Mardini 2024 | Day 24 | Crowd Motion Path

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  • Опубліковано 30 лис 2024

КОМЕНТАРІ • 10

  • @NineBetween
    @NineBetween 8 місяців тому +6

    Just a note, I realized that the Extract Locomotion node is not necessary here, it is only needed if you don't define a locomotion joint on the agent clip. It doesn't change anything, but to clarify, it was a mistake on my part.

    • @kwesikwaa
      @kwesikwaa 8 місяців тому

      i was wondering. is that not supposed to rather make a movie motion an inplace animation?

  • @lsnnlmg
    @lsnnlmg 8 місяців тому +1

    love this

  • @fracteller
    @fracteller 8 місяців тому +1

    I love how Moeen always torture Flippy in his experiments 🤣amazing series!

  • @Alohamora_13
    @Alohamora_13 8 місяців тому

    simple and brilliant! Thanks a lot for sharing this!!

  • @workflowinmind
    @workflowinmind 8 місяців тому

    thiis length/information rate is perfect, I learned so much in 10mn

  • @WillPreston3D
    @WillPreston3D 8 місяців тому

    amazing, thanks a million

  • @GameDZINer530
    @GameDZINer530 3 місяці тому

    I love this tutorial. I am having an issue when I put my animation clip and my agent in the agent clip node that flips the agent on the x-axis, and scales it up, while also not moving forward in the crowd motion path node.

  • @pkay3399
    @pkay3399 8 місяців тому +1

    🙌

  • @3rdDim3nsn3D
    @3rdDim3nsn3D 8 місяців тому

    Freaking amazing! But one thing is still not that clear for me : how do i use different agents( different characters with different animations) in one crowd? Sorry if it was obvious but I didn't get it😅