Ooouugghh I llllooooOOVVEEE spreading marks ouuggggg! As always, better late than never, right? I mentioned on twitter that I'm gonna make an effort to get Qorvex's video out, *wwwaayyy* faster. Maybe you'll see it in 3 days, maybe you'll see it in a week. Or maybe you'll see it in 2~3 months again and I lied to you all ahehehehehehehhehehehehehe Dagath was a pain to write for if it wasn't obvious - after Kullervo, I felt like we were treading old ground for the most part. So I'm not ffuuulllyy satisfied with how her video came out. I like her well enough, but eh - not a huge fan of her. Regardless, thanks for watchin' lads. Oh, and apologies if audio is 'crunchy' on this one. Couldn't figure out why vegas is exporting like this, but I thiiinnkk I've got it fixed for next vid. I looovvee audio editing (I really don't!)
Not your fault the frameconceppwell ran dry (allegedly) a while back, thogu I'm still holding out hope for an Osha warframe that blocks tileset doors with exploding wreckage and drops exalted excavators onto sinkholes full of enemies for extra loot
Something else to mention about Dagath, is that: 1) She came out with the shield gating rework. 2) She came out in the same update that the Catalyzing Shields mod did. Catalyzing shields reduces shields to 1/5th, but enables a consistent 1.33s shield gate from max shields. It is the Decaying Dragon Key, but official. 3) Her default aura polarity is _ZENURIK._ That's the = symbol. Exactly _ONE_ aura mod in the _ENTIRE GAME_ uses this polarity. _BRIEF RESPITE._ 4) Dagath's maximum default shields at Rank 30 are _250._ 5) With Catalyzing Shields, her shields stat drops to _50._ 6) Brief Respite takes 1.5x the energy cost of an ability and turns it into shields. 7) With Blind Rage, Wyrd Scythes will max out her shields in a single cast with Brief Respite. Alternatively, at default efficiency, you can achieve max shields with two augur mods, or three augur mods with a Rank 4-out-of-5 Streamline for 25% ability efficiency. 8) *WYRD SCYTHES has a ONE-SECOND (1s) COOLDOWN BETWEEN CASTS.* If you are spamming Wyrd Scythes as _hard as humanly possible,_ there is a _1 second window_ in which you _CANNOT_ cast it again, and a further 0.33 seconds of shield gate invulnerability in which you _CAN_ cast it again, maxing out your shields once again before they're broken again. Dagath was LITERALLY DESIGNED TO BE BABBY'S FIRST SHIELD GATING FRAME. Paired with her passive, a good amount of energy capacity is basically all you need to be invulnerable for as long as her energy stores allow, exclusively off of Wyrd Scythes.
My main issue is that she's a horse rider that doesn't feel like she's a horse rider. If she rode a horse, I wouldn't have to feel like this, but the horse controls like ass for alot of people, so maybe that's a good thing? 🙃
@Kilesfactor DE probably saving that for an augment where you turn into a horse and her heard follows a few meters behind while also allowing her the Kaith movement to be abit more like a K-drive or something
to this day, Ive never gotten over the fact that they didnt make Proteas ult an exalted Necramech because (big sorry to Vauban) aside from her 4 she is THE perfect engineer frame (and specially since orphix showed how those are probably the most practical out of all the other movement things we have), and also her 4 is wasted potential for an actual temporal mage/time manipulating frame
I got a strange feeling he skipped Kullervo but he didn't, but then I felt something missed, and after a while I remembered Citrine exists and he skipped her
@@DoctorCataclysm I didnt say they are bad, Citrine, Kullervo, Styanax, Voruna, even Dagath are all arguably top tier, so they are definitely good but forgettable, dont ask me why as I havent pinpointed it yet, my main theory is that although DE finally figured what makes frames good, they are executing it in too similair ways to each other. Caliban is widely considered to be bad just because almost no one plays him, while his kit is completely fine although a bit clunky, while Mesa and Saryn are both DPS horde clearing frames, but the execution of that same concept is vastly different between them, and thats where DE used to excell, making frames memorable even if they are doing the same thing In MY OPINION, the last frame that still somewhat followed that concept was Xaku to others, newer frames may be even more memorable than older ones, but Im more likely to forgett Voruna or Citrine or any of the newer guys than say Oberon or Chroma, even though they are leagues better than those guys
@@DoctorCataclysm Sure, maybe but the point still stands that the newer frames just dont stick to me when Gauss, Grendel, Khora, Protea and those guys came, they arent old but they had a big impact, so that argument isnt good enough for me
Alternative suggestion: If the target dies before the scythe deals it’s damage, that damage is then dealt to another, unmarked enemy That enemy is also now cursed Chain reaction type of thing Or have a % of any overkill become overguard
I can see a mod spreading the damage across all marked enemies if the current target dies or a similar mechanic but going specifically to an unmarked enemy is a very interesting idea. I like it.
The curse spreading after the scythe dealt its damage would be like doubling your damage output (i.e. tripling your base damage) and/or giving infinite range to the power so long as enemies are nearby the one getting killed 🧐. The suggestion would be great with just the scythe attacking another target, no cursing others. After all, it's the initial cast that does the cursing, not the scythes 🤷♂️.
I have to admit, Dagath's story is a bit more interesting than her kit to me in this case. A former Dax that did double duty as an illicit lover, and also the reason why Grandmother is distinctly nameless? Fun stuff alongside' beats up an old man' Lavos
@@rivershen8954 she was fucking two people at once that were already lover and then that couple gave her a horse and she ended up fucking the horse more then them.... Something like that.
@@rivershen8954 Grandmother tells you the story herself if you visit Dagath's coffin in the corresponding Dojo room, but to put it a little less shortly: the Dax that would become Dagath was formerly a bedroom partner for a powerful Orokin couple, and as you'd expect from them the relationship in question is abnormally lopsided. They pretty much treat her like an object, not even giving her a name, and if word got out she'd be executed right then and there. The couple in question gets off of how illicit the whole affair is, pretty much.
@@Ultrapyre oh yeah i knew all of that, i guess i was just clueless about the word "illicit". sucks to be dagath though, both dagaths... lol. One got her name taken away and the other is faceless now, wait why is she faceless again?
