i can recommend changing the projectile of the Meteor Staff in particular - it uses multiple ids too, so you can end up firing a few different projectiles with it, but falling from the sky which is fun! i liked putting in the falling silver coins block projectile because it makes it rain silver, gold, and platinum coins
I think I may have an explaination for what happens with the finch staff. The finch staff probably checks for "IF finch doesn't exist THEN place finch on players head". With the finch staff never spawning the finch with this projectile mod, it creates an infinite loop of trying to create a finch, but creating something different instead. Edit: This might happen because, (I got this from the wiki) "Unlike other summoning weapons, a Baby Finch is summoned when the player spawns without needing to use the staff if it is in the inventory.". Also, as another person pointed out in the replies, it also might be because projectiles despawn if they are too far away from the player. (A simple recreation of this ingame is equipping a pet and then travelling very fast, in a minecart for example. The pet will chase you but eventually despawn and respawn at the player)
The interaction with Purification Powder actually reminds me of how Vile Powder used to work in the earlier versions of Terraria - instead of spreading corruption, it would act as a throwable weapon with the powder cloud multi-hitting enemies as shown in the video; it was actually fairly effective against the Eater of Worlds and the Goblin Invasion as well
@@princeoflight612 there’s still unholy water? I think or something to that effect that sounds identical to what you’re mentioning. Does like 20 damage
@@kingofgrim4761 Well, it's classless, and hardmode exclusive, and spreads hallow/corruption/crimson depending on which one you use. Also, it doesn't linger for very long, if at all.
Fun fact: The stardust dragon head alone doesn't count as a minion, meaning you can spawn enough to fill the projectile cap and lead an army of 1000 dragon heads.
this is probably bc the minions is in the body of the dragon and not the head or tail, bc when you summon multiple it ads another body segment and only ever has one head or tail. so it would make sense its not a minion but just a projectile
You know, when you made the magic missle fire purification powder, I got reminded of the bug I used to do on the 1.3 switch version where I made my vortex beater shoot damaging purification powder. it was really overpowered
Dude i saw that thumbnail and was so confused because finchinator is the username of one of the members of the OU council for smogon competitive pokemon
This is probably the longest I've watched a UA-camr without subscribing. Been watching for a lot of months now, but for some reason only subscribed today. Love your content and keep it up!
This gave me an idea for a challenge playthrough Terraria but every weapon has a random projectile And then you use a random number generator to decide each weapon's projectile
Ok, do non-summoning weapons still hit the minion cap if they fire a minion? If not, Vortex Beater with enchanted daggers. If so, sniper rifle with enchanted daggers.
An idea I had is using the chain gun with projectile 305, which is the healing beams that the vampire knives shoot when you hit an enemy. So, it just heals you. And due to the fast speed of the chain gun, it would heal you incredibly quickly
What would happen if you use the Stardust Dragon rod to summon the largest possible projectile id? I'm guessing a game crash from trying to access an invalid id but it'd be interesting to test out.
It wouldn't do anything This can be seen with transmutation If you have the item as an id that doesn't have an item assigned the door will just become nothing The door is still there but it's not going to give any item when you break it and there won't be an icon
I used to play with a modded client of Terraria called Infinest back in the day, and one of the features it had was to change the projectile of a weapon. Spent a good chunk of time toying with it, and found a lot of cool combinations. Anything with spread/multi-shot tends to make quite the spectacle!
Would the sanguine bat staff work the same as the finch staff? I believe they do the same thing of sitting above the player but the sanguine bat staff has a good bit higher damage.
The old Console version had a bug that could do something very similar. My favorite was combining the sniper with the boulder staff, as the increased velocity would affect the damage the boulders dealt, making them hit for HUGE numbers.
1:52 Piercing isn't glitchy Projectiles loses their damage when comes through some amount of enemies. In this case 1 damage goes to 0 so projectile pierces through enemies but does not damage them
i wish there was a playthrough of just weapons spawning random projectiles, that would be fun to watch, especially with the new night's edge being an actual projectile
Not quite the same, but something like that happened to me back in 1.2 mobile, when my pistol, which I had a hard time acquiring, just randomly stopped firing projectiles and it's tooltip said "40% fishing power"
i wonder how the pewmatic works? does it summon a unique projectile that then gets randomized into an item, or does it have a list of projectiles it can spawn?
i always wanted to know if its possible to change the color of the last prism WITHOUT changing your character's name like potentially editing the line of code that dictates the color.
The Twins' summon shooting different projectiles would be so funny! imagine a full summon build with like 15 twin summons all shooting arrows or... terrablade projectiles haahha
I kinda want to see someone make a custom playthrough where all of the projectile-shooting weapons are changed by them or someone else to fire different stuff to create entirely new weapons without needing to make an entire new mod. Maybe i should do that actually.
