Looking at No Mans Sky's recent comeback where its almost an entirely different game now, and with the beyond expansion recently released and getting great reviews, I sorely wish Mass Effect: Andromeda had been given a chance to either have been remade, had a sequel announced, or at the very least received DLC. Here is how much potential EA & Bioware have wasted, and how they could have fixed the game. Let me know your alls thoughts! A big Thank You to these patrons for their support in this content and all future content to come! -Ethan McDonald -Shane Kruse Paypal: PayPal.Me/ShepardGaming Twitter: twitter.com/ShepardGaming_1 (follow me here to communicate more!) Patreon: www.patreon.com/ShepardGaming
@super nova I still would like to see andromeda's premise be fully utilized, as it could always be a great spin off with having the game actually tire in more to the OT!
What if someone decided to put a gofundme up or something like that to save up the money to pay for the initial cost and a little more for the new software and other things that would be needed for the game and give it to the game devs to make a better Andromeda. You were saying it was mainly because of the budget cost that screwed up the game right so why don't we have a fund raiser to get the needed cash for the supplies to make a remastered version of it
I love Mass Effect: Andromeda. i still play it to this day. I never understood all the hate because i mostly saw Andromeda as a new game not a continuation for the original Mass Effect. I think if they had just named the game Andromeda and had focused on that instead of the shitty Anthem it could have been the best selling game.
@@rebeccamecrate6039 so much wasted potential.. the combat and exploration kept me playing for over 100 hrs but the story wasn't strong enough. A sequel was needed. EA sucks.
@@rebeccamecrate6039 Me too. Despite its flaws, most of them due to the rushed release (imho), I enjoyed so much both the gameplay and the different feeling and approach to story and main chars that Andromeda had, focusing more on optimistic exploration of the unknown... Yet they basically cut support for updates and additional content so soon. We didnt even get the Quarian Ark ffs. Stupid Anthem and EA with its "only multiplayer" policy. Maybe ME3 and MEA multiplayer had more online players than Anthem btw, amazing. Agree with Torsten. Never forget.
I know right. Every time. Just makes me want to just just straight back into it. Again, and again. And again? That trilogy touched something in me no other game even has been close to manage.
I mean the Ryders were first and foremost scientists with a bit of combat experience, almost the inverse of Shepard. I loved playing as this tomb raiding explorer finding the clues and fixing the various environments. It felt more like being Indiana Jones in space. I wished, we could see more of the alien species of Andromeda instead of just the Kett and Angara. I also wished we had continuation of the storyline showing the other aliens, like the Hanar, Drell, Elcor and Volus making it to the Nexus as well as the hinted Quarians near the end. That’s not even going towards discovery of the Benefactor, murder of Jien Garsen or the Ryders’ mother. It’s tragic, they left so much on the table. More worlds to explore and terraform, a threat bigger than the Kett, more arcs to save and we won’t get answers. Maybe the game gets a second life on next gen. As of now, it’s a game with extreme potential that corporate and the powers that be apparently gave up on.... for Anthem. Smdh
A. T. Smith when it comes to the drell I think they would have being the most common species to try and get on the initiative but their loyalty to the hanar would have kept them in the Milky Way
if you paid $120 for a game that you never test or read a review for it (especially a ea game) , then you deserve to be scammed. never pre-order anything.
I personally really liked Andromeda 👍 I just still can't forgive Bioware for totally abandoning the game 😒😒 especially with how it ended! You can't end it that way then ditch dlc that was obviously being set up...
Anthem stole mass effects saving grace, For the story clearly had a continued line. If they had made the dlc they could have saved it. It was not a terrible game it was just not a complete game. I love your suggestions and I would play that version of mass effect. They could assign it to respawn or sell the franchise to rockstar or cdprojekt red. Instead of shelving it.
I was pretty intrigued and saw the potential when I got to the first Remnant vault on Eos, but I noticed the game kind of baits you by frontloading a ton of scenic cutscenes, mysteries, and other cool shit only to drop you into a world with an almost overwhelming amount of pointless fetch quests for pointless, deadpan NPCs. Mass Effect 1 took a risk when the second task during the first hour of the game has you running around the Citadel playing politics while trying to prove that Saren is a traitor but it worked because it familiarizes the player to the world, who the aliens are, what their basic disposition is toward you and by extension Humanity, what's a Spectre, what's the Council, et cetera. Andromeda didn't have nearly as soft a landing and there's just too much trite minutia to take care of before you've really learned to care - about the world, the characters, Ryder, the story - and it turns people off. It's like the game loses focus, and in turn, so does the player. Once you drudge trough there are some good moments here and there and I've even felt invested at times but as someone who has completed the original Trilogy over ten times I don't find myself craving to play Andromeda the same way, even though I've only completed it twice. There's just something 'off' about the game, which is a damn shame because hot damn do I love the Mass Effect series.
That would be the writing. Many copy pastes in some departments including characters, but done without understanding what was good about the things they copied. Case in point drack is just like wrex in me 1, but he never resolved to either change himself or change his people. Kett are like the reapers but just end up being the boring borg. Then there's just the bad writing like the nexus uprising. The whole motivation for it was just too far detached from feasibilty. These people who slept for 600 years got angry because the leaders wont wake up everyone due to lack of food, water, and housing? sounds like the leaders are reasonable people. Then they choose to exile the rebellious people they put down instead of sticking them back in cryo for fear of them ending up raiders... You can go on and on for a lot of the writing in the game, which is why you'd ultimately prefer the trilogy. While it isn't perfect *cough* 3 *cough* the trilogy's writing as a whole is good. The few good notes would be the jaardan-angara note, garson murder mystery, arc subplots (excluding the salarian one for being a terrible vermire clone), and the angara milky way alliance thing. The overall narrative and individual planet storylines with the exception of havarl aren't good
takes too long to makes, and money made during the process not even cut it with the microtransaction money. you know why AAA studios dont make game like they use to? because they make more money just selling pixel e pen after and that money out sold everything u can get from making a perfect AAA title. for example look at cd projekt red best title so far the witcher 3, of all the copies they sell across multipole platform its about 20 millions. 20 millions x 40 dollars( average 40 dollars because older game dont goes for 59.99 any more after couple months*) thats 800 millions, subtract 25 to 40 percent platform profit sharing via steam and playstation/xbox etc etc. lets say 25% that will make its total sales to 600 millions - expanse to create the game(workers, operation cost it takes them 4 years to finish the game). they actually dont make much sell the game lol, activision last quarter makes 800 millions via microtransaction lol. not even selling games just pure buying e pen pixel off their games make 800 millions. why would they release a finish product again lol.
I just read an article that Anthem is basically getting a redo. Yet no love for Mass Effect. I think we can all agree that ME was had a lot of wasted potential.
John Powers I’m so pissed. EA is Pandering to their audience that actually plays unfinished games so they can get loads more money instead of continuing an amazing franchise like mass effect.
That's not entirely true. They are making a new mass effect right now. Its just in the earliest phases of development so there's nothing to talk about.
I still got my monies & time worth from Andromeda. Yeah it doesn't hold a candle to the Shepard trilogy but with that being said it's not as bad as people say imo
I agree completely. I played Andromeda before playing the trilogy, and while I agree that it deserved better comparatively speaking, I still love and replay the game.
After all the updates, this game was actually almost good. It was intriguing, if predictable. It had misery. There were even some graphical stuff that was really cool. The first world made me look my eyes out. It was just not good enough. Even a few months + the time spent on those patches would have done it. In the end, my biggest regret after playing it wasn't the story, it wasn't bad dialog, it wasn't bugs. It was the missed potential. Because at its heart, Andromeda was an amazing game. It was a just buried under under a load of shit.
This is true. Andromeda had solid aspects within its Gameplay, Characters, Graphics and even story beats. Yet it also had major flaws in all areas. Bugs a plenty as well. Honestly hope it gets remade one day down the line and is done right. They need to revisit the concept and do it right. Also the Tempest was a nice Highpoint.
I completed Andromeda a couple of times and despite its obvious problems thought it was pretty good. It defiantly didn't deserve all the hate it got from UA-camrs and could have been turned around by the developers. They gave up on it to easily imo.
I STRONGLY STRONGLY STRONGLY agree with this video. Thank you for reminding people that Andromeda, despite its faults, still had something worth saving. FYI, I was a top 5 player in the world on Andromeda's PS4 online leader boards as of October 2018 (when I quit playing), not that it matters. 100k+ in "apex rating" (gamertag "krimsonkrackerz" in case you were wondering). While not perfect, I can personally attest to this game's combat strengths and core mechanics being as strong as ANY action rpg ever made.
ME3 multiplayer was a very unexpected surprise, gameplay was so good that: 1) years after release, devoted players would still go on playing, despite being a secondary feature and the very few available scenarios. Yea it was THAT good. 2) MEA singleplayer (and multi of course) gameplay basically followed the footsteps of ME3 multi, just adding a more fluid vertical mobility and different cover system. Despite its flaws, many of us love that gameplay. If MEA would have received some real decent support instead of being cut (not even Quarians sigh), many (me included) would be playing it to this very day no doubt.
I stayed away from all the multiplayer stuff for as long as I could because that's not really my jam. On my last play through earlier this year though, I decided why not give it a try? I was blown away by how much fun it was. The combat is really great, and I love being able to hop species and try out different stuff. I can see how it could get super grindy if you were really making a run for it and wanted to unlock and advance all the multiplayer stuff, but still hats off to EA/Bioware for making a multiplayer mode that's actually good.
I honestly loved Andromeda, I got the game day one and only experienced two or three minor bugs. I remember asking a coworker about it and they started ripping on me saying the animations and the game were terrible. I asked how far they made it and they said "oh I didn't buy it, I just saw a UA-camr trash it." Nobody seems to have their own opinion. They just heard "Andromeda bad" and jumped on the bandwagon.
That's generalizing. I bought the game, gave it two chances a long time apart with multiple hours each time I gave it a shot. I didn't like the story, the animations, the combat or the conversationsystem. I really wanted to like this game but I couldn't.
Don't forget the racist project lead that Bioware allowed to use their *official* twitter account. Then the janky animations that I could do better myself.
All the UA-camrs did was point out real factually bad things in the game. Broken/unfinished games have been sold to the unsuspecting for to long. Some people care how others get treated, it is terrible.
Its a fun game maybe not the best but atleast no crazy microactractions qough qough gears 5 which is also fun only it aint that great to me even if but still im side tracking mass effect andromeda was great i even didnt had any bugs
Matteo Ricci it wouldn’t have mattered because they still had a dumb studio makimg the game. The technical problems is something you can patch, the lack of soul in a game isn’t.
I abhor Frostbite. They lost development time and focus since they couldn't port over the old assets. And the Krogan look absolutely weird in Frostbite, they're so stiff. It's like they can't look down. And what the hell was that character creator?
I'm sorry, but I'll have to disagree . No Man's Sky is a game that relies on its open world exploration and themes of discovery. Mass Effect is a game that relies on high quality writing to bring an immersive world and cast of characters. One can be fixed through updates and improvements, but the other cannot. Mass Effect: Andromeda was never going to be a game that could get a "No Man's Sky" treatment. It's core problems centered around it's awful writing; a subpar story with a mostly unimpressive cast of characters, and an incredibly weak and cliche villain. No amount of updates or patches were ever going to be able to change/fix that without essentially creating a whole new game. I would _gladly_ pay money for remasters of the original trilogy. But Andromeda is, unfortunately, a lost cause.
if they were to remake the game i would pay 100s for it because the idea they had was a better idea then mass effect ever had no i'm not saying mass effect games are bad im saying mass effect andromeda was a gold fucking mountain that they only grabbed a fragment of and now that mountain of gold is to be forever untouched even if they make a new mass effect game or remastered the old until they go back to andromeda i would never have faith in them again why support a company that does not support there own shit they would just give up on the next one to
Truthfully speaking No man's sky was what Andromeda was supposed to be like this time around. That's what they pitched saying it would be more exploration than the first 3 games however that's not what we got at all. I like this guy's idea on the way he would do it because it was more inline to what they pitched in the beginning
Strongly agree. I understand the issues w/ME:A, but I still like it. A redo would be great for EVERYONE tho! Fans, BioWare, EA, and the future of the series amongst others. I don’t agree with some of EA’s business practices, but I do not want to have the best franchise in the history of gaming to suffer & be ruined over it.