@rivershen8954 Basically after an 'accident' that impaled the Dax's horse and (unintentionally) the Dax herself, she was turned into a warframe to save her life, but apparently banging a warframe isn't quite 'taboo' enough for the couple's taste, so they tried to get rid of her by blasting a lazer through her head and dumping the remains in a trash heap. Apparently that wasn't enough to kill her, and the couple's mangled corpses were found by sunrise.
I think we've reached a point where we have too many frames compared to the number of mission types. And as far as I'm aware we only have two mission types - kill everything quickly, and Spy.
@@donovandelozier7156 MD still wants you to kill mobs (to protect the objective from taking damage unless you have Gara and/or Frost on your team) and to spawn Citrine fragments/glyphs, and Void Flood still demands that you kill Thraxes at the end of every round.
@sofija1996 fair enough on the thraxes but so long as the objective doesn't die, mirror defense will continue cycling rewards. (Also we can now add alchemy to the list of missions where 'kill *quickly*' is not needed to succeed)
Exactly, almost all WF youtuber (Minus Sabuuchi) always makes the "OMG LOOK HOW POWERFUL [New Frame] IS OMMMGGGG THEY CAN ONE SHOT SP 999999 OMG LOOK SO MUCH NUMBERS WOOOOOOW" and the video is just the person reading the skills and using absurd extremly expensive stuff to do damage to lvl 120 sp when you can do as much with a cheaper build... and they claim they "love" said frame but play them 2 or 3 times at max
@@teocappy I mean, you can love a frame but hate its gameplay 🧐. They aren't mutually exclusive. When you say you "like/love" something, it's a general assessment. Sometimes the general assessment can be positive, but still have one or many specfic aspects be negative that it's not worth using/playing it. It's called having a nuanced opinion/take. If I take myself as an example, I love the champion Azir from League of Legends. I love his lore and gameplay, but I'm physically incompatible with him (my hands shake whenever I'm stressed, i.e. in any teamfight), so I very rarely play him. My rarely play him doesn't change the fact that he's my favorite champion 🤷♂️.
I just don't like how toxic other warframe guides are, saying if your not using the meta then your "trash" and if you disagree with them then your "huffing copium". Trib is a lot more chill, he shows you his honest opinion on the frame, gives you some advice on how to build them and makes some jokes along the way without ranting about meta this or level cap steel path that, witch is a much needed breath of fresh air for me. He's fun, witch is what entertainment should be, and informative witch is what a guide should be, without being toxic witch is what the warframe community is sadly becoming. Seriously I take a break from this game for a year and now everyone's at each others throats because of what builds they like to use, wtf happened?
The issue is Warframe is a self feeding cycle of designing content to require big damage to complete, meta and comp players feeding into this by policing anyone who doesn't run "meta" 24/7 and then every new frame feeding further into it while the devs don't create any new content to give purpose to utility frames
When it comes to Dagath’s 4, I just like seeing the funny numbers as I drive them through a crowd of marked enemies. They do so much damage that they’re more of a toy than a tool.
Her 4 is mostly useful as a survival tool in my experience. Its high cost coupled with its invulnerability window works well with Brief Respit, the aura her starting polarity makes very clear they want you to use.
Would have been funny if they just made the 4th power an exalted horse summon that runs around doing stomps and stampedes then when you want jump on but it drains energy as you ride around shooting off of it
I think the nuking issue comes from the perception from the community. A lot of the time any frame that is only good in CC will always be seen as worse by a community focused on killing as fast as possible.
That's true but also Not the Whole Story... The Reason the Community only cares about Nuking is Because that's the Only Content DE Designs these Days.... So the Community is Just Adapting to DEs Vision for better or Worse. ¯\_(ツ)_/¯
I mean to be fair, it's not like the game really encourages anything else. Besides Interception and arguably Void Cascade, most game modes are only advanced wheen enemies are killed. Even Void Armageddon makes killing enemies as fast as possible mandatory since, well, the exodampers are on a timer and if you don't kill the ones at A fast enough B will spawn.
@@lookalike4805 In a horde shooter, having means to wipe the field of most targets is a GOOD thing. If you cant kill them, at least MANAGE them by ragdolling them into a small area and let your guns do the talking. Nuking the field is the BEST version of CC, but if you cant nuke, controlling the enemy STILL isnt a bad thing. Vauban is a great CC frame, even if he cant nuke. He cant do much else, but that's mostly due to him being an older frame with ONE purpose in mind. Even Saryn suffers as while she's able to nuke the field, it takes a little time, and even then, she doesnt DO much else
@daviddragonheart6798 That's a Build Issue... The Rework essentially turned Boonen Into a Nuke Frame. And he's one of the Better ones since his Damage Output Scales With Enemy Levels .. But that's also Why Warframe is so God Damn irritating lately. 😤
it is just worse these daysbecause of the new eximi, before I had this same mindset of CC being a useful tool but now, frames that heavily rely on it really are much worse (I was one of the biggest defende3rs of Vaubans strength but now he needs to tremble if exmus will lay his a"" down because his entire kit revolves around CC-ing enemies)
The moment at 5:50 when you start explaining Wyrd Scythes and it plays DA PEOPLE is so fitting. It makes me envision people running Extermination Fissures with that song and spamming the ability
Crowd control frames aren’t very good now that eximus enemies ignore their abilities. As for other support frames you can only have so many stealth frames. Support, healing and buffs are largely replaced with arcanes or the helminth system.
Someone at DE: "You know, I still don't *hate* the concept of old-Viral. What if we resurrect that in a frame?" Someone higher at DE: "...I'm listening." Someone at DE: "Undead horsegirl screaming scythes at people, to whom - just like 'old-Viral' - you have a significantly shorter lifespan as far as she's concerned." Someone higher at DE: "How baked were you." Someone at DE: "Cooked." Someone higher at DE: "I'm greenlighting it." Someone at DE: "Hah!"
2:27 "Doom causes Dagath to, presumably, scream out a space slur" Well, I know what I'll be doing every time I hit 2 on her from now on. Never once have I felt more connect to a frame.
Heres my thought on the doom scythe issue if you kill the person before the scythe completes it flies to dagath locked in at the damage amount and when an enemy hits you the scythe will launch at that person for the damage it was locked in at
So I had an idea for an augment for Dagath's Doom. Dread Feast: Hold cast to bring the cythes of the status back to Dagath, this replenishes energy to Dagath and perhaps nearby allies, and grants Dagath a boost for casting speed for perhaps 10 seconds or something. It probably could use some work on improments. Let me know what you guys think.