I have done this a lot with other mod (item modifier wich is only 1.3 sadly) and my favorite thing to do is make my own weapons, idk it is just way too much fun making weapons ur self and seeing if it ia good or not and so on.
There should be a mod that randomizes all projectiles for weapons and monsters. Of course making the projectiles the player fires good and the monster projectiles bad.
Actually, unholy arrow piercing enemies is not glitchy. Unholy arrow is intended to pierce 3 enemies (as i remember). I think arrow decrease its damage each time it pierces enemies, and when its damage reaches the certain level, it disappears. Because fishing rod gave the arrow lower damage than its base damage, when the arrow appears, its damage is already way lower than certain value of disappearing, so when the arrow pierces enemies, it somehow doesn’t disappear. Then its damage become negative value and it loses its ability to hit enemy, so it pierces enemies freely without any hit. Therefore, unholy arrow piercing is not glitchy but piercing one enemy and remaining is glitch.
Does this kind of content would hurt the game in vanilla if they allowed us at endgame or smth? Would be very cool to customize our weapons in damage, projectile and appearance. Would be very useful especially for adventure maps
I know this Video is more than 3 Months old but has anyone noticed that at 5:34, "über" is german? I am confused why there is a word written in german?
Hmm. Might try this eventually. Do you know if things like set bonuses are a weapon property or a projectile property? Could have interesting implications.
Try it yourself. You will find way more random crap than me (these are limited examples)
absolutely bonkers
i can recommend changing the projectile of the Meteor Staff in particular - it uses multiple ids too, so you can end up firing a few different projectiles with it, but falling from the sky which is fun! i liked putting in the falling silver coins block projectile because it makes it rain silver, gold, and platinum coins
would love to see a randomized projectile series
PC: *kaboom!*
What.mod.are you.using to edit the items
I think I may have an explaination for what happens with the finch staff. The finch staff probably checks for "IF finch doesn't exist THEN place finch on players head". With the finch staff never spawning the finch with this projectile mod, it creates an infinite loop of trying to create a finch, but creating something different instead.
Edit: This might happen because, (I got this from the wiki) "Unlike other summoning weapons, a Baby Finch is summoned when the player spawns without needing to use the staff if it is in the inventory.". Also, as another person pointed out in the replies, it also might be because projectiles despawn if they are too far away from the player. (A simple recreation of this ingame is equipping a pet and then travelling very fast, in a minecart for example. The pet will chase you but eventually despawn and respawn at the player)
we have a smartass!!
@@s.sinster or just common sense
But multiple finches can be summoned.
@@fesumihaela8196 last I checked programming logic is not commonly known across a general audience
@@icemans1matedude339 damn my bad then
The interaction with Purification Powder actually reminds me of how Vile Powder used to work in the earlier versions of Terraria - instead of spreading corruption, it would act as a throwable weapon with the powder cloud multi-hitting enemies as shown in the video; it was actually fairly effective against the Eater of Worlds and the Goblin Invasion as well
The Irony.
Vile powder used to be busted against the boss of the infection it now spreads.
@@PriorityPrime16 Indeed
Honestly such a shame the weapon functionality was removed from it, was quite fun to use actually
@@princeoflight612 there’s still unholy water? I think or something to that effect that sounds identical to what you’re mentioning. Does like 20 damage
@@kingofgrim4761 Well, it's classless, and hardmode exclusive, and spreads hallow/corruption/crimson depending on which one you use. Also, it doesn't linger for very long, if at all.
@@DarkShard5728 it doesn't linger at all
expecting a new wand of sparking playthrough where all the projectiles are randomised
was thinking the exact same thing
oh god
Want!
You should DM him about this! I’d also love for someone to make a mod that auto randomizes the projectiles for reasons like this
imagine a staff shooting an npc lol
Fun fact: The stardust dragon head alone doesn't count as a minion, meaning you can spawn enough to fill the projectile cap and lead an army of 1000 dragon heads.
this is probably bc the minions is in the body of the dragon and not the head or tail, bc when you summon multiple it ads another body segment and only ever has one head or tail. so it would make sense its not a minion but just a projectile
Whoa- finchinator, the pokemon showdown smogon ou council leader in terraria ! No way!
oh hell naw now all the fun stuff is going to be banned
I have no clue what I expected, but I got what I wanted.
Oh my god, Terrasteel loves stall
Finchinator? That weapon most love stalling enemies. #FinchinatorlovesStall
You know, when you made the magic missle fire purification powder, I got reminded of the bug I used to do on the 1.3 switch version where I made my vortex beater shoot damaging purification powder. it was really overpowered
Did you ever figure out how to replicate it?
Vortex Flamer
very interesting, i love these types of experiments!