3Rayfire yeah nothing really “woke” in andromeda. Unless they’re referring to having gay crew mates, which isn’t really “woke”. We’ve been seeing gay characters in games for years and years now. Other than that, everything was pretty normal
@@HalNordmann for starters, remake it in Unreal Engine so there's some more visual continuity. They had to rebuild old assets from scratch. Maybe I say that because I think the Krogan models are kinda trash though. Way too stiff for me.
It definetly deserve a rework and maybe a few dlcs I hope they'll still be making a new one has a lot of side quests in Andromeda were there to open futur story arcs.
potential is there, i mean they have enormous ANDROMEDA, look at AC Odyssey, in one world we got 100h of gameplay, they could implement real time battles(like in Anthem) in ME:A world, i mean you gather up your party(AI or actual players) to finish some quests. there should be some Keth homeworld to conquer or they should add different paths to finish missions(like in Outer Worlds). Damn it i just need a team of 50 people to "upgrade" that game to be amazing!! xD :)
ME trilogy: start out as seasoned soldier on a mission getting promoted to specter in charge of uniting the galaxy Andromeda: well.. your dad was supposed to do that and he ded so.. go do some fetch quests... ME trilogy: like 2 dozen species of aliens with their own lore, wars, histories, intertwined arcs, etc Andromeda: 1 group of purple cat fish frog boyz and their meth counterparts. combat is still pretty rad though...
Having never played the Me trilogy I came into andromeda with fresh eyes and zero expectations. From a purely gameplay standpoint I absolutely loved it. Did it have? Of course. There are always things in every game that could or should have been done better. I was massively disappointed when Bioware pulled the plug on all development and support for the game. It's really does deserve to be picked up by someone else and looked at again. It isn't a bad game, it had a few glitches that would have been easily patched if they had the will to do so. And, they should never have killed the planned dlc or sequel, this game could have been up there with some of the greats with a little bit of TLC.
@@sorcererberoll4641 I am not sure what you mean, my point is that dead space 3 had micro transactions and that EA changed the story that Visceral games had planned (that's as EA as you can get lol)
You could fill a book with all the wasted ips, games and companies EA has killed in this stupid new era of live service. Jedi fallen order is ok but not nearly good enough and nowhere near close enough to be forgiven for all the harm they have caused to gaming. What I don’t understand is if you want multiplayer live service games why did they buy all these companies that did the exact opposite of what they want? Like they aren’t even competitors the people who are interested in those don’t want what your selling.
I really like your views on ways to potentially fix the follow up to this story line. It's more interesting than what we were given. One personal way is, for me anyway: GIVE US THE QUARIAN ARK!!! I'm one of the few that enjoyed the game. But hated how it just felt weak in story telling. I still don't understand how so many managed to escape without the reapers finding out. 60k+ of the brightest minds getting picked for mass colonization isn't something that, appeared, wasn't kept secret. It seems like the reapers wouldn't have had any trouble finding out and following them. *Say* the reapers won. They would have easily found out about the project and followed them en mass.
Glad to hear! Yeah I always like to make suggestions on how certain things could have been done better when dissecting and looking into a game! And I know I really wanted to find out as well what happened to the quarantine ark!
Agreed, if they would Improve the Facial Animations more, delivered an Interesting Story and better Character Dialogue Lines it could've been a great Game.
I liked Andromeda I wished that they would have kept working on it it’s ashamed that they just abandoned the game Mass Effect is my all time favorite game now we may never see another Mass Effect game I still play all of my Mass Effect games including Andromeda I just love them they are so much fun to play.
@@shepardgaming5594 One more thing that lacked in Andromeda I think were meaningful consequences, everything felt safe and there was never a risk of losing any squad mates or important characters. Choices and the consequences were one of the best things about the original trilogy and what made it so damn good in the first place. For example the suicide mission in me2 felt so intense because of the choices the player had to make, Andromedas final mission lacked the suspense, didn't give the player any choices and as a result just felt so disappointing
I hope they make a mass effect 4 set 200 years after the reaper war, where mercenaries and factions that harvest the left-over reaper technology and remnants of the older galaxy fall apart Then make a mass effect andromeda 2, which is revealed that andromeda is the central war between multiple universal species and the Andromeda initiative found themselves in the middle. At least that’s what I would do
Your analysis is insightful and spot-on. Your recommendation of a "reboot" for Andromeda is a fantastic idea (I'm not enough of a gamer to realise that this was something that could have happened. I keep hearing people talk about a remastering of the original trilogy, and what we really need is a way to restart the story that left itself such a vast galaxy of possibilities.) I love your discussion of what ME:A did right, though that may be because they're all observations I had made on my own. (And you didn't breathe a word of spoiler about what the Remnant have been up to.) I'm not sure I agree with the recommendations you have about how to move forward, but it's a good start. And yet there's the 7:38 debacle. A "quiet excape"? Sheesh. It's spelled and pronounced ES-CAPE. I'm not trying to start a flame war, I'm trying to help you sound like an erudite and well-informed professional. Which is why I'm not going to belabour the point any further.
Can you really save Andromeda? The problem runs deep, its the writing, the animation and the world building which is at the core of the game, all of which are a joke (animation) and a dumpster fire in the case of the other two. We went to another galaxy and found bipedal aliens with 2 arms and legs and the enemy are just bone monster versions of existing enemies. They completely ignored major hurdles for first contact like establishing communication, since even in andromeda everyone speaks english.
I feel like better writing could save it. Think about it. The main complaints are bugs, face animations, and bad writing. I feel like the bad writing is what hurts the most because you can slog through the bugs and weird animations, but the payoff is almost always never worth it.
I finished MS A 2 weeks ago and I was absolutely thrilled by many things! Game is amazing! (obviously now). I paid 7.99 so it was treasure. In first few hours I felt like in no other scifi game. The graduating preparation for discovery, colony, first time on nexus etc... it had incredible sense for you beign just a small puppet in a big galaxy, and only then, slowly, you was gaining reputation and well deserved planets for your people. Yes, there was thing that might have been better, like terrible facial animations in many cases etc, but overall I was 100 satisfied with almost everything. Game is HUGE and I mean huge. For me it was even better than Witcher 3 and I am big fan of Witcher. And I am not scared to say it was even BIGGER than W3. So many side quests to do, and many of them well prepared. Not bring, kill etc. Skills, upgrades, customisations, discoveries etc etc... and it looks amazing, almost everywhere. If someone still havent played it, please do yourself a favor! DO IT
@@shepardgaming5594 ... the only problem was ... MP, there was noone in apex missions :( ... so I wasnt able to try it properly, I (only) sent my team(s) for missions. Now I am preparing for Dragon Age Inquisition .... hope it will be at least as good :D
This was a great and detailed video bro!! Excellent job. I look forward to more. And abt Andromeda, I actually liked the game. Could be because I never played any of the others, I know, shame on me, but the gameplay was spectacular and it kept me intrigued enough to keep playing.
I would absolutely kill to help fix andromeda and maybe even help design a sequel (for free too!). I wish they didn’t give up on this game. Mechanics they could’ve added such as day/night cycle and sandstorms or thunderstorms on the planets would’ve been great aesthetic additions. It drives me nuts that this game was abandoned
I think the premise was the main issue I had with it. For Andromedia, EA wanted a clean slate to make their game & avoid choosing a canon ending for the original series, but a young species like humans overcoming intergalactic travel when far more advanced races could not? Im calling shenanigans. A better approach is humanity has gotten a chance to study the stasis technology the Protheons left on Vermire & come up with a similar "wait out the Reaper invasion" concept that works. The idea being a small population of say 5000 people chosen for their skills can awaken in 1000 years; if the Reapers won, they can rebuild civilation & prepare the entire galaxy for the next invasion 49,000 years later, or if Shepard's coalition won, they can simply rejoin humanity. Instead, taking a page out of H.G. Wells classic "The Time Machine", the stasis machinery malfunctions & this group wakes up 937,000 years from now. Now the entire Milkyway galaxy is completely alien to them, and they have to struggle to explore and find a new place in it for themselves. Making new friends and enemies as they decide whice races to forge alliances with and which to fight. The old societies of the original series are long gone, though the citadel is likely the only remnant left, still acting as a trap(if the reapers won), or as a long forgotten relic of long ago, still maintained by the keepers.
Never played the game after the great big patch i heard it got. I did my one playthrough before that (biggest issue was a save game glitch actually) One day i might replay it again, cause post patch and all, and i did actually enjoy the gameplay now that i think back on it.
I just completed the game today, and while I agree that Andromeda was under appreciated, what you're proposing sounds more like a remake than a revival to me; what I'd like to see is for them to complete the planned Quarian Ark DLC, but use it as an opportunity to show what a sequel could bring, with more emphasis on discovery and problem solving. For the sequel, with the Remnant semi-understood and the immediate Kett force beaten back for now, you can have a sequel focused on exploration and discovery in the lull, with the Kett being a looming threat you need to prepare for, with scout forces to counter and isolate, but your main focus on exploring ahead of secondary colonies focused on resources and defence, in preparation for the inevitable invasion. This would probably mean that any Remnant involvement would be more about discovering what you can learn about them and the scourge, with a view to using them to defeat an eventual Kett invasion, so ideally fewer more isolated Remnant facilities with puzzles to solve and things to learn about them. The ending is the hard part, but the basic idea is that if the first game is the disaster, and the micro-managed exploration. The second game is more strategic with the pathfinder no longer gathering resources themselves, but directing efforts as they explore potential sites for mining, defences etc. then leading teams in a pre-emptive strike to delay the inevitable invasion. In the third game the war is in full swing, but something Remnant/scourge related emerges to throw everything off balance (even causing an uneasy Kett truce?). Maybe that feels too much like the original trilogy (discover reapers, defeat their agents, then fight the reapers) but I don't think that's a problem at a high level, as it's the detail that really matters.
@@shepardgaming5594 Yeah definitely; as a foundation it definitely made some decisions I wouldn't have. I actually quite liked that the venture runs into trouble, and emerging into the scourge was nice and dramatic; my main issue with the start was that it then heaps stuff on you with hostile aliens and Remnant as well. I'd have ditched Remnant, maybe just had warring aliens on the surface, and you're trying to get data to help get the Hyperion clear of the scourge. You find a half-built and understaffed Nexus, and your initial focus is bringing everyone back together, including the missing Arks. During the course of this you'd have further run-ins with Heleus aliens, but find they're not so different, as the scourge has left them competing for resources, but with what other Nexus groups and stranded Arks have learned you find they're not all hostile (e.g- for one race you've encountered pirates, while another is distrustful and aggressive, but can eventually be swayed). Maybe the ending (which I'd actually aim to be more of a "middle", with a bunch of optional side-missions opening up as an end-game) would be a dramatic discovery of a Remnant type facility where you learn the scourge is a weapon, and isn't as dormant or unguided as it seemed. Loved the idea of keeping Alec Ryder around longer btw; Andromeda does lack structure in a way, as it doesn't really have any clear "acts" or "chapters" or whatever, just arbitrary limits on the systems you can visit at first. Having the first of three acts be as Alec then switching to Sarah or Scott could have been done really well, with the first act focused on pressing needs and establishing things over time, then clearing away as the game properly opens up for an inexperienced, grieving Ryder. But yeah, sadly this is the kind of brain-storming they needed years ago, I think ultimately they've laid a foundation which, while we don't agree with all of it, I still enjoyed it and it's more than solid enough to build on. The tricky bit is how to setup a second game such that we can still have a big focus on exploration, as that's what I loved most about Andromeda, but felt that they didn't quite fully capitalise upon (this was a big problem for me in ME1-3 as well though).
referring to the species feeling seperate, its cuz they left before Shepard had the chance to unify all the species and the final fight against the reapers. Also i agree that mass effect andromeda was a bad mass effect game BUT it WAS NOT a bad game by itself. by itself if it didnt have the mass effect title it would have been a great game.
