The Japanese Version is NOT Always Better

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  • Опубліковано 21 лис 2024

КОМЕНТАРІ • 446

  • @TheLokiBiz
    @TheLokiBiz Рік тому +587

    Dragon Quest/Dragon Warrior is another good example. It was improved a ton graphically and had a battery so you could save without use of a password

    • @FeralInferno
      @FeralInferno Рік тому +36

      I played the Japanese version of DQ a long time ago and was surprised to see how different the main character sprite was.

    • @spoonybardtoma
      @spoonybardtoma Рік тому +18

      Was going to mention DQ/DW 1 and 2 and this was the first comment I saw hahaha

    • @angelriverasantana7755
      @angelriverasantana7755 Рік тому +31

      The Japanese DQ1 played on fucking early Ultima rules, with 1-way sprites and the talking and checking options had an extra menu for cardinal directions

    • @mirabilis
      @mirabilis Рік тому +21

      Zelda 2 was arguably better in the US, at least better than the FDS version.

    • @MidoseitoAkage
      @MidoseitoAkage Рік тому +14

      ​@@mirabilisYeah
      US doesn't have that annoying sound when you talk with the NPC, has a bew boss instead to used Horsehead in the Ocean Palace.

  • @SmeddyTooBestChannel
    @SmeddyTooBestChannel Рік тому +233

    Doki Doki Panic has a ton of things that they cut out of Mario 2 like having to *replay every level as each character* that I'm stil amazed people consider it THE REAL VERSION, especially after it was planned as a Mario game to begin with

    • @caucasoidape8838
      @caucasoidape8838 11 місяців тому +38

      The Lost Levels should have remained lost. lol

    • @hhhh82user
      @hhhh82user 6 місяців тому +42

      apparently the smb2 prototype is very much based on doki doki panic, including the fact that, like ddp, you cant run, thank f*cking god that was changed

    • @ssg-eggunner
      @ssg-eggunner 4 місяці тому +17

      i feel like that if doki doki panic was never conceived and the mario idea was done from start, it would still end up different

    • @MrHurricaneFloyd
      @MrHurricaneFloyd 2 місяці тому +8

      The changes made SMB2 too easy. By far the easiest Mario game ever.

    • @asackboyplush6508
      @asackboyplush6508 2 місяці тому

      ​@@MrHurricaneFloyd nsmb2

  • @pigfish99
    @pigfish99 Рік тому +236

    for speedrunning, the US version of illusion of Gaia is surprisingly the fastest version. a majority of its textboxes draw out all of the text in 1 frame, meaning that they can be mashed through a lot quicker than the japanese, which do 1 character per frame.
    this saves around 11 minutes in the speedrun, which is quitea bit for an action RPG!

    • @Ryusuta
      @Ryusuta Рік тому +11

      Plus, you can get a Y U M M Y R O A S T L E G O F Y A K !

    • @tammid8423
      @tammid8423 2 місяці тому +1

      ​@@RyusutaOk this must be a second Welfz Twingo case because I keep seeing you everywhereee

  • @splatjam64
    @splatjam64 Рік тому +131

    There's tons of outliers to the "Japanese version is better" claim, the US version of Super Mario Bros. 3 lets you go back to super Mario instead of small Mario when you get hit with a power up, which greatly improves the overall experience and makes the game feel more fair. Another example (although not as extreme) would be how the American/International version of Mario Kart 64 actually has better voice acting compared to the Japanese version. One last Nintendo related example would be how the European version of Luigi's Mansion 1 is better than any other version of the game due to it having a better new game plus mode that flips the entire mansion and even changes boss fights.

    • @ssg-eggunner
      @ssg-eggunner 4 місяці тому +14

      the voice acting being better is quite subjective, i like the jp voices as much as i like the us ones

    • @Javeton
      @Javeton 2 місяці тому +1

      @@ssg-eggunnerI was gonna mention this lol

    • @CassiusStelar
      @CassiusStelar 2 місяці тому +2

      ​@@ssg-eggunnerWario's "d'oh I missed/so ein mist" is iconic

    • @gregorymirabella1423
      @gregorymirabella1423 2 місяці тому +2

      Yup, I haven't played the hard mode yet but I made sure to play through the PAL version so I could have it unlocked.

    • @keithsnow534
      @keithsnow534 2 місяці тому +2

      Well Luigi's mansion was still a time when games still had huge gaps im release between regions allowing developers to tune and add things. Like kh1 japan only had sephiroth and the other secret boss besides the xemnas one were added in the american release. Heck the name of the desert boss was from a contest

  • @TurboPikachu
    @TurboPikachu Рік тому +174

    Generally, Pokemon games are also a lot rougher around the edges upon their Japanese release as the localization process allowed a lot more time for bugfixes in the GBA/DS entries. Now with the games essentially launching simultaneously in all major regions, everyone has to deal with the most broken and buggy entries the franchise has ever had, with basically all post-launch efforts being focused on adding DLC to the game and almost no efforts being made to actually improve performance or fix glitches

    • @affegpus4195
      @affegpus4195 2 місяці тому +22

      That's not just pokemon, that's literally gaming till PS3/360 era when Japan stoped being the main producer of games.
      Games were stable and worked because we literally were always getting the 1.1 versions

    • @ccricers
      @ccricers 2 місяці тому +7

      I like the way it happened with the PSP launch. The firmware version 1.00 was only found on Japanese launch PSPs and the only one that let people run homebrew without exploits so you could just run any unsigned code in it. Then Sony went oops, better fix that and patched the PSP with 1.50 for the US launch where the need for custom firmware began

    • @Medachod
      @Medachod 2 місяці тому

      Though I definitely prefer a strong amount of sprites in Red and Green. Also HGSS has the Game Corner. Both can be restored with patches, at least.

    • @Medachod
      @Medachod 2 місяці тому

      Though, one thing I will say sucks is you can't actually play the slots in the HGSS hack. Would be nice if somebody just translated the Japanese version and redid the whole hack to accommodate it.

