Roblox studio has had an update since this video so to export your animation You need to do this: At 2:52 instead of clicking export after clicking on the 3 dots you just need to select publish to Roblox.
@Goober the youtuber ya mine didn’t ether but i don’t think it as to do with the script it has to be the model itself cuz for me it works it’s just that the model goes invisible
First script: script.Parent.Touched:Connect(function(hit) if hit and hit.Parent:FindFirstChild("Humanoid") then script.Parent:Destroy( ) game.ReplicatedStorage.Jumpscare.Parent = game.Workspace wait(2) game.Workspace.Jumpscare.Parent = game.ReplicatedStorage end end) Second Script: Local Animation = script.Animation Local Humanoid = script.Parent.Humanoid Local AnimationClip = Humanoid:LoadAnimation(Animation) repeat wait() until game.Workspace:FindFirstChild("Trigger") == nil AnimationClip.Looped = false AnimationClip:Play()
First script: script.Parent.Touched:Connect(function(hit) if hit and hit.Parent:FindFirstChild("Humanoid") then script.Parent:Destroy( ) game.ReplicatedStorage.Jumpscare.Parent = game.Workspace wait(2) game.Workspace.Jumpscare.Parent = game.ReplicatedStorage end end) Second Script: local Animation = script.Animation local Humanoid = script.Parent.Humanoid local AnimationClip = Humanoid:LoadAnimation(Animation) repeat wait() until game.Workspace:FindFirstChild("Trigger") == nil AnimationClip.Looped = false AnimationClip:Play()
Trigger Part script: script.Parent.Touched:Connect(function(hit) if hit and hit.Parent:FindFirstChild("Humanoid") then script.Parent:Destroy() game.ReplicatedStorage.Jumpscare.Parent = game.ReplicatedStorage end end)
for people who are lazy here: script.Parent.Touched:Connect(function(hit) if hit and hit.Parent:FindFirstChild("Humanoid") then script.Parent:Destroy() end end) second: local Animation = script.Animation local humanoid = script.Parent.Humanoid local animationClip = Humanoid:LoadAnimation(Animation) repeat wait() until game.Workspace:FindFirstChild("Trigger") == nil nimationClip.loops = false animationClip:play()
I'd recommend just cloning the script and then destroying the clone, that way the actual script itself never leaves where it needs to be, reducing the chance of an error.
@@poppymetzger3721 like this local clone = game.ReplicatedStorage.Jumpscare:Clone clone.Parent = game.workspace wait(1) game.workspace.Jumpscare:Destroy
I never think any scripts I write myself are going to work. BUT OMG YOU JUST SAVED ME. THIS IS PERFECT FOR MY HORROR GAME TYSM I LOVE THIS VID KEEP UP AMAZING WORK DUDE TYSM Edit: my pc just died and I lost everything.... EDIT: NO IT DIDNT TYSM I GOT LUCKY
script.Parent.Touched:Connect(function(hit) if hit and hit.Parent:FindFirstChild("Humanoid") then script.Parent:Destroy() game.ReplicatedStorage.Jumpscare.Parent = game.Workspace wait(2) game.Workspace.Jumpscare.Parent = game.ReplicatedStorage end end) (script at 4:56)
omg!! it worked! thank you so much! in next video can you please make a jumpscare that happens on touch (like a jumpscare on death but you touch a part and it happens) its okay if you don't want to!
Thank you! Btw i was thinking about can you do a jumpacsre tutorial, like apeirophobia, doors, piggy. I mean the camera moves to the monster and the player gets killed
Worked, useful and easy to follow. Moves at a nice pace and explains it well. Very useful, Definitely recommend using this. Although, I’ve tried duplicating them many times and I just can’t seem to remake them in the same ‘Place’. I’ve tried copy and pasting them, then fixing the scripts and animations, and even rewatching and re-doing it step by step. If you could add a way to duplicate them at the end of each tutorial, it would really help. Thanks.
