What happens when you load 2 PS1 games with same engine at the same time (60fps)

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  • Опубліковано 30 січ 2025

КОМЕНТАРІ • 3,4 тис.

  • @synthinax
    @synthinax 10 місяців тому +743

    “the playstation can produce mind boggling effects”
    Truely mind boggling effects

    • @5higuy
      @5higuy 10 місяців тому +8

      💀☠️

    • @diamonddotzip2542
      @diamonddotzip2542 5 місяців тому +3

      why do i see this on a different video

    • @Zevon-v4v
      @Zevon-v4v 2 місяці тому +3

      The reason for this is due to mismatched pointers and what was in RAM vs. ROM… I do things like this every day to old games (and have accidentally corrupted the Pokémon FireRed HELP menu so it would make terrible scraping sounds as if it were CALLING FOR HELP!)

  • @butcherkevin
    @butcherkevin 5 років тому +9250

    The classic "AAAAAA", Everyone played as "AAAAAA" some time

  • @NoMoneyAfterTipping
    @NoMoneyAfterTipping 2 роки тому +1388

    crazy, i learned this when i was like 13, but it was on psp. I was doing A “shareplay” on psp with 2 other people and we all played metal gear portable ops plus online against each other using this technique. I’d put the game in and load us all to the home menu, put the disc back in my psp (host), start A private match and once the private match starts you can take the disc out and put it in another psp and that person can join once they join get the other(s) to join and bang, three people playing the same game as if you all bought it and only one person needs to have the game: save some time and money. This is cool A refreshing memory

    • @joemama-bu5ue
      @joemama-bu5ue 2 роки тому +93

      That's illegal too, but at that time who did really care besides the devs and companies, kids just wanted to have some fun

    • @NoMoneyAfterTipping
      @NoMoneyAfterTipping 2 роки тому +61

      @@joemama-bu5ue holy crap i didn’t know that was illegal 😅 oh well, not like i modded it or jailbroke it it’s just an exploit they never fixed. Maybe they thought we wouldn’t find out? Wish they still made consoles like that! 😭

    • @joemama-bu5ue
      @joemama-bu5ue 2 роки тому +31

      @@NoMoneyAfterTipping Not really it was probably because the console itself, and when they found it, it was too late they would need to replace the ones that already existed if they didn't want it being abused, or implement some kind of new check to make sure all players owned the same game, its illegal but nothing serious you would hardly even get in trouble for that xd

    • @NoMoneyAfterTipping
      @NoMoneyAfterTipping 2 роки тому +137

      @@joemama-bu5ue Before i respond I want my lawyer present

    • @LucyKosaki
      @LucyKosaki 2 роки тому +15

      omg, me and my friend did exactly the same with Dragon Ball Shin Budokai back then xD

  • @jessehobart2899
    @jessehobart2899 5 років тому +5042

    I think I found some really cool glitches doing this before when I was young. I remember when I would do this with xgames peo snowboarding. If you opened up the cd tray, parts of the level wouldn't load and you would jump off into a free fall with no ground and you could doing tricks forever. Then if you closes the cd tray, the level would load and you could land your huge trick.

    • @noaharkadedelgado2318
      @noaharkadedelgado2318 3 роки тому +149

      😳😳😳

    • @jamesbryan287
      @jamesbryan287 3 роки тому +504

      Could you make a video of that??? That sounds super entertaining and viable as a sketch scene.

    • @Filmedon3DS
      @Filmedon3DS 2 роки тому +32

      Make a video plewse

    • @DrEmmettBr0wn
      @DrEmmettBr0wn 2 роки тому +137

      That's cheating and is illegal

    • @farmingsim9813
      @farmingsim9813 2 роки тому +395

      @@DrEmmettBr0wn they're allowed to play the game however they want

  • @SearinoxNavras
    @SearinoxNavras 5 років тому +4882

    Same engine still means the memory pointers to game resources are in completely different places from disc to disc.

    • @scottrich976
      @scottrich976 5 років тому +158

      How about a little messing about by using textures from the second game in the first one by renaming the second ones ?

    • @CFHmetalorama
      @CFHmetalorama 5 років тому +350

      @@scottrich976 It would probably be more complicated than renaming, I'd guess it needs the right file size in a specific memory location, maybe not though.

    • @CFHmetalorama
      @CFHmetalorama 5 років тому +52

      @Jake Harris Would be a hassle on a PS1 game as opposed to a PC install though.

    • @dylanharding5720
      @dylanharding5720 5 років тому +16

      @@CFHmetalorama security on the ps1 was easily breached.

    • @CFHmetalorama
      @CFHmetalorama 5 років тому +12

      @@dylanharding5720 Not something I know about personally, I've heard it was tricky but I guess not. Modding the data I was only going by what experience I have of the of fetch/execute cycle processes.

  • @pixeltiger4204
    @pixeltiger4204 3 роки тому +1343

    this is actually the very first method to have aerith alive in ff7 without a gameshark or similar. you would swap out ff7 with xenosaga in the world map, and manuever your way towards the start of disc 2, its quite interesting.

    • @HalianTheProtogen
      @HalianTheProtogen 2 роки тому +109

      Perhaps you mean /Xenogears/? /Xenosaga/ was on the PS2 (more crucially, as three separate games on DVDs).

    • @pixeltiger4204
      @pixeltiger4204 2 роки тому +128

      @@HalianTheProtogen probably was xenogears. certainly a xeno game for ps1.

    • @pixeltiger4204
      @pixeltiger4204 2 роки тому +65

      @@Tbop3 it does sound that way, but theres videos of it up still.

    • @OmegaSMG
      @OmegaSMG 2 роки тому +82

      @@Tbop3 it makes sense, if you just stop the part of the game that kills aerith from loading, she would never die

    • @plasmaoctopus1728
      @plasmaoctopus1728 2 роки тому +111

      So you are saying they had the "keep Aerith alive" dlc this whole time....

  • @Daver2212
    @Daver2212 5 років тому +888

    The editing in this video brings back memories of 2008 youtube

    • @protheon
      @protheon 5 років тому +44

      i thought the 2008 was around 7 years ago. It was 12 yrs ago :(

    • @VicHecho
      @VicHecho 5 років тому +39

      When they used to give you ACTUAL random videos

    • @R3TR0--93
      @R3TR0--93 4 роки тому +23

      2008 was the golden times for YT

    • @Syncopia
      @Syncopia 4 роки тому +8

      BK4 lives in the past. The better times.

    • @jUAN.T
      @jUAN.T 4 роки тому +3

      Non look like 2008 video look rich quality impressive

  • @DamienNightmarish
    @DamienNightmarish 4 роки тому +2148

    "The CD is a little bit scrached."
    I can't even imagine why.

    • @SgnileefKaewHtiwNosrepCitsitua
      @SgnileefKaewHtiwNosrepCitsitua 3 роки тому +42

      this comment has been removed to prevent more spiraling.

