Ive mined 80k star dust so far, best update of the year. And you know people are sitting at jagex like ..bruh... we spent months working on a quest and bosses and new gear and items and the MOST popular update by far is a shooting stars tweak LOL
DT2 is baller as fuck though one of the best updates they've done in years. I think star hype will die off either on its own or when Jagex adds a new mining minigame, but DT2 is evergreen content.
Another point that wasn't made, stars have been available for a few years. And you would still get similar xp & afk time. The only actual difference (now) is that players are not punished for sharing the star locations with other players. We are not punished for social gameplay now. Stars have been a thing well before this update. This update just makes sense for a MMO.
Bang on the money. MMO's are social by definition and this small tweak to content proves what a massive difference can come from a tiny change when it fits the genre.
Shooting stars is amazing now, I feel it is finally what it always should have been. Mining sucks and all the afk methods are basically not afk. Mother load mine is awful as afk, just long enough that it’s boring but too short to actually chill fully when doing it.
this is a good update, i woulda never trained mining otherwise. not everyone wants to waste their lifes clicking a fucking rock that nets no gain whatsoever.
That's legit the idea of Mining, Mining in RS has always been a very dull/boring skill to work on but for good reason this made a great balance for Market value on Ores. Do the grind and get a payoff or don't do the grind and do something else. This is the same output if they added Ivy for woodcutting or the minigame SoC, Adding shit like this makes the game too Easy and look where that got everyone with Rs3. OSRS aka 06 has always been a major Grind fest and with all this new stuff coming that isn't even part of 06 creates a major handicap for players.
@@unknownplayercap wait ivy was like 100k+ xp per hour, star mining with no down time is 30k/hr for me with a dragon pickaxe, star signet ring, and 90 mining. How is that comparable?
@@unknownplayercapbrotherman we're not 14 anymore; most of us are 30 now. A lot of us have a wife and kids. We're not spending our few ours of downtime to click a rock on a medieval game. I probably get ~6h per week to play videogames nowadays. I'm gonna 100% prefer to go to a raid or pvp. I'm not wasting those 6hs mining or rcing because you wanted to gatekeep. I would much prefer just playing another videogame. The "ores are valueble" argument doesn't hold its ground. No one is going to mine adamant ore even if the ore was 30k each, it still is going to be like 500k gp/hour and not worth it.
It sucks that this update is genuinely bothering people but I love it. Mining is horrible. If I can afk it I’m going to. Otherwise I will just never get it to 99 on any acc lmao
"this is runescape its all about the grind" Yeah bro this is runescape, which is why I just botted half of them out in the open for like two weeks straight and didnt get banned because Jagex doesnt care lmao
I think every one of us who belong to the HLC gotta relax and understand that being part of the end game means you also will "suffer" the new changes that will come that may affect you in many ways (ej: devalue ur items, bring new better training methods), that's kind of the role of being at the vanguard of the game and we gotta support the growth to bring in new players.... new players are extremely important to the game, stop hating on new methods and maybe touch grass.
I'm really happy for shooting stars. I play for the quests on a bronzeman because I'm not feeling competative enough to torture myself with ironman while not having too much time due to work while also appriciates actually engaging with the game and not playing GE simulator. I needed 60 mining for lunar diplomacy and in an evening it was done mining stars and gave me actual progress. I'll probably quit when things get too grindy and where unlocks are far apart, but right now it's something to enjoy.
He argued the Zuk take was a bad argument because the infernal cape isn't required to do anything in the game. Well neither are skill capes or max capes, and the only reason people want idle training methods is to get those without effort. That's exactly what the guy meant by kill 20 baby Zuk to get an infernal cape. You get the reward without the effort. Simply stop training skills after the diary requirements if you don't like training the skills...
@s1dnb it's all subjective. Maxing out an account absolutely requires skill. You have to learn and perfect the various training methods for every skill in the game. You have to have persistence, dedication, and discipline, and maintain that over thousands of hours. All of those things are skills you have to develop if you want a max cape. It may not be as mechanically challenging as the inferno can be, but you can throw some tank grear on and SGS/blood barrage your way to an infernal cape, and that doesn't require much skill. My main argument is that adding idle methods just takes away from skilling, and it's always been a massive part of the game. I would rather see them add in various training methods for all of the skills that are much more rewarding so they can focus on adding to the depth of the skills and not taking it away. The main reason pvm is so popular is because it's the most rewarding content in the game. It doesn't have to be that way, and we can address skills in a healthier way than adding idle, zero effort training methods...
I mean skilling is not only boring, it's also almost entirely worthless. Each skill has like 1 or 2 (outside of farming/herblore) useful resources. Mining has only sandstone/amethyst and the toa room
Funny how a lot of the HLC complains that they don’t get content, but throw a fit when Jagex tries to increase the average level of the playerbase. Midgame gets content because most of the players are midgame. If you want high level content, you should support easier ways to level up. If you’re genuinely angry over a chill mining method, you are your own problem
As the playerbase ages, I think it's the only way to keep players engaged. It's unrealistic to think people working day jobs are going to sit down and want to train for 2 hours using methods which require a lot of attention.
I don't think streamer/youtube creator's opinions should be taken into consideration for game updates. People that play the game professionally, dont generally have the interest of the playerbase in mind, just their own profitability. I dont think ive disagreed with any other opinion ive heard from you though. Fun note, your opinion on your community for toa had me cracking up.