Oh I know the reasoning behind it, but It just felt once again like retreading too much water. Glad you agree though that without being a mass effect game, it was actually pretty good
I agree with everything you said. There was an absolutely beautiful game buried underneath all the technical issues and lazy/lousy writing. And then to have it all along with any chance of DLC abandoned is simply heartbreaking. I really do hate EA.
its EA they never fix their games unless it's multiplayer and even then they don't fix it. Mirrors edge catalyst, Anthem, and mass effect andromeda would benefit from fixing big time but its EA so as much as I desperately want them to do the right thing and redeem themselves there is no money in it for them just a good reputation but they don't care about that its all about the money and it shows.
it would have been cool to start with the interstelar part were they recieve messages of sheppard taking down the reapers and throwing into dissarray the whole initiative and find a new purpose from there to develop the story
Hot damn, I'd love an Andromeda redo with all the interesting stuff that's on paper already. The idea of playing as Alec Ryder at the start is masterful, and totally agree on all of your points! Even if we do get a proper Mass Effect spinoff that doesn't relate to Andromeda, still gonna vouch for the redo, especially if I win the lottery 🤣🤣 As a whole though, always a blast seeing you analyze Mass Effect ^^ Honestly, doing a redo of the first game would be preferred rather than a sequel trying to fix everything. My mind's going crazy at the thought 😆 Super excited for your next vid 👍
Yeah I'd love a redo of it! It really did have a cool set up, it just had so many internal and development issues that it didn't get to utilize most of the potential! Glad I'm not alone though in wanting a remake of the first one over just a direct sequel! And glad you enjoyed the video as always!
In DA: Origins you have several different beginings to your story based on origins you choose at the start of the game. Imagine something like this in ME Andromeda. Starting your game on different arch, for example being Vederia on asari arch, trying to survive ket attacks then uncovering Sarissas betrayal and being marooned by her to cover her act after you escaped kett. Or being Avitus Rix who just lost his lover and pathfinder, waking up the same way he did, but completely alone and having to find his arch and others. Or starting as Raeka, making her switch to keep herself hidden, than being woken up later, trying to get her ship working and saving her people so they could escape. Then you get to a point of conversion where all those stories meet and the story is mostly same for every pathfinder with some bigger and smaller diferences based on your chosen pathfinder. For example crash landing with your arch on Voeld, being taken hostage by Angara, not able to comunicate with them at first. Than kett attacking and you help Angara fight them to start geting their trust. Stumbling upon vault and activating it. Then being sent to Aya because Moshae wants to meet you and talk about vaults. Ariving to find she was kidnaped by kett and going to rescue her and finding more about valuts, remnant and kett during this mission. Finding clues about other arch surviving and trying to find them, by exploring new planets. And also having to earn the pathfinder title, so your own people will choose you to lead them. Gaining more companinos allong the way. Decisions about who to wake up - you need some engineers to repair the arch. But also some scientists for researching local fauna and flora to find a source of food. And you actually need to find resources to do either of those things. And your statement about pathfinder needing to be be actually pathfinder is spot on. The whole premise of the game crumbles when you realize that everything in ME was already established by others from Milky Way when you arrive. First contact established, comunication with new race established. There are already people colonizing and surviving on new planets without your help (Kadara, New Tuchanka on Eladen) and you already have Citadel - I mean Nexus - built :-D. Well, at least you can scan for some craters or crevices, that´s exciting exploration, right? This is the reason why I believe it would cost less money to actually made completely new game than to redo this one. But it as all just nice dream that is never going to happen under EA as publisher. Because EA would never allow Bioware to use resources and people to redo singleplayer ME:A since that game is dead for them and not enough continuos monemaking live service. Even if Bioware wanted to. Which they probably don´t because Anthem and because even fourth Dragon Age is supposed to be live service. On the other hand this colonization doesn´t need to have a definitive ending so it could still be live service. They could still add new content, new places to explore, new things to research, new nemeies to fight, new plots to uncover after the end of the main story.
I agree with you, if they rebooted the game or released patches and focused on fixing it, I would once again be the greatest ME fan. I've read the books and comics love the universe. Really tried hard to love this game just felt gipped by EA and the overlords again. I did finish it though and really enjoyed the overall story just not the speed bumps on the road to get to the end game.
They could do the ME trilogy remaster and while we are all playing that they could work on the andromeda rework and the dlc then sequel. certified money but EA dont play dat
Well, the original "everything succeeds" plan in the game still had each Species settling their own designated world. Habitat 7, the intro level was to be the Human colony, Habitat 5, the completely destroyed planet, was to be the Turian Colony, and so on.
I understand where the backlash comes from, because the first three iterations put the expectations really high... I Think Andrómeda was a good game, I really enjoyed it and think it was a great set up for a great trilogy.
I hadn't played No Mans Sky for 2 years, then with the hype surrounding the recent Beyond update I re-bought it, started a fresh game and have already thrown in 100 hours. Its phenomenal how much more there is to the game than at launch... Sadly MEA, outside of a few facial texture fixes, its had zero input.
If they had just used this game as the base for their live service... it's all there: the multiple expansive worlds, the bases to raid, rich skill system, plenty of room to expand. They could have just followed what path Destiny had carved while improving upon it and without ripping it off. In it's way it's still one of the best action rpgs to ever be released because of gameplay, but definitely not up to par with what Bioware accomplished with the original trilogy. While Anthem is a completely empty world with nothing to do, no skills, and you rarely run into another player. In the end I wish this had a mod creation tool like the Elder Scrolls games... I honestly think the community would glue themselves to the game engine.
I have never played any other mass effect other then andromeda, and I LOVE andromeda. But a revival would be amazing, because it’s not 100% perfect, but I still love it
For me and most of the people I know who played the game, the nail in the coffin was when they decided to stop the patches. Most folks were more than happy to wait and see this game grow, the potential here was plain as day. Had they given this game the same level of aftercare as Mass Effect 2 or 3 (which had received patches/Dlc years after their release), Andromeda could've easily had a similar redemption to No Mans Sky.
@@shepardgaming5594 Yeah considering the priority they placed on previous Mass Effect titles, why Andromeda couldn't receive the same attention makes no sense.
I just subscribed and you come out with a video on my favorite franchise XD Honestly, as much as I’d love a Mass Effect revival, I’m happy to wait a few years when BioWare and EA have hopefully cleaned up their act so the next Mass Effect game can be great.
Well I guess that was good timing for you then! (: Oh I could wait too, but I just hope they realize there's still so much community love for mass effect, that if they made another entry, it would still do well!
5:06 in defense of destiny it would be hard making so many ability’s balances in pve and pvp just look at the crucible right now and we only have a fraction of andromeda’s ability’s. So with destiny it makes sense why so many ability’s aren’t present. Also armor and weapon customization are coming this October in shadow keep.
Oh I didn't mean to throw too much shade at destiny, I think the PvP is balanced and the game has far more weapons and armor then andromeda now, mostly meant to compare it vanilla D1! Although I do still wish Destiny had greater powers for PvE at least
I'm was bit surprised that you were referring to basically only combat-related gameplay purely as "gameplay", but then thankfully you did indeed go into depth how player agency in the narration and strategy could have looked like. Those last bits are just as much gameplay to me. If those had been more developed the combat being good would have been nice, but wouldn't need to be a major focus of the game as there would be other types of gameplay keeping people interested and engaged.
If we're talking about our personal view of what ME:A should've been, here are my thoughts: I really enjoyed the game. I loved this wacky and awkward dialogues with terrible puns, how all these strangers became comrades and sorta family. I LOVE how the game is immediately thrown into chaos. Nothing is ever static, and the idea that during the travel time Andromeda changed so drastically was an amazing plot base. Half the arks are missing, your supplies are severely limited, people are afraid and outright rebelling and everything that could, and then some, goes wrong. So, you have to adapt. Your Ryder, the one who knows only theory on how any of this should be and what your role is, has to learn on the spot. That's the beauty of a Pathfinder job for me. You're playing as a leading field agent who's purpose is to personally overview your planet options, work on logistics of your supplies, resources and people in/out of cryo, and an ambassador to new species and other Pathfinders regarding your situation. (so this kinda sounds like a resource management game, open world exploration and rpg all in one universe of ME) The need to mend interspecies relations is not new to the series, but they grow almost exponentionally in these chaotic events. It's understandable and human. What really surprised me in MEA is how people are scared. It is only in the dialogue and never ever affects gameplay, but it's always mentioned everyone has a relative/friend/loved one in cryo and the person misses them, the situation with Rebellion is handled exceptionally well because military forces are necessary in that kind of struggle, and the motives of rebels is clear. MEA talks a Lot about Really Good conflicts, but never really shows them and that's a huge miss. Also, I think Monoliths and climate change stuff makes the whole Pathfinder job kind of useless. Wouldn't it be cooler if your had to really work on creating and finding a suitable place for an outpost? Loose resources and people if you've made a bad gambit and outpost failed? And you had to colonise this new galaxy one by one little beacon of hope? THAT'S what I wanted from MEA.
Everyone who watched this video: Could not agree more. AND Anthem was a waste... EA (2 months later): Announces they will instead be giving ANTHEM the 'No Mans Sky' treatment 🙄
Just re-watched your video, you hit so many good points - I hope someone at BioWare is listening and that they as a company have the will to go back and fix things!
Agreed! Honestly I don't think it's too late either. They could do a big DLC + mega patch update now. The visuals really stand up well (especially the environments) and the combat is rock solid still. It would really earn a lot of fan cred if they did something like that even now.
I loved the game when it released sure it had some minor bugs but what massive innovative games or projects don't I have said this to other videos if the fact that there were bugs to work out even after release is a reason to say that something bombed and to keep harping on the problems then no one should continuously want to go to Disneyland because the very day that Disneyland opened nothing that had been promised was working. the only problems I had was the fact that at the first we had been promised DLC and stuff of that sort and after working so hard to fix the tiny hiccups they renigged on giving us single player DLC
I totally agree with your essay and analysis. As a fan I got the game on release without reading any review. It look beautiful but it lacked in some parts what made Mass Effect Mass Effect. Played the game,finished it. I played it again last year and I enjoyed my second play through. If only they gave it a little more time to be developed and more time after release to expand on it,it would have turned out great. I just hope the ip is not dead. Mass Effect was the game that came with my Xbox 360 and it made me like RPGs,I have a special place in my heart for it,I just don’t want it’s last memory be that of disappointment.
Mass Effect Andromeda could have never had the same comeback as other games out there because some of its most fundamental problems lie outside the realm of just the technical. The story, writing, dialogue and much of the voice acting would have never been fixed, and for a character driven narrative experience like Mass Effect this would have still left a gaping black hole in quality regardless of all else. The technical shambles of ME:A was bad enough, but lots of people bypass the fact that it suffered just as severely from areas outside of the aforementioned. The franchise had its proverbial back against the wall before it even began earliest development thanks to an unholy trinity of problems (if you'll excuse the melodrama for a moment). The first being the general decline of Bioware that was already well underway. The second being a legacy problem brought about by the finale of the third game, where coherent continuity was always going to be excruciatingly difficult because of the creative dead end that had been reached (not to mention the retroactive damage that had been done to established ME lore & history). The third a hypertense sociopolitical climate fueled largely by cultural-Marxist identity politics that a company like Bioware was (is?) increasingly attracted to. Add all this together and I doubt the ME:A could have had a comeback anywhere near as successful as other titles out there.
I did enjoy Andromeda for what it was, seriously flawed or not, so I mostly agree. A major tweak and buff would do this game wonders. I think the story and set-up was okay for the most part; the arrival of the Ryder siblings during the Nexus crisis and the death of the father/Pathfinder built up good conflict and set Andromeda apart from the original trilogy that started you off as a hero. Keeping the Paragon/Renegade theme of integrating into or taking over the cluster would have been really cool. The game from then out should have: -Removed the revolt/Exiles: having the Nexus in disarray on arrival from the Scourge and the Golden Worlds turning out to be unsuitable started sufficient conflict for the player to resolve. The revolt and exiles were confusing considering "the Galaxy's best and brightest." -The Angara were cool, focus on first contact with them, but I'm not sure we needed a lot more new races: Andromeda introduced us to one cluster, one corner of the Galaxy. Probably in anticipation of eventually moving out to the rest of the galaxy. I'm not sure bombarding the player with many new species would have been beneficial. Furthur DLCs (or sequels) could have seen the Initiative try to move out towards the rest of the galaxy. -After you gain the Pathfinder title, prove it: Actually go and find suitable worlds, explore the cluster you arrived in, instead of having it pathed out already. The amount of potential in a new galaxy having never been surveyed before would have made the exploration map very worthwhile and rewarding. -Build up on the Kett and why they are here: from the little that they showed, the Kett showed promise of being a worthy adversary, but they were not fleshed out enough.
