Part of the reason Starbound's modding community is so active is because the game itself is incredibly easy to mod, which is something that absolutely works in its favor
@@NahIdiPidorI mean, all you need to do is put them in the folder. If it’s incompatibilities you’re talking about, yeah that’s makes sense. It sucks to spend hours or fever days troubleshooting.
hey, man, glad to see active starbound channels still enjoying this masterpiece of a game, discovering your channel is a relief in a way. i personally havent touched Starbound since way before Co vid, and completely forgot about it. i would imagine getting back to it, there might be tons of surprises awaiting me which i have never seen before, including modding. now that i have lots more friends i also have the benefit of playing in larger friends groups online, if singleplayer bores me. i approve of your fanart content including the more explicit type ^w^ and im curious to say the least. wishing you and the entire fanbase continuous massive amounts of fun
Don't forget the whole Summer Sale Soda fiasco! Even if it was for a exploit, the highest player numbers since it's 1.0 launch brought it into the spotlight and got new players to take a look. Some who bought it just for the exploit even stuck around since, well you can't return it with dozen of hours in it idle farming. Might as well give it a go if you got the time.
...holy fuuuuuuck ace the ocarina maker actually commented here aaaaaaa what do i do what do i do also aaaaaa i totally forgot about the summer sale pop exploit Seriously though, love your videos! I might get back into Fistful of Frags because of you, lol.
that's a comforting video for a starbound fan. i've been playing since 2016 and still one of my favorite games. i got back to it after about 2 year without playing and i just fell in love again and i'm currently on a modded playthrought where my goal is to colonize a lot of planets and make a whole city inside a satelite station. i'm truly happy to see that there still people like you who still active on the community!
@@diablo4213 i'm not at my computer rn bit as soon as i get on it i can send you the steam workshop collection! the satellite stuff is a vanilla feature tho, you just need a station transponder
I do not when I dropped the game, but it has been years I have so many fond memories with this game, playing with friends I no longer have any contact with, drawing my characters despite having no artistic talent back then This video has convinced me to play again, thank you! Florans for the win!
Frackin Universe mod is like the calamity mod for Terraria. It adds a whole bunch new stuff to the game, adding new enemies, weapons, armor, and more. And lastly, this mod is regularly updated.
To me, it's like the RLCRAFT of starbound. Both add tons of new weapons, tools and armor to the game Both add new environments to the game Both have a have a decidedly controversial research system And of course, both have POLYGONAL NIGHTMARES (Or in frackin universe's case, pixelated nightmares)
@higueraft571 I agree. Player-made mod lists > FU There's a certain amount of polish that can only be achieved by scrutinous playtesting, which just isn't realistic considering the vast amount of content offered by FU. That being said, if you have a few hundred hours in the game and it's beginning to feel a bit stale, FU is absolutely worth a playthrough. The community working on it is incredibly talented and passionate. It still gets updates to this day. What I think could really revive the player base is an instance manager. As is, it's arduous at best to set up different installations for different mods. Additionally there's a lot that can go wrong if you're trying to do this with the steam version because subscribed workshop content is added automatically at launch. The universe you create with your first character has benefits to later characters you create but you'll likely never get to explore that if you're trying out different mods. You essentially have to make a new universe every time you overhaul.
I do love Starbound, I may not like playing the game to much without mods. But the Universe of the game is what I enjoy. I enjoy being a nova kid going around looting everything I can and explore. It’s to the point where I made a dnd game with Starbound in it, and wanna create a animation story one day in the future. I do wish the game was better. But as long as the community keeps it alive, that’s fine with me
That's exactly what I love too, but in contrary, I enjoy a human probably something close to Colonial Marines playstyle rebuilding human colonies on weird planets, and messing with FU :D
I just love how many systems the game has. You have a ship that you can build to your liking and add crew members to that you can customize as well. You have tons of weapons and guns and armors and cosmetics. Many instruments to collect, monsters to capture, transportation methods and trophies. You can farm, fish, savage, explore, do lab work, use a mech in space, trade, build towns and join a faction.
I recommend Frackin' Universe if you're into all those systems Starbound has. FU adds way more and overhauls most of what is already there. There's integrated Build-Your-Own-Ship-Support, there's Beekeeping (which I haven't got into to this day) and a hugely overhauled crafting system with the addition of Item Transference Networks (which enable automation), an electricity production system, way more dungeons and planet types and so on and so forth...
The problem with this, though, is while it is fun that these systems are in place, ultimately most of these systems do not reward you anything worthwhile. For example, the tenant system in the vanilla game. You go through all the trouble of building several houses, place your colony deeds, and you wait for the colonists to offer up their rewards and what do you get? A flare here, 10 pixels there, or a bandaid there even on higher level worlds. I tried a little fishing and you get... some food you can cook. Um.. ok? I guess? Go do some random quests for random NPCs and you get the same random junk you find in treasure boxes scattered across the planets, nothing valuable whatsoever. I always said that CF was afraid to give you any rewards for actually playing, they give you all these activities, but yet they don't make them give you anything in return for doing them so there's not much reason to actually do them. And yes, the other person mentions FrackinUniverse... the problem with FU, is that they took some of the most annoying enemies in Starbound and dialed them up to 11 and made them as annoying and frustrating as possible. They cranked the difficulty level up to unfun levels where everything can kill you in 2 hits flat sometimes, and things take 10, 12 hits to kill unless you by some luck have just the right weapons, and of course, the Research grind is there too. Worms are annoying AF, can't do anything on any planet's underground without these overpowered monsters mucking up the terrain and chasing you through walls that just won't leave you alone. Can't explore the surface of the planet without every planet being full of those annoying jumping potatoes that chase you for miles until you find a structure that they can't jump over, yadda yadda yadda. I say all of this as a player who used to love the game and FU, but they ruined the whole thing for me.
Honestly nice to see someone else pointing out that the game is still very much alive and kicking, a game being 'alive' isn't about active development but rather an active community, and Starbound still has that in spades. I'll admit that I personally disagree with the notion the game was 'better' in early access, or that the video you linked is essential viewing (in part due to some erroneous statements like how mods supposedly can't add in new mechanics, even thought they very much can and do so). Still, I can appreciate this video for debunking how this wonderful game is supposedly 'dead'.
It genuinely bugs me when I see people saying that Starbound is a "dead game" when the reality is quite the opposite. Hence the video, lol. Also, we'll need to agree to disagree on most of the points you brought up. I won't pretend that Starbound was "perfect" during its early access days. Not even remotely close. Still, I'll go to my grave saying that it was, dare I say again, a better game then, even during the Giraffe releases when it started changing into what we know and love now. It had some genuinely neat ideas that I was sad to see dropped, and a part of me wishes those ideas (temperature etc.) were polished and completed. But at the end of the day, these are things you won't see me eternally complaining about, and I maintain that post-early access Starbound is an incredibly fun game, if kinda messy. Admittedly, I'm willing to overlook the Debt and Dismemberment video's issues and continue recommending it for a couple reasons. Namely, how well I thought it explained both the unpaid labor problems surrounding Starbound's development, and how different the game was between early access and 1.0+, even if it doesn't explain as many differences as I would've liked it to (and I do agree that its statements regarding mods being unable to add new mechanics is straight up wrong.)
