I love how all the Fire Emblem content creators are trying this out and enjoying it! It doesn’t play like Fire Emblem but it has just enough mechanics that look strongly FE inspired that it kind of feels like a home outside of the series in a way.
Yeah I kept hearing people say this game is very alike to Fire Emblem and it... doesn't seem like it is? It looks super fun and there's definitely some Fire Emblem inspiration but comparing it the way some people have been feels kinda unfair to games that actually ARE very similar to Fire Emblem
Is there fanservice? A shame. As long as it's just one class, I guess I can avoid it - that kind of crap always ruins immersion for me. What seems like a genuine surprise, though, is how all the women shown in this video seem to have _practical armor on._ Wow! Proves that you can still have interesting female designs, even _atttactive_ ones, without resorting to shit like "boob armor" or chainmail panties. I really like the flying... angel(?) lady, and the practical-looking Chloe.
@@6gredlite907 Sigh. Another peon I have to explain realism vs believability to. "Realism" is not what bothers me. Believability is. When you have a fantasy universe, you set rules. Like "this armor can block x number of attacks." Or, "this type of magic is _this_ powerful." Often times, fantasy settings set rules like these, but then put fanservice characters in skimpy armor that ignores the rules _of that fantasy world_ for the sake of pandering to p○rn addicts. It's cringe, shameful money-grubbing low-hanging fruit. I'm not some s=xless freak who can't enjoy boobs or anything s=xual either, there's simply a time and place for that - like Skullgirls, where it's the whole f*cking point and the in-universe laws allow for it. There it's fine. This fantasy world seems relatively grounded, which was why it piqued my interest. Luckily, it just seems to be related to the Witch class, and it's not even _that_ noticeable, so that's cool. I think I'll still enjoy this game greatly.
This might be an old, obscure reference but it sounds like this is a proper version of what YuGiOh Falsebound Kingdom was trying to do back in the day. Sounds interesting.
Yep. I was just about to mention that regardless of the economy in-game, you can only buy what's available at shops. And as you mention, you have a cap on how many items can be used. There will be no spamming potions here. 😂
Btw you don’t have to have rapport conversations to get the bonuses. Even if the characters don’t have conversations you’ll still get the buffs, same goes for the generics. You can check them on the 3rd tab of the unit info screen on each unit in a squad. Also agree game feels great, excited for when it comes out.
I found this game gives you as much as you give to it. If you dont change your formations/orders and just stick to basic squad with the default actions you are likely to have a bad time sooner or later. Theres no more satisfying feeling than a fight going badly on the preview, telling your archer NOT to shoot until there are no armored units presents, and then target a squishy back liner and suddenly you win the fight because you dont waste a crucial attack and instead snipe the powerful mage on the back of the tanky unit. Another point is that unlike FE animations have purpose besides flavor, since the battle forecast already shows the result of the battle (rng included) if you win without taking any damage you probably can skip it, however if you do badly or not as good as you intended and you dont know THE WHY, you can watch it play and see where things went wrong. Be it bad rng, unfavorable matchups or just bad action orders leading to wasted damage/healing.
The part where you talked about Clive's Valor Skill reminded me almost exactly of using Emblem Sigurd's Override in Engage. It's so cool to see similar mechanics in completely different types of SRPGs.
One additional thing I want to praise Unicorn Overlord for is the difficulty. Usually I feel like difficulty levels are toned down (easy is baby, normal is easy and hard is normal), but here I played on the default difficulty and it actually challenged me, while still being forgiving.
Given the similarities with Ogre Battle, my expectations for this game were heavily tempered. But now that I've gotten a few hours into the demo, I have to say it's a lot better than I was expecting. Definitely a good time, and I'm looking forward to trying the whole game.
About the potential item problem, I noticed that the game actually has an item limit per map! This means that while items remain very effective overall, they are not as free to use as it may seem right now. I believe that, in the full game, the item limit will eventually become much more noticable than in the demo as we gain access to better items or more specific in-battle items.
I just finished my demo playthrough, just tactician mode, but I got to the first really big boss, and there were a couple moments that really made me think and reevaluate. I'm really excited for the full release! Grateful to the fe community for the coverage of the demo inspiring me to pick it up
Important to note that Alain's "Royal Orders" can be applied to any allied units in range not just himself. This is very useful to do on Lex because for some reason he seems to be leveling much slower than everyone else in his squad for me. Despite me giving him every exp bonus item I could.
A side note i like is that you can only use so many iteams depending on the map. I also like there's an exp cap when a unit hits a certain level, so you can't over level.
