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Fun fact, dark Angel Terminator teams literally have a squads of serfs who entire job is to get them out of holes or hallways when their big chunky bodies either fall through to get stuck. The mental image of a chapter serf going "coming my lord!" With a forklift is just the funniest thing in the world to me.
It also shakes off the more contemporary habit of portraying the Space Marines as "serious heroes of the Imperium", and reaffirms the 1st edition 40K intent of "the Imperium is a joke, a brutal regime headed by incompetent commanders, whose great champions are barely controlled psychos in power armor". It makes perfect sense from the standpoint of satire to portray the most elite Space Marines of a chapter as needing regular saving from holes or tight doorways.
@@Bluecho4 Yup. 40k as a setting has shifted from those roots, but it's always worth remembering them. (And giving them a nod here and there in good humor.)
That's misinformation memes people have spread thanks to one passage and many stupid "lore" UA-camrs. It concerns Daellon and Telemenus, two marines new to Deathwing. Both are still getting the hang of termie armour and Daellon briefly forgets he's not wearing regular power armour like he's used to and as such can't do certain things anymore. Following passage is from a Dark Angels trilogy. ‘Some kind of sub-level here,’ reported Daellon. ‘Descending.’ ‘Wait!’ yelled Telemenus, but his warning came too late. The audio pick-ups brought the sound of splintering woods and crumbling ferrocrete followed by an almighty crash. Daellon cursed without pause over the vox. ‘Report,’ barked Arbalan. ‘Brother Daellon misjudged the load bearing of some internal stairs, brother-sergeant,’ said Telemenus, trying not to laugh. For once he was glad somebody else was attracting the negative scrutiny. There was a chuckle from Cadmael and a sigh from Arbalan. ‘Daellon, can you climb out?’ asked the sergeant. ‘Negative, a three metre drop at least. The floor will not hold my weight to pull myself up.’ ‘No threats detected,’ Telemenus added, his auspex sensors encompassing the long row of huts. ‘Understood,’ said Arbalan. He sounded impatient. ‘Daellon, remain in place, I will signal for an armoury extraction team. Telemenus, rejoin the squad. Armoury extraction teams exist in all chapters and they're servitors with some serfs overseen by techmarines. Their entire job is to recover vehicles, armour, weapons etc after a battle to be repaired and brought back to full working use. It makes sense to call them for a situation like this. Falling through floors doesn't happen everyday so they weren't made for that one job like people claim in memes
Codex Tyranids came out in 1995, and Genestealers are listed, as are cults. Retconned directly in the codex by saying they were first found on the moons of Ymgarl, and it wasn't until later that they were seen fighting in Tyranid hordes that they were properly classified. Also included the complete genetic aspect of Genestealer spread, removing the Xenomorph bursting part of the life cycle.
Yeah, that´s as it was stated on 2nd editioon. In the 1st edition Rogue Trader book, they´re listed as different alien species, being then the genestealers some sort of giger alien ripoff, and the tyranids a curious mix between dinosaur and insect. Throught the 1st edition, that concept was remade and all they were re-designed, getting all them the same giger-biomechanoid style from then until now. At end of 1st edition, with the boxed games and sets Advanced Space Crusade and Tyranid Attack, the final miniatures were already an unified race. Then, with 2nd edition , the 1st to feature codex books for all armies, their lore was definitely defined until now.
Except they first appeared in the spacehulk board game. The space hulk game was on the second GW video the first is space crusade. Lore wise...the fan fiction GW keeps retconning is meaningless.
Only from 2nd edition. Before that they appeared separate entities. I actually wish they still were separate as they were a fun twist on the "aliens" type creature.@@LordVader1094
I tell people I love Space Hulk, but what I really mean is I love Vengeance of the Blood Angels specifically. The rest of the Space Hulk franchise is fine, if very RNG heavy, but this is the one I'm always holding other entries in the franchise to the standard of. Your critique here is entirely accurate and fair, but I don't think we've ever approached the heights of this game since. Heck, I'm not sure we've approached the genre of this game since - is FPSRTT a thing anywhere else?
dozens of games have tried real time squad tactics, some with and without first person view etc, but no-one seems to have captured what this one did so well.
