(READ DESCRIPTION) The AF-34 Mattocks... How do they stand now? | Planetside 2 Gameplay

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  • Опубліковано 21 лют 2021
  • TL;DR: The second round of balance passes to the Mattocks were not deployed to the live server when I thought they were. All testing and footage you see is using the "4 pellet" model.
    G'day guys. So, bit of an awkward scenario for me to wakeup to today. So allow me to explain;
    When the second round of changes to the MAX suit were originally planned to go live, I decided to hold off all my content on the new Mattocks until that second round hit the servers. Now when that patch did "deploy" I immediately began running some numbers in my TTK formulas and began running tests in game. The results in game captured in the VR training room (which you saw in the video) matched what I worked out on pen and paper, so I wrote that off as accurate and decided to take it to scripting in the video.
    As I have been told a few times now, the second round of balance changes to the Mattocks never actually deployed to the live servers, creating a very mixed message behind my latest video. Which leaves me at a crossroads as to whether it should be taken down or not. Unfortunately, the video has already accumalated 3,000 views; and for the most part, there is some "take-away" that still applies to the video. So allow me to clarify some things here:
    · As of right now, the AF-34 Mattocks still dish out 4 pellets at 100 damage, and the VR training room tests are results of that damage model.
    · Above all else, this proves that the original adjustments that were made were too strong.
    · This also suggests that the changes that are coming will help to dial down the MAX's CQC prowess a smidge, and help to really mitigate some of the ranged capabilities we witness as well.
    I want to point out that I will be leaving the video up, as my suggestions regarding future balancing decisions for the weapons still sit as my opinions regarding the weapons and their future balance.
    Sorry for the confusion guys.
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    The AF-34 Mattocks in Planetside 2 have been on the receiving end of some changes lately... So where they stand today after a couple of changes? Let's talk! If you enjoyed the video backhand that like button! Feedback is always appreciated.
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    ►BFG Division - Mick Gordon - Doom OST
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    Missed the previous videos? Find them here!
    ►Outfit Wars... IS BACK | Game Update 09/02/21 Overview | Planetside 2 Gameplay : • Outfit Wars... IS BACK...
    ►The 10 Most Underrated Weapons (in my opinion) | Planetside 2 Gameplay : • The 10 Most Underrated...
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    #planetside2 #max #gameplay
    ****
  • Ігри

КОМЕНТАРІ • 239

  • @xRhongomyniad
    @xRhongomyniad 3 роки тому +78

    NC maxes are forever going to be overpowered or underpowered simply because they use shotguns, it’d be infinitely easier to balance NC max weapons if they were gauss weaponry

    • @CAMIKAZE78
      @CAMIKAZE78  3 роки тому +10

      They are certainly an absolute bastard to balance, I am hoping that over time we can find a nice middle ground.

    • @Xhaleon
      @Xhaleon 3 роки тому +3

      It'd be extremely easy to balance it simply by making it behave like other faction MAX weapons. Yes, its a "shotgun", its firing bursts of multiple projectiles at a time; so what? Does that mean it must only be effective at point blank? Overhaul the spread, DPS and range to be about the same as other faction MAX AI, done. Maxes are too slow to play hit and run, so I don't think the burst damage nature of this style of weapon would give it any sort of advantage. Most people will be spamming several shots from the time it takes to walk out of cover and back. So as long as the DPS evens out it'll work fine. There is no dishonor in giving up unique gimmicks if game balance is the end goal and you've been working on it for years.

    • @xRhongomyniad
      @xRhongomyniad 3 роки тому +3

      @@Xhaleon dps evening out isn’t the problem, there’s a reason commie and underboss r meta pistols, alpha damage. It’s alpha damage that makes shotguns so strong compared to other max weapons, and it’s why they are inherently broken. Not to mention almost every point sits in a building, which is a very cqc environment. Defenders have to actually push an enemy off the point to defend, but that means u have to run into the NC maxes best range. This is why it’s extremely easy doing pointholds with the NC max, while other maxes might beat them out at range, the typical use for a max is their best range by far. Not to mention if they changed to some kind of gauss weaponry, that still fits in with the factions unique identity.

    • @Xhaleon
      @Xhaleon 3 роки тому

      @@xRhongomyniad And as I just said, Scatmax guns don't work the same way as infantry shotguns and revolvers. You basically spam them as fast as you can and this isn't fundamentally any different from the other two Maxes. What I'm saying is to remove the close range focus or vastly tone it down and normalize the NC Max against the other two. Give it a mild flavor of firing slower and multiple pellets but ultimately with the same accuracy and DPS output as the rest.
      "Beating them out at range" is the vast majority of practical encounters. The Red and Purple Max contributes at all stages of a battle and they aren't any squisher. The Blue Max is capable of contributing strongly in exactly one scenario that experienced players know how to avoid or counter, and contributing almost nothing in all other circumstances. Most rooms are wider than the starting falloff range on scatguns. That's a bit of problem for something that costs limited resources and can't be taken off on the fly.

    • @xRhongomyniad
      @xRhongomyniad 3 роки тому +2

      @@Xhaleon if u change them to not be like shotguns, why not just make them gauss weaponry, literally accomplishing the same purpose basically, but the name fits better. And sure most rooms are wider than that, but that not where rooms are held from, and no experienced players dont know how to avoid them, having just finished a lanesmash match against nc matches, i can definitely say theres not a counter to getting 1 framed continuously, and many many others agree

  • @Atropos06
    @Atropos06 3 роки тому +9

    I love how at the beginning of the gameplay, you (in true NC fashion) just mowed down an ally with no fucks given. :)

    • @etmargallo
      @etmargallo 3 роки тому +3

      Gotta get dem bonus checks

  • @coshovah6064
    @coshovah6064 3 роки тому +39

    The second balance pass never went live. The servers had 6 hours downtime, but they didn't change it to 3 Pellets. Don't know if they just forgot

    • @tka4nik
      @tka4nik 3 роки тому +1

      They just didn't change describtions

    • @coshovah6064
      @coshovah6064 3 роки тому +1

      @@tka4nik There are still 4 Pellets, just tried it 🤷‍♂️

    • @AjayKumar-ht9pk
      @AjayKumar-ht9pk 3 роки тому +8

      @@coshovah6064 Good!! we need the extra pellet to clease the xenos and communists.

    • @GroundTrooper
      @GroundTrooper 3 роки тому

      @@tka4nik Both the API and testing confirms that the change never went live.

