Wouldn't it be better if stealth games just had more action, less thinking and less stealth? *Almost Everyone:* Oh yes. That's the problem. Genres and audiences don't exist anymore. Everything has to be every genre appealing to every audience all at once. Does it work? No. But we won't know it doesn't work until we've done it 20,000 times. I cry each night.
@biggamerguy7685 let it rest!? Lmao You don't let masterpieces rest you restore them and bring them back to life!...They don't make games like they use too Remakes are extremely important to the gaming industry.
It deserves it for sure but the problem I have is Ubisoft. If this is old Ubisoft we're talking about where they actually cared about quality then it'd be a different story but since this is modern Ubisoft where they mostly release slop with an occasional rare gem I doubt they'd do the series justice but I'd like to be proven wrong.
@@dennissinned6299exactly, but we already seen this before in watch dogs multiplayer where u have to find the hacker without been spotted, it was a good idea but like every multiplayer game, if is not currently updated it will be forgotten
@@dennissinned6299Sealth mechanics do work in MP games. Factions was really fun in TLOU, and while not exactly stealth, in the MP modes in Uncharted it was great sneaking behind a camper and doing a takedown. Just imagine the posibility with the new technologies: human shields, takedowns, verticality, traps, counter traps.
@@dennissinned6299 Stealth could work, but it would be stupidly hard to balance to not make either the one stealthily moving op, or the one looking for them op.
When I played Watch Dogs and Far Cry 3, I was stunned by the amount of stealth present in these games. They became my instant favorites as they are such stealth masterpieces. Back then, Ubisoft was The King of Stealth.
You know I know Splinter Cell Conviction was a real deviation and all that but it's still one of my favorite stealth games of all time. It had a sharpness of creative vision that few games have. It knew what it was and it delivered on it extremely well. They didn't succeed at just making fast stealth feel natural, they succeeded at making it feel GOOD. Blacklist is definitely the more rounded game but I appreciate how creative and artistic Conviction was. How focused it was. I think a game like that in a series is cool to get every now and again.
The Metro Series has a really good stealth system in my opinion, i know it's not a stealth game per se but the stealth in those games defo wasn't just an afterthought. It's especially fun on the hardest difficulty!
I would say Intravenous 2 is one of the best stealth games in recent years. It allows you to go loud or go stealthy. The AI of the guards are extremely intelligent as well. They would investigate bodies, blood stains or even missing teammates.
While I've never been good at it and I've yet to play the Thief series, I really like the idea of "ghosting" in a stealth game where you get through the level or objective without killing or being seen and leaving enemies undisturbed. The problem with most stealth games or games that have stealth is at some point you are forced to kill or dispatch targets. Older stealth games seem to allow this playstyle better without the game ending up a silent action game. Great video and hopefully we all get lucky soon with a new gem.
@@wzore6480 Chaos Theory wasn't necessarily complicated. But I do agree that not every stealth game needs to be "hardcore forced stealth" where you either fail the mission for getting spotted instantly, after X times of alarm or just die almost instantly. Especially if it plays in the timelines like Assassins Creed does it's nice to be able to actually fight your way through (I honestly always deemed the combat too easy, didnt play the "newer" ones of the past almost 10 years tho) - same with the newer Ghost Recon games (after they finally were done with fully trying to copy CoD, so starting with Wildlands), only real issue with them is that all of Ubisofts games just feel like they're scared of actual difficulty aside of dying relatively quick on higher difficulty settings, enemies not spotting you if they turn their head, their sight line being heavily limited, bodies despawning quickly (especially in Ghost Recon if you're sniping, making it an almost guaranteed way to never even get spotted) - generally it feels like the devs had a ton of good ideas for mechanics that would play well for every approach, yet most of them are merely found by accident because there's no real use case to them (either hitting deadline, or once again being afraid of people not wanting to play it if it has any real level of difficulty - which I wouldn't even be able to blame them for given just how many people acted like the drones would be so hard to deal with in Breakpoint).
Creed never been stealth game. It was stealth lore and stealth actions but it wasn’t a stealth game. Hell you couldn’t even crouch or hide behind corners till a couple games in the series lol
you mean it was never exclusively a stealth series. I distinctly remember using stealth to clear areas countless times in those games, so it seems silly to deny the stealth aspect. Just because a game has actual combat mechanics does not mean it fails at stealth
well games were made by people who loved the genre that their game is part of , so they knew what the players wanted and they delivered more than what the players wanted . games now see the players as cows to be milked nothing more , with the exception of some indie games( the ones that put effort and don't charge 50$ for an asset flip ). As much as it's the big companies fault for making gaming what it is today , it's our fault for still backing them and purchasing their garbage.
I totally agree with you in this video. I recently finished Watch Dogs and realised how much I love being as stealthy as possible, making the enemies wonder where all the trouble is coming from. Aside from that the gaming industry has definitely really changed. Unreal Tournament may not be a stealth game, but there was supposed to be an Unreal Tournament continuing the story from UT3, in my opinion. Now they got jokes for games and since it's mostly about money, you won't find what you want necessarily. Heck, if I could code I would've stayed old school when it comes to making games.
Splinter Cell Conviction and Blacklists co op modes were absolutely awesome. A co op centered stealth game leaning so far into the co op aspect like army of two would be just awesome, each player either having to work together to hit one objective or having to split up to take on two at once(Like reaching two terminals across the level from each other), or an AI hunter that behaves like the mercs in spies vs mercs that one player has to gain the attention of and the other has to do a silent takedown from behind. There's so much they could add to the splinter cell formula if they leaned into the co op aspect. Even to the point where they flesh out spies vs mercs into something more streamlined.
