Now with More MONSTERS!! - Pioneers of Pagonia (Part 6)
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- Опубліковано 26 лют 2024
- Welcome to Pioneers of Pagonia, widely hailed as the spiritual successor to the popular Settlers franchise! We've conquered two islands already, but the third promises to be our most dangerous and challenging yet! Werewolves, bandits, and BOG MONSTERS infest the island, threatening our precious citizens. We'll kill them all.
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No copyright infringement intended. Pioneers of Pagonia copyright is owned by their respective owners which includes but is not limited to Envision Entertainment. I did not make the game (or assets) and do not claim to. I do claim recording the gameplay and associated commentary.
Music credit:
"Doo Dat Wah"
by Jules Gaia
Provided by Epidemic Sound (www.epidemicsound.com)
#pioneersofpagonia #thesettlers #colony - Ігри
0:36 "You might find yourself getting overwerelmed"
The pun is strong.
It seems like missed opportunity if this scenario doesn't end up as a town of peaceable werewolves.
Plus 200% against werewolves should mean that your Fearnaughts have 18 combat strength against them.
I find that the best use for copper is increasing your treasury (copper coins) to increase the combat strength of your people. Also, the rangers seem to have a bonus against bandits.
The werewolf must die! FOR THE HEIR!!!!
Pravus, I think the seed of the world was what made the early game so dangerous and unbalanced.
Glad this series came back. Was a good episode
How do the bandits sustain themselves? They're like... triple the number of the towns without any production to sustain themselves. xD What did they do before you arrived?
Looking forward to the next episode!!!
Everyone asks "where wolf". But no one bothers to ask "how wolf". Tragic,
Praise Pravus
Hurray for monsters
Well demonstrated, it’s the classic Settlers kind of laid-back gameplay.
Now play a custom game at max difficulty with balanced goals. :D
@Pravus doesn't placing some extra roads solve your traffic problems? haven't played this yet but i feel like placing at least a double road on the MAIN ACCES point to the boat would solve a lot of problems, it's like storage space, if you run out of space you make more space, therefor if your pop runs criticaly out of space to walk you make more space
They way I read the description on the fearnaughts, looks to me that they get CP 15 (5 + 200%), but it's also entirely possible I'm just dumb. :)
This game looks so bad, if you have so many people working in the same tasks I will recommend just to use an indian line to pass the items instead of walking with them. This game logic makes no sense
It’s a settlers style game, it’s literally how they’re designed.