    • @dmgb5694
      @dmgb5694 3 роки тому +1

      @@AjayKumar-ht9pk TR is not communist we’re capitalist NC are libtards

  • @jeffreym64
    @jeffreym64 3 роки тому +11

    What if instead of making the mattocks a semi-auto weapon, we make them the only weapon in the NC maxes arsenal that uses slug ammunition, similar to how the VS max has a single weapon that utilizes unstable ammunition. Visualize a higher damage, slower firing gorgon. That would throw it farther into the longer range category as its design intends while rewarding accuracy at close range. Throwing out pellet spread and using normal projectile physics should make it easier to tune in that department i would think?

    • @CAMIKAZE78
      @CAMIKAZE78  3 роки тому +2

      Definitely not a bad idea actually, something I hadn't considered in the long run.

  • @snakehead214
    @snakehead214 3 роки тому +20

    Its is so hard to balance the NC max shotguns. Because engagement goes like this:
    When you see a TR or VS max as a HA, you take your rocket launcher, go to a corner or something where you can peak and shoot it / throw C4 /... Archer is used the same way. When the MAx doesnt see you, you are lucky and can reload in safety. If you do get noticed, you will get damaged and loose your shield and a bit health at max.
    When you engage an NC max, you peak and if he notices you, you get bursted away. Same when throwing C4. Same thing if he pushes you.
    You can balance dps or dpm as much as you want if the engagement doesnt last as long.
    Its not that NC max does much more dmg, its the fact that every individual enemy of the max has less time to react to one.
    And its so so much easier to know when the enemy really is dead. If you change target too fast with TR or VS max, he survives and if its a heavy it can be your death or the start of it.
    I didnt play enough to know where the new Mattocks stay atm. But this is the reason i always disliked the NC max shotguns.

    • @MK-rc3pq
      @MK-rc3pq 3 роки тому +2

      But honestly, thats the point of shotguns...innit? ^^ One click --> enemy dead
      I dont mind the damage when getting close...but at range a shotgun should have less potency, either in earlier damage drop off or accuracy or a mix of the two.
      That at least in my opinion.
      //Just to add, I also dislike fightting against NC Max the most, but now with additional range. Thats a nope for me...

    • @froggo921
      @froggo921 3 роки тому +2

      I agree. Shotguns are tough to balance because of this. That's why I'd love to have sth like two SAWs on NCs MAX, obviously with reduced damage and rpm etc

    • @dederest
      @dederest 3 роки тому +4

      Congrats, you've just discovered how shotguns work in CQC. The NC maxes are supposed to be great at CQC, and the fact that 1 person alone cant take down a max as a regular infantry by themselves is fine, maxes are force multipliers, they shouldn't be susceptible to getting wrecked by one lone player with half the health as them. That being said, I think increasing bloom would do a great deal to give other long range maxes a better chance (as always Cami's suggestions are on point).

    • @snakehead214
      @snakehead214 3 роки тому

      @@MK-rc3pq It does work for normal infantry with shotguns because if you miss, your enemy has enough time to kill you. It doesnt work on Max because no one has enough dmg to kill a max as fast as normal infantry. Thats the whole point of a max unit, to be more chunky. The weapon just does not fit the job the class is suposed to do. Well, it does fit great but you cant really balance it.

  • @tungstentaco495
    @tungstentaco495 3 роки тому +3

    What I found really interesting is that in a 1 on 1 MAX/MAX fight, the Defector takes the crown away from the NC MAX in close quarters combat. If I'm a Defector and walk into a room to fight a solo MAX from any of the other 3 factions, I always win. And I don't think my skills are any better that most seasoned NSO players. Anyone else notice that as well?

  • @zakadams762
    @zakadams762 3 роки тому +12

    Player driven hysteria comes with planetside, such a big game with so many ways to play, it's expected, but it's also why we all love the game

  • @julianmason9248
    @julianmason9248 3 роки тому +14

    Intro is God-tier

  • @jorgejustin461
    @jorgejustin461 3 роки тому +7

    I have never understood why they just don't accept that Shotgun Maxes are a really dumb thing just from a design perspective. Why can't the NC max just have 2 Gauss Saw's strapped to its arm huh? Why? That would be great. Two arms of 700rpm 200dmg death. You could even keep a shotgun option, just jack up the pellet count and fire rate to kingdom come and make it like 10-25dmg per pellet with HUGE pellet spread.
    The problem as always been either the devs being unable due to time and money or been to lazy to actually totally rework the NC max.
    I remember back on Briggs being is small fights NOTHTING was more fucking annoying than some fuck pulling an NC max, because when there is only 6-12 people on each side a single NC MAX on an indoors point supported by 5 or more buddies is just impossible to deal with as a pub. VS MAX in the same situation? No problem, that things kills so fucking slowly all it takes is 3 heavies to peak one after another with a rocket and it's gone. NC MAX? with a good pilot? The first heavy peeks and dies, the second peeks and dies and the third peeks and dies.

    • @nightlockraven3587
      @nightlockraven3587 3 роки тому +1

      True other faction maxes are far more versatile and suited for multiple battlefields and NC maxes are cqc specialists. The thing that makes them so dangerous is the ability to 1 shot people cqc.

  • @emerykj1830
    @emerykj1830 3 роки тому +1

    potential solution to the issue of balancing the NC Max: bad primary guns that are intended more for suppression and damage assistance than really killing people. Then make it's melee one-shot or have some kind of special ability, like being able to chain melees into much faster strikes. Then have it's "special ability" be either something that makes it faster, something that makes it regen hp on melee kills or something that bounces c4 and rockets away from full splash damage. This way it is still a bit tough to get used to the max, but it is still highly effective when properly supported with other maxes or in an all-out charge. But you can fall into the trap of going in alone and die to massed fire and maybe some c4 quick, just like the other maxes
    TLDR: Knifer max

  • @Lauscus
    @Lauscus 3 роки тому +24

    It's really sad that online gaming is in a state right now where research has to be done to determine if "people are freaking out for no reason". I'm feeling really salty about online communities right now. Barely an ounce of common sense between any of them.

    • @nightlockraven3587
      @nightlockraven3587 3 роки тому +2

      I agree with that, 90% of the community is like this is blank weapon is op! We should *nerf* blank! Cause it kills so quickly! Me and my outfit this thing is op but you do this and this and they don’t really do much.

  • @fuzzythoughts8020
    @fuzzythoughts8020 3 роки тому +1

    Gotta say I agree.
    My personal feelings are assuming perfect accuracy from both maxes and anti infantry weapons, a NC max should dominate within 20 meters, and then TR and VS should be more or less interchangable, VS more accurate TR more dakka, but both should comfortable beat out ANY of the NC weapons the further you get from there.