Very interesting video! As a stealth fan myself, I’ve played all the games you covered but there was always something missing! You put this into words very nicely 🙏🏻 keep up the good work!
Splinter cell conviction is the only splinter cell game I've played, but it is one of my favorite stealth games. An absolute banger. As for stealth games to try, since you didn't mention them in the video I will bring them up here, the tenchu series and the aragami games.
The problem is the players. They lack the patience to wait, stalk the guards and plan their strategy. All they want is 1st person shitter games. Fast and furious, a walking gun that shoots at everything that moves, The slower you play, the more things you observe and get to appreciate the ideas and the work that has gone into them. In Thief The Metal Age, they traveled to Europe and got thousands of picture from old style interior architecture and design. And it shines iThe Bank mission. Yesterday, i was playing Star Wars Outlaws for the first time. While crawling inside some vents, i did notice spider webs on the corners, which my character removed while passing by. In Jagged Alliance 2, there is so much detail in everything, you want to try something and it works. They have thought of everything, i was pleasantly surprised.
Modern Games: You can go through vents, going in guns blazing, or just be a nice person to complete your objective. Classical Thief: What are my options? Don't know, the map dosen't say much. likely to be heavily guarded. Gotta figue it out.
@@bushcrap2019 I loved the Thief trilogy, that was so much fun to play. Especially Thief Gold. The second mission was pure stealth gameplay. Certainly a new way of playing for me.
@@kiryukazuma7960 Aye, Thief series, the grandfather of the stealth genre and the FIRST games to use light, shadows and sound, as game mechanics. It made a whole world of difference.
Great video man. Brought back some good memories. I think THIEF may have been the first stealth game I played. Couldn't tell you how many times I 100% completed Splinter Cell: Chaos Theory.
Stealth games have just always been just too hard for impatient kids and casual gamers. I distinctly remember most of my circle(s) playing MGS and SC on easy so we could treat it like a action game. Sure enough, a few games later and each of these franchises shifted towards action on their own. AC's debut didn't help with this.
You really hit me where it hurts. I've been a huge stealth fan for over 20 years, and I completely agree with everything you said in your video. From recent games, I'd highly recommend giving Aragami and Aragami 2 a try. They're solid examples of the stealth genre. Sadly, the studio had to shut down due to low sales of Aragami 2. =(
They became indies? That's what became of stealth games. You've got horror stealth with Harvest Hunt. Sci-fi/fantasy stealth with Ereban: Shadow Legacy and the Styx games. THIEF-y stealth with The Dark Mod, Gloomwood, & Filcher. Metal Gear-y stealth with Unmetal, The Chameleon, & Undetected - the same dev behind the last two of those is now making Splinter Cell homages too. These aren't even particularly niche stealth titles either - many of them have reviewed incredibly well. Meanwhile AAA, a sector devoted to mass-market appeal at all cost, aren't interested in giving you precisely the kind of experiences that aren't fitting their business model. They don't care. The Indie/AA-sector supports the same scale and budget as the titles you grew up nostalgic with, and so they can keep those genres alive. Sure, sometimes we'll get a Sniper Elite, Hitman, or Death Stranding from the AAA sector, but those are rarities to be cherished.
maybe a stealth game where you are the guard, but like in a special facility with shadow-monsters or stuff so you have to hide and also make sure they do not escape
People dont have the patience to play a stealth game, this coming from a player who will watch gaurds patrol routes for hours in game before i make my plan.
deus ex series played in full stealth is a good option there are so many ways to complete the levels like mgs and hitman also deus ex needs a third game adams story is unfinished and we need to see adam destroying the ilimunati and majestic 12 being born
they should make a stealth game kind of like r6, expect bigger maps, realistic things, and more modes, and a completely different game then r6, but similar in someways. idk how to explain it
A couple underrated gems worth mentioning even if they're not pure stealth games is Watchdogs and the James Bond games. Both have stealth elements while introducing their own flair to them.
@@thyholybibble7136I mean, unsilenced weapons have uses, they're just relatively niche. They can panic people into not paying attention to trespassing, and alert guards somewhere to distract them.
I really recommend anyone who likes stealth games to try out these games , Shadow tactics : blade of the shogun , Desperados series , while not your traditional stealth games , the stealth in them feels good and satisfying to pull off.
How about a stealth game where you only have a sawed off double barrel. Just kidding, but I'm subbing man. I think you have started a good thing here. Keep calling the industry out. Gaming is supposed to be fun and have freedom, it's so corporatised now that it no longer feels good to game. Good luck to you bro
Its a crime against humanity that in no stealth game discussions do i see commandos behind enemy lines quoted often enough. That one and commandos 2 were fucking masterpieces. God how i miss good stealth games. If there is a genre im a stan of, its that one
4:30 Damn that rhyme was smooth. Stealth multiplayer wise what I would love to see is a standalone Spies vs Mercs like it was in Chaos Theory. Single player wise I always had this thought of a stealth game where one travels through time and stealthily influences historical events. Styx is a dilogy of games that should be a must play for stealth fans.
I really recommend everyone a game called Intruder, it's on Steam, it's an online indie fps but with a high focus on stealth, the developers call it a "stealth multiplayer experience". Only problem is that there's not a lot of players. I really like this game, give it a try
You threw in a stealth battle royals idea in and a small clip from transformers. I’ve always had an idea of a Transformers battle royal where you can sneak up on other players disguised as a random vehicle
Although mainstream stealth seems to be dead and buried, we still have some nice fan releases (mainly centered around Thief), such as the amazing Black Parade and the solid engine for fan missions that is the Dark Mod. (I can wholeheartedly recommend Iris mission from the latter). I'd also argue that the Dark Mod seems to be the peak of hardcore stealth genre.