@@Sutekh94 To each their own indeed haha. It's nice to hear that you seem willing to accept the game as it is now, which is more than what I can say about some people in the community :P As for the labor practices surrounding the game's early development, I hold some skepticism towards what's been said about it admittedly, but at least Chucklefish seem to have long abandoned doing anything like it, if it was even the case at all. But yeah, it peeves me just as much to see people claiming that the game is dead too, so at least we can firmly agree on that.
@@gavinnagle6998 Yee, can't forget how much the modding community has grown over the years too, and as a modder myself it's one of the reasons why I laugh at the notion of SB being a 'dead' game.
I played until it just felt repetitive af, and that took me years; having my character explored most the galaxy... Loved it very much, but it always felt like a flawed game with lot of potential unexploited. Thanks for the memories
4:57 Thanks for the mention! And yes, they are also fairly "Captain Southbird" videos, haha! Also worth noting there's also more general Starbound play videos (still being a bit character driven) further back with emphasis on Frackin Universe and Trouble Waters for example.
Starbound is simply a game that makes me happy! I have been playing it since the Beta hit Steam. My "Bucket List" includes getting a copy from GOG so I can have my Steam Mods saves and my Nexus Mods saves without the two clashing.
ethoslab actually got me into this game. I remember being sad about not being old enough to buy things for myself, especially online games. When I finally got Starbound, the hype around it died, and none of my friends played it, so it just sorta sat in the corner left to accumulate dust. Still, I played it solo for a good while and mainly just built cool-looking structures, but yeah, games for me just aren't the same when there aren't others to play with that I'm close to. Never really got too deep into the game and all. Perhaps I'll revisit it again once I'm not dying with work and college at the same time. Great video.
Exploration and creative games are great for modders, I’ve made my first couple mods because of this game! Also, there aren’t too many games you can so freely enjoy in your own way just based on the player freedom and mood. With mods adding substance to the gameplay on top of the broad wroldbuilding, even the meager story and unpolished gameplay in vanilla kinda just melt away. The performance u gotta deal with tho, whowee 😅. Also mods adding even more customization options like TRIPLING the default race count makes this the most personalizable game I know of, even just for player customization, it’s amazing to think about.
OMG thank you I'm so sick of people saying Starbound is dead. I discovered Starbound a month or two ago and I love it. It was confusing at first but, after a while I fell in love with it. Amazingly that happens often for me. So yeah, thank you for posting this video. I'd like to try multiplayer. Sway out.
starbound is one of those game were i say i would quit playing but will come back to it atleast onces or twice a year and a bit of controversal opinion but i am kinda glad that starbound isnt getting updates
You said in this vid that: it is better to wait for sale. And now on Steam are Summer sales and now i did buy it so i am going to give it a try, and thank you for your vid this is first time that i ever watched your vid thank you for that.
yea this is an amazing game and i have played it for a few years now, not all the time i have large breaks like with all the other games that i play but it is still an amazing game and thank you for also keeping this game a float and having fun with it, hell i am playing it right now!!! xD
I recently started playing Starbound with my 3 kids, significant other and 2 friends on LAN and it has been a blast so far. It is a very charming game with a lot to do and much fun to be had.
This game is genuinely my favourite game of all time. It made so many years of my life so fun and made me incredibly happy for so so many years. I struggle to play the game these days (mostly because i'm struggling to find the right mods and the right mood and reviving my hyperautistic love for building) but i will never forget what this game did for me and is still doing for me. I'm gonna pour so much time into it this summer after college.
Well there first question id ask you is: what sort of gameplay do you like to do? When i mean sort of gameplay i mean stuff like survival or roleplay. That would help you decide what community servers are available...
Starbound holds a special place in my heart. Surprisingly enough, I got Starbound before Terraria and absolutely adored the game. The vanilla game is very hollow feeling without mods and I have to say Frackin universe makes this game *worth* playing completely. It's like an entire dlc with new progression new machinery and my personal favorite a energy system with processors that make the useless junk into actually useful resources. That drive to get the next generator or research the next big thing or discover a precursor construct *never* gets old. I've got 1,141.5 hours in playtime in this game total and recently revisited it with a more beefy computer to really enjoy it to it's true potential. Incredible.
I'm currently playing Starbound. I really enjoy it. I also really love Terraria. I wish Starbound received the same amount of love and updates as terraria. I played Starbound back in like 16 or 17, so i am happy there have been updates since i last played, but i have 1000+ hours of terraria. I don't think Starbound will get that many hours out of me.
When I played Starbound several years ago, I felt wildly disappointed because I thought I was getting Terraria In Space, but after you finish the main storyline, there's just not much to really do (there really isn't a point to building a space station or wander off the beaten path). I guess I take this as a bit of a mixed feelings bit; I'm disappointed to see that so little has been added to the game in any official sense, but players are still making stuff for the game so that's nice to hear.
Not sure that's gonna happen. Afaik, CF are keenly intent to port sb to consoles with an outsourced dev company. If anything the whole unpaid modder incident in 2019 resulted in them going with said outsourcing and not giving announcements about SB's port.
@@rovaljax You're probably right, realistically this is was is most likely. That feels like such a mistake to me, though since the game is so flawed in it's vanilla form- and it's so old now that nearly everyone who would have been interested to try it probably already have on some kind of pc. going open source is basically what I see as the best possible course of action just from the perspective of the game surviving into the future, but you're right it's not likely.
@@electronkaleidoscope5860 Eh you aint alone with the hope of SB going open source. Idk if data realms let the folks make a community version of Cortex Command but if that and community versions of old games like Re-Volt can exist who knows if people are willing to make a community version of starbound, at least one that is much more optimized.
I thought I was the only one still loving and playing it. Still haven't beat it. I can't get any of my buddies to play. Would you like to do a let's play multiplayer? Let's see what happens if we can get more views on the game? Maybe they will push developers to go back to end game updates?? They need bigger people to do more.. Get back to me.
What grinds my gears is that were at a point where if a game isnt frequently updated, overwhelmingly loved and/or hitting consistently high numbers be it in steam, twitch, etc. Its dead. Im well aware of the kerfuffle with starbound history but it doesnt mean i would abandon it. Starbound is my favorite 2d sandbox game even to the point where id pick it over terraria. The fact the reddit still posts builds and the workshop + CF forum's mod section is still getting new and updated stuff is a testament to its community and even the game itself despite its flaws. Is it niche? Yes it is, i wont deny that fact since said community has its bad seeds but dead? Definitely not. If i may vent a bit, im starting to get sick of the notion that there are games that we *should* play, not games that we *want* to play. That is games in general for both digital and physical formats. Id take games that are considered bad/dead by folks but are actually fun for me like pso2 ngs, starbound and dnd 5e over games that are considered must plays but i have no interest/dont like at all like ffxiv, terraria or pathfinder 2e.
I played quite a bit of Starbound during its developmental days, starting with the Early Access on Steam during Koala days. I got involved in the Frackin'Universe thing, and was actually in regular communication with Sayter on Discord. But, due to the direction they took FU, making it way too difficult, making some enemies way too cheap, my interest in the game started to wane. I couldn't play it without FU, and I didn't like where FU was going, so... I wound up not playing much. I'd fire it up for a partial playthrough every now and then, start getting into annoying parts, and then wind up setting it aside yet again in frustration. As much as I'd love for Starbound to succeed, as much charm as the game has, it's never going to be Terraria, nor anywhere near as good gameplay wise. It's sad what the game has become, and it's even more sad where they took FU.