I actually have more playtime in Andromeda than any of the other individual Mass Effect games. This is because, precisely as you observe here - the gameplay is actually fantastic. After a few plays through the original trilogy, I've started to exhaust the narrative options, and the original gameplay is actually pretty mediocre (I'd even go so far as to call ME1's gameplay pretty weak). And I don't even think the writing in Andromeda is universally bad! There are some terrible plot and dialogue decisions, but at the same time, the game still has its moments (like some of the inter-squad quips while driving around on the planets). I can't help but think we were a slightly-less-troubled development cycle away from greatness. I hope they can see this and eventually give it a sequel with the development issues hammered out so we can see that potential achieved.
Hi Shepard gaming only just found your channel got to watch some more of your vids. Anyway i agree with most of your suggestions for fixing the game, see I never really had a problem with the over arching story I find the devil it in the details I could talk about this for ages but at the end of the day a make over it's probably not going to happen unless all us ME fans can pull together to show this is something we want. Good video keep it up
@@jackbuchanan6441 I saw, I just want tools to author quests, abilities and dialogues, Import animations, I don't know if Frosty will allow me to do that, can it ?
@@bioblade that is actually a good question, sorry I can't quite answer that one. I only ever messed with fixing broken quests, modifying weapon stats/behaviors and class abilities, and improving/fixing textures. There are people who have fixed animations but I never learned how. There weren't many tutorials back when the game came out because Frosty was still fairly new. I haven't had a PC in 2 years so I fell behind too. But the Nexus community is stubborn, I'm sure people have gotten more tutorials up on it now.
I wish they would let folks mod it. Like Fallout 4. Andromeda runs better. I have not played Fallout 4 with or without mod that it hasn't crashed, froze, or just stopped working and the Xbox goes back to home page. Andromeda works fairly well on Xbox one. I just hate the writing, main characters aren't as intriguing as the original series and the characters faces are crap. ME Trilogy faces and bodies rocked.
I was hoping for multiple species that were not united. To decide who lives or dies, who to align ourselves with or leave to their fates with a more compelling bad guy. A richer universe of history, maybe stories of wars between species and why they are so divided.
BioWare and EA had *SO MUCH POTENTIAL* with this game, and they just fucked it up. Personally I want a sequel to it, but we'll probably never get that. As much as a remaster/remake would be cool for the OT, I feel like Shepard's story, (for me at least) is over... For now, anyway. I want to see what BioWare could do if they quit focusing on Anthem's abysmal status.
I agree with most of this. The only issue I have is if we switched from being the father to the son, then in the time we played as the father, we would likely have to witness what the sons personality is like by default, creating the potential for confusing moments if you choose to completely change their character when you start playing as the son. What I'd change to fix that is either have the sons interaction with the son minimal, with maybe old holo vids of the son when he was younger to help us invest in their emotional connection, or have the son in stasis until the father dies. Unless you have up the sons interaction act more as a paragon or renegade system, because whilst some people may make more renegade choices than others in the OT, shepherd was pretty much had the same attitude
The concept for Andromeda was good, but it was the biggest disappointment of 2017 for me. Yes the gameplay was good, but even that was a bit disappointing since they got rid of commanding companion abilities and creating combos with them. Didn’t like how it was all automatic. But the gunplay and abilities was still the highlight of Andromeda for me. The story, characters, and choices were all very disappointing. A Quarian Ark DLC would have been nice, but I doubt it would have changed much. I also really disliked Andromeda’s side quests, they were boring. Strangely enough I didn’t feel that way with Dragon Age Inquisition. In fact I completed 100% of DAI, got the platinum trophy, and loved every second of it. One of my favorite Bioware games right behind the Mass Effect Trilogy and Kotor. Maybe it’s cause I genuinely loved the companions and the world of Thedas. Andromeda was a disappointment for me. It will always be remembered as such, and yet I still want another Mass Effect game. The Trilogy and world of Mass Effect will always hold a special place in my heart, and I don’t want to give up on the franchise because of one disappointing game out of four.
I can completely understand why it was a disappointment for you! This video was mostly just to state that potential excise there and if they redid it intelligently then it could become something great! Yeah I'll admit I've never been the biggest dragon age fan, but the world and universe are beautifully crafted!
I concur to the tenth power!! Especially the part about about the commanding squad mates. The entire game was 2 steps forwards 3 steps backwards for me.
@@mrfamous8235 the inability to control my squadmates was what killed the gameplay for me. I loved cross class combos ever since playing my first Bioware game - Dragon age Origins, it was fun to try different combinations and made you fell like you are not fighting alone but as a team. Like there is reason they are with you. Only downside was the need to have always a roque in your party for lockpicking chests, so I mostly played with lockbash mode installed to avoid this limitation. Mass Effect 2 and 3 was fun in this aspect, too. They managed to make your companions an essential part of the gameplay and gave them a purpose to be there fighting with you. You could choose your team based on thir abilities and enemy. In Anthem they were just compars and I would actually prefer to have an option to ban them from using their abilities because they never did anything I wanted them to, but often did things that made the fighting harder. And you could mostly never even do combos on your own because of those studpid cooldowns. Why give us so many choices if you could never really use them properly in a fight? I still liked the combat in Andromeda but it had potential to be so much more entertaining.
I appreciate this video very much. I do wish/agree Alec should have lived longer and that you could learn more and grow into the role through him. Though I also enjoy how green young Ryder is as well. I still play ME:A now, the moders have fixed so many issues. I do cringe at some of the dialogue but I still love this game. Every month or so I send Bioware and EA a tweet that it's not too late for ME:A DLC and/or a sequel. I really hope they continue this story and don't go back to the Milky Way. Or both would be ok.
Well i appreciate what you're doing to keep trying to remind bioware and EA that mass effect still has plenty of life in it! (: and glad you liked this video mate!
If BioWare cared about fixing their games, they would patch out the horrendous ending to ME3 with something that is actually fitting of a trilogy conclusion. It wouldn't take them that much work, just have the last battle play out in a similar fashion, but cut out the Star Child and introduce 5 different ending slideshows depending on your war assets ( 1) You lose to Reapers badly and everyone dies, 2) you lose to Reapers and everyone dies but you deal a significant blow, leaving hope that the next cycle will finish them off, 3) you do okay against Reapers, most people die including Shepard and his crew but the Reapers are defeated, 4) you do good against reapers and most survive except for Shepard's crew, and finally 5) you decimate the reapers and Shepard lives) All they had to do was get a few voice actors over for a few recording sessions, and make a few slideshows depicting each ending. But nah, they didn't care. So why would they even attempt to fix an ENTIRE game?
Honestly, I agree with some of your points. Feeling like a Pathfinder is indeed something I think should've been done better. However, the idea of playing your eventual character's father for half the game is a) too long and b) would not result in much difference for that much effort. A lot of the races splitting off due to their issues is true to their histories, they didn't see Shephard fix their issues in ME3. Even then most people by that time saw Shep as a sort of crazy person I would imagine, the most recent thing before ME3 started would be the Arrival DLC where an entire Batarian colony was wiped out. Besides not all races split and started their typical crap. The chaos of the Andromeda Initiative was a good start I feel to lead you into learning this whole thing had something bad going on behind closed doors, as was hinted at with the leader of the initiative. Overall you got some nice ideas I would've liked to see in MEA but some of them I don't see ever happening, either for budget reasons or for creative ones.
Looking at No Mans Sky's recent comeback where its almost an entirely different game now, and with the beyond expansion recently released and getting great reviews, I sorely wish Mass Effect: Andromeda had been given a chance to either have been remade, had a sequel announced, or at the very least received DLC. Here is how much potential EA & Bioware have wasted, and how they could have fixed the game.
Let me know your alls thoughts!
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Haha do it! Maybe they'll make it a game at somepoint!
You make very good observations, but I honestly hope that this game is forgotten, and that a complete new reboot happens for ME5.
@super nova I still would like to see andromeda's premise be fully utilized, as it could always be a great spin off with having the game actually tire in more to the OT!
No man Sky is still a joke with no purpose or end-game. The depth of a puddle.
What if someone decided to put a gofundme up or something like that to save up the money to pay for the initial cost and a little more for the new software and other things that would be needed for the game and give it to the game devs to make a better Andromeda. You were saying it was mainly because of the budget cost that screwed up the game right so why don't we have a fund raiser to get the needed cash for the supplies to make a remastered version of it
Mass Effect: Andromeda died for Anthem - never forget.
I haven't, I was throwing knives at its picture when it was 'Project Dylan'.
I love Mass Effect: Andromeda. i still play it to this day. I never understood all the hate because i mostly saw Andromeda as a new game not a continuation for the original Mass Effect. I think if they had just named the game Andromeda and had focused on that instead of the shitty Anthem it could have been the best selling game.
@@rebeccamecrate6039 so much wasted potential.. the combat and exploration kept me playing for over 100 hrs but the story wasn't strong enough. A sequel was needed. EA sucks.
@@rebeccamecrate6039 Me too. Despite its flaws, most of them due to the rushed release (imho), I enjoyed so much both the gameplay and the different feeling and approach to story and main chars that Andromeda had, focusing more on optimistic exploration of the unknown...
Yet they basically cut support for updates and additional content so soon. We didnt even get the Quarian Ark ffs. Stupid Anthem and EA with its "only multiplayer" policy. Maybe ME3 and MEA multiplayer had more online players than Anthem btw, amazing.
Agree with Torsten. Never forget.
@@rebeccamecrate6039 It is a new game, it is just disconnected from the Mass Effect Trilogy.
Quarian.
Ark.
DLC.
Tali fans from the original trilogy AT LEAST would have gone mad for it.
Give me my Drell Vanguard!!!!!!
You could tell they set up for that
Agreed. They should've at the very least, released the Quarian Ark DLC instead of saying they are going to make it in a novel or comic.
DLC? Why not just MEA2: Saving private Veetor.
@A_Mad_Khajiit nope, that message that the Quarians sent basically said they were under attack and that they weren't heading to the Nexus.
The Mass Effect music...I can't handle my emotions...
I know right. Every time. Just makes me want to just just straight back into it. Again, and again. And again? That trilogy touched something in me no other game even has been close to manage.
I mean the Ryders were first and foremost scientists with a bit of combat experience, almost the inverse of Shepard. I loved playing as this tomb raiding explorer finding the clues and fixing the various environments. It felt more like being Indiana Jones in space.
I wished, we could see more of the alien species of Andromeda instead of just the Kett and Angara. I also wished we had continuation of the storyline showing the other aliens, like the Hanar, Drell, Elcor and Volus making it to the Nexus as well as the hinted Quarians near the end. That’s not even going towards discovery of the Benefactor, murder of Jien Garsen or the Ryders’ mother.
It’s tragic, they left so much on the table. More worlds to explore and terraform, a threat bigger than the Kett, more arcs to save and we won’t get answers. Maybe the game gets a second life on next gen. As of now, it’s a game with extreme potential that corporate and the powers that be apparently gave up on.... for Anthem. Smdh
A. T. Smith when it comes to the drell I think they would have being the most common species to try and get on the initiative but their loyalty to the hanar would have kept them in the Milky Way
Amen brother... this game was dope.. so sad it doesnt have a dlc or sequel
When you pre-order the game for $120. Seeing the potential in the future with fixes and DLC then they stop all production of DLC... Feels Bad
Oh damn you paid $120 for it? ): yeah I'd say that makes it even worse lol
@Dahlze
When I did the same thing...
Damn rest in peace.