A lot of smaller devs make for some really fun stealth sandbox games: I think it’s Focus that made sniper ghost warrior contracts 1 & 2. These games are sick and sadly very easy to write off. But the player a central objective and a bunch of tools on how to go about ot
You can play Styx Master of Shadows and Styx Shards of Darkness. 2 True Stealth Games that are short but rich in itself. I Strongly suggest trying them you wont regret picking the Goblin game :)
Want stealth games recommendations? Play Shadow Tactics: Blades of Shogun and Desperados. I played Shadow Tactics and it's awesome. It's a top down third person game where you control up to 5 unique characters each with their own abilities and playstyles, BUT they all HAVE TO play stealth. 4/5 of these characters have minimal health points and will die in 2-4 hits, so if you alert two enemies at once you're basically dead. The game plays with sightlines, luring enemies and setting up ambushes where you can take down multiple enemies at once perfectly unnoticed. I hope you like them :)
Ghost of tsuhima. Yes, you can go loud, but it doesnt feel like stealth is an oversight. Its a distinct option you make each time if you go stealth or not and can change your loadout accordingly.
👏👏👏… I really don’t have anything to add. I love stealth games so I appreciate any element I can get in all the games you mentioned, Spider-Man included. In any of those games I play stealthily deliberately.😂 MMO, multi transactions, 💵etc. Game execs were sure the idea of single player games were dead. They’re not. I hope a semi open world Splinter Cell game is being cooked🤞🏾
I just did a play through of Metro 2033 and last light and those games have great stealth mechanics. Not necessarily stealth games at their core but you can definitely play it that way if you want. I tend to like more straightforward fps games but other games like the Deus Ex and dishonored series are very engaging to play stealthily. No kill runs for those games can be tedious but very rewarding.
I mean all we can do is wait for mgs delta and also see what mr kojima will cook with sony given he said he is working on a new tactical espionage game for ps5
Hitman is still pretty solid (even though it lacks of an ambiance like the old trilogy and a proper soundtrack by Jesper Kyd). I hope Konami won't mess up MGS Delta, but yeah... we need a true Splinter Cell back
Dude, a stealth BR sounds great. I remember having watched Hunger Games more than one year after its release and imagining how a video game adaptation could work. Just imagine the posibilites depending on the setting. It could be about survivors, kind of like TLOU factions but with more varierty. Or spies vs spies, with all the verticality of the Splinter Cell games. Human shields, silent takedowns, traps, counter traps, gadgets, some action elements but heavily discouraged due to limited ammo or hard weapon handling. The options are limitless.
You should check out Sniper Ghost Warrior Contracts 1&2. They are lots of fun and have elements that are similar to Splinter Cell, Hitman, Metal Gear, and Deus Ex. Each mission takes place in a large open area and you can approach objectives in whatever order you want and select your gear loadout. You use stealth tactics both for sniping from afar and sneaking around enemy bases.
Stealth is my absolute favourite video game genre With horror and objective extraction shooters. With that being said I would have to recommend Mark of the Ninja Arigami 1 and or 2 But damn do I love Sam fisher, Desmond and solid snake. Love the content Edit: I forgot an honourable and influential mention Dishonored series
Wildlands and Breakpoint have great stealth imo. Also, there are a bunch of good indie titles that are dedicated stealth games. Intravenous 1 & 2, Filcher are some of my recent favorites Lastly, the "new" Splinter Cell is supposed to be a remake of SC1, not a remaster.
I would pay so much money for a new PS5 stealth game, they should 100% remaster Splinter Cell and the Old Mission Impossible game back into something slightly new but rememberable. I do love the new Hitman games but I think it's not stealthy enough, like I want to be climbing through vents, scaling buildings or ab-sailing down them and hiding from cameras by going into the shadows.
I think a part of me died when his 3 big names of stealth included Hitman instead of Thief, and I'm not talking about Thief 4. Styx is a good one that wasn't shown here. Payday 2 is very good and not shown, but you'll need to learn how to play it (crouch-sprinting, hiding your head, tossing bags, etc.)
When you talk about Thief 4, it sounds like you haven't played the series, so yeah, that's my recommendation (not ACTUAL Thief 4 though lol, I just like his suit). If the graphics of the old games are... well, too old, start at 3 (Deadly Shadows), like I did. Grab the fan patches, etc and have fun. For me, only Hitman and Chaos Theory get close. These are games you can fully ghost btw, not even knockouts required if you're careful.
Well... As you said: if they released another splinter cell, it would probably be so terrible that people would barely want to finish it... Stuffed with skins & weapons for microtransactions :-(
To be completely fair with ghost recon wildlands: I still remember when it came out and I went to play with my friend.We would approach things with stealth and keep to it as long as convenient. At the time we were thinking the hardest difficulty was too easy and we were not having issues. The other half of our r6 group had been also playing, and that half was what I considered the "better" half of the 5. So to my complete surprise they said they had to drop difficulty because the game was too hard for them. Why was that? Well, they had thrown stealth completely out the window.
Both was too easy. GR is theoretically great for the open approaches they allow, but it always felt like they're afraid of giving any actual difficulties. I bought both: Wildlands and Breakpoint on a massive discount and had my fair share of fun with them, but I still do remember playing the Wildlands Beta with some random guys that were searching for another player who wanted to play it tactically, the stalth failed, 3 went down and the AI acted (and to this day still acts) so slow and uncoordinated that unless you're standing in the middle of the street there's absolutely 0 issue in surviving an onslaught - needless to say none of those 3 wanted to buy the game after witnessing how the AI fails on so many levels, especially on the loud site and after we tried both stealth and loud for 2-3 more hours always finding the same result: Cheap AI made to appease as many people as possible, but none that are actually good on loud & tactical approaches as well as stealth approaches (also rather easy to cheese in a lot of cases).