I know I'm a month late and they nerfed shooting stars slightly, but I think it's bit Ironic people who use tick manip methods to get 100k+ xp mining method call this easy scape. They are getting way higher xp than intended through a bug and they call 20k per hour xp too much lol. I know Jagex mentioned in one of early forestry blogs that they "didn't want to devalue tick manipulation methods" but I say fuck that shit and make some high xp per hour yet challenging content for every skill similar to hollowed sepulcher. That way we can get the best xp rates in the game without developing a wrist injury.
So many of these people seriously lack a sense of self-validation. You should be able to look at the 200m and be like "Yeah, I did that, and it took me ages. I'm proud.", not "Nooooo now other people will think I did this with the new 'easy' way!!!! My life is ruined!!!!!"
I think the only genuine issue with stars is the influx of players to a world at any given time making the world lag, which does affect other players, but that has alot more to do with the servers then the update itself.
11:40 i agree lmao These ppl are just defending bad content that makes the game less fun to play. "I suffered through this and so should u" type of logic
to your point about the guides I've found that using ironman guides are better since most of those around mid game guides, all the normal guides feel like their made for high lvl players.
With an aging player base, players have other things going on in their lives. I for one don't want to work all day and support my family to come home and 3tick granite as my relaxation time. It's not fun and not good for the game. Being able to relax, throw on a movie or stream and let my character afk on a star is great. I got bored of sand mining and felt burnt out, but the new star method has gotten me logging in again.
Naah, 10 years ago, we just dint have much late game content, so people were just fucking around not playong long cus they finished the game. Now tbow shaidw is in the game and tons of late game pvm raids, tons of stuff to work for and skilling has some reason to do now
I want the slayer equivalent of shooting stars, like rock crabs for slayer, constantly having to switch up what I am killing while getting trash xp is so dull.
I think people forget that in 07 the game was mostly only afk methods of training. Too focused on I suffered so you have to. Friends these are same people who don’t know what having no GE is
No ge was fun, osrs the first 3 years of release was fun. Ever since the disparity between game knowledge, elite items and gear has grown drastically ever since. I don't see how that's healthy for a game to constantly catering to the top 1% of players that play too much to begin with.
YOUR WHY JOGRE BONES COST SO MUCH?!? dude i made a decent cash stack because of you as a noob brand new back to the game lol. I figured it had to do with some niche quest requirement or something. Killed one otw to a quest location and saw the price of those things and said to myself "hold up, lets make some money real quick"
The star mining update was good for the game in-general in that it added a decent AFK mining method was sorely needed where Duke 6HR-sleep-mining was an obvious bug and doesn't feel like it should have made it past QA if they do that at all. it was literally my first thought when doing Duke for the first time, but I thought that there was no way they'd have missed that and I didn't even try because I assumed that Duke would like spit acid at you if you tried to afk there for too long... But once I learned about Duke mining, I didn't even do the 6HR-Sleeping method, that seemed like an obvious exploit. I'd just do it afking while at work, clicking once every 20 minutes to avoid getting logged out. And that seemed like a find AFK mining rate to me, just pretty cheesey. The only problem with the Star Mining Update (and their further proposed changes) IMO is that it sort of runs counter to the original design of the minigame. There's essentially no benefit to scouting a star/being the first one to find it sans having to do slightly less work to find out where they are and maybe getting an extra minute of mining for the 20-80 minutes of mining you'd get from any given star. I get that they want to make a mining AFK method and I appreciate that, but they're removing all the nuance of star mining that existed (even though there wasn't much nuance to begin with)
As someone who mined stars pre update the only thing I don't like about the new update is when like 1000 people log in and it's just a clusterF of pets and everyone is glitching out and the chat is glitching out and it's just a complete mess. I still hunt stars cause i think it's fun and whenever i find a t7 or higher i will jump in a cc and tell everyone just because i think it's fun. Overall W update IMO but it definitely takes away from what used to be a more chill way to run into a random person or two who hunted the star and then start chatting with them when now it's all like massive CCs of people
I agree that they' haven't put anything in that "f-ed" the game." I do think that the elemental weakness idea potentially could. It's screwing with the fundamental progression system and that direction could lead pretty far away from old school.
Nope. absolutely incorrect, at least in the US. The fda defines it as "one serving of food has less than a half a gram of added or naturally occurring sugar".
you said think outside of the box and someone thinks outside the box about the 20 small zuks yknow lol hes trying, might be firing on all cylinders but lol
The argument is that making skilling easier and 99s easier is the same as making pvm easier with easier drops or rewards. The drops rewards and kc are the reason people pvm. Just like Max capes are the reason people skill
Except pvm does get easier with all the new drops… when you power creep constantly, thins die quicker. Aka; easier pvm. The whole game is far easier than it’s ever been all around. People just have sticks up their ass in the os community.
Redwoods and amethyst are locked behind high level requirements. High afk-ability with lower xp rates, but with high requirements. I'm confused as to why they dropped this update more than anything. Did it just stem from someone abusing duke mining?
