CORRECTIONS: - It seems I read the Armorium cherub rule wrong, seems they can be used in the same phase. It is worded a bit strangely though, to me it feels like the intent may be once per phase. I guess we'll see in the FAQ if they think it's ambiguous! - Martyrs Immolation is now only usable on an immolator equipped with flamers.
It's interesting how the immolator changed role from a melta platform to a more "in your face" unit, particularly with Ebon Chalice flamers. It could also do some cute things with Dominions, getting up the field and blocking a choke point against a melee army. I't's good that GW made those heavy weapons easy to plug and unplug.
@@ChazCharlie1 I actually really liked it. Some bugs here and there, but had fun playing it, pretty cool to be immersed in 40K worlds. Multiplayer should be good when I get the time too.
Wording is pretty clear on the Armorium Cherubs, if you have 1 cherub it's once per battle, if you have 2 cherubs it's twice per battle. Nothing stipulates once per per turn or activation and there is no core rules about a model activating more than twice in a phase (at the moment).
I remember a number of editions ago, I played Sisters of Battle at a tournament. In the sportsmanship questionnaire there was this question: "Do you feel your opponent made his/her army a fluffy army, or was it made purely to win?" My first round opponent said "It's Sisters...of course it is fluffy!" I am happy no-one is making fun of the Sisters anymore.
Literally 5 minutes ago I was telling my friends how sad I was that I was waiting on Auspex Tactics since every other codex review was less than satisfactory. Real talk though welcome back Auspex! Hope you enjoyed your vacay, I'm glad you took that time off for yourself :)
Exactly. Many others focused on the nerfs and didn't see the new combinations and ideas. Some others also did some egregious literal interpretations of the Paragon warsuits typos.
@@scrubbyjanitor1704 phrasing on paragon rules imply that 1.) They cost 240 EACH MODEL in a fixed unit of three. Meaning one unit costs 720 points. And 2.) They reduce damage by 1, but with no minimum. Rendering them invincible to damage 1 weapons. Most people are running the rules As Intended versus As Written, since it'll likely be FAQd out soon.
You still can start with them on the table and move up behind terrain in the first turn, jump out second turn. I know playing them like that is much harder, but there are still options for them. I've used them as a stopgap unit anyways, since I found that a single unit of them seemed a bit swingy
@@Saidan79 Ik gk can get flat 3mw against deamons and reroll hits agaisnt them and all, but at least deamon detachments can revive any unit back to full health for just 2cp a phase specifically agaisnt gk. but thats about it. So that lord of change will continuously fuck things up so long as there is cp.
@@victorbaez8673 They made us pay 2CP and have to be in a tide to output shooting to be as good as our peers, but only for one unit. The lore is there to support baked in psybolts, so I really hope we get it or we will cost twice as much as a sister who will outshoot us.
Why does everyone parrot the Goonhammer take that Retributor cherubs are once per phase when absolutely nothing in RAW supports that claim? It's the "cannot be selected to fight is different to not eligible to fight" all over again, once again started by Goonhammer talking out of their ass. If the intention was to limit them once per phase when the rule would say that.
Certainly disagree with Goonhammer especially on their 'eligible to fight' thoughts. Robin C's example in the designer commentary in the FAQ really cements the fact that view is wrong. Sadly one of our number bought into it so the future arguments will be upsetting.
I just wanted to note, that as a Grey Knight player, whose friend plays Sororitas, the new shield of faith, with the rite that improves it to a 33%, it's not a small thing. Him being able to deny 1/3 of my buffs (which sororitas get in stratagems or even as a built-in rule in a lot of units that have +1 to wound, or in Command phase) it's a really, really fucked up thing. Plus if the deny fails it can still auto-deny ona 4+ for 1CP. The anti-psyckic power of the Sisters has grown enormously and that really bothers me. In most armies, it doesn't matter that much since people bring one psyker only, but againts GK/TS, it really breaks the few tricks that such weak armies still had. This, condemnor boltguns and Thrice blessed hulls do really scare me...
@@julianmhu is that true? I though you could deny any power, and even psychic actions, manifested by your opponent. Where are the rules that say they can only deny those that affect them? It is the way I think sororitas should work, but I really don't think it's that way...
and max abhor, AP1 D2 stormbolters, pluses to hit vs psykers and FnPs vs mortals. Not worth wasting 3-4hrs playing them, although the game will be over in an hour anyway.
Holy Trinity got one big change you missed if I'm reading it right. You need to be in range of the target with one each flamer, metla, bolt weapons but you don't need to actually shoot with all three. Not sure when this would matter but it might.
It's sad but I'll be honest as a martyred lady player I was often at points left with more miracle dice than I could really effectively use. Making similacrums free helped a lot with it but often I found the use of them pretty frivolous, it's good now that it's a slight buff to OML and makes them more meaningful.
Morvenn Vahl looks like she can wipe the floor with Guilliman A nun in a Gundam Mech-suit can beat a PRIMARCH This makes me hope GW will give the SM supplements from 8th a glow up once every other codexes are release
Sacrosants are going to be Sister's Bullgryns. Just a big meatshield to slap down on an objective and not die easily. I like how they basically work on their own without buffs. the 4+ invuln means they can go anywhere and not have to stick near buffing characters.
Man, I was just having an argument with a competitive player about whether SoB is good or not (he swears SoB is going to be "Necron tier or lower"). So happy to be vindicated :p
I don’t get it, they have been nerfed so hard here, they are crap now. Remember everything has to be compared to space marines. Sisters went from badass to bullshit.
*ROFLMAO* Yeah. Both a Necron and SoB player here. Sisters will be NO WHERE near Necron tier. Necrons are about on par with the worst non 9th codexs, Guard/Tau/Chaos.
Alongside Morvenn Vahl rapturous blows gets down right silly. A full squad of bloody rose BSS do 19 mortals on average, and can easily whipe 10 blightlords, or 8 DA terminators with ALL the buffs. On units like zeph, sacresants, or repentia the mortals are lower, but the rest of the damage is higher, and its still silly, often easily hitting 10+ mortals before damage. And it can affect more than one unit, + any character that are around. Plus its cheap, AND its the best melee output option. I think you will see it in EVERY list, but in BR with Vahl its bonkers.