  • @Moukass
    @Moukass 3 роки тому +1

    Very interesting breakdown, thanks man

  • @pathorn9184
    @pathorn9184 3 роки тому +2

    As a VS vet, i rarely gets killed by NC maxes even after the buff. In my opinion, i think it's balanced and those people who say they're op don't distance themselves from them. But hey, its just my opinion so you can take it as a grain of salt

  • @JustHereForTheDialogue
    @JustHereForTheDialogue 3 роки тому +6

    Just yesterday I was sitting there like “someone is gonna out BFG division over a skill blaster montage.” Can’t say I’m disappointed

    • @CAMIKAZE78
      @CAMIKAZE78  3 роки тому +2

      Glad I was able to satisfy ;)

  • @Notivarg
    @Notivarg 3 роки тому +9

    You didn't account for the headshot multiplier. Probably wouldn't change the long-range test, but would definitely put blueshifts closer to mattocks in close range.

    • @CAMIKAZE78
      @CAMIKAZE78  3 роки тому

      It definitely would have closed the gap slightly, but the Mattocks still would have maintained a strong lead. The Mattocks also have the more forgiving pattern; if some pallets miss and score damage on the body it is still damage. The Blueshift's gain less out of that scenario AND also run the risk of missing entirely when going for that smaller target. Definitely something worth investigating in the long run though.

  • @Waldherz
    @Waldherz 3 роки тому +14

    Well, the issue with your poll was, that you asked if the NC Max itself was OP. Not if the Mattock was OP.
    So the poll isnt that representitive.

    • @colinl.9361
      @colinl.9361 3 роки тому +4

      Cami's community is also a very skewed subset of players

    • @Waldherz
      @Waldherz 3 роки тому

      @@colinl.9361 Any community around a single is skewed. Thats to be expected though.
      Most of us are here cuz we more or less agree to Camis opinions about the game sooo...

    • @colinl.9361
      @colinl.9361 3 роки тому

      @@Waldherz Well I didn't know if it was that obvious, as Cami didn't seem to consider that when he talked about the poll. He talked about it like it somehow contradicted with what the reddit was saying, even though his viewers are going to be far less representative of the general playerbase.

    • @Waldherz
      @Waldherz 3 роки тому

      @@colinl.9361 Yea. Agreed here.
      Polls and statistics must be used carefully...which Cami didnt do here.

    • @CAMIKAZE78
      @CAMIKAZE78  3 роки тому

      How so? The NC MAX is only as powerful as the weaponry it uses. The only thing that makes a MAX more powerful than the other faction's MAXes is the weaponry. I don't see anything wrong with the poll, or the referenced results.

  • @gweny2494
    @gweny2494 3 роки тому +1

    NC MAX needs a new non-shotgun weapon. Give them some sort of gauss weapon for the long range weaponry, boom, lore friendly and solves this issue entirely. Because as it stands, I dont think there is a way to balance a long range shotgun in this game. I dont understand why the devs are so stubbornly clinging to NC having shotguns and shotguns alone.

  • @Andrew-ij3mh
    @Andrew-ij3mh 3 роки тому +1

    Honestly, just give NC maxes LMG-esque options rather than shotguns. Maybe keep some of them, particularly those designed for very close quarters (like the hacksaw), and swap out everything else.
    In place of the mattocks, just take the stats from the gauss saw and make it into a max weapon. Maybe reduce the maximum cone of fire a bit to increase it's potential at range and reduce another stat, such as rpm, to compensate. NC's whole shtick is high damage per shot and low rpm, so the NC max weapons should reflect that.
    Other replacement weapons for some of the max shotguns could resemble other NC LMG's, like the EM6 or EM1, higher rpm options than the gauss saw with lower damage and less recoil.
    It would probably make the NC max easier to balance.

  • @shiftyfredtr231
    @shiftyfredtr231 3 роки тому +4

    Why haven't you thrown the TR Mercie's in for a comparison?? I'd genuinely like to know if they are as comparitively poor as they feel.

  • @antistream
    @antistream 3 роки тому +3

    I think its coming from wrong definition of "long range" for a shotguns that are came from devs side. If we take a look on infantry shotguns they all are getting nearly useless past 10m range. If we take slug ammunition out of equation of course xDDD From that kind of perspective having "long range" shotguns on MAXes that fires up to 20m is already long enough. So whole problem sits just in incorrect pellet spread value. Devs just need to adjust it to width of a human body on 20m mark so every 5m past that range will result in more and more DPS wasted on RNG factor - problem solved!

  • @michaelmoran4012
    @michaelmoran4012 3 роки тому +3

    got this fixed, TR onslaughts get 2x fire rate buff and the vs gets a tighter spandex and bolt speed buff

  • @B-U-T-C-H-E-R
    @B-U-T-C-H-E-R 3 роки тому +12

    The NC max needed some love cause it performs worse than the other two. So they give it that love, and you want it nerfed?

    • @lukaraos3439
      @lukaraos3439 3 роки тому +2

      It got more love than it needed, more love than the Other two, tgats the thing

    • @B-U-T-C-H-E-R
      @B-U-T-C-H-E-R 3 роки тому +7

      @@lukaraos3439 He showed one scenario of a max vs one max, that never happens in game. At range the NC max had to reload which would be a death sentence considering the other max's buddies would be close by. If the other maxes we're already performing better in actual in game scenarios, this small buff is needed. I can tap people at much much farther ranges than he showed in this video with VS and TR maxes but beyond what was shown here with NC max is pointless. Should we take that away from the other two since the NC max can't do it? Give the NC max something better than the other two

    • @lukaraos3439
      @lukaraos3439 3 роки тому +1

      @@B-U-T-C-H-E-R im not talking about his scenario, and i tried all maxes, NC one is far by the strongest in close range and high range

    • @B-U-T-C-H-E-R
      @B-U-T-C-H-E-R 3 роки тому +7

      @@lukaraos3439 I fear TRs max with two chain guns mounted on its arms more. I've played them all, NC max is good up close, that's it's purpose, it still lacks at medium and is useless at long range. Yeach yis yown I reckon. I mained VS for a long time and now main NC, most all of their weapons are harder to use so why not make the Max harder to use as well

    • @lukaraos3439
      @lukaraos3439 3 роки тому

      @@B-U-T-C-H-E-R its Mercys but ok. And Mattocks are great at long range, ive tried it, way better than any Other...

  • @LetustheDragon
    @LetustheDragon 3 роки тому +1

    I just don't like MAX's in general. But my big beef was with the extra pellet + ROF, they increased Damage Output 33% with just the pellet alone, let alone the I'm to lazy to math it % the ROF did.
    They outcry would've been the same if the same treatment happened to the other two MAXes.

  • @willdeakin2953
    @willdeakin2953 3 роки тому

    just getting into this game bit of a random question but could I run infil with a shotgun like the phobos or not.

  • @bluelense7
    @bluelense7 3 роки тому +9

    I have still been able to solo mattock maxes at mid range with my 1 blueshift and 1 quasar. In practice I've noticed Headshot multipliers and Zealot Overdrive greatly reduce that 5.58 second TTK.

