Beagle in 2014-5? (giving advice on doing internet content): "Use aliteration. If you can't make a title that's aliterated then just don't do it." Beagle in 2023 (true to his tenets): M_elee M_ixup M_echabellum M_atches Man of integrity. Sometimes. In some cases.
An important aspect of this heavy flanking is that is also makes it harder for an opponent to find the resources to to counter flank. Because you have a weaker front line , a counter flank could just roll across the front line, while your flank attack is tied up. The problem is that people tend to be focused on "Winning" the flank and the front line they can't spare the resources in game or mentally to look else where.
There is something fun with flanking Phoenix with the respawn upgrade (I forgot the name). As long as there is a Phoenix alive in the field, any other that died can respawn on it fully healed. What is fun about this is you can have flanking Phoenix respawn back at the main line if you put 1 squad in the main line and if it is still alive you will end up having a massive mass of Phoenix respawn back in later. Your flanking Phoenix that died won't go to waste but it takes 20s for them to respawn back in so you have to be careful with that upgrade.
Beagle I just wanted to say that your lessons across these videos have been REALLY useful for me! I had a series of great matches where I used heavy flanking, thinking about how to best combine my units, and what picks to make to counter what the opponent is hasn't YET done! Thanks!
Regarding proactive vs reactive if you are playing reactive, take a lose in that area by tying down their proactive units and build proactive forces in another area. Thus regaining intuitive. Then you can readdress the area that had become reactive while they focus on your proactive. You only stay in that loop of you stay reactive. Regaining that initiative will take a sacrifice on one front.
I like this idea! Stall in one area while you present a new problem in the other, now they react to your new problem and you can go back and fix their problem from two rounds ago. Honestly a cool way to take back the fight, in theory, I'll try it more.
Just had a game where someone tried Arcjet against me. Balls and my own pre-placed Arclite and Fangs shut it down pretty handily, then once I started outleveling the flanks I pushed hard on their least developed side with Steel Balls + Mechanical Division and Wasps. I wonder if I could share the replay with you for you to cast?
That sounds like it could be interesting! Send it to me at thursdaynightxcom@gmail.com or join my Discord down in the links in the description and PM it to me, and I'll take a look and maybe record a commentary of it if it seems like it'd be a fun video.
See from day 1 of my mate buying this game for me, I've been saying- a Combined Arms Force is almost going to be able to hold their own, because you cant just force a single hard counter to win.
I think the rearward deployment hurts you more than you realise. It's not a huge deal in terms of unit matchups and timing, but it weakens one of the key parts of your strategy. As you've seen trying to control the camera when it works it's incredibly difficult to figure out what's actually going on. By stringing the match out even just a few extra seconds you're giving them a lot more time to observe each front and react to them more effectively. It's the classic thing of trying to reduce the time for your opponent to be able to complete their OODA loop.
I think you're totally right - I'm super used to the habit of rear deployment, but for commited flanking like this, deploying more forwards is important. But striking a balance between that and deploying my own units to cover my own rear flanks is the new thing to consider too.
@@Beaglerush I wouldn't be too proactive about flank protection honestly. As others pointed out, the strategy itself is a really good mind-game that deters your opponent from attempting the flank at all. You're killing the opponent in golf.
Afk blob challenge: don't do any unit repositioning before the first round and still win. Diminishing returns but it definitely yields some interesting experiences.
I have a tactic suggestion, if you beat them hard on round 1 or 2. Bank all/most the money the next turn to see what they go for, then you can counter them with elite units hard next turn.
I just realized something about those flanks, you really need to engage them with really precise positioning and anticipation as you can screw over your self really quickly if you don't quickly overwhelm the flanking forces because even if you win defending the flank you might have spent too much time and your front line falls, essentially the flanking forces tanked very well for the frontline because even if they fall it all happens in the back line so the victorious forces still needs to march up to support their front line (whereas if the flanking forces were mixed in on the front line as well, when they get defeated the enemy is just right there ready to turn on the other units with no travel required). I am starting to wonder if the answer to this is actually to just ignore the flank and flank the enemy right back or commit heavily on the center and avoid the flank (essentially accepting you will loose your tower early in the round but will be in a position to take their towers after the paralysis and turn back to face the remainder of the enemy army).
