Shadow of the Tomb Raider Development: Unused Mechanic Exploration
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- Опубліковано 21 сер 2024
- SOTTR introduced a variety of exciting new mechanics, including the ability to rappel, climb overhangs, and the full return of swimming. Check out two unused mechanics from early on in development - a machete for clearing the jungle, and base jumping for quick traversal. #TR25
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The Machete is cool although it would've got repetitive if it was there with the rope pulls and axe barriers. The parachute didn't make sense but could've been used as an escape from trinity to maybe get to the Cenote. I'm guessing the last scene was scrapped when they drew up the City Of The Serpent.
And both mechanics could have had potential to be hugely buggy, so I'm really relieved, that they didn't use them in order to have a more polished game
@@chris4no_reason41 true. It would've been like the monoliths in Rise, such an annoying and useless RPG mechanic
The part that she open the parechute remembred me the broken wings from Raziel in Soul Reaver.
The parachute could be useful for speedrunning, if exploited using the brain
@@gusadriano Raziel's is cooler, but hell yeah! Had the map been adjusted for this kind of jumps, it would be amazing; though, in SR you didn't get a height boost
The biggest loss from shadow of the tomb raider is being able to explore the entire croft manor as adult Lara.
Yeah, it would have been really cool to see more rooms and see it all fixed up. Especially once you beat the game, it would feel like a nice and deserved rest. But then people would complain that there isn't enough to do inside and that it was just rehashing from Rise. For me, the biggest loss was definitely the absence of chapter replay, but I'm still content with the final product.
@@canalkevinjordan I absolutely agree with everything you said except I think I wanted the croft manor slightly more than chapter replay especially knowing Camilla Luddington voiced for it and it's on UA-cam
Hope we get the next installment announced soon.
Nah they're focusing on the netflix animation right now. Probably won't get anything until that's done and over with, promotion and all
@@kumottakun6089 the animation and the next installation of the games will be managed by entirely separate teams so while you’re right in that we probably won’t have anything until after that Netflix promo is over - it won’t be affecting the development of the next game - which I have my doubts has even started :(
I hope the next installment will have true and difficult gameplay, the trilogy was way too easy and it felt like someone held your hand. And, bring the freaking Lara with dual pistols back! Why the fuck would they remove the most iconic thing that distinguishes Lara from anyone else? A bow is so damn generic
@@Speed4Runs shadow's DLC mission puzzles were such a pain on the braincells tho 🙈 that or I'm just really dumb 😂😂😂
@@kumottakun6089 I didn't play the DLCs of Shadow, but I did for the previous two games and they were meh with those tombs... Way totally straightforward, just visit the map a bit and you just see what you should use to solve the tombs. Same for Shadow, but dunno about the DLC on that one :v
Machete cutting is slower than walking through the plants themselves, I can see why it wasn't included (though it would be cool for those who prefer to use it for immersion; you're not forced to use it, after all)
Well, I can see it being more useful for areas in which you have to backtrack through the tall plants, especially if enemies are around. I think the machete thing would've been great as a situational tool, sort of like roping up enemies from trees.
@@DrSwazz the backtrack thing made me think about a possible enormous or labyrinthish area where one may need to keep track of the original path in order to remember where they came from, for backtracking 🤔 that could be an interesting thing for a little more exploration side
The last scene is what we should've gotten instead. All the trailers and adverts were all pointing towards something that had this kind of mood to it, dark, mysterious, enchanting just like what Tomb Raider should be/was like.
Except the City of the Serpent is much cooler than walking through the upper city again. The trailer never alluded to that except for the cgi one. The city of the Serpent was in the gameplay trailers
@@craftingranger7552 Yeah, the CGI stuff, it's probably just me who found the trailers so good-looking and exciting. It could be the lighting, who knows. But what made me like this earlier version was the eclipse that we can actually see during gameplay. Thank you for the comment by the way.
@@amandacrisp14 no I get you haha. I would've loved a stealth segment through the jungle as the eclipse grows before getting to the city.
I like it. They could have found a balance between immersion and pacing. All they had to do was tweak it so that you could hack and slash while walking at the same time. Paragliding could have been 1 or two uses only so it wouldn't look too cartoonish.