Idk about every skill but the resource collection skills should definitely be pretty afk. Especially useless skills like mining. Nobody mines anything but amethyst and sand once in a blue moon. And stuff like agility should just level passively very slowly while you use up stamina imo.
best update of all time shooting stars, i can watch my kid and still level one of my hated skills at the same time. Especially with toa needing 85 mining to be efficient they are going to have to speed up the way to end game or there arent going to be any players at end game but these keyboard warriors
you mean they took something form rs3 into osrs and they liked it no way osrs players consider rs3 the worst game ever because they do not understand gaming
skilling is so much fun i run 3 accounts so i can skill while i skill while i skill i dont even do raids. you can jsut say i suck at runescape and cant pvm that would also be a fair assessment but i still like to play the game.
What about including the 20k xp methods in Sailing. Like you find a stack of books on your journey, and each stack is for a specific skill. And your character reads the books. But you can only read them in the Captains Quarters on your ship so people don't bank stand. Or maybe they can only be stored on your ship. And each stack of books depletes after a certain amount of use, and you have to click them again every 5-10 mins, like Shooting Stars. Make them fairly common so people can just stack them and do them when they have to go AFK. It's pretty realistic too tbh
Why is pvm so loved. I get it you like pvm but don't bash skilling or act like skilling is just for pvm and everybody hates skilling and only wants pvm. I enjoy skilling. And it's a huge part of rs maybe another game if you don't like the chill grinds.
You’re in the minority. There are far far fewer skillers than pvmers. To tell them to play another game because they don’t like skilling might be the most brain dead take I’ve ever read. Sure kill the game so you can skill with 500 players online.
People mad at afk skilling are the same folks that were mad at student loan forgiveness... I pAiD mInE, tHeY sHoUlD pAy ThEiRs blah blah. Just mad at someone else's come up cause they aren't happy with themselves
Eliminating botting isnt as hard as people make it seem riot has done this very well. People cried the method was to intrusive but over time we see that's not true and its needed.
The greatest part of all of these community reactions is how full chested people will argue that a game having unfun elements, and users having to suffer (real or imagined) through, is both a desirable trait and good game design. Is it hard to imagine that Jagex has maybe learned something in the decade plus of development that can help them better align their vision with the overall goal of a game, i.e. to have players and retain them. Feels like the only way these people can touch themselves and feel something is thinking about the RS "achievements".
you say that, but osrs has retained players, we came back, community's like 25 30+ we didn't return because of a better skilling method lmao. or did you? did you return and or stay because of a better skilling method? I don't think so lmao. osrs is definitely desirable, a lot of new players come for the grind, I seen so many new players get maxed in like 2-3 years, they like the grind or accomplishment that osrs has, making everything easier devalues the accomplishment. new skilling content is great. sephulcure? finally we can make money doing agility, and its challenging, and it gives more exp, BUT it also requires more focus than rooftops sulliusceps? finally a change to the woodcutting game, now there's some movement/running involved, and it gives killer wc exp, still less than tick manipulating teaks, but otherwise best wc exp in game for more attention and diverse gameplay than regular woodcutting. herbiboar, a new hunter method more like runecrafting, where you run around a lot, great/best exp w/o tick manip, new pet. takes some more attention than regular chins/salamanders, also aerial fishing was added, drift nets. each having their upsides and downsides star mining has zero real downsides. its 100x more afk than motherload mining while still giving half the exp. 400x more afk than powermining iron, gems, granite, etc etc you don't even have to go find your own stars anymore if you want a long afk. star mining hasn't introduced any new mechanics or differences from regular mining, we already had amethyst and mlm, its just 100x more afk while giving more xp than amethyst, and still half as much xp as mlm, star mining didn't shake up the mining game in any mechanical way who even argues about "unfun" methods existing? Autmnelegy loved speedrunning/competing for 200m mining by 3 ticking granite. some people get 99 runecrafting as their first 99 by "a game having unfun elements" do you just mean, things you specifically don't find fun???? like you're actually brick brained if you think there don't exist people who actually enjoy each skill in osrs, I loved mining as a kid, still like mining but for me now its more of a chore to get to 99 idk what your definition of fun is, but people like zezima wouldn't exist if all of these skills were objectively unfun to everybody. lots of people are maxed, lots have 200m, i imagine no 200m player finds it a chore, lots of maxed people might find it a chore, especially agility. 50% of people with 99 agility are maxed, that means at least half the ppl who get 99 agility do it to max. the "suffering" is desirable, because that "suffering" we'd call "accomplishment" or "achievement" does a doctor "suffer" through school to become a doctor? yes, by your definition most probably. they have to spend hours, years studying to become a doctor, should we just give them a doctors license so they don't "suffer"? yes ideally people who put in time, and gain skill in something, get rewarded more than those who don't. and yes that's real life, with lives at stake, but why should games have no "suffering" there will always be "suffering" either because you have to spend time to learn, or spend time in the game to progress if you want to get 2277 total in 1 hour, go play on a private server, PLENTY of them are out there. there's a reason people pick osrs and not private servers. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- TLDR new skilling methods in the game are fine, if not great, but it depends on the new method, star mining does nothing new, just makes mining 100-1000x more afk its like 200x more afk than motherload mine (the previous most popular method) while still giving half the exp.
@@mysticflow467 Holy shit mate, take a breather. All I was saying is that fixing unfun elements of game design or better yet providing an alternative is a healthy decision. As a note, I started playing RS for the first time during the pandemic and have absolutely zero interest in keeping things the way they were to the detriment of the game. My point was that the people disagreeing with the star mining changes are the same ones who complain about Jagex spending time on Forestry, and the common theme is that they care about shit that makes the game better and somehow view that as a negative. I would say 99 RC is way more fun with GOTR being in the game, rather than being forced to do Nature runes to 99 or something... But what do I know my sense of accomplishments comes from learning skills and doing things I couldn't do previously, not clicking granite in the desert for 40 hours. To each their own but if my sense of accomplishment aligned with someone who has the same takes as any of the "HLC" or Speedrunners for a tick locked clicker game, I'd step outside a bit more.