Wyrd Scythes quickly became one of my favourite abilities to use, and it's related to a bit of a minor side use. Yes, it's an orbital ability but I like what comes after. When they launch off they'll seek out enemies, if there are any in seeking range. Otherwise, they fire off towards your crosshairs. With, if not infinite, very long range. And they'll just punch right through everything in their path. You can snipw enemies through walls that you can't otherwise even see. Or nail enemies trying to take towers in Interception from across the map. Good fun.
For anyone wanting an effective ability sequence for Dagath: 3 -> 1 -> 2 -> 4 Activate 3 at mission start, find enemies and prime the Scythes around you with 1, then immediately press 2 because there's little/no delay, and now the entire room is Doomed because the Wyrd Scythes had time to count down their throw delay while you were casting Doom Now spam 1, casting 4 as desired, and repeating the 1 -> 2 sequence as needed Serves [infinite] people Enjoy
0:30 bold of you to assume Trinity can't nuke lol. Nerfed though it has been, marked for death + EV still absolutely stacks bodies. It also synergizes really well with Nautilus's cordon and manifold bond, since it's stupid easy to get 3 unique status effects from most primers
I think it would be cool if Doom worked like this: if Doomed enemies receive an overkill amount of damage (as in more than enough to kill them), the Scythe flies out to seek the nearest NON-DOOMED enemy and apply the overkill portion of the damage to them. It would be a nice way to passively kill weaker targets and chip at heavier units without making it too easy to spread Doom or nuke tiles, which would be in line with her very active playstyle. I know this would be triggering MOST OF THE TIME, but if you're doing most of the damage yourself you'd still have to be very active to clear groups. It would help the debuff feel a little better when our own personal damage is so high that Doom feels like it's not doing much.
We got in this Situation because of 2 Problems. 1) Mods and Arcanes With Both On Kill Requirements and Limited Durations. 2) Every Enemy and their Mother being Immune to Status Effects, Crowd Control, Abilities & And Even Just Damage Outright in certain Cases. Effectively DE wants Warframe to be a Certain way and Fuck Everybody who Disagrees with that Vision because they clearly don't Care. ¯\_(ツ)_/¯
tbh Kullervo and Dagath are some of 2 of my fav frames and for very similar but also play-styles, marking and blowing a room up is so satisfying to me and there is a nuance difference in Kull being melee focused and Dagath being more of a caster that I can get a fix of either focus (I love caster frames but sometimes I wanna swing a sword around), viral stacking also is really good with Grimoire that has galvanized mods
9:20 Dagath's ultimate ability alone made me think Dagath was "Asset flip, the warframe" but now i see her fourth ability/ultimate ability is just "asset flip" the ability. Potentially what i would replace with a different ability from the hemlith system.
From doing some testing, it seems the "observed" damage from Doom takes into account unrealized damage from procs like heat. Pure heat tenet cycron i'll get through maybe 20% of a 185 SP heavy gunner's health and then the scythe just outright kills them its kinda great
I feel spreader frames suffer from snowball dillema, if for some reason you cant constantly do your loop your entire rotation fucking dies cuz you run out of energy or combo… I love voruna but if theres nothing for me to kill for about a minute (which happens more often than youd think) i just implode on steel path… The fact that less enemies is more dangerous is so dumb. Still love corufell voruna, especially now with tennokai…
I honestly like the idea of her. Its either you die or everyone else dies no in between Edit: how to use is easy. 3 to the 2 to the 1 to the 4 Can also kill lvl 140 noxs in steel (tested in simu
Also another fun fact is if de didn't outright remove which they probably will now since i pointed it but hopefully not cause its so much funnier with it is tge followed thing. The fucking horse have pre action damage. Meaning if literally any enemies stand infront of dagath while casting her horse they take damage or just die. The horse have technically the power to kill even before they have finished their animations
This means the animation of her summoning the horse does damage and them the running also does damage. Enough to outright kill eximus noxes with her 2 before
Thanks for this video, that explanation on how the Floaty Scythe mark enlighted me to a new OP build, even though (iirc) it wasn't mentioned on the video itself, which is: REAVE DAGATH, she has innate viral dmg and procs, that true dmg mark thingy and the HP based true damage from reave, one multiplying the other, it should be easily level cap viable
@@lovej8359 Reave give you immunity to dmg while you use it, additionally it also cleanse status if hot a enemy and heals your HP and I think shields as well ( I don't remember if you need to hit shielded enemies though). You need to be careful, sure, but personally I've subsumed over her 3, using the 4 to deal Eximus or Acolytes, and Reave for "trash cleaning" or, as a bonus, mobility tool Also, now that I've had more time with that build, this suggestion of mine isn't OP at all, I do recommend trying, cause I think it's quite fun, but anyway: it's a build better suited for missions with great density of enemies, otherwise it may be difficult to upkeep energy (I do survival a lot though, so for me it's quite a fresh air for that) and since survivability comes from invul periods on casting skills, it becomes difficult to survive with no energy
I feel like dagath is the warframe version of putting a granade launcher on a nuke, it can already obliterate everything in and out of sight but why not give it more
I can look past the nuke to world frames becoming normal if the trading system was streamlined so you could make builds for them without needing to wait through a dojo loading screen, then activate the trade itself, make sure you have needed amounts of trades required, menu for items, wait five seconds, AND then you can actually trade. Repeat process 2-6 if you are trading more than SIX items.
The part where you insult a corpus and nust turns to ash is hillarious. It feels like going from dnd casting at 6th lvl desintegrate. To just a vicous mockey doing the desintegrate with no save XD
Another absolutely damn fine video. Loving the content and hoping we get more silly videos in the future. Also, would you ever consider updating your Guilty Gear Strive video? So many changes have happened to the game and characters that I feel like its almost a whole different game now. I'd love to hear what you have to say about it sometime.
I really like Dagath! She is a lot of fun to play! Casting 1 -> 2 -> 4 lines up cast and animation times very well and results in satisfying rotations! Weapons? What is that? The only thing I am not quite sure yet, how I would male her survive confortably, without making another "but gloom fixes it" frame.
@@donovandelozier7156 Yep, I meant 2, correct! Ty! Why 1 -> 2 though? The cast animation of her 1 is long enough, that your 2 finishes casting before the scythes fly outward.
