I think perhaps it's worth mentioning that the Scanning skill and Astrophysics skill are paramount to discovering the ideal outpost locations. One allows you to see where the rarer resources are going to be on the planet surface, and the other allows you to scan planets and moons from further away, up to 30 light years away, as well as have a chance to automatically discover traits. They are also easy to unlock as all you are doing is scanning planets. You can just scan for an ideal outpost location without having to travel at all.
"The name "tungsten" (which means "heavy stone" in Swedish and was the old Swedish name for the mineral scheelite and other minerals of similar density) is used in English, French, and many other languages as the name of the element, but "wolfram" (or "volfram") is used in most European (especially Germanic, Spanish and Slavic) languages and is derived from the mineral wolframite, which is the origin of the chemical symbol W."
I have been following you since the old fallout 4 times, and through 76, glad to be on a new adventure! Keep building and thank you for the videos , helps so much! Strange not to hear sirens in your videos like the London days!
Thanks for making this video. I've been a bit intimidated by the outpost system and every other channel just has videos that say "Go to this planet and put a mine here", when what I wanted was a methodology for actually finding stuff. Great work.
On console it doesn't seem to let me move it. It will let me remove then set another one down if that's what you mean, but doesn't let me just adjust the original one
I have seen a lot of video essays and stuff floating about calling starfield a failure or a mediocrity. But other players such as you are still enjoying it.
I don't think the other people making more negative reviews did either, I am just trying to analyze why this is. I feel like people expected "DnD in Space" because it is 2023, not 2011, but video games are still not at that level.
I've noticed the few of those that I've watched that it seems to be very nit-picky and they want to complain about the game not having things that there was never a promise of or that other games have focused on instead that Starfield chose not to include. While I have some personal complaints or concerns, none of them are critical or make the game a "failure" in any way as far as I'm concerned. If nothing else, my biggest problem is the sheer volume of content to consume where I am finding that I keep falling down rabbit holes when I'm trying to be productive. A simple "I need to go drop this off before I continue this quest line" turns into a dozen quests and 3 more quest chain branches before I realize that it's been 14 levels since I left the thing I was doing to "just take care of this one thing quick". If nothing else though, the knowledge that NG+ will wipe specific parts of my progress is starting to both speed me up when it comes to how much of things like building and collecting I want to do on my first playthrough and slow me down when it comes to quests, because I now feel like I want to experience more before I move ahead, maybe getting a better comfort with the quest chains so I know which ones I'll want to repeat each time through and which ones won't be worth the effort to do more than once (or twice, or maybe only 5 out of my 10 NG+ games). It's also important to remember that the game has been out for a week (2 including early access). Some content isn't going to be day 1 content, and comparing 2 weeks with 3-8 year old games that have had time to go through those development and DLC cycles really isn't fair.
I've been having a little trouble getting into the outpost portion of the game, but I guess it is a great way to level up earlier on in the game and make loads of legitimate credits. I have to ask though, as someone who does specifically enjoy these parts of BGS games, what do you think this game needs added? Green houses? Buildable space stations? Do you enjoy the ship building as well? Finally, have you found any troubles when doing the combat missions since you are presumably concentrated on the building and harvesting skills? I would imagine you play on the normal difficulty setting, at least. Okay, these are many questions. Answer all or none, but either way thank you as always for your contributions. Cheers 🍻
If you have good guns then combat skills are useless, I use them as crafting areas where I upgrade gear and stuff this play through I focused on building and the other aspects and dont regret it so far. Also if you get iron and aluminum in one outpost you can power level your character
I've come across another issue you can have if you don't build by your ship. I had a outpost built that said it could get 4 resources but I built too close to a trait. And 1 of the resources were actually un-mineable because, while it was in my outpost ring, it was too close to the trait and had restricted building in that area. So i had to delete the outpost and find another spot.
How have you setup your keybinds, etc to be happy with placement of buildings and such? I have turned the couple of things down in the settings and altered some keybinds but it's still nqr. Looking forward to seeing what your Outposts look like in the coming weeks.
