People have lost the plot with modern gaming. Like, you shouldn't need to spend thousands upgrading your PC every year for the privilege of playing an unoptimized dumpster fire. The games are the problem, not the hardware.
Problems with gaming usually tends to be related to Game Companies screwing over the customers in my case. No matter how much RAM you throw at them it doesn't fix the issue :(
@@bulutcagdas1071 Yeah like how some games use 14+ GB of VRAM now. Utterly absurd. People complain that nvidia and AMD don't put enough VRAM in their cards, sure I agree with that, now how about asking devs wtf they're doing that makes their games demand 3x as much VRAM as slightly older (but still graphically impressive) games? That's not normal technological progress that's just bad code, sorry not sorry.
I have 16GB of ddr5 6000mhz and it doesn't really have any issues but my brother who was using 16gb ddr4 3000mhz and he was having issues and upgraded to 32gb sadly things are getting obsolete again
Latest big AAA games use just about 5-8GB of RAM. Aside from a single one example - Hogwarts Legacy. This game uses 14-16GB, so it runs fine on a PC with 16GB of RAM only if you use optimised Windows build w/o any unnecessary background apps/processes. All other modern AAA/AA games run perfectly fine. Modern games actually prefer to use more VRAM than RAM. For example HFW needs 10-14GB of VRAM at max settings (depending on the resolution), but utilizes just about 5-7GB of RAM. So you'd better upgrade your GPU, rather than RAM. 16GB of VRAM + 16GB of RAM is a perfect combination for 99% of games, excluding some rare titles that always stay at "Beta" state (Escape from Tarkov, for example).
By the way Ddr5 8gb sticks have half rhe bandwidth of 16gb because manufacturers disable half the die to make them. This will significantly impact their performance in games, video editing, modelling etc as a consequence more so than simply being less ram
One important note of RAM consumption, which you thankfully tested properly, is that idle RAM consumption of systems with different total amounts is incompatible. This as unused RAM is wasted RAM, so as the system gets used it should cache more if more space is available. If this extra memory gets freed again as another memory intensive app needs it, this is not only more than fine but the best and only sensible approach to memory management. Which is inarguable, unless considering excessive pre-caching or inefficient actual use of RAM, in which case the offending program is at fault, unless it has good reason for the usage.
That's why I don't understand people using intelligent standby list cleaner. Windows caching stuff Id a good thing. Especially if you have ram to spare
i find all this precaching and always use more ram to completely freeze up the system so i turned it all off, ram if not used is wasted then why does this method make my pc freeze?
@@Micecheese because that implementation uses too much resources or is prioritised too highly by the system. Background updates similarly take more resources than they could and bog down the system too much. Neither issues should be the case, but no amount of caching will help with a bad implementation that wastes resources. The implementation I am referring to doesn't pre-cache, but keeps all opened applications and files cached so they load quicker a second time, as long as there is RAM to spare.
@ourchicken It's not that it can't work. Just that if you added more ram. Your fps would go up. You can get the job done with less but performance drops.
@rotaxt5411 Several, actually, you act this is the first time someone has done a video on ram. Hardware unboxed did one not too long ago. Along with other youtuber. The conclusion for most youtubers is that you need more than 16gb
Wait until Google makes ad blocking impossible on Chrome and then you’ll need another 8GB of RAM, that’s why I’m pro Firefox. Almost every other browser uses the Chromium engine so they’re not real options.
I noticed a big difference in stuttering going from 16gb to 32gb, especially in Callisto Protocol. With 16gb it was using 10gb with occasional stutters. With 32gb it was using 13gb and zero stutters at all.
One danger of buying the second stick separately is that it might contain different memory chips, which might not reach a high clock when put together. With quantity of RAM, as long as you have enough the performance will be near perfect. But once you run out the performance completely tanks, if the system continues to function at all that is. Frequency and especially latency (actual number to compare by is latency divided by latency) is what matters most otherwise.
will say, since I didn't see it come up in the testing, having at least 32GB of ram is HUGE for performance in Tarkov, upgraded from 16GB recently and I can run the streets map comfortably now, and the game stutters less in general, especially when I have a map and discord call sharing in the RAM with the game otherwise, I had been comfortable at 16, but I like having the extra headroom since I like using clipping software and hanging out in Discord while playing most games
Just a note about City Skylines 2: a 1 million population city is HUGE and takes a ton of time to ever get to that point. I've been playing the series for years and have never had a city get that big. The game actually simulates every citizen individually. They have names, relationships, addresses, daily routines, work places, etc.
16gb sticks can have memory on both sides of sticks, so they are a bit better... Probably it made a difference. OHHH, you used DDR5. DDR5 is weaker when using less than 16GB sticks....
I'd like to see a comparison on VRAM heavy games. I've heard that in some extreme cases like Tarkov on the Streets of Tarkov map having 64GB of RAM is basically required if you wish to play with high textures
If you heavily debloat the OS, the 16GB is mostly manageable. On top of that the OS uses memory compression and paging (SSD helps a lot there), and if the GPU has enough VRAM (so that textures doesn't go into RAM), then most games should be doing okay
@@syedsakifrahman3021I am using a separate OS for gaming, installed on a separate SSD. There are a lot of "optimized (custom) Windows builds", like Tiny 11. The creators of these builds remove all unnecessary apps and processes (including auto updates, etc.). So such a Windows build does literally nothing while you are gaming. Thus it uses just about 1,5-2GB of RAM for it's own needs. And games can use up to 14,5GB of RAM, if they need to. It is plenty for 99% of games.
19:40 In my experience if a game takes up more then 16gig as a whole it usually runs bad as the engine chokes on itself, you can add more ram but the underlying issue isn´t solved so the fps won´t really improve. At a certain point in these builder/sandbox games do you run the engine against a wall, nothing you can really do about that.