Dude i saw that thumbnail and was so confused because finchinator is the username of one of the members of the OU council for smogon competitive pokemon
Same lol
This video unironically made me want to see a damaging variant of the powder items that's like, a thrown ranged weapon or something.
I believe that something similar already exists. Holy Water, and it's variants
Like the burning salts from Split?
@@paxarcana5811 They don't linger and deal continuous damage. And also they're super lame.
@@paxarcana5811 they don't linger at all.
go play calamity lol
We now have ungodly doors and deathray birds.
What a fun game
as well as floating bast statue heads and half campfires
Don't forget about wonky slopes.
The Finchgistinator
+ Deal damage to build up ‘finch’ bar. When fully charged, right click to deal critical finch
- No airblast
Phlog player spotted
very phlogchamp
This is probably the longest I've watched a UA-camr without subscribing. Been watching for a lot of months now, but for some reason only subscribed today. Love your content and keep it up!
I would so spend the time making a completely randomized projectile set to use in an entire playthrough. What could go wrong, right?
It says "Finchinator" in the thumbnail which is the name of a moderator of the website Pokémon Showdown
HUH
Terraria loves stall confirmed
anyone else clicked because they were thinking of smogon OU council head Finchinator
Me. I wanted to see the Finchinator Blast in Terraria
This gave me an idea for a challenge playthrough
Terraria but every weapon has a random projectile
And then you use a random number generator to decide each weapon's projectile
This tells me you could code an interesting spell system like in noita fairly easily.
"Ah, Perry the Platypus! You are too late! Allow me to show you the power of MY FINCHINATOR!!!"
Ok, do non-summoning weapons still hit the minion cap if they fire a minion?
If not, Vortex Beater with enchanted daggers.
If so, sniper rifle with enchanted daggers.
The thumbnail made me think about the Smogon council member
LOL same
If you use a projectile id of -1 on any weapon, it'll make your hotbar, health & mana and basically everything invisible whenever you hold it.
Behold Perry the Platypus The Finchinator! (dun dun dum)
insert competitive singles joke here
funny Pokémon Showdown reference in the thumbnail, “Finchinator”
Finchinator? Like the funny OU council guy?
An idea I had is using the chain gun with projectile 305, which is the healing beams that the vampire knives shoot when you hit an enemy. So, it just heals you. And due to the fast speed of the chain gun, it would heal you incredibly quickly
med gun
Another banger video, and the music went especially hard in this one!
the damage powder actually seems like a cool concept, leave behind a bunch of damaging lingering projectiles to harm anyone who gets too close
What would happen if you use the Stardust Dragon rod to summon the largest possible projectile id? I'm guessing a game crash from trying to access an invalid id but it'd be interesting to test out.
Id guess interger overflow would make whatever id 0 is spawn
It wouldn't do anything
This can be seen with transmutation
If you have the item as an id that doesn't have an item assigned the door will just become nothing
The door is still there but it's not going to give any item when you break it and there won't be an icon
I used to play with a modded client of Terraria called Infinest back in the day, and one of the features it had was to change the projectile of a weapon.
Spent a good chunk of time toying with it, and found a lot of cool combinations. Anything with spread/multi-shot tends to make quite the spectacle!
The finch staff behaves like that because normally the finch will attach to your head
Would the sanguine bat staff work the same as the finch staff? I believe they do the same thing of sitting above the player but the sanguine bat staff has a good bit higher damage.
The old Console version had a bug that could do something very similar. My favorite was combining the sniper with the boulder staff, as the increased velocity would affect the damage the boulders dealt, making them hit for HUGE numbers.
1:52 Piercing isn't glitchy
Projectiles loses their damage when comes through some amount of enemies. In this case 1 damage goes to 0 so projectile pierces through enemies but does not damage them
Flinchstaff + RainbowRoad makes the Empress of Light look like a dollar store glow stick
TERRASTEEL SMOGON REFERENCE?
The cultists ice mist combined with a summoning staff could actually be a cool weapon concept that could be added to the game
was half expecting to see the smogon staff member in this video >u
5:14
Enderman: I can dodge that
this is so so cool. would love to see a randomizer
i wish there was a playthrough of just weapons spawning random projectiles, that would be fun to watch, especially with the new night's edge being an actual projectile
5:13 "BURY THE LIGHT"
4:44 *Super Mario starman theme starts playing*
Not quite the same, but something like that happened to me back in 1.2 mobile, when my pistol, which I had a hard time acquiring, just randomly stopped firing projectiles and it's tooltip said "40% fishing power"
brings new meaning to the term "shooting fish in a barrel"
Fishing gun
whoa no way is that famous competitive pokemon community member and tier leader finchinator???????????!?!?!?!?!?!?