    • @SgnileefKaewHtiwNosrepCitsitua
      @SgnileefKaewHtiwNosrepCitsitua 2 роки тому +19

      @Fidgets ETC. that was 10 months ago me bruh... ruin my mood.

    • @ATIHpss64HM
      @ATIHpss64HM 2 роки тому

      @@SgnileefKaewHtiwNosrepCitsitua ouch lol

    • @tagrtw
      @tagrtw 2 роки тому

      @@SgnileefKaewHtiwNosrepCitsitua Warm potato

    • @mike_chr_
      @mike_chr_ 2 роки тому

      @@SgnileefKaewHtiwNosrepCitsitua a person hasn’t answered my reply in 3 years.

  • @rockyluna0
    @rockyluna0 2 роки тому +576

    Discovered some interesting stuff doing this back then as a kid. The one that sticks with me was when I was playing Spyro 3 and I swapped the disc to CTR. The music cut out and after a few seconds I heard Ripper Roo speaking in perfect english rather than his typical "crazy" voice

    • @CommanderWiggins
      @CommanderWiggins Рік тому +290

      That's actually an unused audio file in the game, it's wild that you accidentally triggered it via that method!

    • @E-M10
      @E-M10 Рік тому +55

      ​@@CommanderWigginsWAIT WHA-

    • @theoledicktwist6247
      @theoledicktwist6247 Рік тому

      ​@@CommanderWigginsgonna be honest, I thought this was complete horseshit, I am very surprised

    • @ipaqmaster
      @ipaqmaster Рік тому

      That's sick. You must've run into these confirmed unused lines: ua-cam.com/video/oi2X6HH3Lb8/v-deo.html. Getting cross-disc audio on PS1 games was easy to trip given media was stored in their STR(Video) and XA(SFX,voice lines, music) formats as audio tracks of data on the game discs.

    • @brainz2
      @brainz2 Рік тому +8

      crash team racing 3

  • @mattmc5069
    @mattmc5069 5 років тому +1819

    Kiss pinball kinda used this technology. You could eject the game, put in a regular music cd, and still keep playing kiss pinball with the music playing over the game even the game disc was no longer in the console. It works I have tried this. I think what happend here was the disc stopped spinning at one menu and even with the disc gone, it had still kinda buffred some of the disc info but not enough to load the levels. That was pretty cool.

    • @marcferrer1442
      @marcferrer1442 5 років тому +80

      Well, as stated in the video, the games use the same engine. It's interesting to see how it actually affects the way the game loads since the engine was processed properly, but since everything else was a bit different, it doesn't load correctly.

    • @kjjustinXD
      @kjjustinXD 5 років тому +35

      The music cd thing also works for Vanishing Point when you started a race, did this back in the day.

    • @tyisafk
      @tyisafk 5 років тому +84

      If I were to guess, the pinball game would be entirely loaded into RAM after it's loaded. From there, the music is streamed from the disc.

    • @kenshinoriginal1
      @kenshinoriginal1 5 років тому +5

      Its always awesome to see another person that likes KISS WE ARE A FAMILLY!!!.

    • @andrepido747
      @andrepido747 5 років тому +78

      @@tyisafk yes, exactly, and this interesting concept was used to make Vib-Ribbon, which relies on really basic graphics in order to let the game be loaded into RAM and allow you to use a CD to play whatever music.

  • @samuraiedge3539
    @samuraiedge3539 5 років тому +2612

    I can see why this has happend. A ps1 disc will actually stop spinning when it has finished loading that part of the data on the disc. E.g. a menu with all the cars and music swapping.
    However, the ps1 will read the disc for the next bit of the data. Which would be the race or scores. The reason you can still play while you have swapped the disc is that that part of the disc is already loaded.
    You can actually try playing the game when you have taken the disc out. However, the music might automatically stop. The game will crash if you go past a part of the game that needs loading. Therefore, forcing you to restart the ps1 console.

    • @HulluHapua
      @HulluHapua 5 років тому +97

      Some Games Will Still Run Even With Another Disc, Because On Most PS1 Games, Most Of The Already Loaded Data Will Be Stored In The RAM Until New Loaded Data Will Overwrite Some Unnecessary Loaded Data, A Press Of The Reset Button Or A Turn Off Of The System.
      There Are Also Some That Store Literally The Entire Game Into The RAM Such As Vib-Ribbon, That Uses The Disc Swap Technique For Playing On Tracks Of An Audio CD For Example. Though It's So Simplistic Graphically And There Is Simple Sound Effects Because Then It Will Work. (Also It Doesn't Have Loading Screens Because Of It)

    • @CutePuppy351
      @CutePuppy351 5 років тому +224

      @@HulluHapua I'm sorry but it has to be said, do you have to type in capitals for every word?

    • @Rihcterwilker
      @Rihcterwilker 5 років тому +61

      @@CutePuppy351 just what i was thinking. Seems to be so much work To Type Like This.

    • @TitaniumRW
      @TitaniumRW 5 років тому

      @@HulluHapua audiofully

    • @sznio
      @sznio 5 років тому +53

      basically, demolition racer doesn't stream data, it loads the map and runs, while test drive streams data during play. Removing the disc could have similar effects. You could try swapping GTA games on the PS2 around.

  • @andersonklein3587
    @andersonklein3587 2 роки тому +1028

    Very interesting, I would have never guessed that PS1 games were able to load so much of the levels and graphics into RAM/VRAM, I would have guessed it had to constantly read from the ROM. What might be more impressive yet is just the sheer resilience that games from that era had in terms of not crashing when moving data around. The code was built really sturdy compared to Windows 95/98 equivalents that used to crash if a fly landed on a nearby desk. lol

    • @Servidor_Publico_do_Ancapistao
      @Servidor_Publico_do_Ancapistao 2 роки тому +80

      @Maiahi You try to do something when an error happens instead of letting the executable to handle nothing when it happens.

    • @thechugg4372
      @thechugg4372 2 роки тому +92

      GTA could be played entirely without the CD, if you swapped the game CD for a music CD, it would play the songs ingame.

    • @dweebyllo
      @dweebyllo 2 роки тому +38

      Back then it was common to load whole models into the RAM and it was common practice. The PS2 changed that though by significantly reducing the amount of RAM avaliable for use

    • @shidoro
      @shidoro 2 роки тому +13

      That glitch was very common in the Test Drive series..I remember I had a very bad Test Drive 4 CD and saw the same behavior. what I believe that is happening is that the background is loaded in VRAM, but then the game tries to load road textures/collisions/etc and fails so it leaves you with just the BG, but in fact it is not "misbehaving" because the other game is being read, it is just not loading anything else in memory.
      If you would like to test that, you can just open the CD cover and see if the same thing happens.

