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Breathless was one of the defining games of my childhood. It’s very difficult when using a gamepad due to how limiting it can be to strafe and look around, but if you play the mouse-enabled version it becomes far, far easier - it’s like night and day. It also has an incredible soundtrack which I’d rank as one of the best on the Amiga.
Those characters in Citadel definitely do look like Zangief haha😂I've never seen Dread before. Looks great from what you showed here. Great video as always Gemma
Breathless was always my favorite Amiga FPS by a wide margin. It had speed, atmosphere, 4 worlds with different enemies for each one, a killer fog effect, a fantastic OST, and best of all, a Doom-grade engine, meaning you had different height levels, with stairs, elevators, and so on. This is very important for creating an interesting and immersive environment. Most Amiga FPS games, including the beautiful Genetic Species, had flat Wolfenstein-grade engines, which tends to limit gameplay to corridor-shooters with lots of doors, thus inhibiting the type of run-and-gun play that Doom itself excels in. One drawback of Breathless by comparison with Doom was the flying enemies. They didn't actually fly, they were merely legless sprites, as you could see when they climbed stairs. ;D Breathless also lacked visible weapons, and all the enemies fired projectiles, so there were no hitscanners that could instantly damage you with gunfire. Further, the engine only allowed 90-degree angles, so there was no ability to create curves for more interesting architecture. All that said, it was IMO an amazing game that successfully grafted adventure-game elements into a fantastic FPS. Thanks for the video!
I can remember that era when the Amiga had a lot of FPS clones. First demo was Fears on Amiga User Magazine if I remember rightly? Thought Alien Breed 3D and Gloom were the best ones on stock Amiga's for level design and gameplay. Breathless was technically very impressive. Trick or Treat was a lot of fun taking the Legends of Valour engine and using it for a 2 player FPS with two wizards. Citadel/Cyatdela running on a basic 500 was impressive too. Fears having a map editor was a nice inclusion. It's a shame Genetic Species came out later, deserved more praise.
Genetic Species mind control feature is unusual. It took me several attempts to get Dread (demo) running properly on my mini also. Gloom Deluxe is a Fave...
Back in the day with a 1200 and 060 and later RTG was the only way to get realistic smoothness and quality, and therefore playability. Amazing that 500 's could run any of these. When Doom was "ported" it was a novelty because I was used to Amiga FPS, but Doom and Quake weere part of my collection. Quake ran pants even on my set up, but it did run. My all time favourite was Alien Breed 3d2
Fantastic vid Gem 👍 I had no idea there was so many FPS games on the auld Amiga. Great collection on show and thanks for putting this one together 🏴😎👍
You should hear the CD in-game music for Genetic Species, it's basically Vangelis/Blade Runner on crack! .. it's beautiful! I've got the original of Genetic Species on CD that I bought new back in 1998 👍
I was fortunate enough to have an A1200 with an 060 and bought Click Boom's official port of Quake which was a lot of fun at the time (And generally considerably better than all the Amiga Doom clones).
Dread - Very impressive, but I'm confused about one thing: When finished, will Dread be a complete game with a set of levels, bosses, a plot, and possibly even cutscenes/transition images, or will it just be an engine with some simple levels as an example, and then it will be up to the community to create levels for it? Back in the 90s, I had two small proof of concept demos for the Amiga that ran reasonably well on my stock A500, and even better with my Supra Turbo 28 (with true Fast RAM). One had you moving around in a dungeon-like level and the other had you in an outdoor type maze. I think the second one was DamageWolf3D2, and I think the first might have just been Wolf3D. Both are on Aminet, but at the moment, I don't have a real Amiga set up and I never configured a virtual hard drive for WinUAE, so I can't test them to see if they're the ones I remember. Unfortunately, nothing ever came of either one as far as I'm aware.