I remember buying Starbound in 2013 beeing so hyped about it because it looked like it would be Terraria on steroids! Tested it every now and then until 2016 and never touched it since.. Looked at it today wondering if it was worth looking into testing again but I'm not so sure..
Sadly I'm gonna have to agree. =\ At the very least, it definitely seems like things have slowed down a fair bit regarding the Starbound community as of late.
@@Sutekh94 Frankly im tired of all the yapping that SB failed/died (and the former's brought up again thanks to a Robokast vid) though I can agree to an extent that things may have slowed down (RL being the focus and not to mention on what's hot in the games/entertainement industry). Tho honestly I still wouldnt say its dead, a niche? Pretty much. I mean heck Farworld Pioneers is seen as abandoned and I have yet to see more folks talk about Planet Centauri and perhaps any other 2d scifi sandboxes similar to Starbound.
@@XanthinZarda I don’t care if it revives or not. It’s a finished game and n my eyes. I was just spreading awareness incase people where thinking about buying it and how when the sale was on it was a better time then any.
im a returning player bring my friends through their first playthroughs, so far both have said "the reviews make this sound bad, its like terraria but calmer" so they're wired in after a few weeks. but I know about the problem with late game, my buddy has already gotten his 3D printer so its just a matter of farming X to get pixels to produce Y, with the occasional sight seeing on a new planet for new blueprints to craft, or a wall stops crafting progress so you need a similar shaped planet with nearly the same creatures to get ONE material. so I see a countdown until they hit the boredom wall. Should we jump right in on the Frackin Universe mod, which I hear is the terraria calamity mod equivalent for starbound, and could we drag across our progress from old to modded?
Personally, I would not recommend jumping right into Frackin Universe after a vanilla run. For one thing, FU changes almost every aspect of Starbound, not always for the better, and it tends to break other mods left and right. It makes the game much more grindy - maybe not a dealbreaker in and of itself, but the amount of new game mechanics and other stuff it adds can be overwhelming. Vanilla progress and items get locked behind FU's research tree, and getting research points can be a grind in and of itself. FU has more problems than what I've said here, but even if you're okay with all of that, know that its developers aren't the best people in the world, and that's an understatement. That alone is why I'd say go for something like Arcana or Maple32 if you wanna hop into any mods that add substantial amounts of content to Starbound. All that said, you can bring over your characters and progress from your vanilla run to a modded run, though I'd recommend backing up your characters and universe files before grabbing any mods like Maple32 or Arcana. If you don't know how to do that, go to wherever your Starbound folder is (if you have the game on Steam, it's [wherever your Steam folder is]\steamapps\common\Starbound), make a new backup folder in your Starbound folder, then copy the folder named "storage" into your backup folder.
As someone who played the game before the goddamn storyline was introduced, i dislike the storyline a fair bit. It's like spawning in minecraft and then be forced down a storyline before you can explore beyond a certain point and gather other blocks types etc.
I started hearing a rumor that Starbound's Source Code was leaked, likely because some data miner wasn't happy that Starbound seems to have stopped development entirely. So they took it on themselves to get the source code, probably so a dedicated person could optimize the game. But again, this is a rumor. I think i also saw a mod that added a new EXE, but modifying the EXE is very experimental and can be dangerous if you make the wrong changes.
@@Sutekh94Yeah i dont know what will happen with it. Likely 2 outcomes: Positive: Someone would make an optimized version which runs better. Negative: Malware/Virus that would infect people.
@@skinnypp8220 Because Chucklefish dont do good updates, especially when they arent riding off of volunteer work with the promise of ""Exposure"". Like you'd think Novakid wouldnt be a Mod still, right, like 3 years after launch (as of the 1.4 update releasing, like 4 years ago now)?
@@higueraft571 ooh thats a gamble from the programers. You mean they dont get payed? They just hoping for good review? I mean thats realy a gamble 70-30 odd against the worker. Why not hire a real team?
@@skinnypp8220 >You mean they dont get payed? They just hoping for good review? They get paid in ~Exposure~. And what good review? If they're *lucky* they get their name in the credits, maybe :V >Why not hire a real team? Why would you when you can use your fans as free labor, and toss them out when they get disillusioned/slow down, immediately replacing them with ANOTHER fan? It's entirely free for them, 0 cost. Why do you think most of the mechanics feel like different people started and finished it? It's because that's exactly what happened :V
It's been on my wish list for the longest time and I have over 1000 hours in Terraria y'all think I'd like this? I've heard that it's pretty much just Terraria but more refined
Yeah, no different kind of game. Has a story which is... not too amazing, and is partially required for every character. There's more content overall in some worlds for stuff to discover, but it's spread much thinner. Weapons vary wildly, from strong to worthless (i'd put what fee magic weapons there are in the latter generally, alongside a good few ranged, and axe/hammers) Movement feels a bit... slippery? Not much variety in armor or techs, admittedly. INCREDIBLY strong as far as building goes, and it has some nice mods though, although i'd note FU is less "Starbound Calamity", and is closer to say... a Minecraft Modpack, without too much adjustment done for the individual mods. Worth getting if you're into the building or modding, but not so much for the (vanilla) combat/bosses/story... Also 100% is fucking agony, let me warn you now. (For one achievement, for most mobs you'd need to roll a Rod of Discord drop chance on normal mode TWICE to get one drop, or a 1/1000. Do that 50 more times on unique mobs. Very few, namely bosses/mission-unique mobs, have different odds)
Can anyone help me with my ever so unresolved screen tearing/flickering issue? Vsync False, did not work, Full Screen, Borderless, did not work. Any help?
@@glassramen I would describe it as screen tearing. I do not know how to play that game without having that effect anymore. Whatever there is on UA-cam or in forums it does not seem to work for me at all.
@@DivaLenne Do you have vsync forced off in nvidia control panel/amd adrenaline? Alternatively if you use rivatuner or some other program that could have been used to force it off as well. I'll do a little searching to see if I can find anything on it.
well looks like im going to reinstall it again, I love this game, I think its better than terraria, I burned my self out on terraria so its always been hard to start starbound. going to give it another shot, thanks for the video
I think Starbound has lost its charm of discovery due to the superimposed story and the too strong lead to goals in the story. It's a good example that it's not always good to listen to the loudest shouting players who really want this. Apparently many people today absolutely need a rail-bound and streamlined story, with a prescribed order of tasks to be completed, because discovering and figuring it out on their own is too exhausting. The result is a flat story with little replay value for all players... too bad This only reflects my feelings and everyone can form their own opinion on it. It's not a bad game, but it doesn't have the appeal of the alpha anymore for me.😥
Well now the game is surely not ¨dead¨ (by devs) since the xbox port has been confirmed i have hope that if somehow they decide to update the main game on pc they DONT break all the mods
I miss Beta ver. of this game more often than the current ver. The beta ver. was basically Terraria 2, a sequel or better yet, Terraria 2 but in space done right. All the bosses, items, mechanis, features, etc were removed from the final game due to cringe storytelling campaign that gatting you from having Beta 'fun'. But also the performance issue is abysmal on windows unless you're willing to go Linux.. of course modding managed to fix some of the issue to make the game fun, but not the performance and whatnot.