Hi sorry for necroing the comment but catalyzing shields works great on her due to the fact it can regen a full shield gate just using her 1 cast as long as you have brief respite and an augur mod or 2 equipped
tbf why play a frame that doesnt insta gib the map when thats an option i miss having to actually work together for defense ect now its just nuke map while watching youtube
honestly i feel like the simplest solution to doom's scythes is to just add some form of haptic feedback when they trigger. the only graphical cue is the scythe moving for two frames, and then the enemy dropping dead due to being cursed with the burden of their Scythe Idea. moreover, they don't appear to have any auditory cue when they trigger whatsoever. the scythes definitely do things. if you ever shoot a doomed enemy and they take a brief second before keeling over, there's an above average chance the scythe killed them rather than anything your weapon did (statuses take longer to inflict their damage ticks than scythes do to drop when they reach their lethality threshold). some manner of auditory, visual, or otherwise beneficial cue would make their effects more noticeable, and therefore give the player more reasons to trigger it, since whatever feedback it gives means another dead as fuck dumb thing.
The problem with the "only nuke frames" trend is that the game keeps trying to push "strategic" gameplay just by pumping up EHP numbers and claiming that "CC is gonna be really important" but that always just devolves into finding ways to delete that EHP because as always "The best CC is a dead enemy". A frame can stunlock the entire map for the whole mission, but it really doesn't matter if they can't do the damage to kill those enemies at the end of the day, and since sitting there doing tickle damage to an enemy who can't fight back isn't interesting gameplay, devs just wind up resorting back to high damage anyway. I'd made a forum post on this topic in the past about this whole idea and how it completely removed the "ninja" part of "space ninjas", and how there's really no way to address that problem without a total revamp of the core combat design of the entire game into something that would look closer to what Soulframe appears like it's trying to be OR fleshing out CC to be an entire alternate playstyle to DPS with its own set of incentives. What I mean by this is something like having all enemies have a fixed CC threshold where you would hit them with enough CC's that they become PERMANENTLY CC'd and for all intents and purposes are counted as if they're killed (resources gained at end of mission, affinity gains, etc) with high duration CC's filling more of the bar and whatever for a bit of build diversity. The biggest problem with this idea would naturally be performance in endless type modes as you'd eventually just have a bunch of enemies lying around never doing anything and clogging things up, so presumably you'd also need to develop some sort of method of cleanup for them, like maybe Simaris kidnaps them for synthesis or something, I don't know.
Augment ideas: Widespread Doom: overkill damage is spread to other doomed targets, enemies killed with Wyrd scythes (including the one doom has) recasts doom around the enemy. Because chainkills are fun! Rider's cavalry: hold the ability to mount Rakhali to direct the charge. Trampled enemies empower grave spirit(?) for a brief period of time. Mobility is nice, now you can take the horses around corners, and you just made it synergize with another ability, YOURE WELCOME! On the "nuke frames vs cc frames" bit? I say why not both? A frame capable of killing most anything and slowing down what it cant until it can feels about right for the climate of this game nowadays. The power creep is real.
Ooouugghh I llllooooOOVVEEE spreading marks ouuggggg!
As always, better late than never, right? I mentioned on twitter that I'm gonna make an effort to get Qorvex's video out, *wwwaayyy* faster. Maybe you'll see it in 3 days, maybe you'll see it in a week. Or maybe you'll see it in 2~3 months again and I lied to you all ahehehehehehehhehehehehehe
Dagath was a pain to write for if it wasn't obvious - after Kullervo, I felt like we were treading old ground for the most part. So I'm not ffuuulllyy satisfied with how her video came out. I like her well enough, but eh - not a huge fan of her.
Regardless, thanks for watchin' lads. Oh, and apologies if audio is 'crunchy' on this one. Couldn't figure out why vegas is exporting like this, but I thiiinnkk I've got it fixed for next vid. I looovvee audio editing (I really don't!)
I honestly don't care when you post as long as it's done well
yes
Not your fault the frameconceppwell ran dry (allegedly) a while back, thogu I'm still holding out hope for an Osha warframe that blocks tileset doors with exploding wreckage and drops exalted excavators onto sinkholes full of enemies for extra loot
….auto-magically?
Ok ok good....where Citrine?
New frame comes out, trib finaly reviews the last one. The pattern never fails
Unless you are citrin
@@xDidddleTHANK YOU!!! I will keep saying it in the comments until it happens...so I will never end
@@xDidddle ngl I forgot about her too.
Triburoboros
@@kingpatatochip3357 I hate you...not really but for the next 3 seconds I do
Something else to mention about Dagath, is that:
1) She came out with the shield gating rework.
2) She came out in the same update that the Catalyzing Shields mod did. Catalyzing shields reduces shields to 1/5th, but enables a consistent 1.33s shield gate from max shields. It is the Decaying Dragon Key, but official.
3) Her default aura polarity is _ZENURIK._ That's the = symbol. Exactly _ONE_ aura mod in the _ENTIRE GAME_ uses this polarity. _BRIEF RESPITE._
4) Dagath's maximum default shields at Rank 30 are _250._
5) With Catalyzing Shields, her shields stat drops to _50._
6) Brief Respite takes 1.5x the energy cost of an ability and turns it into shields.
7) With Blind Rage, Wyrd Scythes will max out her shields in a single cast with Brief Respite. Alternatively, at default efficiency, you can achieve max shields with two augur mods, or three augur mods with a Rank 4-out-of-5 Streamline for 25% ability efficiency.
8) *WYRD SCYTHES has a ONE-SECOND (1s) COOLDOWN BETWEEN CASTS.*
If you are spamming Wyrd Scythes as _hard as humanly possible,_ there is a _1 second window_ in which you _CANNOT_ cast it again, and a further 0.33 seconds of shield gate invulnerability in which you _CAN_ cast it again, maxing out your shields once again before they're broken again.
Dagath was LITERALLY DESIGNED TO BE BABBY'S FIRST SHIELD GATING FRAME. Paired with her passive, a good amount of energy capacity is basically all you need to be invulnerable for as long as her energy stores allow, exclusively off of Wyrd Scythes.
so youre telling me spam 1 and she literally becomes the best shield gater?
