I remember I created parkour mechanics for the Prototyping class using Unity. It was a real pain due to Unity's physics material system and with how we had learned character movement up until that point. I had to solve the issue of characters sticking to walls when you were moving towards them while colliding while also keeping the player from just sliding straight down immediately upon collision. I ended up with a bug that caused the player to slide down slightly upon contact before the wall run was initiated but ran out of time to fix it.
BRO! I just discovered this channel and it really is everything that I was looking for, for my project and with clear explanations too! if I could ask a favor you would, could you make an Apex legends sprint, slide, crunch video for that game in ur5? the game is meh but it does have some movement that I really like especially what we call the Tap-strafe where we set the bind the scroll wheel up to move forward to quickly change movements off of crouch jumping and such (it's just to get rapid presses of the W button to help change movements directions). it's like the only reason I play the game cuz of the crazy movements we do in it like this and so many other stuff that people say it's more on the skill-based side of the game. Ik you made one not too long ago of titan fall but its movement is kinda outdated and over the top that adding it would be too much for just a small game and create a skill gap that is far too big that I feel others who don't use it will dislike the game for it. if you see highlighted clips from both games you can probably see why I say it. I hope you see this and may be interested in the idea. I look forward from now on to any video you release and hope to learn a lot from them.
@@satratic127I assume you speak of me since he has a video on titan fall. I played it already and its great but since its a game that would start of in a different engine i would like to go for a smaller scaled version and then work my way up to create the same or hopefully something better then Titanfall, releasing it as maybe a season update making player forced to retrain but in a good way how to fight again with the new moves. I don't necessarily think they will hate the change and if they do then to bad cuz the game is a skilled based movement game and it isnt skill based when everyone that plays has mastered the mechanics already ya know. We really need a new game with movement based skills now, and one that doesnt do what Apex does where its just ruining the experience.
Hey there! I used your original tutorial on wallrunning for a college project, and I'm very grateful that you're continuing to produce amazing content like this. I needed a basis for a first person movement game I wanted to make, and I think this will be a great place to start off. Just know the great work and effort that you put into your content is helping others just like me.
Mirror's Edge: Catalyst and Dying Light (2015) are two of my favorite games of all time. They also have a great art style and architecture to them. From the minimalist sterile walls of mirrors edge to the dirty sheet metal roofs of the slums in Dying Light. Just a great way to make the parkour seem realistic and seamlessly fit into the world they are trying to build.
I realy Love this Channel makes possible make my own game -high Quality Tutorials -Short And efective Tutorials -Best Optmization and work On youtube This chanel best
*sees 3 minutes* Oh this isn't going to have much in it, but it's my boy Davie... *watches the most condensed and solid video on parkour mechanics design* Dayum ty
Apex slide persists while you’re holding the slide button right? and you did more of an impulse if I remember correctly (super nice tutorial btw). God that apex slide is addictive, I’ve missed it in most games since :)
Really epic video!!! I was wondering is there a way to recreate the tac sprint movement (mw 19 one) in unreal engine? If so it would be really helpful if you could make a tutorial on it
I remember I created parkour mechanics for the Prototyping class using Unity. It was a real pain due to Unity's physics material system and with how we had learned character movement up until that point. I had to solve the issue of characters sticking to walls when you were moving towards them while colliding while also keeping the player from just sliding straight down immediately upon collision. I ended up with a bug that caused the player to slide down slightly upon contact before the wall run was initiated but ran out of time to fix it.
Really interesting story, thanks for sharing 😊
It's the best-ever UA-cam channel, and I wonder why it had to stop.
I wish you all the best
These are great man! I love these conceptual videos. I would love to see more of these, or even go into slightly more detail!
From the title I was scared in thinking how complicated things were gonna be. Instead you just broke things down :D
BRO! I just discovered this channel and it really is everything that I was looking for, for my project and with clear explanations too! if I could ask a favor you would, could you make an Apex legends sprint, slide, crunch video for that game in ur5? the game is meh but it does have some movement that I really like especially what we call the Tap-strafe where we set the bind the scroll wheel up to move forward to quickly change movements off of crouch jumping and such (it's just to get rapid presses of the W button to help change movements directions). it's like the only reason I play the game cuz of the crazy movements we do in it like this and so many other stuff that people say it's more on the skill-based side of the game. Ik you made one not too long ago of titan fall but its movement is kinda outdated and over the top that adding it would be too much for just a small game and create a skill gap that is far too big that I feel others who don't use it will dislike the game for it. if you see highlighted clips from both games you can probably see why I say it.