    • @adrianzanoli
      @adrianzanoli 2 роки тому +21

      The PS reading speed from the CD is 300Kbps, so U can't relay on the ROM and try to squeeze as much code and vertex as U can on the 2MB of RAM and all the textures on the VRAM.

  • @lucapook2
    @lucapook2 5 років тому +5127

    Now do this with Gran Turismo and Gran Turismo 2

    • @IronThumbs
      @IronThumbs 5 років тому +48

      Fatboy Slim

    • @IronThumbs
      @IronThumbs 5 років тому +42

      @The Raptor03 is fkn in heaven (GT2 Pal region song)

    • @marcferrer1442
      @marcferrer1442 5 років тому +68

      I don't think that would work as well. GT2 is way too different from GT1 in all honesty. The physics, car models, everything.

    • @midnightdeluxegaming6582
      @midnightdeluxegaming6582 5 років тому +283

      @@marcferrer1442 It'll just turn into Gran Turismo 3

    • @auto1lija
      @auto1lija 5 років тому +11

      I have both games but I'm too lazy to do it

  • @thugmorantDUDE
    @thugmorantDUDE 5 років тому +2867

    See y'all in 10 years when this gets recommended again.

  • @ktheveg
    @ktheveg 2 роки тому +24

    RGMEx made a really cool technical demonstration of swapping Super Mario Bros and Tennis on the NES. The result is a specific location used for counting steps is the same for the world restart flag in SMB, making it possible to access glitch worlds by simply swapping cartridges out at strategic times

  • @FurretGod
    @FurretGod 4 роки тому +1884

    Me: I've been awake for 15 hours, please just let me sleep.
    My brain: hoohoo heehee change the disc

    • @johncameron1935
      @johncameron1935 4 роки тому +29

      this one hit me way too close to home. you need to get out of my current situation, furret of three months ago.

    • @Arirezz
      @Arirezz 4 роки тому +20

      Your supposed to be up for 16 hours a day?
      24 - 8 = 16
      *How much sleep do you need?*

    • @rtxf
      @rtxf 4 роки тому +6

      @@Arirezz homeboy sleeping at 9 pm?? I'm jealous of this man. If I wanna have a little bit of time to watch nonsense like this I get to sleep 3/4 hours a night lol

    • @Arirezz
      @Arirezz 4 роки тому +8

      @@rtxf who said anything about 9pm? You can sleep whenever you want but you're still supposed to get 8 hours of rest, leaving 16 hours in the day...

    • @rtxf
      @rtxf 4 роки тому +1

      @@Arirezz assuming he wakes up around 7

  • @CAJames902
    @CAJames902 5 років тому +2141

    BK4: Puts disc back in the right case.
    *Everyone Liked That*

  • @exidy-yt
    @exidy-yt 2 роки тому +90

    Hehe, I used to do stuff like this on my Commodore 64 back in the mid-80s with multi-disc games like Ultima 3 and 4. You could induce some amazingly glitched out worlds including stuff like unlimited respawning treasure chests, just stand on the tile and pick the lock or cast the unlock spell, harvest unlimited gold and occasional weapon or armour drops. Then restore the disc and enter a town (if there is one on screen, you better hope!) and all was well again, except you were rich AF. Good times, good times.

    • @Thegamingjimmy
      @Thegamingjimmy 6 місяців тому +3

      very old you are

    • @exidy-yt
      @exidy-yt 6 місяців тому +4

      @@Thegamingjimmy Thanks for reminding me. :p

    • @nangcamau3919
      @nangcamau3919 5 місяців тому +1

      Ps5: don't worry. You don't see me :P

    • @sexygirlmax2019
      @sexygirlmax2019 2 місяці тому

      ​@@nangcamau3919 PS5 doesn't have to worry about game glitching because there are no games

  • @crashbash8549
    @crashbash8549 5 років тому +384

    One time when I was younger, I was playing the Italian job game on ps1 and I took out the disc and put it back in again and my car started falling through the floor continuously for like 2 mins and I eventually spawned on a normal road, just thought I should share this.

    • @miniak2708
      @miniak2708 4 роки тому +3

      Oh god that grammar.

    • @weirdanimations76
      @weirdanimations76 4 роки тому +21

      I was playing crash bandicoot and did the same and I got flung into the sky and fell for an hour when I hit the ground the enemies had glitched textures and the music was glitched and earrape. I had nootmares for like a week

    • @itsnotAZ
      @itsnotAZ 4 роки тому +15

      @@weirdanimations76 Since the games are old they are using Lod textures!The game got confused and didnt know what to load the lod or the original texture!Im a dev and I wanted to share this

    • @harp8705
      @harp8705 3 роки тому

      @S0NTR0 ERR0X can you learn how to spell

    • @notyetskeletal4809
      @notyetskeletal4809 2 роки тому

      Dang I didn't play enough of that game

  • @bluespy9083
    @bluespy9083 4 роки тому +876

    8:00 When matrix is breaking, but you need finish the race

  • @jacksonlaframboise6257
    @jacksonlaframboise6257 2 роки тому +27

    0:37. Damn. That sound gives me good nostalgia. Not like “damn” nostalgia. But, like “I’m glad I had this in my life” nostalgia.

  • @FyreWulff
    @FyreWulff 5 років тому +310

    Unfortunately even on the same engine, things will get shuffled around so everything won't end up loaded the same way. If you DO want to try datamashing games like this though, it's always a better idea to try and get a later title to load an older title's data, since the newer title will have data the older game wouldn't even know about, but the newer one may have failsafes/fallback data for.
    Also as Nick points out below, some PS1 games like Vigilante 2 used this to let you play content from the previous game, although in cases like that it was the developer setting up the later game to just check a disc ID. The V8 levels are actually on the V82 disc, iirc.

    • @shidoro
      @shidoro 2 роки тому +18

      Another nice example of PSX games handling data mashing "correctly" is the Theater Mode in the Tekken Series.
      In Tekken 3, after you complete the game with some (or all characters, don't really remember) you unlock the Theater Mode and if you replace the Tekken 3 to Tekken 2 or 1 disc, it will allow you to see the Cutscenes of those games. Pretty neat if you ask me :)

    • @ОлегЛукин-д5ф
      @ОлегЛукин-д5ф 2 роки тому

      G'Flow u7 iii

  • @skyzokkai
    @skyzokkai 5 років тому +274

    The part at 7:40 where he begins to drive over nothing kinda reminds me of nfs underground on market street where the ground never loaded in the chinatown section

    • @recklesflam1ngo968
      @recklesflam1ngo968 5 років тому +4

      Pepperidge Farm "members

    • @rogehmarbi
      @rogehmarbi 5 років тому +4

      My NFS porsche also used to do the same thing. Couldn't remember the track, but it was desert-ish

    • @aqarius5740
      @aqarius5740 5 років тому +14

      It reveals they've saved render-time by not clearing the screen buffer in between frames, instead relying on the track graphics to completely over-draw the last frame. With no track graphics drawing, the car leaves a trail.