    • @Medachod
      @Medachod 2 місяці тому

      Don't forget Iwata being on the debug team until BW2.

  • @Roxor128
    @Roxor128 7 місяців тому +164

    I recall hearing that Spyro The Dragon on the PS1 was a case of the Japanese getting an inferior version due to executive mandates. The game was originally developed in the US with a player-controlled camera, but the Sony executives thought their audience in Japan wouldn't understand it and mandated a fixed camera instead. It was not well received as a result, and yet the idiots ordered it done again with the sequel. Insomniac didn't bother porting the third instalment.

    • @SorakuFett
      @SorakuFett 2 місяці тому +6

      At least Ratchet and Clank seemed to fare somewhat better in JP after that.

    • @Gotmilk0112
      @Gotmilk0112 2 місяці тому +8

      This is correct, yeah. Japan was worried about "3D sickness" so they changed the camera to be really slow and mostly-fixed, basically minimizing the amount of camera movement. They also slowed Spyro's movement speed and made it so charging is.....literally the same as your normal walking speed. There's other bizarre changes like the levels are all numbered, and the first world has these signs all over the place that tell you how to play the game.
      Yeah, it's no surprise that only two Spyro games were localized over there, with these weird and annoying changes.

    • @dimelo8826
      @dimelo8826 2 місяці тому +4

      Strange they worried about camera sickness when half or more of their shmups, run n gun and action games are crazy movements and seizure inducing lights and fast paced action

    • @LoneWolgon1991
      @LoneWolgon1991 Місяць тому

      @@Gotmilk0112 imagine what they would do with reignited trilogy…

  • @Benjawin6671
    @Benjawin6671 Рік тому +71

    In the Japanese version of Super Mario Bros. 3 when Mario takes damage instead of reverting to whatever powerup Mario had previously, he'll always revert to small Mario. The international version made it to where you'll instead revert Mario to the mushroom state which I believe to be not only easier but also more fair. It's really strange that Super Mario World goes back to the Mario 1 approach in ALL versions up until Mario Advance 2 especially considering it was clearly designed to be a much easier game than Mario 3.

    • @IAm-zo1bo
      @IAm-zo1bo Рік тому +11

      But world lets you keep the previous powerup

    • @DumbBunny5328
      @DumbBunny5328 Рік тому +7

      probably because super mario world started development before mario 3 was even out in the west. that and honestly, the gba version becomes too easy because of the different damage system.

    • @maroonmball
      @maroonmball 10 місяців тому +7

      What's odd is that in all versions of Mario 3, on the title screen, Mario downgrades all the way to small Mario when getting hit.

    • @bulb9970
      @bulb9970 2 місяці тому +3

      So they dumbed down the game for americans, got it 👍

    • @PauClaireIsUnderratedAF
      @PauClaireIsUnderratedAF 2 місяці тому +2

      ​@@bulb9970*screams in pain*

  • @Larry
    @Larry Рік тому +33

    Great video Sir, Was Power Blade 2 released in Japan?

    • @EmberBlitz
      @EmberBlitz Рік тому +5

      Ayyy hello Larry Bundy, remember watching your videos when I was younger. Love from Northern Ireland

    • @kenwheeler3637
      @kenwheeler3637 Рік тому +7

      Apparently it was, under the title of Captain Saver (キャプテンセイバー ).

    • @pojr
      @pojr  Рік тому +11

      Thank you! Always great seeing you on here. Yeah it was released under Captain Saver, but the gameplay is exactly the same. Same character sprite and everything.

    • @AwesomeHairo
      @AwesomeHairo 2 місяці тому

      You misused a comma.

  • @wardrich
    @wardrich Рік тому +35

    3:44 dude became Duke Nukem lol

  • @BlueMSX.
    @BlueMSX. Рік тому +52

    It's weird to see the US version of a game being better than the original, but we got a pretty great game out of it.
    Great Video Pojr!

    • @pojr
      @pojr  Рік тому +10

      Thank you! Yeah it's nice to see that for a change. There are a few other examples out there

    • @catsaregovernmentspies
      @catsaregovernmentspies Рік тому +13

      Super Mario Bros 2 is way better than Doki Doki Panic.

    • @EWOODJ
      @EWOODJ 2 місяці тому

      Not that weird if at all

  • @pepperjackttv
    @pepperjackttv 2 місяці тому +40

    Power Blazer - Australian Megaman
    Power Blade - Australian Duke Nukem

    • @MsTatakai
      @MsTatakai 2 місяці тому +4

      Excatly what i thought ! hahaah

  • @EmberBlitz
    @EmberBlitz Рік тому +89

    3:43 He looks like Duke Nukem.

  • @nimaiiikun
    @nimaiiikun Рік тому +18

    I remember seeing a preview of Power Blade/Blazer in a gaming mag, thinking it was a megaman in a tank top. then it never showed up. later i realized they changed the design when they released it in the US.

  • @ShanetheFreestyler
    @ShanetheFreestyler Рік тому +18

    In addition to Power _Blade_ getting a sequel over Power _Blazer,_ Power Blade II would also see a Japanese release under the name "Captain Saver." Whether Captain Saver has anything to do with Power Blazer or how the story differs from Power Blade II, I don't know. (Judging from screenshots, it uses the same "serious" graphics.)

  • @SylveonTrapito
    @SylveonTrapito Рік тому +51

    When I was a kid I always loved the japanese versions and hated the internationals because censorship and all. Today, I can really apreciate the differences and like them all. With the excepction of pokemon green sprites. They are are the stuff of nightmares :')

    • @pojr
      @pojr  Рік тому +14

      Yeah, I wanted to offer a very rare exception to the rule!

    • @Ziggaton
      @Ziggaton 2 місяці тому +6

      The sprites of Pokemon Green is a very good example of "programmer art" all around

    • @Medachod
      @Medachod 2 місяці тому

      I actually preferred a handful of the Green sprites a lot. Off the top of my head, Blastoise and Koffing look a ton better.

