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What is Zbrush and Why is It an Important 3D Software
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- Опубліковано 10 лис 2019
- In this video tutorial, we cover what ZBrush is. This is useful for people who's new to 3D or who haven't used ZBrush personally.
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Do zbrush videos for years -
So you might be wondering What is Zbrush?
where are meme arrows
Remember, what they’re saying about Zbrush is that it makes A LOT of these things easier. You basically get a program worth the money you pay.
It’s not to say you CANT do this stuff in different ways in other programs, it’s just Zbrush is able to do a lot of the stuff A LOT easier.
I wish I could use Zbrush, but I can’t currently justify the cost, but I’ve learned that it’s not about the program, it’s about the artist. You may get MORE tools to use and cool tools to use, but you’re limited by your knowledge and artistic eye. I’ve learned that although it’s a little clunky, I can get some great results in Blender(though I agree, it’s not optimized for CRAZY detail, but you can do similar with normal maps and can even still bake high resolution). It’s definitely more clunky and not as easy as Zbrush, but just for you newbs out there, you don’t HAVE to shy away from sculpting because you can’t afford Zbrush yet.
With that being said, no matter what software, you could make some awesome art if you know where and how the tools are used. You could have an AMAZING artist and an inexperienced artist, and the inexperienced artist will always struggle, no matter HOW many tools you give them.
I hope you guys understand what I mean :)
Good comment!!
svi_graphics thank ya! People need to learn that you’re not limited by software always, just by your artistic knowledge.
In college, when I took music production, my professor made us do like two projects of manipulating multitrack audio files IN AUDACITY. Anyone who knows music or audio knows that audacity is best for quick tracks and ideas and pitch manipulation, not a WHOLE project.
The project wasn’t an involved song or anything, but the lesson was to work with limitations before you start using the expensive, and fully featured software. You learn more by finding alternatives to a thing you need that may not be as easy in another software :)
Happy 3Ding man! And I think Zbrush is definitely on my future purchases list at some point ;)
Please Make a video on Patch Up of Blender+Zbrush, How effective they both r while using them both for a same project.. And Which Software is Best in Modeling/Sculpting Mech/Mecha, Robots or Helmets type Hard Surface Characters or Models..Thanks!
Thank you so much for providing great quality stuff about 3D. I've been studying 3D modeling for about 1.5 years now and I've been watching you're videos for almost a year. I've learned so much from you and I can't thank you enough for doing what you do. It's like you guys are my own mentors. I appreciate everything you do.
Yep... ZBrush user here since 2006... without ZB, I'd be still box modelling in Softimsge... I even use ZB for hard surface design.
I'm psyched for ZB 2020
I do most of my hard surface modelling in Zbrush as well. I just love Zmodeller, and love using it with dynamic topology. Works so well. I just hope they add the possibility to add uv seams to Zmodeler, but I guess we have to wait for that until the new UV editor comes out. Zbrush 2021, pleeeease?
"You can never learn zbrush" tell that to michael pavlovich lol
that dudes brain is inhuman
You can never fully* learn ZBrush
*Unless youre Michael
Yeah, thay man IS zbrush.
@@vengadorsky Michael Pavlovich: Oh, you think zbrush is your ally. But you merely adopted the zbrush; I was born in it, moulded by it. I didn't see the light until I was already a man, by then it was nothing to me but BLINDING!
/
The zbrush betray you, because they belong to me!
@@PhilipeGamer really awesome answer 😂😂😂
I wish zrush had blenders sculpting layout with the tools and hotkeys but then keep the feel of zbrush
Years ago I was moving and did a u turn in some corporate parking lot. It was like 8 at night I think. As I was turning, my headlights shined on a building and I noticed it was still occupied. I put 2 and 2 together and think it was some kind of engineering or architecture company with a bunch of 3d designers. Apparently they had a tight deadline lol.