    • @jj3006
      @jj3006 5 років тому

      I've had the same thing in NFS: Most Wanted (2005). My PC were too slow for this game and it lagged like that. :D

    • @NLynchOEcake
      @NLynchOEcake 4 роки тому

      Same thing happened in Driver and Driver 2 if you ever glitched through the walls, or drove off a drawbridge

  • @JoeEnderman
    @JoeEnderman 2 роки тому +165

    The results make sense. Anytime it looked for new data, it couldn't find it because the internal file names and/or some of the structure is different. Songs probably are numbered rather than named, hence why they are swappable. Textures and level data are much different between the two.

    • @not_noah69
      @not_noah69 Рік тому +1

      Why did it show those weird artifacts, what was going on in the cpu or the graphics unit

    • @JoeEnderman
      @JoeEnderman Рік тому +10

      ​@@not_noah69I am not sure, but my speculation is it is trying to read the wrong data. Maybe it read a level as a texture, who knows? But my guess is it is not reading in the right place because the ROM changed after the read calls were made.
      First game says "read from x sector to find y data" games are swapped, second game says "x sector has some b data and some j. Nothing related to y" game console doesn't know this and just displays b and j as if it were y.
      Again, simply a theory. But I'll bet I'm close.

    • @not_noah69
      @not_noah69 Рік тому

      @@JoeEnderman thanks man stuff like this is interesting to me

    • @JoeEnderman
      @JoeEnderman Рік тому +1

      @@not_noah69 it is to me too.

    • @not_noah69
      @not_noah69 Рік тому

      @@JoeEnderman great!

  • @nickofzo
    @nickofzo 5 років тому +301

    You can unlock vigilante 8 levels in vigilante 8 2nd offence by swapping the discs. It literaly says that the levels for the first game are now unlocked.

    • @rafaelgsbr
      @rafaelgsbr 5 років тому +36

      I remember that, it's a really cool feature/easter egg

    • @-Lola.
      @-Lola. 5 років тому +6

      nick I never owned the second game, was it good??

    • @mutalix
      @mutalix 5 років тому +8

      @@-Lola.
      Yes! I played the hell out of the series!

    • @-Lola.
      @-Lola. 5 років тому +12

      mutalix Damn, kinda makes me wish I played it as a kid. I didn’t even know there was a second one when I was little. But I remember playing a digital only remake of the first game on Xbox 360 and it was terrible

    • @nickofzo
      @nickofzo 5 років тому +3

      @@-Lola. yeah I played it endless on the ps1. Sadly the graphics did not age very well.

  • @EpicBongZilla
    @EpicBongZilla 5 років тому +315

    Man that sony ps1 intro is one of the best things ever. Straight nostalgia

    • @ATthemusician
      @ATthemusician 5 років тому +10

      Not sure why they decided to change it. If it ain't broke don't fix it.

    • @board7374
      @board7374 4 роки тому +7

      straight nightmares.

    • @baileyshep1644
      @baileyshep1644 4 роки тому +3

      *Neeeerrrwwww NNNNNEEEERRRWWWWW*

    • @Mr.pickle
      @Mr.pickle 4 роки тому +1

      Ik

    • @EpicBongZilla
      @EpicBongZilla 4 роки тому +2

      @@baileyshep1644 yes more of that

  • @VictorHugo-ur2ov
    @VictorHugo-ur2ov 2 роки тому +17

    The fact that the menus from the 2 games merged made me blow out, If you'd asked me if it was possible i'd probably say that's a chance in thousands.

  • @TP-rs5zl
    @TP-rs5zl 5 років тому +714

    Gf's parents: "What do you do for a living?"
    This guy: "Yo I'ma sick PS1 Dj dawg, I remix the shizzle outta classics!"

  • @BacoGaming
    @BacoGaming 4 роки тому +182

    This madlad raced the whole track just by looking at the map. Well done sir, well done.

  • @aannoyingcaat
    @aannoyingcaat 2 роки тому +31

    This is incredibly fascinating. But also makes complete sense since the console doesn’t seem like it does a reset or anything when opened, it literally just uses what it’s given, even reading and displaying stuff that line up in similar points (like how it displays loading screens from the other game since they’re both in the same place in the code most likely)
    It’s really neat seeing stuff like this ngl

  • @agentblackdog9798
    @agentblackdog9798 5 років тому +417

    @6:45, That was me who said that. I'm surprised you were able to get to the results screen. I'd thought the game crash by then.

  • @domtron8873
    @domtron8873 5 років тому +237

    There is something very eerie about the startup sound. Yes, it brings back memories of the good ole days, but the darkness associated with it bitter sweet? Maybe in 10 years I'll have a better grasp of it??

    • @tacticalguy6473
      @tacticalguy6473 5 років тому +10

      That shit is straight up scary

    • @turbocavalli
      @turbocavalli 5 років тому +7

      You can say its a.... Bitter sweet symphony

    • @midnightdeluxegaming6582
      @midnightdeluxegaming6582 5 років тому +2

      It gives me happy chills. My first console. 😊

    • @rb98769
      @rb98769 5 років тому +12

      It freaked me out back then. I always had the idea something creepy could show up instead of the Playstation logo.

    • @smileyfacism
      @smileyfacism 5 років тому +1

      Another Keyboard Cat dude same

  • @UltimateFoxStudios
    @UltimateFoxStudios 2 роки тому +13

    What I believe is causing the glitched textures is that during loading the code is still loaded from the first game and the code is loading in data from specific addresses off of the CD and loading it into memory, however when the code attempted to display the images, the bytes it was reading from those addresses that were loaded into memory maybe isn't even image data causing that issue.

  • @danieltucker9330
    @danieltucker9330 4 роки тому +105

    3:11 What I think happened here is that it was trying to load a background image from the CD but it got code instead.

    • @renakunisaki
      @renakunisaki 3 роки тому +14

      It might have worked, but it's still using the table of contents from the original disc, so it doesn't know where to find the files.

  • @StarEclipse506
    @StarEclipse506 5 років тому +398

    This seems to imply the developers kept the music files in the same directory across projects

    • @jackpijjin4088
      @jackpijjin4088 5 років тому +111

      It's probably Redbook audio, or a similar format. It's the thing that causes the games to act like a normal CD when you stick one in a regular CD player.

    • @bruhe_moment
      @bruhe_moment 5 років тому +61

      Why not? Keeping your project structures similar is a great way to keep them organized

    • @juniorbcm5375
      @juniorbcm5375 5 років тому +23

      @@jackpijjin4088 in that case, it's CD-XA format, possibly with same file names.