Need a prime version pronto
@@SmoochyRoo why tho? Her normal frame release already got forgotten in like a week
@@rivershen8954 I'm one of the 0.00427% of players who adore her 🥰
@@SmoochyRooSadly, I don’t see Dagath Prime releasing ‘til 2025, 26, possibly 2027
i find it so weird that they didnt do anything with the horse mechanic for the frame. my guess is they dont want a yareli situation again
Or they were afraid of accidentally releasing a unique ability outside of a big update
My main issue is that she's a horse rider that doesn't feel like she's a horse rider. If she rode a horse, I wouldn't have to feel like this, but the horse controls like ass for alot of people, so maybe that's a good thing? 🙃
@Kilesfactor
DE probably saving that for an augment where you turn into a horse and her heard follows a few meters behind while also allowing her the Kaith movement to be abit more like a K-drive or something
It's so ironic that a game with hyper movement can't do horses, skateboards, and aircraft well
to this day, Ive never gotten over the fact that they didnt make Proteas ult an exalted Necramech because (big sorry to Vauban) aside from her 4 she is THE perfect engineer frame (and specially since orphix showed how those are probably the most practical out of all the other movement things we have), and also her 4 is wasted potential for an actual temporal mage/time manipulating frame
I got a strange feeling he skipped Kullervo but he didn't, but then I felt something missed, and after a while I remembered Citrine exists and he skipped her
tbf, a llot of the newer frames are very cool but forgettable.last frame that left a significant mark on me was protea or xaku
@@nbassasin8092Citrine is so good though. Perfect for just about every bit of content
@@DoctorCataclysm I didnt say they are bad, Citrine, Kullervo, Styanax, Voruna, even Dagath are all arguably top tier, so they are definitely good
but forgettable, dont ask me why as I havent pinpointed it yet, my main theory is that although DE finally figured what makes frames good, they are executing it in too similair ways to each other. Caliban is widely considered to be bad just because almost no one plays him, while his kit is completely fine although a bit clunky, while Mesa and Saryn are both DPS horde clearing frames, but the execution of that same concept is vastly different between them, and thats where DE used to excell, making frames memorable even if they are doing the same thing
In MY OPINION, the last frame that still somewhat followed that concept was Xaku
to others, newer frames may be even more memorable than older ones, but Im more likely to forgett Voruna or Citrine or any of the newer guys than say Oberon or Chroma, even though they are leagues better than those guys
@@nbassasin8092 It's probably because those are old frames and they had a bigger impact. If Loki came out now he'd barely register.
@@DoctorCataclysm Sure, maybe
but the point still stands that the newer frames just dont stick to me
when Gauss, Grendel, Khora, Protea and those guys came, they arent old but they had a big impact, so that argument isnt good enough for me
Alternative suggestion:
If the target dies before the scythe deals it’s damage, that damage is then dealt to another, unmarked enemy
That enemy is also now cursed
Chain reaction type of thing
Or have a % of any overkill become overguard
I can see a mod spreading the damage across all marked enemies if the current target dies or a similar mechanic but going specifically to an unmarked enemy is a very interesting idea. I like it.
I could see DE making this into an Augment.
So basically kullervo…..huh
That could work, though it may make Wryd Scythe's synergy worse if Curse could just do the spreading itself
The curse spreading after the scythe dealt its damage would be like doubling your damage output (i.e. tripling your base damage) and/or giving infinite range to the power so long as enemies are nearby the one getting killed 🧐.
The suggestion would be great with just the scythe attacking another target, no cursing others. After all, it's the initial cast that does the cursing, not the scythes 🤷♂️.
I have to admit, Dagath's story is a bit more interesting than her kit to me in this case. A former Dax that did double duty as an illicit lover, and also the reason why Grandmother is distinctly nameless? Fun stuff alongside' beats up an old man' Lavos
double duty as a lover? wdym by that ive forgotten all about her so can you remind me
@@rivershen8954 she was fucking two people at once that were already lover and then that couple gave her a horse and she ended up fucking the horse more then them....
Something like that.
@@rivershen8954
Grandmother tells you the story herself if you visit Dagath's coffin in the corresponding Dojo room, but to put it a little less shortly: the Dax that would become Dagath was formerly a bedroom partner for a powerful Orokin couple, and as you'd expect from them the relationship in question is abnormally lopsided. They pretty much treat her like an object, not even giving her a name, and if word got out she'd be executed right then and there. The couple in question gets off of how illicit the whole affair is, pretty much.
@@Ultrapyre oh yeah i knew all of that, i guess i was just clueless about the word "illicit". sucks to be dagath though, both dagaths... lol.
One got her name taken away and the other is faceless now, wait why is she faceless again?
@rivershen8954
Basically after an 'accident' that impaled the Dax's horse and (unintentionally) the Dax herself, she was turned into a warframe to save her life, but apparently banging a warframe isn't quite 'taboo' enough for the couple's taste, so they tried to get rid of her by blasting a lazer through her head and dumping the remains in a trash heap.
Apparently that wasn't enough to kill her, and the couple's mangled corpses
were found by sunrise.
I think we've reached a point where we have too many frames compared to the number of mission types. And as far as I'm aware we only have two mission types - kill everything quickly, and Spy.
Mirror defense where everything is on a timer, interception, uhhhhhh....maybe void flood
@@donovandelozier7156 MD still wants you to kill mobs (to protect the objective from taking damage unless you have Gara and/or Frost on your team) and to spawn Citrine fragments/glyphs, and Void Flood still demands that you kill Thraxes at the end of every round.
@sofija1996 fair enough on the thraxes but so long as the objective doesn't die, mirror defense will continue cycling rewards. (Also we can now add alchemy to the list of missions where 'kill *quickly*' is not needed to succeed)
The thing about your videos compared to others is that you’re actual honest in your reviews of frames. Talking about their positives and negatives.
And funny as shit
Exactly, almost all WF youtuber (Minus Sabuuchi) always makes the "OMG LOOK HOW POWERFUL [New Frame] IS OMMMGGGG THEY CAN ONE SHOT SP 999999 OMG LOOK SO MUCH NUMBERS WOOOOOOW" and the video is just the person reading the skills and using absurd extremly expensive stuff to do damage to lvl 120 sp when you can do as much with a cheaper build... and they claim they "love" said frame but play them 2 or 3 times at max
@@teocappy I mean, you can love a frame but hate its gameplay 🧐. They aren't mutually exclusive. When you say you "like/love" something, it's a general assessment. Sometimes the general assessment can be positive, but still have one or many specfic aspects be negative that it's not worth using/playing it. It's called having a nuanced opinion/take.