RIP to everyone here in these replies 😭
if you paid $120 for a game that you never test or read a review for it (especially a ea game) ,
then you deserve to be scammed.
never pre-order anything.
I personally really liked Andromeda 👍 I just still can't forgive Bioware for totally abandoning the game 😒😒 especially with how it ended! You can't end it that way then ditch dlc that was obviously being set up...
It wasn't Bioware who abandoned ME:A, it was EA.
I personally like the game despite the bad reviews
Its a fun game
On reflection, the awful reviews probably helped to doom the game to the fate that it suffered.
I just played it with a tone of mods that fix the game
I'll say this: Getting to choose to either diplomatically or militarily settle the Cluster would've been awesome.
helloHarr0w it would have made more sense depending on what planet it was on
Well it's sorta there with how you allocate your resources on Eos but yeah not a lot of depth with that particular player choice.
Anthem stole mass effects saving grace, For the story clearly had a continued line. If they had made the dlc they could have saved it. It was not a terrible game it was just not a complete game. I love your suggestions and I would play that version of mass effect. They could assign it to respawn or sell the franchise to rockstar or cdprojekt red. Instead of shelving it.
I was pretty intrigued and saw the potential when I got to the first Remnant vault on Eos, but I noticed the game kind of baits you by frontloading a ton of scenic cutscenes, mysteries, and other cool shit only to drop you into a world with an almost overwhelming amount of pointless fetch quests for pointless, deadpan NPCs. Mass Effect 1 took a risk when the second task during the first hour of the game has you running around the Citadel playing politics while trying to prove that Saren is a traitor but it worked because it familiarizes the player to the world, who the aliens are, what their basic disposition is toward you and by extension Humanity, what's a Spectre, what's the Council, et cetera. Andromeda didn't have nearly as soft a landing and there's just too much trite minutia to take care of before you've really learned to care - about the world, the characters, Ryder, the story - and it turns people off. It's like the game loses focus, and in turn, so does the player. Once you drudge trough there are some good moments here and there and I've even felt invested at times but as someone who has completed the original Trilogy over ten times I don't find myself craving to play Andromeda the same way, even though I've only completed it twice. There's just something 'off' about the game, which is a damn shame because hot damn do I love the Mass Effect series.
That would be the writing. Many copy pastes in some departments including characters, but done without understanding what was good about the things they copied. Case in point drack is just like wrex in me 1, but he never resolved to either change himself or change his people. Kett are like the reapers but just end up being the boring borg. Then there's just the bad writing like the nexus uprising. The whole motivation for it was just too far detached from feasibilty. These people who slept for 600 years got angry because the leaders wont wake up everyone due to lack of food, water, and housing? sounds like the leaders are reasonable people. Then they choose to exile the rebellious people they put down instead of sticking them back in cryo for fear of them ending up raiders... You can go on and on for a lot of the writing in the game, which is why you'd ultimately prefer the trilogy. While it isn't perfect *cough* 3 *cough* the trilogy's writing as a whole is good. The few good notes would be the jaardan-angara note, garson murder mystery, arc subplots (excluding the salarian one for being a terrible vermire clone), and the angara milky way alliance thing. The overall narrative and individual planet storylines with the exception of havarl aren't good
Imagine the mass effect ip in the hands of cd projekt red
I know it'd be crazy!
takes too long to makes, and money made during the process not even cut it with the microtransaction money. you know why AAA studios dont make game like they use to? because they make more money just selling pixel e pen after and that money out sold everything u can get from making a perfect AAA title. for example look at cd projekt red best title so far the witcher 3, of all the copies they sell across multipole platform its about 20 millions. 20 millions x 40 dollars( average 40 dollars because older game dont goes for 59.99 any more after couple months*) thats 800 millions, subtract 25 to 40 percent platform profit sharing via steam and playstation/xbox etc etc. lets say 25% that will make its total sales to 600 millions - expanse to create the game(workers, operation cost it takes them 4 years to finish the game). they actually dont make much sell the game lol, activision last quarter makes 800 millions via microtransaction lol. not even selling games just pure buying e pen pixel off their games make 800 millions. why would they release a finish product again lol.
I hope Fallout also goes to someone else too, RPGs recently have gotten watered down
now you talking :) :) :) gosh they could do their own space series like ME :)
Every installment would be of Game of The Year quality
That Krogan fight almost made me rage quit.
lol I know
I just read an article that Anthem is basically getting a redo. Yet no love for Mass Effect. I think we can all agree that ME was had a lot of wasted potential.
John Powers I’m so pissed. EA is Pandering to their audience that actually plays unfinished games so they can get loads more money instead of continuing an amazing franchise like mass effect.
That's not entirely true. They are making a new mass effect right now. Its just in the earliest phases of development so there's nothing to talk about.
Is EA still not learning about the "surprising" (only they were surprised) success of Jedi Fallen Order?
Anthem never got that redo
I still got my monies & time worth from Andromeda. Yeah it doesn't hold a candle to the Shepard trilogy but with that being said it's not as bad as people say imo
I agree completely. I played Andromeda before playing the trilogy, and while I agree that it deserved better comparatively speaking, I still love and replay the game.
After all the updates, this game was actually almost good. It was intriguing, if predictable. It had misery. There were even some graphical stuff that was really cool. The first world made me look my eyes out. It was just not good enough. Even a few months + the time spent on those patches would have done it.
In the end, my biggest regret after playing it wasn't the story, it wasn't bad dialog, it wasn't bugs. It was the missed potential. Because at its heart, Andromeda was an amazing game. It was a just buried under under a load of shit.
How did it have mystery if it was predictable?
This is true.
Andromeda had solid aspects within its Gameplay, Characters, Graphics and even story beats.
Yet it also had major flaws in all areas.
Bugs a plenty as well.
Honestly hope it gets remade one day down the line and is done right.
They need to revisit the concept and do it right.
Also the Tempest was a nice Highpoint.
They should use Unreal Engine instead ... Like the previous ones
I completed Andromeda a couple of times and despite its obvious problems thought it was pretty good. It defiantly didn't deserve all the hate it got from UA-camrs and could have been turned around by the developers. They gave up on it to easily imo.
I agree I think it wasn't that bad, it was bad, but not horrible enough to warrant what happened to it..
I STRONGLY STRONGLY STRONGLY agree with this video. Thank you for reminding people that Andromeda, despite its faults, still had something worth saving.
FYI, I was a top 5 player in the world on Andromeda's PS4 online leader boards as of October 2018 (when I quit playing), not that it matters. 100k+ in "apex rating" (gamertag "krimsonkrackerz" in case you were wondering). While not perfect, I can personally attest to this game's combat strengths and core mechanics being as strong as ANY action rpg ever made.
I'm glad to hear you agree mate! Yeah I think andromeda without a doubt had some of the best combat I've seen in any game!
ME3 multiplayer was a very unexpected surprise, gameplay was so good that: 1) years after release, devoted players would still go on playing, despite being a secondary feature and the very few available scenarios. Yea it was THAT good. 2) MEA singleplayer (and multi of course) gameplay basically followed the footsteps of ME3 multi, just adding a more fluid vertical mobility and different cover system.
Despite its flaws, many of us love that gameplay. If MEA would have received some real decent support instead of being cut (not even Quarians sigh), many (me included) would be playing it to this very day no doubt.
I stayed away from all the multiplayer stuff for as long as I could because that's not really my jam. On my last play through earlier this year though, I decided why not give it a try? I was blown away by how much fun it was. The combat is really great, and I love being able to hop species and try out different stuff. I can see how it could get super grindy if you were really making a run for it and wanted to unlock and advance all the multiplayer stuff, but still hats off to EA/Bioware for making a multiplayer mode that's actually good.
@@shawnb5899 grind ia part of the fun, though at times you are frustrated by its randomness
I honestly loved Andromeda, I got the game day one and only experienced two or three minor bugs. I remember asking a coworker about it and they started ripping on me saying the animations and the game were terrible. I asked how far they made it and they said "oh I didn't buy it, I just saw a UA-camr trash it." Nobody seems to have their own opinion. They just heard "Andromeda bad" and jumped on the bandwagon.
Yeah I too enjoyed plenty with the game!
That's generalizing. I bought the game, gave it two chances a long time apart with multiple hours each time I gave it a shot. I didn't like the story, the animations, the combat or the conversationsystem. I really wanted to like this game but I couldn't.
Don't forget the racist project lead that Bioware allowed to use their *official* twitter account. Then the janky animations that I could do better myself.
All the UA-camrs did was point out real factually bad things in the game. Broken/unfinished games have been sold to the unsuspecting for to long. Some people care how others get treated, it is terrible.
Its a fun game maybe not the best but atleast no crazy microactractions qough qough gears 5 which is also fun only it aint that great to me even if but still im side tracking mass effect andromeda was great i even didnt had any bugs
How it could have been fixed: Not using Frostbite.
Frost is fine. Do you really think graphics or enviroment make a RPG? Well its not a rpg in, its a action game.
Matteo Ricci it wouldn’t have mattered because they still had a dumb studio makimg the game. The technical problems is something you can patch, the lack of soul in a game isn’t.
I abhor Frostbite. They lost development time and focus since they couldn't port over the old assets. And the Krogan look absolutely weird in Frostbite, they're so stiff. It's like they can't look down. And what the hell was that character creator?
Agreed. Should've stuck to Unreal Engine.
Frostbite was meh, but the Writing was horrendous.
I'm sorry, but I'll have to disagree . No Man's Sky is a game that relies on its open world exploration and themes of discovery. Mass Effect is a game that relies on high quality writing to bring an immersive world and cast of characters. One can be fixed through updates and improvements, but the other cannot.
Mass Effect: Andromeda was never going to be a game that could get a "No Man's Sky" treatment. It's core problems centered around it's awful writing; a subpar story with a mostly unimpressive cast of characters, and an incredibly weak and cliche villain. No amount of updates or patches were ever going to be able to change/fix that without essentially creating a whole new game.
I would _gladly_ pay money for remasters of the original trilogy. But Andromeda is, unfortunately, a lost cause.
DeadlyBacon agree 100%
Your mind is a lost cause. MEA was great.
@@fcuk_x You have a right to your own opinion. Just as I have the right to my own opposing opinion.
if they were to remake the game i would pay 100s for it because the idea they had was a better idea then mass effect ever had no i'm not saying mass effect games are bad im saying mass effect andromeda was a gold fucking mountain that they only grabbed a fragment of and now that mountain of gold is to be forever untouched even if they make a new mass effect game or remastered the old until they go back to andromeda i would never have faith in them again why support a company that does not support there own shit they would just give up on the next one to
Truthfully speaking No man's sky was what Andromeda was supposed to be like this time around. That's what they pitched saying it would be more exploration than the first 3 games however that's not what we got at all. I like this guy's idea on the way he would do it because it was more inline to what they pitched in the beginning
Strongly agree. I understand the issues w/ME:A, but I still like it. A redo would be great for EVERYONE tho! Fans, BioWare, EA, and the future of the series amongst others. I don’t agree with some of EA’s business practices, but I do not want to have the best franchise in the history of gaming to suffer & be ruined over it.
That's how I feel is a redo would seem like it would literally benefit everyone!
@Alt Fit What was woke about it?
3Rayfire yeah nothing really “woke” in andromeda. Unless they’re referring to having gay crew mates, which isn’t really “woke”. We’ve been seeing gay characters in games for years and years now. Other than that, everything was pretty normal
Why redo? Just give players fixing patches for free.
@@HalNordmann for starters, remake it in Unreal Engine so there's some more visual continuity. They had to rebuild old assets from scratch. Maybe I say that because I think the Krogan models are kinda trash though. Way too stiff for me.
I Agree that andromeda had HUGE potential and they managed to mess it up
In which way is MEA messed up?... Maybe only in your tiny head.
It's 7.5/10 after review bombing. Anthem in comparison is 6.0/10.