I recently upgraded my 5900X to a 7800X3D and ended up putting 2x48gb of 6400MHz CL32 with it. I'm surprised by how little some games actually use still, but shocked as to how much Windows will use if you have more, on average I have 16-22gb total system usage with any modern game open, some games are so light on Ram that it doesn't get that high, without anything open I have 9gb for all the background processes Windows has going. I would have been fine on 32gb still, but I had 64gb for a while until my motherboard/CPU started rejecting the extra two sticks. I just feel better with more, knowing games with mods or memory leaks won't affect me, and Windows and any apps can use as much as they want without it ever affecting how I use my PC. Tech Deals once said, "do you want your PC to work for you, or do you want to work for your PC?"
I’m rocking 4x8gb sticks running at 3200MT/s, a 7700K running at 5GHz, and a Z270 motherboard with a modded bios to support Resizable bar, and coffee lake cpus. I got rebar working so that I could use an arc card.
I upgraded from 16gb to 32gb because of Forza horizon 5. While I was playing it started to statter and a warning of low ram popped up. Right there I ordered a 32gb kit and installed the day after. Since then I've always went for 32gb in my other systems
The 16 GB vs 32 GB debate feels eerily similar to 8 GB vs 16 GB debate that was happening when I built my PC in 2017. Generally, the lower amount of ram will be fine in the vast majority of games but you should definitely get more if you're doing heavier workloads like video editing and whatnot.
More memory means less garbage collection/reliance on the page file, which means less overhead. It makes sense that having more RAM smooths things out.
I am surprised by the performance of the single stick vs 2 sticks. The single stick performed better than I thought it would. Now I wonder if having quad channel memory on either AMD or Intels HEDT platforms makes a difference.
having 128gb octa channel ram at only 1333mhz felt just immaculate for system responsiveness on a server tower pc, but don't expect it to load games fast as the og asus ally extreme
Weird how long 16 GB of RAM have been enough for gaming. It's been like 10-ish years or so of 2x8 GB being the minimum standard for any gaming PC. I guess Windows memory management has gotten really optimized.
Nah, 10ish years ago 8GB was still recommended and 16GB was considered a bit overkill. I clearly remember those conversations when I was researching what to get for my 2013 build. Tho at that time we were seeing the same transition with 8GB vs 16GB as we are seeing today with 16GB vs 32GB. So there were a few people saying that it might be wise to get the bigger amount if more and more games took advantage of it.
@@takuma7812Nowadays most games tend to use more VRAM. Thus VRAM capacity became more important than RAM capacity for gaming. A few years ago most games needed 6-8GB of RAM and 6-8GB of VRAM. In 2024 VRAM requirements increased by quite a bit, while RAM requirements barely increased. Lately I usually see that games utilize just about 5-8GB of RAM. Recently I played A Plague Tale 2, Horizon FW, Ratchet & Clank RA and Banishers GoNE. These 4 games never used more 8GB of RAM. While some of then utilized up to 11GB of VRAM (at 1440p/maxed out).
@@takuma7812 Hmm yeah maybe I'm misremembering a bit then. I've had 2x8GB in my rig since 2014. Still seems like a fairly long time for RAM requirements. IIRC RAM requirements used to increase more rapidly back in the 90s and 00s. But maybe that's because as stangamer says, games mostly need more VRAM these days than they used to.
Are these sticks single or dual rank? Some of the performance difference between the 2x8 and 2x16 might be due to ranks and not capacity. Was this accounted for?
Long time viewer, first-time commenter here. In the efforts of transparency, I want to point out that the neglible performance increases in some titles could also be due to the decreased latency from the 2x8gb SKHynix kit to the Corsair Vengeance 2x16gb kit and not just the increased capacity. CAS latency and memory rank configuration can have a huge impact on performance.
I think your conclusion is a bit off, as the increase from 16GB to 32GB showed a clear improvement to .1% lows in several of your benchmarks. That matter, as bad .1% lows cause perceptible stutter.
Am on 48gb but I have a lot of kits around with less. I remember swapping a 6gb one, that was a good idea. A lot of DDR3 kits were swapped for 16gb. DDR4 kits have 16 and 32. DDR5 is when I went for 32-48gb kits.
I ran into a memory bottleneck while playing shadow of the erdtree with discord and one chrome tab open. 16gb here, it was 100% utilized and my windows started lagging
it's needed to to say, that 16 gb of ddr5 ram performs noticeably slower than 32 gb ddr5 and it's not about the capacity per se, it's just how this type of RAM works.
I picked up a 64gb kit because at the time it was only a few dollars more than the same rated 32gb kit. So no worries for me on ram probably for longer than the pc is usable.
16 is beginning to be the minimum, with some games demanding 32 (or 24, if you still use a triple-channel 1156 board). Dual vs Single channel for the 780M iGPUs would be an interesting test, given that RAM speed alone is never the bottleneck if you have a dGPU. Most gamers use a few apps in the background (stream, chat, p0r*...), so above 16 is desirable.
I know this video was formed around the system received from the sponsor but the answer was always going to be "yes, 16GB of DDR5 is going to be fine." The video would have perhaps been more relevant if it had been 16GB RAM results from DDR3, DDR4, and DDR5.
I reckon 32gb is the sweet spot, 16gb and lower is the sweat spot, as you may start sweating when you see your ram usage. I guess it all comes down to what you using your pc for. But for AAA gaming minimum, The sweat minimum SPOT 16GBs... dual channel yalllll
I would be interested in a benchmark of balders gate 3 running with HDD mode enabled, as I believe it would store more of the data to ram to work around the slower HDD.
This is a jank way to compare ddr5. 8gb sticks are single 32bit channel. 16gb sticks are dual 32bit channel. 2x16 runs in quad channel while 2x8 runs in dual channel and 1x16 runs in dual channel. so 1x16 and 2x8 are effectively the same address layers and striping. regardless what you may think of ddr5 "quad channel" at half-width vs ddr4 dual channel, those 4 channels do allow 4 simultaneous accesses vs 2, which matters to things like games a great deal even if the channel width is halved.
its dual channel those cpus arent quad chanel, then u get double sided/4 sticks u get 2 channels and 2 ranks not quad. If they would be quad channel there would be 8 slot mobos not 4
@@erisium6988 DDR5 is 16 bit channels. One stick of 16gb or 32gb is 2x 16 bit channels. 2 sticks is 4x 16 bit channels. one stick of 8gb is just 1x 16bit channel, however.