To add sound to the jumpscare you need insert a sound into the script inside of the jumpscare model. Then change the name of the sound to "Sound". Then inside of the jumpscare's model script create a new line after line 8 (so you will be writing on line 9) and type "Script.Sound:Play()", you also might need to put a wait before the sound (on line 9 so "Script.Sound:Play()" is on line 10) if the sound plays to early.
Every time I go onto the jumpscare, the NPC takes a while to load and the animation doesnt play. Then the NPC just stands there even after it has finished. I followed all the scripts and all that so I dont get why this is happening
by any chance can you make a new video about how to make a jumpscare because I looked thru countless videos and I can't find one that actually works pls and thank you
Hi well, the jumpscare and everything worked but! I wanted this rig to move across the map but after it did move across the map it also moves back to the original place! I don't know if it "worked" but I tried to add a destroy but when it moves back to the original place it deletes it self
To make a rig move across a map you need to just make the model path find between to locations and then disappear after reaching its set location. I understand that you may not be able to do this so I can do a tutorial on rig path finding in the future.
local Animation = script.Animation local Humanoid = script.Parent.Humanoid local AnimationClip = Humanoid:LoadAnimation(Animation) repeat wait() until game.Workspace:FindFirstChild("Trigger") == nil AnimationClip.Looped = false AnimationClip:Play() (script at 4:14)
place a new script and put this down. script: local Played = false script.Parent.Touched:Connect(function(Hit) if Hit.Parent:FindFirstChild("Humanoid") and Played == false then local Player = game.Players:playerFromCharacter(Hit.Parent) local Sounds = game.ReplicatedStorage.Sound.HorrorSound:Clone() -- Put it to game.Workspace.SoundHere:Clone() -- Sounds.Parent = Player.PlayerGui Sounds:Play() Played = true wait(3) Played = false end end)
local Animation = script.Animation local Humanoid = script.Parent.Humanoid local AnimationClip = Humanoid:LoadAnimation(Animation) repeat wait() until game.Workspace:FindFirstChild("trigger") == nil AnimationClip.Looped=false AnimationClip:Play()
i will help you guys script: script.Parent.Touched:Connect(function(hit) if hit and hit.Parent:FindFirstChild(''Humanoid'') then script.Parent:Destroy() end end) 2# script: local Animation = script.Animation local Humanoid = script.Parent.Humanoid local AnimationClip = Humanoid:LoadAnimation(Animation) repeat wait() until game.Workspace:FindFirstChild(''Trigger'') == nil AnimationClip.Looped = false AnimationClip:Play()
How could I make it so the monster’s position is at the trigger? I have a random generating room thing and I’ve tried a few things but position or cframe are not a valid member of the jumpscare.
hey man! i need your help now.I did the mechanisms and scripts in your video.But when i touch the trigger,it only shows the character but not the animation. Do you know whats the matter in here?
Those who are lazy like me: script.Parent.Touched:Connect(function(hit) if hit and hit.Parent:FindFirstChild("Humanoid") then script.Parent:Destroy() end end)
the animation doesnt play for me! So basically the rig i'm using is a blender rig i had made, and the animation is perfect, but it wont play, i inserted a humanoid into the rig but it still doesn't want to play the animation, i followed the video exactly the way you did it! (ps great video it was helpful :D , just stuck on one part)
By any chance could u tell me how do i make the rig fade out? Instead of just disappearing? Also great tutorial! Helped alot! Keep up the great work :D
This is a pretty old comment, but to answer your question, there are multiple ways to achieve this, you can make the peak or jumpscare activate from a long distance so players aren't able to see when it disappears, or you could tween the transparency of individual parts of the rig. That's how I would personally go about it.
what if I want the jumpscare to be him walking across the hall in front of my and dissapearing when he gets on the other side cause it plays it forward but then it plays it backwards and I don't want him to walk backwards and forwards in front of the door
That is more complicated to do than this, to do it you will need to use the pathfinding service and make points to where you want your monster to go. I might make a tutorial explaining this in the future.
