For respawns/checkpoints, I’d recommend setting several respawn points around the map and to have the ones further and further through the map to have lower priority values (ex. the respawn point at the start of the map has a value of 1st priority, and the one a quarter through has 2nd priority). Then, I’d use a pointer and a boundary right before the next checkpoint/respawn point to delete the checkpoint:respawn point behind it when the player enters a zone (pointer-> area monitor -> on object entered zone-> delete object -^ the respawn point. I’ve used this system for checkpoints in many of my maps and it works perfectly.
it'd be cool to know what your top 5 favourite parkour maps are. looking for more to play but there are so many average ones with little enjoyability or replay value
My favourite is definitely Project Air Parkour. Theres no map that comes close. So if you havent played that map or even if you have, play this one. There so much to explore and replay. Id recommend joining open lobbies to play w other. that makes it 10x more fun. But if you want to play other maps id recommend: "parkour tutorial with hints", "LG Jump Progression" (im not a big fan of it but many others are), "The Lab (Parkour)", "Icy Parkour" (its a bit difficult, but fun), "The Climb" (also difficult and fun, but many ppl dont like the checkpoint system), "Parkour Evolved", "Longsword Parkour", "KZ Orange" and "Jumpnog Origins". I mightve forgot some tbh
Ball section isnt as difficult as you'd expect, rather the section with the invisible path. And about the map. You have to go to forge bc the map is broken. The respawn doesn't work 😂
Bro build ninja warrior 😂
For respawns/checkpoints, I’d recommend setting several respawn points around the map and to have the ones further and further through the map to have lower priority values (ex. the respawn point at the start of the map has a value of 1st priority, and the one a quarter through has 2nd priority). Then, I’d use a pointer and a boundary right before the next checkpoint/respawn point to delete the checkpoint:respawn point behind it when the player enters a zone (pointer-> area monitor -> on object entered zone-> delete object -^ the respawn point. I’ve used this system for checkpoints in many of my maps and it works perfectly.
I didnt make the map nor the checkpoints. you should msg the creator, but i dont think its worth it, bc the checkpoints are pretty bad on that map
@@DanizzyMy mistake, I thought you made the map and were showcasing it in the video to give it some publicity.
when you forget its a parkour map and add a mongoose racetrack
Psssshhh, You think you could do better??
@@modest1989 Tell him, Modest
You & your Parkour maps 😊
it'd be cool to know what your top 5 favourite parkour maps are. looking for more to play but there are so many average ones with little enjoyability or replay value
My favourite is definitely Project Air Parkour. Theres no map that comes close. So if you havent played that map or even if you have, play this one. There so much to explore and replay. Id recommend joining open lobbies to play w other. that makes it 10x more fun.
But if you want to play other maps id recommend: "parkour tutorial with hints", "LG Jump Progression" (im not a big fan of it but many others are), "The Lab (Parkour)", "Icy Parkour" (its a bit difficult, but fun), "The Climb" (also difficult and fun, but many ppl dont like the checkpoint system), "Parkour Evolved", "Longsword Parkour", "KZ Orange" and "Jumpnog Origins". I mightve forgot some tbh
I would lose my mind trying to guide that ball... Great video as always tho. I gotta try this and the BigBird map you posted several days ago.
Ball section isnt as difficult as you'd expect, rather the section with the invisible path.
And about the map. You have to go to forge bc the map is broken. The respawn doesn't work 😂