Yeah I think it's so cool to see how effective the flanking is, feels like you force the opponent to have to contend with so much more than a single line approach
I know this is going to sound absolutely insane. But I had a dream that I called beagle on stream the day before. It was to ask if he's got my sub though, not a weird automated message
If there is time to let Arclight snowball level early they can get disgusting just by themselves. I had a game where i had 14+ arclights (upgrades like armor, range, anti air and some kind of atk buff). maybe 1 or 2 other units just for tanking but mainly just the arclights. The arcs could 1v1 marksmen. I really would like you to try it if you have the chance. because if you get away with it its fucking hilarious. Does great against mixed units too, not just crowds.
Is that your first one of those calls? I get basically exactly the same thing multiple times a month for years. If you don't answer them they call up less.
That Rhino play reminds me of this one tweet of yours from years back. "How to defeat an enemy sectodpod. Step 1: kill it with your sectopod."
That phone call break had me cracking up. When it started in with the alternate languages I just couldn't handle it. God help us.
Beagle in 2014-5? (giving advice on doing internet content): "Use aliteration. If you can't make a title that's aliterated then just don't do it."
Beagle in 2023 (true to his tenets): M_elee M_ixup M_echabellum M_atches
Man of integrity. Sometimes. In some cases.
I just realised Beagle's avatar has a tail, I've been thinking it was a deformed hand for months.
An important aspect of this heavy flanking is that is also makes it harder for an opponent to find the resources to to counter flank. Because you have a weaker front line , a counter flank could just roll across the front line, while your flank attack is tied up. The problem is that people tend to be focused on "Winning" the flank and the front line they can't spare the resources in game or mentally to look else where.
There is something fun with flanking Phoenix with the respawn upgrade (I forgot the name). As long as there is a Phoenix alive in the field, any other that died can respawn on it fully healed. What is fun about this is you can have flanking Phoenix respawn back at the main line if you put 1 squad in the main line and if it is still alive you will end up having a massive mass of Phoenix respawn back in later. Your flanking Phoenix that died won't go to waste but it takes 20s for them to respawn back in so you have to be careful with that upgrade.
A hidden perk of that is if they respawn after a tower goes down, they aren't paralyzed. I've seen that turn matches it's so disgusting.
just watched the entire video, really enjoyed it!
Wow! Glad you enjoyed it so much you consumed it at the literal speed of sound!
Beagle I just wanted to say that your lessons across these videos have been REALLY useful for me! I had a series of great matches where I used heavy flanking, thinking about how to best combine my units, and what picks to make to counter what the opponent is hasn't YET done! Thanks!
Regarding proactive vs reactive if you are playing reactive, take a lose in that area by tying down their proactive units and build proactive forces in another area. Thus regaining intuitive. Then you can readdress the area that had become reactive while they focus on your proactive. You only stay in that loop of you stay reactive. Regaining that initiative will take a sacrifice on one front.
I like this idea! Stall in one area while you present a new problem in the other, now they react to your new problem and you can go back and fix their problem from two rounds ago. Honestly a cool way to take back the fight, in theory, I'll try it more.
@@Beaglerush yep pretty much, best of luck. Really enjoying this refreshing game and the content you are putting out. Keep up the good stuff 👍
been absolutely loving the mechabellum, keep em comin!
my favorite part of the video is when you take the spam phone call
Loving the Mechwarrior 2 music finishing out the video!
20:58
Actually playing the Legendary Edition of Mass Effect 2 right now. Nostalgic as hell and that reference made me crack up haha
Loving this Mechabellum stuff
Heavy flanking strats are pretty rare among the Mechabellum videos I've been watching. Rather than being boring, I've quite enjoyed this series.
Just had a game where someone tried Arcjet against me. Balls and my own pre-placed Arclite and Fangs shut it down pretty handily, then once I started outleveling the flanks I pushed hard on their least developed side with Steel Balls + Mechanical Division and Wasps. I wonder if I could share the replay with you for you to cast?
That sounds like it could be interesting! Send it to me at thursdaynightxcom@gmail.com or join my Discord down in the links in the description and PM it to me, and I'll take a look and maybe record a commentary of it if it seems like it'd be a fun video.
@@Beaglerush PM'd you!
Hey that sounds fun. Id watch
Scam call in the middle of a Mechabellum match, my mans Beagle duo-gaming
love the mechabellum content lately.