Hello, you can customize UI in zbrush to what you want. While default UI is confusing, it’s currently the only app that you can customize all UI combination you can think of. All zbrush expert did it .. make the software yours 🤗🤗
Good point!
Split-screen under Transform has helped me with my anatomy. Load anatomically correct model in and you can educate yourself on proportions and muscle masses.
Yes! This is an awesome new feature. Particularly good if you have scans you want to use as ref.
Thank you SO MUCH for this information! I've been trying to figure out which software to learn and I think this confirm Zbrush for me
I've used Mudbox for 10 years and have recently switched to Zbrush. It's like driving a Honda Civic for 10 years then switching to a Ferrari.
Yup!! It is like driving a car and then switching to a plane, you can go faster but the first day you are not going to fly ahahah. I love Zbrush
And just as temperamental!
Well, you told me what it is. But I'm looking for something more....personal?
**settles on the couch**
So let's get to the real question here, no point beating around the bush. Be honest with me.
What do you FEEL about Zbrush?
**sips wine**
My immediate impression of ZBrush a couple of weeks ago was that it was and is yet another program that has too much legacy baggage in it, like Photoshop, for example. In peculiar similarity, both are often used for things they weren't originally designed for (from photo editing to digital painting in the latter, although this has somewhat dropped off in the advent of more available competition). This might be conspiracy theorist thinking, but a lot of these software packages have always felt like they were being "developed" by a group of senior staffers, collecting their fat checks, that just don't want to change anything at all, let alone listen to anyone daring to have to relearn everything just for their programs.
There's a malicious sort of "encoding" that happens when you learn software. The user is forced to learn how the devs want them to interact with their software, and the more buried the menus are, the more vague the UI is, the more encoding is done on the user to have to stick with that piece of software for a lengthy period of time, otherwise be damned to forgetting all the unnecessary complication, crypticness, or laziness. So, we all get locked into them and their production/profit cycles.
I sincerely hope that Blender's sculpting can become as performant as ZBrush's. It's one the major areas of art creation that could seriously bridge that "industry standard" gap. I found it to be really enjoyable to sculpt in Blender, but my machine started to chug fairly early on into sculpts. I jumped to ZBrush, got over its annoying quirks, and am creating fairly decent things with a lot of headroom left for high res detailing. If blender could do tens of millions of "polygons", I wouldn't even be considering ZBrush.
Thanks alot! Love your channel ever since i saw this one. So interesting and calm spoken all trough the video. Thanks alot once again. :)
Take care!
zbrush feels like a 3d program that was made by someone who's never used a 3d program before... totally re-invented the wheel without any consideration of what came before. the fact that it started off as a "2.5d" program still haunts the program today even though in terms of industry usage, NOBODY cares about the 2.5d stuff.
my personal wish list for zb would be:
- ability to hide menu items. there are SO MANY LEGACY TOOLS that is, AT BEST, ESOTERIC! it was esoteric for sure when it was introduced, it's probably far into CRYPTIC now.
- different tabs for different workflows. zbrush does so many things now and they're all crammed into the same workspace that makes it confusing as hell. zmodeler should be a different tab. that thing where you create by masking the profiles - that should be a separate tab. polypainting should be a separate tab. 2.5d should be a separate tab! and you can flip tabs to your hearts content with no lag... it just organizes the tools (and brushes) so that you're not looking at EVERYTHING at once all the time.
- option to make dropping the tool impossible. it still happens. it still bugs the shit out of me.
- spend less time adding and spend more time SUBTRACTING legacy features or at least obscuring them so they don't clutter up the interface. soooooo many tools need to be deprecated.
so much that's good. so much insanity tho.
the worst thing about that for me is that i DON'T get to spend all my time in front of zb. i wish i could. but i can't. that means that because of how alien zb's interface is, everytime i drop back in to do a quick fix or detail up or something, my brain has to spend the first few minutes recovering from GUI related PTSD.
YES PLEASE. We totally agree.