    • @stew360
      @stew360 3 роки тому

      Exactly

    • @ppaul1893
      @ppaul1893 3 роки тому +2

      First of all, you can’t compare duel mattocks, NC long range AI, to one VS long range gun and one VS default gun. That inherently doesn’t make sense. You have to compare the same faction equivalent loadouts for it to be fair. Also, even if the headshot thing you’re talking about is true, the fact that you have to hit headshots while the NC can just plain look at you just for you to win that engagement makes your argument invalid. If you think about it, what you’re saying is that VS maxes have a higher skill floor but the skill ceiling is still relatively the same if not lower than NC.

    • @Harmsxway
      @Harmsxway 3 роки тому +1

      in practice, the enemy max doesnt shoot back at you. yeah zealot will increase ttk. let me guess, by 10%, which means fuck all because the enemy will be doing 20% more damage to you. what good is an increase to your ttk if the enemy, which already out damages you, benefits twice as much from it than you do?

  • @dantes.4845
    @dantes.4845 3 роки тому

    Well you make em look insanely strong damn

  • @pinorska6316
    @pinorska6316 3 роки тому +1

    I'm happy they were buffed at range but I don't think they needed the buff at close range. If I had made the buff I would have only buffed they mininum damage and made the spread tighter.
    Oh, and I'm also happy that every NC max AI weapon is now automatic

  • @jsadecki1
    @jsadecki1 3 роки тому +5

    *Buys AF-34 Mattocks*

    • @electrobot9871
      @electrobot9871 3 роки тому +1

      *consumed 2000 certs*

    • @jsadecki1
      @jsadecki1 3 роки тому

      @@electrobot9871 lucky I had 3000 lying around lol wondering what I should spend it on

    • @electrobot9871
      @electrobot9871 3 роки тому

      @@jsadecki1 extended mags I guess

    • @jsadecki1
      @jsadecki1 3 роки тому

      @@electrobot9871 damn right that shit expensive but in a biolab fight they are godly

  • @xamn4351
    @xamn4351 3 роки тому

    CAMIKAZE78 doesn't seem to realize that high alfa damage is the most powerful thing in the game. These maxes kill you instantly if a pellet hits your dome and the never have to engage in "long range max combat" whatever that is. Just hide behind cover, come out and blast someone in the face etc. The shotgun/cover synergizes perfectly with an engineer as well since he wont have to move at all.

  • @jormungandr6431
    @jormungandr6431 3 роки тому

    Can you rate the heavy weapons for the vs

  • @thatchris1626
    @thatchris1626 3 роки тому +1

    Ive been playing the hacksaws as well and they feel super good.

  • @HardlyGaming
    @HardlyGaming 3 роки тому +1

    I kinda think all max weapons should be nerfed but their hp/resist improved.
    By doing this they become actual walking tanks that don't one hit kill everything in front of them and they'll actually be used to push assaults rather than the stupid max crashes they do currently.
    Let's face it guys, one max has killed far more small-medium fights that any spawn killer.

  • @Atoll-ok1zm
    @Atoll-ok1zm 3 роки тому +1

    While we're reworking stuff, can the boys in red get some love? Maybe make the trap useful? Bring the dragoon up to match its equivalents? Hell most of the TR special weapons could use some love.

    • @JG-xi4tu
      @JG-xi4tu 3 роки тому +1

      I want my TRUE Prowler-deploying back

  • @kingnight4823
    @kingnight4823 3 роки тому +1

    Do a Test with all 3 factions CQC variant max weapons, theres been a good few times before the nc max got nerfed into the ground that I was destroying nc maxes with the nebulas. I think they might be better from what I seen personally.
    Might as well compare all the max weapons at that.

  • @sam_maund3r
    @sam_maund3r 3 роки тому +10

    Happily holding down a control point with my TR brothers and sisters... One MAX comes flying round the corner guns making a piston sound and you know your platoon about to be wiped 🤣

    • @strikeforce1500
      @strikeforce1500 3 роки тому

      Ah the classic Max-glitch. I thought it was only in PS4, but sadly, it seems it is in PC as well. I am surprised RPG doesn't ban people for abusing it, or even IP ban on those players, at least on PC side

  • @stranl1866
    @stranl1866 3 роки тому +4

    5:28 now I see why everyone is telling me how obnoxious that camo is...

    • @CAMIKAZE78
      @CAMIKAZE78  3 роки тому +2

      Stands out like a sore thumb ;)

  • @nitokagaminen9660
    @nitokagaminen9660 3 роки тому +6

    NC finally get some love
    The whole community: Angrrrrrrrrrrry!

  • @mypfpiswhatourphonesees4294
    @mypfpiswhatourphonesees4294 3 роки тому

    Idk if you've done this before but i think a good idea for a video is talking about ingame sensitivity, dpi and all those for planetside 2. Maybe even add in some high sens vs low sens gameplay. Im currenly trying to find my balance for ps2, i've found my sens for other games but not ps2 because the nature of the game requiring you to be very accurate and also very flexible to do 180 turns and what not. Maybe you can also talk about the sens when in vehicles or flying. I don't know what sensitivity you're on and what dpi you're on so if you don't mind sharing it i would love to know. Anyways, amazing video as always very detailed and very informational, keep up the amazing work.

  • @djovanbarnes7984
    @djovanbarnes7984 3 роки тому +2

    Please fix the mgr c1 charger

  • @Bradric1
    @Bradric1 3 роки тому +1

    Loved that intro!!! 😍🤩😍🤩😍
    We haven't even got it yet on the PS version, and they're already trying to nuke it?! Big sad 🤬
    So basically, take the auto from the Mattocks, and fixed? Did the other Max shotguns get pellet changes? Is this only the Mattocks weapon that we're talking about?
    As well, if the TR Max gets chainguns, we can definitely have shotguns! The TR max is completely ridiculous, and no one seems to agree with us when we say they're insane! If things are gonna be ridiculous? Why not ridiculous all the way around!

    • @predator70nc46
      @predator70nc46 3 роки тому

      Because otherwise vanu and TR fucks wouldnt be able to win fights^^
      They are crieng like little kids cause NO ONE played the NC max before that buff, but now, "no no no you cant do that, now the NC max has a use again" ... TR and VS players are just pathetic kids only accepting buffs/nerfs when they help their faction, not when they actually helping to bring balance to the 3 factions... There are so many things you could nerf on TR and VS weapons, which would make the game a bit more Balanced and I just knew these little shitheads would cry all over reddit and co. ...

  • @qwet12345ful
    @qwet12345ful 3 роки тому +11

    How did you compared the NC max to the other maxes while showing only the VS counterpart? Mercy - too op ?