I don't even think Splinter Cell needs anything big like a big new mode or something, I just really think take Chaos Theory's design philosophy and approach, spin up a new title with next gen visuals, animation, graphics and boom it would be absolutely smashing. dw I know your point wasn't "splinter cell needs something new, surely theres tons of new things for it to do", I only word my reply this way because it really is just insane how well Chaos Theoy holds up to this day. Give me that same experience with all the bells and whistles of recent releases and they'd have a banger on their hands.
Try Intravenous 1 and 2. Its a combination between splinter cell and hotline miami. I only played the first game but I loved the tactical aspect of the gameplay and the smart AI. I don't think stealth as a videogame genre will make a significant comeback anytime soon, so indie games are the way to go
I think not fully embracing stealth is what angers me the most about the direction AC went in they were slowly getting close to making a great assassin game but cause they botched unity they had to turn it into a low brow loot rpg
Right after watching your vid another appeared speaking of a 2010's game called Styx. Maybe you should take a look at it. Also looking a indie games could a solution for you to get your dose of stealth
Yes, id love to see a rebirth of more stealthy military shooters, kinda like ghost recon but a tab more realistic and 1st POV. Imagine this for a game, SAS-Sabre squad, you’d play as one of a six man squad conducting covert reconnaissance, search and destroy and hostage rescue missions. I said SAS cause I’ve never played a game that truly depicts the SAS in any real manner. To give an example of a mission idea one could see you and your squad do a HAHO jump into enemy territory than have to hike to a target, let’s say an enemy compound, conduct reconnaissance of said camp with the potential HVT, than assault said target, kill or capture without alerting the compound and than sneak back out of the AO avoiding contact being as realistic as possible, I wanna almost be pulling my hair out with this game but also married for 50 years.
I'm working on one. But the enemy AI is the hardest thing to get right. Without good enemy AI the gameplay is boring as hell. It's not like a boomer shooter where you can give the AI 3 objectives (run to player, stand still, shoot at player). So it's going to take a while to complete.
A good, but very odd stealth game is "deadeye deepfake simulacrum" . From what i can tell, action is a lot less appealing, and stealth a lot more rewarding, and it adds a unique twist of hacking in a actual (somewhat) realistic command line. It definitely has a unique art style, but from what ive seen, heard, and even played a little (I've only played a bit of the demo, I can't really afford the fully game rn) it really is a good game
they're hiding very well
@@fennisdembo34 true to their names I suppose
Masterfully said.
@@sid98geekno
Wouldn't it be better if stealth games just had more action, less thinking and less stealth?
*Almost Everyone:* Oh yes.
That's the problem. Genres and audiences don't exist anymore. Everything has to be every genre appealing to every audience all at once. Does it work? No. But we won't know it doesn't work until we've done it 20,000 times.
I cry each night.
Well said bro, sadly this is all too true.
Sup
@@ananyejain899 sup
@@CoffeeFiend1 I know opinion is subjective, but that is honestly the most correct statement I think I’ve ever heard
Then play the old ones and stop complaining
They still exist
Splinter cell DEFINITELY needs a remake
@@wmMustafa I think so too, they just gotta do it RIGHT
re made you guys crave remakes, please just let the games rest, ports maybe but not every game has to have incredible graphics and new age mechanics
@biggamerguy7685 let it rest!? Lmao You don't let masterpieces rest you restore them and bring them back to life!...They don't make games like they use too Remakes are extremely important to the gaming industry.
@@wmMustafa the issue is that we cant trust ubi
It deserves it for sure but the problem I have is Ubisoft. If this is old Ubisoft we're talking about where they actually cared about quality then it'd be a different story but since this is modern Ubisoft where they mostly release slop with an occasional rare gem I doubt they'd do the series justice but I'd like to be proven wrong.
Just remember that this guy only has 95 subscribers currently, and yet his production quality is pretty good.
dude, stealth battleroyale sounds dope like in some building and every player are both predators and prey
To enjoy a stealth game, it MUST be single player. Multiplayer is.....read my other post plz.
@@dennissinned6299exactly, but we already seen this before in watch dogs multiplayer where u have to find the hacker without been spotted, it was a good idea but like every multiplayer game, if is not currently updated it will be forgotten
@@dennissinned6299 never played spies vs mercs mode in Splinter Cell games or multiplayer in assassins creed games?
@@dennissinned6299Sealth mechanics do work in MP games. Factions was really fun in TLOU, and while not exactly stealth, in the MP modes in Uncharted it was great sneaking behind a camper and doing a takedown. Just imagine the posibility with the new technologies: human shields, takedowns, verticality, traps, counter traps.
@@dennissinned6299 Stealth could work, but it would be stupidly hard to balance to not make either the one stealthily moving op, or the one looking for them op.
The last 3 Sniper Elite games have helped scratch my itch for stealth games. I love 'em, especially SE4.
When I played Watch Dogs and Far Cry 3, I was stunned by the amount of stealth present in these games. They became my instant favorites as they are such stealth masterpieces. Back then, Ubisoft was The King of Stealth.
You know I know Splinter Cell Conviction was a real deviation and all that but it's still one of my favorite stealth games of all time. It had a sharpness of creative vision that few games have. It knew what it was and it delivered on it extremely well. They didn't succeed at just making fast stealth feel natural, they succeeded at making it feel GOOD. Blacklist is definitely the more rounded game but I appreciate how creative and artistic Conviction was. How focused it was. I think a game like that in a series is cool to get every now and again.