This should be screencapped and sent to Pixologic. Especially now with the new release that doesn't seem to adress any of the problmes users have (like this ones) and just keeps adding stuff that is not that necessary or that could wait for a future release.
ZBrush was invented by Aliens. Everything in Zbrush looks organic, but unlike anything on earth.
Literally the only software that turns you into a cowboy and lets you challenge Mr.Beast at planting trees.
:D
That Godzilla sculpt was looking super cool after the cut
Thank you! We have a video on it here:
ua-cam.com/video/fuXN5hMHr-c/v-deo.html
Is it possible in Zbrush to model sculpture with 100% planar polys (irregular polygons too) of more than 3 sides ?
Try "sculpting" in Fusion 360's form workspace. That is an adventure.
I love your videos! thank u for the awesome tutorials on Zbrush!
great videos always .
you guys never mention 3d coat in your videos
With all the changes Pablo Debarro is making to the sculpting branch of Blender, is Z brush still worth it? Also what makes Z brush unique from blenders methods. It looks like it retains detail as if dynotopo is on but without loosing the quads, as if there are several muliresolution layers and it chooses which one to manipulate based on the size of the brush while also dynamically changing the topology of each resolution to best approximate the shape.
I need to decimate zbrush projects to oblivion to even import them fully to blender. It's not unusual to go upwards of 150 mil vertices in zbrush. Even if the viewport and edit performance would support stuff like that in blender, the ram usage is way higher. It's just not possible to work with like that in 2.8 currently.
You can change between subdivision to sculpt in zbrush. Multires in blender is broken atm. You can work around the performance difference if you do stylized stuff or you would do small details through materials, but if you need them as actual geometry you simply can't do it in blender at the same detail level.
Well, I don't think a model of 30.000.000 poly can feet on blender. Blender is not an alternative to Zbrush.
@@SVI_graphics not if Pablo has anything to say about it!
It's not just about the poly/vert counts but the way you manipulate them. Zbrush was originally designed as a matte painting tool with the ability to paint depth that slowly gained 3d model insertion then manipulation tools. it's that foundation that gave zbrush its use for both sculpting models and making textures and not just textures for models but for tileable textures for environments. even tools substance mari and quixel can't 100% replace zbrush for original texture work and zbrush cant replace what they do either, they work together. As a Blender user since 2002/3 its a great tool for the pipeline but they all have a place in your asset creation workflow. blender can do a lot but can't do everything as good as tools designed for the job. Not everything's a hammer but all tools can be used as a hammer, some are less effective than others.
Yes, ZBrush will be relevant for a long time. What Pablo is doing is amazing, but keep in mind that there's been a team of developers on ZBrush for 20 years. It's still FAR ahead.
TIP: Move "Enable customize" button from Preferences menu to place of your liking. The you can turn it on when needed and CTRL + ALT +click & drag basically anything anywhere. Then just turn it off and CTRL+SHIFT+I to store the config. (useful also to save UI in file for accidents, etc). My experience you will be doing it a LOT and tweaking the UI when learning or when they add a new features. No more cursing the placement of the buttons! :)
You just have to actually push the button in the preferences menu first time to be able to CTRL +ALT move the button itself
Can i use this trio software for sculpting z brush , mudbox and blender please sir i was interested to learn all 3 softwares
that UI tho :/
yea idk why it can't be like other programs.... I want to use it but it's so annoying to use
It grew from a matte painting program that was pixols (pixels with depth aka 2.5d) that added the ability to add 3d models to the paintings, then manipulate the models for textureing, then sculpting was done using the depth projected back onto the models verts. Now we have a 2.5d painting tool that's primary use is sculpting. Try to think I'm drawing on a window but what I draw changes one of the thing im looking at. It makes more sense if you give making tileable textures tutorials a try.