8:14 stages have a limit on the number of items you can use (10?). So not only is your item healing limited, but it's competing with other useful effects such as Beckoning Bells, temporary stat boosts, or stamina replenishment. So no need to worry about items interfering with the healing economy.
I don't know if you've played it, but Unicorn Overlord reminds me greatly of Yu-Gi-Oh: the Falsebound Kingdom, kind of crossed with Fire Emblem. It was an obscure Gamecube game that used a similar system - real-time maps with squads (both player-controlled and enemy-controlled), forts as locations to heal, etc. The 'lead monster' in each squad determined how fast they moved and how big their 'battle' radius was (so a big monster using a bow had a huge radius where they could start fights, but a small monster might move faster but have a tiny radius, etc). I enjoyed that game a decent amount, and Unicorn Overlord seems like it's building on top of that foundation as well as Fire Emblem's too. Interested to see how this game pans out!
I thought the same thing! Nobody I know has heard of that game. It was flawed, but in interesting and memorable ways. I'm interested to see where new developers can take that formula
Goodness, how far we've come. Having all the actions happen automatically picks up the pace without really sacrificing the fun of strategy, I'd love to see a FBK successor game that plays like this.
For people comparing it to that yu gi oh game, you may look at Ogre Battle and see way more similiarities. I'm so happy about the existance of this game, and so hopeful it sprawls a renaissance of games like it. I really loved Ogre Battle and not seeing many games like it as I grew up was really sad
Orge battle 64 is back!! Bro try it if you ever get time. This is the bases for this game she one of the best games Ever!! Takes about 80 hours to finish.
I am actually not a fire emblem fan despite being here but I've been considering trying a few more of the games after seeing your interesting break downs of their elements. I've only played Sacred Stones and Path of Radiance
It's Ogre Battle but it fulfils a lot of the untapped potential of OB. It also has JRPG exploration as its connective tissue between stages instead of just an abstract world map. If you like OB you will like this game for sure.
Dude I’ve been looking for a SRPG to play! The game’s name IMO is not good for its marketing. I thought it was a shitpost game based on the name alone (yeah partly my fault for judging a book by it’s cover, but the title is the first thing most people see). This was the first time I’ve seen actual gameplay and it looks so different from what the name suggests and it looks **awesome**. Definitely looking forward to trying it
I didn't find the time limit "very generous" at all. In the level you show when saying that, I failed because of the time limit, so on the second try I rushed the stage, and time was still pretty tight.
Fire Emblem is exciting because it's elegant and largely free of extraneous bullshit. Unicorn Overlord is exciting because it has *all* of the extraneous bullshit. Managing a 6-man squads of high leveled units is going to be a hilarious disaster.
Since it's an atlus published game, I wonder if it'll get a stealth pc release with extra content down the line. I always feel like I should wait with their games lol
I tried the demo, and I'm not completely sold on the auto battling. It seems like a system that will make the in-battle tactics either shallow if you don't have to change the programming for specific fights or, if the tactics are more intricate and you do have to change it regularly, it's needlessly more cumbersome and complicated than picking action demands during battle. My first instinct is that the game would have been easier to make engaging if there was a manual battle option, while leaving the current system as an auto option and keeping the action and passive points. Can someone who played the game enlighten me? Am I overlooking something that makes the current battle system better than it looks at first? Is there an advantage to not giving players the option to pick commands during battle like a traditional JRPG?
It looks and sounds like a more modern and better "Tactics Ogre". I really liked tactics ogre but it had some atrocious design flaws with _movement_ when undead hoards body block you while downed and auto-revive.
I think I'm at that age where I just can't play every game I want to anymore, I've been looking at this but I haven't even gotten halfway through Engage or a golden deer playthough nor have I even reached the step of buying the advance war remake.
After 13 Sentinels, my expectations are sky high and I really hope this scratches an itch I feel like FE Engage kind of missed. This game looks like tactics ogre, ff tactics, and FE all rolled into one with the classic hand drawn vanillaware look. I'm VERY excited for this game
I think the squad system is actually a bit of a step back. While it hasn't really worked out in practice across the games, heavy armor is slow not because the units don't have stamina, but because it is heavy. Using a mounted unit to carry them sacrifices their combat potential. The games should be balanced so that armor is more important and there are more options for movement besides carry, warp, and walking.