The Metro Series has a really good stealth system in my opinion, i know it's not a stealth game per se but the stealth in those games defo wasn't just an afterthought. It's especially fun on the hardest difficulty!
I highly recommend both Styx games. Styx Master of Shadows and Styx Shards of Darkness. I loved bith of them ❤.
Shoutout to HITMAN 3 for being the Atlas of the stealth genre, carrying everything
I was so impressed by Hitman. Game is just fun, simple as that
lol
I loved the reincarnation of Thief ... I played Thief - the Metal Age when I was waaayy younger ... I loved it back then
SAME! Too bad Thief 2014 is quite underwhelming
I would say Intravenous 2 is one of the best stealth games in recent years. It allows you to go loud or go stealthy. The AI of the guards are extremely intelligent as well. They would investigate bodies, blood stains or even missing teammates.
While I've never been good at it and I've yet to play the Thief series, I really like the idea of "ghosting" in a stealth game where you get through the level or objective without killing or being seen and leaving enemies undisturbed. The problem with most stealth games or games that have stealth is at some point you are forced to kill or dispatch targets. Older stealth games seem to allow this playstyle better without the game ending up a silent action game.
Great video and hopefully we all get lucky soon with a new gem.
If you want a hidden gem. Sniper ghost warrior 3. It also runs great on the steam deck on low settings.
Thanks for the suggestion mate, I’ll look that up for sure👌🏻
I was going to add that! Sniper Ghost Warrior 3 can be played pure stealth; yes a gem.
SGW Contracts 1 and 2 are also solid. And they're more level based, as opposed to a huge open world.
@@cristianlopez_8486 Agreed. I hope there'll be more in the series, but it's looking like there wont' be.
Imma be honest, in stealth drought maybe it's alright, but this gem better stay hidden
Glad someone finally said it! ASS CREED HAS NEVER BEEN A STEALTH SERIES
* ASS CHEEK
@@wzore6480 Chaos Theory wasn't necessarily complicated.
But I do agree that not every stealth game needs to be "hardcore forced stealth" where you either fail the mission for getting spotted instantly, after X times of alarm or just die almost instantly. Especially if it plays in the timelines like Assassins Creed does it's nice to be able to actually fight your way through (I honestly always deemed the combat too easy, didnt play the "newer" ones of the past almost 10 years tho) - same with the newer Ghost Recon games (after they finally were done with fully trying to copy CoD, so starting with Wildlands), only real issue with them is that all of Ubisofts games just feel like they're scared of actual difficulty aside of dying relatively quick on higher difficulty settings, enemies not spotting you if they turn their head, their sight line being heavily limited, bodies despawning quickly (especially in Ghost Recon if you're sniping, making it an almost guaranteed way to never even get spotted) - generally it feels like the devs had a ton of good ideas for mechanics that would play well for every approach, yet most of them are merely found by accident because there's no real use case to them (either hitting deadline, or once again being afraid of people not wanting to play it if it has any real level of difficulty - which I wouldn't even be able to blame them for given just how many people acted like the drones would be so hard to deal with in Breakpoint).
Creed never been stealth game. It was stealth lore and stealth actions but it wasn’t a stealth game. Hell you couldn’t even crouch or hide behind corners till a couple games in the series lol
dont call it ASS just because you dont like it
you mean it was never exclusively a stealth series. I distinctly remember using stealth to clear areas countless times in those games, so it seems silly to deny the stealth aspect. Just because a game has actual combat mechanics does not mean it fails at stealth
Better question. What Happened to Games PERIOD?
@@slayerd357 I’ll make that my next video lol
well games were made by people who loved the genre that their game is part of , so they knew what the players wanted and they delivered more than what the players wanted . games now see the players as cows to be milked nothing more , with the exception of some indie games( the ones that put effort and don't charge 50$ for an asset flip ). As much as it's the big companies fault for making gaming what it is today , it's our fault for still backing them and purchasing their garbage.
They became woke
Gay shit happened
investors bought up all the games companies
Gloomwood is an indie stealth game. Last I checked it was still in early access
A good stealth game is intravenous
If the Splinter Cell series ever gets a remake ,i would definitely suggest that this time there should be no more day missions
Double agent did it really well with using the mechanics on the boat to stay hidden
You guys do know about the remake they are working on right?
I totally agree with you in this video. I recently finished Watch Dogs and realised how much I love being as stealthy as possible, making the enemies wonder where all the trouble is coming from. Aside from that the gaming industry has definitely really changed. Unreal Tournament may not be a stealth game, but there was supposed to be an Unreal Tournament continuing the story from UT3, in my opinion. Now they got jokes for games and since it's mostly about money, you won't find what you want necessarily. Heck, if I could code I would've stayed old school when it comes to making games.
Splinter Cell Conviction and Blacklists co op modes were absolutely awesome. A co op centered stealth game leaning so far into the co op aspect like army of two would be just awesome, each player either having to work together to hit one objective or having to split up to take on two at once(Like reaching two terminals across the level from each other), or an AI hunter that behaves like the mercs in spies vs mercs that one player has to gain the attention of and the other has to do a silent takedown from behind. There's so much they could add to the splinter cell formula if they leaned into the co op aspect. Even to the point where they flesh out spies vs mercs into something more streamlined.
Very interesting video! As a stealth fan myself, I’ve played all the games you covered but there was always something missing! You put this into words very nicely 🙏🏻 keep up the good work!
Glad you enjoyed it, thanks for the great comment!
Splinter cell conviction is the only splinter cell game I've played, but it is one of my favorite stealth games. An absolute banger.