    • @DemodiX
      @DemodiX 3 роки тому +10

      Because everyone consider Blueshift most OP weapon on MAXes, though it's weird that he didn't bring TR weaponry.

    • @colinl.9361
      @colinl.9361 3 роки тому

      @@DemodiX Yep, its widely considered the previous best MAX weapon. The mercy is similar just a little bit worse

    • @qwet12345ful
      @qwet12345ful 3 роки тому

      @@colinl.9361 so why would i want a mercy max over a blueshfit VS one? (objectively)

    • @DemodiX
      @DemodiX 3 роки тому

      @@qwet12345ful higher RPM, better mag size, less bloom per shot and better TTK at minimum range.

    • @qwet12345ful
      @qwet12345ful 3 роки тому

      @@DemodiX yet no one even bothers to compare it with any other weapon - e.g. this video.
      I think the 2 other maxes should be buffed and be op
      Cuz when all maxes are op - then No max is op.

  • @thescatmanr1802
    @thescatmanr1802 3 роки тому +2

    I super appreciate how unbiased these videos are. The planetside 2 community struggles to be objective at times, and your videos are a breath of fresh air! NC maxes definitely needed the buffs, but the mattocks matching the blueshift out at 30m kind of trounces on the whole "faction identity" thing. (TR player if anyone is curious)

    • @CAMIKAZE78
      @CAMIKAZE78  3 роки тому

      I appreciate that mate, I always try to come at things like this in the most unbiased way that I can.

  • @CAMIKAZE78
    @CAMIKAZE78  3 роки тому +2

    G'day guys. So, bit of an awkward scenario for me to wakeup to today. So allow me to explain;
    When the second round of changes to the MAX suit were originally planned to go live, I decided to hold off all my content on the new Mattocks until that second round hit the servers. Now when that patch did "deploy" I immediately began running some numbers in my TTK formulas and began running tests in game. The results in game captured in the VR training room (which you saw in the video) matched what I worked out on pen and paper, so I wrote that off as accurate and decided to take it to scripting in the video.
    As I have been told a few times now, the second round of balance changes to the Mattocks never actually deployed to the live servers, creating a very mixed message behind my latest video. Which leaves me at a crossroads as to whether it should be taken down or not. Unfortunately, the video has already accumalated 3,000 views; and for the most part, there is some "take-away" that still applies to the video. So allow me to clarify some things here:
    · As of right now, the AF-34 Mattocks still dish out 4 pellets at 100 damage, and the VR training room tests are results of that damage model.
    · Above all else, this proves that the original adjustments that were made were too strong.
    · This also suggests that the changes that are coming will help to dial down the MAX's CQC prowess a smidge, and help to really mitigate some of the ranged capabilities we witness as well.
    I want to point out that I will be leaving the video up, as my suggestions regarding future balancing decisions for the weapons still sit as my opinions regarding the weapons and their future balance.
    Sorry for the confusion guys.
    TL;DR: The second round of balance passes to the Mattocks were not deployed to the live server when I thought they were. All testing and footage you see is using the "4 pellet" model.
    --------------------------------------------------
    The AF-34 Mattocks in Planetside 2 have been on the receiving end of some changes lately... So where they stand today after a couple of changes? Let's talk! If you enjoyed the video backhand that like button! Feedback is always appreciated!
    ►Become a member on the channel today : ua-cam.com/channels/AEmJlcQb3Gq6jMELVksCOg.htmljoin
    OR
    ►Support the channel via a one-off pledge via Paypal : paypal.me/CAMIKAZE78
    Connect with me!
    ►Twitter: twitter.com/CAMIKAZE78
    ►Discord: discord.gg/3z5uKVp
    ►Twitch: twitch.tv/camikaze78

    • @growen6474
      @growen6474 3 роки тому

      Great intro cami, but please tone it down with the flashing lights. Its one of the few things that made me not be able to fully appreciate For the Glory.

    • @jimatulkerriganus4316
      @jimatulkerriganus4316 3 роки тому

      DUDE!!! 11/10 Intro!!!!!
      But give us an Epilepsy warning next time ;)

  • @tadejus3404
    @tadejus3404 3 роки тому

    Is the max faster then infantry?

  • @Teabahgeue
    @Teabahgeue 3 роки тому +1

    I don't mind the NC Max change. I, however, am STILL salty about the VS Max Zealot Overdrive. Maybe if it had something more, or if RPG reworked it again into something more fun. RIP Max Dash, you were very fun and very broken.

  • @kaoticwafflez2665
    @kaoticwafflez2665 3 роки тому

    Hey why no overview on sniper rifles man?

  • @devilsmessanger
    @devilsmessanger 3 роки тому +1

    funny enough ,along with intro, Doom721 loves them !

    • @Bradric1
      @Bradric1 3 роки тому +1

      Love Doom721's content! He makes content for the rest of us who aren't Heavy mains lol! If you do the rest of the game, you get his content!
      I love a good Moukass, Cyrious, or Camikaze78 vid same as everyone else, but doom gets the support players! Those guys do some cool stuff on those videos!

    • @devilsmessanger
      @devilsmessanger 3 роки тому

      @@Bradric1 i watch his vids during my lunch breaks at work while eating ^.^

  • @tacticalturtlez4906
    @tacticalturtlez4906 3 роки тому

    Just a question, I know it doesn’t mean too much but did you also consider abilities of the maxes, don’t get me wrong I like the AEGIS system and it is good but zealot and lockdown do increase the dps. I was just curious. I also notice mattocks weren’t compared to mercy.

  • @zakadams762
    @zakadams762 3 роки тому +2

    Maxes are supposed to feel beefy as hell

  • @legionthezed5887
    @legionthezed5887 3 роки тому +1

    Basically buff vs maxes I support this

  • @aNugget100
    @aNugget100 3 роки тому +10

    Went from hardly seeing NC Max's, to them being EVERYWHERE. And I must say I've been torn an absolute new one every time I've had the misfortune to bump in to them. The one shots are real

    • @fabiovenegas9331
      @fabiovenegas9331 3 роки тому +1

      Have you seen any Grinders?

    • @BIGmlems
      @BIGmlems 3 роки тому

      @@fabiovenegas9331 i run them from time to time but tbh scats do better in that role now. Cant really kill anyone with the grinders just knock the shields off of 8 people in a hallway. Then again they are used for sustained/suppressing fire.

    • @Bradric1
      @Bradric1 3 роки тому

      That's because the NC Max was in a really bad spot before this. Like, trash can completely. Something had to be done. Clearly they're trying to balance it out, which is good.

  • @Caboose44567
    @Caboose44567 3 роки тому

    I honestly feel like this is all due to how muted the NC Maxes have been for so long now, the moment they move up and the other factions can't seal club them, there are nothing but cries for nerfs. When I used the 4 pellet Mattocks, it didn't feel quite as good to me as the pre mega nerf Maxes the NC had about a year and a half ago or so.