Yes, its insanely good. But it is also countered by things that runs against the meta a bit. Like the new beast-snagga boyz for example. In fact, I think many SoB list will struggle against orks.
@@talonov3725 Rapturous Blows is no longer a zephyrim ability. Now it is a completely different thing that just has the saem name. Its a 25 pt upgrade that can be put on a palatine or canoness. It give them +1s and Damage as long as they dont have a melee relic. Also, once per game you can activate its miraculous ability. Any order core or order character unit with a unit within miracle range of the character does mortal wounds in addition to normal damage on any unmodified wound roll of 6. If you get 2-3 units within range of this, it can easily deal 20+ mortals, especially in bloody rose. If you have Vahl reroll affecting someone, it can deal almost 20 with one unit in range...
These are some really interesting changes. They toned down retributors a bit and buffed a lot of the weaker stuff. I think dominions with arco-flagellants or repentia in a rhino will be good. I'm also happy to see the buff to hospitaller and dialogus, which weren't being used. I like how they kept some of the rules but shuffled them around, like moving +1 to wound to repentia superior and moving the fnp of Valorous Heart to the hospitaller. I really like these changes, the obnoxious stuff took a hit but the weak stuff got buffed.
Before, the 1d6 psychic denial pretty much required you to pick/roll the rite that gave you +3 to denial. 1d6+3 is a much different animal, especially with one of their several ways to impose a -1 to casting. Though with this, sisters are definitely going to be more annoying to play Grey Knights, Thousand Sons, Demons or Craftworlds into.
As a new Thousand Sons player I can see we have a relic that prevents us being denied on a double. Wouldn't be surprised to see something like that crop up in the new codex for TS or GK, something like the first power per turn cannot be denied or such? Hard to guess with the rampant power creep, but don't lose hope.
I've been waiting a long while for local game stores to reopen here in Canada. I didn't even get to use a good number of my units outside of TTS before GW went and changed them around on me.
Minor point, I think with the old wording on holy trinity you couldn't use a combi weapon to count as two. That's definitely not the case now so it's an improvement.
Combining them with the all of the re-roll's available its not as bad losing the Heavy restriction as much as the "Storm of Retribution" stratagem. +1 to hit for Bolters +1 to would for Flamers and +1D to Multimeltas and a small range increase.
with 20 woman sisters squads it seems like you could make pretty strange horde army that is weirdly resistant to anti horde firepower. something like valorous heart, 6 full size squads of sisters with a mix of heavy and special weapons, and then a load of buffing characters to hide in the middle of each blob. small arms will probably struggle with that and anti elite/tank most likely wont have the shots to clear them out efficiently. and then there's all the buffs that can be layered on top of that from characters, strats, war hymns etc.
Why is a canoness with mantle of Ophelia and emperor's grace so tanky, it makes me feel like necrons really got left out when they didn't get an army command upgrade table
@@McWerp oh yeah I overlooked that, because it feels like something Crypteks should just have innately. Doesn't help that overlords feel quite inflexible
Hmm, first the Admech's Rangers/Vanguard squad size increase to 20 models (with progressive special weapon add-ins), and now Battle Sister squads are able to go that high too (with similar add-ins for larger squads). Not too much of a stretch to think Guard Infantry will see something similiar. Honestly, kinda hope they do...they need it.
I'm SO GLAD they focused on that already brand new army. It's a good thing they are doing a second run of new minies to round up these new armies, good thing they did the same with the Death Guard, Genestealer Cult and Thousand Sons! Ohwai-
@@linkofvev Dude, they got a full range revamp last year, and had already more than enough minies to stand as a full army. What they got here is just icing on the cake. On the other side, you get stuff like Thousand Sons that got 3 kits on their names (the rubric, the terminator and the trio of sorcerers) and that's it. Oh yeah, they can also use the AoS Tzaangore and have to buy EXTREMELY expensive upgrade kits to have them use their best loadout. That army has legit only 3 kits. Let that sink in for a bit. They dont even have a Dread anymore and are forced to use the very lorebreaking Helbrute for their faction. And while we are at it, let's talk about the Other brand new faction, the Death Guard. Their range has been forever tainted by the fact that it was designed to fit in the Dark Imperium box. So yeah, rushing to update and fluff an army that has already more than enough and was also very freshly updated is cute and all, but in the maintime a lot of other factions are in a way more dire need of new shit.
@@Pers0n97 As a xenos player I can appreciate getting left behind in favor or Imperium factions that are already very good, but I think you're missing the point @Elvynd is making. Sisters of Battle, who are their own separate army and not a sub-faction like Thousand Sons, has only ever had 4 OFFICIAL codexes in the entire history of Warhammer 40k, including this new one for 9th Edition (5 if you count the rules for Sisters printed in White Dwarf for 5th Edition). Compare that to 20 books for Chaos - one of which was a Thousand Sons specific codex in 8th and another one which was an expansion in 7th that focused on Thousand Sons. Then there's also the new Thousand Son codex set to come out for 9th (which I didn't count towards the total number because it hasn't come out yet). Nobody's saying Magnus' boys don't deserve some love from GW; dude is just saying we can cut Sisters a little slack...
I would be really interested to see a comparison between the warsuits, mortified and penitent engines. Mortifiers seem like they take the prize, but it will be interesting to run the numbers.
Retributors are still an auto include Even without the armorium cherib, vs the average t7 vehicle they still pump out 14.74 wounds on average at half range and 9.34 outside of it.
The Blessing where you can target characters plus the relic boltpistol seems like a fun combo. Sniping at heretics from 18 inches away with 4 shots at S5 AP-2 and D2 could lay low an important buffer like an apothecary or exalted champion
@@jacobgale4792 It's really the CSM codex that's the oldest. Their 8.5 edition codex was no changes except adding the new stuff and not even all of it. It was less than what some armies got in there psychic awakening books. But both are ancient. Good thing GK is coming out next with TSons.
is it possible for Martyred lady to have a 20 sister unit and place one model from that unit out of cohirency so that the model gets removed and is "slain" to get a +1 to hit bonus?