Here is the first script: script.Parent.Touched:Connect(function(hit) if hit and hit.Parent:FindFirstChild("Humanoid") then script.Parent:Destroy() end end
second script: local Animation = script.Animation local Humanoid = script.Parent.Humanoid local AnimationClip = Humanoid:LoadAnimation(Animation) repeat wait() until game.Workspace:FindFirstChild("Trigger") == nil AnimationClip.Looped = false AnimationClip:Play()
i feel like earlier in the video you should have specified that it would be an animation, not a full jumpscare that takes up your screen, because i just wasted my time
Hey im TheNewKaiSen ( you might not remember me) on Roblox and I donated 5 robux on your game "AFK until someone donates 2500 rbx" and I was wondering if I could have my name on it since I was like the first 7 people to ever donate to your game
The animation refuses to play for me. since i have multiple jumpscares i changed things to Trigger 1 and Trigger 2. one of my scripts: Local Animation = script.Animation Local Humanoid = script.Parent.Humanoid Local AnimationClip = Humanoid:LoadAnimation(Animation) repeat wait() until game.Workspace:FindFirstChild("Trigger3") == nil AnimationClip.Looped = true AnimationClip:Play() it wont do the animation. i have the animation in the script and everthing.
can you put the model? i tried to fix it with my simple knowledge in scripting but still doesn't work even all the structures or spelling in scripts are corrects.
2:51 “export” Wdym when I click the 3 dots I don’t have a export button do you mean import? Idk much about programming or computers but I don’t want to mess anything up by importing all I’m trying to do is make my game better with jumpscares.
Can You Make A Tutorial On Cash Gui Like Uhhhh When You Earn Cash A Text Is gonna Pop Saying The Amount Of Cash It Would Be Better If You Make A Settings Script Like A Module Script
Thanks for subscribing and Yes I can make a tutorial on that for you. Also can you give me more detail on what you mean because I'm a little confused, thanks!
Hey I need some help! I tried everything I redid the video more than 20 times but the animation is not playing everything else is working BUT the animation
I don't have any tutorials on animation on my channel at the moment so look around for a tutorial on how to do animation in Roblox studio. Sorry about that, I will try and do a video on animation in the future.
Roblox studio has had an update since this video so to export your animation You need to do this: At 2:52 instead of clicking export after clicking on the 3 dots you just need to select publish to Roblox.
Ok
OK, and also, my accessories for the scare actor thing won't stay on, idk how to fix it.
NVM
@Goober the youtuber ya mine didn’t ether but i don’t think it as to do with the script it has to be the model itself cuz for me it works it’s just that the model goes invisible
Ok
How doyou open the script
First script:
script.Parent.Touched:Connect(function(hit)
if hit and hit.Parent:FindFirstChild("Humanoid") then
script.Parent:Destroy( )
game.ReplicatedStorage.Jumpscare.Parent = game.Workspace
wait(2)
game.Workspace.Jumpscare.Parent = game.ReplicatedStorage
end
end)
Second Script:
Local Animation = script.Animation
Local Humanoid = script.Parent.Humanoid
Local AnimationClip = Humanoid:LoadAnimation(Animation)
repeat wait() until game.Workspace:FindFirstChild("Trigger") == nil
AnimationClip.Looped = false
AnimationClip:Play()
what dat?