I started using Zbrush maybe a half a year after starting to learn Blender (2013 I think). I was really thinking that 3D isn't my thing, until I tried Zbrush and it clicked in so many levels. An the main reason was the UI, believe me or not; only stylus, not even having to use the buttons in it. (there is a small mutiny going on in zbrush community about ppl using the stylus button for zooming, but they will never prevail! :D)
"ZBrush is for Artists" is a really good slogan for them from the UI design perspective as well. More tech oriented minds (or long time veterans of more traditional programs) seems to have trouble with it, but the for me the "holy shift+ctrl+alt trinity" plus stylus (and your hotkeys) just makes it's super fast to use.
I think trouble is that many don't mind customizing the UI for their use, as it's intended, because some things sure are in strange places! (Like "Mirror" and "Mirror and Weld" buttons! :D)
And sure lots of thing have to do with it starting as a 2.5d program, but I think the more decisive ideology behind the UI is that you don't need any stylus buttons to use it AND you can fully customize where thing are situated and hotkey every function. I personally hope they will never change to the route of "Other" programs people are referring to. (Whatever that even means?)
man i used to hate the UI when i started learning zbrush but it's one of my favorite UI in any 3d program ever. the ability to customize everything and anything to your liking is amazing
Now if I can figure out how to get displacement maps working in Substance Painter, it will be golden.
That is a fuck around. I usually make my displacement black and white. Up the exposure slightly and save it as my "name_SPDM" then in substance I turn on "parallax occlusion mapping" import my new displacement map I made and apply it as height. Then I export a normal map. Import it back apply it to the normal map. Turn off my height. And bake my other maps out with the normal I just applied. It seems to work okay so far.
Love ZBrush! Can't wait for the update tomorrow, 11/12!!
Same! We're so excited.
what happens after finishing the models ? how do they use them ?
I'd be interested to see you do a detailed comparison between ZBrush and Mudbox. ZBrush is much more expensive and much harder to use. People like Ian Spriggs do stunning work in Mudbox, so I'm genuinely curious to hear the reasons why people prefer ZBrush.
If you're interested, I used Mudbox but I switched to Zbrush many years ago because my tablet (intuos 4) responded in a better way than in Mudbox (I don't know how to explain it better).
Also at that time Mudbox was only showing smooth normals but I need flat normals to be aware of the resolution at lower levels.
I use Zspheres a lot to sketch poses or simple skeletons and I like it better than using a basemesh.
Mudbox's UI is way better than Zbrush's but when I tried both, I liked more the response of the tablet on Zbrush.
I don't know how Mudbox changed since then.
@@leecaste Interesting, thanks for the comment!
Well, I've never used Mudbox, but what I can say is that Zbrush can be your best friend if you learn how to use it!! :D
Mudbox: Very easy to use, better texture painting tools, better for pipeline.
ZBrush: A lot more features, way better sculpting tools, better for concept artists, a LOT harder to use.
@@FlippedNormals Thank you!
Can the characters be rigged?
Can it be used for video games
And animated movies.
Just wondering why you seem to actively avoid mentioning 3D Coat in your videos.
We just don't really use it much, tbh. It's a great tool
i would like to know more about 3d printing. what size should be the model, it should be decimated or with 4 million polys?
So what exactly can zbrush do that blender can't? Do you guys have a video about this? Thanks!
Hey guys i have a question, I recently started listening your podcasts ( i love them btw) and came across the one that talks about being successful as a self taught artist. I am self taught but there's something i don't get for sure, if i wanna be a 3D modeler, whats the workflow for this particular thing. Cause you talk about sculpting, then retopo, shading and that stuff. So what should i learn if i want to become a good modeler. I already use blender so im staying with that cause i love it, but does every modeler has to know zbrush and substance painter to be a good ? Or it just depends on the kind of models you're planning to do?
I saw your school portfolio and it seems to have emphasis in creatures so it has sculpting involved so it came to my mind if i had to know this as well. Thanks keep it up
This video is also for people who have been doing 3d for a long ass time and need a friendly reminder as to why it's worth it that they've spent most of the last 5-6 years fighting the urge to punch a hole through their computer screen
That Godzilla sculpt is awesome
Thank you!