  • @strikeforce1500
    @strikeforce1500 3 роки тому +1

    I personally think Mattocks should act as the other factions Max's weapons (aka a normal gun, probably a heavy gauss cannon?) instead of a shotgun. But since it won't happen, I think Mattocks should be semi auto, but make it considerably more precise and have more damage, but not very good on cqc, similar to Gauss Saw. Just.. Don't give us the NC max of before, I play on PS4 and it sucks having to reload every damm nanosecond
    With that said... Hey, RPG can you, uh, give us the update. I want to be OP for a bit xdd.

    • @kordell9864
      @kordell9864 3 роки тому

      F no you know how long it takes them to release a f'ing update on ps4. It takes them forever even when they find a way to transport that update to ps4 way ahead of time they like to wait till "new" content comes out then release it. You know damn well that shit would be damn op power creep for a good few months if not a year depending on how gracious rpg feels towards ps4

  • @htwm012
    @htwm012 3 роки тому +7

    Oh yes. The NC is back baby.

  • @nemosgaze
    @nemosgaze 3 роки тому +4

    That DOOM music in the intro.... copyright claim incoming in 3... 2... 1...

    • @CAMIKAZE78
      @CAMIKAZE78  3 роки тому +3

      Believe it or not, Bethesda are being pretty cool about OST's at the moment, so we should be all good!

    • @nemosgaze
      @nemosgaze 3 роки тому

      @@CAMIKAZE78 that's awesome, because the music is great and the video is great too! and if someone doesn't know the artist or the game where it comes from, this will translate in publicity for them, possibly a sale, so everybody wins! :)

  • @baronwhite4631
    @baronwhite4631 3 роки тому +1

    As a VS main, your killing infantry nearly twice as fast, with less recoil. The NC max is essentially better at a distance plus close quarters now. NC max has always been a faster 1vs1 toward other max's. NC already has the best AV guns, that blue plasma heat missles, top of crown tower airpads for example, shooting TI or the brides from afar, beats TR Max AV guns too. VS max's just seem underwhelming, were suppose to be about range, yet most if not all Max fights are building / door rushes, so what's the point of range for that? Seeing as most Max's get rocket launchered, if not in a building, wouldn't have shotguns always been better for that? Even prior to the update. Damage stats, doesn't factor in scenario, which max prior to the update is best for door fights, which is 90% of max fights? Nobody needs a max to shoot down hallway or stairs (we have LMG's for that) or hillsides, its mostly door to door hugging action.

  • @bells1485
    @bells1485 3 роки тому +5

    Please dont nerf this .. this the only power to fight betelguese.. XD

  • @murgenroof3486
    @murgenroof3486 3 роки тому +5

    I'm kinda surprised by your testing results too. But I haven't tried the Mattocks yet. I'm still trying to grind my double auraxiums on the Grinders, and man is that a...grind. :/
    One thing I think most people agree about is the NC Max needed a change to the anti-infantry role, because 90% of the time the NC Maxes were just sitting around, impotent, because they had no realistic way of getting within the 5 m range necessary to make a kill, and it was frustrating to see VS and TR Maxes killing infantry from the other side of the room, something which was impossible for NC Maxes until now. So...hopefully they get this worked out somehow.

  • @aaacowsad6388
    @aaacowsad6388 3 роки тому +4

    Not gonna lie maxes are supposed to be scary not hey Max c4 go burr

  • @Xdiego587
    @Xdiego587 3 роки тому +8

    ahhh the flickering in the beginning is too much in my opinion. Made me skip this part :(
    The rest is nice and informative as always

    • @CAMIKAZE78
      @CAMIKAZE78  3 роки тому +1

      Appreciate the feedback mate, it's been a common point for this video, something for me to work on!

    • @TheFearsomeRat
      @TheFearsomeRat 3 роки тому

      Yeah that's made it really hard to watch.

  • @wildmonkeycar
    @wildmonkeycar 3 роки тому

    Keep the shotguns the way they are, or maybe give them a slight damage drop off, and just buff the accuracy of the other weapons, which are meant to be used at longer ranges, anyway

  • @joewozniak711
    @joewozniak711 3 роки тому +2

    I'm sure most of the Hysteria of them being op was from VS mains. O no our zoe blueshifts are not the best anymore! :(

  • @darrenskjoelsvold
    @darrenskjoelsvold 3 роки тому

    Honestly I play all three factions and I don't have a problem with them. Yes they are really good but still there's always a counter to anything. Let the NC have a good weapon and just get better with the counter to it.

  • @lijones9046
    @lijones9046 3 роки тому +2

    COF bloom really seems like a big thing, you should try bursting with the Blueshift as well
    Wish the devs would have noticed that headshots are the thing that makes MAXes effective

  • @RaptorJesus.
    @RaptorJesus. 3 роки тому

    i don't like that they're increasing the range on our max.
    i'd much rather the buff be increased CQC stopping power while keeping our max useless outside of 15m.
    but the dev direction with the max seems to be one of homogenisation.
    our weapons dont really feel like shotguns anymore, more like dualwielding Tengu's. a confused automatic weapon that fires pellets.

  • @piotrek324
    @piotrek324 3 роки тому +1

    I'd rather deal with 10 NC maxes at once rather than playing again ONE infiltrator around.

  • @TheKamakaziChimp
    @TheKamakaziChimp 3 роки тому

    Being a diehard metal fan that into was *STUNNING* \../ @,.,@ \../

  • @ashergutierrez9235
    @ashergutierrez9235 3 роки тому

    Just switch it from buck to slug easy fix keep range lose power in cqc. Shotguns are dope but id like something versatile for my max

  • @AokiZeto
    @AokiZeto 3 роки тому

    5:16 at this point of the video i'm like "yeah but those arent the best weapons to kill a max as a max" personaly if i have to chosse one AI wepon to kill max(i'm from VS) i'll chose the quasar over the blueshift(idk why so many player praise the blueshift when 90% of the time when u take a AI wepon on max ur in medium range combat at the longest annyway, so yeah longrange AI weapon isnt the best annyway)
    ok now that i finished the entire video, it comfort MY oppinion that , the max, as a whole need, a complet rework of his role in combat, to better fit in the infantry battle.

  • @DrPlans
    @DrPlans 3 роки тому

    they should just decrease their accuracy. they can literally outgun mid-range max units. if they decrease accuracy then they will keep their DPS potential at close range but decrease it at far range. these max weapons should not be used outside facilities anyway, but they are because they are too accurate.