  • @friendlyninja5048
    @friendlyninja5048 Рік тому +23

    Many Squaresoft/Square-Enix titles had additional refinements and balance tweaks when brought to the US (a few were also modified even further in Europe), particularly the Kingdom Hearts series and PS2-era Final Fantasy games. Oftentimes, these games would have optional bosses and other side content that wasn't in the original Japanese version. Though this content would often be retroactively introduced to Japan through rereleases (Final Mix for Kingdom Hearts and the "International" versions of Final Fantasy games).

    • @IMissBionix
      @IMissBionix Рік тому +4

      The same was also true for a lot of Level-5's early output. Dark Cloud and Rogue Galaxy being the biggest examples.

  • @Ryusuta
    @Ryusuta Рік тому +59

    The absolute biggest example of this for my money is Zelda 2: The Adventure of Link. While there are a couple of features that the Japanese version has that are lacking in the US (such as animated water/lava on the overworld), overall the US version is better in virtually every possible way.
    The effects are better, the graphics are more varied and clean looking, the dungeons all have unique appearances, the leveling system is completely reworked and is much more balanced and intuitive, there is an extra boss enemy, and overall, it's just the definitive way to play this underrated game. They also completely redid the "encounter" music in the US version to be less dull and droning; and they added a chord change in the boss music to make it much less repetitive. And they fixed the Barba/Volvagia encounter to remove an exploit. Though the very last boss (which I won't spoil just in case) has an exploit that isn't in the Japanese version. Swings and roundabouts.
    Overall, standing side-by-side, the Japanese version is more of a novelty than anything else compared to the international release. It's basically no contest.

    • @pojr
      @pojr  Рік тому +9

      Very true.

    • @MidoseitoAkage
      @MidoseitoAkage Рік тому +14

      Same with Yūme Kojo: Doki Doki Panic, when they've changed into SMB2 (USA):
      - They put a dash button.
      - They slowed down the waterfall speed.
      - The Albatross bird has a better flying animation.
      - You can change your characters on each level
      - An extra boss such Clawgrip
      And the most importantly.
      - No need to beat the game 4th time in the row to see the ending.

    • @beauwalker9820
      @beauwalker9820 Рік тому +2

      Agreed, Zelda 2 is better in America. Arguably Mario 3 also as it gives you an extra hitpoint.

    • @beauwalker9820
      @beauwalker9820 Рік тому +5

      ​@@MidoseitoAkageDon't forget Clawgrip.
      Funny both the USA version of Zelda 2 and Mario 2 have a new boss.

    • @MidoseitoAkage
      @MidoseitoAkage Рік тому +3

      @@beauwalker9820 Ah yeah, Instead the white Mouser.

  • @FeralInferno
    @FeralInferno Рік тому +7

    Hey, awesome!! I made a surprise guest appearance on a Pojr video! That made my day and thanks for the shout out! Power Blade is one of my favorite NES games.. I had no idea there was a Japanese version because of the name difference. After seeing this I agree, the US version is waaaay better. Power Blade 2 is probably the better game, but I'm in the same boat, I prefer the first one. Probably because it maintained some of the charm the Japanese version had. Great video Pojr!

  • @Lowmandavis
    @Lowmandavis Рік тому +9

    Another example is Mario 2 vs doki doki panic, better animations that aren't seizure enducing in some cases

    • @gusdotd894
      @gusdotd894 2 місяці тому +5

      Yeah, and a run button (you couldn't run in Doki Doki Panic).

    • @saltendo2177
      @saltendo2177 2 місяці тому

      And you can change characters between levels iirc in SMB2, which you would only be able to change between worlds in DDP.

  • @Hello-hz7gj
    @Hello-hz7gj Рік тому +5

    Another example is Super Mario Bros 3, they made Mario turn into big Mario instead of tiny Mario when he gets hit while having one of the power ups other than just the mushroom. Mega Man 2 also because it has an easy mode, the "normal mode" while the difficult mode is just like the original Japanese version.

  • @gregmariotti8425
    @gregmariotti8425 Рік тому +18

    Would love your take on games that are better in Japan than the US. There’s definitely some well-known ones but would love to hear about more obscure titles.

    • @pojr
      @pojr  Рік тому +7

      Yeah that would be a cool idea. I talked about a few of them in the " Konami nerfed their own games in the US" video, including contra and life force. I may do some others in the future though

    • @CptJistuce
      @CptJistuce 2 місяці тому +1

      I can throw irem's Metal Storm out for you.
      The US release is essentially a beta for the JP release several months later(yes, we got it first).
      They added a cool opening cutscene, changed some of the colors, and reworked one of the stages to be more challenging by adding force fields along the top and bottom of the screen.

    • @samuelpounds1475
      @samuelpounds1475 2 місяці тому

      Castlevania 3 Dracula's Curse

  • @BenHughes81
    @BenHughes81 Рік тому +37

    Power Blazer has my boy Nova looking like Great Value™ MegaMan.

  • @maniacaldude
    @maniacaldude Рік тому +6

    Two things I will say regarding Power Blazer/Power Blade:
    1. This is me personally, but most of the time, I do not like when games with cartoony designs get a more realistic "serious" makeover in an attempt to appear more "grown-up" and appeal to hardcore-loving Americans that might be under the impression that cartoony designs are "kid's stuff". I don't see why they couldn't have stuck with the cartoon aesthetic when they were updating everything else about Power Blazer for its Western export. I'm sure Western audiences could have still accepted it.
    2. You forgot to mention the time limit that was added in the Power Blade games. I also do not see why THAT mechanic was included when it wasn't in Power Blazer.
    As far as other games that are superior in the US or outside of Japan, the main one I can think of is the first two Spyro games. Those got bad exports for the Japanese market.

