Masking around a Cylinder in Zbrush

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  • Опубліковано 8 лис 2024

КОМЕНТАРІ • 9

  • @RootsThunder
    @RootsThunder 2 місяці тому

    Thanks for the polygroup hard edges tip!

  • @conorrogerson1297
    @conorrogerson1297 3 роки тому +1

    This is great, thank you! Made perfect sense, I will give it a try! Really appreciate the video

    • @qballart9878
      @qballart9878  3 роки тому

      I have been looking for answers on this and have reached out to some of my industry friends but as of yet no answer. The pan and rotate is for the procedural maps. The best solution is to line up how you want the map to be applied in the UV program you use. Put the texture in the program an get all the details set up (tiling and uvs) . Then when you bring it in it will be simple.
      Sorry there isn't a better answer. Let me know if you need a video for it.

  • @dozar911
    @dozar911 9 місяців тому +1

    Man you're awesome

  • @uragan_27
    @uragan_27 3 роки тому

    Thank you very much! It's so useful!

  • @conorrogerson1297
    @conorrogerson1297 3 роки тому

    Quick question, do you know how to pan the alpha? I get it scaled correctly but then its never in the centre of the intended area, any ideas?

  • @Judgmentdayz
    @Judgmentdayz 2 роки тому

    i get stretching at the bottom of my cylinder even though the uvs are good when i switch to uv in noisemaker

    • @qballart9878
      @qballart9878  2 роки тому

      Sorry, for the late response. I am super busy, this is just a thing I do for fun. (Not monetized) That said, I seam to remember someone having this problem before, I will look into it asap.
      If you figure it out please post it here to help others ;)