Why on earth you guys decided to remove the machete cutting mechanics?? It's so realistic and looks dope! 😑
Ultimately, slow walking mechanics feel like an unnecessary slow-down and chore in practice. Forced waiting; forced walk and chats; forced filler - these are so common in games these days and truly suck. These mechanics all needed to be cut. It's pretty obvious why they were.
Because they are a better revenue if included in a Special Ultimate Definitive Edition
@@FreekinEkin2 But it also adds immersion/usage of the machete, and it doesn't have to be used every second in the jungle. Just a few rough patches here and there while you're running from heavily armored enemies to slow you down and increase the terror. Would've been dope.
Machete looks interesting from the first glance, but if you think aboutit, it would get really tedious and repetative as the game goes on.
Base jumping from such small cliffs and rocks looked really goofy, Tomb Raider isnt Battlefield, it's for the bettter that it was cut.
Would be neat if in the next game Lara could base jump from a large cliff, like in Tomb Raider Legend.
The lack of eclipse was the only real loss, since the game was hyped around it, but we barely got to experience it.
Why does everything that was cut out of the game seem so good? The last scene with the eclipse is amazing, loved the mood it brought. It's just so sad to see that so much of the nice things were not included in the final version.
They're taken out for a reason. I can guarantee that players would get tired of the machete chopping mechanic after the first hour
@@IanJenn356094 Not if it's occasional/situational. Use it in areas where you're on the run to make the enemies get closer to the player, increasing the suspense.
Please tell developers to make remastered versions of old tomb raider games with high graphics. And also port old tomb raider games such as legends, anniversary and underworld on android.
I always find interesting how Crystal/EM concepts ends up somehow different in the final Version of TR games.. I noticed that ever since Underworld.. The atmosphere of that last scene somehow is more interesting than the one in the final game... Maybe is the eclipse/lighting idk.. Also, the scrapped gameplay feats aren't that crucial to the game imo, so I didn't really care if they were scrapped.
The machete looks cool, but I can understand if it was cut (pun intended). Seems to be repetitive and can get tedious over time to where players will opt for alternate paths if necessary. Conversely, the parachute just didn't really make much realistic sense considering how much speed parachutes need to work.
Maybe should've kept the mechanics and cut out some walking segments instead. -_-
I completely understand the devs for not including this stuff.... Base jumping seems kinda silly in such a dense jungle and the scene where Lara is watching the execution is such a big trope in so many movies about pre-Columbian Americans, I liked how the eclipse was handled in the final game more. I think the machete could have been cool, but not as a tool for Lara but maybe for her enemies. In lots of the game Lara is hiding in bushes and the like, perhaps on harder difficulties Lara's enemies could clear out these hiding spots with machetes and force the player into making more risky decisions.
It’s Lara. Sorry
Lara. She is british. Not that hard.
Completely disregarded everything u had to say when u started misspelling the main characters name several times bhahahahh
Machete would have actually been a cool addition, on the other hand Base Jumping would get pretty boring quickly, so its better it didnt make it, maybe it would have been cool to use it in some mission for example as a getaway from Trinity, from a mountain or something similar.
Wondering if the parachute would have to be crafted tbh
Parachute no, but the machete was usefui also for CQC
The machete is a huge loss, this theme should have that feature
The machete would have been awesome to have. Also, I really wish they kept Lara like the Rise model shown here.
yes😭, why do they changed her look in Shadow. Shadow Lara was less attractive and not as gorgeous, beautiful, and realistic as Rise :(
The game slows us down enough as it is; I'm glad that the machete mechanic was discarded.
Damn, they should've kept the thick vegetation
All of these features plus all of the dodge attacks and finishing moves (that are for some reason absent in this game😕) along with a chapter replay mode and this game would have been comparable to the last two installments
If you make another TR, please make the tombs puzzles very difficult like the original games. No more white paint showing where to go. Even on hard the new tombs were way too easy. They were cool though.
You could disable white paint showing where to go in the difficulty settings if I remember correctly.
@@JC-kl3uc I did, but it still had white visible. The setting just reduced the amount.