@@UpsetAsianBear "learning skills and doint things I couldn't do previously" buddy i bet you can't maintain 128k granite xp/hr 3 ticking for 4 hours in a row.
@@mysticflow467 You're literally proving my point homie, not worth responding to someone who is so far up their own ass they think I couldn't learn, would want to, or would feel anything positive about 3t granite for 4 hours. I could be playing fun games, or doing fun things in RS. The self report that you feel accomplishment from that lets me know everything I need to about you mate. Peace be with you and all, but I won't waste my time responding to someone whose density rivals that of a black hole.
people just want the game easier and easier. but imo runescape was built off how hard it was to grind and take on challenges..thats the fun in runescape!
7:25 me, i care about 99's, i have less respect for people who got 99 cooking/fetching/fm first cape and I have more respect for ppl with 99 rc, agility, slayer, mining fishing woodcutting are nice, you put the time in, but they're kinda whatever, but gz on 99 for sure took you a while. I can't have unilateral respect for 99 thieving because everyone and their mom just spam clicks ardy knights to 99, but i respect pyramid plunder or black jack, dislike ardy knight noobs. if you make every method some dum crap like star mining or spamming ardy knight, then yes i will lose respect for all skills, atm I do "care" about some, mostly the ones hard to obtain/take effort.
Only reason I think its fine is the rate and the fact that its like a community thing. But theres afk and then theres playing a league game in between inputs, I think its concerning the community hates playing the game so much. I think ~5min should be the peak afk and only for gathering skills. Not like mining is fundamentally different from other skills especially with mlm. I mean I get osrs has drifted pretty far from its initial state but yall download the grindy version of a grindy game and complain about the grind? Not everyone needs to max, not everyone needs zuk helm, if you dont even have the time to mlm to 70 mining I got bad news: The grinds dont get shorter and youll just find something else to complain about. Stop being a baby and go VM or something or go play rs3 if you want rs3 skilling. And hes saying its doomer pointing out the slippery slope? My brother we're half way down the slope. People are unironically asking to convert this game to cookie clicker to max.
Like I always say. osrs could incorporate a lot from rs3. Make active play reward you well allowing afk play. Who cares if someone gets 1/4 xp for playing afk. Well you get rewarded for being active.
Rs3 is coming to an osrs near you! Just chill, let it happen.(joke) All you grinders out there WILL be devalued as time goes on. Every qol update added up just makes the game easier over time.
Ive mined 80k star dust so far, best update of the year. And you know people are sitting at jagex like ..bruh... we spent months working on a quest and bosses and new gear and items and the MOST popular update by far is a shooting stars tweak LOL
to be fair dt2 isn't exactly accessible to most players so it doesnt affect them
I'm up to 150k dust on 2 accs lol, let's go stars
DT2 is baller as fuck though one of the best updates they've done in years. I think star hype will die off either on its own or when Jagex adds a new mining minigame, but DT2 is evergreen content.
@@Nuvizzle i mean, star mining is click rock, dt2 has way more diffrent clicks, i cant compare those two
Evil Trees when
fuck yes please. i fucking loved evil trees and shooting stars
I've played RS3 and I can testify, the enraptured look on that leprechaun's face as he cheers you on is all the validation I need!!😂
@@Crashh965If our shooting stars had rune-toting teletubbies in em, everyone would be mining them.
they definitely need to buff motherload mining xp though kinda ass rates for what it is
I heard some dead head bashing the new Hunter guild last night too lol. By the sound of his lisp, i think he had a lobotomy.
Another point that wasn't made, stars have been available for a few years. And you would still get similar xp & afk time. The only actual difference (now) is that players are not punished for sharing the star locations with other players. We are not punished for social gameplay now.
Stars have been a thing well before this update. This update just makes sense for a MMO.
Bang on the money. MMO's are social by definition and this small tweak to content proves what a massive difference can come from a tiny change when it fits the genre.
The prestige of skilling - well done you can click rock for 30hrs without wanting to take a bath with a toaster 😂😂😂
Shooting stars is amazing now, I feel it is finally what it always should have been. Mining sucks and all the afk methods are basically not afk. Mother load mine is awful as afk, just long enough that it’s boring but too short to actually chill fully when doing it.
this is a good update, i woulda never trained mining otherwise. not everyone wants to waste their lifes clicking a fucking rock that nets no gain whatsoever.
That's legit the idea of Mining, Mining in RS has always been a very dull/boring skill to work on but for good reason this made a great balance for Market value on Ores. Do the grind and get a payoff or don't do the grind and do something else.
This is the same output if they added Ivy for woodcutting or the minigame SoC, Adding shit like this makes the game too Easy and look where that got everyone with Rs3. OSRS aka 06 has always been a major Grind fest and with all this new stuff coming that isn't even part of 06 creates a major handicap for players.
@@unknownplayercapif the idea of mining is to be a shit skill that everybody hates it definitley succeeded. even with star mining shit is still ass
@@unknownplayercap wait ivy was like 100k+ xp per hour, star mining with no down time is 30k/hr for me with a dragon pickaxe, star signet ring, and 90 mining. How is that comparable?