Yes, we are working towards a commercial version of the game with new levels, a plot, bosses e.t.c. As a matter of fact, all current official demos are just tech/proof of concept and most of the assets used are considered placeholders. The final game will feature new sets (we've planned for 3-4 texture themes with their respected levels) and will lean more towards steampunk/lovecraftian style instead of the current 'space marine' one (at least that's the idea, we'll see how this works out). In the mean time we plan to keep supporting and releasing SDKs, featuring current public assets and the latest engine updates, for anyone who wants to create his own custom maps/mods (already there are quite a few of them made btw) 😉
@@johntsakiris3717 Sounds good. :) I was just reminded of some free Windows FPS games I saw in the past, which looked good, but which weren't much more than engines for people to make levels for. Don't get me wrong, I think as many games as possible should allow for users to make their own content, but I also really like to sit down and play a well thought out game with a coherent story and logical level progression. User created levels can be great, but often with FPS games, they don't rise to the level of a full campaign. Much of the time, they're either single levels, or a series of similar levels, but with nothing really tying them together. To be clear, I don't expect every game to be another Half-Life, Jedi Knight, or Thief Gold (three of my favorite FPS games), but a basic story, and one level logically leading into the next is always appreciated. :)
"Dread" looks quite jerky in this video. I'm sure I saw it running a lot smoother on the Amiga in other demo videos - am I getting something wrong here?
Make sure you're watching it on real hardware or accurate emulation set to the correct frame rate. Amiga Mini is hundreds of times more powerful than a real Amiga and of course a PC can run games multiple times faster.
Ok, as an old Amiga fan turned pc master race I have played Almost every old fps game on pc as there are my favourite games and I have to say all them look and sound absolute crap except genetic species, in fact I was about to turn it off till I saw that game, I was actually impressed with it, it’s i game I would spent time playing. Bravo, bravo
Not sure how you've managed to make Breathless run like that on the a500 mini. The enemies aren't supposed to move that fast, but the game itself isn't running faster than it should besides that. Alienbreed3d 2 should also be running much, much smoother. I strongly recommend learning to configure the system. It can make a world of difference. Appears you're barely scratching the surface of what can be achieved when its configured properly. AB3d2 can run about 10x as well and things like Gloom deluxe can be run faster and smoother at 1024x768 then how you have it running at about %10 of that resolution (320x256 by the look of it). As for Dread, it's a nice technical achievement, but I dont like the visuals, the enemies or sound. The game itself looks kind of boring and generic.
Is there any chance you could make a detailed video to show us more efficient configurations on the A500 Mini? Nice and detailed, High production value too? Sorry I just work best as a visual learner.
What killed the Amiga for these type of games was the cost of accelerators. I mean, PC owners would spend $150 and up for a fast VGA card to upgrade their machines in the mid 90's. But for the Amiga, you needed an 030 accelerator at least and some FAST RAM for that level of performance, and in the mid 90s, those started at $400... Loved my Amiga, but never got an accelerator for it back in the day. If I could have gotten an 030 (even in the 25-30 Mhz range) with 2M Fast RAM for $200 or less, I probably would have done that... When I started getting into PCs, yeah I upgraded the CPU for $100+ and then the VGA card for $150+, but I was able to do that in those smaller bites. I just couldn't afford the larger chunk needed to try to keep the Amiga in time. Too bad, because I love my current A1200 with it's 28Mhz 030 and extra RAM. It even runs DoomAttack acceptably, meaning over 10FPS. I would have been happy with that in 95. ;-)
Back then, I had gotten a fully populated Supra 8MB RAM expander in a deal I bought from someone. I later got a Supra Turbo 28 accelerator, which had a 28Mhz 28000 chip. It gave me a nice speed boost while being 100% compatible. In fact, I can't recall ever having to toggle it off to get anything to run. I'm not sure what it would have done for FPS games (I never had any), but it improved the hell out of Wing Commander.
it was interesting back then but now most of peoples will get blind from this pixelated graphic ,infact some games from 10 years ago on PC looks too shitty now so this hmm
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Don't know if these "amaze" me that much... but thank you for putting an Amiga fps selection together. :)
Breathless was one of the defining games of my childhood. It’s very difficult when using a gamepad due to how limiting it can be to strafe and look around, but if you play the mouse-enabled version it becomes far, far easier - it’s like night and day.