As for stealth games to try, since you didn't mention them in the video I will bring them up here, the tenchu series and the aragami games.
The problem is the players. They lack the patience to wait, stalk the guards and plan their strategy. All they want is 1st person shitter games. Fast and furious, a walking gun that shoots at everything that moves, The slower you play, the more things you observe and get to appreciate the ideas and the work that has gone into them.
In Thief The Metal Age, they traveled to Europe and got thousands of picture from old style interior architecture and design. And it shines iThe Bank mission.
Yesterday, i was playing Star Wars Outlaws for the first time. While crawling inside some vents, i did notice spider webs on the corners, which my character removed while passing by.
In Jagged Alliance 2, there is so much detail in everything, you want to try something and it works. They have thought of everything, i was pleasantly surprised.
Modern Games: You can go through vents, going in guns blazing, or just be a nice person to complete your objective.
Classical Thief: What are my options? Don't know, the map dosen't say much. likely to be heavily guarded. Gotta figue it out.
@@bushcrap2019 I loved the Thief trilogy, that was so much fun to play. Especially Thief Gold. The second mission was pure stealth gameplay. Certainly a new way of playing for me.
@@bushcrap2019 Yeah, those older games didn't hold your hand, they'd let you use your gray matter instead.
@@kiryukazuma7960 Aye, Thief series, the grandfather of the stealth genre and the FIRST games to use light, shadows and sound, as game mechanics. It made a whole world of difference.
@@kiryukazuma7960 Praise the builder for Hammerite justice!
Great video man. Brought back some good memories. I think THIEF may have been the first stealth game I played. Couldn't tell you how many times I 100% completed Splinter Cell: Chaos Theory.
the games intravenous 1&2 & filcher are pretty good
Stealth games have just always been just too hard for impatient kids and casual gamers.
I distinctly remember most of my circle(s) playing MGS and SC on easy so we could treat it like a action game.
Sure enough, a few games later and each of these franchises shifted towards action on their own.
AC's debut didn't help with this.
You really hit me where it hurts. I've been a huge stealth fan for over 20 years, and I completely agree with everything you said in your video.
From recent games, I'd highly recommend giving Aragami and Aragami 2 a try. They're solid examples of the stealth genre. Sadly, the studio had to shut down due to low sales of Aragami 2. =(
They became indies? That's what became of stealth games. You've got horror stealth with Harvest Hunt. Sci-fi/fantasy stealth with Ereban: Shadow Legacy and the Styx games. THIEF-y stealth with The Dark Mod, Gloomwood, & Filcher. Metal Gear-y stealth with Unmetal, The Chameleon, & Undetected - the same dev behind the last two of those is now making Splinter Cell homages too. These aren't even particularly niche stealth titles either - many of them have reviewed incredibly well.
Meanwhile AAA, a sector devoted to mass-market appeal at all cost, aren't interested in giving you precisely the kind of experiences that aren't fitting their business model. They don't care. The Indie/AA-sector supports the same scale and budget as the titles you grew up nostalgic with, and so they can keep those genres alive. Sure, sometimes we'll get a Sniper Elite, Hitman, or Death Stranding from the AAA sector, but those are rarities to be cherished.
splinter cell with ray tracing is begging to happen. a game franchise built on light and dark and brand new tech built on light and dark.
maybe a stealth game where you are the guard, but like in a special facility with shadow-monsters or stuff so you have to hide and also make sure they do not escape
People dont have the patience to play a stealth game, this coming from a player who will watch gaurds patrol routes for hours in game before i make my plan.
this is the way
also, have u played grayzone warfare?
deus ex series played in full stealth is a good option there are so many ways to complete the levels like mgs and hitman also deus ex needs a third game adams story is unfinished and we need to see adam destroying the ilimunati and majestic 12 being born
Sniper Elite and Sniper Warrior havve a great focus on stealth
they should make a stealth game kind of like r6, expect bigger maps, realistic things, and more modes, and a completely different game then r6, but similar in someways. idk how to explain it
A couple underrated gems worth mentioning even if they're not pure stealth games is Watchdogs and the James Bond games. Both have stealth elements while introducing their own flair to them.
4:00 and we got announcement for GTA 6 before a new splinter cell
Hitman is really only a stealth game if you go for silent assassin suit only.
The game actively tries to get you to not go guns blazing, although there are many unsuppressed weapons...
@@thyholybibble7136I mean, unsilenced weapons have uses, they're just relatively niche. They can panic people into not paying attention to trespassing, and alert guards somewhere to distract them.
I really recommend anyone who likes stealth games to try out these games , Shadow tactics : blade of the shogun , Desperados series , while not your traditional stealth games , the stealth in them feels good and satisfying to pull off.
How about a stealth game where you only have a sawed off double barrel. Just kidding, but I'm subbing man. I think you have started a good thing here. Keep calling the industry out. Gaming is supposed to be fun and have freedom, it's so corporatised now that it no longer feels good to game. Good luck to you bro
If you haven’t tried them yet I recommend Intravenous 1-2, they are inspired by Splinter Cell and a few other stealth games.
Hadn’t heard of these, I’ll check them out thank you!
Its a crime against humanity that in no stealth game discussions do i see commandos behind enemy lines quoted often enough. That one and commandos 2 were fucking masterpieces.
God how i miss good stealth games. If there is a genre im a stan of, its that one
4:30 Damn that rhyme was smooth.
Stealth multiplayer wise what I would love to see is a standalone Spies vs Mercs like it was in Chaos Theory.
Single player wise I always had this thought of a stealth game where one travels through time and stealthily influences historical events.
Styx is a dilogy of games that should be a must play for stealth fans.