If I take myself as an example, I love the champion Azir from League of Legends. I love his lore and gameplay, but I'm physically incompatible with him (my hands shake whenever I'm stressed, i.e. in any teamfight), so I very rarely play him. My rarely play him doesn't change the fact that he's my favorite champion 🤷♂️.
I just don't like how toxic other warframe guides are, saying if your not using the meta then your "trash" and if you disagree with them then your "huffing copium". Trib is a lot more chill, he shows you his honest opinion on the frame, gives you some advice on how to build them and makes some jokes along the way without ranting about meta this or level cap steel path that, witch is a much needed breath of fresh air for me. He's fun, witch is what entertainment should be, and informative witch is what a guide should be, without being toxic witch is what the warframe community is sadly becoming. Seriously I take a break from this game for a year and now everyone's at each others throats because of what builds they like to use, wtf happened?
The issue is Warframe is a self feeding cycle of designing content to require big damage to complete, meta and comp players feeding into this by policing anyone who doesn't run "meta" 24/7 and then every new frame feeding further into it while the devs don't create any new content to give purpose to utility frames
Ok, "Turn their face into a captcha puzzle" is probably one of the best line I've heard this year, seriously. That was goooood xD
When it comes to Dagath’s 4, I just like seeing the funny numbers as I drive them through a crowd of marked enemies. They do so much damage that they’re more of a toy than a tool.
I remember when Loki was the best frame in the game for his ability to just break the AI.
Her 4 is mostly useful as a survival tool in my experience.
Its high cost coupled with its invulnerability window works well with Brief Respit, the aura her starting polarity makes very clear they want you to use.
Would have been funny if they just made the 4th power an exalted horse summon that runs around doing stomps and stampedes then when you want jump on but it drains energy as you ride around shooting off of it
so just Yareli but constant energy drain? i'll pass on that (although a rideable horse as an augment would be cool)
I think the nuking issue comes from the perception from the community. A lot of the time any frame that is only good in CC will always be seen as worse by a community focused on killing as fast as possible.
That's true but also Not the Whole Story... The Reason the Community only cares about Nuking is Because that's the Only Content DE Designs these Days.... So the Community is Just Adapting to DEs Vision for better or Worse. ¯\_(ツ)_/¯
I mean to be fair, it's not like the game really encourages anything else.
Besides Interception and arguably Void Cascade, most game modes are only advanced wheen enemies are killed.
Even Void Armageddon makes killing enemies as fast as possible mandatory since, well, the exodampers are on a timer and if you don't kill the ones at A fast enough B will spawn.
@@lookalike4805 In a horde shooter, having means to wipe the field of most targets is a GOOD thing. If you cant kill them, at least MANAGE them by ragdolling them into a small area and let your guns do the talking.
Nuking the field is the BEST version of CC, but if you cant nuke, controlling the enemy STILL isnt a bad thing. Vauban is a great CC frame, even if he cant nuke. He cant do much else, but that's mostly due to him being an older frame with ONE purpose in mind. Even Saryn suffers as while she's able to nuke the field, it takes a little time, and even then, she doesnt DO much else
@daviddragonheart6798
That's a Build Issue...
The Rework essentially turned Boonen Into a Nuke Frame. And he's one of the Better ones since his Damage Output Scales With Enemy Levels ..
But that's also Why Warframe is so God Damn irritating lately. 😤
it is just worse these daysbecause of the new eximi, before I had this same mindset of CC being a useful tool but now, frames that heavily rely on it really are much worse (I was one of the biggest defende3rs of Vaubans strength but now he needs to tremble if exmus will lay his a"" down because his entire kit revolves around CC-ing enemies)
The moment at 5:50 when you start explaining Wyrd Scythes and it plays DA PEOPLE is so fitting.
It makes me envision people running Extermination Fissures with that song and spamming the ability
Crowd control frames aren’t very good now that eximus enemies ignore their abilities. As for other support frames you can only have so many stealth frames. Support, healing and buffs are largely replaced with arcanes or the helminth system.
I got the immediate impression that Kullervo and Dagath were originally one kit concept that got split and expanded.
Triburos is keeping on schedule by uploading his video a patch behind
Dagath is easily one of my top 5 favorite frames her concept and design is amazing and she’s so fun to play
Qorvex also having a nice room aoe killer ult really continues the patter of ever new frame being mini nukes
Someone at DE: "You know, I still don't *hate* the concept of old-Viral. What if we resurrect that in a frame?"
Someone higher at DE: "...I'm listening."
Someone at DE: "Undead horsegirl screaming scythes at people, to whom - just like 'old-Viral' - you have a significantly shorter lifespan as far as she's concerned."
Someone higher at DE: "How baked were you."
Someone at DE: "Cooked."
Someone higher at DE: "I'm greenlighting it."
Someone at DE: "Hah!"
The horses do contact damage during the invulnerable cast animation too so if you cast it on super heavies like acolytes they fall over dead instantly
I like how Dagath is basically a Hades reference with her first and second ability being a nod to the abilities Aries gives in the game
HE HAS RETURNED
im so hungry i could eat a...
2:27 "Doom causes Dagath to, presumably, scream out a space slur" Well, I know what I'll be doing every time I hit 2 on her from now on. Never once have I felt more connect to a frame.
Heres my thought on the doom scythe issue if you kill the person before the scythe completes it flies to dagath locked in at the damage amount and when an enemy hits you the scythe will launch at that person for the damage it was locked in at
I am currently sick with nothing to watch so a new video from u means alot love ya bro
The way I play Dagath is scream at enemies and then throw horses at them
So I had an idea for an augment for Dagath's Doom.
Dread Feast:
Hold cast to bring the cythes of the status back to Dagath, this replenishes energy to Dagath and perhaps nearby allies, and grants Dagath a boost for casting speed for perhaps 10 seconds or something.
It probably could use some work on improments. Let me know what you guys think.
your uploads are the highlight of the next update
Wyrd Scythes quickly became one of my favourite abilities to use, and it's related to a bit of a minor side use. Yes, it's an orbital ability but I like what comes after. When they launch off they'll seek out enemies, if there are any in seeking range. Otherwise, they fire off towards your crosshairs. With, if not infinite, very long range. And they'll just punch right through everything in their path.