thanks
Bro local its not Local
First script:
script.Parent.Touched:Connect(function(hit)
if hit and hit.Parent:FindFirstChild("Humanoid") then
script.Parent:Destroy( )
game.ReplicatedStorage.Jumpscare.Parent = game.Workspace
wait(2)
game.Workspace.Jumpscare.Parent = game.ReplicatedStorage
end
end)
Second Script:
local Animation = script.Animation
local Humanoid = script.Parent.Humanoid
local AnimationClip = Humanoid:LoadAnimation(Animation)
repeat wait() until game.Workspace:FindFirstChild("Trigger") == nil
AnimationClip.Looped = false
AnimationClip:Play()
ty you helped me:)
script.Parent.Touched:Connect(Function(hit)
if hit and hit.parent:FindFirstChild("Humanoid") then
script.Parent:Destroy()
end
end)
make sure to type function with a lowercase F or else it wont run
local Animation = script.Animation
local Humanoid = script.Parent.Humanoid
local AnimationClip = Humanoid:LoadAnimation(Animation)
repeat wait() until game.Workspace:FindFirstChild("Trigger") == nil
AnimtionClip.Looped = false
AnimtionClip:Play()
Trigger Part script:
script.Parent.Touched:Connect(function(hit)
if hit and hit.Parent:FindFirstChild("Humanoid") then
script.Parent:Destroy()
game.ReplicatedStorage.Jumpscare.Parent = game.ReplicatedStorage
end
end)
@@zenx_roblox9532 yayayayayayya
you spelled "Animation" wrong
for people who are lazy here:
script.Parent.Touched:Connect(function(hit)
if hit and hit.Parent:FindFirstChild("Humanoid") then
script.Parent:Destroy()
end
end)
second:
local Animation = script.Animation
local humanoid = script.Parent.Humanoid
local animationClip = Humanoid:LoadAnimation(Animation)
repeat wait() until game.Workspace:FindFirstChild("Trigger") == nil
nimationClip.loops = false
animationClip:play()
thx
You saved me from wasting time
THANKS SO MUCH. I have looked for this so long for my game.
tysm!! This really helps my bendy game in development
I'd recommend just cloning the script and then destroying the clone, that way the actual script itself never leaves where it needs to be, reducing the chance of an error.
how? wdym?
@@poppymetzger3721 like this
local clone = game.ReplicatedStorage.Jumpscare:Clone
clone.Parent = game.workspace
wait(1)
game.workspace.Jumpscare:Destroy
It kind of worked, but the animation doesn't play, the model just appears
Girl u explain it so well, this tutorial is fucking awesome i love this.
Girl? I gotta change my avatar bro. Glad the tutorial helped.
@@Gaming_Beef but it didnt really work, idk if i did SOMETHING wrong😭
how tf do you only have 60 subs, go commit get 1,000,000 bruh you deserve it
I never think any scripts I write myself are going to work. BUT OMG YOU JUST SAVED ME. THIS IS PERFECT FOR MY HORROR GAME TYSM I LOVE THIS VID KEEP UP AMAZING WORK DUDE TYSM
Edit: my pc just died and I lost everything....
EDIT: NO IT DIDNT TYSM I GOT LUCKY
It got unpluged
tysmmm EVERYTHING WORKS YOU'RE THE BEST UA-camR YOU GAINED A SUB
Can you please make a tutorial on falling jumpscare? Like if you touch a part it triggers and fan falls down...Pls
script.Parent.Touched:Connect(function(hit)
if hit and hit.Parent:FindFirstChild("Humanoid") then
script.Parent:Destroy()
game.ReplicatedStorage.Jumpscare.Parent = game.Workspace
wait(2)
game.Workspace.Jumpscare.Parent = game.ReplicatedStorage
end
end)
(script at 4:56)
thx :)
Thank you
script.Parent.Touched:Connect(function(hit)
if hit and hit.parent:FindFirstChild("Humanoid") then
script.Parent:Destroy()
end
end)
it is this
So just copy all that down them make my monster then boom
omg!! it worked! thank you so much! in next video can you please make a jumpscare that happens on touch (like a jumpscare on death but you touch a part and it happens) its okay if you don't want to!
Thanks for the idea, I might do it in a future video.
Thank you! Btw i was thinking about can you do a jumpacsre tutorial, like apeirophobia, doors, piggy. I mean the camera moves to the monster and the player gets killed
Thankyou So much bro,this really helped me out.
Heres a new sub
Script:
script.Parent.Touched:Connect(function(hit)
if hit and hit.Parent:FindFirstChild("Humanoid") then
script.Parent.Destroy()
end
end)
this video is a frickin lifesaver thanks so much + subbed
Dude you are a hero! ive searched for 3 hours and coudnt find anything! You deserve 100k+ subs dude. Keep up the good work!