  • @sailoroftheinternet3290
    @sailoroftheinternet3290 3 роки тому

    shotguns are always gonna be a problem balance-wise. They have shit range so to balance that they would have to be better at close range. Then you have the problem of NC maxes being plain better than other maxes in buildings. The only way I see out of this is to make the NC max weapons use gauss tech. Which hurts me deeply as a fellow NC. Or make all the shotguns use slugs to make them better at range. It's a tricky one

  • @TheRogueWolf
    @TheRogueWolf 3 роки тому +3

    Isn't it time to change some of the weapons away from being shotguns? Railguns are also an NC specialty.

    • @Bradric1
      @Bradric1 3 роки тому +1

      Man might be on to something 🤔

  • @bananaboye3759
    @bananaboye3759 3 роки тому

    Removing the full auto capability wouldn't have any effect on its performance. It would just be more annoying to use

  • @trucker2b
    @trucker2b 3 роки тому

    no fav nc... max guied plz

  • @AjayKumar-ht9pk
    @AjayKumar-ht9pk 3 роки тому +10

    NC Max Mains: Delete this!!!

  • @Marxman-bi5yu
    @Marxman-bi5yu 3 роки тому

    Kinda sorta not really a counter argument here. Take it as you will sense it's 8am and I've been up sense 5pm with shit sleep.
    IF the Mattocks are overpowered then dosen't that mean that the contemporary TR and VS weapons are too sense they seem to be just about the same?
    And hell by that nature what about the MSW-R, Anchor, Orion and NS-15 that all excel at CQB are are also stupid effective at medium to in some cases even long range with good accuracy?
    What about the Decimator?
    And before you ask, yes, I'm attacking the meta and heavy assaults both specifically, and while I'm at it pretty much every single NS weapon.
    We have so many different types of weapons that too many of them overshadow similar types, NS weapons ESPECIALLY are more often than not preferred over many faction exclusive weapons with few exceptions.
    Now the other side of this coin, another direction you could go and a bit of a counter argument to my own counter argument is: Are they fun?
    If the answer is yes then something is wrong with everything else at a player's disposal because all you bloody see are NS weapons and meta weapons and other meta gear like NWA, meta implants etc. IF it's not as fun to play weapons/gear other than what is listed above then that means there's something wrong with those weapons, either they aern't as good or some other factor is in play like say NWA, damage dropoffs or just outright viability and versatility that make them less fun. Now granted some of what is fun is subject to opinion but I think we can all agree that the meta seems to be the most common.
    So you can either nerf the meta or buff everything else. That's basically what I'm getting at.
    Ideally? Lock NS weapons to NSO, remove/rework NWA (NOT nerf/buff/tweak stats, outright overhaul or replace) and revert CAI entirely, as well as bring back longer damage ranges which I can't remember if was said to be a part of what CAI fucked over or not.

    • @jorgejustin461
      @jorgejustin461 3 роки тому

      NS weapons are mostly mid my dude
      NS-15M is mid. People who think this weapon is amazing are high or being listening to Mikehoncho too fucking much. It is BEYOND mid. With the slowest TTK in class the only thing it has going for it is a fast reload and .75ads movement speed. It's recoil is actually some of the worst in class, but it shoots so fucking slow that it doesn't matter. The TR Bull lmg (which I have auraxed along with all the other TR LMG's and the NS-15M) is just better. Less random recoil per shot and a faster TTK because of the faster fire rate. And no-one thinks the Bull is good. Because it's mid and so in the NS-15M
      NS-11A is mid. T1 Cycler shits all over it. TAR shits all over it. TOURQ shits all over it. Cycler TRV shits all over it.
      NS-11C is the worst fucking carbine in the game bar none. I would literally rather use a fucking pistol than ever have to use this piece of crap every again. The T5-AMC is just better in nearly every conceivable way. I auxed the NS-11C and hated every fucking minute of it.
      NS semi-auto scout rifle is mid. As is the entire weapon class.
      Other NS weapons I have no opinion on because I haven't used them outside of the Naginata which I had purged from my memory until writing this comment, so bad was that piece of crap.

    • @Marxman-bi5yu
      @Marxman-bi5yu 3 роки тому

      @@jorgejustin461 If you think their all garbage then that says something about you rather than the weapons, because a large majority of skillfit heavies or otherwise really good/tryhard players use them extensively to great effect and every other time I die it's to a NS weapon, MSW-R/Anchor/Orion or other meta gear under bullshit circumstances..and I die a lot due to my computer and internet being as you put it "Mid" as well as being an LA main and always having to fight the bastards.

    • @jorgejustin461
      @jorgejustin461 3 роки тому

      @@Marxman-bi5yu I dont think they are garbage, I think they are mid. And it doesn't say anything about me because they are OBJECIVLY MID. I would literally never take an NS-15M to hold down a point or take a point in team play. It doesn't kill fast enough and doesn't have the staying power even with the fast reload. If I'm playing solo and not playing the objective it's a fine gun, but for highly coordinated teamplay? It's not suited for the CQB oriented play style of taking and holding a point inside of a building.
      Just because people use it doesn't make it good. I'll bet you don't even know who that Mikehoncho guy I mentioned is, he is the mother fucker that auraxed the NS-15M across 3 (I think he actually did it on more but it's at least 3) characters for EVERY VARIENT. The man is insane and when he wasn't meming he opinion of the gun was, 'its great for learning to aim for the head because if you don't aim for the head with this gun you will get fucking smashed'
      In additon NS-15M is literally the slowest killing Primary Weapon IN THE GAME (outside of Pump actions and Boltactions when you don't use them properly). I auraxed it and it wasn't a bad gun by any means, it's just mid.
      The Assault Rifle for a TR player however is totally worthless because TR assault rifles are all bomb.
      And the NS-11C is literally just the worst carbine in the game.

    • @Marxman-bi5yu
      @Marxman-bi5yu 3 роки тому

      @@jorgejustin461 And yet my points still stand, you see them too often in the hands of the sweatiest of tryhards who use them to great effect. And for the record no I don't know who they are and I don't care. All I know and care is that far too often I see high skill players using NS weapons alongside their other meta gear and to me that says what they use needs to either be reworked, nerfed or removed entirely. And in the case of NS weapons I say lock them exclusively to the NSO so that regardless of what people think of them they are locked to a faction that is soon to become free to play with it's primary purpose being the balance of others.

  • @TheShockzero
    @TheShockzero 3 роки тому

    We need more VS Quartermaster and just Quartermaster in general. Give!

  • @zakadams762
    @zakadams762 3 роки тому

    Max ai vs max ai might need balancing but it's not that bad

  • @watchtower4870
    @watchtower4870 Рік тому

    With that said…. In my life, I have come to understand that no matter what you do. Your NEVER GONNA MAKE EVERYONE HAPPY.