Just Imagine CG world without ZBrush;🤔 no doubt it would be "A World without Bees" 🐝!!
NFT got me looking into 3D now. I'm sure anyone who touches photoshop or 3D programs are going to flood the market with anything hoping to get their shillings. Right now its pretty insane. Some garbage is fetching impressive numbers.
What do you guys think about Unreal acquiring Quixel?
Can i buy the inexpensive tablet bros
hi. is z brush free like blender?
Guys make a video on quixel I would love to hear ur thoughts on the latest news.
You guys are my heroes❤️❤️
❤️
An intern/apprentice recruiter from Sony Imageworks said they don't use Z-brush. I'm in film not animation, I'm ignorant here - why they wouldn't use it?
Depends on what tasks they are doing. For environments and characters, they would most likely use it.
nice intro
Right now Zbrush is only sale I just got 6 months of it because of you guys now I get to watch all the zbrush videos... I got a question though do you guys ever do any Marvel Designer tutorials?
OK so... Would YOU rather wait for the off chance that they take the time to, not only read this reply but actually respond to it, OR just go their channel and... Check...? For yourself?
@@DejiDigital Ya I already did they do have some lol. I asked because when I watched this video it only had like 5 views so I was hoping on the off chance they would answer while I watched this.
Hey guys, always love you vids. Super informative, and insightful. I remember a few months back I asked if you guys would every be able to go over creating a realistic eye. Just wondering if thats still on the table?
Also if it is, i know you guys will probably use blender, but would you be able to go over it for arnold/ other renderers? (Of course, if you guys ever find the time!)
Its still on the table, but no ETA yet :) We have no idea which software we'll use for it yet, so we'll see. Regardless, the principles will be universal. Anything blender can do here, Maya can do.
@@FlippedNormals True, though ive often had difficulties deciphering certain processes from one software to another. Despite that, whichever software you guys decide on, theres always the comment section to clarify! lol thanks again!
I did my first sculpt in Zbrush 2 weeks ago which was a head sculpt of my comic character and it was awesome. Then I sculpted the rest of the body and it was terrible. I’m smoothing the primitives when I add arms and legs but they all seem to “melt” away. what am I doing wrong? #Askzbrush #askanyone #Help!
Sounds like your smooth tool strength is too high.
Mup Thanks for the reply, Yes sir I finally figured out the smoothing intensity levels. Finally finished my project, now trying to figure out painting and UV’s, But I LOVE this program now.
@@TonyG718 Sweet. Yeah, I'm in the same position too. UVs has been... a learning curve XD but UV Master in Zbrush has been easy to pick up.
Can guys make a video on game asset's?
I have seen that you have never mentioned 3D Coat. It is a major antagonist to zbrush and wonderful software. Why Hide it's powers?Why don't you try to show to people how good it is! You have pushed blender in the recent years but ignored 3D Coat.
Can you make a video about Sculpt+ ? it's a free app on mobile for sculpting, i know it's crap but it could be fun to watch you making stuff with this app haha
Big fan of u both ...sir
Thank you!
Thank you! though Blender's sculpt UI is more simplier basically produces the same output as zbrush plus its free!
It can't half of what ZBrush can. Ultra-dense meshes are just a start for a long list.
Shade it’s still pretty great for FREE software.
@@Gredran It is not just _pretty_ great, it's a great free software piece (for a free one). Just mind it's limitations.
@Solid Snake with Flenders 2.81 soon out imagine the possibilites its so amazing hopefully they will improve its sculpt mode even more.
ok blenderer..
Please make an video on beginners guide to the industry
Thats a good idea! What do you want to know? Are you thinking software or soft skills, companies etc?
FlippedNormals how about where to even begin to getting your foot in the door? Or what type of portfolio pieces will make you stand out from the crowd even though it’s your first studio job?
@@FlippedNormals Hmmm... maybe more about how various softwares are used in industry pipeline and roles of different artists and positions, skills, portfolios and bout various companies
I remember trying Zbrush years ago and realized very quickly what a horrible program it was to work with.