@@Apollo-Computers I recently played through SotTR and had no white paint whatsoever. Sometimes a ledge would have extra lighting cast on it to make it stand out, but definitely no white paint like in RotTR. What did frustrate me that is many ledges that should be 'grabbable' could not be grabbed, if they were not ledges that the developers intended you to grab on to. I died many times trying to explore out-of-the-way places that clearly I was not meant to reach... that spoiled a little of the exploration element.
The machete would've got annoying and the parachute is way too unrealistic
The machete seems to be slower than just pass through without using it. The parachute is too Zelda-ish. Not saying I don't like it, but, I donno...
I hope we get some look next year at what the future of the series will be.
Wait why was this deleted this would of been perfect idea for TR
O how, like many others, I desperately need another tomb raider game or trilogy, than dagger of Xian remade demo completely blew my mind, that and the one someone did with Venice/Bartoli my goodness that honestly brought a tear to my eye, for the love of Lara more tomb raider would be fantastic
One thing which i would like improved in the next game is gunplay. Better weapon feeling, sounds, etc. Im fine with the rest :)
C парашютом было бы глупо. Прохождение через толпу ещё можно было оставить, а вот срубать заросли и кустарники нужно было обязательно оставить.
as a programmer i feel bad for the guys who made this
I remember when they announced the game and I was so excited for a machete in the deep jungle… and we got the “knife”… There could have been some awesome secrets that could only be reached by base jumping and machete.
Tomb Raider is the best franchise ever.
Wow I did not know about that...... 😮😔
Ух, создатели решили на юбилей франшизы показать чуток вещей из не вошедшего в игру .
Мачете правильно сделали что не добавили ибо чувствуется что эта механика скорее отвлекала, чем добавляла чего-то хорошего.
А парашют банально не умещается в финальный геймдизайн (а где его можно было бы юзать - всё обошлось и без него).
В коем-то веке вообще не расстроен что какие-то вещи не дошли до релиза.
А вот что упущение, так это шикарное затмение! Я так давно проходил (в том числе на платину, ничего страшного!Й!!ё1!"!"!!) , что даже толком и не помню как эта сцена выглядела в финальном билде, но точно помню что не так сексуально, как тут. Цветокор мрачноватый, само затмение круто выглядит, прям мммм , хорошая сцена (была бы)
=*
Still prefer loading up the ps1 and playing TR2 & 3 definitely my favourite
Found the new games too easy accommodating to the new generation more than the original players
The old games had so many more puzzles and skill even finding keys and pushing boxes to progress with timed doors,
I hope there will be a remake of the original games
Shadow actually have huge amount of puzzle and exploration among the trilogy, while two previous title is lack of it. Especially TR 2013 while most people consider it's the best in the series but for me the gameplay is just a massacre
Well most unused mechanics get used in the next game to save money. So the next tomb raider will have this stuff in it. 90% sure
They call her MACHETE
boa tarde estou com problemas pra entrar no jogo, aparece a seguinte mensagem "Perfil salvo corrompido! Restaurando definições padrão.
Thank god the machete part was cut. It would have been repetetive and tedious af!! People in the comment sections havent played games before.
MACHETE- Nice!
Parashute-50/50
Классная игра, охота продолжения.
you should just at least release the cut content as DLC so we get something. by the way the paititi scene is amazing
Lara Croft ❤
Now this is what I'm talking about. Some actual never seen before cut content that looks good. Specially the eclipse scene in the end. Imagine lara going to assassinate the guy (in an Ezio Auditore way) who is sacrificing the kid and then realizes she fucked up. It would so fit the trailer.
The mechanics would only really make sense if the game was more open world. I'm glad they weren't in the final game.
The Machete.... why the hell did you not prioritize to put that in??? Jesus christ what a waste.
Looks nice, sadly Shadow is the worst game in the series, Rise of the tomb raider is superior.