And here I was thinking OML didn't benefit as much as the other Orders in this book... not sure the answer to your questions, but 20 woman squads (with the extra special weapons that lets you take) is going to be wild.
The rules specifically say you have to set up and move while staying in unit coherency, including in the charge and fight phases. The only way (as far as I know) to break unit coherency is when a model is slain.
Definitely time to keep just the one Retributor squad now? The loss to the move and shoot rule is a big blow but alas, the Emeperor giveth, the Emeperor taketh
Question. Is the Ebon Chalice Strategem locked to the shooting phase? If it's any phase, a unit of Seraphim with Hand Flamers can use it with deadly descent and then use the strat again in the shooting phase.
Question about the Condemnor boltgun: I'm trying to figure out exactly when the d3 mortal wounds can be considered "successful". The rules state "Each time an attack made with this profile is allocated to a PSYKER model,... suffers d3 mortal wounds in addition to normal damage". The "when allocated" here seems to refer to Hit > Wound > Allocate (as per the sequence in the core rulebook), so you would need to hit AND wound for the mortal wounds to trigger. You mention that you simply need to hit. Can you help me understand how you draw that conclusion? You are probably right, I just want to understand :)
I haven't played 40k since 2nd ed, I just like the models. Looking at the insane amount of special rules to keep track off, it feels like you need a diploma in warhammer to play this game.
If you've played since second edition then you know full fking well that these rules and tracking are FAR easier than they were, so youre either talking out your ass or you,ve never had a psyker toss a void grenade.
And im talking about how there are far less than second edition and many of the prior editions from 9th. Unless your rule of thumb is 4th ed where it was simplistic as hell.
Relik of blody rose, is the personal pain, it was D2, now its D1. In the past it was the best they to slay primaris, now from 8 attak with full rerols you max kill 3.( And then we came to the warlord treit. +1A and charge is good, but full rerol to hit and to wound is match better.
I am torn between Adepta Sororitas OR Drukhari. I would be playing against my buddy's undecided faction space marines army. What would you play? And the easier out of 2 armies to play (forgiving) if as newbie.
now, for mortifiers, i hesitate with dual H-flamers/buzz blades or heavy bolters/flays... (squad up to 4 models too) -_- otherwise, very good video! gg wp ^^
Probably a silly question, but regarding starting strength, if a unit loses a model at some stage, will that unit gain the +1 to hit from "Our Martyred Lady" for the rest of the battle, or just the round and then need to lose another model to get the bonus again?
I just got my copy, and it's a misprint. Pages 17-32 are repeated, leaving me without pages 32-49. Cuts off right before my favorite order, Sacred Rose. Anyone else get this?
Do we know if the changes to the condemnor boltgun are global? Really wondering if greyfax will come back as a valid anti psyker option. Psyker and daemon sniping for re-rolling hits and wounds sounds a great edition against anyone with a psyker.
Paragon Warsuits are £42 for a box of three. I've just seen someone on Ebay UK (a scalper obviously) trying to get £20 PER MODEL on a pre-sell. No morals.
So what you're saying Is Ebon Chalice Is superior to Salamamder flamer output... They're way cheaper, have baked in invulns that can easily get to 4++. Fun, a little salty but that's ok.
Easily get to a 4++ how? Celestine lost that ability and so did Judith. The only way to give it is a warlord with indomitable belief and a priest that can give it to a unit for 1 turn. So, yes 1 unit in the army can have a 4++ for a turn if you pass your hymm. The jump pack girls can have it if they are near your warlord or you make Celestine your warlord because indomitable belief is her warlord trait. The priest in your army isn't keeping up with them nor are you going to lower there movement for a buff that might fall from one of the priest units.
Heya! I’m new to warhammer 40k and was wondering if this codex can be used as base sheets for Kill team for battle sisters. Research led me to Chalnath KT book/codex then hearing about this confused me. Thank you!
is the scout move only to rhinos or does it work for immolators as well? put a min unit in an immolator with flamers or melta and get them doing work even faster.
I saw a Sisters vs. Iron Warriors battle recently; I played IW years ago - are they worth getting into again? Are they, or Chaos, due any updates soon?
I just wish that they had brought back 'Imperial Cultists' as a cheap 'tar-pit' unit where a unit could be taken as a Troop choice for each Priest or Missionary you have. This would be 'fluffy', appropriate, expand their range and allow people to take a priesthood army.
can anyone clarify for me... If the Abbess halves all damage she takes, rounded up, does that mean she takes no damage from D1 weapons? I remember when calgar got his stupid armour that has an identical rule and got so confused playing against my cousin (he was the one using it) that we just had to agree that D1 weapons must be able to hurt him or the whole thing would be rediculous.
@@Istalrison I thought it was reducing all damage by 1 along the lines of 0.5 rounded up to 1 so it reduces 1 damage to 0. *facepalm* I didnt do well at maths as a kid :'P
Why can't the medic resurrect 1 model? I mean yes the 6+ fnp is good. But that's her 10pts upgrade right? Why do I nees CP to heal models? I dont get it xD
They do, a 1 always fails. It's just that when you say a "1+" it's for purpose of the stupid AP system in place. My Space Wolves terminators can easily get a 0+ save which simply effectively negates the first 2 values of AP against them, but if they rolled a 1 they'd still fail their save.
To me it feels like a good book but I can't help to feel they are doing the "space marine changes aka best at everything and all the tools". alll they are doing is missing the armor and special armory at this point, but the tactics and wounds are there.
@@LordDeathNote you forget they are getting similar tactics and skills akin to space marines. Sure the toughness firm firepower is there they do have it, maybe is borrowing concepts or it just faction similarities.
Overall I think it's a solid codex. I am very disappointed at the level to which they nerfed the Exorcist. Seriously not cool, after many of us just last year went out and bought 2 or 3. But otherwise a good codex.
in order of importance Couple of boxes of battle sisters (you can make a a canoness, Imagifier & palitine by minor kit-bashing from these boxes) - these models can be used to make regular battle sisters or Dominions, a box or two of retributors, box of repentia, two rhinos, box of mortifiers. That's a TON of models - but also can be used in lots of ways... i'd recommend kit-bashing a couple of priests from random stuff since the current models suck. Optional, but interesting support characters - Dialogus, hospitaller, dogmata can't be kidbashed easily (though I'd say if you were clever you could use the sister superior model from the Retributors box to make one). The Celestian Sacrosanct kit looks awesome and probably will be important - so you could get them instead of one of the retributor boxes, but these models are brand new and only on pre-order right now.