Hunam just look at the animations and lore/story tjat was enougj for long time fans k
It definetly deserve a rework and maybe a few dlcs
I hope they'll still be making a new one has a lot of side quests in Andromeda were there to open futur story arcs.
potential is there, i mean they have enormous ANDROMEDA, look at AC Odyssey, in one world we got 100h of gameplay, they could implement real time battles(like in Anthem) in ME:A world, i mean you gather up your party(AI or actual players) to finish some quests. there should be some Keth homeworld to conquer or they should add different paths to finish missions(like in Outer Worlds). Damn it i just need a team of 50 people to "upgrade" that game to be amazing!! xD :)
ME trilogy: start out as seasoned soldier on a mission getting promoted to specter in charge of uniting the galaxy
Andromeda: well.. your dad was supposed to do that and he ded so.. go do some fetch quests...
ME trilogy: like 2 dozen species of aliens with their own lore, wars, histories, intertwined arcs, etc
Andromeda: 1 group of purple cat fish frog boyz and their meth counterparts.
combat is still pretty rad though...
ME trilogy: Can romance 3-4 hot chicks
Andromeda: You get 2 ugly chicks, and a Twi'lek-like dude.
Maybe you needn't to compare dicks with fingers.
I'd probbly pay 100 bucks for a remaster of 1 2 and 3 that plays just like andromeda. The game is just so much fun to play
LMFAO
Having never played the Me trilogy I came into andromeda with fresh eyes and zero expectations. From a purely gameplay standpoint I absolutely loved it. Did it have? Of course. There are always things in every game that could or should have been done better.
I was massively disappointed when Bioware pulled the plug on all development and support for the game. It's really does deserve to be picked up by someone else and looked at again.
It isn't a bad game, it had a few glitches that would have been easily patched if they had the will to do so. And, they should never have killed the planned dlc or sequel, this game could have been up there with some of the greats with a little bit of TLC.
This is how I have felt for years, I thought I was alone. Such a beautiful game.
Mass Effect. One of the most creative, original IPs to be killed by corporate greed. Good job EA!
Don't forget about dead space,pretty much the same fate
Mihajlo Cvijetić didn’t that die before ea went full ea
@@sorcererberoll4641 I am not sure what you mean, my point is that dead space 3 had micro transactions and that EA changed the story that Visceral games had planned (that's as EA as you can get lol)
You could fill a book with all the wasted ips, games and companies EA has killed in this stupid new era of live service. Jedi fallen order is ok but not nearly good enough and nowhere near close enough to be forgiven for all the harm they have caused to gaming. What I don’t understand is if you want multiplayer live service games why did they buy all these companies that did the exact opposite of what they want? Like they aren’t even competitors the people who are interested in those don’t want what your selling.
theyre talking about "warming up" the ME franchise, I'd take completing Andromeda first, a couple DLC would be great
I really like your views on ways to potentially fix the follow up to this story line. It's more interesting than what we were given. One personal way is, for me anyway: GIVE US THE QUARIAN ARK!!!
I'm one of the few that enjoyed the game. But hated how it just felt weak in story telling.
I still don't understand how so many managed to escape without the reapers finding out. 60k+ of the brightest minds getting picked for mass colonization isn't something that, appeared, wasn't kept secret. It seems like the reapers wouldn't have had any trouble finding out and following them.
*Say* the reapers won. They would have easily found out about the project and followed them en mass.
Glad to hear! Yeah I always like to make suggestions on how certain things could have been done better when dissecting and looking into a game!
And I know I really wanted to find out as well what happened to the quarantine ark!
Loved this video. I loved the trilogy and I see andromeda as it’s own beginnings post me3. Andromeda does deserve better and I agree with you 100%
Thanks mate glad you do! Yeah this franchise is still my favorite, hence why Id love nothing more than to see it be properly revived!
Im halfway through the game now and love every minute of it.
Agreed, if they would Improve the Facial Animations more, delivered an Interesting Story and better Character Dialogue Lines it could've been a great Game.
Who in the actual fuck really cared about facial animations?.. GTFO here.
I liked Andromeda I wished that they would have kept working on it it’s ashamed that they just abandoned the game Mass Effect is my all time favorite game now we may never see another Mass Effect game I still play all of my Mass Effect games including Andromeda I just love them they are so much fun to play.
I agree with what you said 100%!
I read that bioware stated that mass effect is far from dead
Ditto. 2020 and still playing the trilogy and Andromeda.
Great points and ideas, this is the Andromeda I think we all expected and never got unfortunately.
Glad you think so! Yeah I would've like the game playing like this
@@shepardgaming5594 One more thing that lacked in Andromeda I think were meaningful consequences, everything felt safe and there was never a risk of losing any squad mates or important characters. Choices and the consequences were one of the best things about the original trilogy and what made it so damn good in the first place. For example the suicide mission in me2 felt so intense because of the choices the player had to make, Andromedas final mission lacked the suspense, didn't give the player any choices and as a result just felt so disappointing
Yeah that's actually a great point! It would have helped us feel more connected to our squad if they could die at various points throughout the story!
I hope they make a mass effect 4 set 200 years after the reaper war, where mercenaries and factions that harvest the left-over reaper technology and remnants of the older galaxy fall apart
Then make a mass effect andromeda 2, which is revealed that andromeda is the central war between multiple universal species and the Andromeda initiative found themselves in the middle.
At least that’s what I would do
Your analysis is insightful and spot-on. Your recommendation of a "reboot" for Andromeda is a fantastic idea (I'm not enough of a gamer to realise that this was something that could have happened. I keep hearing people talk about a remastering of the original trilogy, and what we really need is a way to restart the story that left itself such a vast galaxy of possibilities.)
I love your discussion of what ME:A did right, though that may be because they're all observations I had made on my own. (And you didn't breathe a word of spoiler about what the Remnant have been up to.) I'm not sure I agree with the recommendations you have about how to move forward, but it's a good start.
And yet there's the 7:38 debacle. A "quiet excape"? Sheesh. It's spelled and pronounced ES-CAPE.
I'm not trying to start a flame war, I'm trying to help you sound like an erudite and well-informed professional. Which is why I'm not going to belabour the point any further.
Glad you loved the video overall mate! Yeah I actually have always enjoyed the game so I've never been on the hate train for it!
Can you really save Andromeda? The problem runs deep, its the writing, the animation and the world building which is at the core of the game, all of which are a joke (animation) and a dumpster fire in the case of the other two. We went to another galaxy and found bipedal aliens with 2 arms and legs and the enemy are just bone monster versions of existing enemies. They completely ignored major hurdles for first contact like establishing communication, since even in andromeda everyone speaks english.
I feel like better writing could save it. Think about it. The main complaints are bugs, face animations, and bad writing. I feel like the bad writing is what hurts the most because you can slog through the bugs and weird animations, but the payoff is almost always never worth it.
Augments and mods for weapons and armour, and increasing the power of abilities was the best!
I finished MS A 2 weeks ago and I was absolutely thrilled by many things! Game is amazing! (obviously now). I paid 7.99 so it was treasure.
In first few hours I felt like in no other scifi game. The graduating preparation for discovery, colony, first time on nexus etc... it had incredible sense for you beign just a small puppet in a big galaxy, and only then, slowly, you was gaining reputation and well deserved planets for your people.
Yes, there was thing that might have been better, like terrible facial animations in many cases etc, but overall I was 100 satisfied with almost everything.
Game is HUGE and I mean huge. For me it was even better than Witcher 3 and I am big fan of Witcher. And I am not scared to say it was even BIGGER than W3. So many side quests to do, and many of them well prepared. Not bring, kill etc. Skills, upgrades, customisations, discoveries etc etc... and it looks amazing, almost everywhere.
If someone still havent played it, please do yourself a favor! DO IT
Amazing man! I'm so glad that enjoyed it so much! I love it as well!
@@shepardgaming5594 ... the only problem was ... MP, there was noone in apex missions :( ... so I wasnt able to try it properly, I (only) sent my team(s) for missions.
Now I am preparing for Dragon Age Inquisition .... hope it will be at least as good :D
It is a fun game. It certainly has this issue, but it isn't the worst game ever made.
This was a great and detailed video bro!! Excellent job. I look forward to more. And abt Andromeda, I actually liked the game. Could be because I never played any of the others, I know, shame on me, but the gameplay was spectacular and it kept me intrigued enough to keep playing.
I would absolutely kill to help fix andromeda and maybe even help design a sequel (for free too!). I wish they didn’t give up on this game. Mechanics they could’ve added such as day/night cycle and sandstorms or thunderstorms on the planets would’ve been great aesthetic additions. It drives me nuts that this game was abandoned
Yeah I agree! I would have gladly helped them out lol
Man if love mass effect and interstellar i know you do too
Oh I definitely do! A great game series, and a fantastic movie lol!
I think the premise was the main issue I had with it. For Andromedia, EA wanted a clean slate to make their game & avoid choosing a canon ending for the original series, but a young species like humans overcoming intergalactic travel when far more advanced races could not? Im calling shenanigans. A better approach is humanity has gotten a chance to study the stasis technology the Protheons left on Vermire & come up with a similar "wait out the Reaper invasion" concept that works. The idea being a small population of say 5000 people chosen for their skills can awaken in 1000 years; if the Reapers won, they can rebuild civilation & prepare the entire galaxy for the next invasion 49,000 years later, or if Shepard's coalition won, they can simply rejoin humanity. Instead, taking a page out of H.G. Wells classic "The Time Machine", the stasis machinery malfunctions & this group wakes up 937,000 years from now. Now the entire Milkyway galaxy is completely alien to them, and they have to struggle to explore and find a new place in it for themselves. Making new friends and enemies as they decide whice races to forge alliances with and which to fight. The old societies of the original series are long gone, though the citadel is likely the only remnant left, still acting as a trap(if the reapers won), or as a long forgotten relic of long ago, still maintained by the keepers.
Never played the game after the great big patch i heard it got.
I did my one playthrough before that (biggest issue was a save game glitch actually)
One day i might replay it again, cause post patch and all, and i did actually enjoy the gameplay now that i think back on it.
I'm currently playing it now, the 12.1 version is great, I say give it a retry someday.
@@DLRX Yeah i might.
I just completed the game today, and while I agree that Andromeda was under appreciated, what you're proposing sounds more like a remake than a revival to me; what I'd like to see is for them to complete the planned Quarian Ark DLC, but use it as an opportunity to show what a sequel could bring, with more emphasis on discovery and problem solving.
For the sequel, with the Remnant semi-understood and the immediate Kett force beaten back for now, you can have a sequel focused on exploration and discovery in the lull, with the Kett being a looming threat you need to prepare for, with scout forces to counter and isolate, but your main focus on exploring ahead of secondary colonies focused on resources and defence, in preparation for the inevitable invasion. This would probably mean that any Remnant involvement would be more about discovering what you can learn about them and the scourge, with a view to using them to defeat an eventual Kett invasion, so ideally fewer more isolated Remnant facilities with puzzles to solve and things to learn about them.
The ending is the hard part, but the basic idea is that if the first game is the disaster, and the micro-managed exploration. The second game is more strategic with the pathfinder no longer gathering resources themselves, but directing efforts as they explore potential sites for mining, defences etc. then leading teams in a pre-emptive strike to delay the inevitable invasion. In the third game the war is in full swing, but something Remnant/scourge related emerges to throw everything off balance (even causing an uneasy Kett truce?). Maybe that feels too much like the original trilogy (discover reapers, defeat their agents, then fight the reapers) but I don't think that's a problem at a high level, as it's the detail that really matters.
Yeah I guess I am proposing a remake, but I'd be fine with either or! Just would be nice for more mass effect ):
@@shepardgaming5594 Yeah definitely; as a foundation it definitely made some decisions I wouldn't have.
I actually quite liked that the venture runs into trouble, and emerging into the scourge was nice and dramatic; my main issue with the start was that it then heaps stuff on you with hostile aliens and Remnant as well. I'd have ditched Remnant, maybe just had warring aliens on the surface, and you're trying to get data to help get the Hyperion clear of the scourge. You find a half-built and understaffed Nexus, and your initial focus is bringing everyone back together, including the missing Arks.
During the course of this you'd have further run-ins with Heleus aliens, but find they're not so different, as the scourge has left them competing for resources, but with what other Nexus groups and stranded Arks have learned you find they're not all hostile (e.g- for one race you've encountered pirates, while another is distrustful and aggressive, but can eventually be swayed). Maybe the ending (which I'd actually aim to be more of a "middle", with a bunch of optional side-missions opening up as an end-game) would be a dramatic discovery of a Remnant type facility where you learn the scourge is a weapon, and isn't as dormant or unguided as it seemed.