  • @ssg-eggunner
    @ssg-eggunner 4 місяці тому +6

    i think a romhack that replaces power blade's presentation with blazer would be very neat

  • @karlschipul9753
    @karlschipul9753 Рік тому +8

    buddy, you have to find a way to soften the edges of the greenscreen

    • @noop9k
      @noop9k Рік тому +5

      Overall, green screen intro is a bit cringe. With good headphones there is a lot of slurping sounds when he talks.

  • @FromBeyawned
    @FromBeyawned 2 місяці тому +4

    I love Power Blade, one of my favorite nes games. I recommend Prison City for anyone who enjoys Power Blade. It's on Switch (and other platforms) and feels like an updated power blade - you even need to collect keycards from other agents to get into the boss rooms.

  • @FinalVibes
    @FinalVibes 2 місяці тому +3

    In SMB3, the Famicom version would set you back to mini Mario when you take a hit even with a power up. In the US NES version, you revert to Super Mario from a power up.

  • @zabustifu
    @zabustifu Рік тому +9

    9:30 That probably goes without saying, but even though Power Blade might look like a "ROM hack", it is definitely not one. They had the game sources, so there was no need for them to have fun hacking the binaries like cavemen.

    • @JoeStuffzAlt
      @JoeStuffzAlt 2 місяці тому

      I'm thinking this. They probably had it on a basic game engine

  • @PEProzent
    @PEProzent 2 місяці тому +3

    Jumping height is part of gameplay, not controls. Most people use the word incorrectly. Things like button delay or uncomfortable button mapping are part of controls. Or whether you use a thumbstick or Dpad etc.

  • @callumsparrow4379
    @callumsparrow4379 Рік тому +5

    Spyro 1 & 2 are also prime examples of the non-Japanese versions of international games being superior.

  • @nightbirdds
    @nightbirdds Рік тому +7

    I'm trying to think of if there were other examples of this, but can't think of anything. I think Natsume actually did make a lot of changes to their games based on region, but how many of those were gameplay related and made it better I'm unsure of.
    Another great video, pojr. All the best!

    • @TheLokiBiz
      @TheLokiBiz Рік тому +1

      Dragon Quest/Dragon Warrior is another example. The US version has a lot of improvement graphically, as well as a battery save (the Japanese original only had a password system)

    • @pojr
      @pojr  Рік тому +1

      Apparently Air fortress is another example of a game that was buffed in the US

  • @hazureito04
    @hazureito04 2 місяці тому +2

    I’m Japanese and in my childhood I played Power Blazer and found it too difficult.
    I didn’t know it has such a cool international version.

  • @johnellis3383
    @johnellis3383 2 місяці тому +2

    Pojr, I only found your channel recently but I've ve been having fun going back and watching your old videos. Love seeing you channel grow!

  • @DesertRainReads
    @DesertRainReads 2 місяці тому +2

    I believe there was a game called Magic John in Japan that was redone as Totally Rad in the US. Apparently while the stages and gameplay are identical, the hit boxes were improved and character designs were overhauled for Totally Rad. Otherwise they were identical. I do feel we got the better game as a result of the overhauled character designs though.

    • @koteynikoi-kotei9301
      @koteynikoi-kotei9301 2 місяці тому

      We played Totally Rad on a knockoff NES back in the day. The music still lives in my head!

  • @Tarquin23
    @Tarquin23 Рік тому +7

    Not really a topic about when western games are better than the Japanese ones, but more a video simply about Power Blazer 🤨

    • @marioxb
      @marioxb Місяць тому +2

      Exactly what I was thinking.

  • @VOAN
    @VOAN Рік тому +4

    Here are a few games that are better in the western version than the Japanese one.
    1. Mortal Kombat II for Super NES - Japanese version was heavily censored and had green blood. Fatalities are grey out instead of darken.
    2. Super Mario Bros. 3 for NES - In the international version Mario could take 3 hits before death if he had a power-up instead of 2 hits like the Japanese version.
    3. Street Fighter Alpha 2 Gold / Street Fighter Zero 2 Alpha for PS1 and Sega Saturn - The Japanese version didn't get Cammy as a hidden fighter.
    4. Legend of Zelda for NES - You can enter the 2nd Quest at anytime by entering the name Zelda as your profile. In the Japanese version you had to beat the game first and had a save file from the 1st Quest in able to get the 2nd Quest.
    5. Tetris - The Famicom version of Tetris had input lags with awkward control, the revised Tengen and Nintendo versions for NES fix this.
    6. Tetris Attack / Panel de Pon for Super NES - You could continue from where you last left off in Tetris Attack via continue or passwords, both which are not in Panel de Pon. CPU Mode is also not in Panel de Pon, this mode lets you watch the CPU play the game for you while you collect passwords.
    7. Final Fantasy for NES - In the Famicom version during a battle, if one particular character is targeting an enemy like say with a Fire spell or something and that same enemy was killed by another character in the party before that one specific character could use the spell then that spell would get its charge wasted indefinitely so if the Fire spell had 3 charges it'll dropped to 2 regardless if the character use it or not. In the USA version if the same thing happen, the charge spell won't be wasted so instead of losing one charge the cancel spell charge won't decrease. You'll still retain 3 charges like before.

    • @amimirmimir512
      @amimirmimir512 Місяць тому

      spongebob atlantis squarepantis for the ds patched skips in the japanese version so the us version is better

  • @schar1024
    @schar1024 Рік тому +4

    I think most US or EU Versions are better than the Japanese Versions and that is for one simple reason. These Games where released later. So bugs and glitches that exist in the earlier version of the game, often got patched out in the later version of the game, which was usually the US/EU Version. Of course there are some cases where features where taken out because for political reasons, but i think they are rare. If a translation is botched up, i have a good laugh about it.
    As Example Extreme G III for the PS2, in the German Version the controls tell Press R1 to Lift the Weapon and L1 to Lower the Weapon, what they actually meant was to switch up and down between the weapons.
    So in my opinion when someone claims that the Japanese Version was better, was for the fact that they want a broken game. So that they can exploit bugs or glitches.