I really recommend everyone a game called Intruder, it's on Steam, it's an online indie fps but with a high focus on stealth, the developers call it a "stealth multiplayer experience". Only problem is that there's not a lot of players.
I really like this game, give it a try
Im just surprised there hasnt been any indie games that have tried to do a 3rd person camera game. Closest is Intravenous 2.
You threw in a stealth battle royals idea in and a small clip from transformers. I’ve always had an idea of a Transformers battle royal where you can sneak up on other players disguised as a random vehicle
Although mainstream stealth seems to be dead and buried, we still have some nice fan releases (mainly centered around Thief), such as the amazing Black Parade and the solid engine for fan missions that is the Dark Mod. (I can wholeheartedly recommend Iris mission from the latter). I'd also argue that the Dark Mod seems to be the peak of hardcore stealth genre.
A lot of smaller devs make for some really fun stealth sandbox games:
I think it’s Focus that made sniper ghost warrior contracts 1 & 2. These games are sick and sadly very easy to write off. But the player a central objective and a bunch of tools on how to go about ot
Died along with the 2000's style and tone of gameplay. Unironically, the only games that resemble that era I can think of are JSR Remake and Sonic
really sucks that we havent gotten a good stealth game since 2015 with MGS V
its been 9 years...
Great topic. It seems like it’s stealth month. Coming across this topic a lot this past month on UA-cam, with friends and on steam.
You can play Styx Master of Shadows and Styx Shards of Darkness. 2 True Stealth Games that are short but rich in itself. I Strongly suggest trying them you wont regret picking the Goblin game :)
Want stealth games recommendations?
Play Shadow Tactics: Blades of Shogun and Desperados. I played Shadow Tactics and it's awesome. It's a top down third person game where you control up to 5 unique characters each with their own abilities and playstyles, BUT they all HAVE TO play stealth. 4/5 of these characters have minimal health points and will die in 2-4 hits, so if you alert two enemies at once you're basically dead. The game plays with sightlines, luring enemies and setting up ambushes where you can take down multiple enemies at once perfectly unnoticed.
I hope you like them :)
Ghost of tsuhima. Yes, you can go loud, but it doesnt feel like stealth is an oversight. Its a distinct option you make each time if you go stealth or not and can change your loadout accordingly.
Underrated video
I'd love a remaster for Shinobido: Way of the Ninja or another entry in the Tenchu series.
Sniper ghost warrior games especially contracts 2 are really good stealth games
👏👏👏… I really don’t have anything to add. I love stealth games so I appreciate any element I can get in all the games you mentioned, Spider-Man included. In any of those games I play stealthily deliberately.😂 MMO, multi transactions, 💵etc. Game execs were sure the idea of single player games were dead. They’re not. I hope a semi open world Splinter Cell game is being cooked🤞🏾
There is also Ghost of a Tale. It is a really nice game, I believe, it was funded through kickstarter.
I just did a play through of Metro 2033 and last light and those games have great stealth mechanics. Not necessarily stealth games at their core but you can definitely play it that way if you want. I tend to like more straightforward fps games but other games like the Deus Ex and dishonored series are very engaging to play stealthily. No kill runs for those games can be tedious but very rewarding.
I mean all we can do is wait for mgs delta and also see what mr kojima will cook with sony given he said he is working on a new tactical espionage game for ps5
Hitman is still pretty solid (even though it lacks of an ambiance like the old trilogy and a proper soundtrack by Jesper Kyd). I hope Konami won't mess up MGS Delta, but yeah... we need a true Splinter Cell back
Dude, a stealth BR sounds great. I remember having watched Hunger Games more than one year after its release and imagining how a video game adaptation could work.
Just imagine the posibilites depending on the setting. It could be about survivors, kind of like TLOU factions but with more varierty. Or spies vs spies, with all the verticality of the Splinter Cell games.
Human shields, silent takedowns, traps, counter traps, gadgets, some action elements but heavily discouraged due to limited ammo or hard weapon handling. The options are limitless.
The new spider-man games has some nice and satisfying stealth gameplay
You should check out Sniper Ghost Warrior Contracts 1&2. They are lots of fun and have elements that are similar to Splinter Cell, Hitman, Metal Gear, and Deus Ex. Each mission takes place in a large open area and you can approach objectives in whatever order you want and select your gear loadout. You use stealth tactics both for sniping from afar and sneaking around enemy bases.
Stealth is my absolute favourite video game genre
With horror and objective extraction shooters. With that being said I would have to recommend Mark of the Ninja
Arigami 1 and or 2
But damn do I love Sam fisher, Desmond and solid snake.
Love the content
Edit:
I forgot an honourable and influential mention
Dishonored series
Also I forgot to mention one of the most influential games Dishonored.
Wildlands and Breakpoint have great stealth imo.
Also, there are a bunch of good indie titles that are dedicated stealth games. Intravenous 1 & 2, Filcher are some of my recent favorites
Lastly, the "new" Splinter Cell is supposed to be a remake of SC1, not a remaster.
Deus ex Human revolution and Mankind divided had me hooked. Stealth in those games was pretty damn good.
I would pay so much money for a new PS5 stealth game, they should 100% remaster Splinter Cell and the Old Mission Impossible game back into something slightly new but rememberable. I do love the new Hitman games but I think it's not stealthy enough, like I want to be climbing through vents, scaling buildings or ab-sailing down them and hiding from cameras by going into the shadows.
dishonored is pretty good if your looking for a stealth game
Yeah
I play far cry games stealthy, allmost always
Me too brother, I liberate every outpost stealthily
I think a part of me died when his 3 big names of stealth included Hitman instead of Thief, and I'm not talking about Thief 4.
