Blender Motherboard Tutorial - [ Geometry Nodes ]
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- Опубліковано 16 лип 2024
- Thank you for the amazing support! Hugz to you all!
Project files - stefeligaflavius.gumroad.com/...
Music - The courtesy of UA-cam Audio Library
• Park Bench
Facebook page - / scifishowcase
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-- UPDATE! -- (Pin if necessary)
With the current version of Blender which is 3.2.1 there have been some changes to names etc.
+ Point Distribute > Distribute Points on Faces
+ Attribute Randomize > White Noise Texture
+ Point Instance > Instance on Points
Not sure why you mentioned white noise texture there, so may I clarify the new setup a bit for those that might get confused, if you don't mind. The new motherboard node group should look like this: *Distribute Points on Faces* connected to *Instance on Points* via points to points. *Object info* with selected object (Element 1 or 2) connected to *Instance on Points* via Geometry to Instance. *Random Value* set to Vector (this is where you modify the random scale values) connected to *Instance on Points* via value to scale. This is the new setup for blender 3.3 (not sure about previous versions).
Awesome intro tutorial and great picture. Thanks! ))
@@Ohshirho very helpful
thank you !!
@@Ohshirho You are my hero! Thanks!
for chip geometry nodes- GROUP INPUT connected to geometry of SEPARATE GEOMETRY(NAMED ATTRIBUTE connected to selection and need to select the vertex group). SEPARATE GEOMETRY o/p connected to TRANSFORM. TRANSFORM o/p connected to STORE NAMED ATTRIBUTE and its o/p connected to INSTANCE ON POINTS. OBJECT INFO/COLLECTION INFO connected to instance of INSTANCE ON POINTS.
That tutorial was my introduction to geometry nodes and I'm completely in awe! Great teaching skills and straight to the point! I loved it! Thank you so much for sharing, looking foward for what you'll bring next!
Thanks for the feedback and support! :)
The editing... you're freaking awesome dude
I just love watching your videos just for the production quality.
Like, hot damn!
Means a lot! Thanks
the fact that this is free to watch amazes me! Thank you
Man, thank you. This tutorial finally made me step into geometry nodes. I was scared to approach it. I have been in a creative rut for a while, this got me going. Your instructions are clear and concise as ever. I'll look forward to more of your content.
Good day.
Cheers.
Support like your makes me keep the tutorials coming :) thank you!
Wow, that was a lot to process and a lot to take in quickly. Managed to stick it out and get through the tutorial and mega happy with how it looks. Awesome work putting that together, this was my first real look into geometry nodes, safe to say dived in the deep end. Definetly something I need to play around with more in the future.
Glad to hear that :)
This tutorial is incredible! Very difficult but so rewarding when I finished. Thank you!
Glad I could help!
One of my favourite tutorials out there!
I've been wanting to do something similar for a few months but wasn't brave enough nor skilled enough to attempt it on my own, so thank you!
Thank you man! After a few years of blendering i still can learn a lot from a genius like you.
I ain't a genius, but thanks :)
Thank you for uploading this in a true 21:9 format. This is so satisfying to watch on an ultrawide without any black bars ^^
Incredibly useful video for beginners and people wanting to experiment with blender. I cannot wait to see more.
Thanks, more are to come :)
i love that you are using the 21:9 aspect ratio. finally, content for 100% of my screen :-D
Yes, but some are sad because on a small screen my tutorial and text is so small that they can't see it :(
@@StefeligaFlavius I am considering buying such a screen, can you write what model you use?
Veryy high quality tutorial!
This was awesom buddy....i started blender 3 weeks ago & learned some basic tool & I an understand your tutorial & made this...its no clean as yours..but I definitely learned many things.
thank you bro.
Thanks
Thank you for this. It was awsome! (and yes, you got me in the end ;P)
I thank you for your awesomeness!! srry for the rickrollz :D
Awesome tutorial, thank you
Great tut and awesome outcome, congrats!
La mai multe :D
Thank you! Mai multe sunt in plan :)
Tech and space shuttle or alien is your fire. Love it
Thank you for the tutorial and for the example file! You are awesome! Liked, subscribed and waiting for more content! Thank you!
Thanks! Hugz
Damn the Tuts Man, U are the REAL LEGEND here :o Hats off to you bro
Thanks for the support! Stay awesome
Just lovely. Thank you!
You're welcome :)
amazing, and thanks for the files.. um pumped to try this out
U're welcome
Amazing. This is great for space ships also :)
This is simply amazing. Keep it up. I'll love if you do more tutorials.
A new one is on the way this week
incredible tutorial loved it.
Thanks
Didn't expect the 2nd QR -Code in the beginning to link to Andrey Lebrov's recent video. Don't get me wrong, I too am happy he is back😅
Keep up the high quality work👍
Yes, I was glad when I saw he's back and had to point people to him. I learned a lot from Andrey!