How does a mounted unit carrying the armor hurt their combat potential? Also you do lose more movement on your flier or cav for having an armor knight with them than having a normal foot unit like a soldier. The difference isn’t massive though
@al9045 I mean you lose 3-5 movement depending on what else fills the slot instead, the instances where that would matter are few and far between. If the armor is good for your squad there's little reason to not add one.
I love how all the Fire Emblem content creators are trying this out and enjoying it! It doesn’t play like Fire Emblem but it has just enough mechanics that look strongly FE inspired that it kind of feels like a home outside of the series in a way.
Never mind that VA studio which dubs FE is the same to go studio for VW. Seriously, is there any VW game VA who hasn’t had a role in FE?
Yeah I kept hearing people say this game is very alike to Fire Emblem and it... doesn't seem like it is? It looks super fun and there's definitely some Fire Emblem inspiration but comparing it the way some people have been feels kinda unfair to games that actually ARE very similar to Fire Emblem
@@juicyjuustar121 the only thing that's similar to FE are probably the tropes and unit types
@@skyblue6092 yeah, pretty much. It makes me wonder what those people would call a game that's ACTUALLY similar to Fire Emblem. A ripoff I guess?
@@juicyjuustar121It's also unfair to Ogre Battle which is an underrated classic and is actually like this game.
This game truly jiggles my physics
im more of a swaying kinda guy, witches did it for me 🤭
They really took the flying mount animation and pushed it to its logical conclusion.
Is there fanservice? A shame. As long as it's just one class, I guess I can avoid it - that kind of crap always ruins immersion for me.
What seems like a genuine surprise, though, is how all the women shown in this video seem to have _practical armor on._ Wow! Proves that you can still have interesting female designs, even _atttactive_ ones, without resorting to shit like "boob armor" or chainmail panties. I really like the flying... angel(?) lady, and the practical-looking Chloe.
@bugjams Your immersion gets broken pretty easily. I never heard someone want realism in a fantasy game.
@@6gredlite907 Sigh. Another peon I have to explain realism vs believability to. "Realism" is not what bothers me. Believability is. When you have a fantasy universe, you set rules. Like "this armor can block x number of attacks." Or, "this type of magic is _this_ powerful."
Often times, fantasy settings set rules like these, but then put fanservice characters in skimpy armor that ignores the rules _of that fantasy world_ for the sake of pandering to p○rn addicts. It's cringe, shameful money-grubbing low-hanging fruit.
I'm not some s=xless freak who can't enjoy boobs or anything s=xual either, there's simply a time and place for that - like Skullgirls, where it's the whole f*cking point and the in-universe laws allow for it. There it's fine. This fantasy world seems relatively grounded, which was why it piqued my interest.
Luckily, it just seems to be related to the Witch class, and it's not even _that_ noticeable, so that's cool. I think I'll still enjoy this game greatly.
This might be an old, obscure reference but it sounds like this is a proper version of what YuGiOh Falsebound Kingdom was trying to do back in the day. Sounds interesting.
Memory unlocked, that game was flawed but I loved it as a kid
Also with items you can only use up to 10 per battle stage. So people will also have to take that into consideration with their strategies.
Yep. I was just about to mention that regardless of the economy in-game, you can only buy what's available at shops. And as you mention, you have a cap on how many items can be used. There will be no spamming potions here. 😂
Yeah, I quickly found out about this Item limit per map when I tried spamming Nut to keep my units battle ready.
Btw you don’t have to have rapport conversations to get the bonuses. Even if the characters don’t have conversations you’ll still get the buffs, same goes for the generics. You can check them on the 3rd tab of the unit info screen on each unit in a squad.
Also agree game feels great, excited for when it comes out.
I found this game gives you as much as you give to it. If you dont change your formations/orders and just stick to basic squad with the default actions you are likely to have a bad time sooner or later. Theres no more satisfying feeling than a fight going badly on the preview, telling your archer NOT to shoot until there are no armored units presents, and then target a squishy back liner and suddenly you win the fight because you dont waste a crucial attack and instead snipe the powerful mage on the back of the tanky unit.
Another point is that unlike FE animations have purpose besides flavor, since the battle forecast already shows the result of the battle (rng included) if you win without taking any damage you probably can skip it, however if you do badly or not as good as you intended and you dont know THE WHY, you can watch it play and see where things went wrong. Be it bad rng, unfavorable matchups or just bad action orders leading to wasted damage/healing.
The part where you talked about Clive's Valor Skill reminded me almost exactly of using Emblem Sigurd's Override in Engage. It's so cool to see similar mechanics in completely different types of SRPGs.