Styx is a good one that wasn't shown here. Payday 2 is very good and not shown, but you'll need to learn how to play it (crouch-sprinting, hiding your head, tossing bags, etc.)
This is so well done
When you talk about Thief 4, it sounds like you haven't played the series, so yeah, that's my recommendation (not ACTUAL Thief 4 though lol, I just like his suit).
If the graphics of the old games are... well, too old, start at 3 (Deadly Shadows), like I did. Grab the fan patches, etc and have fun. For me, only Hitman and Chaos Theory get close.
These are games you can fully ghost btw, not even knockouts required if you're careful.
7:06
Let's not get crazy now.
True bro
Sniper Ghost Warror is damn underrated tbh
Deus Ex Human Revolution is probably my first favorite stealth game
Well... As you said: if they released another splinter cell, it would probably be so terrible that people would barely want to finish it... Stuffed with skins & weapons for microtransactions :-(
@@MarvinHartmann-f5l Desperate for a new entry but I fear this will be the outcome
I fw blacklist its the easiest one to get into and for an older lad that still wants to experience these types of games I think it’s a gem
u have earned a sub good video keep it up
Dude I literally remember playing ac1 to ac syndicate and each one has missions that you fail when you're exposed
To be completely fair with ghost recon wildlands:
I still remember when it came out and I went to play with my friend.We would approach things with stealth and keep to it as long as convenient. At the time we were thinking the hardest difficulty was too easy and we were not having issues.
The other half of our r6 group had been also playing, and that half was what I considered the "better" half of the 5. So to my complete surprise they said they had to drop difficulty because the game was too hard for them. Why was that? Well, they had thrown stealth completely out the window.
Both was too easy.
GR is theoretically great for the open approaches they allow, but it always felt like they're afraid of giving any actual difficulties.
I bought both: Wildlands and Breakpoint on a massive discount and had my fair share of fun with them, but I still do remember playing the Wildlands Beta with some random guys that were searching for another player who wanted to play it tactically, the stalth failed, 3 went down and the AI acted (and to this day still acts) so slow and uncoordinated that unless you're standing in the middle of the street there's absolutely 0 issue in surviving an onslaught - needless to say none of those 3 wanted to buy the game after witnessing how the AI fails on so many levels, especially on the loud site and after we tried both stealth and loud for 2-3 more hours always finding the same result: Cheap AI made to appease as many people as possible, but none that are actually good on loud & tactical approaches as well as stealth approaches (also rather easy to cheese in a lot of cases).
I had a rush of nostalgia playing Styx: Shards of Darkness
Two stealth games that 'feel' like splinter cell I have in my collection are Styx 2 and winter ember
I don't even think Splinter Cell needs anything big like a big new mode or something, I just really think take Chaos Theory's design philosophy and approach, spin up a new title with next gen visuals, animation, graphics and boom it would be absolutely smashing.
dw I know your point wasn't "splinter cell needs something new, surely theres tons of new things for it to do", I only word my reply this way because it really is just insane how well Chaos Theoy holds up to this day. Give me that same experience with all the bells and whistles of recent releases and they'd have a banger on their hands.
My first ever stealth game was Tenchu on the PS1. Would love to see a remanke
From Software was making a new Tenchu, but they put in so much action that it didn't feel like Tenchu anymore, so they changed the name to Sekiro.
They just need to rework the spies vs merc game mode because it was pretty decent
I suggest you " death to spies" 1 and 2 . They are WW2 themed stealth-action russian games They are awesome .
Just finished splinter cell yesterday.
Desperados 3, Shadow Tactics adn Shadow Gambit - IF and only IF you are into Commandos games.
Try Intravenous 1 and 2. Its a combination between splinter cell and hotline miami. I only played the first game but I loved the tactical aspect of the gameplay and the smart AI.
I don't think stealth as a videogame genre will make a significant comeback anytime soon, so indie games are the way to go
Have you tried Styx series?
I think not fully embracing stealth is what angers me the most about the direction AC went in they were slowly getting close to making a great assassin game but cause they botched unity they had to turn it into a low brow loot rpg
Right after watching your vid another appeared speaking of a 2010's game called Styx. Maybe you should take a look at it. Also looking a indie games could a solution for you to get your dose of stealth
Yes, id love to see a rebirth of more stealthy military shooters, kinda like ghost recon but a tab more realistic and 1st POV. Imagine this for a game, SAS-Sabre squad, you’d play as one of a six man squad conducting covert reconnaissance, search and destroy and hostage rescue missions. I said SAS cause I’ve never played a game that truly depicts the SAS in any real manner. To give an example of a mission idea one could see you and your squad do a HAHO jump into enemy territory than have to hike to a target, let’s say an enemy compound, conduct reconnaissance of said camp with the potential HVT, than assault said target, kill or capture without alerting the compound and than sneak back out of the AO avoiding contact being as realistic as possible, I wanna almost be pulling my hair out with this game but also married for 50 years.
Great video! But why only 119 subscribers (me being the 120th)? 🤠
I'm working on one. But the enemy AI is the hardest thing to get right. Without good enemy AI the gameplay is boring as hell. It's not like a boomer shooter where you can give the AI 3 objectives (run to player, stand still, shoot at player). So it's going to take a while to complete.
A good, but very odd stealth game is "deadeye deepfake simulacrum" . From what i can tell, action is a lot less appealing, and stealth a lot more rewarding, and it adds a unique twist of hacking in a actual (somewhat) realistic command line. It definitely has a unique art style, but from what ive seen, heard, and even played a little (I've only played a bit of the demo, I can't really afford the fully game rn) it really is a good game