Actually, there was Raven Squad released on Xbox 360 and pc back in the early 2010s. You can play it as both an FPS or top down squad strategy game. I think the makers of Arma just announced a new FPS RTS hybrid game too.
I remember the lore of "Terminators only in hulks" being that it was the only armor that could function in vacuum or use teleporting, the only way to access certain parts of the hulk. The most "yeehaw" chapter would probably be a tossup between the Space Wolves and White Scars. Wolves are the most eager to go Leeroy Jenkins and charge into close combat. Scars love riding around on bikes while shooting their guns up into the air.
Scars love going fast, but they aren't Leroy Jenkins. Their big thing is in depth recon, planning and preparation. They don't just ride at you at full speed, whooping and hollering, they will come at you with a detailed and well thought out battle plan, that just happens to involve them hitting you at Sanic Speed. Space Wolves on the other hand, oh YEAH, they are the kind of Space Marines to launch themselves head first at the biggest, scariest looking monster on the battlefield, armed only with a Dane Axe, so that they can get krunk on Astartes Pattern ale and compose epic poems and songs about how they beat that monster to death with its own spine.
Wolves yeah, but the scars? just think about horse archers, that's what they want you to believe, and you'll realize it was a mistake when it's already too late
@@GarkKahn In their off-time, they also enjoy painting, calligraphy, writing poetry ect. Their whole deal is that they are incredibly thoughtful and cultured, keeping their natural aggression controlled, so when they do hit you at insane speeds, it'll have the absolute maximum impact.
Almost all space marine armor sheme are void worthy. Only a really few ones are not. They are build to fight in Space, from the start. Or in spore/poison/toxic heavy and deadly field. It's just that terminator armor have minor force-field (not exactly, but close) and can carry so much more ammo. Normal space marine will died in most space hulk. Or have huge casualty at minimum.
@@ombrepourpre7562 There was a few fan rules for using armies other than marines and genestealers. People wrote rules for how to use eldar raiders, imperial guard/naval armsmen, orks etc. One of the few advantages of guardsmen is that they could move around better and walk forward in little gun lines. Two iggies could fit in the same space as one terminator and the rank behind them could shoot over their shoulders so you could have four lasguns/special weapons pointing forward.
Thanks for linking my review! I got a bunch of comments from people saying they were sent by "the Space Hulk guy" and didn't twig immediately 😆 You probably mentioned this, but it wasn't only gaming magazines who dissed HQ/SC as too faithful to the boardgame - the official Space Hulk preview in White Dwarf pretty much did the same. 😮
We need an outright cowboy successor chapter of the White Scars... In fact, I want an Old West 40K setting. Something like the Trigun setting, with big archeotech structures and derelict and abandoned hive cities. This would make an awesome PC RPG in the style of the first two Fallout games or something.
@@weldonwin I was about to say, the White Scars may be Yee-Haw in action (although they're explicitly Space Mongols on motorcycles, which is itself a rad-as-fuck concept), but in terms of personality, it's a toss-up for me between the Crimson Fists and the Spears of the Emperor. If anyone's going to shout 'yee-haw' in the midst of a battle through the vox of his Terminator armor, it's either going to be the chapter that tells dad jokes about their own missing limbs or the chapter that writes memorials as hilariously dark (but still very heartwarming) jokes.
Back in the late 90's my fellow gamers and I stumbled on this game in the local "used" bin for like $5. Before memes were a thing, we made our own by yelling "BETHOR'S....BOLTER is JAMMED" (in this game's stilted voice acting) whenever we rolled 1's in the shooting phase. Ah... high school memories.
I played this game at 3 years old with my Dad. I was born in 95 and I played it on the 3DO. I continued to play it through much of my childhood. And we both also used most of the chatter as memes.