I had 16gb. Dropped in 16 more, and it's probably come in handy for streaming, but I haven't noticed a big difference otherwise. When I made the upgrade I was just looking to "future proof" but that can be a fool's errand. We'll see how it is in a couple years, but by that time I'll probably be building a new system with 64gb, so ehhh
I have a couple people who play things like star citizen and tarkov now i know there outliers but i do think 32 gig is the new standard for multitasking or gaming at 1440p with newer titles like vram i think demands in ram have gone up over time
I have an incredible amount of stuttering within the last 5-6 months of gaming on my pc, I saw that it was a cause of multiple factors such as CPU bottleneck and high RAM usage, while I can lock frames and use frame gen to bypass CPU bottleneck, I can't do anything much about RAM, so I am very much considering upgrading to a 32GB kit
I bought 2x8GB 3200Mhz CL16 for £115 in 2017, last month I bought another 2x8GB to go with it for £29. I wouldn't suggest getting 2x8GB DDR5 in 2024, 2x16GB costs less than double, for double the RAM. If you buy good speed 2x16GB RAM now such as 6000Mhz CL30 or CL32, then it may last you until DDR6 is released, if you buy another identical 2x16GB in future for cheap to go with it, if you have a 4x RAM slot motherboard. AM5 support for 4x Sticks is a bit bad at the moment, but should improve with future AM5 CPUs. For example my Ryzen 1600 could only run 2x8GB 3200Mhz at 2666Mhz, but Ryzen 3600 and 5800X3D can run 4x8GB at 3200Mhz in the same motherboard. The memory controller is on the CPU, so when you upgrade the CPU you also upgrade the memory controller, Ryzen 9000 looks promising in this regard, Great video by the way, thanks.
Good job on the sponsors instead of the GB numbers, wonder how much difference there is between something like 16gb of ddr 3 1800 - ddr4 3200 - ddr5 5600 while the cpu itself could be a huge difference (4th gen i7 vs 12th gen i3 is about the closest we could get) it would be pretty fun how much ram speeds and latencies make in gaming instead of just sheer gigabyte numbers
more interesting would be ddr4 vs ddr5 u cant use ddr3 on modern cpu - yet u can get same cpu on intel side use both, and i think 4400mhz vs 8000mhz would be much more intresting aka maxout
I don't even pay attention lately to how much RAM is enough... I game on a Workstation with 128 GB... on Linux. With used server ECC DDR4 only running about a dollar per GB, I am thinking about doubling up.
If you want to run a bunch of apps in the background, it's always more taxing on the CPU, so instead of upgrading RAM, invest the money on a CPU you are sure can run games and lots of apps at the same time
This might seem a bit counterintuitive but the way I would it, if I know for a fact that I am required to rely on integrated graphics, I would be getting a 32 GB kit and set the UMA buffer to a number that most games would expect as vram to avoid any potential problems. If I do have a GPU, I can cut back on the system RAM since the GPU has its own vRAM to use anyways. This works most of the time because getting more RAM is far cheaper than having to get a GPU.
i got round about 5FPS more in games. at that time i played cod warzone and it ran smooth like an offline game after that, FPS in tne seventies. x79 1600MHz quad-channel
One thing that turned out to really matter for me is VRAM, the 6gb with the 3060 mobile really struggles with anything more than a game and a browser open
If not for one game I was interested in recommending 16 as base and 32 for best results. I'd still be on 16. Grabbed a 32GB kit of 3600, CL15 memory. Along with the 5800X3D and the 7900XT. I've yet to reach the limits of the systems capabilities. It eats everything I throw at it, like nothing.
Before I i watch this video: I upgraded my system last year with 32gb ddr4 3600mhz and a 7800xt. Im easily using 15-20 gb of ram when gaming with my new gpu, even before then I was at max usage with 16.
I just got a ryzen 5 2600x, an asrock b450 matx board and 8 gigs of ram for around $50-$60 (not sure about the current forint exchange rate). I'm going to upgrade it to 32gb of ram, which I'm pretty sure should be enough for now, but i'm going to watch the video anyways.
I will tell you if you're strictly only gaming, 16gb is fine. BUT If you stream + game, 32gb is required for some games. The original warzone suffered nasty stutters while livestreaming, upgrading to 32gb fixed that stutter. Good thing some of the v3 xeons can use ddr3 1866 in quad channel if really need ram, 64gb of 1866 ddr3 is only $40...
for flight simulator, the stock A320 is not very realistic making it very light on ram. You should try the A310 which is free on the sim's marketplace or the Fenix A320 which is a true to life airliner reproduction. My Ryzen 9 7900X, 32gig@6000MHz (2x16gig) and RX 6950XT runs it at arround 45fps on ground in a small airport and 30fps in Paris Charles de Gaulle Airport. .
The answer is MAYBE. It all depends on what you are playing. Even 32gb can be inadequate in some cases. The Starfield creation kit for example wants 32gb minimum and recommends 48gb. Far higher requirements than the game itself.
Youre Video ist valid but for RAM there ist more linke : singel Rank, Dual Rank and how many Bit wide are there. For that it ist more complicated that "i have that amount of Ram"
I've been using 32GB on my laptop and desktop for over 3 years. While 16GB is fine in most games, I've definitely had several games spike over 16GB even a few years back. It's probably due to a lack of Vram though as my laptop has a 3080M 8GB. If you can afford 32GB, it's a no brainier to be safe.
If it’s just RAM without virtual memory, then 16gb is enough for any game on Linux-based systems but on Windows you’re gonna have a bad time. Cyberpunk randomly crashed for me on 11 with 16gb until I increased the swap file to like 20gb.