  • @Phoenix2312
    @Phoenix2312 Рік тому +2

    I don't remember who recommended your channel, It must have been Slopes or Stika... But have been watching and really like what you do... Simple, Effective... And Fun! Chalk me up as a new sub!

  • @JoystickVersusMachine
    @JoystickVersusMachine Рік тому +2

    Another odd one is Magical Chase for the PC-Engine/Turbografx-16. The games are basically the same, but the TG16 version got a substantial glow-up. Also R-Type, when the US version shipped on one cart, where the Japanese version had to be shipped on 2.

  • @williamrodriguez8957
    @williamrodriguez8957 2 місяці тому +2

    Natsume made some kick ass games. The fact that they were able to fix power blazer makes total sense.

  • @RiccioSoter
    @RiccioSoter 2 місяці тому +11

    The reason the character got changed between jp and usa is because they thought "this is more appealing to americans"

    • @JohnyTheWizKid
      @JohnyTheWizKid 2 місяці тому +4

      It is more appealing. We don't get attracted to cute nature. We like action muscular heroes. It's a good role model to grow up to become so we can get girls.

    • @daddad9978
      @daddad9978 2 місяці тому +1

      @@JohnyTheWizKid To Be Fair As someone who live in egypt I Prefer The Power Blazer Design Because I Think he look more cute

    • @samuelpounds1475
      @samuelpounds1475 2 місяці тому +1

      Mega Man: Huh, I wonder who that's for

    • @daddad9978
      @daddad9978 2 місяці тому +1

      @@samuelpounds1475 Bad Box Art Mega Man has enter the chat

    • @dimelo8826
      @dimelo8826 2 місяці тому +1

      Well mega man was changed a bit. They changed his “Rock” name because the name “Mega” man is a better fit for American culture. And they didn’t over do it with anime. Also they didn’t want the box art to be cutesy so they got Artists to draw the American box art which the artist didn’t know anything about the franchise he sent why we got the infamous box art for mm1 which I kind of like. It’s ugly of course as I first noticed as a kid since I got MM2 first. But in a retrospective, nostalgic and reasons artistically... I appreciate now and would not change it. MM2 pal version box art is badass as well. I kind of loved the US box art of NES games over their anime counterparts in Japan which was the main art. It’s almost like a cultural phenomenon and impactful now and it should be a cool NES thing of the past we should cherish and think is neat that that’s how we were and thought and made back then. Part of the NES story and legacy.

  • @letcreate123
    @letcreate123 2 місяці тому

    Quick example I can think of (and I haven't yet watched the video) is Jackal. Because it was first released during the FDS's heyday, they had to severely compress the level layouts to make it fit into a floppy disk. But when it came over to bringing it overseas, suddenly that problem was nonexistent, because cartridge storage had come quite a long way and they could store the full level layouts in cartridge form.

  • @dorksours3912
    @dorksours3912 2 місяці тому +2

    If you like tough games, another example is Mr Bones for Sega Saturn. The US version was balls to the wall difficult, and the Japanese version released later is greatly toned down in terms of difficulty.

  • @alvarochaves1999
    @alvarochaves1999 3 місяці тому +5

    Power Blade II was released in Japan as Captain Saver.
    Edit: Fixed

    • @marioxb
      @marioxb Місяць тому

      Power Blade II

    • @alvarochaves1999
      @alvarochaves1999 Місяць тому +1

      @@marioxb Thanks, I fixed the comment.

  • @Baker-2111
    @Baker-2111 Рік тому +1

    Hey Pojr just wanted to say I'm glad I found your channel. I've been a gamer since the 80s and know a lot of the history yet you still manage to show me things I never knew about. Keep up the good work!

  • @the-NightStar
    @the-NightStar Рік тому +4

    One thing that I should point out that you got pretty wrong in this video is that Natsume didn't decide on the changes for the international version of Power Blazer to Power Blade. It was actually an American US representative from Taito that once had previous experience working at Nintendo (and who famously worked as a Game Counselor for Nintendo of US, who also originally pitched the Captain Nintendo concept which later became Captain N The Game Master) that revamped Power Blazer into Power Blade. So, no one from any Japanese office nor anyone from Natsume had anything to do with it. It was mainly one guy at Taito from their American branch that is responsible for how Power Blade turned out.

  • @Ratchetcomand
    @Ratchetcomand Рік тому +3

    The main character in Power Blade looks like a Arnold knock off

  • @kandigloss6438
    @kandigloss6438 Рік тому +3

    I can't think of any names off the top of my head, but there are many games that had improvements when localized for the west. Usually much more minor improvements than the game presented here though. Developers would often fix bugs or minor gameplay issues that they didn't catch the first time around.

    • @lpfan4491
      @lpfan4491 Рік тому +2

      Yeah, that is the biggest reason why the issue is less black and white than many people make it out to be.

  • @JoeStuffzAlt
    @JoeStuffzAlt 2 місяці тому +1

    Japanese to English change: Silhouette Mirage. I rented it from a video store and that game was really hard. It turns out that when the company ported it over to the USA, they made it more difficult. The game had a really cool aesthetic.

    • @CebolaBros
      @CebolaBros 2 місяці тому +1

      That's Working Designs for ya. They did this for pretty much every game they ever localized 🫤

  • @MCastleberry1980
    @MCastleberry1980 Рік тому +7

    I think the ultimate "better in the international version" award has to go to Doki Doki Panic becoming SMB2

    • @pojr
      @pojr  Рік тому +3

      You're absolutely right!

  • @mattb6522
    @mattb6522 Рік тому +2

    Good review! I've played Power Blade before and it is definitely a top-notch NES action game! It is a shame Power Blazer just isn't as good, though. I'd love to see someone in the hacking community create an improvement patch to fix the controls, upgrade system and tone down the difficulty for Power Blazer just to make it a more enjoyable experience.
    It is always interesting to see what is changed during the localization process with games! I recall some classic games in the US were actually harder than some of the Japanese versions due to the rental market. They didn't want to make games that kids could beat during a rental period.