You can snipw enemies through walls that you can't otherwise even see.
Or nail enemies trying to take towers in Interception from across the map.
Good fun.
Tecnically you released the video on time. Right in the nick of it, actually.
Anyway, nice and simple vid.
So long and thanks for the horses.
Citrine continues to weep in the corner.
I'd love to see an analysis of Dagath on one big mob vs the crowds of trash. Imagine her on archon hunts...
For anyone wanting an effective ability sequence for Dagath: 3 -> 1 -> 2 -> 4
Activate 3 at mission start, find enemies and prime the Scythes around you with 1, then immediately press 2 because there's little/no delay, and now the entire room is Doomed because the Wyrd Scythes had time to count down their throw delay while you were casting Doom
Now spam 1, casting 4 as desired, and repeating the 1 -> 2 sequence as needed
Serves [infinite] people
Enjoy
Noice, a trib vid without having to wait 60 damn years
Trib uploads on the dot like clockwork! (if the clock was shattered into a million nugget sized pieces)
0:30 bold of you to assume Trinity can't nuke lol. Nerfed though it has been, marked for death + EV still absolutely stacks bodies. It also synergizes really well with Nautilus's cordon and manifold bond, since it's stupid easy to get 3 unique status effects from most primers
4:30 I don't know trib, some soft knockers on a doorknob sounds very useful to me
Now we just need to wait a few months for Qorves
YAAAAAAAAAAAAAAAAAAAA babe, wake up, triburos just uploaded
I think it would be cool if Doom worked like this: if Doomed enemies receive an overkill amount of damage (as in more than enough to kill them), the Scythe flies out to seek the nearest NON-DOOMED enemy and apply the overkill portion of the damage to them. It would be a nice way to passively kill weaker targets and chip at heavier units without making it too easy to spread Doom or nuke tiles, which would be in line with her very active playstyle.
I know this would be triggering MOST OF THE TIME, but if you're doing most of the damage yourself you'd still have to be very active to clear groups. It would help the debuff feel a little better when our own personal damage is so high that Doom feels like it's not doing much.
We got in this Situation because of 2 Problems.
1) Mods and Arcanes With Both On Kill Requirements and Limited Durations.
2) Every Enemy and their Mother being Immune to Status Effects, Crowd Control, Abilities & And Even Just Damage Outright in certain Cases.
Effectively DE wants Warframe to be a Certain way and Fuck Everybody who Disagrees with that Vision because they clearly don't Care. ¯\_(ツ)_/¯
tbh Kullervo and Dagath are some of 2 of my fav frames and for very similar but also play-styles, marking and blowing a room up is so satisfying to me and there is a nuance difference in Kull being melee focused and Dagath being more of a caster that I can get a fix of either focus (I love caster frames but sometimes I wanna swing a sword around), viral stacking also is really good with Grimoire that has galvanized mods
another banger, he just doent miss!
Can't wait for your coverage on another mob marking warframe Jade
9:20 Dagath's ultimate ability alone made me think Dagath was "Asset flip, the warframe" but now i see her fourth ability/ultimate ability is just "asset flip" the ability. Potentially what i would replace with a different ability from the hemlith system.
I love how I never get spoilers in your videos.
Trinity mentioned, now i have to finish watching the video no matter what
Come now tenno , come and look upon the heart
We need a spider warframe that spawns venomous spiders 🕷 and webs that cc enemies slowing them down.
Perhaps I missed it, but I don't think you mentioned how her 1, 2 and 4 deal Viral damage and proc the status. Very useful stuff, I feel.
Oh hell yeah I can't wait for his super late Qorvex review when Warframe 1999 comes out
From doing some testing, it seems the "observed" damage from Doom takes into account unrealized damage from procs like heat. Pure heat tenet cycron i'll get through maybe 20% of a 185 SP heavy gunner's health and then the scythe just outright kills them its kinda great
So if your heat proc would do 5 tics of 50 damage, the doom sees and calculates its percentage off of 250 damage the moment the proc triggers?
OUR LORD HAS RETURNED
I feel spreader frames suffer from snowball dillema, if for some reason you cant constantly do your loop your entire rotation fucking dies cuz you run out of energy or combo…
I love voruna but if theres nothing for me to kill for about a minute (which happens more often than youd think) i just implode on steel path…
The fact that less enemies is more dangerous is so dumb.
Still love corufell voruna, especially now with tennokai…
this man is still my favourite wartuber
I honestly like the idea of her.
Its either you die or everyone else dies no in between
Edit: how to use is easy.
3 to the 2 to the 1 to the 4
Can also kill lvl 140 noxs in steel (tested in simu
Also another fun fact is if de didn't outright remove which they probably will now since i pointed it but hopefully not cause its so much funnier with it is tge followed thing.
The fucking horse have pre action damage.
Meaning if literally any enemies stand infront of dagath while casting her horse they take damage or just die.
The horse have technically the power to kill even before they have finished their animations
This means the animation of her summoning the horse does damage and them the running also does damage.
Enough to outright kill eximus noxes with her 2 before
Thanks for this video, that explanation on how the Floaty Scythe mark enlighted me to a new OP build, even though (iirc) it wasn't mentioned on the video itself, which is: REAVE DAGATH, she has innate viral dmg and procs, that true dmg mark thingy and the HP based true damage from reave, one multiplying the other, it should be easily level cap viable
What about survivability?
@@lovej8359 Reave give you immunity to dmg while you use it, additionally it also cleanse status if hot a enemy and heals your HP and I think shields as well ( I don't remember if you need to hit shielded enemies though). You need to be careful, sure, but personally I've subsumed over her 3, using the 4 to deal Eximus or Acolytes, and Reave for "trash cleaning" or, as a bonus, mobility tool
Also, now that I've had more time with that build, this suggestion of mine isn't OP at all, I do recommend trying, cause I think it's quite fun, but anyway: it's a build better suited for missions with great density of enemies, otherwise it may be difficult to upkeep energy (I do survival a lot though, so for me it's quite a fresh air for that) and since survivability comes from invul periods on casting skills, it becomes difficult to survive with no energy
Gonna admit I helminthed Doom and replaced it with Aqua Blades from Yareli to have 2 rings of spinning blades to kill things with
on grave spirit, duration extends invincibility, meaning less time during that twenty-five second period that the frame will be exposed. super useful
The cooldown starts once the invincibility ends, not when you die. So that is making the wait longer to reactivate the buff l
I feel like dagath is the warframe version of putting a granade launcher on a nuke, it can already obliterate everything in and out of sight but why not give it more
Wake up babe new Trib upload
Dad’s back with milk!!!!
huh, I checked your channel for a dagath video like 2 hours ago. good timing ❤
I can look past the nuke to world frames becoming normal if the trading system was streamlined so you could make builds for them without needing to wait through a dojo loading screen, then activate the trade itself, make sure you have needed amounts of trades required, menu for items, wait five seconds, AND then you can actually trade.