Loved the idea of keeping Alec Ryder around longer btw; Andromeda does lack structure in a way, as it doesn't really have any clear "acts" or "chapters" or whatever, just arbitrary limits on the systems you can visit at first. Having the first of three acts be as Alec then switching to Sarah or Scott could have been done really well, with the first act focused on pressing needs and establishing things over time, then clearing away as the game properly opens up for an inexperienced, grieving Ryder.
But yeah, sadly this is the kind of brain-storming they needed years ago, I think ultimately they've laid a foundation which, while we don't agree with all of it, I still enjoyed it and it's more than solid enough to build on. The tricky bit is how to setup a second game such that we can still have a big focus on exploration, as that's what I loved most about Andromeda, but felt that they didn't quite fully capitalise upon (this was a big problem for me in ME1-3 as well though).
referring to the species feeling seperate, its cuz they left before Shepard had the chance to unify all the species and the final fight against the reapers. Also i agree that mass effect andromeda was a bad mass effect game BUT it WAS NOT a bad game by itself. by itself if it didnt have the mass effect title it would have been a great game.
Oh I know the reasoning behind it, but It just felt once again like retreading too much water. Glad you agree though that without being a mass effect game, it was actually pretty good
I agree with everything you said. There was an absolutely beautiful game buried underneath all the technical issues and lazy/lousy writing. And then to have it all along with any chance of DLC abandoned is simply heartbreaking. I really do hate EA.
totally agree remaster and fix Andromeda and add DLC.
I'd love that for sure!
its EA they never fix their games unless it's multiplayer and even then they don't fix it.
Mirrors edge catalyst, Anthem, and mass effect andromeda would benefit from fixing big time but its EA so as much as I desperately want them to do the right thing and redeem themselves there is no money in it for them just a good reputation but they don't care about that its all about the money and it shows.
that will never happen
@@stephenmeinhold5452 Oh please, give 'EA bad' a rest.
it would have been cool to start with the interstelar part were they recieve messages of sheppard taking down the reapers and throwing into dissarray the whole initiative and find a new purpose from there to develop the story
Oh yeah that would have been good too!
Hot damn, I'd love an Andromeda redo with all the interesting stuff that's on paper already. The idea of playing as Alec Ryder at the start is masterful, and totally agree on all of your points! Even if we do get a proper Mass Effect spinoff that doesn't relate to Andromeda, still gonna vouch for the redo, especially if I win the lottery 🤣🤣 As a whole though, always a blast seeing you analyze Mass Effect ^^ Honestly, doing a redo of the first game would be preferred rather than a sequel trying to fix everything. My mind's going crazy at the thought 😆 Super excited for your next vid 👍
Yeah I'd love a redo of it! It really did have a cool set up, it just had so many internal and development issues that it didn't get to utilize most of the potential!
Glad I'm not alone though in wanting a remake of the first one over just a direct sequel! And glad you enjoyed the video as always!
In DA: Origins you have several different beginings to your story based on origins you choose at the start of the game. Imagine something like this in ME Andromeda. Starting your game on different arch, for example being Vederia on asari arch, trying to survive ket attacks then uncovering Sarissas betrayal and being marooned by her to cover her act after you escaped kett. Or being Avitus Rix who just lost his lover and pathfinder, waking up the same way he did, but completely alone and having to find his arch and others. Or starting as Raeka, making her switch to keep herself hidden, than being woken up later, trying to get her ship working and saving her people so they could escape. Then you get to a point of conversion where all those stories meet and the story is mostly same for every pathfinder with some bigger and smaller diferences based on your chosen pathfinder. For example crash landing with your arch on Voeld, being taken hostage by Angara, not able to comunicate with them at first. Than kett attacking and you help Angara fight them to start geting their trust. Stumbling upon vault and activating it. Then being sent to Aya because Moshae wants to meet you and talk about vaults. Ariving to find she was kidnaped by kett and going to rescue her and finding more about valuts, remnant and kett during this mission. Finding clues about other arch surviving and trying to find them, by exploring new planets. And also having to earn the pathfinder title, so your own people will choose you to lead them. Gaining more companinos allong the way. Decisions about who to wake up - you need some engineers to repair the arch. But also some scientists for researching local fauna and flora to find a source of food. And you actually need to find resources to do either of those things.
And your statement about pathfinder needing to be be actually pathfinder is spot on. The whole premise of the game crumbles when you realize that everything in ME was already established by others from Milky Way when you arrive. First contact established, comunication with new race established. There are already people colonizing and surviving on new planets without your help (Kadara, New Tuchanka on Eladen) and you already have Citadel - I mean Nexus - built :-D. Well, at least you can scan for some craters or crevices, that´s exciting exploration, right? This is the reason why I believe it would cost less money to actually made completely new game than to redo this one. But it as all just nice dream that is never going to happen under EA as publisher. Because EA would never allow Bioware to use resources and people to redo singleplayer ME:A since that game is dead for them and not enough continuos monemaking live service. Even if Bioware wanted to. Which they probably don´t because Anthem and because even fourth Dragon Age is supposed to be live service. On the other hand this colonization doesn´t need to have a definitive ending so it could still be live service. They could still add new content, new places to explore, new things to research, new nemeies to fight, new plots to uncover after the end of the main story.
I agree with you, if they rebooted the game or released patches and focused on fixing it, I would once again be the greatest ME fan. I've read the books and comics love the universe. Really tried hard to love this game just felt gipped by EA and the overlords again. I did finish it though and really enjoyed the overall story just not the speed bumps on the road to get to the end game.
They could do the ME trilogy remaster and while we are all playing that they could work on the andromeda rework and the dlc then sequel. certified money but EA dont play dat
If only, but like you said, EA. And Bioware are not what they used to be.
They probably just don't want to pay the Voice actors.
That would be awesome 😊
Well, the original "everything succeeds" plan in the game still had each Species settling their own designated world. Habitat 7, the intro level was to be the Human colony, Habitat 5, the completely destroyed planet, was to be the Turian Colony, and so on.
I understand where the backlash comes from, because the first three iterations put the expectations really high... I Think Andrómeda was a good game, I really enjoyed it and think it was a great set up for a great trilogy.
I hadn't played No Mans Sky for 2 years, then with the hype surrounding the recent Beyond update I re-bought it, started a fresh game and have already thrown in 100 hours. Its phenomenal how much more there is to the game than at launch... Sadly MEA, outside of a few facial texture fixes, its had zero input.
Glad to hear you're enjoying NMS so much now!
If they had just used this game as the base for their live service... it's all there: the multiple expansive worlds, the bases to raid, rich skill system, plenty of room to expand. They could have just followed what path Destiny had carved while improving upon it and without ripping it off. In it's way it's still one of the best action rpgs to ever be released because of gameplay, but definitely not up to par with what Bioware accomplished with the original trilogy. While Anthem is a completely empty world with nothing to do, no skills, and you rarely run into another player. In the end I wish this had a mod creation tool like the Elder Scrolls games... I honestly think the community would glue themselves to the game engine.
Exactly I agree, this game has the open canvas available to expand, Anthem is still lacking the canvas...
I have never played any other mass effect other then andromeda, and I LOVE andromeda. But a revival would be amazing, because it’s not 100% perfect, but I still love it
I’m still waiting for an update
I don't think it's coming sadly mate
Mods are what your looking for. Go to Nexus mods
For me and most of the people I know who played the game, the nail in the coffin was when they decided to stop the patches. Most folks were more than happy to wait and see this game grow, the potential here was plain as day. Had they given this game the same level of aftercare as Mass Effect 2 or 3 (which had received patches/Dlc years after their release), Andromeda could've easily had a similar redemption to No Mans Sky.
I know I can't believe they just gave up on it..
@@shepardgaming5594 Yeah considering the priority they placed on previous Mass Effect titles, why Andromeda couldn't receive the same attention makes no sense.
I just subscribed and you come out with a video on my favorite franchise XD
Honestly, as much as I’d love a Mass Effect revival, I’m happy to wait a few years when BioWare and EA have hopefully cleaned up their act so the next Mass Effect game can be great.
Well I guess that was good timing for you then! (:
Oh I could wait too, but I just hope they realize there's still so much community love for mass effect, that if they made another entry, it would still do well!
@Shepard Gaming
100% agree with that!
combat and sound design are out of this world good. thats a huge plus! and i do like the characters. listening to them talk and banter is alot of fun.
5:06 in defense of destiny it would be hard making so many ability’s balances in pve and pvp just look at the crucible right now and we only have a fraction of andromeda’s ability’s. So with destiny it makes sense why so many ability’s aren’t present. Also armor and weapon customization are coming this October in shadow keep.
Oh I didn't mean to throw too much shade at destiny, I think the PvP is balanced and the game has far more weapons and armor then andromeda now, mostly meant to compare it vanilla D1! Although I do still wish Destiny had greater powers for PvE at least
Sounds all amazing. I would pay good money for a redo of Andromeda if I can achieve all that.
Totally agree. I wanted so much more content.
It could have been so much more!
I'm was bit surprised that you were referring to basically only combat-related gameplay purely as "gameplay", but then thankfully you did indeed go into depth how player agency in the narration and strategy could have looked like. Those last bits are just as much gameplay to me. If those had been more developed the combat being good would have been nice, but wouldn't need to be a major focus of the game as there would be other types of gameplay keeping people interested and engaged.
It does deserve a another try or second game. I’d preorder it
If we're talking about our personal view of what ME:A should've been, here are my thoughts:
I really enjoyed the game. I loved this wacky and awkward dialogues with terrible puns, how all these strangers became comrades and sorta family.
I LOVE how the game is immediately thrown into chaos. Nothing is ever static, and the idea that during the travel time Andromeda changed so drastically was an amazing plot base. Half the arks are missing, your supplies are severely limited, people are afraid and outright rebelling and everything that could, and then some, goes wrong.
So, you have to adapt.
Your Ryder, the one who knows only theory on how any of this should be and what your role is, has to learn on the spot. That's the beauty of a Pathfinder job for me. You're playing as a leading field agent who's purpose is to personally overview your planet options, work on logistics of your supplies, resources and people in/out of cryo, and an ambassador to new species and other Pathfinders regarding your situation.
(so this kinda sounds like a resource management game, open world exploration and rpg all in one universe of ME)
The need to mend interspecies relations is not new to the series, but they grow almost exponentionally in these chaotic events. It's understandable and human.
What really surprised me in MEA is how people are scared. It is only in the dialogue and never ever affects gameplay, but it's always mentioned everyone has a relative/friend/loved one in cryo and the person misses them, the situation with Rebellion is handled exceptionally well because military forces are necessary in that kind of struggle, and the motives of rebels is clear.
MEA talks a Lot about Really Good conflicts, but never really shows them and that's a huge miss.
Also, I think Monoliths and climate change stuff makes the whole Pathfinder job kind of useless. Wouldn't it be cooler if your had to really work on creating and finding a suitable place for an outpost? Loose resources and people if you've made a bad gambit and outpost failed? And you had to colonise this new galaxy one by one little beacon of hope?
THAT'S what I wanted from MEA.
i need more of this game. I also need to know who is jaal ama darav exactly? there's more to him than we know.
I would've liked more as well
BioWare you better be taking Notes!!!!! Shepard is literally giving you the keys to success.
Everyone who watched this video: Could not agree more.
AND Anthem was a waste...
EA (2 months later): Announces they will instead be giving ANTHEM the 'No Mans Sky' treatment 🙄
Just re-watched your video, you hit so many good points - I hope someone at BioWare is listening and that they as a company have the will to go back and fix things!
I still love this game.
Agreed! Honestly I don't think it's too late either. They could do a big DLC + mega patch update now. The visuals really stand up well (especially the environments) and the combat is rock solid still. It would really earn a lot of fan cred if they did something like that even now.