Personally I’d recommend 48 GBs for power users and streamers, I currently have been using 32GB of Bdie dr (2x16) at 4000 for the last 2 years on 13700k. When streaming to Twitch 1080p plus recording 4:4:4 120fps 1080p, with a 5-minute replay buffer at 60 fps, I consistently used 28-31 GB depending on the game. Ram temps are generally not talked about alot but when at full usage they can rise in ways that cause instability for a typically stable system so while 32 GB is fine for almost all use I recommend a fan for hardcore users or just getting more RAM
my ram is tipically between 39-42c but is unstable at 46c, my current workload without fan can hit 55c easy and is normally around 43-44c with a fan on it
DDR5-5600 2x8GB is great for people who are doing their first build and don't want to go through BIOS, but for anybody on their 2nd build, or doing an upgrade, DDR5-6000 2x16GB is the way to go. Also can't forget about memory timings!
16 gigs are still totally fine for the vast majority of gamers. Some games (specially heavily modded ones) might be happy with more, but they won´t become unplayable with 16 gigs. The one golden exception, if you use integrated graphics. As that way you loose like 4gigs + to your build in gpu and that may set you up to struggle here and there. Normally you could say "well in that case you struggle anyways as integrated graphics are bad" but specially amd apu´s came quite a long way and are pretty decent for casual gaming. It´s just that with 16gigs installed, 4gigs taken by gpu and another chunk reserved by the OS there isn´t that much more left for whatever game you run.
I also have an RX 7900 XT except mine is the XFX Speedster MERC 310 RX 7900 XT paired with an i9 10900KF and 64GB DDR4-3200mhz ram. I would also love to see you test dual channel vs quad channel ram to see if there is any performance differences.
The real problem with cheaping out on a single stick is "unpaired" second stick later on. So, there should be a tes with mismatched "pair" in the sake of realistic-ness(horlw tf you say it?)
It's enough for me, but only because my computer's VRAM-System memory overflow function is broken, so half of my 32Gb kit is essentially doing nothing under load. 15.9 GB of shared GPU memory that it impossibly _cannot_ use for some voodoo-cursed reason.
"Is an RTX 4090 and 128gb ram enough for our garbage unoptimized game?"
No
(Cries in memory leaks)
I have a work PC with fast 32gb ram yet i game on my miyoo mini plus which has 128 mb, I realised I can play old 90s systems like Sega CD
UE5 Non shader compilated DX12 titles with spaghetti code and poorly implemented ray tracing: *Screams loudly*
People have lost the plot with modern gaming. Like, you shouldn't need to spend thousands upgrading your PC every year for the privilege of playing an unoptimized dumpster fire. The games are the problem, not the hardware.
@@Grandmaster-Kush get a life.
Me with 8gb 2666mhz random Chinese ram mmm yes very interesting
same brotha,im eyeing for 32gb ddr4 .and it will be another 4-5 years till i get ddr5 upgrade ;/
Me who using 3x8gb 1600mhz ddr3:
Mine won't boot on XMP. So I had to run them @2100.
I mean the only person holding yourself back is you at this point. 32gb of ram is less than 55 dollars
@@kale280 it's like 62$ minimum where I'm from and even reaches 100$ I'll upgrade next year since 60$ is a lot for me for just a ram upgrade
I’ve been using 16gbs for a while, I only started to have problems with gaming within the last year
Problems with gaming usually tends to be related to Game Companies screwing over the customers in my case. No matter how much RAM you throw at them it doesn't fix the issue :(
Hogwarts Legacy and The Last of Us Part 1 pretty much started the whole thing
@@bulutcagdas1071 Yeah like how some games use 14+ GB of VRAM now. Utterly absurd. People complain that nvidia and AMD don't put enough VRAM in their cards, sure I agree with that, now how about asking devs wtf they're doing that makes their games demand 3x as much VRAM as slightly older (but still graphically impressive) games? That's not normal technological progress that's just bad code, sorry not sorry.
I have 16GB of ddr5 6000mhz and it doesn't really have any issues but my brother who was using 16gb ddr4 3000mhz and he was having issues and upgraded to 32gb sadly things are getting obsolete again
Latest big AAA games use just about 5-8GB of RAM. Aside from a single one example - Hogwarts Legacy. This game uses 14-16GB, so it runs fine on a PC with 16GB of RAM only if you use optimised Windows build w/o any unnecessary background apps/processes. All other modern AAA/AA games run perfectly fine.
Modern games actually prefer to use more VRAM than RAM. For example HFW needs 10-14GB of VRAM at max settings (depending on the resolution), but utilizes just about 5-7GB of RAM.
So you'd better upgrade your GPU, rather than RAM. 16GB of VRAM + 16GB of RAM is a perfect combination for 99% of games, excluding some rare titles that always stay at "Beta" state (Escape from Tarkov, for example).
By the way
Ddr5 8gb sticks have half rhe bandwidth of 16gb because manufacturers disable half the die to make them.
This will significantly impact their performance in games, video editing, modelling etc as a consequence more so than simply being less ram
One important note of RAM consumption, which you thankfully tested properly, is that idle RAM consumption of systems with different total amounts is incompatible.
This as unused RAM is wasted RAM, so as the system gets used it should cache more if more space is available.
If this extra memory gets freed again as another memory intensive app needs it, this is not only more than fine but the best and only sensible approach to memory management.
Which is inarguable, unless considering excessive pre-caching or inefficient actual use of RAM, in which case the offending program is at fault, unless it has good reason for the usage.
That's why I don't understand people using intelligent standby list cleaner. Windows caching stuff Id a good thing. Especially if you have ram to spare
i find all this precaching and always use more ram to completely freeze up the system so i turned it all off, ram if not used is wasted then why does this method make my pc freeze?
@@Micecheese because that implementation uses too much resources or is prioritised too highly by the system.
Background updates similarly take more resources than they could and bog down the system too much.
Neither issues should be the case, but no amount of caching will help with a bad implementation that wastes resources.
The implementation I am referring to doesn't pre-cache, but keeps all opened applications and files cached so they load quicker a second time, as long as there is RAM to spare.