  • @bigbangbot-SuperSqank
    @bigbangbot-SuperSqank Рік тому +5

    Spyro the Dragon is a prime example of this. The Japanese version of the game significantly slowed down/altered the movement and they messed the camera up. The Japanese version is definitely interesting but it is overall a significant downgrade to its international counterpart.

    • @jsr734
      @jsr734 Рік тому +2

      The nerfing in the Spyro games was on purpose. Apparently the japanese publisher thouht the game was moving too fast and that could lend to japanese kids to get motion sickness. Also in Japan Spyro and Crash Bandicoot games were marketed towards small children instead of pre-teen or teenage kids.

  • @AngryCalvin
    @AngryCalvin Рік тому +2

    I prefer Renegade over the Japanese Kunio.
    The 1950’s atmosphere is really compelling and makes the game far more fun and exciting.
    Had no idea the Japanese version of Power Blade was so terrible. Especially considering how great a game it was in the USA.
    I did collect the Famicom Mini over the Nintendo Classic because I much prefer the disk versions most of all and the Japanese versions in general.

    • @KenMasters.
      @KenMasters. 2 місяці тому +1

      All I saw in Renegade was a Warriors knockoff with generic characters and a bare-boned story.
      Kunio-kun is where it’s at, Japan even made a live-action series based on the game.

  • @RalonsoF1
    @RalonsoF1 Рік тому +1

    Amazing Video again, man! You have a really clean and very enjoyiable style to explain and showcase things! You really deserve way more subscribers and stuff! But I'm sure they will come! Great Work, congrats and a big thanks for Maki g this video!

    • @pojr
      @pojr  Рік тому +1

      Really appreciate that!

  • @raphaelsolo
    @raphaelsolo 2 місяці тому +2

    I think it's hilarious that Blazer looks like a Mega Man game and Blade looks like Ninja Gaiden.

  • @MarcelisKhaldern
    @MarcelisKhaldern 2 місяці тому +2

    So it's not quite fair as it was an American game first, but Spyro the dragon 1 was made SO much worse in Japan by forcing fixed camera , apparently some people felt ill with the normal camera? Which is weird

  • @flamingcheese4650
    @flamingcheese4650 28 днів тому

    In the Japanese version of Fire Emblem Radiant Dawn, Edward and Leonardo had really low stats that were actually raised slightly in the localized versions.
    Edward, Leonardo and Nolan received an unique weapon each (Caladbolg, Lughnasadh and Tarvos).
    Wrath's activation changed from requiring 20% HP or less to 30% HP or less, and the activation rate was changed from Skill% to 100%.
    Resolve's activation changed from requiring 20% HP or less to 50% HP or less, and the activation rate was changed from Strength% to 100%.
    Master Crowns are no longer needed to promote a character from Tier 2 to 3. And in the JP version, Mist needed to use a specific item called a Holy Crown to promote to Valkyrie. In the localized versions, all you need to do is maximize her level.

  • @BvsMAcosh
    @BvsMAcosh Рік тому +18

    Sooo. That is a total of 1 example.

    • @StomachPlug
      @StomachPlug 2 місяці тому

      As others here have pointed out it's actually hardly uncommon for international releases after the initial Japanese ones to have a ton of bug fixes and additional content or gameplay tweaks.
      Some commonly cited examples:
      • Super Mario Bros. 2 is much better than Doki Doki Panic
      • Super Mario Bros. 3 gave Mario an extra hit point if he has a power-ups instead of always downgrading to small Mario
      • the vast majority of Final Fantasy and Kingdom Hearts titles
      Some things I would like to point out:
      • Some titles like Decap Attack (it finally a tie-in game for the Magical Hat anime series)_ and Yo Noid! _(originally part of the Ninja Hanamaru series)_ are two examples among many where they have extensive graphical changes and even gameplay tweaks where it is strictly a matter of taste as to which version is better
      • Zelda 1, 2, Metroid, and really any game that was originally on the Famicom Disk System that later became a cartridge title in the US.
      Yes, often the music was a bit weaker or small things were cute _(such as being able to defeat Pol's Voice enemies by shouting into the Player 2 mic in Zelda 1),_ but not needing to pause the game to periodically flip the disk/insert a second disk/3-10 second load times seriously bogged down the pace of a ton of these games and makes them borderline unplayable in the modern day
      • a lot of games that were maybe a little too easy; _such as Metal Gear Solid 1 and 2 as well as Resident Evil 4,_ had complimentary difficulty increases that make them a more satisfying game
      • people that love ridiculously difficult games will find a lot of US releases push the player extremely hard by comparison to their Japanese counterparts, _such as many games by Konami like Contra and Castlevania or the difficulty chanhes that Working Designs applied to many of the games that they localized,_ though that's a matter of taste
      • speaking of Working Designs, when it comes to a loud sector of the internet there is a major demand for translations to be more accurate but Working Designs and some noteworthy translators such as Ted Woolsey went in the opposite direction and altered the script quite a bit. This process can be hit and miss and vary based on opinion, but there are often gems to be found in the rough for these titles that even more accurate retranslations keep _(such as FFIV's famous "You spoony bard!" line, as well as many of Kefka's lines in FFVI)._
      There are also English translations with an insane amount of effort poured into them that vastly outshine their original Japanese scripts, such as Vagrant Story and Final Fantasy Tactics: War of the Lions delving into borderline Shakespearean quality wordplay and flow
      So yeah.
      I still think that overall the Japanese versions of most games are better, but it's not down to a single title here or there going against type, oftentimes it's a bit of a mixed bag or personal flavor.

    • @sdgdhpmbp
      @sdgdhpmbp 2 місяці тому +4

      Honestly, 10 minutes on a single game comparison is overkill. Comments are there to provide more, and these days most of us are wiser than thinking all localisation ruins JP media.