Zbrush proponents simply dismiss UI complaints as being the result of laziness when in actual fact, it harms users who are forced to ingrain this non-conventional method of doing things while working with other software that have more logical workflows.
When Mudbox was introduced to the world at large after being bought out by Autodesk, there was a collective sigh of relief across the 3D industry that at long last, a worthy competitor, backed by an industry giant, had finally arrived to save us all from a nightmarish UI.
Mudbox was a refreshing experience; intuitive interface with excellent go-between connectivity with Maya and 3dsmax. I loved its concept of “stenciling” that allowed the adoption of Photoshop brushes. It was also much faster than Zbrush as it used your GPU as its primary means of acceleration whereas Zbrush was CPU bound. Heck, even an OSX version was released for Mac users.
So, what the hell happened? Mudbox development simply went dark. The version releases that followed were incredibly minor - no new innovative tools whatsoever. Actually, they didn’t even need to innovate; all they really had to do was copy Zbrush feature for feature and included them within a well-thought out UI.
Rumor had it that Autodesk was trying to fully implement sculpting into Maya itself using the Mudbox code base but were unable to do so, wasting years of precious development time that could have otherwise been used to play catch up.
I think it is more likely the case that due to the fact that Zbrush continued to release update after update without charging users for 15+ years on, it was deemed impossible to convince those Zbrush users to give Mudbox a second look - especially since not charging for major releases flies in the face of the capitalistic tendencies of any large corporation.
Either way, Mudbox was quietly left in a state of neglect and now remains only as a what-could-have-been program. It’s a shame. Its success as a viable competitor would have benefited both Mudbox and Zbrush users alike.
@Matt Bergman And I'm sure you have a more eloquent follow up detailing what exactly you disagree with supported by factual evidence right?
I don't think I'll be holding my breath for that one.
@Matt Bergman And here comes yet another illuminating post from the intellectual heavyweight, Matt Bergman.
I've seen Russian UA-cam bots with more wit and credibility.
ROFL!
@Matt Bergman You're not very good at this, are you?
That's fine. I'm being thoroughly entertained so please, do continue (even though you've stated this isn't worth your time).
ROFL!
Oh boy... I just like Maya because I can understand it and do things with it. I don't have any fundamentals! (nervous sweating)
I suck at art. im very good at techinical stuff. Plz Advise
You can either go full on when it comes to tech, such as proper programming and such - or do art studies if you lean more that way. Sculpting is a great way to become a better artist.
How does the latest Blender's sculpting mode compare?
I don't have to wait for their answer. A program that does not specialize at sculpting is going to be less effective than a program designed for that.
Look up Julian Kaspar and Yansculpts. Those are two examples of people who make AMAZING things in blender sculpting.
It’s not about the software, it’s about the artist. You can get some decent stuff, it’s just that Zbrush has a lot more choices of tools, but if you know blender, you could find other ways of doing the same things.
Blender just gets a little slow as you get a lot more polygons, but it’s pretty good for a free program. You basically get a program worth your money if you buy Zbrush, with its features and optimization.
But yea blender’s biggest strength is it has a decent amount of features FOR FREE. Some may be clunkier than other software, sometimes not as optimized, but it doesn’t mean you can’t get around the flaws.
*Sculpting standpoint*
*Pros*
The new brushes are cool and basic fundamentals are there.
*Cons*
Highpoly counts bogs down blender. Slow undos. Multires modifier needs a remodel.
Zbrush will always be "the" sculpting software. Like Marvelous Designer will always be "the" clothing designer.
cuatro cinco said it pretty well.
i hope some day houdini replace marvelous
@@Gredran It is about the artist, but the guys you say just do stylized work. Zbrush can have a lot of polys on a scene, and believe me, I've created characters with more than 30.000.000 and that is not the limit.