Add #greeblemotherboard to your renders so I can see how you approached the subject! Stay awesome!
Really Awesome!!!
Thanks
omg wow excellent work
Thanks
Nice tutorial, man! Thanks!
Others should use this type of tutorial as an example. No time lapse (only some places), no annoying background music and very well explained. Thanks a lot for this.
Thanks for the feedback! :)
Brilliant, simply brilliant, more of the same please.
Thanks, more will come! Stay tuned :)
This is Brilliant. Please make more tutorials on Geometry Nodes.
Great tutorial
ameeeezing work i wanna try this as soon as possible thanks you very much
Thx
Oh this is awesome! I'm wanting to model an Asus Z590-p board so for sure this holds some great ideas before I embark on this little project.
Nice Tutorial! Thank you dude.
Great stuff! I was a little surprised when you made the “little gold pins” that you did all of it manually, rather than just adding an array and a mirror modifier.
Don't be surprised, it's that easy that is almost useless to use an mirror and array modifier XD
Excellent tutorial!
Thanks
Very good tutorial, Congrats!
Awesome bro keep doing what are doing :)
Thanks
impressive ...
Dude, you seriously rock!
Thank you.
Thx
damn i got like 3/4ths the way in and then my blender crashed and i forgot to save, but damn i learned so much its probably better that i do it again, so many new techniques! never gonna give you up!!!!!!!
Please let me know when you finish! I wanna take a look
man this guy is great
This tutorial is so amazing, you are the best!
Thanks, but I ain't the best XD
@@StefeligaFlavius Please keep making tutorials like this, It's great!
@@johnmarshall1705 thanks
thanks buddy so much for this informative tutorial
love from india
also thanks for giving away project file
I also wanted to mention after duplicating one of the pins on microchip you can use shift+r to recreate the action so it doesn't have to be done manually
That's freakishly good wth
Thx
You... you are literally the greatest Blender person I have seen...
Aww, thanks!
Fantasic tutorial. Thank you very much! The Geo Nodes changes are really small so easy pizy :)
Truly awesome
Thx
U deserve Millions of subscribers❤❤❤❤
Your work and tutorials are exactly what I’ve been searching for!! Amazing work!!! I wanted to ask how do you make the sound and video so coordinated?
A lot of time during post process
Thanks for making this awesome Video for Free
This guy is my spirit animal now
Great stuff!
Thank you
amazing
i said it before, you're a legend in a legend's skin. this will be my only comment on ur posts haha
Thank you sir
That's really impressive, show the detailed and step by step process to build the great model!!!
It's really help me a lot. Cant wait to see more videos from channel!
btw, how do you turn off the environment background? when I open the studio HDR, it just showed up the default background.
Thanx a lot! More are to come!
As for your problem, I guess that you want to see transparent or gray color in the background, right?
If that is true, go to Render Proprietes tab on the right of the screen, scroll down untill you see an Option named Film, open it and Click the Transparent box.
very cool! Thanks a lot))
I was just uploading a tutorial on this same thing! Mine is focused on panels and greebles on a ship though. How funny. Amazing visual you made and great tutorial!
The spaceship idea with the Geometry Nodes, was in my mind too for a future tutorial, but you explained well the thing! Great job! :)
at 32:50 the correct node tree for this in Blender 3.6 is GROUP INPUT set above OBJECT INFO (which will be changed to CHIP 1 in the Value window), VALUE will be below OBJECT INFO, This can be changed to whatever value works for size of objects. To the Right of that will be the INSTANCE ON POINTS with JOIN GEOMETRY to the right of that and then the tree will end with GROUP OUTPUT.
The sequence of connections will be as follows:
Important nodes are:
OBJECT INFO
VALUE
INSTANCE ON POINTS
JOIN GEOMETRY
GROUP OUTPUT- GEOMETRY connected to JOIN GEOMETRY
GROUP OUTPUT- (second button underneath Geometry will be attached to SELECTION on INSTANCE TO POINTS
OBJECT INFO- GEOMETRY connected to INSTANCE on INSTANCE ON POINTS
VALUE- will be connected to SCALE on INSTANCE ON POINTS
INSTANCE ON POINTS will be connected to JOIN GEOMETRY (1st or second slot
JOIN GEOMETRY will connect to GROUP OUTPUT
and finally the most important part Navigate to the PROPERTIES editor window for the MODIFIERS tab and ensure that you select the IMPUT ATTRIBUTE TOGGLE just below the NODE TREE link Menu. Activate the little awkward cross looking icon and input the VERTEX GROUP just created into there.
additionally ensure that GROUP OUTPUT- GEOMETRY is also added to INSTANCE ON POINTS ---- POINTS
There should be an extra like button. Impressive!