If you have a gpu with less vram the vram can spill over into system ram in some cases which may also have an impact in some cases.
if you have a vram bottleneck i think upgrading ram, is the least of your priorities @olnnn
This is where ram overclocking really comes handy, thought it's dosen't make any sense to upgrade your ram instead of getting gpu with more vram
When it comes to that you lower graphics settings or get a higher vram GPU
@@Psyden5757 thistbh
@donaldnemesis393 heat, big vram cards are huge and hot. Extra ram sticks tiny and cool
I think 16 gb is the minimum. It gets the job done, but more is better.
me with 8gb playing doesn't hurt me
@ourchicken It's not that it can't work. Just that if you added more ram. Your fps would go up. You can get the job done with less but performance drops.
It clearly doesn’t get better if your only concern is gaming. Did you watch the video before commenting?
Yeah doubling it doesn't really cost that much more. It's crazy
@rotaxt5411 Several, actually, you act this is the first time someone has done a video on ram. Hardware unboxed did one not too long ago. Along with other youtuber. The conclusion for most youtubers is that you need more than 16gb
Yes, if you don't have a zillion apps open at the same time.
Only one game needs above 16gb (24gb (1x8gb 1x16gb)) and that's Hogwarts legacy everything else runs well on 16gigs
@@Hi_Im_o2 Rust ark Cities Skylines
@@Hi_Im_o2 wrong, microsoft flight simulator needs 18gb
Anno 1800
Cyberpunk 2077
Total war
And there are a lot more games that need more than 16Gb for max settings and all situations
@@nebsi4202 ok I was quite wrong I only watched the hwu video but most strategy games and rt games
Like...download and share more RAM...
Keep repeating the joke for another 15 years and it will become funny I promise
@@namecannotbeblank8920 The joke must live on.
@@namecannotbeblank8920 who hurt you mr. lil squeegee?
@@namecannotbeblank8920 It is and always will be funny
@@namecannotbeblank8920Install a sense of humour for yourself my guy.😬
Just upgraded to 32gb ram. i can finally run 2 tabs in chrome
Wait until Google makes ad blocking impossible on Chrome and then you’ll need another 8GB of RAM, that’s why I’m pro Firefox. Almost every other browser uses the Chromium engine so they’re not real options.
lol
As somebody with 64gb, I can cofirm that running 3 tabs in chrome is also possible.
@@legend131000 As somebody with 128gb, I can confirm that running 6 tabs in chrome is barely possible.
@@kefler187really? I have 128GB and i can barely do 5 tabs did you do something different than me?
Oh baby, look at that sponsor!
That's the big boys!
I noticed a big difference in stuttering going from 16gb to 32gb, especially in Callisto Protocol. With 16gb it was using 10gb with occasional stutters. With 32gb it was using 13gb and zero stutters at all.
I'm felling some stuttering too mate. Is your gpu AMD or NVIDIA?
That One Million resident city is renowned for barely running on anything.
The CPU usage is 80% and above, that's insane for a 7900X3D. I didn't think that game could use that much of a 24 thread CPU
It would be awesome to see the impact of ram capacity between DDR3,4 and 5 because of the nature of latency and frequency
One danger of buying the second stick separately is that it might contain different memory chips, which might not reach a high clock when put together.
With quantity of RAM, as long as you have enough the performance will be near perfect.
But once you run out the performance completely tanks, if the system continues to function at all that is.
Frequency and especially latency (actual number to compare by is latency divided by latency) is what matters most otherwise.
Love this kind of benchmarks. thanks for high quality content!
will say, since I didn't see it come up in the testing, having at least 32GB of ram is HUGE for performance in Tarkov, upgraded from 16GB recently and I can run the streets map comfortably now, and the game stutters less in general, especially when I have a map and discord call sharing in the RAM with the game
otherwise, I had been comfortable at 16, but I like having the extra headroom since I like using clipping software and hanging out in Discord while playing most games
Just a note about City Skylines 2: a 1 million population city is HUGE and takes a ton of time to ever get to that point.
I've been playing the series for years and have never had a city get that big.
The game actually simulates every citizen individually. They have names, relationships, addresses, daily routines, work places, etc.
16gb sticks can have memory on both sides of sticks, so they are a bit better... Probably it made a difference.
OHHH, you used DDR5. DDR5 is weaker when using less than 16GB sticks....
I'd like to see a comparison on VRAM heavy games. I've heard that in some extreme cases like Tarkov on the Streets of Tarkov map having 64GB of RAM is basically required if you wish to play with high textures
If you heavily debloat the OS, the 16GB is mostly manageable. On top of that the OS uses memory compression and paging (SSD helps a lot there), and if the GPU has enough VRAM (so that textures doesn't go into RAM), then most games should be doing okay
How would you recommend debloating to get that kind of result?
@@syedsakifrahman3021I am using a separate OS for gaming, installed on a separate SSD. There are a lot of "optimized (custom) Windows builds", like Tiny 11. The creators of these builds remove all unnecessary apps and processes (including auto updates, etc.). So such a Windows build does literally nothing while you are gaming. Thus it uses just about 1,5-2GB of RAM for it's own needs. And games can use up to 14,5GB of RAM, if they need to. It is plenty for 99% of games.
@@syedsakifrahman3021 I installed the Windows N version then downloaded anything I needed.
@@m8x425 windows N is literally normal windows without media player - because they cant do that in EU if i remember correctly.
19:40 In my experience if a game takes up more then 16gig as a whole it usually runs bad as the engine chokes on itself, you can add more ram but the underlying issue isn´t solved so the fps won´t really improve.
At a certain point in these builder/sandbox games do you run the engine against a wall, nothing you can really do about that.
I recently upgraded my 5900X to a 7800X3D and ended up putting 2x48gb of 6400MHz CL32 with it. I'm surprised by how little some games actually use still, but shocked as to how much Windows will use if you have more, on average I have 16-22gb total system usage with any modern game open, some games are so light on Ram that it doesn't get that high, without anything open I have 9gb for all the background processes Windows has going. I would have been fine on 32gb still, but I had 64gb for a while until my motherboard/CPU started rejecting the extra two sticks. I just feel better with more, knowing games with mods or memory leaks won't affect me, and Windows and any apps can use as much as they want without it ever affecting how I use my PC. Tech Deals once said, "do you want your PC to work for you, or do you want to work for your PC?"