I loved the game when it released sure it had some minor bugs but what massive innovative games or projects don't I have said this to other videos if the fact that there were bugs to work out even after release is a reason to say that something bombed and to keep harping on the problems then no one should continuously want to go to Disneyland because the very day that Disneyland opened nothing that had been promised was working. the only problems I had was the fact that at the first we had been promised DLC and stuff of that sort and after working so hard to fix the tiny hiccups they renigged on giving us single player DLC
I totally agree with your essay and analysis. As a fan I got the game on release without reading any review. It look beautiful but it lacked in some parts what made Mass Effect Mass Effect. Played the game,finished it. I played it again last year and I enjoyed my second play through. If only they gave it a little more time to be developed and more time after release to expand on it,it would have turned out great.
I just hope the ip is not dead. Mass Effect was the game that came with my Xbox 360 and it made me like RPGs,I have a special place in my heart for it,I just don’t want it’s last memory be that of disappointment.
Mass Effect Andromeda could have never had the same comeback as other games out there because some of its most fundamental problems lie outside the realm of just the technical. The story, writing, dialogue and much of the voice acting would have never been fixed, and for a character driven narrative experience like Mass Effect this would have still left a gaping black hole in quality regardless of all else. The technical shambles of ME:A was bad enough, but lots of people bypass the fact that it suffered just as severely from areas outside of the aforementioned.
The franchise had its proverbial back against the wall before it even began earliest development thanks to an unholy trinity of problems (if you'll excuse the melodrama for a moment). The first being the general decline of Bioware that was already well underway. The second being a legacy problem brought about by the finale of the third game, where coherent continuity was always going to be excruciatingly difficult because of the creative dead end that had been reached (not to mention the retroactive damage that had been done to established ME lore & history). The third a hypertense sociopolitical climate fueled largely by cultural-Marxist identity politics that a company like Bioware was (is?) increasingly attracted to.
Add all this together and I doubt the ME:A could have had a comeback anywhere near as successful as other titles out there.
See I would have thought the same, but look at ff14 where basically the game was a entire redo, andromeda could have had a similar treatment!
I did enjoy Andromeda for what it was, seriously flawed or not, so I mostly agree. A major tweak and buff would do this game wonders. I think the story and set-up was okay for the most part; the arrival of the Ryder siblings during the Nexus crisis and the death of the father/Pathfinder built up good conflict and set Andromeda apart from the original trilogy that started you off as a hero. Keeping the Paragon/Renegade theme of integrating into or taking over the cluster would have been really cool.
The game from then out should have:
-Removed the revolt/Exiles: having the Nexus in disarray on arrival from the Scourge and the Golden Worlds turning out to be unsuitable started sufficient conflict for the player to resolve. The revolt and exiles were confusing considering "the Galaxy's best and brightest."
-The Angara were cool, focus on first contact with them, but I'm not sure we needed a lot more new races: Andromeda introduced us to one cluster, one corner of the Galaxy. Probably in anticipation of eventually moving out to the rest of the galaxy. I'm not sure bombarding the player with many new species would have been beneficial. Furthur DLCs (or sequels) could have seen the Initiative try to move out towards the rest of the galaxy.
-After you gain the Pathfinder title, prove it: Actually go and find suitable worlds, explore the cluster you arrived in, instead of having it pathed out already. The amount of potential in a new galaxy having never been surveyed before would have made the exploration map very worthwhile and rewarding.
-Build up on the Kett and why they are here: from the little that they showed, the Kett showed promise of being a worthy adversary, but they were not fleshed out enough.
I wish this was the game we got. Still like the game though, the combat is amazing.
I know the combat is honestly super addicting! And yeah I wish I got to make some of these decisions 😂
I actually have more playtime in Andromeda than any of the other individual Mass Effect games. This is because, precisely as you observe here - the gameplay is actually fantastic. After a few plays through the original trilogy, I've started to exhaust the narrative options, and the original gameplay is actually pretty mediocre (I'd even go so far as to call ME1's gameplay pretty weak).
And I don't even think the writing in Andromeda is universally bad! There are some terrible plot and dialogue decisions, but at the same time, the game still has its moments (like some of the inter-squad quips while driving around on the planets).
I can't help but think we were a slightly-less-troubled development cycle away from greatness. I hope they can see this and eventually give it a sequel with the development issues hammered out so we can see that potential achieved.
i finished this game twice. it is still enjoyable despite its shortcomings.
Hi Shepard gaming only just found your channel got to watch some more of your vids.
Anyway i agree with most of your suggestions for fixing the game, see I never really had a problem with the over arching story I find the devil it in the details I could talk about this for ages but at the end of the day a make over it's probably not going to happen unless all us ME fans can pull together to show this is something we want.
Good video keep it up
Just let us mod it,
Just Imagine EA going : You do it then, here are the tools
We did mod it. Get it on PC - the game is mostly fixed with the right mods from Nexus.
@@jackbuchanan6441 I saw, I just want tools to author quests, abilities and dialogues, Import animations, I don't know if Frosty will allow me to do that, can it ?
@@bioblade that is actually a good question, sorry I can't quite answer that one. I only ever messed with fixing broken quests, modifying weapon stats/behaviors and class abilities, and improving/fixing textures. There are people who have fixed animations but I never learned how. There weren't many tutorials back when the game came out because Frosty was still fairly new. I haven't had a PC in 2 years so I fell behind too. But the Nexus community is stubborn, I'm sure people have gotten more tutorials up on it now.
@@jackbuchanan6441 I will take a look
I wish they would let folks mod it. Like Fallout 4. Andromeda runs better. I have not played Fallout 4 with or without mod that it hasn't crashed, froze, or just stopped working and the Xbox goes back to home page. Andromeda works fairly well on Xbox one. I just hate the writing, main characters aren't as intriguing as the original series and the characters faces are crap. ME Trilogy faces and bodies rocked.
I was hoping for multiple species that were not united. To decide who lives or dies, who to align ourselves with or leave to their fates with a more compelling bad guy. A richer universe of history, maybe stories of wars between species and why they are so divided.
I wanted the Milky Way species together, but I did want the others to be against each other
I enjoyed my playthru and was disappointed that when it ended my characters story ended too.
Yeah it sucks having it end that way ):
man i just found a Gold Review in UA-cam! thank you! your video is very entertaining
Thanks mate I'm glad you enjoyed it! This was a really fun one to make!
I actually rather enjoy the game, it’s too bad it was abandoned
You’re not wrong, I mainly played it for the combat
BioWare and EA had *SO MUCH POTENTIAL* with this game, and they just fucked it up. Personally I want a sequel to it, but we'll probably never get that. As much as a remaster/remake would be cool for the OT, I feel like Shepard's story, (for me at least) is over... For now, anyway. I want to see what BioWare could do if they quit focusing on Anthem's abysmal status.
Game was amayzing! Than EA stepped in. -.-
So sad 😣
I agree with most of this. The only issue I have is if we switched from being the father to the son, then in the time we played as the father, we would likely have to witness what the sons personality is like by default, creating the potential for confusing moments if you choose to completely change their character when you start playing as the son. What I'd change to fix that is either have the sons interaction with the son minimal, with maybe old holo vids of the son when he was younger to help us invest in their emotional connection, or have the son in stasis until the father dies. Unless you have up the sons interaction act more as a paragon or renegade system, because whilst some people may make more renegade choices than others in the OT, shepherd was pretty much had the same attitude
The concept for Andromeda was good, but it was the biggest disappointment of 2017 for me. Yes the gameplay was good, but even that was a bit disappointing since they got rid of commanding companion abilities and creating combos with them. Didn’t like how it was all automatic. But the gunplay and abilities was still the highlight of Andromeda for me.
The story, characters, and choices were all very disappointing. A Quarian Ark DLC would have been nice, but I doubt it would have changed much.
I also really disliked Andromeda’s side quests, they were boring. Strangely enough I didn’t feel that way with Dragon Age Inquisition. In fact I completed 100% of DAI, got the platinum trophy, and loved every second of it. One of my favorite Bioware games right behind the Mass Effect Trilogy and Kotor. Maybe it’s cause I genuinely loved the companions and the world of Thedas.
Andromeda was a disappointment for me. It will always be remembered as such, and yet I still want another Mass Effect game. The Trilogy and world of Mass Effect will always hold a special place in my heart, and I don’t want to give up on the franchise because of one disappointing game out of four.
I can completely understand why it was a disappointment for you! This video was mostly just to state that potential excise there and if they redid it intelligently then it could become something great!
Yeah I'll admit I've never been the biggest dragon age fan, but the world and universe are beautifully crafted!
I concur to the tenth power!! Especially the part about about the commanding squad mates. The entire game was 2 steps forwards 3 steps backwards for me.
@@mrfamous8235 the inability to control my squadmates was what killed the gameplay for me. I loved cross class combos ever since playing my first Bioware game - Dragon age Origins, it was fun to try different combinations and made you fell like you are not fighting alone but as a team. Like there is reason they are with you. Only downside was the need to have always a roque in your party for lockpicking chests, so I mostly played with lockbash mode installed to avoid this limitation. Mass Effect 2 and 3 was fun in this aspect, too. They managed to make your companions an essential part of the gameplay and gave them a purpose to be there fighting with you. You could choose your team based on thir abilities and enemy. In Anthem they were just compars and I would actually prefer to have an option to ban them from using their abilities because they never did anything I wanted them to, but often did things that made the fighting harder. And you could mostly never even do combos on your own because of those studpid cooldowns. Why give us so many choices if you could never really use them properly in a fight? I still liked the combat in Andromeda but it had potential to be so much more entertaining.
Ethannex
kkkk
Such a great time. A lot of fun. Underrated. Nuff said
I appreciate this video very much. I do wish/agree Alec should have lived longer and that you could learn more and grow into the role through him. Though I also enjoy how green young Ryder is as well.
I still play ME:A now, the moders have fixed so many issues. I do cringe at some of the dialogue but I still love this game.
Every month or so I send Bioware and EA a tweet that it's not too late for ME:A DLC and/or a sequel. I really hope they continue this story and don't go back to the Milky Way. Or both would be ok.
Well i appreciate what you're doing to keep trying to remind bioware and EA that mass effect still has plenty of life in it! (: and glad you liked this video mate!
If BioWare cared about fixing their games, they would patch out the horrendous ending to ME3 with something that is actually fitting of a trilogy conclusion. It wouldn't take them that much work, just have the last battle play out in a similar fashion, but cut out the Star Child and introduce 5 different ending slideshows depending on your war assets ( 1) You lose to Reapers badly and everyone dies, 2) you lose to Reapers and everyone dies but you deal a significant blow, leaving hope that the next cycle will finish them off, 3) you do okay against Reapers, most people die including Shepard and his crew but the Reapers are defeated, 4) you do good against reapers and most survive except for Shepard's crew, and finally 5) you decimate the reapers and Shepard lives)
All they had to do was get a few voice actors over for a few recording sessions, and make a few slideshows depicting each ending. But nah, they didn't care. So why would they even attempt to fix an ENTIRE game?
I honestly felt like breaking down and crying while watching this... ME DOES deserve so much better
I'm happy my video was able to bring that emotion out for ya! But yeah I'm there with you man, mass effect deserves so much more!
Honestly, I agree with some of your points. Feeling like a Pathfinder is indeed something I think should've been done better. However, the idea of playing your eventual character's father for half the game is a) too long and b) would not result in much difference for that much effort. A lot of the races splitting off due to their issues is true to their histories, they didn't see Shephard fix their issues in ME3. Even then most people by that time saw Shep as a sort of crazy person I would imagine, the most recent thing before ME3 started would be the Arrival DLC where an entire Batarian colony was wiped out. Besides not all races split and started their typical crap. The chaos of the Andromeda Initiative was a good start I feel to lead you into learning this whole thing had something bad going on behind closed doors, as was hinted at with the leader of the initiative. Overall you got some nice ideas I would've liked to see in MEA but some of them I don't see ever happening, either for budget reasons or for creative ones.
I never had any of these glitches. I enjoyed it quite a bit, I do wish it had mass effect 2 type story telling though. God I miss the original trilogy
I know the OT trilogy was honestly one of the single best pieces of entertainment ever crafted!
Oh please please bring back mass effect.
The game it self brought me back to kotor days.
Imagine if CDPR developed a Mass Effect game..
tbh I'd rather they didn't