I can't tell you how many times during this video I thought: "What?! Why do they get to do that?!" On paper, it looks like GW is playing favorites with Sisters, like their players get access to Easy Mode . But I'll reserve jusgement considering I haven't actually played against them. I'm sure some people will be throwing accusations of "Mary Sue" when they see these rules. But we all know how salty we can be sometimes. If I see Morvyn Val, I will be bringing out Mortarion. Just saying!
How can you say that when other factions like drukhari or deathguard have the things they have? Its very clearly not "playing favorites" and its more like "new codexes are strong" Besides, as DG i think you will fully counter sisters as they have no efficient way of killing 2W marines with -1 dmg.
@@braalkmath I'm not so much personally complaining as I am anticipating what the complaints might be. I reserve judgement. I wouldn't automatically assume I'm gonna lose, but I'll definitely bring my A-game.
@@RSBurgener you literally commented your complaints about how unjustified you feel that magic space nuns are, while claiming you are not complaining. Are you sure you are not an iron warriors player?
@@braalkmath look, there's some nuance to what I'm saying. 1) on first glance, the rules seem way over the top. 2) I'm trying to reserve judgement and not fall into the trap of thinking they're broken before I've even played against them. 3) I bet a lot of people are gonna have the same first instinct and complain about it.
CORRECTIONS:
- It seems I read the Armorium cherub rule wrong, seems they can be used in the same phase. It is worded a bit strangely though, to me it feels like the intent may be once per phase. I guess we'll see in the FAQ if they think it's ambiguous!
- Martyrs Immolation is now only usable on an immolator equipped with flamers.
Doesn't Repentia Superior's command ability effect a unit AND the Superior?
I also would like to know how AS works with the Cherub. If you get the rerolls each time thats big.
Under the Imagifier's *tale of the stoic*, does it specify ranged attacks, or can it be used during melee?
@@CapnSquiggles yes, it affects the 2 units
It's interesting how the immolator changed role from a melta platform to a more "in your face" unit, particularly with Ebon Chalice flamers. It could also do some cute things with Dominions, getting up the field and blocking a choke point against a melee army. I't's good that GW made those heavy weapons easy to plug and unplug.
maybe "Look Out Sir" should NOT be abreviated to LOS to distinguish it from "Line Of Sight"
LOS vs LoS?
Look out Ma'am is my go to for sisters
Look Out Dude?
LOS! vs LoS
@@McWerp I like this a lot! It's too bad I don't know any sisters players yet.
A small correction on Martyr's Immolation, you now have to have the Heavy Flamer equipped before you could do it with Heavy Bolters or Multi-Meltas.
Thanks, had missed that!
Such a huge nerf. Especially when piety and pain came with one.
Just played "Battle Sister" on my new VR today and now I'm ready to start my SoB army.
I have a new respect for the sisters after playing too! 👍
How is it? A friend of mine did some of the QA but as I don't have VR I never played it.
@@ChazCharlie1 I actually really liked it. Some bugs here and there, but had fun playing it, pretty cool to be immersed in 40K worlds. Multiplayer should be good when I get the time too.
Isn’t it so sick?! Bolter feels like what I imagine it would.
Wording is pretty clear on the Armorium Cherubs, if you have 1 cherub it's once per battle, if you have 2 cherubs it's twice per battle. Nothing stipulates once per per turn or activation and there is no core rules about a model activating more than twice in a phase (at the moment).
That needs to be fixed, just brutal and broken to get to shoot melta's 3 times in one phase if i'm reading you right
@@lucask9651 Only 1 model can do it 3 times and it is once per battle. Been like that since the last sisters codex.
@@knightofthefallen7416 Oh i was under the wrong impression, thought it was the whole unit, My bad i'm still new.
I remember a number of editions ago, I played Sisters of Battle at a tournament. In the sportsmanship questionnaire there was this question: "Do you feel your opponent made his/her army a fluffy army, or was it made purely to win?" My first round opponent said "It's Sisters...of course it is fluffy!" I am happy no-one is making fun of the Sisters anymore.
Literally 5 minutes ago I was telling my friends how sad I was that I was waiting on Auspex Tactics since every other codex review was less than satisfactory.
Real talk though welcome back Auspex! Hope you enjoyed your vacay, I'm glad you took that time off for yourself :)
I know right, was worth the wait to have something more then just another "let me flip the pages of the book" style video
This one is great indeed. However I still liked the Codex discussion on Skaredcast as well
Exactly. Many others focused on the nerfs and didn't see the new combinations and ideas. Some others also did some egregious literal interpretations of the Paragon warsuits typos.
@@Gnarlf Have not seen that one tbh, might have to check it out
@@scrubbyjanitor1704 phrasing on paragon rules imply that 1.) They cost 240 EACH MODEL in a fixed unit of three. Meaning one unit costs 720 points.
And 2.) They reduce damage by 1, but with no minimum. Rendering them invincible to damage 1 weapons.
Most people are running the rules As Intended versus As Written, since it'll likely be FAQd out soon.
AT continues to be the best source of 40k news
The inferno pistol strat combo is upsetting, makes me wonder how good they will be now
The hand flamers will be good cause no one used them and so don't have em. The inferno pistol ones are now bad cause thats the one people had built
I could still see them being useful with Argent Shroud, since they can easily advance and get into melta range.
You still can start with them on the table and move up behind terrain in the first turn, jump out second turn. I know playing them like that is much harder, but there are still options for them. I've used them as a stopgap unit anyways, since I found that a single unit of them seemed a bit swingy
rip my 36" range meltas, you will be missed
I enjoyed the video, but also enjoyed the auto-generated captions at the start welcomed me to "warspace tactics", which is pretty apt.
war space eternal hammer 401st century
As a gk player. Lord that auto 6 to pass and the +3 to deny is scary lol. The whole army is
Yeah, not a fan of the sudden proliferation of rules that completely ignore game mechanics, straight-up counter other armies or force roll results.