That was a meme. By definition. A meme is just an idea that survives by passing from one mind to another. The term was coined by Richard Dawkins, an evolutionary biologist, and that the term rhymes with "gene" is entirely intentional. Some memes are more fit to survive. Some change over time in ways that extend their lifespan. Some give birth to new memes. To a biologist, it looks like evolution through natural selection.
The White Scars are the most "Yeeee-haw" chapter. The Master of the Hunt's job is essentially to burst into space saloons and tell outlaws that this here galaxy ain't big enough for the both of them. 🎶Some people call him the Space Cowboy, Some people call him Kor'sarro Khan🎶
12:45 WTF. I picked this up at the time because I loved the first PC game, and was so disappointed that it had - apparently - just been changed into a shooter (a rather slow, plodding one) that I never played it for more than a couple hours. So apparently I never actually got to the fun/interesting parts of the game. Nice going, devs.
The modular comms chatter with different personalities reminded me of the chatter in TIE Fighter. Very very similar. X-Wing Alliance does an even better job at giving each wing and number their own personality, but it's a lot less modular on specific things
The fans made their own additions to Space Hulk the board game, of course. People could make up their own missions or write up their own rules to play orks, imperial guard/navy armsmen and eldar raiders. Instead of constantly running into genestealers you could find a hulk with a big ork crew trying to steer/generally drift the thing towards populated space.
@@ralboraggins9564 I haven't looked at how much Space Hulk stuff was sent in to WD and their other magazines or shared between fans. Necromunda got rules for going on expeditions in the Ash Wastes between the hives. I like the Frankenork scenario for Gorkamorka where you all race to exterminate a hideous abomination of an ork, a pacifist introvert created as a patchwork creature.
I still kinda feel like while this video clearly did understand exactly how to talk about this...well, game I've never played so I can't exactly go to bat for it in my following point, I feel like a lot of the understandable points are lost in a sea of wishing it were like this more traditional style purely for the sake of a video game having a pure board game style without realizing...it's a video game, they shouldn't have to be restricted to just purely adapting every exact minute detail of another game as long as the spirit is there. What I mean is, it comes off as if Space Hulk games *have* to be like the cookie cutter Yu-Gi-Oh games we've gotten since the mid 2000's where all they do is perfectly use every single normal card game rule. No Forbidden Memories, no Sacred Cards, no silly Dungeon Dice Monsters spinoff, no it *MUST* be World Championship 20XX for it to be special. And to be frank...Forbidden Memories may be a nigh-unbeatable grindy as all getout piece of shit with one of the hardest endgame gauntlets I've ever seen in gaming history, but it's STILL fondly remembered to this day. And it was made in an era where the card game wasn't nailed down yet, at least not in Japan cause it sure was by the time we got any of those games. I get the point of it, and that I believe it's far more impressive to nail down an anxiety-inducing *board game* of all things to accidentally make a strategic horror game in video game form than dropping a card game's rules into a video game, but that's not my point. My point is all the disappointment of this game seems to just stem from "it's not traditional, I don't like it" even though it ended up being *more* creative as a result, which...I would think should be celebrated for still managing to keep an anxious slow trudge through a giant hellscape ship. ..........Also, one unrelated thing. I'm confused as hell if this game even has a life bar. I know the first game doesn't, you're not supposed to be able to know that at a glance, but... *there clearly is a health bar* in the top left. And yet you can get insta-killed at seemingly random at melee range, but any ranged attack you take actually depletes it...and it regenerates almost as fast as a CoD game. So what the hell is even the point of that bar when you can't die at range and melee deaths are instant and a pure dice roll? But back to the main point. I think I can kinda get *why* there's this massive jaded attitude here. The first game did its thing and that style was abandoned since instead of giving it another go at some point while also catering to the people who wanted it to be more approachable. It'd be like if, say, Mega Man went from MM1 to Battle Network and only Battle Network ever got sequels. ...Might be more extreme (or xtreme, hah) but BN is on the mind with the collection out soon, but I think a slightly more appropriate one would be going from MM1 to X1 and only X gets sequels, which...kinda did happen for a brief time in the PS2 era.