I’m rocking 4x8gb sticks running at 3200MT/s, a 7700K running at 5GHz, and a Z270 motherboard with a modded bios to support Resizable bar, and coffee lake cpus. I got rebar working so that I could use an arc card.
that's incredibly based on multiple levels
@@thomaslayman9487 And the best part is I just ordered an open box A750 for $130 through offerup. It should get here tomorrow.
I upgraded from 16gb to 32gb because of Forza horizon 5. While I was playing it started to statter and a warning of low ram popped up. Right there I ordered a 32gb kit and installed the day after. Since then I've always went for 32gb in my other systems
The 16 GB vs 32 GB debate feels eerily similar to 8 GB vs 16 GB debate that was happening when I built my PC in 2017. Generally, the lower amount of ram will be fine in the vast majority of games but you should definitely get more if you're doing heavier workloads like video editing and whatnot.
More memory means less garbage collection/reliance on the page file, which means less overhead.
It makes sense that having more RAM smooths things out.
I am surprised by the performance of the single stick vs 2 sticks. The single stick performed better than I thought it would. Now I wonder if having quad channel memory on either AMD or Intels HEDT platforms makes a difference.
having 128gb octa channel ram at only 1333mhz felt just immaculate for system responsiveness on a server tower pc, but don't expect it to load games fast as the og asus ally extreme
@@Micecheese What platform supported 8 channel memory on ddr3?
“James Cameron’s, the blue man group”
LMAOOO
Yeah the game is pretty but it sucks. Story is horrible, dialog is horrible, no character is memorable it just sucks.
pretty much the reason to upgrade from 16 to 32 is depends on how much is background or applications on 2nd or 3rd screen is taking
Weird how long 16 GB of RAM have been enough for gaming. It's been like 10-ish years or so of 2x8 GB being the minimum standard for any gaming PC. I guess Windows memory management has gotten really optimized.
If you have a laptop or a pre-built with tons of bloatware 16 gb isn't enough lol.
Nah, 10ish years ago 8GB was still recommended and 16GB was considered a bit overkill. I clearly remember those conversations when I was researching what to get for my 2013 build. Tho at that time we were seeing the same transition with 8GB vs 16GB as we are seeing today with 16GB vs 32GB. So there were a few people saying that it might be wise to get the bigger amount if more and more games took advantage of it.
@@takuma7812Nowadays most games tend to use more VRAM. Thus VRAM capacity became more important than RAM capacity for gaming.
A few years ago most games needed 6-8GB of RAM and 6-8GB of VRAM. In 2024 VRAM requirements increased by quite a bit, while RAM requirements barely increased. Lately I usually see that games utilize just about 5-8GB of RAM. Recently I played A Plague Tale 2, Horizon FW, Ratchet & Clank RA and Banishers GoNE. These 4 games never used more 8GB of RAM. While some of then utilized up to 11GB of VRAM (at 1440p/maxed out).
I have 8gb ram have had it for 7 years i only this week got another 8gb stick to add to my pc now it will last another 7 years 😂
@@takuma7812 Hmm yeah maybe I'm misremembering a bit then. I've had 2x8GB in my rig since 2014. Still seems like a fairly long time for RAM requirements. IIRC RAM requirements used to increase more rapidly back in the 90s and 00s. But maybe that's because as stangamer says, games mostly need more VRAM these days than they used to.
Are these sticks single or dual rank? Some of the performance difference between the 2x8 and 2x16 might be due to ranks and not capacity. Was this accounted for?
an important question
Long time viewer, first-time commenter here. In the efforts of transparency, I want to point out that the neglible performance increases in some titles could also be due to the decreased latency from the 2x8gb SKHynix kit to the Corsair Vengeance 2x16gb kit and not just the increased capacity. CAS latency and memory rank configuration can have a huge impact on performance.
I think your conclusion is a bit off, as the increase from 16GB to 32GB showed a clear improvement to .1% lows in several of your benchmarks. That matter, as bad .1% lows cause perceptible stutter.
Am on 48gb but I have a lot of kits around with less. I remember swapping a 6gb one, that was a good idea. A lot of DDR3 kits were swapped for 16gb. DDR4 kits have 16 and 32. DDR5 is when I went for 32-48gb kits.
I ran into a memory bottleneck while playing shadow of the erdtree with discord and one chrome tab open. 16gb here, it was 100% utilized and my windows started lagging
it's needed to to say, that 16 gb of ddr5 ram performs noticeably slower than 32 gb ddr5 and it's not about the capacity per se, it's just how this type of RAM works.
Please do this test with GPUs without enough ram like 8GB or 12GB to see if 32GB helps when vram is not enough, this would be great too.
I picked up a 64gb kit because at the time it was only a few dollars more than the same rated 32gb kit. So no worries for me on ram probably for longer than the pc is usable.
i cant decide about 64 vs 32gb. Sadly on ddr4 64gb are mainly 3200/3600 so they are painfuly slow
16 is beginning to be the minimum, with some games demanding 32 (or 24, if you still use a triple-channel 1156 board). Dual vs Single channel for the 780M iGPUs would be an interesting test, given that RAM speed alone is never the bottleneck if you have a dGPU. Most gamers use a few apps in the background (stream, chat, p0r*...), so above 16 is desirable.
I know this video was formed around the system received from the sponsor but the answer was always going to be "yes, 16GB of DDR5 is going to be fine." The video would have perhaps been more relevant if it had been 16GB RAM results from DDR3, DDR4, and DDR5.
I reckon 32gb is the sweet spot, 16gb and lower is the sweat spot, as you may start sweating when you see your ram usage. I guess it all comes down to what you using your pc for. But for AAA gaming minimum, The sweat minimum SPOT 16GBs... dual channel yalllll
As I'm currently slowly paying off the debts i accrued from my final project in university, it HAS to be.
