Assassin's Creed Unity: Early Development Footage | Sneak Peek at Arno & Crowd Systems

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  • Опубліковано 14 лип 2024
  • Ubisoft developers provide a unique glimpse into the making of Assassin's Creed Unity.
    A look at some techniques used to craft the massive AI crowds that breathe life into the historical streets of Paris. A design approach that led to the creation of non-player-centric systemic events, offering players spontaneous gameplay opportunities.
    Links below to the two GDC presentations that these clips have come from. These presentations offer a comprehensive look at the development process of Assassin's Creed Unity, providing valuable insights and a deeper understanding of the game's creation.
    Developing Systemic Crowd Events in Assassin's Creed Unity - • Developing Systemic Cr...
    Massive Crowd on Assassin's Creed Unity: AI Recycling - • Massive Crowd on Assas...
    Timestamps
    00:00 - Intro
    00:13 - Early Look at Arno (still using Connors head)
    00:58 - Different Factions Interacting With Each Other
    02:00 - Crowd Life During Early Development
    04:00 - Crowd Life "Gym"
    04:33 - Spawning Crowd Events
    05:25 - Optimizing Large Crowds & Animation Priority
    08:35 - Outro
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