@@unknownplayercapbrotherman we're not 14 anymore; most of us are 30 now. A lot of us have a wife and kids. We're not spending our few ours of downtime to click a rock on a medieval game. I probably get ~6h per week to play videogames nowadays. I'm gonna 100% prefer to go to a raid or pvp. I'm not wasting those 6hs mining or rcing because you wanted to gatekeep. I would much prefer just playing another videogame.
The "ores are valueble" argument doesn't hold its ground. No one is going to mine adamant ore even if the ore was 30k each, it still is going to be like 500k gp/hour and not worth it.
It sucks that this update is genuinely bothering people but I love it. Mining is horrible. If I can afk it I’m going to. Otherwise I will just never get it to 99 on any acc lmao
Ngl, the fun in a game shouldn't begin at end game.
“You’re a spectator for life dude” fuck yeah man. That’s awesome
"oh yeah what if we added a WC method that was like a big red tree that you could just AFK at for like six whole minutes??"
"this is runescape its all about the grind" Yeah bro this is runescape, which is why I just botted half of them out in the open for like two weeks straight and didnt get banned because Jagex doesnt care lmao
I think every one of us who belong to the HLC gotta relax and understand that being part of the end game means you also will "suffer" the new changes that will come that may affect you in many ways (ej: devalue ur items, bring new better training methods), that's kind of the role of being at the vanguard of the game and we gotta support the growth to bring in new players.... new players are extremely important to the game, stop hating on new methods and maybe touch grass.
I'm really happy for shooting stars. I play for the quests on a bronzeman because I'm not feeling competative enough to torture myself with ironman while not having too much time due to work while also appriciates actually engaging with the game and not playing GE simulator.
I needed 60 mining for lunar diplomacy and in an evening it was done mining stars and gave me actual progress. I'll probably quit when things get too grindy and where unlocks are far apart, but right now it's something to enjoy.
Alot of people seem to forget that Runescape is a fucking game
I love helping beginners at TOB, I join the CC and when people are offering to pay I PM them and always help them for free :)
He argued the Zuk take was a bad argument because the infernal cape isn't required to do anything in the game. Well neither are skill capes or max capes, and the only reason people want idle training methods is to get those without effort. That's exactly what the guy meant by kill 20 baby Zuk to get an infernal cape. You get the reward without the effort. Simply stop training skills after the diary requirements if you don't like training the skills...
Most people who don't like training mining aren't going to train more than diaries. Grow up
@Brossie You telling me to grow up while you're clearly emotional over a video game comment is hilarious. Relax broskie, it's not that serious.
Its not the effort with infernal cape its the skill required. Being max doesnt mean you are a skilled player just means you played a lot
@s1dnb it's all subjective. Maxing out an account absolutely requires skill. You have to learn and perfect the various training methods for every skill in the game. You have to have persistence, dedication, and discipline, and maintain that over thousands of hours. All of those things are skills you have to develop if you want a max cape. It may not be as mechanically challenging as the inferno can be, but you can throw some tank grear on and SGS/blood barrage your way to an infernal cape, and that doesn't require much skill. My main argument is that adding idle methods just takes away from skilling, and it's always been a massive part of the game. I would rather see them add in various training methods for all of the skills that are much more rewarding so they can focus on adding to the depth of the skills and not taking it away. The main reason pvm is so popular is because it's the most rewarding content in the game. It doesn't have to be that way, and we can address skills in a healthier way than adding idle, zero effort training methods...
Nobody is going to get a max cape doing every skill at 20k/hr. People wouldn't even be getting skill capes, that's 650 hours per skill.
Make a harder inferno but half the amount of waves
No thanks
They need some exciting skilling methods like a skilling raid or something.
Most people who play this game atm are 20+ and don't have time to grind all day. Having more afkable methods will keep them in the game.
I mean skilling is not only boring, it's also almost entirely worthless. Each skill has like 1 or 2 (outside of farming/herblore) useful resources. Mining has only sandstone/amethyst and the toa room
Funny how a lot of the HLC complains that they don’t get content, but throw a fit when Jagex tries to increase the average level of the playerbase. Midgame gets content because most of the players are midgame. If you want high level content, you should support easier ways to level up. If you’re genuinely angry over a chill mining method, you are your own problem
As the playerbase ages, I think it's the only way to keep players engaged. It's unrealistic to think people working day jobs are going to sit down and want to train for 2 hours using methods which require a lot of attention.
I don't think streamer/youtube creator's opinions should be taken into consideration for game updates. People that play the game professionally, dont generally have the interest of the playerbase in mind, just their own profitability. I dont think ive disagreed with any other opinion ive heard from you though.
Fun note, your opinion on your community for toa had me cracking up.
I know I'm a month late and they nerfed shooting stars slightly, but I think it's bit Ironic people who use tick manip methods to get 100k+ xp mining method call this easy scape. They are getting way higher xp than intended through a bug and they call 20k per hour xp too much lol. I know Jagex mentioned in one of early forestry blogs that they "didn't want to devalue tick manipulation methods" but I say fuck that shit and make some high xp per hour yet challenging content for every skill similar to hollowed sepulcher. That way we can get the best xp rates in the game without developing a wrist injury.
"99's have no value" stares at my brand new firemaking cape.