As someone who is a late comer to this wonderful game I think I found the actual reason it died. It’s a great game with tons to do beautiful graphics infinite possibilities ect... but after joining one of the largest discord servers within minutes I learned first hand how toxic and anti social the starbound community is. The reason this game died is because of the community. I’ve never experienced anything like it.
starbound still holds up to all contemporary survival crafting games. it is among the few refined finished games in that genre. just the base game unmodded after the quest campaign still basically provides an open ended experience to enjoy, runs amazing on linux.
Starbound nice mods. Dark souls weapons and armor. warframe weapons and movement combat. ocarina music... awesome till today. What I really wish for, is better graphics.
I only played in early access and recall enjoying it. Just this week picked it back up. I was very impressed with how far it’s come. However I think after 3-4 sessions I’m already done. Sad so many sandbox games deliver grindy base building gameplay loops that have you fiddling too much with inventory, crafting etc. instead of adventuring. The caves/mining is boring and repetitive. Combat/missions are a strong point but enemy design is very cartoonish, I have so many weapons bigger than my character sprite which looks silly. The childish elements border on immersion breaking. The interface is obnoxiously complicated. At the end of the day as much as I wanted to like it, I’m going to uninstall for the same reasons I left no mans Sky. Just not for me
I dunno. Seems pretty damn dead to me. Whatever happened to that supposed Xbox One port? Or the _VITA_ port? And no, I don't count a modding community as "keeping a game alive", that's called life support. And "moddability" shouldn't add points to a game especially if it "needs" them to function. (Skyrim, et al.) And Starbound by default? Shallow as a puddle. When the only two things keeping a game "alive" is the fetish community and a hateful mod, maybe it's not as lively as it seems. Shellguard was last updated in 2020, Eilthanian in 2021, Avali nor Arcana have had significant updates, Betabound is literally dragging features from the old Beta/Alpha into modern Starbound out of _spite,_ which really illustrates the whole issue neatly.
Updates for what? Just for the sake of it? To brake mods that have been around for ages? Never had a crash and dont even remember seeing a single bug. Game is done move along
Cope... harder. game died the moment it left alpha. and started forcing the players into boring story driven path which was Meh at best. Should have stayed the way it was in alpha ( as in first couple of months of greenlight) As that litterally was Terraria in space. Could have been an ez dub for chucklefish considering how Re-logic doesnt seem to want to do anything with the concept and have grown complacent, as otherworld was canceled back in 2018 and terraria 2 hasnt even begun the development and probably never will
Wow, fucking MALDING. Yeah, i'm a Starbound basher too, but holy shit my brother in Christ. Modding is still spicy, the building is solid, and it looks great. Music too... if it didnt fuckin loop the same tracks SO much. Also, complacent?? Otherworld, being blunt, kinda looked hideous as hell, and my hopes for Terraria 2 arent much higher really... Terraria, meanwhile has simply done good updates after updates, that at least so far, have shaken some things up. And by "do things with the concept", you mean "Starbound but with missions that werent more boring than Bethesda's Radiant Quests that simply pad out for time, and a real plot"?
Complacent as in still riding the initial high of Terraria with absolutely minimal imput from them. somehow its more profitable to just sit on their hands from paycheck to paycheck from steam. which stops bytheway the moment mods like calamity go Standalone and that drip from steam stops. But anyway, chucklefish who? Starbound what? who cares, now days we have games like No mans sky which does the same thing but almost tripple A Quality.. not to mention something something Starfield.. As space RPG players are eating good soon. :)
Gotta love all That faith deposited into starfield , looks like a pretend space exploration game in the end, Will take ages until modders Turn it into something worthy. Looks like tod got you again! The develish
@@Mabswer >not to mention something something Starfield.. As space RPG players are eating good soon. :) Oh god, this aged... poorly. (Also seems i missed this comment)
Part of the reason Starbound's modding community is so active is because the game itself is incredibly easy to mod, which is something that absolutely works in its favor
Если бы только моды так же легко запускались как они делаются
@@NahIdiPidorI mean, all you need to do is put them in the folder. If it’s incompatibilities you’re talking about, yeah that’s makes sense.
It sucks to spend hours or fever days troubleshooting.
@@nobbyfirefly57 he's probably
talking about optimization, but that's already on vanilla starbound, the lag
Frackin Universe dev on his way to single handedly drive out most people wanting to mod the game by being toxic:
You can even make crazy weapons with just command, the game got so much potential :(
Starbound, despite it's issues, is a beautiful and charming game, and I never get tired of it
hey, man, glad to see active starbound channels still enjoying this masterpiece of a game, discovering your channel is a relief in a way.
i personally havent touched Starbound since way before Co vid, and completely forgot about it.
i would imagine getting back to it, there might be tons of surprises awaiting me which i have never seen before, including modding.
now that i have lots more friends i also have the benefit of playing in larger friends groups online, if singleplayer bores me.
i approve of your fanart content including the more explicit type ^w^ and im curious to say the least.
wishing you and the entire fanbase continuous massive amounts of fun
Don't forget the whole Summer Sale Soda fiasco! Even if it was for a exploit, the highest player numbers since it's 1.0 launch brought it into the spotlight and got new players to take a look. Some who bought it just for the exploit even stuck around since, well you can't return it with dozen of hours in it idle farming. Might as well give it a go if you got the time.
...holy fuuuuuuck ace the ocarina maker actually commented here aaaaaaa what do i do what do i do also aaaaaa i totally forgot about the summer sale pop exploit
Seriously though, love your videos! I might get back into Fistful of Frags because of you, lol.
I admit. I maxed the shit out of that soda.
Hey, it's _the_ Floran.
that's a comforting video for a starbound fan. i've been playing since 2016 and still one of my favorite games. i got back to it after about 2 year without playing and i just fell in love again and i'm currently on a modded playthrought where my goal is to colonize a lot of planets and make a whole city inside a satelite station. i'm truly happy to see that there still people like you who still active on the community!
If you dont mind me asking, what mods are you using?
@@diablo4213 i'm not at my computer rn bit as soon as i get on it i can send you the steam workshop collection! the satellite stuff is a vanilla feature tho, you just need a station transponder
I do not when I dropped the game, but it has been years
I have so many fond memories with this game, playing with friends I no longer have any contact with, drawing my characters despite having no artistic talent back then
This video has convinced me to play again, thank you!
Florans for the win!
Frackin Universe mod is like the calamity mod for Terraria. It adds a whole bunch new stuff to the game, adding new enemies, weapons, armor, and more. And lastly, this mod is regularly updated.
Haha, that's exactly how I called Frackin, Calamity equivalent
To me, it's like the RLCRAFT of starbound.
Both add tons of new weapons, tools and armor to the game
Both add new environments to the game
Both have a have a decidedly controversial research system
And of course, both have POLYGONAL NIGHTMARES (Or in frackin universe's case, pixelated nightmares)
@@ChillinLikeAVillain-k4qWell, not to mention FU does feel a bit... messy.