We don’t talk about him
@@cadeyoung4406 why not he's goated
You can make somewhat of a custom staff with this!
i wonder how the pewmatic works? does it summon a unique projectile that then gets randomized into an item, or does it have a list of projectiles it can spawn?
Pew Matic shoots only one certain projectile iirc, so it doesn’t work the same way as Stardust.
so you could make any item summon a bunch of random garbage? now i want to see that with the finch staff
Finchinator? Like the SMOGON moderator?
I can do that in vanilla terraria, my favorite thing is make copper shortsword fire charged blaster projectiles, looks very cool
Who will expect that a finch staff would come out on top out of all other cool weapons
i always wanted to know if its possible to change the color of the last prism WITHOUT changing your character's name like potentially editing the line of code that dictates the color.
The Twins' summon shooting different projectiles would be so funny! imagine a full summon build with like 15 twin summons all shooting arrows or... terrablade projectiles haahha
Space dolphin with rainbow rod projectiles sounds fun.
The star wrath might have some interesting synergy with changing projectile IDs
FINCH STAFF + CHLOROPHYTE OR METEOR BULLETS MUST BE AWESOME
Edit: :D
2:57 I can't read that tiny text because the UA-cam UI is in the way
I kinda want to see someone make a custom playthrough where all of the projectile-shooting weapons are changed by them or someone else to fire different stuff to create entirely new weapons without needing to make an entire new mod. Maybe i should do that actually.
You can also use the Flamelash and the magic mirror projectile on the finch staff one
Great vid as always 👍
A good playthrough idea could be made out of this
I have done this a lot with other mod (item modifier wich is only 1.3 sadly) and my favorite thing to do is make my own weapons, idk it is just way too much fun making weapons ur self and seeing if it ia good or not and so on.
There should be a mod that randomizes all projectiles for weapons and monsters.
Of course making the projectiles the player fires good and the monster projectiles bad.
what’s the texture pack you use?
my guess for the finch is trying to place it on your head constantly
epic video at 5 AM
This reminds me of the random projectiles mod from Bloons TD 6
Actually, unholy arrow piercing enemies is not glitchy. Unholy arrow is intended to pierce 3 enemies (as i remember). I think arrow decrease its damage each time it pierces enemies, and when its damage reaches the certain level, it disappears. Because fishing rod gave the arrow lower damage than its base damage, when the arrow appears, its damage is already way lower than certain value of disappearing, so when the arrow pierces enemies, it somehow doesn’t disappear. Then its damage become negative value and it loses its ability to hit enemy, so it pierces enemies freely without any hit. Therefore, unholy arrow piercing is not glitchy but piercing one enemy and remaining is glitch.
This is actually cool
This is like a slightly controllable randomizer mod
Tera bug roaring moon
The interaction with the finch may be due to it being the only summon that persists after you die ?
You shall not pass! (*uses actual magic staff*)
wisp in a bottle gives me omega blue armour vibes
you're like the terraria version of ISAB (bloons td 6)
cool vid tho, new sub
Does this kind of content would hurt the game in vanilla if they allowed us at endgame or smth? Would be very cool to customize our weapons in damage, projectile and appearance. Would be very useful especially for adventure maps
Wonder, is there a way to give one of Empress of Light's projectiles to a weapon AND make them deal damage to enemies instead of the player...?
I’m dissatisfied that you never tried the flamethower or it’s projectiles in this video
Unfortunately, I did this on Terraria 1.4.3. That would be interesting though
Perry the platypus, you can't beat the powerful FINCH-INATOR
The truest buff was rainbow rod gaining such an insanely pretty projectile, when it got updated. I use it just because of how nice it looks.
I've always wanted to do a shotgun magic missile
Bro he's so interesting to watch and listen to
-why tf is he so knowledgable
That shooting eye "centrie", idk what it is but I wan't it
I used a random Cheat Engine table thingy to do this in vanilla Terraria one time
unfortunately it's broken and I can't find any replacements :(
zapinator projectiles. pure chaos
I gotta know, can you try making the flairon shoot out flairons?
when you change the projectile on an item does it persist? like if I leave the game do I have to reapply the projectile I want or no
I want to shoot a cosmic death ray (wrath of the gods), how do I do that?
(It doesn’t want to work)
spectre staff projectile is also pretty good
Imagine a broomstick that shoots boulders 🤩
ooh it would be cool if you could replace falling stars projectile id
Finchstaff but but it drops grenades that will hurt you, aka, terraria but you cast the wrong spell.
Love your videos.
I know this Video is more than 3 Months old but has anyone noticed that at 5:34, "über" is german? I am confused why there is a word written in german?
Whoah this was so fucking cool
Hmm. Might try this eventually. Do you know if things like set bonuses are a weapon property or a projectile property? Could have interesting implications.