I am a 40k player and have the Space Hulk board game, and I really liked the first PC game, and somehow never knew there was a second Space Hulk video game until now. It looks great and I need it in my life.
I recently got into the new rogue trader crpg that came out recently and while exploring an old abandoned Imperium outpost on a random planet I also found a storage room with industrial metal shelves with colorful binders and remarked to myself how out of place that felt at the time too
I had the 3DO version! That console was a strange beast, and esp. early on was really hurting for titles. No Doom, but you could play this, or that other weird cyberpunk shooter. Eventually we got Star Control 2 which honestly made it all worth it.
That's cool. I didn't know anybody who had a 3DO back then. I still don't have one. A lot of retro consoles and games have gotten crazy price wise now.
Personally, I liked both adaptations of Space Hulk. Although I found the 1993 sounds better, in particular the storm bolter shots and genestealers moans, groan and growls. Heck, I keep some of them today as my ringtones. :) And David Luoto was an absolute blast of a voice acting. Darth Vader's voice in WH40K.
So, I searched the youtube for Gloomhaven tutorials, and this channel appeared in recomendations. I'm so glad "youtube recommended" is doing some good sometimes - Warhammer40k? Retro game reviews? Tabletop adaptations? All of my favorites, sign me in! XD
Great to see a shoutout to MrEdders. Definitely an underrated channel. He also released a video about Descent to The Undermountain roughly at the same time as you.
The first space hulk was just amazing! One of my fave gaming memories. Im actually very surprised they havent brought out a modern version of the original. Deathwing was incredible too bit its hard to beat the original
On the lore side; I distinctly remember reading sometime in the early to mid 90s- either in a codex or in 'White Dwarf', that the genestealers were a mindless race, enslaved by the tyranids and used as canon fodder and a way to collect useful biomatter into once place before a tyranid force proper would show up.
The memories. This was one of my most treasured PlayStation games as a kid- my favourite terminator was MATHEUS because of the way the line read of his name was always MATHEUS and he was never happy to be on comms. That modular voice acting was clunky but the variety and depth felt mind blowing as a kid.
I think people, including some game devs, misunderstand what "fun" means. Fun doesn't always mean, happy, easy and low effort success hunting. Fun, like any emotion can be complex. Someone who plays Elden Ring, despite dying repeatedly who keeps coming back to the game is experiencing fun while the same experience might be a horrendous one for others. Abstract games, also have to be fun. Games have to be fun, otherwise you will not play them. There is a reason everyone pans "games" like Heavy Rain. The story might intrigue you, you might interact once in a while and you might even enjoy the experience but you are likely never going to play that "game" ever again. Outside of a very small group of people to whom interacting with this sort of media is fun. The point is: fun is required for any game to work. What a game designer has to figure out is, what their target audience thinks is fun. So the question shouldn't be: do games need to be fun? Because yes, they need to be fun. But rather do you know what your audience enjoys. If you look at games like say Dustborn, looking past the political implications of the game, you are left with a title that for the vast majority of people is not something that is fun. There is a similar issue with shows these days. Writers and designers, for whatever reason, have forgotten that you need to capture an audience with your thing in order for your thing to do the thing you want.
I'm a little confused. Its my perception that genestealer still kill terminator armor despite its toughness... So why use it if its so much slower? Shrug
I mean more things than just genestealer are on a hulk and maybe so the genestealers can’t corrupt the genesseed of the chapter. But That’s just a theory.
@@Halo2Jackel Think I get what you are saying. I suppose it's just the mechanics of terminator armor still being vulnerable.. and maybe people playing up how immobile it is. Part of me thinks it's a writing problem wherein no matter how tough something is, there's gonna be a whole host of other things that slice right through.
Might be the heavier weapons that a terminator can carry, more experienced Astartes inside the armour, more advanced communications/combat software and better protection from the random hulk atmosphere. Also terminators can teleport, though that rarely gets used in Space Hulk lore as far as I know. The relics and STCs in space hulks are insanely valuable and the hulks can be devastating to entire systems so it makes sense to send their best guys with the best gear to investigate them.