Thanks for the video, it answers a lot of questions about ram capacity and dual stick usage
I would be interested in a benchmark of balders gate 3 running with HDD mode enabled, as I believe it would store more of the data to ram to work around the slower HDD.
This is a jank way to compare ddr5.
8gb sticks are single 32bit channel. 16gb sticks are dual 32bit channel. 2x16 runs in quad channel while 2x8 runs in dual channel and 1x16 runs in dual channel. so 1x16 and 2x8 are effectively the same address layers and striping.
regardless what you may think of ddr5 "quad channel" at half-width vs ddr4 dual channel, those 4 channels do allow 4 simultaneous accesses vs 2, which matters to things like games a great deal even if the channel width is halved.
100% exact and the most important thing in this conversation
its dual channel those cpus arent quad chanel, then u get double sided/4 sticks u get 2 channels and 2 ranks not quad. If they would be quad channel there would be 8 slot mobos not 4
@@erisium6988 you never had 2 16gb ddr5 sticks installed and looked at hwinfo or cpuz
@@erisium6988 DDR5 is 16 bit channels.
One stick of 16gb or 32gb is 2x 16 bit channels.
2 sticks is 4x 16 bit channels.
one stick of 8gb is just 1x 16bit channel, however.
love your vids m8
I had 16gb. Dropped in 16 more, and it's probably come in handy for streaming, but I haven't noticed a big difference otherwise.
When I made the upgrade I was just looking to "future proof" but that can be a fool's errand. We'll see how it is in a couple years, but by that time I'll probably be building a new system with 64gb, so ehhh
8:24 unfortunate frame
I have a couple people who play things like star citizen and tarkov now i know there outliers but i do think 32 gig is the new standard for multitasking or gaming at 1440p with newer titles like vram i think demands in ram have gone up over time
I have an incredible amount of stuttering within the last 5-6 months of gaming on my pc, I saw that it was a cause of multiple factors such as CPU bottleneck and high RAM usage, while I can lock frames and use frame gen to bypass CPU bottleneck, I can't do anything much about RAM, so I am very much considering upgrading to a 32GB kit
Love the content, I hope you're not getting burnt out and overworked doing all these videos! 6:18 shows Last of Us instead of Allen Wake 2.
I bought 2x8GB 3200Mhz CL16 for £115 in 2017, last month I bought another 2x8GB to go with it for £29.
I wouldn't suggest getting 2x8GB DDR5 in 2024, 2x16GB costs less than double, for double the RAM. If you buy good speed 2x16GB RAM now such as 6000Mhz CL30 or CL32, then it may last you until DDR6 is released, if you buy another identical 2x16GB in future for cheap to go with it, if you have a 4x RAM slot motherboard.
AM5 support for 4x Sticks is a bit bad at the moment, but should improve with future AM5 CPUs. For example my Ryzen 1600 could only run 2x8GB 3200Mhz at 2666Mhz, but Ryzen 3600 and 5800X3D can run 4x8GB at 3200Mhz in the same motherboard. The memory controller is on the CPU, so when you upgrade the CPU you also upgrade the memory controller, Ryzen 9000 looks promising in this regard,
Great video by the way, thanks.
Now I'm curious about 4 x 8gb sticks
Good job on the sponsors
instead of the GB numbers, wonder how much difference there is between something like 16gb of ddr 3 1800 - ddr4 3200 - ddr5 5600
while the cpu itself could be a huge difference (4th gen i7 vs 12th gen i3 is about the closest we could get) it would be pretty fun how much ram speeds and latencies make in gaming instead of just sheer gigabyte numbers
more interesting would be ddr4 vs ddr5 u cant use ddr3 on modern cpu - yet u can get same cpu on intel side use both, and i think 4400mhz vs 8000mhz would be much more intresting aka maxout
Thanks for this video. I was thinking about change my modules :D
I don't even pay attention lately to how much RAM is enough... I game on a Workstation with 128 GB... on Linux.
With used server ECC DDR4 only running about a dollar per GB, I am thinking about doubling up.
Ram is basically just for stability in games. It's a different story on productivity. Also on igpu users, always get two rams
16gb wasnt enough for me on a P55 chipset system in 2019 playing mw2019 and BL3, idk how you guys are still managing
If you want to run a bunch of apps in the background, it's always more taxing on the CPU, so instead of upgrading RAM, invest the money on a CPU you are sure can run games and lots of apps at the same time
This might seem a bit counterintuitive but the way I would it, if I know for a fact that I am required to rely on integrated graphics, I would be getting a 32 GB kit and set the UMA buffer to a number that most games would expect as vram to avoid any potential problems. If I do have a GPU, I can cut back on the system RAM since the GPU has its own vRAM to use anyways.
This works most of the time because getting more RAM is far cheaper than having to get a GPU.
Tarkov Streets would’ve loved this test
I couldn’t even load in until I went from 16GB to 32GB (DDR4 for both, 32GB had higher clock speeds though)
me looking at my ram usage in rivatuner overlay in minecraft seeing it approaching 50+gb💀
Even at same transfer rates the memory timings can also differ and thereby have different performance.
i got round about 5FPS more in games. at that time i played cod warzone and it ran smooth like an offline game after that, FPS in tne seventies. x79 1600MHz quad-channel
One thing that turned out to really matter for me is VRAM, the 6gb with the 3060 mobile really struggles with anything more than a game and a browser open
If not for one game I was interested in recommending 16 as base and 32 for best results. I'd still be on 16. Grabbed a 32GB kit of 3600, CL15 memory.
Along with the 5800X3D and the 7900XT. I've yet to reach the limits of the systems capabilities. It eats everything I throw at it, like nothing.
I'm definitely having issues in assassin's Creed mirage too... My Intel card is less stuttery that my 7900xt
Has to be, because that's all I've got.
This is hugely different than DDR4 when it comes to single stick vs two. DDR5 has built in dual channel (basically).