    • @nunyabusiness896
      @nunyabusiness896 5 років тому +46

      Quantum Sandwiches! Actually, even simpler: Data was track 1 and everything else was CD music tracks like any other music CD. So, if the game was supposed to play “track 3”, it would play whatever audio file was there. On some games you could swap the game with an audio disc if the game data was all loaded into RAM.

    • @dylanharding5720
      @dylanharding5720 5 років тому

      @@nunyabusiness896 this was the same across many consoles aswell.

  • @user-kirillkorge
    @user-kirillkorge 2 місяці тому +28

    1:50 copyright and demonetize everything.

    • @TumbleFig
      @TumbleFig 2 місяці тому +2

      our copyright systems are disgusting

  • @aveoxus1139
    @aveoxus1139 5 років тому +180

    Monster Rancher had a feature where you remove the game disk and insert other games and music CDs and it gives you different monsters to raise

    • @rb98769
      @rb98769 5 років тому +34

      Yeah, I had it written down what each of the 200 or so CDs I had at home would get me

    • @paulgonzales1829
      @paulgonzales1829 5 років тому +13

      original disks gives rare monsters as i can remember

    • @shuruff904
      @shuruff904 5 років тому +7

      That game was the shit!

    • @cobaltis
      @cobaltis 4 роки тому +6

      And in ribbon girl, replacing the game cd with a music cd, you can actually play the music from the music cd you inserted.

    • @jotarokujo7136
      @jotarokujo7136 4 роки тому +5

      CRASH BANDICOOT MONSTER?!?!?

  • @abrahamlincoln3157
    @abrahamlincoln3157 4 роки тому +68

    Fun fact, you can actually play as jak from jak 2 in jak and daxter the precursor legacy for the ps2 with this method. I guess the memory pointers are similar enough that the game still remains semi functional when you swap the discs.

    • @Poefred
      @Poefred 2 роки тому +3

      I knew there was a glitch that let you wonder around the starting area because of the intro cutscene taking place there. But you can just swap disks and characters change?

    • @iselink
      @iselink 2 роки тому +3

      Memory pointers can't be similar enough, it must be loaded into RAM into exactly same places.
      Also pointers must be same datatype (i.e. char can't be int because char is smaller (1 byte) than int (4 bytes)) and pointers must point into memory with same size (in case of arrays).
      Otherwise program will be shot for segmentation fault (for reading from memory not allocated by program in better case, in worse case it can read his own memory with different data in it).
      If what you described works, then both games must use same game structure with same engine which allows to read and load data from CD.
      In another words, all characters have some ID only and are defined by some structured data so game engine can read models and textures from CD event that model have for example 5× more polygons and textures are 2× bigger than original.

    • @dinklenbearry9261
      @dinklenbearry9261 2 роки тому +5

      Cmon guys this is coming from the president we can trust him

    • @kosmasraptis8374
      @kosmasraptis8374 2 роки тому +1

      @@iselink Very correct explanation, just a small note, though. In these older consoles that had no real OS (especially the PS1), you can't really have a segfault. You can do whatever you want, because your code is running in the equivalent of kernel ring on a modern platform. It's just that you need to be careful because e.g. you could accidentally write to a memory mapped register and cause something that shouldn't happen

  • @j.tann1970
    @j.tann1970 Рік тому +3

    Simple explanation: Music plays because that's just CD audio tracks after the game data track on the disc. Corruption is because the levels of the game, although the same engine, is expected in one format for one game and another for the next. Clearly they have used the same file names for both games which is unfortunate. Had they used different names then the game would have seen the disc had been changed and asked for it back!
    EDIT: Just a quick edit to add that I have some insight because I owned a Sony Net Yaroze, a cut down developer PS1 for hobbyists. It could do all the same things as a dev machine except CD audio or FMV as the Net Yaroze boot disc was required to be in at all times to program it and play home made games that were ported over to the machine via serial cable from a PC. Also save data had to go on card 2 as the slot for card 1 was used by a security dongle. I wish I still had my login credentials to see if they still work as I had access to Sony's dev forums for getting help from other developers! Wow, this quick edit is longer than the original post! LOL

  • @syd5099
    @syd5099 4 роки тому +141

    Imagine fearful harmony starts playing after it glitched out

  • @はるかさくら-r8s
    @はるかさくら-r8s 5 років тому +417

    so . . no one gonna talk about how did BK4 broke his phone at McDonald ??

    • @realcartoongirl
      @realcartoongirl 5 років тому +24

      i think some idiot bumped into him

    • @Joobral
      @Joobral 5 років тому +1

      Opa galera, beleza?

    • @rmissing3361
      @rmissing3361 5 років тому

      @@Joobral ??

    • @ItzDrPlow
      @ItzDrPlow 5 років тому

      no

    • @Joobral
      @Joobral 5 років тому +1

      @@rmissing3361 i'm brazilian

  • @WilltehGreat
    @WilltehGreat 5 місяців тому +3

    Loading up a Spyro 2 stage and swapping the CD with Soul Reaver is how I first discovered that there were unused voice lines on the disc that hinted at the original ending.

  • @zonea4860
    @zonea4860 4 роки тому +310

    You could try this with Tomb Raider games, because these games have same engines and very similar data structure
    Same data structure:
    Tomb Raider 1, 2 and 3
    Same data structures (but different than Tomb Raider 1, 2, 3):
    Tomb Raider 4, 5

    • @dxl___
      @dxl___ 3 роки тому

      Cool

    • @Pexeroso
      @Pexeroso 2 роки тому

      Test Drive 6 to Demolition Racer has a similar data structure too
      could be really amazing...

    • @nignamedmutt7270
      @nignamedmutt7270 2 роки тому +2

      So what about....
      Death Stranding, and Horizon Zero Dawn?
      I only pick those two because they're the same engine, and I have both.
      Surely by PS4 they've changed games construction so much something like this wouldn't happen on a modern game, right?

    • @alahsiaboi8909
      @alahsiaboi8909 2 роки тому

      @@nignamedmutt7270 no it wouldnt , your console would probably went "wth is this guy doing"

    • @rocketdog5310
      @rocketdog5310 2 роки тому

      @@nignamedmutt7270 from what i know, ps3/xbox360 to current gen consoles completely close the game when the disc is removed
      so its a cool thought, but not on modern games :(

  • @freyaday1167
    @freyaday1167 5 років тому +149

    Interesting that Demolition Racer loads the entire track into memory at boot, but Test Drive 5 streams it off disk. This is why it bugs out; it's looking for track data in some random bit of the Demolition Racer disk, doesn't find what it's looking for, and gives up. Also interesting that Test Drive 5's skybox doesn't fully encompass the world. Makes sense at least; never gonna see down there in a racing game, why devote the RAM to holding it and the rendertime to draw it?

    • @dylanharding5720
      @dylanharding5720 5 років тому +9

      Test drive has much better graphics, so that'd explain it reading midway through.