@@Saidan79 Ik gk can get flat 3mw against deamons and reroll hits agaisnt them and all, but at least deamon detachments can revive any unit back to full health for just 2cp a phase specifically agaisnt gk. but thats about it. So that lord of change will continuously fuck things up so long as there is cp.
AP1 D2 stormbolters without needing a tide or 2CP
@@wh40kev98 you think theyll do something like that for our gk?
@@victorbaez8673 They made us pay 2CP and have to be in a tide to output shooting to be as good as our peers, but only for one unit. The lore is there to support baked in psybolts, so I really hope we get it or we will cost twice as much as a sister who will outshoot us.
“Hover pulpit” is one of the most perfectly 40k things I’ve ever heard
Why does everyone parrot the Goonhammer take that Retributor cherubs are once per phase when absolutely nothing in RAW supports that claim? It's the "cannot be selected to fight is different to not eligible to fight" all over again, once again started by Goonhammer talking out of their ass. If the intention was to limit them once per phase when the rule would say that.
Certainly disagree with Goonhammer especially on their 'eligible to fight' thoughts. Robin C's example in the designer commentary in the FAQ really cements the fact that view is wrong. Sadly one of our number bought into it so the future arguments will be upsetting.
I’ve been watching a few reviews, but been waiting for this one.
At this rate everything will be running around with 4+ to wound...
Waiting for Guard Bullgryns to get something like Naturally Tough that gives them 4+ to wound and for some reason Ogryns won’t get it. Lol.
I just wanted to note, that as a Grey Knight player, whose friend plays Sororitas, the new shield of faith, with the rite that improves it to a 33%, it's not a small thing. Him being able to deny 1/3 of my buffs (which sororitas get in stratagems or even as a built-in rule in a lot of units that have +1 to wound, or in Command phase) it's a really, really fucked up thing. Plus if the deny fails it can still auto-deny ona 4+ for 1CP. The anti-psyckic power of the Sisters has grown enormously and that really bothers me. In most armies, it doesn't matter that much since people bring one psyker only, but againts GK/TS, it really breaks the few tricks that such weak armies still had. This, condemnor boltguns and Thrice blessed hulls do really scare me...
edit: I stand corrected
@@julianmhu is that true? I though you could deny any power, and even psychic actions, manifested by your opponent. Where are the rules that say they can only deny those that affect them? It is the way I think sororitas should work, but I really don't think it's that way...
Both the current wording of shield of faith and the stratagem don’t require the target to be adepts sororitas
and max abhor, AP1 D2 stormbolters, pluses to hit vs psykers and FnPs vs mortals. Not worth wasting 3-4hrs playing them, although the game will be over in an hour anyway.
got more anti psyker than sisters of silence
Holy Trinity got one big change you missed if I'm reading it right.
You need to be in range of the target with one each flamer, metla, bolt weapons but you don't need to actually shoot with all three. Not sure when this would matter but it might.
If that is correct, then you could still splitfire. Not sure if this is intended
The unit can target only the selected enemy.
Ebon Chalice and Sacred Rose (Warlord) Canoness' can use their pre-game 6 to instantly buff their Blessings
The lower miracle dice volume is sad :(
That is the actual bloody rose nerf. You have so much you can do with miracle dice now. Throwing them away for the save charge might be a waiste now.
It's sad but I'll be honest as a martyred lady player I was often at points left with more miracle dice than I could really effectively use. Making similacrums free helped a lot with it but often I found the use of them pretty frivolous, it's good now that it's a slight buff to OML and makes them more meaningful.
It was coming, before I had so many MDs, I just spammed them around to make everything certain
@g3yer what about Ebon Chalice? Isn't that pretty good for MD?
I like that they’ve made the miracle dice thing a pure sisters army thing backside that stuff is soooo good
Hey they're Argent now! ;)
I'd disagree with Zephyrim getting a 'big nerf' with the amount of buffs that can now be given to them
Amazing work as always!
Morvenn Vahl looks like she can wipe the floor with Guilliman
A nun in a Gundam Mech-suit can beat a PRIMARCH
This makes me hope GW will give the SM supplements from 8th a glow up once every other codexes are release
Oh they defintely will
Nundam
Was thinking the same how is that thing 265pts and guilliman 380pts, even fucking calgar is 210pts and doesn't half of what she gets
Sacrosants are going to be Sister's Bullgryns. Just a big meatshield to slap down on an objective and not die easily. I like how they basically work on their own without buffs. the 4+ invuln means they can go anywhere and not have to stick near buffing characters.
Man, I was just having an argument with a competitive player about whether SoB is good or not (he swears SoB is going to be "Necron tier or lower"). So happy to be vindicated :p
Was an easy bet. No way that GW would have put out a weak sisters codex these days.
I don’t get it, they have been nerfed so hard here, they are crap now. Remember everything has to be compared to space marines. Sisters went from badass to bullshit.
*ROFLMAO*
Yeah. Both a Necron and SoB player here. Sisters will be NO WHERE near Necron tier. Necrons are about on par with the worst non 9th codexs, Guard/Tau/Chaos.
Alongside Morvenn Vahl rapturous blows gets down right silly. A full squad of bloody rose BSS do 19 mortals on average, and can easily whipe 10 blightlords, or 8 DA terminators with ALL the buffs. On units like zeph, sacresants, or repentia the mortals are lower, but the rest of the damage is higher, and its still silly, often easily hitting 10+ mortals before damage. And it can affect more than one unit, + any character that are around. Plus its cheap, AND its the best melee output option. I think you will see it in EVERY list, but in BR with Vahl its bonkers.
Yes, its insanely good. But it is also countered by things that runs against the meta a bit. Like the new beast-snagga boyz for example. In fact, I think many SoB list will struggle against orks.
Can you explain where your getting the mortals from? when I look up Raptorous blows it just shows me a old Zeph ability
@@talonov3725 Rapturous Blows is no longer a zephyrim ability. Now it is a completely different thing that just has the saem name.