This is the worst part about 3D modeling. You can't just learn one program for it. You need to learn 3 or even 4 just to make a complete model. Illustration? Learn Photoshop. 3D Modeling? Learn Zbrush, Maya, Marmoset, Substance, and maybe even more! The barrier for entry is astronomical.
cool!
hello there
Zbrush was the first 3D sofware I learned like a year ago , it was the best thing that happened to me ..you can check my works here : www.artstation.com/artoras
Nice work Hassan!
@@FlippedNormals your videos and advices helped me alot to learn zbrush and other 3D softwares ^^ ..thank you so much
hey guys! could you react to rework sonic? :):):)
zbrush is essential, single perpetual license costs over 700$...Yeah wish i could afford something that is essential.
If you're in a position in that you can't afford that, Blender is more than good enough.
Yo ho Yo ho.
Its a program not 'a software' as much as a hammer is not 'a hardware'. Software is also plural so there are no 'softwares' as much as there are no 'Chineses'.
I think young Artists should never touch Zbrush or any sculpting until they learn proper poly modeling, i see everyboy jumping to sculpting first while not having a solid understanding of what makes models work, Sculpting is easy especially if you have the understanding of Anatomy, Character Design..etc but if your modeling skills suck everything else will fall apart & Studios still look for good 3d modelers more than 3d sculpters if you didn't know :).
I don't think so. People should start with what motivates them the most, so they can learn more. I started las year using Zbrush and I love to sculpt, If i had started with traditional 3D modeling I would quit 3D as i didn't like it. I can learn retopology and traditional modelling now that I love sculpting. Learning traditional 3D modeling is not that complicated, but learning anatomy and character design could be very difficult.
ALGHOTTE that’s like saying ‘cyclists should never ride a bike until they fully learn how to make one from scratch’. Using Zbrush even as a beginner is a good idea, if you want to get better you have to learn the UI as well as putting the practice in to sculpting anatomy or hard surface assets. It’s the same with digital painting, you have to learn how to use Photoshop, Krita, Procreate etc... while doing your daily studies on it.
that's wrong analogy cyclists condition themselves first before doing any real cycling & most of them start with very small steps because when you're starting out, you don't even know what's verts, edges,normals, topology..etc are & jumping to sculpting will bite you in the butt in the future. not only that it will take you even longer to get good at it, this advice was given to me by a top 3d Artist from ILM & after a long time not carring about it ,now i understand it, so take it or leave it.
@@z_tiger311 you said beginners, not professionals. I still think you're wrong, but that's okay. We're allowed to agree to disagree.
I just don't understand why Pixologic is so reluctant to fix ZBrush's ridiculous UI, not to mention silly concepts like "documents" and "pixols". So much of ZBrush's weirdness is just garbage leftover from a time (many years ago) when sculpting was not its primary focus.
What was the original primary focus?
@@LindyDesignLab "2.5d" painting, from what I understand. That's why, when you click away from an object before entering edit mode, it gets converted to "pixols" (2.5d pixels). Sculpting, as it exists now, kind of evolved by accident from what was originally a minor feature.
@@hookflash699 interesting, thanks.
Lack of competition I would guess.
There's no other heavy hitter in the sculpting space being used, therefore innovation and change comes slow. That would be my best bet
6:12 Godzilla 2019
I know what Zbrush is now
Yeah dawg
what is flippednormals and why they are so much important to everyone
A normal is the direction a surface faces. Flipped normals refers to surfaces facing the wrong direction (aka a back face). Its like looking at a two way mirror, you want to see the reflection side but your on the side that you can see through, now think that mirror is part of some guy's head and you can see the wall behind him through his cheek.
3:32
jumpscare
All about zbrush but with no link to their tutorials lol
Nice marketing guys!? kinda makes me think you want money but are a little too lazy to go that extra little step to get it.
If you make me search for it I might just stumble upon other just as good tutorials that aren't as expensive and aren't yours.
zbrush's interface is even worse than Blenders was.
If you search for zbrush, you'll find us 👍