So many of these people seriously lack a sense of self-validation. You should be able to look at the 200m and be like "Yeah, I did that, and it took me ages. I'm proud.", not "Nooooo now other people will think I did this with the new 'easy' way!!!! My life is ruined!!!!!"
they are scared that people are going to have it easier than they had getting there levels
The mentality of, "I suffered so they should" aka they rather kill the game.
Holy crap, the elitism and gatekeeping of those bad takes is astonishing. These guys really do not have a life outside OSRS, do they?
I think the only genuine issue with stars is the influx of players to a world at any given time making the world lag, which does affect other players, but that has alot more to do with the servers then the update itself.
11:40 i agree lmao
These ppl are just defending bad content that makes the game less fun to play. "I suffered through this and so should u" type of logic
to your point about the guides I've found that using ironman guides are better since most of those around mid game guides, all the normal guides feel like their made for high lvl players.
Why do we have so many virgins in OSRS
With an aging player base, players have other things going on in their lives. I for one don't want to work all day and support my family to come home and 3tick granite as my relaxation time. It's not fun and not good for the game. Being able to relax, throw on a movie or stream and let my character afk on a star is great. I got bored of sand mining and felt burnt out, but the new star method has gotten me logging in again.
@@bobburnquist236lmfao ok sweat lord go take a shower and smell a woman for once
Naah, 10 years ago, we just dint have much late game content, so people were just fucking around not playong long cus they finished the game.
Now tbow shaidw is in the game and tons of late game pvm raids, tons of stuff to work for and skilling has some reason to do now
I saw people complaining that the Motherlode mine was already too much since they did 3t before it came out.
I want the slayer equivalent of shooting stars, like rock crabs for slayer, constantly having to switch up what I am killing while getting trash xp is so dull.
I think people forget that in 07 the game was mostly only afk methods of training. Too focused on I suffered so you have to. Friends these are same people who don’t know what having no GE is
No ge was fun, osrs the first 3 years of release was fun. Ever since the disparity between game knowledge, elite items and gear has grown drastically ever since. I don't see how that's healthy for a game to constantly catering to the top 1% of players that play too much to begin with.
Playtime metrics must have increased a lot since the shooting star change, I've been online afk mining for 10+ hours a day while working
problems with anglers and redwoods as it takes like 500 hours to get there lol
infernal cape always gives a max hit with end game gear though..
YOUR WHY JOGRE BONES COST SO MUCH?!? dude i made a decent cash stack because of you as a noob brand new back to the game lol. I figured it had to do with some niche quest requirement or something.
Killed one otw to a quest location and saw the price of those things and said to myself "hold up, lets make some money real quick"
you nailed it when you said content is more fun when you do it with less powerful gear.
i dont really like stars because it get boring for me so mlm keeps me more focused
The star mining update was good for the game in-general in that it added a decent AFK mining method was sorely needed where Duke 6HR-sleep-mining was an obvious bug and doesn't feel like it should have made it past QA if they do that at all. it was literally my first thought when doing Duke for the first time, but I thought that there was no way they'd have missed that and I didn't even try because I assumed that Duke would like spit acid at you if you tried to afk there for too long...
But once I learned about Duke mining, I didn't even do the 6HR-Sleeping method, that seemed like an obvious exploit. I'd just do it afking while at work, clicking once every 20 minutes to avoid getting logged out. And that seemed like a find AFK mining rate to me, just pretty cheesey.
The only problem with the Star Mining Update (and their further proposed changes) IMO is that it sort of runs counter to the original design of the minigame. There's essentially no benefit to scouting a star/being the first one to find it sans having to do slightly less work to find out where they are and maybe getting an extra minute of mining for the 20-80 minutes of mining you'd get from any given star. I get that they want to make a mining AFK method and I appreciate that, but they're removing all the nuance of star mining that existed (even though there wasn't much nuance to begin with)
As someone who mined stars pre update the only thing I don't like about the new update is when like 1000 people log in and it's just a clusterF of pets and everyone is glitching out and the chat is glitching out and it's just a complete mess. I still hunt stars cause i think it's fun and whenever i find a t7 or higher i will jump in a cc and tell everyone just because i think it's fun. Overall W update IMO but it definitely takes away from what used to be a more chill way to run into a random person or two who hunted the star and then start chatting with them when now it's all like massive CCs of people
I agree that they' haven't put anything in that "f-ed" the game." I do think that the elemental weakness idea potentially could. It's screwing with the fundamental progression system and that direction could lead pretty far away from old school.
they def ruined pvp / pking in general wdym
how long did it take them to release bounty hunter???
You are literally locked out of a ton of high level pvm by skills because you the unlock quests have high skill requirements to access that content.
4:48 When something says sugar free it has 0 sugar in it. That's a legal thing
Nope. absolutely incorrect, at least in the US. The fda defines it as "one serving of food has less than a half a gram of added or naturally occurring sugar".
you said think outside of the box and someone thinks outside the box about the 20 small zuks yknow lol hes trying, might be firing on all cylinders but lol
The argument is that making skilling easier and 99s easier is the same as making pvm easier with easier drops or rewards. The drops rewards and kc are the reason people pvm. Just like Max capes are the reason people skill
Except pvm does get easier with all the new drops… when you power creep constantly, thins die quicker. Aka; easier pvm. The whole game is far easier than it’s ever been all around. People just have sticks up their ass in the os community.
