Old Candlestick Telephone | Autodesk Maya + Substance 3D Painter
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- Опубліковано 21 сер 2024
- In this video I 3D model and texture this old candlestick telephone using Autodesk Maya 2022 and Substance 3D Painter.
Let me know in the comments what thought of the video, and don't forget to subscribe to the channel to see more weekly 3D content!
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Man this guy is good.
Would be really helpful if u added keywords too
Awesome work fam
Thanks man 🙌
Nice!
Thanks! :)
Excellent 👌
Thank you!
Amazing job)
Thank you! 😄
bro thank you bro you teach better then by teacher iam new to maya please make some basic tutorial please iam understanding about uv maping
Thanks man, I appreciate it! :) I will for sure, more tutorials are definitely on the list of things to do, especially UV’s.
Yay
😄
LOVEEEEEEEEEEE UUUUUUUUUUUU
❤
Hi. Great tutorial as always. I did a similar phone a long time ago) after the war I will start learning new maya and your tutorials will come in handy for me.
Thank you, I really appreciate it! I look forward to seeing what you create :D
Great Video as always. Can you make a complete tutorial video on Substance 3D painter?
Thank you! It’s definitely on the list :)
@@polyrendr thank you
amazing video but just a quick question though did you set your UV size's on transformation in maya ? or just filled out a 1 to 1 and then texture at 4k in substance ?
Thanks! Yeah I set all of my texture sizes in Substance Painter.
hi i have tried that cruve its not coming properly. any idea what can be done?
What is happening?
hi ive group the cylinder for dial pad. but I'm not to rotate as shown -22:36. can anyone please explain how to do that rotation.
You need to make sure your pivot is in the center and all objects are grouped together. You can move the pivot by pressing the Insert key on your keyboard, and then clicking wherever you want to attach the pivot to. In this case the pivot was on the center vertex of that cylinder and I just rotated it around it. Hope this helps!
where to find that crest sticker ?
I found a random image on google and then modified it in Photoshop.
hi i have grouped the objects and made boolean. while using muticut tool can we keep both quad and trianagles or what is it ?
thank you,
Yes you can, ideally you always want quads but for Booleans, attaching those vertices and creating some triangles is totally okay - especially if that object isn't going to be animated or anything.
thank you@@polyrendr
how much poly in this model which u have create
can anyone tell me what is that tool which he uses in timeline - -9:19? which looks like a bar graph in shelf editor .
I used the Align tool. I go over it in my Top 15 most used tools video :)
thanks. and also which tool do you use for a polygon? as in once you click on a polygon and select the align tool it automatically get resized. @@polyrendr
Where to find wood texture ??
Substance Source website, or I used the free to use materials that come with Painter :)
Lol I feel so demotivated even after copying the whole process my model is still not perfect it is uneven from some areas and from some areas the mesh is totally green in color I think it's showing error
Don't feel demotivated! Just keep practicing. For the unevenness, its important to make sure the low poly blocked out objects are in a good state before adding more polys and adding more details. Its more difficult to move things around with more polys in the scene.
To fix the green try right clicking, go all the way down to "apply existing material" and re-apply a material to it. Or you can add a new material to it as well. Something may have got messed up in one of the operations you were doing, booleans can do this. I hope it helps!
@@polyrendr I'll try this thanks a lot mate !! ✨
@@polyrendr thanks a lot for the motivation. Before starting i made myself calm and patiently corrected all my mistakes properly by following ur video again and now the results turned out pretty well ✨ thanks !