    • @NisseDood
      @NisseDood 2 місяці тому +2

      A modern example would be Resident evil 2 remake.
      They got 2 different rated versions and the higher rated one is still more censored than the western release.

  • @RaposaCadela
    @RaposaCadela 2 місяці тому

    I thought this was insane when I first found out! I remember being able to beat Power Blade, but then couldn't beat a single stage in Power Blazer... the small changes they made really were game-changers. Dying from falling off-screen was bad though, and I guess limited the level-design in some ways. I also personally think the scenario graphics fit perfectly with the realistic art-style, but look too detailed with the anime art-style originals. I could never get into Power Blade 2, it's a very impressive game but tbh, too gimmicky! You forgot to say Power Blade 2 did get a japanese version, and called it Captain Saver. No idea if there were more changes though, but it'd be cool to hear! Good vid tho :D

  • @FloofPuppy
    @FloofPuppy Рік тому

    Like that you're tackling other games that not a lot of people I'm subbed to have tried~ You have a unique set up in your videos!

    • @pojr
      @pojr  Рік тому

      Thank you so much! I try to cover the more obscure games and stories

  • @morita_rian
    @morita_rian 2 місяці тому +1

    確かに子供向けの少年ヒーローがブーメランを振り回すより、シュワルツェネッガーがブーメラン振り回してる方がより良いアイデアですね!

  • @alexrexaros9837
    @alexrexaros9837 2 місяці тому +1

    I always preferred Probotector over Contra. Sure, playing strong men fighting aliens is bad ass... But Robots are even cooler and - I dunno, they fit the vibe of the game best.

  • @Agent-jc6ww
    @Agent-jc6ww Рік тому +2

    Always excited for a new video. More power POJR.

    • @pojr
      @pojr  Рік тому

      Thank you so much!

  • @theogutenberg4169
    @theogutenberg4169 Місяць тому +1

    3:19 Twin Towers

  • @Sinn0100
    @Sinn0100 Рік тому +1

    It is with Contra for the Nes...but look at Contra for the Genesis and you will find that we got hosed.

  • @luisreyes1963
    @luisreyes1963 2 місяці тому +1

    Still doesn't explain why Konami removed the end credits to Life Force (Salamander) when it was ported for the American NES. 😟

  • @fabzter
    @fabzter Рік тому

    Awesome video, please make it a series!

  • @fgfhjfhjfbhfghf5771
    @fgfhjfhjfbhfghf5771 Рік тому +1

    Now for a real challenge. PAL versions of games that are better then the NTSC versions. Bonus points if they're games that weren't developed in PAL countries

  • @ChronoMoogle
    @ChronoMoogle 2 місяці тому +1

    Really, just one example? There’s countless games in the 8bit & 16bit era that were updated in a positive way (but a lot more that got downgraded obviously, but that’s not the topic here lol)

  • @arubinojr5670
    @arubinojr5670 Рік тому +4

    Aside from possibly 7th Saga, which was almost 100% an accident, making the game easier for American audiences was pretty standard back in the day. Good ones just made it so in interesting ways.

    • @CptJistuce
      @CptJistuce 2 місяці тому +1

      Actually, the trend was to make games harder, due to the rental market and player preference. Despite some high-profile examples, easier was the exception.

  • @DemoniteBL
    @DemoniteBL Місяць тому

    Some Japanese versions of Castlevania games (particularly the classics) are extremely easy compared to the western versions. Or maybe it's better to say that they aren't extremely easy, the western versions are just extremely difficult. Basically, if you grew up with Castlevania 3 and beat it as a kid (and aren't Japanese), you're probably a god.

  • @hughmongus6191
    @hughmongus6191 7 місяців тому +3

    One other good example is the "No More Heros Series. The main reason being is that the Japanese government will censor; gore and dismemberment.

    • @CptJistuce
      @CptJistuce 2 місяці тому +1

      Resident Evil 4 has the censorship issue too. JP players don't know to fear the chainsaw man, because his insta-kill decapitation move was cut.

    • @shis1988
      @shis1988 2 місяці тому

      Yes, that has... historical reasons.
      Crash getting stomped by tree trunks in Crash 2 is changed in JP because a serial flatliner had an M.O. involving how Crash looks after the tree lifts up.

    • @ryun.8072
      @ryun.8072 2 місяці тому

      it's more of CERO (japanese equivalent of ESRB and PEGI) than government
      and seems midway and warner knew that censoring mortal kombat will be the 2nd coming of snes mk1

  • @kynmasters8670
    @kynmasters8670 2 місяці тому

    Regarding not being able to grab ladders: are you playing on an emulator with an Xbox controller? Those controllers have a bug where if you press up too hard on the d-pad it doesn’t register.

  • @kevlarvest7375
    @kevlarvest7375 Місяць тому

    Got 3/4ths the way through this before I realized that this wasn't a multi-game comparison, like the title and intro might've hinted at, but merely just a Power Blade review

  • @jordongutierrez1219
    @jordongutierrez1219 Місяць тому +1

    At the conclusion section at 10:38 ; anyone know the song thats playing? It sounds like something from the genesis id enjoy. Thank you

    • @pojr
      @pojr  Місяць тому +1

      It's from Cosmic Carnage on the Sega 32x

    • @jordongutierrez1219
      @jordongutierrez1219 28 днів тому

      @@pojrthank you I appreciate it

  • @matju2
    @matju2 Рік тому

    The shape of the "wave" emitted from the suit makes it look a lot like one of the powerups in Metal Storm (NA 1991, JP 1992, one rare game to be released in NA before JP). But it seems like it is but a coïncidence, as they were released just a month apart by two different companies.

  • @cravdraa
    @cravdraa 2 місяці тому +1

    I don't think this is really a fair comparison. They might have been built in the same engine but they're clearly different games.
    I mean, it's cool that they saw the game had issues and completely redesigned it for a US release, but that not really the same thing as Contra where they're the same game but one is better.