Hey In 2023 I cannot find the tools please make an updated version, Thanks.
Great job continue with the content and keep making the best videos u can
thx for this tutorial, it actually worked
I tried Game M8s jumpscare tutorial 5 times but didn't work, this worked first try. Can guarantee It works! Perfect for my game :)
Glad I could help!
this was helpful you deserve more subs!
THX! It really helped alot i subbed you
Glad I could help.
Worked, useful and easy to follow. Moves at a nice pace and explains it well. Very useful, Definitely recommend using this. Although, I’ve tried duplicating them many times and I just can’t seem to remake them in the same ‘Place’. I’ve tried copy and pasting them, then fixing the scripts and animations, and even rewatching and re-doing it step by step. If you could add a way to duplicate them at the end of each tutorial, it would really help. Thanks.
i tried copying and pasting and somehow got multiple to work. it was really weird to get them to work but yea a tutorial would be awesome
tysm bro it worked! you earned a new sub! also how do i make it play a sound?
To add sound to the jumpscare you need insert a sound into the script inside of the jumpscare model. Then change the name of the sound to "Sound". Then inside of the jumpscare's model script create a new line after line 8 (so you will be writing on line 9) and type "Script.Sound:Play()", you also might need to put a wait before the sound (on line 9 so "Script.Sound:Play()" is on line 10) if the sound plays to early.
@@Gaming_Beef yo ty i was searching how to add a sound to my jumpscare, helped a lot bru.
great tutorial works perfectly!
This helped me a lot!
No problem, thanks for using my tutorial!
we dont have to add remote event?? i didnt understand, its not working please help, how do i?
man thx I like that can you do a more jumpscare
Finally, something that works!
Very thanks it really helped!
There is a good plugin for animation only for 1000 Robux it does the job Amazing
Hello, just a little question, how can i add a sound for when the monster is appearing?
Every time I go onto the jumpscare, the NPC takes a while to load and the animation doesnt play. Then the NPC just stands there even after it has finished. I followed all the scripts and all that so I dont get why this is happening
same thing happened to me, the rig i have spawns, and unloads after a selected amount of time. the only problem is the animation doesn't play.
for me the player character that steps on the trigger plays the animation and not the npc
Don't use local scripts
by any chance can you make a new video about how to make a jumpscare because I looked thru countless videos and I can't find one that actually works pls and thank you
Hi well, the jumpscare and everything worked but! I wanted this rig to move across the map but after it did move across the map it also moves back to the original place!
I don't know if it "worked" but I tried to add a destroy but when it moves back to the original place it deletes it self
Same here!
To make a rig move across a map you need to just make the model path find between to locations and then disappear after reaching its set location. I understand that you may not be able to do this so I can do a tutorial on rig path finding in the future.
what’s the plug-in called
it work thank you so very much!
ur the best
I’m making a horror game and this could help
local Animation = script.Animation
local Humanoid = script.Parent.Humanoid
local AnimationClip = Humanoid:LoadAnimation(Animation)
repeat wait() until game.Workspace:FindFirstChild("Trigger") == nil
AnimationClip.Looped = false
AnimationClip:Play()
(script at 4:14)
thanks
Question, if I wanted to add a sound effect, what would I have to do?
place a new script and put this down.