It also has an incredible soundtrack which I’d rank as one of the best on the Amiga.
Tiziano's soundtrack is class
Those characters in Citadel definitely do look like Zangief haha😂I've never seen Dread before. Looks great from what you showed here. Great video as always Gemma
You’re so consistent! Thanks for supporting the episodes Stealthy 🥇🔥❤️
@@TheGebs24 Appreciate you, mate. You've made some cracking videos this year😉
Breathless was always my favorite Amiga FPS by a wide margin. It had speed, atmosphere, 4 worlds with different enemies for each one, a killer fog effect, a fantastic OST, and best of all, a Doom-grade engine, meaning you had different height levels, with stairs, elevators, and so on. This is very important for creating an interesting and immersive environment. Most Amiga FPS games, including the beautiful Genetic Species, had flat Wolfenstein-grade engines, which tends to limit gameplay to corridor-shooters with lots of doors, thus inhibiting the type of run-and-gun play that Doom itself excels in.
One drawback of Breathless by comparison with Doom was the flying enemies. They didn't actually fly, they were merely legless sprites, as you could see when they climbed stairs. ;D Breathless also lacked visible weapons, and all the enemies fired projectiles, so there were no hitscanners that could instantly damage you with gunfire. Further, the engine only allowed 90-degree angles, so there was no ability to create curves for more interesting architecture. All that said, it was IMO an amazing game that successfully grafted adventure-game elements into a fantastic FPS. Thanks for the video!
I can remember that era when the Amiga had a lot of FPS clones. First demo was Fears on Amiga User Magazine if I remember rightly? Thought Alien Breed 3D and Gloom were the best ones on stock Amiga's for level design and gameplay. Breathless was technically very impressive. Trick or Treat was a lot of fun taking the Legends of Valour engine and using it for a 2 player FPS with two wizards. Citadel/Cyatdela running on a basic 500 was impressive too. Fears having a map editor was a nice inclusion. It's a shame Genetic Species came out later, deserved more praise.
Great video! No Alien Breed 3D 1 though? Heresy! Nice to see Genetic Species, it has such good art direction and still looks great today.
Great video as always
It's always awesome when you get some good music on a game ... sometimes better than the game itself hahaha
Gem another informative and entertaining video! I do love some FPS action
What a genre eh?! 🙌🙌🙌 😻😻
The Gebs does a lot of Amiga stuff, I approve.
🤘🤘🤘
Thanks for this video Gemma!
You’re most welcome
Genetic Species mind control feature is unusual.
It took me several attempts to get Dread (demo) running properly on my mini also.
Gloom Deluxe is a Fave...
Hard to believe but Dread is far more advanced now. And still on an A500 !
I will certainly be looking into Dread. Great work
Thank you so much for this video. I just came across your channel and it's amazing. Following your Facebook page as well. I've learned a lot from you.
Dread is included in AGS 1.4 for the Amiga 500 mini and it works fine thru that
Really? Thanks
Once Dread is released the whole Amiga fps landscape is gonna be soooo different! :3
Hell yes
Back in the day with a 1200 and 060 and later RTG was the only way to get realistic smoothness and quality, and therefore playability. Amazing that 500 's could run any of these. When Doom was "ported" it was a novelty because I was used to Amiga FPS, but Doom and Quake weere part of my collection. Quake ran pants even on my set up, but it did run. My all time favourite was Alien Breed 3d2
Incredible game selection. TY for sharing.
Thank you for watching Justin.
@@TheGebs24 My pleasure.
Fantastic vid Gem 👍 I had no idea there was so many FPS games on the auld Amiga. Great collection on show and thanks for putting this one together 🏴😎👍
Gemma where did you get that box from with light up moving game characters? The one in the background in the beginning of video. Wanna get one!!🙂
There’s a link in the description
Oh I can’t find it.. the animated rectangle box you have on your shelf in the background. Great vids btw!!