To put it bluntly: Terminator Armor gives you a chance, however small, to survive close combat with a Genestealer. Powered armor (or anything lighter) gives you zero chance. That combined with being able to bring more firepower to lower the chance of having to be in close combat with one, is why Terminator armor ends up being king for space hulk work. (It helps that Space Marines only let their first company, their most veteran marines, wear it.)
I payed $200 for the Space Hulk Death Angel card game and it was worth every cent. It is very hard but turn based, and plays differently than the regular tabletop version. Sometimes you'll draw an event card that kills one of your marines because "reasons."
Hey everyones entitled to their opinion....no matter how wrong they are :) I loooooooved it on the 3DO, one of the most immersive games at the time for me. And fun.
Honestly, the board game is ok, but translated faithfully into video game is just kind of repetitive. This is the case for basically any board game that isn't like an RPG, IE a set of rules that can be applied to tons of different scenarios and exponentially expand the ways it works by combining different aspects of it. The core of the fun of most board games isn't the board games isn't the game itself as much as it is the experience of playing it with other people, so it's no surprise it gets kinda bland the moment you adapt it faithfully into a videogame. The guys realized that and made the sequel in a different way to overcome that problem, and did so successfully.
The turn timer in space hulk is needed otherwise the safest thing to do is heavily use overwatch and the game comes to a crawl. The space marine player needs motivation to get to the objective.
I actually prefer more mundane stuff to be, well, mudane. While Sisters of Battle and Space Marines are all kitted out with arcane power armour and decorations from a thousand wars, your average guardsman is a dude in a flak vest carrying a laser rifle with maybe an Aquila or Imperialis pin on their chest. While the High Lords sit in their Gothic palaces, the plebs live in grey rockcrete hab blocks. Making even the lowest scribe as decorated as the Lord Commander of the Imperium takes away from the setting. There is suppose to be disparity. If an important person isn't going to see it, there's no point in making it look nice. The love of the Emperor is all the serfs need, the rest is waste and waste is heresy.
Yeah Imperial guard stuff is a lot more practical an generic sci fi future looking. If you took an IG army and vehicles and put them in another futuristic setting, they would fit in. Anything to do with the ecclesiarcy would stand out like a sore thumb.
I dunno about that. Imperial Guard vehicles overwhelmingly would look extremely backwards in most sci-fi settings since they are very retrofuturistic. It would look on point in like, fallout, but definitely not star trek or something. @@Zectifin
1:16 why is it that all of my favorite content creators just have their cats lounging around in their videos looking all adorable and shit I love it! ♥
Might I suggest "Warhammer: Shadow of the Horned Rat" sounds like something up your alley., but then most people know of it from the game being sorta meme'd on with the "Ravandils Quest" videos by Karl the Derainged of TTS fame.
One thing I notice is that in the manual, they didn't mention The Emperor or even Sanguinius or much of the Warhammer lore. Also the Terminator armor, I notice they miss the armor on their right Arm where they are holding the Bolter hand is just a black shadow. Still, for me this was my first encounter of the Warhammer universe in a way. Also make me like the Blood Angels
As a 40k nerd, I can confirm that the most YEEEEEEHAWWWWW Chapter is hands down the White Scars. Though they have a Mongolian inspired aesthetic, they love nothing more than riding their jet bikes, shooting guns, and laughing with their bros. And that has to be the most cowboy thing ever
I'd say the most yeehaw Space Marine chapter has to be either the White Scars or the Space Wolves. White Scars because they use a lot of cavalry units and like to go fast, but Space Wolves because they're bombastic and over-the-top.
RE: Terminators being more agile. I think that makes perfect sense in-lore. After the massacre of the Blood Angels, their leadership wisely determined very heavy armour wasn't practical against the Genestealer threat. So they started deploying lighter more flexible suits. New combat doctrine, don't even try to engage the Genestealers in CQC. Who shoots first, wins.