Thanks! It means a lot
Awesome
Thx
Very cool
so good👍
don't worry about the dislikes, these people are jealous of your awesome work
Thx
Wow!!! I just think how did they do that.. I will subscribe for the future, thank you for tutorial, i want to go thrue it)
thank you very much!
I thank you
Amazing
Thx
Clever!
Thx
yooooo thanks alot dude
I thank you ! Hats off
i love it and will buy it for 5 bucks on my birthday
Should be free on your birthday! Happy birthday to you!
@@StefeligaFlavius Thanks, ill still pay cuz you did a great job
It would be really great to see some pulses going through wires of the motherboard. Did not find a single blender tutorial specifically we see in smartphone processor ads. Still it looks pretty cool
Thx man!
WOW
awesome awesome . thankyou. can i ask what was the lighting setup used ? thanks
1:06 nice
*PLEASE MAKE MORE TUTORIALS!!! U R JUST AMAZING*
Thanks, one is about to come these days
@@StefeligaFlavius cannot wait!!!
We need more tutorials please make more❤️
Stay tuned more will come.
Geometry Nodes in Blender 3? Do this. Edit --> Preferences --> Interface --> Developer Extras(tick) then Experimental (sidebar) --> Geometry Nodes Legacy (enable)
You saved my day bro
Oh god thanks a lot
Your render button does more than mine! JK, I love your rendered scenes with the camera and lighting effects, could you do a tutorial on how you do those?
U funny! I will in the future :)
Great
Thanks :)
Yeah, this was a bit much for me and can't say I like the final render I got. But I did note a couple of little tips for future use. I'm also too slow for the speed of this one, so it took me hours.
I was wondering how viewers might see the pace of my tutorials. Sad to say that I have another tutorial done ready to be uploaded and is on the same pace...for the future tutorials, I will do my best to keep a slow pace so people can follow without problems. Thank you for your honest feedback!
@@StefeligaFlavius Your welcome, it's cool stuff. I send good vibes for your tutorial making!
Awesome! How did you create the hardsurface textures for the alpha panels?
I opened the image in Photoshop then added a curve effect and crancked the values untill I had clean white and black then deleted the black color and save it as a PNG image with transparency.
Hey dude, great video! I am trying to build this motherboard in Blender 3.20 and I am currently at the point where you added the Point Instance node and the Attribute Randomizer. These two arent there in 3.20 unfortunately so what do I do? Can you help me?
Awesome tutorial. Thanks for the tutorial. But, I think most of us have 16:9 display monitor/laptop.
It doesn't matter, you can work in a small viewport too :)
dude, take my subscribe
Take my hugz! :D
I love how the QR code in the beginning goes to never gonna give you up
I do apologise!
@@StefeligaFlavius Its a nice easter egg bro, should definitely do something like that again in the future 🤣 made me laugh
you are god
I ain't a god :))
@@StefeligaFlaviusSir i have baked the texture ....( i am noob in baking ) ...where can I see the result of baking...and i was thinking of animation the fully baked stuff in keyshot is it possible ...
Thank for your turorial. Could you teach how to make the diffuse.png or the other motherboard textures? Use CAD? Or maybe I can find these textures in somewhere? I do wanna know how to get/paint these textures. I've learned the skills and making process of the motherboard but i think texture is one of the most important things.(ಥ _ ಥ)
it look's nice, but kinda oldschool^^' which modern mainboard uses that kind of capacitor anymore? :D
just a note but when he sets the metallic values in the materials he says a thousand but its actually a value of 1. Blender by default uses a decimal point with a "." rather than the european ","
Yes...sorry about that but in the end I started to use the correct way for the values. :)
@@StefeligaFlavius no worries still a great video!
Thank you! I knew I'd find the answer as to why my metallic gold colour wasn't working. Quite an important point you made.
are you gonna do the moving electrical effect :)
Hey, great video. How did you come across the circuit board alphas or did you make them? What is the license for reuse in potential commercial work in future?
Hi, from here you can download the software from where you can generate the textures windmillart.net/?p=jsplacement
But for the alpha maps, you must open the generated textures in Photoshop add a curve effect and cranck the values untill you have clean Black and White, then delete the Black color and save the image as a PNG with transparency.
@@StefeligaFlavius that’s great and thanks for the quick reply I hope you get a million subs someday :)
@@yourpersonaldatadealer2239 Yeah, some day :))
@@StefeligaFlavius BTW I just checked out that software and it's incredible, you should do a video on it with blender sometime. Thanks again
blender users: we gonna delete the default cube
*seconds later
*add another cube* xD
Got the latest Blender version and there is no attribute randomizer... No matter how long I searched, can't find it!
"Best Chip Evah...." XD