Like, lots of disjointed mods just glued together haphazardly...
@higueraft571 I agree. Player-made mod lists > FU
There's a certain amount of polish that can only be achieved by scrutinous playtesting, which just isn't realistic considering the vast amount of content offered by FU.
That being said, if you have a few hundred hours in the game and it's beginning to feel a bit stale, FU is absolutely worth a playthrough. The community working on it is incredibly talented and passionate. It still gets updates to this day.
What I think could really revive the player base is an instance manager. As is, it's arduous at best to set up different installations for different mods. Additionally there's a lot that can go wrong if you're trying to do this with the steam version because subscribed workshop content is added automatically at launch. The universe you create with your first character has benefits to later characters you create but you'll likely never get to explore that if you're trying out different mods. You essentially have to make a new universe every time you overhaul.
I’d love to try Frackin’, but I think about at least HALF the mods I have are incompatible.
I do love Starbound, I may not like playing the game to much without mods. But the Universe of the game is what I enjoy. I enjoy being a nova kid going around looting everything I can and explore. It’s to the point where I made a dnd game with Starbound in it, and wanna create a animation story one day in the future. I do wish the game was better. But as long as the community keeps it alive, that’s fine with me
That's exactly what I love too, but in contrary, I enjoy a human probably something close to Colonial Marines playstyle rebuilding human colonies on weird planets, and messing with FU :D
I just love how many systems the game has. You have a ship that you can build to your liking and add crew members to that you can customize as well. You have tons of weapons and guns and armors and cosmetics. Many instruments to collect, monsters to capture, transportation methods and trophies. You can farm, fish, savage, explore, do lab work, use a mech in space, trade, build towns and join a faction.
I recommend Frackin' Universe if you're into all those systems Starbound has. FU adds way more and overhauls most of what is already there. There's integrated Build-Your-Own-Ship-Support, there's Beekeeping (which I haven't got into to this day) and a hugely overhauled crafting system with the addition of Item Transference Networks (which enable automation), an electricity production system, way more dungeons and planet types and so on and so forth...
The problem with this, though, is while it is fun that these systems are in place, ultimately most of these systems do not reward you anything worthwhile. For example, the tenant system in the vanilla game. You go through all the trouble of building several houses, place your colony deeds, and you wait for the colonists to offer up their rewards and what do you get? A flare here, 10 pixels there, or a bandaid there even on higher level worlds. I tried a little fishing and you get... some food you can cook. Um.. ok? I guess? Go do some random quests for random NPCs and you get the same random junk you find in treasure boxes scattered across the planets, nothing valuable whatsoever.
I always said that CF was afraid to give you any rewards for actually playing, they give you all these activities, but yet they don't make them give you anything in return for doing them so there's not much reason to actually do them. And yes, the other person mentions FrackinUniverse... the problem with FU, is that they took some of the most annoying enemies in Starbound and dialed them up to 11 and made them as annoying and frustrating as possible. They cranked the difficulty level up to unfun levels where everything can kill you in 2 hits flat sometimes, and things take 10, 12 hits to kill unless you by some luck have just the right weapons, and of course, the Research grind is there too. Worms are annoying AF, can't do anything on any planet's underground without these overpowered monsters mucking up the terrain and chasing you through walls that just won't leave you alone. Can't explore the surface of the planet without every planet being full of those annoying jumping potatoes that chase you for miles until you find a structure that they can't jump over, yadda yadda yadda.
I say all of this as a player who used to love the game and FU, but they ruined the whole thing for me.
Starbound is like Tf2, they both have very few updates and the only part of the game left is the community.
Seal Time
aw shit the seal @@higueraft571
Honestly nice to see someone else pointing out that the game is still very much alive and kicking, a game being 'alive' isn't about active development but rather an active community, and Starbound still has that in spades. I'll admit that I personally disagree with the notion the game was 'better' in early access, or that the video you linked is essential viewing (in part due to some erroneous statements like how mods supposedly can't add in new mechanics, even thought they very much can and do so). Still, I can appreciate this video for debunking how this wonderful game is supposedly 'dead'.
It genuinely bugs me when I see people saying that Starbound is a "dead game" when the reality is quite the opposite. Hence the video, lol.
Also, we'll need to agree to disagree on most of the points you brought up. I won't pretend that Starbound was "perfect" during its early access days. Not even remotely close. Still, I'll go to my grave saying that it was, dare I say again, a better game then, even during the Giraffe releases when it started changing into what we know and love now. It had some genuinely neat ideas that I was sad to see dropped, and a part of me wishes those ideas (temperature etc.) were polished and completed. But at the end of the day, these are things you won't see me eternally complaining about, and I maintain that post-early access Starbound is an incredibly fun game, if kinda messy.
Admittedly, I'm willing to overlook the Debt and Dismemberment video's issues and continue recommending it for a couple reasons. Namely, how well I thought it explained both the unpaid labor problems surrounding Starbound's development, and how different the game was between early access and 1.0+, even if it doesn't explain as many differences as I would've liked it to (and I do agree that its statements regarding mods being unable to add new mechanics is straight up wrong.)
@@Sutekh94 To each their own indeed haha. It's nice to hear that you seem willing to accept the game as it is now, which is more than what I can say about some people in the community :P
As for the labor practices surrounding the game's early development, I hold some skepticism towards what's been said about it admittedly, but at least Chucklefish seem to have long abandoned doing anything like it, if it was even the case at all.
But yeah, it peeves me just as much to see people claiming that the game is dead too, so at least we can firmly agree on that.
The add-ons in the workshop increased from 2000 to 8000 since I first bought it in 2016
@@gavinnagle6998 Yee, can't forget how much the modding community has grown over the years too, and as a modder myself it's one of the reasons why I laugh at the notion of SB being a 'dead' game.
@@armok409
Some random guy on the internet: Starbound is dead
FU
Arcana
Galaxy in conflict
Maple32: allow us to introduce ourselves
I played until it just felt repetitive af, and that took me years; having my character explored most the galaxy... Loved it very much, but it always felt like a flawed game with lot of potential unexploited. Thanks for the memories
4:57 Thanks for the mention! And yes, they are also fairly "Captain Southbird" videos, haha! Also worth noting there's also more general Starbound play videos (still being a bit character driven) further back with emphasis on Frackin Universe and Trouble Waters for example.
Mhm, I still Play Starbound.
I just recently got Starbound and despite not being able to play it with anyone I still love the game
Starbound is simply a game that makes me happy! I have been playing it since the Beta hit Steam. My "Bucket List" includes getting a copy from GOG so I can have my Steam Mods saves and my Nexus Mods saves without the two clashing.
1.5 will happen one day. Hoo boy, will it be a wakeup call for 4-year-old mods being broken.
im pretty sure there is no one left on the team to work on a new update tho 😭
Hell no, i dont want another sh*tty update to ruin all mods again
its a shame that Chuclefish abandoned Starbound
ethoslab actually got me into this game. I remember being sad about not being old enough to buy things for myself, especially online games. When I finally got Starbound, the hype around it died, and none of my friends played it, so it just sorta sat in the corner left to accumulate dust. Still, I played it solo for a good while and mainly just built cool-looking structures, but yeah, games for me just aren't the same when there aren't others to play with that I'm close to. Never really got too deep into the game and all.