It's also in a more obscure game: Diofield Chronicle
One additional thing I want to praise Unicorn Overlord for is the difficulty.
Usually I feel like difficulty levels are toned down (easy is baby, normal is easy and hard is normal), but here I played on the default difficulty and it actually challenged me, while still being forgiving.
8:13 On this point, you can only use 10 items in a battle. So having stockpiles means very little as 10 is the max
Given the similarities with Ogre Battle, my expectations for this game were heavily tempered. But now that I've gotten a few hours into the demo, I have to say it's a lot better than I was expecting. Definitely a good time, and I'm looking forward to trying the whole game.
About the potential item problem, I noticed that the game actually has an item limit per map! This means that while items remain very effective overall, they are not as free to use as it may seem right now. I believe that, in the full game, the item limit will eventually become much more noticable than in the demo as we gain access to better items or more specific in-battle items.
I just finished my demo playthrough, just tactician mode, but I got to the first really big boss, and there were a couple moments that really made me think and reevaluate. I'm really excited for the full release! Grateful to the fe community for the coverage of the demo inspiring me to pick it up
Important to note that Alain's "Royal Orders" can be applied to any allied units in range not just himself. This is very useful to do on Lex because for some reason he seems to be leveling much slower than everyone else in his squad for me. Despite me giving him every exp bonus item I could.
A side note i like is that you can only use so many iteams depending on the map. I also like there's an exp cap when a unit hits a certain level, so you can't over level.
Gives me deep March of the Black Queen vibes and now I'm into it.
8:14 stages have a limit on the number of items you can use (10?). So not only is your item healing limited, but it's competing with other useful effects such as Beckoning Bells, temporary stat boosts, or stamina replenishment. So no need to worry about items interfering with the healing economy.
I don't know if you've played it, but Unicorn Overlord reminds me greatly of Yu-Gi-Oh: the Falsebound Kingdom, kind of crossed with Fire Emblem. It was an obscure Gamecube game that used a similar system - real-time maps with squads (both player-controlled and enemy-controlled), forts as locations to heal, etc. The 'lead monster' in each squad determined how fast they moved and how big their 'battle' radius was (so a big monster using a bow had a huge radius where they could start fights, but a small monster might move faster but have a tiny radius, etc). I enjoyed that game a decent amount, and Unicorn Overlord seems like it's building on top of that foundation as well as Fire Emblem's too. Interested to see how this game pans out!
I thought the same thing! Nobody I know has heard of that game. It was flawed, but in interesting and memorable ways. I'm interested to see where new developers can take that formula
Goodness, how far we've come. Having all the actions happen automatically picks up the pace without really sacrificing the fun of strategy, I'd love to see a FBK successor game that plays like this.
Impeccable game! Can't wait for the release. This game is just too good.
For people comparing it to that yu gi oh game, you may look at Ogre Battle and see way more similiarities.
I'm so happy about the existance of this game, and so hopeful it sprawls a renaissance of games like it. I really loved Ogre Battle and not seeing many games like it as I grew up was really sad
Everything I've seen from this game is amazing. It will be a masterpiece of the genre
Playing the demo was actually a bad idea for me because now i gotta wait a few weeks to satisfy the urge this game has given me to plsy it fully.
Just do another demo run on a different account
Orge battle 64 is back!! Bro try it if you ever get time. This is the bases for this game she one of the best games Ever!! Takes about 80 hours to finish.
there's a formula for movement speed, movement speed will reduce if you mix and match speeds.
This game is gonna be huge for sure!
There's actually a limit on buying healing items you can farm money but the items you buy at the stores are limited
Should be noted that undeploying your units doesn't heal them. They'll return with the same amount of health they left with
Oh my god its modern Ogre Battle 64 and I am so here for it!
Reminds me of Ogre Battle 64 so much I will try the demo
After the demo I’m more excited about this game then any other game in march , it just my cup of tea
I am actually not a fire emblem fan despite being here but I've been considering trying a few more of the games after seeing your interesting break downs of their elements. I've only played Sacred Stones and Path of Radiance
Healing items during battle are balanced by the game limiting you to only using 10 items in total (or 5 for the hardest difficulty) during each stage.
Reminds me of ogre battle gameplay. I can’t be the only one right?
It's Ogre Battle but it fulfils a lot of the untapped potential of OB. It also has JRPG exploration as its connective tissue between stages instead of just an abstract world map.
If you like OB you will like this game for sure.