I hope you see this and may be interested in the idea. I look forward from now on to any video you release and hope to learn a lot from them.
Wait till he discovers Titanfall
@@satratic127I assume you speak of me since he has a video on titan fall. I played it already and its great but since its a game that would start of in a different engine i would like to go for a smaller scaled version and then work my way up to create the same or hopefully something better then Titanfall, releasing it as maybe a season update making player forced to retrain but in a good way how to fight again with the new moves. I don't necessarily think they will hate the change and if they do then to bad cuz the game is a skilled based movement game and it isnt skill based when everyone that plays has mastered the mechanics already ya know. We really need a new game with movement based skills now, and one that doesnt do what Apex does where its just ruining the experience.
Hey there! I used your original tutorial on wallrunning for a college project, and I'm very grateful that you're continuing to produce amazing content like this. I needed a basis for a first person movement game I wanted to make, and I think this will be a great place to start off. Just know the great work and effort that you put into your content is helping others just like me.
Literally every mecro instance is broken on the github files.
Short and comprehensive, you're great!
Mirror's Edge: Catalyst and Dying Light (2015) are two of my favorite games of all time. They also have a great art style and architecture to them. From the minimalist sterile walls of mirrors edge to the dirty sheet metal roofs of the slums in Dying Light. Just a great way to make the parkour seem realistic and seamlessly fit into the world they are trying to build.
I realy Love this Channel makes possible make my own game
-high Quality Tutorials
-Short And efective Tutorials
-Best Optmization and work On youtube
This chanel best
*sees 3 minutes*
Oh this isn't going to have much in it, but it's my boy Davie...
*watches the most condensed and solid video on parkour mechanics design*
Dayum ty
how combos are created
can you please make a tutorial on how to make aim down sight on shooter template?
How easy would it be to add a lateral movement to ledge grabbing? So you can move side to side, before deciding to mantle upwards.
Me thinking I know how mechanics work
*Watches video
I know nothing compared to this guy
Can you explain and show how to add the ability to jump while sliding?
Where’s Dave now …should be his next video
thank you very much!
Apex slide persists while you’re holding the slide button right? and you did more of an impulse if I remember correctly (super nice tutorial btw). God that apex slide is addictive, I’ve missed it in most games since :)
mantle is actually like vault too
Id be interested in doom eternals dashing system as an idea for a future video
Great videos
Great video
Thanks for the good lessons. How can I clone the created bluprints across the landscape if there are a lot of them, so as not to place them manually?
How would you go about doing aerial tricks?
Is power slide speed slope based?
I am making a game for a school project can I use your code to help me with the parkour animations? I wiil give you credits for sure.
Hey, Nice video. If you or anyone could help/point me in the right direction on how to smooth these features. Would be greatly appreciated
THE GITHUB is broken anyone can help me?
you're suppose to enable open xr in the plugin settings. Then it'll work.
Make more tutorials please
Will it work with first person?
My character isnt as smooth as in ur video
Bro can i use to create my project in unreal 5 ?
any license Information?
BTW You just completed apex movement XD this is gold man
Great video! Thanks for the info
This is some good stuff, hope to see more !
Glad you enjoyed it!
Why game development is so easy? One trace than wall for wall run is already found. (And can you please cover how cover mechanic works)
game development is not easy
im not a game dev but i love watching your vids, someday i'll do game dev thanks to you
i can imagine the grab is the most tricky, god I miss mirror's edge now
You've explained the basic concept behind parkour implementation. Thanks for this!
Good job!
Aye you should try ghost runner, wall running and general movement in that game is awesome.
actually could you do a break down of how a turn based system would be done in UE?
papa bless, messing around with the files is such a blast
Really epic video!!!
I was wondering is there a way to recreate the tac sprint movement (mw 19 one) in unreal engine? If so it would be really helpful if you could make a tutorial on it
this would be a video i would watch as well
Great vid