Are you excited about the new Mobile factory unit they are adding next to the game?
See from day 1 of my mate buying this game for me, I've been saying- a Combined Arms Force is almost going to be able to hold their own, because you cant just force a single hard counter to win.
Yes! I really am a huge supporter and believer in combined arms supremacy for this combined arms game. It's all about it for me!
@@Beaglerush
Health Specialist and the HP/Heal Tech, stacked with the HP Buff from the CMD Tower make Lvl1 Sledges a near lvl2 Unit.
So fucking tanky!!
@@Beaglerush
It's all a numbers game and I love it. Unit HP/DMG breakpoints are always fun to exploit.
I think the rearward deployment hurts you more than you realise. It's not a huge deal in terms of unit matchups and timing, but it weakens one of the key parts of your strategy. As you've seen trying to control the camera when it works it's incredibly difficult to figure out what's actually going on. By stringing the match out even just a few extra seconds you're giving them a lot more time to observe each front and react to them more effectively. It's the classic thing of trying to reduce the time for your opponent to be able to complete their OODA loop.
I think you're totally right - I'm super used to the habit of rear deployment, but for commited flanking like this, deploying more forwards is important. But striking a balance between that and deploying my own units to cover my own rear flanks is the new thing to consider too.
@@Beaglerush I wouldn't be too proactive about flank protection honestly. As others pointed out, the strategy itself is a really good mind-game that deters your opponent from attempting the flank at all. You're killing the opponent in golf.
that random advance wars joke made me giggle
love ur content beags
Love the mechabellum content
Afk blob challenge: don't do any unit repositioning before the first round and still win. Diminishing returns but it definitely yields some interesting experiences.
funny how you spent like 300 on missiles that didn't do anything in that first match. you *really* *really* crushed that player
Great video. Would love to play some games with or against you at some point.
I have a tactic suggestion, if you beat them hard on round 1 or 2. Bank all/most the money the next turn to see what they go for, then you can counter them with elite units hard next turn.
I just realized something about those flanks, you really need to engage them with really precise positioning and anticipation as you can screw over your self really quickly if you don't quickly overwhelm the flanking forces because even if you win defending the flank you might have spent too much time and your front line falls, essentially the flanking forces tanked very well for the frontline because even if they fall it all happens in the back line so the victorious forces still needs to march up to support their front line (whereas if the flanking forces were mixed in on the front line as well, when they get defeated the enemy is just right there ready to turn on the other units with no travel required). I am starting to wonder if the answer to this is actually to just ignore the flank and flank the enemy right back or commit heavily on the center and avoid the flank (essentially accepting you will loose your tower early in the round but will be in a position to take their towers after the paralysis and turn back to face the remainder of the enemy army).
Yeah I think it's so cool to see how effective the flanking is, feels like you force the opponent to have to contend with so much more than a single line approach
I get the same spam call in New Zealand
0:51 Hi Myri!
lmao that chinese scam call. i get those in the US too.
!nya
i have had that call many many times its annoying
i didn't realize units waste shots, i figured they had smart targeting like tanks in starscraft 2. hm
Would you try hacker+fang?
I'm surprised how little tech you get
I know this is going to sound absolutely insane. But I had a dream that I called beagle on stream the day before. It was to ask if he's got my sub though, not a weird automated message
If there is time to let Arclight snowball level early they can get disgusting just by themselves. I had a game where i had 14+ arclights (upgrades like armor, range, anti air and some kind of atk buff). maybe 1 or 2 other units just for tanking but mainly just the arclights. The arcs could 1v1 marksmen. I really would like you to try it if you have the chance. because if you get away with it its fucking hilarious. Does great against mixed units too, not just crowds.
I think the strat could fall apart if they flank You, but fairly most kinda get tunnel vision atm.
God I hate how Marksmen are like, the low skill floor, high output option.
So very fun to watch crawlers just gettum.
I too hold at least a small amount of spite in my heart for how easy it is to get caught by the Marksman gap!
@@Beaglerush You like, see some marksmen, lose a round, win a round but feed XP and then whoops. The musket line is eternal.
TIL can see round income by mousing over your resources
Is that your first one of those calls? I get basically exactly the same thing multiple times a month for years. If you don't answer them they call up less.
I get a call like that every couple days, it rules
Is Beagle Canadian? We get those chinese spam calls all the time lol
He's Australian.