  •  2 місяці тому +2

    3:12 - one time I wrote bytes of a small Linux filesystem image to the framebuffer. The script I wrote to do this accepted the arrow keys as an input and would allow me to scroll through the data. A lot of it looked very much like this screen here, so this screen is dumping ROM or RAM data and you can see some of the structure in it. The areas of consecutive black pixels are where there are null bytes. "rainbow snow" is typically compressed data like images. The colors at the top are likely also structured data in some relatively consistent structure (you can see the "red" lines have a period to them". Maybe fonts; fonts look really pretty when they get dumped to pixels. The thick red line looks super redundant and I would suspect it isn't compressed at all. There probably isn't any plaintext seen here because plaintext isn't very colorful given that all the byte values are very similar and that kinda stuff looked greyish in my Linux image dump.

  • @LovelyYT
    @LovelyYT 4 роки тому +63

    BK4: What happens when you put a CD in a PS?
    Vib-Ribbon: *Yes*

  • @Koutsie
    @Koutsie 5 років тому +86

    60fps is something magical.

  • @Mister_BIack
    @Mister_BIack Рік тому +5

    Ah, the good old times where shenanigans like these were possible.
    I miss cartridge tilting and two to one SCART cables.

  • @bluscout6440
    @bluscout6440 5 років тому +78

    Seeing that blurry screen as a child back then was scary af when I tried it.

    • @thatt_nigguhmarkww7248
      @thatt_nigguhmarkww7248 4 роки тому +6

      I know I used to hate seeing that kind of glitch it kind of made me sick 😷

  • @thecursedcombine3951
    @thecursedcombine3951 5 років тому +438

    If only we could do this with half life and quake.

    • @EladAmon03
      @EladAmon03 5 років тому +41

      Not the same, since while GoldSrc might be a similar engine to quake's, it's still HEAVILY modified. It's why old versions and new versions of Source aren't compatible.

    • @lightning1116
      @lightning1116 5 років тому +7

      I think there is a way to hear different music with the older releases of the pc version. It is possible to load music tracks if you have another disk in the cd drive.

    • @TheTurnipKing
      @TheTurnipKing 5 років тому +8

      @@lightning1116 On the PC, GoldSRC should be able to load many of the files from Quake, but it's likely that the game will just outright not be able to find the files on the filesystem because even similar files won't have the same name, and will therefore error out.
      On the PS1, there are likely further platform specific modifications to the engines that will just outright break compatability.

    • @thecursedcombine3951
      @thecursedcombine3951 5 років тому +1

      When did this get over 100 likes...

    • @jbreckmckye
      @jbreckmckye 5 років тому +2

      There is a video somewhere of quake levels being played on GoldSrc. The easiest way is to load Quake BSPs into Hammer and start a debut play. IIRC you have to replace all the lights and the textures have some troubles, but it does work.

  • @girthehuman7853
    @girthehuman7853 2 роки тому +3

    The PS1 noise gave me goosebumps. It’s been so long since I’ve played one.

    • @thend4427
      @thend4427 2 місяці тому

      Yeah I love it

  • @ODESSARAMBO
    @ODESSARAMBO 5 років тому +89

    What really happens is that now your dreams will forever be haunted by Historical Rome Circuit with all GT40. Insert Yello - Oh Yeah song to add that extra layer to the curse

    • @thiccchungo1041
      @thiccchungo1041 5 років тому +2

      Those four characters will always haunt me....

    • @ODESSARAMBO
      @ODESSARAMBO 5 років тому +4

      Thicc Chungo That feeling when you finally plucked up the courage to speak with a therapist only to find a none other than GT40 painting on a wall in his cabinet

  • @Darklyishere
    @Darklyishere 5 років тому +92

    When you do that, you get *a P S 2 G a m e*

  • @solophentii3468
    @solophentii3468 2 роки тому +8

    I once put Rockstar’s ‘Bully’ into my PS2 halfway through a Star Wars Battlefront 1 match. It kept playing, and eventually all of the in-game audio was replaced by garbled versions of tracks from Bully. Even some NPCs had their lines replaced by Jimmy Hopkins yelling “Move, bitch!” My brother and I went mental.

  • @kokoro7883
    @kokoro7883 4 роки тому +42

    7:46 now think, that a 5 year old kiddie who loves cars, playing this glitch on 3am

    • @Pop4484
      @Pop4484 4 роки тому +2

      Rip

    • @Radu33-
      @Radu33- 3 роки тому +1

      I dont get it

  • @nw4538
    @nw4538 5 років тому +69

    When it crashed it looks like what I would make with legos when I was little

    • @amyjones7023
      @amyjones7023 4 роки тому +2

      You used random colors, problably what I was like when the commenter was born

    • @GGamerLiam
      @GGamerLiam 4 роки тому +1

      Hey that was by me

  • @endeav0r_49
    @endeav0r_49 Рік тому +4

    I think it's due to how the two games handle loading maps. The first one loads the entire map (models and textures) at the beginning, so removing the disk does nothing until the end, when it needs to load something else. The second game loads the models, the hitboxes but not the track textures, those load procedurally, so removing the disk prevents it from loading textures, but the map is already there so it's perfectly functioning, just invisible. The game does not know how to fill in the void space so it glitches around the things it already loaded

  • @kez963
    @kez963 5 років тому +509

    Can you try playing a beta build game from demo desk then swap it the real game? 😅

    • @lucapook2
      @lucapook2 5 років тому +31

      Good one 👍

    • @dudearnav
      @dudearnav 4 роки тому +4

      Hey, didn't the demo disks contain other games too?

    • @ElysianAura
      @ElysianAura 4 роки тому +23

      @@dudearnav yeah, the way memory may be stored on a demo disk as to where things are located relative to other games will inevitably not line up and fail when you hit data not loaded to console memory. However, if you had like an e3 or public demo build disc that was used for conferences or development, it might very well somewhat work, granted games can still frequently fail after removing the disk at all.

    • @creepypato3984
      @creepypato3984 4 роки тому +7

      @@ElysianAura What about demo disks that included only one demo? I'm pretty sure those did exist as well during the ps1-ps2 era

    • @ElysianAura
      @ElysianAura 4 роки тому +3

      @@creepypato3984 I don't believe I personally own any demo discs like that, although I have most playstation magazine discs otherwise. If I owned one though, I would test it, there's a slim chance that might partially work (depending on how the demo worked)

  • @LukeMackie
    @LukeMackie 4 роки тому +29

    0:05 - That camera nod was the best part of the video

  • @messnet6706
    @messnet6706 14 днів тому

    Fun to see this kind of stuff. One of my favourite hobbies when I was a kid in the 90s and 00s was messing around in game file systems, editing things, and then seeing what I broke. Really got me interesting in modding and just understanding how computer programs "work". If I had a PS1, I'd probably be trying weird shit like this too.