Testing flight sim in Manhattan THAT CLOSE to the World Trade Center was pretty bold of you 😂😂😂
Before I i watch this video: I upgraded my system last year with 32gb ddr4 3600mhz and a 7800xt. Im easily using 15-20 gb of ram when gaming with my new gpu, even before then I was at max usage with 16.
Games can load more ram for just in case situation to save on bandwidth....
"My name isn't really Iceberg"... I knew it.
I just got a ryzen 5 2600x, an asrock b450 matx board and 8 gigs of ram for around $50-$60 (not sure about the current forint exchange rate). I'm going to upgrade it to 32gb of ram, which I'm pretty sure should be enough for now, but i'm going to watch the video anyways.
Upgraded to 32GB already 3 years ago, yet my 2nd PC still kicks with 16GB as it runs games just at 1080p.
@@RuruFIN Ram has nothing to do with resolution. Just a heads up.
@@Jumsut_ It kinda does, tbh. Higher resolutions need higher textures and if your GPU doesn't have enough VRAM, then your RAM will be used.
@@TheInquisitor If you’re going over your VRAM, you will inevitably get stutters. Which you don’t want.
I will tell you if you're strictly only gaming, 16gb is fine. BUT If you stream + game, 32gb is required for some games. The original warzone suffered nasty stutters while livestreaming, upgrading to 32gb fixed that stutter. Good thing some of the v3 xeons can use ddr3 1866 in quad channel if really need ram, 64gb of 1866 ddr3 is only $40...
Would love to see this kind of testing but at 4K.
for flight simulator, the stock A320 is not very realistic making it very light on ram. You should try the A310 which is free on the sim's marketplace or the Fenix A320 which is a true to life airliner reproduction. My Ryzen 9 7900X, 32gig@6000MHz (2x16gig) and RX 6950XT runs it at arround 45fps on ground in a small airport and 30fps in Paris Charles de Gaulle Airport. .
14:51 I find it off you're not getting higher FPS with a 7900x3d and a 7900xt on 1440p playing CS2...
i play quite large modpacks in minecraft, and i've started to see my 16gb get really close to being maxed out, yesterday i had 15.8gb usage
The answer is MAYBE. It all depends on what you are playing. Even 32gb can be inadequate in some cases. The Starfield creation kit for example wants 32gb minimum and recommends 48gb. Far higher requirements than the game itself.
Youre Video ist valid but for RAM there ist more linke : singel Rank, Dual Rank and how many Bit wide are there. For that it ist more complicated that "i have that amount of Ram"
Naaah ...
I don't even know which rank my RAM is.
I think you should have tried these tests with a more modest cpu . I think there were will see the big differences
I've been using 32GB on my laptop and desktop for over 3 years. While 16GB is fine in most games, I've definitely had several games spike over 16GB even a few years back. It's probably due to a lack of Vram though as my laptop has a 3080M 8GB. If you can afford 32GB, it's a no brainier to be safe.
If it’s just RAM without virtual memory, then 16gb is enough for any game on Linux-based systems but on Windows you’re gonna have a bad time. Cyberpunk randomly crashed for me on 11 with 16gb until I increased the swap file to like 20gb.
Personally I’d recommend 48 GBs for power users and streamers, I currently have been using 32GB of Bdie dr (2x16) at 4000 for the last 2 years on 13700k. When streaming to Twitch 1080p plus recording 4:4:4 120fps 1080p, with a 5-minute replay buffer at 60 fps, I consistently used 28-31 GB depending on the game. Ram temps are generally not talked about alot but when at full usage they can rise in ways that cause instability for a typically stable system so while 32 GB is fine for almost all use I recommend a fan for hardcore users or just getting more RAM
my ram is tipically between 39-42c but is unstable at 46c, my current workload without fan can hit 55c easy and is normally around 43-44c with a fan on it
DDR5-5600 2x8GB is great for people who are doing their first build and don't want to go through BIOS, but for anybody on their 2nd build, or doing an upgrade, DDR5-6000 2x16GB is the way to go. Also can't forget about memory timings!
Ive staaaarted to see 90%+ usage lately. So ive got another 16 on the radar
Can I suggest you test 48GB (2x24) next ?
13:14 2xgb lmao
16 gigs are still totally fine for the vast majority of gamers.
Some games (specially heavily modded ones) might be happy with more, but they won´t become unplayable with 16 gigs.
The one golden exception, if you use integrated graphics. As that way you loose like 4gigs + to your build in gpu and that may set you up to struggle here and there. Normally you could say "well in that case you struggle anyways as integrated graphics are bad" but specially amd apu´s came quite a long way and are pretty decent for casual gaming. It´s just that with 16gigs installed, 4gigs taken by gpu and another chunk reserved by the OS there isn´t that much more left for whatever game you run.
I also have an RX 7900 XT except mine is the XFX Speedster MERC 310 RX 7900 XT paired with an i9 10900KF and 64GB DDR4-3200mhz ram. I would also love to see you test dual channel vs quad channel ram to see if there is any performance differences.
Does ram speed matter if in GPU limited scenario?
for example, Rtx 2060 + Ryzen 5 5600.
Good quality video as usual! 👍 Hope that DDR5 ram will be even more cheaper closer to Autumn...
The shocker to me is that his name isn't actually Iceberg. I'm crushed!
The real problem with cheaping out on a single stick is "unpaired" second stick later on. So, there should be a tes with mismatched "pair" in the sake of realistic-ness(horlw tf you say it?)
I would like to see the performance of DDR5 8BB+16GB giving a total of 24BG.
It would be fun to see you trying to upgrade an old laptop
Never had much luck with laptop videos. Maybe one day?
How long 32gb will be ok?
Should i buy a labtop upgradable to 64 now?
It's enough for me, but only because my computer's VRAM-System memory overflow function is broken, so half of my 32Gb kit is essentially doing nothing under load. 15.9 GB of shared GPU memory that it impossibly _cannot_ use for some voodoo-cursed reason.