Oh I found it! £250!!!!😳
Fears on the Amiga had very creepy ambient sounds while you play, much more creepy than Doom on the most expensive PC money could buy in 1994 :)
Got to love the Amiga
Genetic Species looks sick and how the heck did Gloom Deluxe run on an Amiga 500!
before the arrival of the a500 mini i was already playing all these games on pi or win uae ^^
You should hear the CD in-game music for Genetic Species, it's basically Vangelis/Blade Runner on crack! .. it's beautiful! I've got the original of Genetic Species on CD that I bought new back in 1998 👍
Genetic Species! Yay!
Id sugest in getting a major upgrade as its a slideshow on a stock a1200 a vital bit of info you have left out
Amiga? More like aMAZING!
I was fortunate enough to have an A1200 with an 060 and bought Click Boom's official port of Quake which was a lot of fun at the time (And generally considerably better than all the Amiga Doom clones).
Why was it not possible to play the original gloom on a 500 but now it is ?
Dread FTW! \o/
Has anyone had trouble loading GLOOM whdload on A500 mini? Can't get it to work myself
Im loving these thumbnails! You have a great physique Gem, can tell you go gym a lot!
Yup. 4 times per week without fail mate. Used to be skinnier but I think I look healthier with a bit of weight on me
@@TheGebs24 Gem you look gorgeous if you dont mind me saying so. You really do.
She used Amiga and First Person Shooter in the same sentence - I was like O.O
Quality stuff.
I do remember gloom ... ooh, you're going back there ...
Dread - Very impressive, but I'm confused about one thing: When finished, will Dread be a complete game with a set of levels, bosses, a plot, and possibly even cutscenes/transition images, or will it just be an engine with some simple levels as an example, and then it will be up to the community to create levels for it?
Back in the 90s, I had two small proof of concept demos for the Amiga that ran reasonably well on my stock A500, and even better with my Supra Turbo 28 (with true Fast RAM). One had you moving around in a dungeon-like level and the other had you in an outdoor type maze. I think the second one was DamageWolf3D2, and I think the first might have just been Wolf3D. Both are on Aminet, but at the moment, I don't have a real Amiga set up and I never configured a virtual hard drive for WinUAE, so I can't test them to see if they're the ones I remember. Unfortunately, nothing ever came of either one as far as I'm aware.
Yes, we are working towards a commercial version of the game with new levels, a plot, bosses e.t.c. As a matter of fact, all current official demos are just tech/proof of concept and most of the assets used are considered placeholders. The final game will feature new sets (we've planned for 3-4 texture themes with their respected levels) and will lean more towards steampunk/lovecraftian style instead of the current 'space marine' one (at least that's the idea, we'll see how this works out). In the mean time we plan to keep supporting and releasing SDKs, featuring current public assets and the latest engine updates, for anyone who wants to create his own custom maps/mods (already there are quite a few of them made btw) 😉
@@johntsakiris3717 Sounds good. :)
I was just reminded of some free Windows FPS games I saw in the past, which looked good, but which weren't much more than engines for people to make levels for.
Don't get me wrong, I think as many games as possible should allow for users to make their own content, but I also really like to sit down and play a well thought out game with a coherent story and logical level progression.
User created levels can be great, but often with FPS games, they don't rise to the level of a full campaign. Much of the time, they're either single levels, or a series of similar levels, but with nothing really tying them together.
To be clear, I don't expect every game to be another Half-Life, Jedi Knight, or Thief Gold (three of my favorite FPS games), but a basic story, and one level logically leading into the next is always appreciated. :)
Genetic species looks cool as fuck for as amiga fps, wouldn't mind giving that a blast
Hey, you forgot „Nemac IV“ and the ability to use the graphicscard „Graffiti“ from individualcomputers!
What no “trick or treat”
Oke it is somewhat of an obscure game, but a lot of fun back ik the day
What are your favorite games on the Amiga?