Perhaps I'll revisit it again once I'm not dying with work and college at the same time. Great video.
Exploration and creative games are great for modders, I’ve made my first couple mods because of this game!
Also, there aren’t too many games you can so freely enjoy in your own way just based on the player freedom and mood. With mods adding substance to the gameplay on top of the broad wroldbuilding, even the meager story and unpolished gameplay in vanilla kinda just melt away.
The performance u gotta deal with tho, whowee 😅.
Also mods adding even more customization options like TRIPLING the default race count makes this the most personalizable game I know of, even just for player customization, it’s amazing to think about.
Recently been getting back in the mood to do another run in SB been about 2 years. Really enjoying your vids getting me pumped back up.
I've been invested in Starbound for a very long time. It's hard for me to find someone to play it with, but I appreciate finding more fans.
2024 still playing. Mods do keep this alive.
OMG thank you I'm so sick of people saying Starbound is dead. I discovered Starbound a month or two ago and I love it. It was confusing at first but, after a while I fell in love with it. Amazingly that happens often for me. So yeah, thank you for posting this video. I'd like to try multiplayer. Sway out.
Starbound made my unemployment days. It was truly an amazing time. I love Starbound. It's a beautiful game.
i invented starbound
this is true
the creature
unfreeze the features NOW
He is the messiah
The Legend...
starbound is one of those game were i say i would quit playing but will come back to it atleast onces or twice a year and a bit of controversal opinion but i am kinda glad that starbound isnt getting updates
the game is dead, the community isnt
You said in this vid that: it is better to wait for sale. And now on Steam are Summer sales and now i did buy it so i am going to give it a try, and thank you for your vid this is first time that i ever watched your vid thank you for that.
Compare to games like Terraria there's not much activity on the starbound forums. Most posts I see on the posts asking for help or questions.
yea this is an amazing game and i have played it for a few years now, not all the time i have large breaks like with all the other games that i play but it is still an amazing game and thank you for also keeping this game a float and having fun with it, hell i am playing it right now!!! xD
As a member of the Varmints I thank you for mentioning our content at or around 5:09 mark
I recently started playing Starbound with my 3 kids, significant other and 2 friends on LAN and it has been a blast so far. It is a very charming game with a lot to do and much fun to be had.
This game is genuinely my favourite game of all time. It made so many years of my life so fun and made me incredibly happy for so so many years. I struggle to play the game these days (mostly because i'm struggling to find the right mods and the right mood and reviving my hyperautistic love for building) but i will never forget what this game did for me and is still doing for me. I'm gonna pour so much time into it this summer after college.
Really would love to see the multiplayer community. From what I've seen there's the ilovebacons server and that's basically it.
Tips?
Well there first question id ask you is: what sort of gameplay do you like to do? When i mean sort of gameplay i mean stuff like survival or roleplay. That would help you decide what community servers are available...
I just found this game. Having a blast. Everything i could want in a space game.
Starbound holds a special place in my heart. Surprisingly enough, I got Starbound before Terraria and absolutely adored the game. The vanilla game is very hollow feeling without mods and I have to say Frackin universe makes this game *worth* playing completely. It's like an entire dlc with new progression new machinery and my personal favorite a energy system with processors that make the useless junk into actually useful resources. That drive to get the next generator or research the next big thing or discover a precursor construct *never* gets old.
I've got 1,141.5 hours in playtime in this game total and recently revisited it with a more beefy computer to really enjoy it to it's true potential. Incredible.
Ive been considering, among my many ttrpg projects, a starbound inspired one
I would love to see that actually.
I'm currently playing Starbound. I really enjoy it. I also really love Terraria. I wish Starbound received the same amount of love and updates as terraria. I played Starbound back in like 16 or 17, so i am happy there have been updates since i last played, but i have 1000+ hours of terraria. I don't think Starbound will get that many hours out of me.
When I played Starbound several years ago, I felt wildly disappointed because I thought I was getting Terraria In Space, but after you finish the main storyline, there's just not much to really do (there really isn't a point to building a space station or wander off the beaten path). I guess I take this as a bit of a mixed feelings bit; I'm disappointed to see that so little has been added to the game in any official sense, but players are still making stuff for the game so that's nice to hear.
I think the best possible future for SB is for it to become open source, like what happened with Cortex command.
Not sure that's gonna happen. Afaik, CF are keenly intent to port sb to consoles with an outsourced dev company. If anything the whole unpaid modder incident in 2019 resulted in them going with said outsourcing and not giving announcements about SB's port.
@@rovaljax You're probably right, realistically this is was is most likely.
That feels like such a mistake to me, though since the game is so flawed in it's vanilla form- and it's so old now that nearly everyone who would have been interested to try it probably already have on some kind of pc.
going open source is basically what I see as the best possible course of action just from the perspective of the game surviving into the future, but you're right it's not likely.
@@electronkaleidoscope5860 Eh you aint alone with the hope of SB going open source. Idk if data realms let the folks make a community version of Cortex Command but if that and community versions of old games like Re-Volt can exist who knows if people are willing to make a community version of starbound, at least one that is much more optimized.
@@electronkaleidoscope5860Well, guess what happened :V
@@higueraft571 whaaaat
I found the fanmade open source implementation on github, is that what you're referring to?
Near the end of 2024 finally out on console been addicted to it for the last few days definitely a change of pace from newer games
got me back into starbound, really appreciate it!
Deserves a sub
And a like
I thought I was the only one still loving and playing it. Still haven't beat it. I can't get any of my buddies to play. Would you like to do a let's play multiplayer? Let's see what happens if we can get more views on the game? Maybe they will push developers to go back to end game updates?? They need bigger people to do more.. Get back to me.
Starbound one of my favorite videos games I started playing in 2018
What grinds my gears is that were at a point where if a game isnt frequently updated, overwhelmingly loved and/or hitting consistently high numbers be it in steam, twitch, etc. Its dead. Im well aware of the kerfuffle with starbound history but it doesnt mean i would abandon it. Starbound is my favorite 2d sandbox game even to the point where id pick it over terraria. The fact the reddit still posts builds and the workshop + CF forum's mod section is still getting new and updated stuff is a testament to its community and even the game itself despite its flaws. Is it niche? Yes it is, i wont deny that fact since said community has its bad seeds but dead? Definitely not.
If i may vent a bit, im starting to get sick of the notion that there are games that we *should* play, not games that we *want* to play. That is games in general for both digital and physical formats. Id take games that are considered bad/dead by folks but are actually fun for me like pso2 ngs, starbound and dnd 5e over games that are considered must plays but i have no interest/dont like at all like ffxiv, terraria or pathfinder 2e.
I played quite a bit of Starbound during its developmental days, starting with the Early Access on Steam during Koala days. I got involved in the Frackin'Universe thing, and was actually in regular communication with Sayter on Discord. But, due to the direction they took FU, making it way too difficult, making some enemies way too cheap, my interest in the game started to wane. I couldn't play it without FU, and I didn't like where FU was going, so... I wound up not playing much. I'd fire it up for a partial playthrough every now and then, start getting into annoying parts, and then wind up setting it aside yet again in frustration. As much as I'd love for Starbound to succeed, as much charm as the game has, it's never going to be Terraria, nor anywhere near as good gameplay wise. It's sad what the game has become, and it's even more sad where they took FU.