But yet still no croft manor like the fans wanted and no ps4 theme there is a difference between playstation store exclusive vs ps4 exclusive . im loosing faith in Crystal Dynamics. They force walking and certain outfits which is crap. And then they get us excited about a ninth tomb but nope they yanked that too
we were robbed
would have add a cool dynamic in game play and in ,mission where u had to get away quickly but need to use the and create new shortcuts
new tomb raider features confirmed? :D
We need new Lara Croft game
Why was the machete gameplay cut out ? It's so good
😲
14 FPS ОХУЕННО!
It would be nice for you to update the game to put the machete and the dark scene of the eclipse i thought this parachute ideia was kind of weird but it might even be nice to put these things
I wish these two mechanics were in the final game. They looks so great, I also would have liked to see the machete work as a melee weapon as well
Interesting topic, but a bit boring. It could be better if you could show the storyboard or sketches coming to life.
I can understand why they removed the parachute.
It makes the fear of falling nonexistent
Shadow os probably the most boring AAA game that I ever played in my life. Everything is terrible, is just hard to choose which is worst. Story, combat, pace, exploration. Please get back the guys ho made Rise, put a properly combat system with better physics and ballistic and we will have the best Tomb ever.
sorry that these mechanics were cut, I hope they will be in the next part
Oh damn i want that parachute it was so exciting kinda like tomb rider and just cause hybrid
This. Is. Perfect.
the machete is 🔥
Honestly they could've used the mechanics a couple times during scripted scenes hopefully they use these animations in the newer games so it wasn't a waste of time.
The machete 😱 would have been so fun. And what happened with her hair ? There it moves more realistically, in the final game it barely doesn’t move at all
please give me next tomb raider
I would've loved that parachute mechanic
Console frame rate.
The machete mechanic would've so cool if it was left in the game!! Would've added another level of immersion.
The first game in the new trilogy was the best as far as story and gameplay goes. The second was ok. But the third just felt like a mixture of the previous two to me.
So cool, awesome 👏🏽👏🏽👏🏽
now Im sad
Wow! Both mechanics would be cool in the final product!
Edit: "Bonus" was very Apocalypto-like :) And I liked it!
Bring it back then o.o
Uncharted 5 looking good
Do not compare this garbage unchurted to TR
Lara is the mother of so called Nate Drake lol, she's been there since 1996 kiddo! 🤣
Man i love baiting the tomb Raider community sometimes
@@kixefron2274 I worked on it and have great respect for Naughty Dog and Uncharted as they have for Tomb Raider. I can tell you first hand that we did not make this game with the perspective that one was better than the other. We made it for fans of action adventure and Tomb Raider. If you like one over the other, great! If you like both, great! Just know that it's a bad thing when a dev creates a game thinking that the competition isn't worthy of respect. Games like Tomb Raider paved the way for games like Uncharted. Uncharted raised the bar and pushed developers to make improvements to Tomb Raider. Great games and studios help everyone else improve.
@@TheNorthPace This, of course, is all very interesting, but what you say about mutual respect in reality is not like that. And, unfortunately, this is not how it works on the Internet, I'm talking about ordinary players. I myself had no complaints about Uncharted, because I did not know what it was at all. When I got acquainted with the re-launch of the Tomb Raider series, I really liked it, on other sites I began to learn more about the series and more and more often began to notice that others are writing about some kind of Uncharted not just write that there is such a game, but muddy the TR series and say what Uncharted is a masterpiece and no one even stood next to it, and the more I read and watched the videos, the more I realized how Uncharted players (not all of course) are stupid idiots who praise one episode and throw mud at another just for nothing or for very far-fetched facts . But I realized this when I tried to play U4 with a friend. And what I saw there is the most common game with the same problems as everyone else in the plot, graphics, and so on. I didn’t see 10 out of 10 there, and I’m sure all those reviews were bought by journalists and bloggers. I think that the opinion about Uncharted spoiled his own stupid community, which does not see anything further than its series and does not want to see, and besides, as I said, it scrapes the neighbor's series. And I hate Naughty Dog after their new game with LGBT propaganda and I will never buy any of their products in my life.
So good
Machete sounds like a good idea
why has every tomb raider game been downgraded in some shape or form, usually sequals are an opportunity to add things that you couldn't do before. You guys need to focus on giving us a better experience rather than a new game between 2 -3 years.
love it
Why did they take this out!! 😩 the parachute would’ve been cool because she used it in the first tomb raider ( different circumstances) so to see her take advantage of that would be so dope
This should be awesome...