Muito bom eu adoro jogos de FPS eu jogo muito o DOOM de ps1 parabens pelo video um abração gamer
"Dread" looks quite jerky in this video. I'm sure I saw it running a lot smoother on the Amiga in other demo videos - am I getting something wrong here?
Make sure you're watching it on real hardware or accurate emulation set to the correct frame rate. Amiga Mini is hundreds of times more powerful than a real Amiga and of course a PC can run games multiple times faster.
Alien Breed 3d 1 is better than the second one.
You forgot to show Hired Guns. Its a 4 player FPS with RPG stuff. Great music, graphics and gameplay.
Genetic Species...OMG can you imagine this game before doom ? Totally game changer...Dread is done only by one polish developer ...
Imagine though!!!
And it was John, the artist in Dread, that I’ve been talking to 😃
Had both on my Amiga Vampire v4 standalone with multiple OS's e.g. Aros,Coffin,and the official amiga OS's.@-)
Ok, as an old Amiga fan turned pc master race I have played Almost every old fps game on pc as there are my favourite games and I have to say all them look and sound absolute crap except genetic species, in fact I was about to turn it off till I saw that game, I was actually impressed with it, it’s i game I would spent time playing. Bravo, bravo
missed alien breed 3d
haha gloom 🤣
Forgive the request but may I know your age please? I’m just trying to place what systems you grew up with.
It's just amazing what that 16bit machine could do, its architecture was so incredibly advanced for its time.
Ikr 👍👍
Not sure how you've managed to make Breathless run like that on the a500 mini. The enemies aren't supposed to move that fast, but the game itself isn't running faster than it should besides that. Alienbreed3d 2 should also be running much, much smoother.
I strongly recommend learning to configure the system. It can make a world of difference. Appears you're barely scratching the surface of what can be achieved when its configured properly. AB3d2 can run about 10x as well and things like Gloom deluxe can be run faster and smoother at 1024x768 then how you have it running at about %10 of that resolution (320x256 by the look of it).
As for Dread, it's a nice technical achievement, but I dont like the visuals, the enemies or sound. The game itself looks kind of boring and generic.
Is there any chance you could make a detailed video to show us more efficient configurations on the A500 Mini? Nice and detailed, High production value too?
Sorry I just work best as a visual learner.
What killed the Amiga for these type of games was the cost of accelerators. I mean, PC owners would spend $150 and up for a fast VGA card to upgrade their machines in the mid 90's. But for the Amiga, you needed an 030 accelerator at least and some FAST RAM for that level of performance, and in the mid 90s, those started at $400... Loved my Amiga, but never got an accelerator for it back in the day. If I could have gotten an 030 (even in the 25-30 Mhz range) with 2M Fast RAM for $200 or less, I probably would have done that...
When I started getting into PCs, yeah I upgraded the CPU for $100+ and then the VGA card for $150+, but I was able to do that in those smaller bites. I just couldn't afford the larger chunk needed to try to keep the Amiga in time.
Too bad, because I love my current A1200 with it's 28Mhz 030 and extra RAM. It even runs DoomAttack acceptably, meaning over 10FPS. I would have been happy with that in 95. ;-)
Back then, I had gotten a fully populated Supra 8MB RAM expander in a deal I bought from someone. I later got a Supra Turbo 28 accelerator, which had a 28Mhz 28000 chip. It gave me a nice speed boost while being 100% compatible. In fact, I can't recall ever having to toggle it off to get anything to run. I'm not sure what it would have done for FPS games (I never had any), but it improved the hell out of Wing Commander.
🎮🎮🎮🎮🎮👍
it was interesting back then but now most of peoples will get blind from this pixelated graphic ,infact some games from 10 years ago on PC looks too shitty now so this hmm
Sorry, but all those games have always been a joke in comparison to Doom. I love Amiga, but not because of FPS games.
u need to stop messing around and do bikini reviews already while reviewing games
Gloom was awesome
You forgot forsaken tho
Where did you get that digital clock pixel animation display from? I really want one.
Link in description