I remember buying Starbound in 2013 beeing so hyped about it because it looked like it would be Terraria on steroids! Tested it every now and then until 2016 and never touched it since..
Looked at it today wondering if it was worth looking into testing again but I'm not so sure..
I mainly installed a shit ton of mods (when my computer could still run it 😢)
Idk... At this rate with all the dead servers and mods just... being abandoned. I genuinely think Starbound's dead.
Sadly I'm gonna have to agree. =\ At the very least, it definitely seems like things have slowed down a fair bit regarding the Starbound community as of late.
@@Sutekh94 Frankly im tired of all the yapping that SB failed/died (and the former's brought up again thanks to a Robokast vid) though I can agree to an extent that things may have slowed down (RL being the focus and not to mention on what's hot in the games/entertainement industry).
Tho honestly I still wouldnt say its dead, a niche? Pretty much. I mean heck Farworld Pioneers is seen as abandoned and I have yet to see more folks talk about Planet Centauri and perhaps any other 2d scifi sandboxes similar to Starbound.
Vast difference between dead and finished
I got back into the game after not having played since 2017.
honestly, i forgot how fun the game was.
I've been waiting since 2016 for that console port. 😢
Y’all should buy it rn with the spring sales happening
This literally isn't going to revive the community, make the devs suddenly care again, or "revive" it.
@@XanthinZarda I don’t care if it revives or not. It’s a finished game and n my eyes. I was just spreading awareness incase people where thinking about buying it and how when the sale was on it was a better time then any.
@@Solitario9475 It's a finished game they literally hollowed out like a pumpkin. I wouldn't call that complete.
It’s like Victoria 2, you just can’t play without a mod for optimal experience
im a returning player bring my friends through their first playthroughs, so far both have said "the reviews make this sound bad, its like terraria but calmer" so they're wired in after a few weeks. but I know about the problem with late game, my buddy has already gotten his 3D printer so its just a matter of farming X to get pixels to produce Y, with the occasional sight seeing on a new planet for new blueprints to craft, or a wall stops crafting progress so you need a similar shaped planet with nearly the same creatures to get ONE material.
so I see a countdown until they hit the boredom wall. Should we jump right in on the Frackin Universe mod, which I hear is the terraria calamity mod equivalent for starbound, and could we drag across our progress from old to modded?
Personally, I would not recommend jumping right into Frackin Universe after a vanilla run. For one thing, FU changes almost every aspect of Starbound, not always for the better, and it tends to break other mods left and right. It makes the game much more grindy - maybe not a dealbreaker in and of itself, but the amount of new game mechanics and other stuff it adds can be overwhelming. Vanilla progress and items get locked behind FU's research tree, and getting research points can be a grind in and of itself. FU has more problems than what I've said here, but even if you're okay with all of that, know that its developers aren't the best people in the world, and that's an understatement. That alone is why I'd say go for something like Arcana or Maple32 if you wanna hop into any mods that add substantial amounts of content to Starbound.
All that said, you can bring over your characters and progress from your vanilla run to a modded run, though I'd recommend backing up your characters and universe files before grabbing any mods like Maple32 or Arcana. If you don't know how to do that, go to wherever your Starbound folder is (if you have the game on Steam, it's [wherever your Steam folder is]\steamapps\common\Starbound), make a new backup folder in your Starbound folder, then copy the folder named "storage" into your backup folder.
As someone who played the game before the goddamn storyline was introduced, i dislike the storyline a fair bit.
It's like spawning in minecraft and then be forced down a storyline before you can explore beyond a certain point and gather other blocks types etc.
Now that the game's source code leaked we are gonna find out if Starbound is really dead or not
O melhor Jogo do mundo
I rather play Terraria than StarBound.
Are you sure about that
I first saw the game in 2013 forgot about it then i refound it in 2016! 😂
Starbound is my childhood game!
What sword is that?? :0
I started hearing a rumor that Starbound's Source Code was leaked, likely because some data miner wasn't happy that Starbound seems to have stopped development entirely.
So they took it on themselves to get the source code, probably so a dedicated person could optimize the game. But again, this is a rumor.
I think i also saw a mod that added a new EXE, but modifying the EXE is very experimental and can be dangerous if you make the wrong changes.
That's not a rumor. I can say for certain that the source code leak actually happened. Dunno what'll come from that, but still.
@@Sutekh94Yeah i dont know what will happen with it. Likely 2 outcomes:
Positive: Someone would make an optimized version which runs better.
Negative: Malware/Virus that would infect people.
i hop starbound never gets an update. and you know it in one word. "mods"
1.5 Mining Contracts Update (it breaks every mod and adds 10+ hours of radiant quest padding before any real content)
@@higueraft571 what in the?! why
@@skinnypp8220 Because Chucklefish dont do good updates, especially when they arent riding off of volunteer work with the promise of ""Exposure"".
Like you'd think Novakid wouldnt be a Mod still, right, like 3 years after launch (as of the 1.4 update releasing, like 4 years ago now)?
@@higueraft571 ooh thats a gamble from the programers. You mean they dont get payed? They just hoping for good review? I mean thats realy a gamble 70-30 odd against the worker. Why not hire a real team?
@@skinnypp8220 >You mean they dont get payed? They just hoping for good review?
They get paid in ~Exposure~.
And what good review? If they're *lucky* they get their name in the credits, maybe :V
>Why not hire a real team?
Why would you when you can use your fans as free labor, and toss them out when they get disillusioned/slow down, immediately replacing them with ANOTHER fan? It's entirely free for them, 0 cost.
Why do you think most of the mechanics feel like different people started and finished it? It's because that's exactly what happened :V
It's been on my wish list for the longest time and I have over 1000 hours in Terraria y'all think I'd like this? I've heard that it's pretty much just Terraria but more refined
Hell yeah
Yeah, no different kind of game. Has a story which is... not too amazing, and is partially required for every character.
There's more content overall in some worlds for stuff to discover, but it's spread much thinner.
Weapons vary wildly, from strong to worthless (i'd put what fee magic weapons there are in the latter generally, alongside a good few ranged, and axe/hammers)
Movement feels a bit... slippery?
Not much variety in armor or techs, admittedly.
INCREDIBLY strong as far as building goes, and it has some nice mods though, although i'd note FU is less "Starbound Calamity", and is closer to say... a Minecraft Modpack, without too much adjustment done for the individual mods.
Worth getting if you're into the building or modding, but not so much for the (vanilla) combat/bosses/story...
Also 100% is fucking agony, let me warn you now.
(For one achievement, for most mobs you'd need to roll a Rod of Discord drop chance on normal mode TWICE to get one drop, or a 1/1000. Do that 50 more times on unique mobs. Very few, namely bosses/mission-unique mobs, have different odds)
Can anyone help me with my ever so unresolved screen tearing/flickering issue?
Vsync False, did not work, Full Screen, Borderless, did not work. Any help?
Turning vsync off actually causes screen tearing. What sort of flickering? Like the whole game window flashes or is it tied to the tearing?