Repeat process 2-6 if you are trading more than SIX items.
So, No Head?
If you put mustache on her jt gives her eyebrows! :3
The part where you insult a corpus and nust turns to ash is hillarious. It feels like going from dnd casting at 6th lvl desintegrate. To just a vicous mockey doing the desintegrate with no save XD
Sevagoth finally got his big goth gf, im proud of him
No trib you did not get this out before the concrete man dropped.
The first 40s of the video was just straight foreshadowing for the loki video
GIRL BONER?? UR SO REAL FOR THAT!!!!!
Laws of the Universe:
1 there is matter
2 Trib is perpetually behind a frame
Yeah personally i think her 4 is the slot you use to put a put some kinda subsume on.
Concrete Man drops in with his heavy artillery
hey nice to see you
see you again in 6 months
Not me sat here trying to figure out what mod I'd behind doom
Dagath is a whale shark disguised as warframe thus appropriately naming her loadout as The Whale Shark
From a zephyr main to a saryn main to a gauss main... and now wanting to live a peaceful life Silence Limbo. and everyone just goes kaboom
Another absolutely damn fine video. Loving the content and hoping we get more silly videos in the future. Also, would you ever consider updating your Guilty Gear Strive video? So many changes have happened to the game and characters that I feel like its almost a whole different game now. I'd love to hear what you have to say about it sometime.
I really like Dagath! She is a lot of fun to play!
Casting 1 -> 2 -> 4 lines up cast and animation times very well and results in satisfying rotations! Weapons? What is that?
The only thing I am not quite sure yet, how I would male her survive confortably, without making another "but gloom fixes it" frame.
....why 1 -> 3 (i presume you meant 2 since 3 is a one and done unless you die) -> 4
And not 2 -> 1 -> 4 ?
@@donovandelozier7156
Yep, I meant 2, correct! Ty!
Why 1 -> 2 though? The cast animation of her 1 is long enough, that your 2 finishes casting before the scythes fly outward.
@@knicklichtjedi ahhhhh gotcha
Hi sorry for necroing the comment but catalyzing shields works great on her due to the fact it can regen a full shield gate just using her 1 cast as long as you have brief respite and an augur mod or 2 equipped
I don't care how late the videos are. Content is content.
“Any hole’s a hole right?”
Bruh.
H O N S E
She's basically an Ares only run of Hades.
Just a heads up, her 4 actually multi-hits so if you just hit ~50% armor strip it'll actually be a full strip.
tbf why play a frame that doesnt insta gib the map when thats an option i miss having to actually work together for defense ect now its just nuke map while watching youtube
Continuing the trend of releasing frame vids every update that introduces the next frame
Cant wait 10 years for a qorvex video
Can we just take a minute to appreciate how triburos always fills us to the brim with creamy warframe content ❤❤❤
🤨📸
yea nah chief this ain’t it
honestly i feel like the simplest solution to doom's scythes is to just add some form of haptic feedback when they trigger. the only graphical cue is the scythe moving for two frames, and then the enemy dropping dead due to being cursed with the burden of their Scythe Idea. moreover, they don't appear to have any auditory cue when they trigger whatsoever.
the scythes definitely do things. if you ever shoot a doomed enemy and they take a brief second before keeling over, there's an above average chance the scythe killed them rather than anything your weapon did (statuses take longer to inflict their damage ticks than scythes do to drop when they reach their lethality threshold).
some manner of auditory, visual, or otherwise beneficial cue would make their effects more noticeable, and therefore give the player more reasons to trigger it, since whatever feedback it gives means another dead as fuck dumb thing.
The problem with the "only nuke frames" trend is that the game keeps trying to push "strategic" gameplay just by pumping up EHP numbers and claiming that "CC is gonna be really important" but that always just devolves into finding ways to delete that EHP because as always "The best CC is a dead enemy". A frame can stunlock the entire map for the whole mission, but it really doesn't matter if they can't do the damage to kill those enemies at the end of the day, and since sitting there doing tickle damage to an enemy who can't fight back isn't interesting gameplay, devs just wind up resorting back to high damage anyway.
I'd made a forum post on this topic in the past about this whole idea and how it completely removed the "ninja" part of "space ninjas", and how there's really no way to address that problem without a total revamp of the core combat design of the entire game into something that would look closer to what Soulframe appears like it's trying to be OR fleshing out CC to be an entire alternate playstyle to DPS with its own set of incentives. What I mean by this is something like having all enemies have a fixed CC threshold where you would hit them with enough CC's that they become PERMANENTLY CC'd and for all intents and purposes are counted as if they're killed (resources gained at end of mission, affinity gains, etc) with high duration CC's filling more of the bar and whatever for a bit of build diversity. The biggest problem with this idea would naturally be performance in endless type modes as you'd eventually just have a bunch of enemies lying around never doing anything and clogging things up, so presumably you'd also need to develop some sort of method of cleanup for them, like maybe Simaris kidnaps them for synthesis or something, I don't know.
Trib talks about pulling out his rifle, uses Cedo
Trib getting outran by a man made out of rocks lmao
He's back!
Augment ideas:
Widespread Doom: overkill damage is spread to other doomed targets, enemies killed with Wyrd scythes (including the one doom has) recasts doom around the enemy.
Because chainkills are fun!
Rider's cavalry: hold the ability to mount Rakhali to direct the charge. Trampled enemies empower grave spirit(?) for a brief period of time.
Mobility is nice, now you can take the horses around corners, and you just made it synergize with another ability, YOURE WELCOME!
On the "nuke frames vs cc frames" bit? I say why not both? A frame capable of killing most anything and slowing down what it cant until it can feels about right for the climate of this game nowadays. The power creep is real.