  • @chrizzzly_hh
    @chrizzzly_hh Місяць тому

    One of my childhood favorites. The music is just phenomenal!

  • @piotr004
    @piotr004 Рік тому

    Great analysis and video. I did not know presented games at all. Subbed!

  • @varietychan
    @varietychan 3 місяці тому +1

    I usually play the first version of the game, not the Japanese version. If they're identical I go for Japanese however

  • @AllieRX
    @AllieRX 2 місяці тому

    Another example of a western game better than the Japanese original is Super Mario Bros. 2 vs. Doki Doki Panic. Our SMB2 made a lot of gameplay improvements over Doki Doki Panic. The only downside was that you couldn't save your progress like Doki Doki Panic.

  • @oscarjosefsson9300
    @oscarjosefsson9300 2 місяці тому +1

    They should have included the Japanese version as a difficulty setting and called it Nightmare or something.
    Of course it is super hard to do the job of an action hero when you are just some chubby kid.

  • @Vyz3r
    @Vyz3r 2 місяці тому

    Although it never officially released during the NES days, Earthbound Beginnings/Mother 1 is also another example.

  • @McNibbler
    @McNibbler 2 місяці тому

    Small example but Mother 1’s US release had a more complete ending and a run button

  • @mikiofunamorijr.1374
    @mikiofunamorijr.1374 2 місяці тому

    I finished power blazer multiple times when I was around 14 years old. My favorite boss is that bee hive where I can grind then after I got buffed from power up dropped by bees, I finish it off.

  • @MrHurricaneFloyd
    @MrHurricaneFloyd 2 місяці тому

    There are actually 3 versions of Famicom/NES Contra. The 3rd being the European release which had robots instead of humans and had the name changed to Probotector. Europe did get the moving scenery though, lol.

  • @darkerfalcon3747
    @darkerfalcon3747 3 дні тому

    An example can be Star Force. While the Hudson Japanese version is excellent and makes a vaillant effort to replicate the arcade original, the Tecmo US version greatly improves it. The music was revamped (being more Ninja Gaiden-like styled), sound effects were redone and adds more content that the Japanese version doesn't. Also the European version, ease a bit the harder difficulty of the US version and let you continue 3 times instead of end your game and going back to the beginning.

  • @jurassicpinbot
    @jurassicpinbot 10 місяців тому

    Prison City (available on several modern platforms) looks to be a modern-but-retro remake of Power Blade, if you were interested.

  • @green-lean-espeon
    @green-lean-espeon Рік тому +6

    It is very blatantly obvious that Power Blazer (the Japanese version) is a Rockman (Mega Man) inspired game.
    At least Power Blade (the US version) is a lot more original and has more original mechanics that separate it from Capcom's blue ass ni- *cough* child.

  • @DCol
    @DCol 2 місяці тому

    I had no idea the Japanese edition of Contra had extra story content. Gotta play an english romhack translation now.

  • @RikouHogashi
    @RikouHogashi 2 місяці тому +1

    Seems Power Blazer is trying to be like Megaman with the stage select and action platforming yet nowhere near as good While Power Blade is a good rival(successor?) to Contra!

  • @seishino
    @seishino 2 місяці тому

    Check out Zelda 2 and Final Fantasy 7. Zelda 2 seems like a game where they put out the Japanese version to hit a deadline, weren’t happy with it, and took an extra year to polish it up for the US release. In porting it off the disk system, they improved a ton. And FF7 was so much better in the US, that they are-released it in Japan as Final Fantasy 7 International.

  • @johns6265
    @johns6265 Рік тому +4

    Japan still got the better box art though, they tend to win that one most of the time.

    • @the-NightStar
      @the-NightStar Рік тому

      I'm going to completely disagree on this one. The Japanese box art for Power Blazer is an ugly mess that is not at all even coherent or sensible to look at at a first glance. The US box art is objectively better in every way.

    • @johns6265
      @johns6265 Рік тому +1

      ​@@the-NightStar Well. that gives me some insight into how Rob Liefeld managed to have a career.

    • @CptJistuce
      @CptJistuce 2 місяці тому

      ​@@johns6265Rob Liefeld also introduced a much more dynamic style to comic books that was a much-needed breath of fresh air. He has problems drawing digits, and actively gives the finger to scale, but he also draws cool-looking pages.
      He's also just a nice guy that genuinely loves comic books, and being affable and enthusiastic goes a long way.
      The people that don't like Liefeld for the most part aren't the people that buy comic books.

    • @hithere01
      @hithere01 2 місяці тому

      Crash Bandicoot much?

  • @e2011ugdia
    @e2011ugdia Місяць тому

    Don't forget that dragon quest 1 only had 1 movement sprite on the famicom

  • @CameronMcCaffrey-e7p
    @CameronMcCaffrey-e7p 2 місяці тому

    This is especially true in terms of difficulty level.If you're someone who likes a challenge, always go with the world/U.S. versions.The Japanese versions, nine times out of ten, will be significantly less difficult to beat.

  • @spiraling_madness
    @spiraling_madness Місяць тому

    That kid from Power Blazer grew up to be Duke Nukem in Power Blade!!!

  • @didiercollard
    @didiercollard 2 місяці тому

    It'd be hilarious if Power Blade's Expert mode turned you back into the kid from the JP version. 😁

  • @MidianPOfficialytch
    @MidianPOfficialytch 2 місяці тому

    Another example are some Japanese games with gore from Japan get's censored due to CERO however when released overseas there is gore.

  • @NarffetWerlz
    @NarffetWerlz 2 місяці тому

    Loved Power Blade as a kid, really fun to play.

  • @Chronoflation
    @Chronoflation 2 місяці тому

    I like how the original is just "let's make a rockman-like with a boomerang" and the US version is "okay, megaman isn't cool enough, let's bring in some Contra!"