  • @bananaboye3759
    @bananaboye3759 3 роки тому +1

    They should've kept the four pellets but reduced its max damage to bring it in line with the other long range AI weapons. The mattock had more falloff than any TR or VS AI weapon, even the "close range" ones

  • @drakoslayd
    @drakoslayd 3 роки тому

    Definitely should use more Doom soundtrack more

  • @niIIer1
    @niIIer1 3 роки тому

    Removing faction uniqueness is never the right move imo, might as well just convert everything to NS if it is just being reskins of each other. Hard to balance yes, but makes the game much more interesting.

  • @watchtower4870
    @watchtower4870 Рік тому

    Why can’t all the max AI weapons have a equal and level damage out put no matter what weapon the faction has? So if like say the NC and TR max faced off from full health. Pulling the trigger at the same time shooting each other head would die at the same time even if both had to reload. Same for All Max’s. To me this would make the max of any faction a bit MORE RELIANT on support infantry. And yes if one max faces off with a full health pool would just die, but the lower health max would have to rely on support infantrymen and engineer. More thinking as a MAX user part and at the same time puts infantry battles again at the front of what the game I believe should be about

  • @emerykj1830
    @emerykj1830 3 роки тому +1

    IDK about you but getting killed by an NC Max from 50 meters out screams "balanced shotgun" to me

  • @nomusenopaint
    @nomusenopaint 3 роки тому +1

    My own feeling always was being shredded by NC maxes more often and more efficiently than that of the other two, nothing to prove it scientifically but as Cami said, unless you use a Max for Anti Air or Anti vehicle, you use it for close Range fights so scenarios where you might outgun another max over range simply doesn’t come to happen more than 90% of the time. So yes, to me these NC bricks seem to be definitely more on the side of being over than underpowered.

  • @BRAINSPLATTER16
    @BRAINSPLATTER16 3 роки тому +2

    Lol, all my homies run flaktory.

  • @stew360
    @stew360 3 роки тому +1

    if you want to renerf the mattock you just create the same issue , then make all MAX weapon equivalent give me a cycler or blueshift equivalent and call it a day ... shotguns forced maxs Suck ass without mobility and charge ability

  • @dust921
    @dust921 3 роки тому

    love to see them add shoulder mounted weapons for the maxses so they can fee up there hands for sword & bored geat weps dule weps or even more guns mooahahha :)

  • @fbi2522
    @fbi2522 3 роки тому +1

    Vs maxes are too balanced:C

  • @tranvinhnhat1289
    @tranvinhnhat1289 3 роки тому +1

    I don’t care. NC Max need to overmatch. Meaning Overpowered.

  • @wolflittlepsycho3437
    @wolflittlepsycho3437 3 роки тому

    VS is very underpowered in many things :/ The game needs serious rebalance or new options, weapons. Yeah we can have weapons converted to lashers with ammo, yet enemy can remove shield and abillity power with body shots, etc. I was NC main as well, i switched to VS for community and let me tell you, facing 200 dmg weapons is pain and suffering, because if you use 143 or 167 weapons on VS, even slow rate can outpace you and win the engagement... I joined NC for fun after years and i was totally bullying VS with 200dmg weapons. :D
    Magrider... movable, climbing, paper thin, no dps, still has bullet drop. Weak tank overall.
    Scythe fine, PPA? What? Shooting pulse rifles and our main gun has velocity of slowfalling feather? Why? Counterparts are much better. Also you can not see sht over those damn balls.
    AV weapons for VS max are kinda meh, yet not worst.
    No bulletdrop is nice feature, yet all fights are close to medium range where bulletdrop has no role.
    Compared to NC high damage and no recoil at all, it is unfair. The Gauss should kick much more than Pulse/electric tbh.
    New burst assault rifles, VS one has delay between bursts, we can make bullets larger without headshot options (seriously who uses that?) NC version has no recoil, shoots like full auto, can have special ammo that makes it 125dmg at any range and removes 75 shield with every body shot and also removes 6% of your ability power (cloak, overshield, etc.) Wow such balance and balanced counterpart right? The ammo seems like downgrade with damage reduction... but! It changes your dmg to 200 as long as you have a shield and hit the body! You always need 2 bursts to kill someone and no one hits full headshots on moving targets, which makes it noob safe weapon that can kill in few body shots. Bodyshots were punishment and they made it advantage for NC variant. :)

  • @zakadams762
    @zakadams762 3 роки тому +1

    Coming from TR main, NC max needs buff, I see no problem but I'm good with C4

  • @dylangilv.alviola4714
    @dylangilv.alviola4714 3 роки тому +2

    Even if they nerf it or not idc, i just wanna have fun with it until they nerf it, a little part of me wants the NC max to be OP so the NC can actually counter the VS and TR because u always get teamed on by them i play in emerald and i hate the Stupid Server Meta in there. Now playing at connery

  • @nolanncerdan7039
    @nolanncerdan7039 3 роки тому

    yes its a fucking joke. daybreack cannot make a good buff of debuff.

  • @bobcoffee11
    @bobcoffee11 3 роки тому

    You can tell by your gameplay and how aggressive you can be even for a max. Most C4 players can easily be wiped out. Maybe you should have played against the NC during the first buff. It was ridiculous and how that passed to main server just goes to show how wrong opinions are.

  • @Nidnob
    @Nidnob 3 роки тому +1

    The thing no one understands is that BURST damage is far more viable because your target has almost no chance to react. At least with MR3s and Blueshifts you can peek for half a second and still have time to get behind cover. With mattocks, and most NC AI weapons, you get one tapped( or two tapped) which is only made worse because shotguns are considerably easier to put out damage in Cqc engagements. DPS only means something if you're staying on target and consistently landing shots, but with NC AI shotguns, you only have to look at your enemy for a split second, tap your mouse twice, and you've just beaten the game.

  • @boglebog
    @boglebog 3 роки тому

    Aegis > Emergency repair

  • @CharliMorganMusic
    @CharliMorganMusic 3 роки тому

    I think your poll had a very positive bias toward NC weapons...bc you play NC and you're, like, "the NC guy."

    • @Bradric1
      @Bradric1 3 роки тому

      Nah, he covers all 3 factions pretty well. Doom721 is the NC guy lol!

  • @thorveim1174
    @thorveim1174 3 роки тому +4

    mattocks are stil inferior at extreme ranges that other MAXes can still be effective at by crouching. And while the mattocks have superior burst damage, they may need to reload during a max fight, and are SCREWED if they need to reload (and in a max duel, it's likely as shots will miss and both maxes are likely to have engineer support extanding their health pool). That, and it means the NC MAX with mattocks can easily be overwhelmed by infantry.
    As for the long range tests.. no MAX player will NOT burst their automatic weapons.
    Still, the ideal thing.. make the mattocks machineguns instead of shotguns already.