  • @zeddx1229
    @zeddx1229 5 років тому +1084

    I am editing this comment because my obnoxious 12 year old self annoyed me 2 years later.
    I am now interested in this video and apologize for being an annoying nuisance.

  • @bripbrap
    @bripbrap 4 роки тому +38

    What you're seeing at 3:51 is actually byte data (likely code) interrupted as an image.
    I made a project a while ago that turns any file into an image and they all resemble this.
    Likely whats happening is its reading from some address on the disk that it expects to be an image or similar, its hitting a chunk of code instead. and trying its best to render the code as an image.
    Then promptly gives up and some exception is thrown. really cool!

    • @Guyman_6845
      @Guyman_6845 2 роки тому

      Zayum you know ya stuff

    • @digicat0719
      @digicat0719 Рік тому

      is the project mentioned perhaps something i could learn to do myself or find online (i am very curious and also iwant to get myself some wild as hell overlays and stuff for my art)

  • @RingoBuns
    @RingoBuns 2 роки тому +11

    Still impressive how much stuff is loaded into RAM

  • @bassboostedmoonchao
    @bassboostedmoonchao 5 років тому +22

    This truly put the Demolition in Demolition Driver.

  • @ShaunaJagan
    @ShaunaJagan 4 роки тому +55

    5:58 "everything seems to be normal so far" *CRASHES THE CAR*

  • @TheProjectHigh
    @TheProjectHigh 2 роки тому +18

    You could cast "Regen" in FF7/8/9 then open the disk lid. The game wouldn't load anymore of the battle but your health would keep going up. Once it was full, pop the lid back down and the battle would continue. Now fully healed

  • @Junimeek
    @Junimeek 5 років тому +105

    A black hole opens.

  • @bwubi5936
    @bwubi5936 4 роки тому +35

    looks like some creepypasta about a racing car named ted who got stuck in between two disks and manifests when they are combined

  • @tonyfoxxbuilds1920
    @tonyfoxxbuilds1920 2 роки тому +2

    Loved demolition race! My friend and I called it "death from above game" haha. One of the tracks I would land on the same car at the start of the race.

  • @blisshope05
    @blisshope05 5 років тому +93

    3:27 looks like the Crowds in old pixel soccer games
    Or Multiple flags minimized and pixel

    • @justtechnologic
      @justtechnologic 5 років тому +2

      Your so right!!!

    • @o-kapo
      @o-kapo 5 років тому +1

      ggames 28 You’re*

    • @justtechnologic
      @justtechnologic 5 років тому

      Owen Clash 924 this is UA-cam you don’t have to spell right OKAY!!!

    • @o-kapo
      @o-kapo 5 років тому +2

      ggames 28 Look, I just want to do something nice.

    • @o-kapo
      @o-kapo 5 років тому +2

      And if it’s OK if I correct your grammar again, it’d be best if you put a comma between right and OK
      Also, those exclamation points should be replaced with a question mark.

  • @Trizz311
    @Trizz311 4 роки тому +115

    You know what, I bet people would actually sell 3:13 for millions in an art museum or something

  • @MrStrikecentral
    @MrStrikecentral 2 роки тому +1

    Holy shit, that PS1 startup music. A whole wave of nostalgia came over me!

  • @lost4468yt
    @lost4468yt 4 роки тому +64

    That glitched loading screen looks like it loaded the wrong part of memory as the image (well the right part with the wrong content). I wrote a program before that would let you convert any file to an image, and loading executables often gave you the same sort of image. Especially those blocks in the middle, they look like some sort of object in memory

  • @PinoyBowlerGS92
    @PinoyBowlerGS92 5 років тому +44

    7:41 This has more glitches than Big Rigs Over the Road Racing

    • @valslisondra1113
      @valslisondra1113 4 роки тому

      Whoa

    • @tank7882
      @tank7882 3 роки тому +2

      Still has collision and a goal and music so... still higher quality. Not to mention gears and actual turning mechanics, so I say no

    • @CrabHead501
      @CrabHead501 2 роки тому

      Thats a bold claim to make

    • @Kitoandstuff-stw2014
      @Kitoandstuff-stw2014 6 місяців тому

      108-1⁸

  • @SableOrpheon
    @SableOrpheon Рік тому

    Just found your channel today, thank you for this wealth of insanely niche content!!!

  • @dielite4059
    @dielite4059 4 роки тому +18

    Teacher on zoom class:
    - do u see me ?
    His camera be like:
    3:35

    • @Jaimekk
      @Jaimekk 3 роки тому +1

      "Teacher on online class" would be better, because much people use Google Meet or other methods

  • @reactornumberfour
    @reactornumberfour 5 років тому +14

    i knew this was a re-upload! i read the desc. i didnt see that in the first video so i guess that was cool!!

  • @Anebix
    @Anebix 2 місяці тому

    Still my fav video of yours, even years later

  • @mavlegamer7502
    @mavlegamer7502 5 років тому +172

    6:12 god damn satan music 😂 scared my

    • @TheGuyMichaelsShow
      @TheGuyMichaelsShow 5 років тому +29

      Scared your what?

    • @reactornumberfour
      @reactornumberfour 5 років тому +14

      Mr. Gamin' Guy yeah what did he scare?

    • @user-he5sy5uq9t
      @user-he5sy5uq9t 5 років тому +26

      This is literally a cliffhanger im dying to see what he meant

    • @reactornumberfour
      @reactornumberfour 5 років тому +3

      * wait he probably meant to type "me" instead of "my" so it might've been a typo or something i'm not 100% sure

    • @TheGuyMichaelsShow
      @TheGuyMichaelsShow 5 років тому +5

      @@user-he5sy5uq9t I know, anything could have been scared, his cat, dog, Grandma, anything.

  • @Eunos13RE
    @Eunos13RE 5 років тому +15

    I got something interesting too. Seems like in GT4 during a race you can run your PS2 completely empty, so the only moment where the disc is necessary during a race is at the start right before the ride.

  • @country.germany
    @country.germany 2 роки тому +1

    Everyone would always put AAAAA as their name back then fight? Super iconic

  • @TVAwesomeParodys
    @TVAwesomeParodys 4 роки тому +26

    3:08 Ah, just how I remember the loading screen.

  • @obama8401
    @obama8401 4 роки тому +44

    3:15 i think that is suppose to be chunks of the other game that you inserted

    • @GrigoreFX
      @GrigoreFX 4 роки тому +11

      That looks to me as a pixel stride size difference caused by different ways of compressing the textures. With the row of red boxes the pixels actually match but they have been offset by whatever came before it.
      And if it overshots it could also start reading other bits of the code as textures.

    • @fxbeats222
      @fxbeats222 4 роки тому +1

      @@GrigoreFX holy shi-

    • @Persvicx
      @Persvicx 6 місяців тому

      ​@@fxbeats222t.

