Dungeons of Doria Grim Reaper Scenario 1 Play

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  • Опубліковано 6 вер 2024
  • Can the Scoundrel and Warrior survive the pursuit of the Grim Reaper?
    Check out my preview here: • The Hungry Gamer's Dun...
    Get your own copy here: www.kickstarte...
    I was sent a prototype of this game, and may receive a copy should it fund. I was payed to create this playthrough video.
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КОМЕНТАРІ • 19

  • @pedrowayne4675
    @pedrowayne4675 7 місяців тому +1

    Love your play through. Nice job!

    • @HungryGamerReviews
      @HungryGamerReviews  7 місяців тому +1

      Thanks!!
      I still need to open my copy! So many games showed up in December!

    • @pedrowayne4675
      @pedrowayne4675 7 місяців тому +1

      At least you know what to expect… gives you time to build an insert… 😅

    • @HungryGamerReviews
      @HungryGamerReviews  7 місяців тому

      @@pedrowayne4675 got that tracking # for me? 😆

  • @MrVicvicious
    @MrVicvicious 2 роки тому +1

    Never heard of this before. Now I'm intrigued... curious how much it will cost....
    Thanks for your video!

    • @heidevolk_le_gueux
      @heidevolk_le_gueux 2 роки тому

      i suggest you join the dungeon dive group then :)

    • @vahrens
      @vahrens 2 роки тому

      It will be a complete box set including the base game (8 characters, 20 monsters, 48 dungeon rooms, 18 single scenarios and 4 campaigns with 8 scenarios each.
      Cost point for the whole box will be probably around 80 USD for the Kickstarter, though I will try to make it a bit cheaper - but that fully depends on demand. ;)

  • @1AngelAlita
    @1AngelAlita 2 роки тому +2

    Hmmm, I get that there's ton of interesting loot but the game itself seems to be just reveal room, fight, reveal room, fight, reveal room, fight... doesn't look very interesting...

    • @HungryGamerReviews
      @HungryGamerReviews  2 роки тому

      Fair enough! I find the different situations created by scenarios to make the game more interesting than that personally, but I understand that feeling! Thanks for the comment.

  • @kosterix123
    @kosterix123 2 роки тому +1

    Orthogonal movement should cost 2 AP and diagonal 3. It looks like a flat derivative of massive darkness. I sold md because it had zero lore and world building. I would need more information on the scenarios and campaigns for this one.

    • @HungryGamerReviews
      @HungryGamerReviews  2 роки тому

      Didn't remind me of MD at all. This has significantly more world building, but not a ton.

    • @vahrens
      @vahrens 2 роки тому

      To make things easier to remember and calculate, every square costs 1 AP. As you can walk larger distances too, a different diagonal cost would make it more complex for a minimal deal of changes.
      It could still be implemented as a house/optional rule. Why would you like to see that change, why do you propose that change? What should be the result of it?

    • @vahrens
      @vahrens 2 роки тому +4

      For the comparison to Massive Darkness:
      As both are scenario based dungeon crawlers, they have for sure some similarities.
      However, I think the large amount of loot and the action point/initiative system in Dungeons of Doria make it very different in terms of play.
      For the lack of world building in Massive Darkness I cannot say a lot as I do not own it myself. The world of Dungeons of Doria is based on the fantasy world Doria of the german tabletop RPG ERPS, and some of the campaigns/scenarios explain parts of the world and cities the characters are going through. But do not expect a Middara level of stories ;)

    • @kosterix123
      @kosterix123 2 роки тому

      @@vahrens I don't expect anything, other than (1) a motivation for the heroes to actually risk their lives and (2) avoidance of stupid mechanics that never work like the shadow thing in MD. (3) a locale where they could have actually met to band together would be a bonus; (4) a way to keep loot in a stash after a succesful haul would make it addictive. I really don't care for one-off skirmishes.
      The tile laying plus the generate enemies after a door is the similarity. Look at one Card dungeon for a good distance metric.
      And please don't fall in the trap of so many first time designers that put everything into a single tiered deck. Bounded randomness is what separates the corn from the chaff.
      It's really impressive to actually build a game, so my hat off to you.

      oh and i subscribed to the kickstarter ♪

    • @kosterix123
      @kosterix123 2 роки тому

      @@HungryGamerReviews anything is better than CMON plastic soup. Massive time waster trying to fit the minis back in their proper place in the flimsy trays.