script:
local Played = false
script.Parent.Touched:Connect(function(Hit)
if Hit.Parent:FindFirstChild("Humanoid") and Played == false then
local Player = game.Players:playerFromCharacter(Hit.Parent)
local Sounds = game.ReplicatedStorage.Sound.HorrorSound:Clone() -- Put it to game.Workspace.SoundHere:Clone() --
Sounds.Parent = Player.PlayerGui
Sounds:Play()
Played = true
wait(3)
Played = false
end
end)
can u make another vid of adding sound to the jumpscare plz ty
local Animation = script.Animation
local Humanoid = script.Parent.Humanoid
local AnimationClip = Humanoid:LoadAnimation(Animation)
repeat wait() until game.Workspace:FindFirstChild("trigger") == nil
AnimationClip.Looped=false
AnimationClip:Play()
i will help you guys script:
script.Parent.Touched:Connect(function(hit)
if hit and hit.Parent:FindFirstChild(''Humanoid'') then
script.Parent:Destroy()
end
end)
2# script:
local Animation = script.Animation
local Humanoid = script.Parent.Humanoid
local AnimationClip = Humanoid:LoadAnimation(Animation)
repeat wait() until game.Workspace:FindFirstChild(''Trigger'') == nil
AnimationClip.Looped = false
AnimationClip:Play()
How could I make it so the monster’s position is at the trigger? I have a random generating room thing and I’ve tried a few things but position or cframe are not a valid member of the jumpscare.
hey man! i need your help now.I did the mechanisms and scripts in your video.But when i touch the trigger,it only shows the character but not the animation.
Do you know whats the matter in here?
Those who are lazy like me:
script.Parent.Touched:Connect(function(hit)
if hit and hit.Parent:FindFirstChild("Humanoid") then
script.Parent:Destroy()
end
end)
the animation doesnt play for me! So basically the rig i'm using is a blender rig i had made, and the animation is perfect, but it wont play, i inserted a humanoid into the rig but it still doesn't want to play the animation, i followed the video exactly the way you did it! (ps great video it was helpful :D , just stuck on one part)
this is also happening to me
By any chance could u tell me how do i make the rig fade out? Instead of just disappearing? Also great tutorial! Helped alot! Keep up the great work :D
This is a pretty old comment, but to answer your question, there are multiple ways to achieve this, you can make the peak or jumpscare activate from a long distance so players aren't able to see when it disappears, or you could tween the transparency of individual parts of the rig. That's how I would personally go about it.
The Trigger Should Be As Far as Possible Its Scariest This Way
I Think Your Trigger Is Too Close To The Monster.
what if I want the jumpscare to be him walking across the hall in front of my and dissapearing when he gets on the other side cause it plays it forward but then it plays it backwards and I don't want him to walk backwards and forwards in front of the door
That is more complicated to do than this, to do it you will need to use the pathfinding service and make points to where you want your monster to go. I might make a tutorial explaining this in the future.
What about a bunzo jumpscare how do you do that
yeah thnis is what i want
Try making the animation but make sure it is NOT looped and have the ending of the animation him clipping into the ground
Here is the first script:
script.Parent.Touched:Connect(function(hit)
if hit and hit.Parent:FindFirstChild("Humanoid") then
script.Parent:Destroy()
end
end
thank you i will keep this for games i will make in the future
script: script.Parent.Touched:Connect(function(hit)
if hit and hit.Parent:FindFirstChild("Humanoid") then
script.Parent:Destroy()
end
end)
Thank you so much!
everything works but the animation doesnt play when the jumpscare is triggered
second script:
local Animation = script.Animation
local Humanoid = script.Parent.Humanoid
local AnimationClip = Humanoid:LoadAnimation(Animation)
repeat wait() until game.Workspace:FindFirstChild("Trigger") == nil
AnimationClip.Looped = false
AnimationClip:Play()
the monster didnt disappear : (
THX DUDE!!!
How do you make the NPC Disappear? I want to make it a little simpler where the NPC disappears when you touch a brick.
Follow the tutorial its all in there.
i feel like earlier in the video you should have specified that it would be an animation, not a full jumpscare that takes up your screen, because i just wasted my time
whats the plugin called that makes you able to load catalog items onto the character?
Go check out my other video "How to customize an NPC in Roblox studio". The plugin is linked in that video's description.
local Animation = script.Animation
local Humanoid = script.Parent.Humanoid
local AnimationClip = Humanoid:LoadAnimation(Animation)
How could i make the npc kills the player, for example, after stepping on the trigger the jumpscares fires and the player dies? How can i do that?
script.Parent.Touched:Connect(function(hit)
if hit and hit.Parent:FindFirstChild(*Humanoid*) then
script.Parent()
Good for the Backrooms…
how do i make 2 jumpscares or more bc only the first one works
how do you make the monster only rotate instead of playing animation?