@@cahsayp8905 people just get so influenced by the creators it happens in every game.
Redwoods and amethyst are locked behind high level requirements. High afk-ability with lower xp rates, but with high requirements. I'm confused as to why they dropped this update more than anything. Did it just stem from someone abusing duke mining?
Creating more paths with low resistance to end game only improves games.
They also created it all
Guess where they are coming.
ahh they'll get over it! give it time :)
Only SaeBae and othe degens disagree with that take
Saebae is definitely a degen, 🤡
Evil Trees please
Idk about every skill but the resource collection skills should definitely be pretty afk. Especially useless skills like mining. Nobody mines anything but amethyst and sand once in a blue moon.
And stuff like agility should just level passively very slowly while you use up stamina imo.
Every time a star shrinks down a tier, you gotta click on it again to resume mining. Surely that's un-AFK enough to placate the babies?
Stars need to be changed because it is crashing world's and causing me to disconnect Idc about the rates but flooding worlds is ass
best update of all time shooting stars, i can watch my kid and still level one of my hated skills at the same time. Especially with toa needing 85 mining to be efficient they are going to have to speed up the way to end game or there arent going to be any players at end game but these keyboard warriors
recognize Acid Soul that's for sure
anyone who has a problem with starmining should also hate NMZ for the exact same reason? no?
Jagex account is worth. More secure and free bank space il take it.
you mean they took something form rs3 into osrs and they liked it
no way
osrs players consider rs3 the worst game ever
because they do not understand gaming
Why isn’t anyone complaining about karams with a fish barrel? Incredibly afk and bad xp.
everything in the game is locked behind boring ass skills game will die, cant get friends to play it lol
skilling is so much fun i run 3 accounts so i can skill while i skill while i skill i dont even do raids. you can jsut say i suck at runescape and cant pvm that would also be a fair assessment but i still like to play the game.
ngl id rather have every skill have a very low effort 100k/hr method. cant stand skilling
What about including the 20k xp methods in Sailing. Like you find a stack of books on your journey, and each stack is for a specific skill. And your character reads the books.
But you can only read them in the Captains Quarters on your ship so people don't bank stand. Or maybe they can only be stored on your ship.
And each stack of books depletes after a certain amount of use, and you have to click them again every 5-10 mins, like Shooting Stars.
Make them fairly common so people can just stack them and do them when they have to go AFK. It's pretty realistic too tbh
Why is pvm so loved. I get it you like pvm but don't bash skilling or act like skilling is just for pvm and everybody hates skilling and only wants pvm. I enjoy skilling. And it's a huge part of rs maybe another game if you don't like the chill grinds.
You’re in the minority. There are far far fewer skillers than pvmers. To tell them to play another game because they don’t like skilling might be the most brain dead take I’ve ever read. Sure kill the game so you can skill with 500 players online.
@@thekrakenguy6962 clueless
Nothing wrong with playing another game, or god forbid another activity
bro called me OUT at 36 mins LOOOOL
AFK is like cannon balls, any less time then cannon balls isn’t afk or idle imo. A tree can be afk , but tbh the rng on it makes it kind of not
RuneScape sucks and it’s hard for no reason…. That’s why people like it
People mad at afk skilling are the same folks that were mad at student loan forgiveness... I pAiD mInE, tHeY sHoUlD pAy ThEiRs blah blah. Just mad at someone else's come up cause they aren't happy with themselves
All these people crying and Noone mentions the crafting xp this brings too. Not defending the bitching but just find it funny.
not watching this for 2 hrs lol. dislike
i love skilling and I find the new content a great addition to it. Just more ways to do it. Whats the loss, I don't get it..
Eliminating botting isnt as hard as people make it seem riot has done this very well. People cried the method was to intrusive but over time we see that's not true and its needed.
talking about rs3 xp rates is dumb, the game is 23 years old, nobody gives a single fuck about hiscores
That would make playing afk while working epic
Not your best take on alot of this. Still love the content fella
The greatest part of all of these community reactions is how full chested people will argue that a game having unfun elements, and users having to suffer (real or imagined) through, is both a desirable trait and good game design. Is it hard to imagine that Jagex has maybe learned something in the decade plus of development that can help them better align their vision with the overall goal of a game, i.e. to have players and retain them. Feels like the only way these people can touch themselves and feel something is thinking about the RS "achievements".
you say that, but osrs has retained players, we came back, community's like 25 30+ we didn't return because of a better skilling method lmao. or did you? did you return and or stay because of a better skilling method? I don't think so lmao. osrs is definitely desirable, a lot of new players come for the grind, I seen so many new players get maxed in like 2-3 years, they like the grind or accomplishment that osrs has, making everything easier devalues the accomplishment.
new skilling content is great. sephulcure? finally we can make money doing agility, and its challenging, and it gives more exp, BUT it also requires more focus than rooftops
sulliusceps? finally a change to the woodcutting game, now there's some movement/running involved, and it gives killer wc exp, still less than tick manipulating teaks, but otherwise best wc exp in game for more attention and diverse gameplay than regular woodcutting.
herbiboar, a new hunter method more like runecrafting, where you run around a lot, great/best exp w/o tick manip, new pet. takes some more attention than regular chins/salamanders, also aerial fishing was added, drift nets. each having their upsides and downsides
star mining has zero real downsides. its 100x more afk than motherload mining while still giving half the exp. 400x more afk than powermining iron, gems, granite, etc etc you don't even have to go find your own stars anymore if you want a long afk.