  • @DiyintheGhetto
    @DiyintheGhetto 2 роки тому +2

    I’m sunrises you even got to a loading menu.

  • @MidnightClubStillCancelledSoz
    @MidnightClubStillCancelledSoz 5 років тому +95

    Test Drive 5 is an absolute classic!

    • @thesummergamer7245
      @thesummergamer7245 5 років тому +9

      Ur like everywhere

    • @antohero3302
      @antohero3302 5 років тому +1

      When you talk about the game regardless of the video insteaf of talking about the actual vid

    • @djstatyk1540
      @djstatyk1540 5 років тому

      I play it every night still.

    • @krlos_amg
      @krlos_amg 5 років тому +1

      Hello there bud

    • @rianheroking
      @rianheroking 5 років тому +1

      hello again xd

  • @zippo71111
    @zippo71111 5 років тому +47

    I remember doing this a lot on the ps2. Played driver 3 and put in the san andreas disc and it started playing hip hop music in a strange loop.

    • @Bebble
      @Bebble 5 років тому +3

      zippo71111 I want to see a video about that

    • @zippo71111
      @zippo71111 5 років тому +5

      @@Bebble I would be happy if someone did that .Wish i could, i gave away most of my games to my cousin 7 years ago. The music would activate when i took a boat ride out in the ocean. It only happened when i did that, other glitches that were more frequent was such as falling through the map along with everything in close proximity. Spiderman 3 goes nuts just by taking out the cd, everything flashes in different colours and the water turns white. My cousin almost got a seizure because of it.

    • @zippo71111
      @zippo71111 5 років тому

      @@Bebble not sure if the slim and original ps2 share the same issues though, i used the original ps2.

    • @7millionworms
      @7millionworms 4 роки тому +1

      Weird to think that two completely different developers used the same music directories

    • @deathpony698
      @deathpony698 4 роки тому

      My friend has both these games, I'll try this if I remember

  • @patricius2512
    @patricius2512 3 роки тому +2

    The reason why is that video glitch at the 7:50 is becuase the first game that you stopped dosen't really crahsed , the main reason is that the drawbox wasn't anymore loaded in the RAM and the game engine tells the GPU to render previous frames from the frame buffer wich wasn't cleared

  • @coralpet
    @coralpet 4 роки тому +11

    6:21
    Thank you for the scores. Very helpful.

  • @MidnightMechanic
    @MidnightMechanic 5 років тому +87

    Since racing games rely heavily on culling, it makes sense that the game plays relatively the same, minus textures and graphics, since the console can't cull those in off disc. As for the music, it's standard Redbook audio, wouldn't surprise me if the discs can be played as music CDs. Try all your PS1 games in your CD player, you'll be pleasantly surprised!

    • @TigerTailsTV
      @TigerTailsTV 2 роки тому +6

      @@sarcasticmcspastic If the Tomb Raider games used Redbook Audio for the music, then yes. If you're going to be putting PS1 games in a normal CD player, just make sure you don't play Track 1 as that's the data track and not all CD players are smart enough to "mute" it. It does sound like an old modem if the track does play, but the sounds can potentially damage audio equipment. Games like Final Fantasy VIII (and probably the others in the series) used PS1 MIDI for their music so don't play on normal CD players. So your mileage may vary.

    • @danhectic5629
      @danhectic5629 2 роки тому +1

      @@sarcasticmcspastic i know it works for Tomb Raider 1 (i used to listen to it a lot!)

    • @pierssegal5910
      @pierssegal5910 2 роки тому

      You can even do it on the PS1 if you load the inbuilt CD player application before putting in the disc. I seem to recall one of the Broken Sword games had a song on it for the credits.

  • @smortysmiths5331
    @smortysmiths5331 2 місяці тому

    I know I'm a bit late here, but watching you put the games back in the cases.... THE EMPEROR FAVOURS YOU BROTHER...

  • @mile290productions3
    @mile290productions3 4 роки тому +83

    Everybody else: **focused on the video**
    Me: *_E G G_*

  • @DanteOnWiFi
    @DanteOnWiFi 3 роки тому +12

    Me:can't drive even while being able to see the road
    Him:drives smoothly just with the mini map

    • @miomarble3423
      @miomarble3423 3 роки тому +1

      me: beats hardest nfs iii track w eyes closed

  • @smakfu1375
    @smakfu1375 2 роки тому +3

    Memory allocations and address map are different, with different paths of execution backed by different functions, pointers, object properties and constants. The idea that popping in a disk, even if the game engine is similar, might result in some kind of hybrid game, is pretty absurd, since that’s not going to result in magic runtime patching or hooking of the executing code. Even when the second game is rendering nothingness, that’s a result of the assets not loading (also indicates some missing checks and exception handling in that code). The audio tracks playing in the first example is simply the result of red-book cd audio playback - you could stick in any audio CD and that will work.

  • @youareoneant
    @youareoneant 4 роки тому +6

    I love how the music itself for the first game just gave up.

  • @yeahrosheechabanina6357
    @yeahrosheechabanina6357 4 роки тому +4

    When I hear that system start melody I get a goosebumps. Wonderful years...

  • @benroddison
    @benroddison 5 років тому +76

    You should try this but with the Crash Bandicoot or Spyro games.

    • @executive1946
      @executive1946 5 років тому

      its a racing game channel tho

    • @dylanharding5720
      @dylanharding5720 5 років тому

      @@executive1946 not looking at their channel.

    • @executive1946
      @executive1946 5 років тому

      @@dylanharding5720 ok fairs, but its mostly dominated by motorsport games, so this suggestion is entirely possible

    • @Vaporstruck
      @Vaporstruck 4 роки тому +1

      @@executive1946 it could be ctr

    • @LovelyYT
      @LovelyYT 4 роки тому

      He could try Gran Tursimo with Vib Ribbon CD feature it would be funny

  • @PhirePhlame
    @PhirePhlame 4 роки тому +20

    This whole thing shows that it takes more than just using the same engine to be cross-compatible, and I'll use Sonic 1 & 2 as my example to explain why: Sonic 2 was actually built directly off of Sonic 1. In fact, in the earliest known prototype, Green Hill from Sonic 1 is selectable in the level select. However, if you do this, you'll quickly find that it's just about unplayable! Why? Because Sonic 2 actually handles its collision detection differently, despite still using enough old code to be considered as using the same engine as Sonic 1.

  • @Creative_YT
    @Creative_YT Рік тому +1

    Imagine if it went all Sonic & Knuckles style and made a combination of the games

  • @ex6ksm352
    @ex6ksm352 5 років тому +34

    6:16
    It sounds like a printer 😄

  • @Doc_Fun
    @Doc_Fun 4 роки тому +6

    0:11
    The last 8 words of that sentence sum up my life perfectly.