Uhm- How do you add stuffs like those black thing in the monster's back?
Its very easy, go take a look at this tutorial to find out how "How to customize an NPC in Roblox studio" - ua-cam.com/video/e7qu0ha6_IY/v-deo.html
@@Gaming_Beef Thank you! I'll give it a try!
for some reason only the guides with around 100k views work only XD so i hope this works! edit: AYO IT WORKED LEGEND
All good, I promise that all of my tutorials work. I spend a good hour planning each video.
game.ReplicatedStorage.Jumpscare.Parent = game.Workspace
wait(2)
game.workspace.Jumpscare.Parent = game.ReplicatedStorage
thx
Instead of it play once, how can i make it play everytime when i touch the trigger?
i think its quite good but i hv a problem is how to make the animation video and add in it
Cool man
Damn can't make it happen since the Roblox don't have any useful animation plugin
I mean it works but the animation doesn't play when the player comes into contact with the trigger
Same
Can you help me when I got the jump scare in robloxworkspace or what it was my jump scare character got invisible and I don’t know what to do
how do you add a sound?
I don’t know how to make an animation can I borrow your animation ID
Thanks broo
my monster won't dissapeer
Hey im TheNewKaiSen ( you might not remember me) on Roblox and I donated 5 robux on your game "AFK until someone donates 2500 rbx" and I was wondering if I could have my name on it since I was like the first 7 people to ever donate to your game
I remember you, stay tuned and I might give you your Robux back one day lol.
@@Gaming_Beef lol
Im Defo Gonna Try This
The animation refuses to play for me. since i have multiple jumpscares i changed things to Trigger 1 and Trigger 2. one of my scripts: Local Animation = script.Animation
Local Humanoid = script.Parent.Humanoid
Local AnimationClip = Humanoid:LoadAnimation(Animation)
repeat wait() until game.Workspace:FindFirstChild("Trigger3") == nil
AnimationClip.Looped = true
AnimationClip:Play()
it wont do the animation. i have the animation in the script and everthing.
im highly certain it is cause of the script i edited. i know scripting as much as a 1st grader learns in a regular school
thank you so much
every time I follow a tutorial on any script it never works even if the spelling is correct.
Same
can you put the model? i tried to fix it with my simple knowledge in scripting but still doesn't work even all the structures or spelling in scripts are corrects.
Try redoing the tutorial from the beginning.
Can you collab me in my roblox studio? Please sir😢❤
2:51 “export” Wdym when I click the 3 dots I don’t have a export button do you mean import? Idk much about programming or computers but I don’t want to mess anything up by importing all I’m trying to do is make my game better with jumpscares.
Sorry about that, Roblox studio was updated so it is done differently now. Check the pinned comment for more info.
Can You Make A Tutorial On Cash Gui Like Uhhhh When You Earn Cash A Text Is gonna Pop Saying The Amount Of Cash It Would Be Better If You Make A Settings Script Like A Module Script
Thanks for subscribing and Yes I can make a tutorial on that for you. Also can you give me more detail on what you mean because I'm a little confused, thanks!
@@Gaming_Beef I Will In Next Video You Upload
How do I customize the monster?
Hey I need some help! I tried everything I redid the video more than 20 times but the animation is not playing everything else is working BUT the animation
When i try to touch the trigger, the monster is not showing. how do i fix it
BRUH, Tell me how to make a animation, this didn't help yet, please tell me how.
I don't have any tutorials on animation on my channel at the moment so look around for a tutorial on how to do animation in Roblox studio. Sorry about that, I will try and do a video on animation in the future.
i try making 2 diferent jumpscare but only 1work
hello, actually my jumpscare just stuck in the place after the animation works. it didnt dissapear. any ideas how to fix this?
Make sure that your script inside of the jumpscare trigger part is all correct. If you think it is try rewriting the whole script.