This is the most in depth tutorial for this i have seen, i want to make my own shaders but nobody explains it thoroughly or goes through the trouble of explaining a bit of the math behind it. thank you very much. I have one question - I followed your steps exactly as best I could, and ended up with a great result except for some reason my spheres were not at 100% opacity so if they overlap I can see the sphere behind it. do you have any idea why that might be? Thank you again
Since we are using addition to combine the outputs of our individual sphere nodes, If two spheres overlap, the final output color for that pixel is 2. Blender uses a tonemap which allows you to see values that are greater than 1. You can disable the tonemap in the Render Properties Tab --> Color Management --> Set Display Device to "None". This makes sure that 0 is black, 0.5 is half gray, and everything above 1 is 100% white.
Insanely underrated series
you are absolutely amazing, honestly, looking forward for more excellent tutorial
This is the most in depth tutorial for this i have seen, i want to make my own shaders but nobody explains it thoroughly or goes through the trouble of explaining a bit of the math behind it. thank you very much. I have one question - I followed your steps exactly as best I could, and ended up with a great result except for some reason my spheres were not at 100% opacity so if they overlap I can see the sphere behind it. do you have any idea why that might be? Thank you again
Since we are using addition to combine the outputs of our individual sphere nodes, If two spheres overlap, the final output color for that pixel is 2. Blender uses a tonemap which allows you to see values that are greater than 1. You can disable the tonemap in the Render Properties Tab --> Color Management --> Set Display Device to "None". This makes sure that 0 is black, 0.5 is half gray, and everything above 1 is 100% white.
@@georg240p Thank you !
This is sooo helpful 👌
does some software exist(for linux(im using a chromebook)) where you can do that with math nodes but without blender
Did you delete you discord?