As stated this is thier take on the ogre battle formula. So loads of potential but gotta do it right
Item spam doesn't seem too overpowered then you can only use 10 per map
Im holding off on finishing the demo because i still have a week until release.
Dude I’ve been looking for a SRPG to play! The game’s name IMO is not good for its marketing. I thought it was a shitpost game based on the name alone (yeah partly my fault for judging a book by it’s cover, but the title is the first thing most people see). This was the first time I’ve seen actual gameplay and it looks so different from what the name suggests and it looks **awesome**. Definitely looking forward to trying it
Unicorn overlord is such a funny title.
I didn't find the time limit "very generous" at all. In the level you show when saying that, I failed because of the time limit, so on the second try I rushed the stage, and time was still pretty tight.
Fire Emblem is exciting because it's elegant and largely free of extraneous bullshit. Unicorn Overlord is exciting because it has *all* of the extraneous bullshit. Managing a 6-man squads of high leveled units is going to be a hilarious disaster.
Since it's an atlus published game, I wonder if it'll get a stealth pc release with extra content down the line. I always feel like I should wait with their games lol
I hope it releases on PC! But I'm not counting on it given Vanillaware's history
There is a DLC Voucher in the Premium Edition (which also featured the artbook, soundtrack AND a CARD GAME!).
I tried the demo, and I'm not completely sold on the auto battling. It seems like a system that will make the in-battle tactics either shallow if you don't have to change the programming for specific fights or, if the tactics are more intricate and you do have to change it regularly, it's needlessly more cumbersome and complicated than picking action demands during battle.
My first instinct is that the game would have been easier to make engaging if there was a manual battle option, while leaving the current system as an auto option and keeping the action and passive points.
Can someone who played the game enlighten me? Am I overlooking something that makes the current battle system better than it looks at first? Is there an advantage to not giving players the option to pick commands during battle like a traditional JRPG?
I'm so glad to hear it, this game looks so good
Kinda reminds me of Soul Nomad and the World Eaters. Why no PC release though 😢
The game reminds me of Symphony of War: Nephilim Saga.
Hope you're having a good day
It looks and sounds like a more modern and better "Tactics Ogre". I really liked tactics ogre but it had some atrocious design flaws with _movement_ when undead hoards body block you while downed and auto-revive.
Monday video 😮
Yeah I wanted to talk about Unicorn Overlord, but I didn't to replace a Fire Emblem Video with it, so 2 videos this week!
I think I'm at that age where I just can't play every game I want to anymore, I've been looking at this but I haven't even gotten halfway through Engage or a golden deer playthough nor have I even reached the step of buying the advance war remake.
😮 this reminds me of La pucelle kinda with those animations
How about a let's play?
I'm planning to stream my playthrough of the game!
@@actuallizard nice!
You should make more UO videos
My little war game blood shed is magic
I really liked The demo.
alright just let me download it trought the steam page.... oh wait
W00t Purple gang!
I felt dumb when playing cuz there’s like a million things going on in every combat
After 13 Sentinels, my expectations are sky high and I really hope this scratches an itch I feel like FE Engage kind of missed.
This game looks like tactics ogre, ff tactics, and FE all rolled into one with the classic hand drawn vanillaware look. I'm VERY excited for this game
13 sentinels story is better in my opinion but unicorn overlord still a great game but in a different way
@@latinochico I'm not expecting the story to even be close to 13 sentinels quality but if it's as good as odinsphere I'm happy
Why Vanilla Ware hate PC though?
you should put marth under the unicorn's hooves in the thumbnail
This is a very specific like, but I liked that the Church was a positive force and not one that was secretly evil.
This game sounded good enough, but then I saw it won't be coming to PC, so... no.
I dont like vanillaware seem to be only single console exclusive
I think the squad system is actually a bit of a step back. While it hasn't really worked out in practice across the games, heavy armor is slow not because the units don't have stamina, but because it is heavy. Using a mounted unit to carry them sacrifices their combat potential. The games should be balanced so that armor is more important and there are more options for movement besides carry, warp, and walking.
How does a mounted unit carrying the armor hurt their combat potential? Also you do lose more movement on your flier or cav for having an armor knight with them than having a normal foot unit like a soldier. The difference isn’t massive though
I’m not sure I understand what you’re trying to say here.
@@twigz3214 You answered your own question. It's the movement loss.
@@AshenDust_ I'm not sure what you don't understand.
@al9045 I mean you lose 3-5 movement depending on what else fills the slot instead, the instances where that would matter are few and far between. If the armor is good for your squad there's little reason to not add one.