camp you could find rotten marshmallow. You could try to eat them. 3) In dark Bramble exists a flower which leads to to another star system. 4) In the Heartean Village exists an graveyard
I mean, in our own universe, all the stars will indeed eventually go out. Just not so temporally close together. You can think of the outer wilds universe mostly just being on a fairly compressed timeframe, and perhaps with only a single generation of stars rather than new stars being formed all the time. I see it as just an artistic license in order to make a very clear and noticeable effect for both the in game characters and player to be able to notice that its happening. To know that all the stars in our universe will eventually go out required lots of very complicated physics and math. From just a naive and naked eye observation, one could easily believe that our own universe is eternal. Even Einstein thought the universe was eternal.
Personally, I interpreted as matter decaying faster as the universe approaches it's death, evidence being the seem rapid destruction increased rate of Brittle hallows destruction, the dam on the Stranger rapid lose of integrity in spite of it's incredibly enduring construction. Standing firm for well over several millennia before seemingly suffering a sudden and inexplicable failure despite it's practically pristine appearance at the start of the loop. And of course, the sudden and inexplicable death of the Hearthians Sun, despite appearing to be only midway through it's life cycle, along with every star in the nights sky with it. our current models of heat death say that their will be a point of time wherein all the universes energy will have been spent, leaving only the inky blackness of space and sparse smatterings of inert space debris, drifting through the void. as far as i'm aware, none of those models account for the possibility that the rate at which Matter loses it's energy may increase exponentially over time. To conclude, I believe that the game does not take place on a compressed timescale; but instead that the rate at which physical matter decays rapidly increase rapidly as the universes approach it's conclusion. And holy fuck have i become a wordy motherfucker, look at this shit. looks like a fucking essay, becoming Cultured has got to be one of the worse things to have happened to me, ugh. psudo-intUlECTilaLL type ahhh bullshit.
Well, they could have had the Project automatically disable itself after it found the Eye or if there was an error, but I guess the Nomai favoured making themselves aware of the loop (although they obviously have to rely on the automatic system to turn the statues on in the first place). Taking the core out doesn't make it impossible to start the next loop; you can put it back in. It's only impossible once the core is irretrievable, which for most players will be once they die or once they put it in the Vessel, but technically I suppose there's a lot of places in the game you can leave an item and not be able to get it back- many of Ember Twin's caves, and technically you could leave it inside the Interloper on its second pass in a way that makes it functionally irretrievable, or, you could also drop it off on the Sun Station before it goes under. ...but, causing a time paradox is not possible in-lore, I think, so naturally the game treats the destruction-of-spacetime endings as purely concessions of a videogame. WRT quantum moon navigation: Giant's Deep and Dark Bramble obstruct only the north pole, while Timber Hearth, Brittle Hollow, and the Twins functionally split the moon along the equator (more or less). So usually you want to use GD or DB to get to the northern hemisphere, then one of the others to access the pole. This was a really fun episode!
I love this idea that the Hearthian did in fact find a way to communicate back to Solanum. The interpretive charades were an excellent touch
Cool! Breaking the space-time ending is always happens when you create a time paradox. The only way to escape from this ending - to reach the eye museum before the sun explodes.
By the way - you could have a different talk with yourSelf when you jump to black hole second time. And in the ATP you could create third time paradox (but it is more boring then meeting yourself).
Main game has 4 alternative endings, and it looks like you found all(? or 3) of them. Some Easter Eggs at the main game you could find in next locations:
1) In the last update (v1.15) you could find an Easter Egg in the Statue Workshop which looks like strange torch.
2) At Esker’s camp you could find rotten marshmallow. You could try to eat them.
3) In dark Bramble exists a flower which leads to to another star system.
4) In the Heartean Village exists an graveyard
If you haven't already, you should take a close look at the first set of credits in the spacetime endings. You'll find things are a little different.
OMG thank you! Everyone pause those credits at 16:40 and read them, they’re hilarious.
I mean, in our own universe, all the stars will indeed eventually go out. Just not so temporally close together. You can think of the outer wilds universe mostly just being on a fairly compressed timeframe, and perhaps with only a single generation of stars rather than new stars being formed all the time. I see it as just an artistic license in order to make a very clear and noticeable effect for both the in game characters and player to be able to notice that its happening. To know that all the stars in our universe will eventually go out required lots of very complicated physics and math. From just a naive and naked eye observation, one could easily believe that our own universe is eternal. Even Einstein thought the universe was eternal.
Personally, I interpreted as matter decaying faster as the universe approaches it's death, evidence being the seem rapid destruction increased rate of Brittle hallows destruction, the dam on the Stranger rapid lose of integrity in spite of it's incredibly enduring construction. Standing firm for well over several millennia before seemingly suffering a sudden and inexplicable failure despite it's practically pristine appearance at the start of the loop.
And of course, the sudden and inexplicable death of the Hearthians Sun, despite appearing to be only midway through it's life cycle, along with every star in the nights sky with it. our current models of heat death say that their will be a point of time wherein all the universes energy will have been spent, leaving only the inky blackness of space and sparse smatterings of inert space debris, drifting through the void.
as far as i'm aware, none of those models account for the possibility that the rate at which Matter loses it's energy may increase exponentially over time. To conclude, I believe that the game does not take place on a compressed timescale; but instead that the rate at which physical matter decays rapidly increase rapidly as the universes approach it's conclusion.
And holy fuck have i become a wordy motherfucker, look at this shit. looks like a fucking essay, becoming Cultured has got to be one of the worse things to have happened to me, ugh. psudo-intUlECTilaLL type ahhh bullshit.
Well, they could have had the Project automatically disable itself after it found the Eye or if there was an error, but I guess the Nomai favoured making themselves aware of the loop (although they obviously have to rely on the automatic system to turn the statues on in the first place).
Taking the core out doesn't make it impossible to start the next loop; you can put it back in. It's only impossible once the core is irretrievable, which for most players will be once they die or once they put it in the Vessel, but technically I suppose there's a lot of places in the game you can leave an item and not be able to get it back- many of Ember Twin's caves, and technically you could leave it inside the Interloper on its second pass in a way that makes it functionally irretrievable, or, you could also drop it off on the Sun Station before it goes under. ...but, causing a time paradox is not possible in-lore, I think, so naturally the game treats the destruction-of-spacetime endings as purely concessions of a videogame.
WRT quantum moon navigation: Giant's Deep and Dark Bramble obstruct only the north pole, while Timber Hearth, Brittle Hollow, and the Twins functionally split the moon along the equator (more or less). So usually you want to use GD or DB to get to the northern hemisphere, then one of the others to access the pole.
This was a really fun episode!
Thanks! I’m learning so much about this game!
when the loop is ending and the music starts it disables all the time pausing mechanics
Ah yes of course, I forgot that applies to taking out the warp core too.