Its a 25 pt upgrade that can be put on a palatine or canoness. It give them +1s and Damage as long as they dont have a melee relic.
Also, once per game you can activate its miraculous ability. Any order core or order character unit with a unit within miracle range of the character does mortal wounds in addition to normal damage on any unmodified wound roll of 6.
If you get 2-3 units within range of this, it can easily deal 20+ mortals, especially in bloody rose. If you have Vahl reroll affecting someone, it can deal almost 20 with one unit in range...
Let's goooooo
(I have been playing argent shroud since 8th, muhahahaha)
These are some really interesting changes. They toned down retributors a bit and buffed a lot of the weaker stuff. I think dominions with arco-flagellants or repentia in a rhino will be good. I'm also happy to see the buff to hospitaller and dialogus, which weren't being used. I like how they kept some of the rules but shuffled them around, like moving +1 to wound to repentia superior and moving the fnp of Valorous Heart to the hospitaller. I really like these changes, the obnoxious stuff took a hit but the weak stuff got buffed.
Before, the 1d6 psychic denial pretty much required you to pick/roll the rite that gave you +3 to denial. 1d6+3 is a much different animal, especially with one of their several ways to impose a -1 to casting. Though with this, sisters are definitely going to be more annoying to play Grey Knights, Thousand Sons, Demons or Craftworlds into.
Sisters are going to be brutal for gk. Pretty much every unit except transports/servitors themselves are psykers in gk.
As a new Thousand Sons player I can see we have a relic that prevents us being denied on a double.
Wouldn't be surprised to see something like that crop up in the new codex for TS or GK, something like the first power per turn cannot be denied or such?
Hard to guess with the rampant power creep, but don't lose hope.
I can make my own orders! That alone makes me love my army even more!
I've been waiting a long while for local game stores to reopen here in Canada. I didn't even get to use a good number of my units outside of TTS before GW went and changed them around on me.
Do you have any plans for some example army lists with all of these updates? Great video btw!
Minor point, I think with the old wording on holy trinity you couldn't use a combi weapon to count as two. That's definitely not the case now so it's an improvement.
If find it quite a good combo in book of st. Lucius and Indomitable belief on hospitalier for bigger protection auras
I wish they'd only taken one of the strats that made retributors must-takes
Combining them with the all of the re-roll's available its not as bad losing the Heavy restriction as much as the "Storm of Retribution" stratagem. +1 to hit for Bolters +1 to would for Flamers and +1D to Multimeltas and a small range increase.
I mean with vahl giving them rerolls to hit and wound with multi meltas is huge.
@@ryanbowald2425 true. Though I won’t be using her
with 20 woman sisters squads it seems like you could make pretty strange horde army that is weirdly resistant to anti horde firepower. something like valorous heart, 6 full size squads of sisters with a mix of heavy and special weapons, and then a load of buffing characters to hide in the middle of each blob. small arms will probably struggle with that and anti elite/tank most likely wont have the shots to clear them out efficiently. and then there's all the buffs that can be layered on top of that from characters, strats, war hymns etc.
I like sisters of battle. Some cool units
the refrain one against chaos is insane. keep advancing her up and just murdering chaos stuff its pretty good.
Morvenn vahls model is cool but i would like a helmet option
the kit comes with a helmet! ;)
She has one.
Why is a canoness with mantle of Ophelia and emperor's grace so tanky, it makes me feel like necrons really got left out when they didn't get an army command upgrade table
They got one its just almost as bad as DGs and only affects their Crypteks.
@@McWerp oh yeah I overlooked that, because it feels like something Crypteks should just have innately. Doesn't help that overlords feel quite inflexible
Because The Emperor protects!
yeah some of the other updated factions are getting the same stuff as us, but with an extra effect thrown on top
Hmm, first the Admech's Rangers/Vanguard squad size increase to 20 models (with progressive special weapon add-ins), and now Battle Sister squads are able to go that high too (with similar add-ins for larger squads). Not too much of a stretch to think Guard Infantry will see something similiar. Honestly, kinda hope they do...they need it.
I'm SO GLAD they focused on that already brand new army. It's a good thing they are doing a second run of new minies to round up these new armies, good thing they did the same with the Death Guard, Genestealer Cult and Thousand Sons!
Ohwai-
Lol Anchorite goes STOMP STOMP STOMP
It's an army that didn't get an update for like 20 years. Even Eldar have had a few model updates since then. Give them some slack.
@@linkofvev Dude, they got a full range revamp last year, and had already more than enough minies to stand as a full army. What they got here is just icing on the cake.
On the other side, you get stuff like Thousand Sons that got 3 kits on their names (the rubric, the terminator and the trio of sorcerers) and that's it.
Oh yeah, they can also use the AoS Tzaangore and have to buy EXTREMELY expensive upgrade kits to have them use their best loadout.
That army has legit only 3 kits. Let that sink in for a bit.
They dont even have a Dread anymore and are forced to use the very lorebreaking Helbrute for their faction.
And while we are at it, let's talk about the Other brand new faction, the Death Guard.
Their range has been forever tainted by the fact that it was designed to fit in the Dark Imperium box.
So yeah, rushing to update and fluff an army that has already more than enough and was also very freshly updated is cute and all, but in the maintime a lot of other factions are in a way more dire need of new shit.
@@linkofvev Are you drunk mate? They got a massive update during the end of 8th edition in 2019!
@@Pers0n97 As a xenos player I can appreciate getting left behind in favor or Imperium factions that are already very good, but I think you're missing the point @Elvynd is making. Sisters of Battle, who are their own separate army and not a sub-faction like Thousand Sons, has only ever had 4 OFFICIAL codexes in the entire history of Warhammer 40k, including this new one for 9th Edition (5 if you count the rules for Sisters printed in White Dwarf for 5th Edition). Compare that to 20 books for Chaos - one of which was a Thousand Sons specific codex in 8th and another one which was an expansion in 7th that focused on Thousand Sons. Then there's also the new Thousand Son codex set to come out for 9th (which I didn't count towards the total number because it hasn't come out yet). Nobody's saying Magnus' boys don't deserve some love from GW; dude is just saying we can cut Sisters a little slack...