It's pain in the ass when your common resource spot doesn't have HE-3 locally, because you have to have HE-3 imported from other outpost and most often than not the cargo ship will only bring the common resource for a first few runs and then your HE-3 supply will be returned from the target planet because of no more space to store HE-3 on the target planet, the only roundabout are finding Planet that have HE-3 locally.
not sure tbh, ive not taken the perk as the house didnt appeal to me - i have decorated one of the houses you can unlock in the game though, so planning a video on that in the future
The best is when you land and you scan around then find a civilian outpost. Shop was full of items. After finding the outpost I setup close to my landing spot. I went out & started my place, saved & came back to find the shop cause I needed some mats. Shop was empty and the guy was broke. Noticed the bounty computer has one request. Kill these pirates, I was still setting up so I didn't go take them out. A day pass & came back talk to a random guy & he mentioned they lost some people. 😮 Wait the damn bounty came back & killed some people that's crazy! Anyway off to kill those pirates and hopefully they repopulate 😮💨
outposts in this game are buggy and pointless, better to spend time doing missions. Fabrication is a joke. Only if you want to craft power level then just one base is needed.
"Not explained well" is sort of an understatement IMHO. Thanks for the info.
lol aye
I think perhaps it's worth mentioning that the Scanning skill and Astrophysics skill are paramount to discovering the ideal outpost locations. One allows you to see where the rarer resources are going to be on the planet surface, and the other allows you to scan planets and moons from further away, up to 30 light years away, as well as have a chance to automatically discover traits. They are also easy to unlock as all you are doing is scanning planets. You can just scan for an ideal outpost location without having to travel at all.
"The name "tungsten" (which means "heavy stone" in Swedish and was the old Swedish name for the mineral scheelite and other minerals of similar density) is used in English, French, and many other languages as the name of the element, but "wolfram" (or "volfram") is used in most European (especially Germanic, Spanish and Slavic) languages and is derived from the mineral wolframite, which is the origin of the chemical symbol W."
ahhh TIL
Cool, i used to use wolfram with welding
The fucked up part is that we say Wolfram in Sweden and not Tungsten...
Keep it coming love this shit man! You’re the only man I want to listen to regarding outposts/building!
tahhh mate and will do! more buidling-related vids coming next
I have been following you since the old fallout 4 times, and through 76, glad to be on a new adventure! Keep building and thank you for the videos , helps so much! Strange not to hear sirens in your videos like the London days!
Higher levels of the Scanning skill in the Science tree will reveal the location of the rarer materials upon a planetary scan
Thanks for making this video. I've been a bit intimidated by the outpost system and every other channel just has videos that say "Go to this planet and put a mine here", when what I wanted was a methodology for actually finding stuff.
Great work.
Keep up the great work Davey!!
Used to watch your FO4 settlement stuff all the time. I even used alot of your build ideas myself. Will def check out your SF builds.
This couldn't have been more perfect timing, I just closed down my game after getting frustrated at being unable to find rare resources I needed!
mate @norespawns this deserves a ❤
Thanks!! This clears up so much.
I did find an area where I could Mine Aluminum, Beryllium and He3 and it was in the ground...
Thank you Mr. Respawns appreciate it playa
I put my first on earth cause I wanted people there again
Nice! I was just about to check out the outpost system
Good to know the minerals are colour coded, great video!!
Thank you so much for the info on finding the rare resources. That was becoming such a chore
Thank you for this 🥹
Immensely helpful info. Thank you.
Just an FYI, you can always move your outpost beacon if deposits are juat outsider the outpost circle.
On console it doesn't seem to let me move it. It will let me remove then set another one down if that's what you mean, but doesn't let me just adjust the original one
@@michaeldrummond9644 correct, that's what I meant. Thanks for clarifying that!
As always amazing video and did help a lot,
Great vid, thank you!
I have seen a lot of video essays and stuff floating about calling starfield a failure or a mediocrity. But other players such as you are still enjoying it.
that's because players such as me don't rely on others to tell us what to enjoy
I don't think the other people making more negative reviews did either, I am just trying to analyze why this is. I feel like people expected "DnD in Space" because it is 2023, not 2011, but video games are still not at that level.