@@glassramen
I would describe it as screen tearing. I do not know how to play that game without having that effect anymore. Whatever there is on UA-cam or in forums it does not seem to work for me at all.
@@DivaLenne That's strange. Usually screen tearing only appears when vsync isn't enabled in a game.
@@glassramen
I have it, when it is and when it is not enabled.
@@DivaLenne Do you have vsync forced off in nvidia control panel/amd adrenaline? Alternatively if you use rivatuner or some other program that could have been used to force it off as well. I'll do a little searching to see if I can find anything on it.
well looks like im going to reinstall it again, I love this game, I think its better than terraria, I burned my self out on terraria so its always been hard to start starbound. going to give it another shot, thanks for the video
I think Starbound has lost its charm of discovery due to the superimposed story and the too strong lead to goals in the story.
It's a good example that it's not always good to listen to the loudest shouting players who really want this.
Apparently many people today absolutely need a rail-bound and streamlined story, with a prescribed order of tasks to be completed, because discovering and figuring it out on their own is too exhausting. The result is a flat story with little replay value for all players... too bad
This only reflects my feelings and everyone can form their own opinion on it.
It's not a bad game, but it doesn't have the appeal of the alpha anymore for me.😥
Tbf the bosses are really fun
Do hope it comes to PS4 someday
What's the sword you use on footage of gameplay starbound?
Well now the game is surely not ¨dead¨ (by devs) since the xbox port has been confirmed
i have hope that if somehow they decide to update the main game on pc they DONT break all the mods
It's out now if you didn't already know 😀
Came here wishing starbound was being released on consoles
All I ask for is a crumb of a performance update.
I miss Beta ver. of this game more often than the current ver. The beta ver. was basically Terraria 2, a sequel or better yet, Terraria 2 but in space done right. All the bosses, items, mechanis, features, etc were removed from the final game due to cringe storytelling campaign that gatting you from having Beta 'fun'. But also the performance issue is abysmal on windows unless you're willing to go Linux.. of course modding managed to fix some of the issue to make the game fun, but not the performance and whatnot.
As someone who is a late comer to this wonderful game I think I found the actual reason it died. It’s a great game with tons to do beautiful graphics infinite possibilities ect... but after joining one of the largest discord servers within minutes I learned first hand how toxic and anti social the starbound community is. The reason this game died is because of the community. I’ve never experienced anything like it.
Starbound is basically No Man's Sky in a Terraria-esque style.
Edit: Yeah I changed my mind. Space Terry.
this game is underrated
starbound is dead bruh
I love this game
I searched on discord for the starbound official server, and i found out that the xbox port is available in beta till 4 of september. Is it true?
Absolutely love Starbound. No mods. Just always a good game. Minecraft on the other hand needs mods due to Mojang being trash.
Eh, for me both games need mods, at least after playing vanilla so many times.
@@waliedsalam2487 know the feeling. Since I live starbound without mods I only play it about once a year anymore. Minecraft is just sh*t without mods.
Similar like starbound games?
Starbound has been ripped off by Palworld
Starbound is great but it would be nice if Starbound make it to xbox
Yeah I think that ship left a while ago because but I do to
starbound still holds up to all contemporary survival crafting games. it is among the few refined finished games in that genre. just the base game unmodded after the quest campaign still basically provides an open ended experience to enjoy, runs amazing on linux.
Novakids will always be the coolest, maybe even cooler than the sun (before it was cool)
starbound died the moment 1.0 was released
Good game
Starbound nice mods. Dark souls weapons and armor.
warframe weapons and movement combat. ocarina music... awesome till today.
What I really wish for, is better graphics.
Better Graphics? They're kinda fine as-is though, something that IS an improvement over Terraria (sometimes)
I only played in early access and recall enjoying it. Just this week picked it back up. I was very impressed with how far it’s come. However I think after 3-4 sessions I’m already done. Sad so many sandbox games deliver grindy base building gameplay loops that have you fiddling too much with inventory, crafting etc. instead of adventuring. The caves/mining is boring and repetitive. Combat/missions are a strong point but enemy design is very cartoonish, I have so many weapons bigger than my character sprite which looks silly. The childish elements border on immersion breaking. The interface is obnoxiously complicated. At the end of the day as much as I wanted to like it, I’m going to uninstall for the same reasons I left no mans
Sky. Just not for me
I like starbound. But I also hate it.
Starbound is still enjoyable
I don't see why this game gets all the hate...Mods make this game great.
Starbound is dead....
Im sooner glad I got this game it’s space terraria and that’s better
I dunno. Seems pretty damn dead to me. Whatever happened to that supposed Xbox One port? Or the _VITA_ port?
And no, I don't count a modding community as "keeping a game alive", that's called life support. And "moddability" shouldn't add points to a game especially if it "needs" them to function.
(Skyrim, et al.) And Starbound by default? Shallow as a puddle.
When the only two things keeping a game "alive" is the fetish community and a hateful mod, maybe it's not as lively as it seems. Shellguard was last updated in 2020, Eilthanian in 2021, Avali nor Arcana have had significant updates, Betabound is literally dragging features from the old Beta/Alpha into modern Starbound out of _spite,_ which really illustrates the whole issue neatly.
Updates for what? Just for the sake of it? To brake mods that have been around for ages? Never had a crash and dont even remember seeing a single bug. Game is done move along
Cope... harder. game died the moment it left alpha. and started forcing the players into boring story driven path which was Meh at best. Should have stayed the way it was in alpha ( as in first couple of months of greenlight) As that litterally was Terraria in space.
Could have been an ez dub for chucklefish considering how Re-logic doesnt seem to want to do anything with the concept and have grown complacent, as otherworld was canceled back in 2018 and terraria 2 hasnt even begun the development and probably never will
Wow, fucking MALDING.
Yeah, i'm a Starbound basher too, but holy shit my brother in Christ.
Modding is still spicy, the building is solid, and it looks great. Music too... if it didnt fuckin loop the same tracks SO much.
Also, complacent??
Otherworld, being blunt, kinda looked hideous as hell, and my hopes for Terraria 2 arent much higher really...
Terraria, meanwhile has simply done good updates after updates, that at least so far, have shaken some things up.
And by "do things with the concept", you mean "Starbound but with missions that werent more boring than Bethesda's Radiant Quests that simply pad out for time, and a real plot"?
Complacent as in still riding the initial high of Terraria with absolutely minimal imput from them. somehow its more profitable to just sit on their hands from paycheck to paycheck from steam.
which stops bytheway the moment mods like calamity go Standalone and that drip from steam stops.
But anyway, chucklefish who? Starbound what? who cares, now days we have games like No mans sky which does the same thing but almost tripple A Quality.. not to mention something something Starfield.. As space RPG players are eating good soon. :)
Im sure your life was never the same hein, sounds like someone Holds a grudge 😂
Gotta love all That faith deposited into starfield , looks like a pretend space exploration game in the end, Will take ages until modders Turn it into something worthy. Looks like tod got you again! The develish
@@Mabswer >not to mention something something Starfield.. As space RPG players are eating good soon. :)
Oh god, this aged... poorly.
(Also seems i missed this comment)
Terraria is dead.
Hahaha. Sure.
And Starbound isnt dead