I would be really interested to see a comparison between the warsuits, mortified and penitent engines. Mortifiers seem like they take the prize, but it will be interesting to run the numbers.
Retributors are still an auto include
Even without the armorium cherib, vs the average t7 vehicle they still pump out 14.74 wounds on average at half range and 9.34 outside of it.
The Blessing where you can target characters plus the relic boltpistol seems like a fun combo. Sniping at heretics from 18 inches away with 4 shots at S5 AP-2 and D2 could lay low an important buffer like an apothecary or exalted champion
it changed in this edition to be only -1AP
LETS GOOOOOOOO
Ayeeeeee
Question: Do anyone think that the Guard Codex will come out last or near to last since it came out so fast in 8th?
I expect it to come out late and I don’t expect it to be strong haha
There already is strong codex for guard. Death guard 😏
I know Grey Knights currently have the oldest codex at the moment, once they get their new one will Guard have the oldest one??
@@jacobgale4792 It's really the CSM codex that's the oldest. Their 8.5 edition codex was no changes except adding the new stuff and not even all of it. It was less than what some armies got in there psychic awakening books. But both are ancient. Good thing GK is coming out next with TSons.
Great review thanks, always look out for your video on such things :-D
Thank you for the review! Gonna grab mine soon I hope.
is it possible for Martyred lady to have a 20 sister unit and place one model from that unit out of cohirency so that the model gets removed and is "slain" to get a +1 to hit bonus?
And here I was thinking OML didn't benefit as much as the other Orders in this book... not sure the answer to your questions, but 20 woman squads (with the extra special weapons that lets you take) is going to be wild.
The rules specifically say you have to set up and move while staying in unit coherency, including in the charge and fight phases. The only way (as far as I know) to break unit coherency is when a model is slain.
@@jcmsaucey6555 ah that makes sense, thanks for clearing that up.
25:30 is it imagifier or dialogus?
Mantle of Ophila and Emperors Grace could really help make your Canoness a lot more tanky
Do the Celestian Sacresants get the hit buff from being near a Canoness, like the standard Celestians?
Definitely time to keep just the one Retributor squad now?
The loss to the move and shoot rule is a big blow but alas, the Emeperor giveth, the Emeperor taketh
Play the one certain order and your entire army can move and fire with no penalty
One Minor point, Rapturous Blows specifically mentions it doesnt stack with relics. If it did wow Becky would be back with a vengeance.
Question. Is the Ebon Chalice Strategem locked to the shooting phase? If it's any phase, a unit of Seraphim with Hand Flamers can use it with deadly descent and then use the strat again in the shooting phase.
It is locked to the shooting phase, yes.
Question about the Condemnor boltgun: I'm trying to figure out exactly when the d3 mortal wounds can be considered "successful". The rules state "Each time an attack made with this profile is allocated to a PSYKER model,... suffers d3 mortal wounds in addition to normal damage". The "when allocated" here seems to refer to Hit > Wound > Allocate (as per the sequence in the core rulebook), so you would need to hit AND wound for the mortal wounds to trigger. You mention that you simply need to hit. Can you help me understand how you draw that conclusion? You are probably right, I just want to understand :)
I haven't played 40k since 2nd ed, I just like the models. Looking at the insane amount of special rules to keep track off, it feels like you need a diploma in warhammer to play this game.
If you've played since second edition then you know full fking well that these rules and tracking are FAR easier than they were, so youre either talking out your ass or you,ve never had a psyker toss a void grenade.
@@Gruff777 Not talking about how good the rules are, I'm talking about the sheer quantity.
And im talking about how there are far less than second edition and many of the prior editions from 9th. Unless your rule of thumb is 4th ed where it was simplistic as hell.
Relik of blody rose, is the personal pain, it was D2, now its D1. In the past it was the best they to slay primaris, now from 8 attak with full rerols you max kill 3.( And then we came to the warlord treit. +1A and charge is good, but full rerol to hit and to wound is match better.
I am torn between Adepta Sororitas OR Drukhari. I would be playing against my buddy's undecided faction space marines army. What would you play? And the easier out of 2 armies to play (forgiving) if as newbie.
now, for mortifiers, i hesitate with dual H-flamers/buzz blades or heavy bolters/flays... (squad up to 4 models too) -_-
otherwise, very good video! gg wp ^^
Probably a silly question, but regarding starting strength, if a unit loses a model at some stage, will that unit gain the +1 to hit from "Our Martyred Lady" for the rest of the battle, or just the round and then need to lose another model to get the bonus again?
What makes your Canoness tankier - Mantle of Ophelia or Iron Surplice?
the halberds look way cooler than the maces though on the sacresancts
H E F T Y D A M A G E
I just got my copy, and it's a misprint. Pages 17-32 are repeated, leaving me without pages 32-49. Cuts off right before my favorite order, Sacred Rose. Anyone else get this?
Do we know if the changes to the condemnor boltgun are global? Really wondering if greyfax will come back as a valid anti psyker option. Psyker and daemon sniping for re-rolling hits and wounds sounds a great edition against anyone with a psyker.
QUESTION- I had an idea with beacon of faith. Could it be used as the discard dice in ebon chalice to make another dice a 6?
Paragon Warsuits are £42 for a box of three. I've just seen someone on Ebay UK (a scalper obviously) trying to get £20 PER MODEL on a pre-sell. No morals.
So what you're saying Is Ebon Chalice Is superior to Salamamder flamer output... They're way cheaper, have baked in invulns that can easily get to 4++. Fun, a little salty but that's ok.
Easily get to a 4++ how? Celestine lost that ability and so did Judith. The only way to give it is a warlord with indomitable belief and a priest that can give it to a unit for 1 turn. So, yes 1 unit in the army can have a 4++ for a turn if you pass your hymm. The jump pack girls can have it if they are near your warlord or you make Celestine your warlord because indomitable belief is her warlord trait. The priest in your army isn't keeping up with them nor are you going to lower there movement for a buff that might fall from one of the priest units.