I've noticed the few of those that I've watched that it seems to be very nit-picky and they want to complain about the game not having things that there was never a promise of or that other games have focused on instead that Starfield chose not to include. While I have some personal complaints or concerns, none of them are critical or make the game a "failure" in any way as far as I'm concerned. If nothing else, my biggest problem is the sheer volume of content to consume where I am finding that I keep falling down rabbit holes when I'm trying to be productive. A simple "I need to go drop this off before I continue this quest line" turns into a dozen quests and 3 more quest chain branches before I realize that it's been 14 levels since I left the thing I was doing to "just take care of this one thing quick". If nothing else though, the knowledge that NG+ will wipe specific parts of my progress is starting to both speed me up when it comes to how much of things like building and collecting I want to do on my first playthrough and slow me down when it comes to quests, because I now feel like I want to experience more before I move ahead, maybe getting a better comfort with the quest chains so I know which ones I'll want to repeat each time through and which ones won't be worth the effort to do more than once (or twice, or maybe only 5 out of my 10 NG+ games).
It's also important to remember that the game has been out for a week (2 including early access). Some content isn't going to be day 1 content, and comparing 2 weeks with 3-8 year old games that have had time to go through those development and DLC cycles really isn't fair.
Tungston means Wolfram in german maybe thats why its a W
So when the first base building episode coming out?
next video!
That is one thing i dislike is I find an area by a mountain and want to build there but I cant move my ship closer to it to flatten around the area.
I've been having a little trouble getting into the outpost portion of the game, but I guess it is a great way to level up earlier on in the game and make loads of legitimate credits.
I have to ask though, as someone who does specifically enjoy these parts of BGS games, what do you think this game needs added? Green houses? Buildable space stations? Do you enjoy the ship building as well? Finally, have you found any troubles when doing the combat missions since you are presumably concentrated on the building and harvesting skills? I would imagine you play on the normal difficulty setting, at least.
Okay, these are many questions. Answer all or none, but either way thank you as always for your contributions. Cheers 🍻
If you have good guns then combat skills are useless, I use them as crafting areas where I upgrade gear and stuff this play through I focused on building and the other aspects and dont regret it so far. Also if you get iron and aluminum in one outpost you can power level your character
@billbraskey8089 Great Tips! Thank You!
I've come across another issue you can have if you don't build by your ship.
I had a outpost built that said it could get 4 resources but I built too close to a trait. And 1 of the resources were actually un-mineable because, while it was in my outpost ring, it was too close to the trait and had restricted building in that area. So i had to delete the outpost and find another spot.
How have you setup your keybinds, etc to be happy with placement of buildings and such? I have turned the couple of things down in the settings and altered some keybinds but it's still nqr. Looking forward to seeing what your Outposts look like in the coming weeks.
not adjusted the keybinds yet - I do keep trying to use the 'open workshop' button from Fallout 76, but that's more of an old habit
It's pain in the ass when your common resource spot doesn't have HE-3 locally, because you have to have HE-3 imported from other outpost and most often than not the cargo ship will only bring the common resource for a first few runs and then your HE-3 supply will be returned from the target planet because of no more space to store HE-3 on the target planet, the only roundabout are finding Planet that have HE-3 locally.
I’m looking for europium
Check Andraphon in the Narion system. It also has aluminum, iron, he3, and beryllium.
Kinda like how they don't tell you anything and let the community tell people,
Do you have plans to decorate the dream house from the perk?
not sure tbh, ive not taken the perk as the house didnt appeal to me - i have decorated one of the houses you can unlock in the game though, so planning a video on that in the future
rare unless you cheat is ammo thier is no way to craft ammo ? most bethesda games you can craft grenades
The best is when you land and you scan around then find a civilian outpost. Shop was full of items.
After finding the outpost I setup close to my landing spot. I went out & started my place, saved & came back to find the shop cause I needed some mats. Shop was empty and the guy was broke.
Noticed the bounty computer has one request. Kill these pirates, I was still setting up so I didn't go take them out. A day pass & came back talk to a random guy & he mentioned they lost some people. 😮
Wait the damn bounty came back & killed some people that's crazy!
Anyway off to kill those pirates and hopefully they repopulate 😮💨
First
outposts in this game are buggy and pointless, better to spend time doing missions. Fabrication is a joke. Only if you want to craft power level then just one base is needed.