star mining hasn't introduced any new mechanics or differences from regular mining, we already had amethyst and mlm, its just 100x more afk while giving more xp than amethyst, and still half as much xp as mlm, star mining didn't shake up the mining game in any mechanical way
who even argues about "unfun" methods existing? Autmnelegy loved speedrunning/competing for 200m mining by 3 ticking granite.
some people get 99 runecrafting as their first 99
by "a game having unfun elements" do you just mean, things you specifically don't find fun???? like you're actually brick brained if you think there don't exist people who actually enjoy each skill in osrs, I loved mining as a kid, still like mining but for me now its more of a chore to get to 99
idk what your definition of fun is, but people like zezima wouldn't exist if all of these skills were objectively unfun to everybody. lots of people are maxed, lots have 200m, i imagine no 200m player finds it a chore, lots of maxed people might find it a chore, especially agility. 50% of people with 99 agility are maxed, that means at least half the ppl who get 99 agility do it to max.
the "suffering" is desirable, because that "suffering" we'd call "accomplishment" or "achievement" does a doctor "suffer" through school to become a doctor? yes, by your definition most probably. they have to spend hours, years studying to become a doctor, should we just give them a doctors license so they don't "suffer"?
yes ideally people who put in time, and gain skill in something, get rewarded more than those who don't. and yes that's real life, with lives at stake, but why should games have no "suffering" there will always be "suffering" either because you have to spend time to learn, or spend time in the game to progress
if you want to get 2277 total in 1 hour, go play on a private server, PLENTY of them are out there. there's a reason people pick osrs and not private servers.
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TLDR new skilling methods in the game are fine, if not great, but it depends on the new method, star mining does nothing new, just makes mining 100-1000x more afk
its like 200x more afk than motherload mine (the previous most popular method) while still giving half the exp.
@@mysticflow467 Holy shit mate, take a breather. All I was saying is that fixing unfun elements of game design or better yet providing an alternative is a healthy decision. As a note, I started playing RS for the first time during the pandemic and have absolutely zero interest in keeping things the way they were to the detriment of the game. My point was that the people disagreeing with the star mining changes are the same ones who complain about Jagex spending time on Forestry, and the common theme is that they care about shit that makes the game better and somehow view that as a negative. I would say 99 RC is way more fun with GOTR being in the game, rather than being forced to do Nature runes to 99 or something... But what do I know my sense of accomplishments comes from learning skills and doing things I couldn't do previously, not clicking granite in the desert for 40 hours. To each their own but if my sense of accomplishment aligned with someone who has the same takes as any of the "HLC" or Speedrunners for a tick locked clicker game, I'd step outside a bit more.
@@UpsetAsianBear "learning skills and doint things I couldn't do previously" buddy i bet you can't maintain 128k granite xp/hr 3 ticking for 4 hours in a row.
@@mysticflow467 You're literally proving my point homie, not worth responding to someone who is so far up their own ass they think I couldn't learn, would want to, or would feel anything positive about 3t granite for 4 hours. I could be playing fun games, or doing fun things in RS. The self report that you feel accomplishment from that lets me know everything I need to about you mate. Peace be with you and all, but I won't waste my time responding to someone whose density rivals that of a black hole.
@@mysticflow467 sounds like a good way to burn out
people just want the game easier and easier. but imo runescape was built off how hard it was to grind and take on challenges..thats the fun in runescape!
Bruh the fun doesn’t come from mining the same regenerating rock for 40hours 😂😂
Who cares if someone afks 20k xp for 6 hours??? that's only 120k xp. That lets someone feel like their getting value well at work and so on.
7:25 me, i care about 99's, i have less respect for people who got 99 cooking/fetching/fm first cape
and I have more respect for ppl with 99 rc, agility, slayer, mining
fishing woodcutting are nice, you put the time in, but they're kinda whatever, but gz on 99 for sure took you a while.
I can't have unilateral respect for 99 thieving because everyone and their mom just spam clicks ardy knights to 99, but i respect pyramid plunder or black jack, dislike ardy knight noobs. if you make every method some dum crap like star mining or spamming ardy knight, then yes i will lose respect for all skills, atm I do "care" about some, mostly the ones hard to obtain/take effort.
Only reason I think its fine is the rate and the fact that its like a community thing. But theres afk and then theres playing a league game in between inputs, I think its concerning the community hates playing the game so much. I think ~5min should be the peak afk and only for gathering skills. Not like mining is fundamentally different from other skills especially with mlm. I mean I get osrs has drifted pretty far from its initial state but yall download the grindy version of a grindy game and complain about the grind? Not everyone needs to max, not everyone needs zuk helm, if you dont even have the time to mlm to 70 mining I got bad news: The grinds dont get shorter and youll just find something else to complain about. Stop being a baby and go VM or something or go play rs3 if you want rs3 skilling.
And hes saying its doomer pointing out the slippery slope? My brother we're half way down the slope. People are unironically asking to convert this game to cookie clicker to max.
Like I always say. osrs could incorporate a lot from rs3. Make active play reward you well allowing afk play. Who cares if someone gets 1/4 xp for playing afk. Well you get rewarded for being active.
Rs3 is coming to an osrs near you!
Just chill, let it happen.(joke) All you grinders out there WILL be devalued as time goes on. Every qol update added up just makes the game easier over time.