Mine is arriving Saturday
Heya! I’m new to warhammer 40k and was wondering if this codex can be used as base sheets for Kill team for battle sisters. Research led me to Chalnath KT book/codex then hearing about this confused me. Thank you!
is the scout move only to rhinos or does it work for immolators as well? put a min unit in an immolator with flamers or melta and get them doing work even faster.
I saw a Sisters vs. Iron Warriors battle recently; I played IW years ago - are they worth getting into again? Are they, or Chaos, due any updates soon?
I just wish that they had brought back 'Imperial Cultists' as a cheap 'tar-pit' unit where a unit could be taken as a Troop choice for each Priest or Missionary you have.
This would be 'fluffy', appropriate, expand their range and allow people to take a priesthood army.
But the imperium already has a horde faction with guard
@@braalkmath they turned my ad-mech into a horde army. why not sisters?
i yol'd the sacred rites and got anti 1 and 3 and wow i denied this guys 1000 sons pychic powers about 8 out of 14 times it was insane.
Does the icon of valorous heart that activates all 6 sacred rites only affect saint Katherine or the whole army?
Taking my dread mob up against sisters tomorrow.... when everyone's got an invul, is it really special anymore?
Praise the Emperor!
can anyone clarify for me... If the Abbess halves all damage she takes, rounded up, does that mean she takes no damage from D1 weapons? I remember when calgar got his stupid armour that has an identical rule and got so confused playing against my cousin (he was the one using it) that we just had to agree that D1 weapons must be able to hurt him or the whole thing would be rediculous.
She should still take 1 Dmg from D1 weapons. If you halve 1 you get 0.5 which you then round up again to 1, so no Dmg reduction there.
@@Istalrison I thought it was reducing all damage by 1 along the lines of 0.5 rounded up to 1 so it reduces 1 damage to 0. *facepalm* I didnt do well at maths as a kid :'P
Celestine's damage reduction does not state damage gets reduced to a minimum of 1. Does that mean she is immune to D1 weapons?
Looks to be a common issue in this book. Paragon Warsuits have the same wording. I imagine it'll get faq'd either day or week 1.
You're a saint sir! ;)
where can i get the datasheets? I have the codex adepta sororitas but Morvenn Vahl , Paragon Suits and others are not listed in the codex.
I am engaging with this content
You really are the man, thanks for everything.
Does the Hospitaller's 6+ FnP work on the paragon war suits? They are Core, but they're not Infantry. Anyone know what her rule applies to?
just works on Infantry
So they are not infantry and I assume not vehicle? weird.
@@suijinnoname6412 No, they are Vehicle.
Do you get a miracle dice for an unmodified 1 morale test?
Why can't the medic resurrect 1 model? I mean yes the 6+ fnp is good. But that's her 10pts upgrade right? Why do I nees CP to heal models? I dont get it xD
Is the heavy 3d3 3d3 on the pyro shell a misprint or not
You mentioned a 1+ armor save, I thought rolls of 1 always failed?
They do, a 1 always fails.
It's just that when you say a "1+" it's for purpose of the stupid AP system in place.
My Space Wolves terminators can easily get a 0+ save which simply effectively negates the first 2 values of AP against them, but if they rolled a 1 they'd still fail their save.
To me it feels like a good book but I can't help to feel they are doing the "space marine changes aka best at everything and all the tools". alll they are doing is missing the armor and special armory at this point, but the tactics and wounds are there.
What you say makes no sense
Space marines aren't best at everything though rofl, they're not even top tier right now, Drukhari are and likely Admech will be.
@@LordDeathNote you forget they are getting similar tactics and skills akin to space marines. Sure the toughness firm firepower is there they do have it, maybe is borrowing concepts or it just faction similarities.
Overall I think it's a solid codex. I am very disappointed at the level to which they nerfed the Exorcist. Seriously not cool, after many of us just last year went out and bought 2 or 3. But otherwise a good codex.
Whats the best way to start playing sisters?
in order of importance Couple of boxes of battle sisters (you can make a a canoness, Imagifier & palitine by minor kit-bashing from these boxes) - these models can be used to make regular battle sisters or Dominions, a box or two of retributors, box of repentia, two rhinos, box of mortifiers. That's a TON of models - but also can be used in lots of ways... i'd recommend kit-bashing a couple of priests from random stuff since the current models suck. Optional, but interesting support characters - Dialogus, hospitaller, dogmata can't be kidbashed easily (though I'd say if you were clever you could use the sister superior model from the Retributors box to make one).
The Celestian Sacrosanct kit looks awesome and probably will be important - so you could get them instead of one of the retributor boxes, but these models are brand new and only on pre-order right now.
wait for the combat patrol box
Can you comment on print quality, binding, font size etc? I bought 9E and find it unusable because the font size is too small.
So basically everything I built my sisters army around no longer exists or costs command points to use.
Cool. Cool. Thanks GW, I hate it.
Why can Sisters of all factions fail to recite a hymns?
why can't I find a sisters combat patrol
I can't tell you how many times during this video I thought: "What?! Why do they get to do that?!" On paper, it looks like GW is playing favorites with Sisters, like their players get access to Easy Mode . But I'll reserve jusgement considering I haven't actually played against them. I'm sure some people will be throwing accusations of "Mary Sue" when they see these rules. But we all know how salty we can be sometimes. If I see Morvyn Val, I will be bringing out Mortarion. Just saying!
How can you say that when other factions like drukhari or deathguard have the things they have? Its very clearly not "playing favorites" and its more like "new codexes are strong"
Besides, as DG i think you will fully counter sisters as they have no efficient way of killing 2W marines with -1 dmg.
@@braalkmath I'm not so much personally complaining as I am anticipating what the complaints might be. I reserve judgement. I wouldn't automatically assume I'm gonna lose, but I'll definitely bring my A-game.
Mortarion the Ultimate Noob DG pick..
@@RSBurgener you literally commented your complaints about how unjustified you feel that magic space nuns are, while claiming you are not complaining.
Are you sure you are not an iron warriors player?
@@braalkmath look, there's some nuance to what I'm saying. 1) on first glance, the rules seem way over the top. 2) I'm trying to reserve judgement and not fall into the trap of thinking they're broken before I've even played against them. 3) I bet a lot of people are gonna have the same first instinct and complain about it.