11:45 wtfff I played this game a lot and I must have never touched the Famous Missions before! I do not remember the hybrid Genestealers with guns in the game at all, my mind is blown. I don't remember the chainsword either, that really surprises me that those things were not in the regular missions I played.
Your statement on gen stealers is fair as they were not originally turned into at their own separate species later revealed to be part of the tyranid hive fleet when the tournaments were invented in late 2nd edition.
This was so great playing as a kid on the 3DO. I liked playing it more from the top down map and order the squad to get things done and I would do control from fps pov when I knew the AI was too dumb to get what I needed done without dying. So sad they didn't continue this style of gameplay I really love the lore in this specific game
Ah, my first ever playstation game. Fond memories. Got Space Hulk, Resident Evil 1 and Final Fantasy 7 with my PS1 xmas 1997. I was a Games Workshop fan as a little kid as family had HeroQuest, Space Crusade, and Space Hulk (2nd ed 1996) board games. As I recall I spent most of xmas holidays playing it (pretty sure I did beat it... maybe not, I was a kid), before moving onto those other two games I got - what were their names again? Hardly Final Fantasy if its number 7, and Resident Evil... that's a cheesy name. Alas, FF7 and RE1 were better games, and once they got their hooks on me I largely forgot about Space Hulk - however I still have it on my shelf as one of those PS1 games I wont throw out. No idea if it still works, but your video is inspiring me to pull out my PS3 and try it again though :D
So, an actual response to this whole "Games don't have to be fun" schlock. The journalists who push this do not do so to try elevate dark or serious games as art. Rather they do so for the sole purpose of stating that "the players are wrong and we are right," especially when the audience resoundly rejects a game because of something they did not enjoy. The Mass Effect 3 ending, and the journalists rallying to its defense while the audience shouted against it. The Last of Us 2 having a completely mean-spirited, hateful story that killed off a fan favorite character and then forced the player to assume the role of his killer for the majority of the game. Etc. The entire argument, as I've seen it, when dissected past wordplay and effort to claim artistic integrity or creativity, actually boils down to "fork over your cash for these things you don't enjoy and be grateful!" Typically delivered by snotty, holier than thou types who think because they work in game journalism, their opinion is more valid than mine by default. I'm a functioning adult with a full time job, and only have a few hours a day after work to unwind, and I want to have fun and relax when I turn on a game or movie. When I reach the end credits of a game and don't feel good about doing so, the game has failed its purpose for existence. I would rather button mash my way through a dozen more Dynasty Warriors games than touch one more overly depressing and mean-spirited destruction of characters and settings I used to love.
My first exposure to 40k was Dawn of War, so after getting used to what Terminators sounded like in that game seeing one with a more or less regular dude voice shouting "YEE-HAW" was quite the experience.
I know this is kind of pedantic... but adaption is used to describe the process of how something adapts to a new environment or circumstance. Adaptation is used to describe the final summation of the changes. So this is a review of a video game adaptation of a board game, while the differences between the board game and the video game would be individual adaptions. I really like the review overall, but my brain stuttered every time you said adaption instead of adaptation xD
As you like squads of dudes fighting aliens in claustrophobic industrial areas may I sugges you give "Incubation: Time is Running Out" a try? It's Battle Isle rather than WH40k but it always felt like it was inspired by Space Hulk.
This may be a little outside your wheelhouse, but you reviewed a freaking LEGO game so here we go: You should consider making a video about Monopoly Tycoon, where they tried combining the game concepts of Monopoly with elements of city-builders. And it is, as far as I know, the only competitive city-builder. It's pretty wild.
This is a great game on the 3DO and PC. Unfortunately you've elected to review the highly inferior Playstation version (maybe this should have a disclaimer). I'd love to see you do a re-review of this on something that wasn't a lousy port (Sega Saturn is also in the bucket of lousy ports). The main difference is the UI is vastly more advanced on the 3DO and PC (yes, the little 3DO that was basically inferior at everything and less powerful than the Playstation is actually better looking in this instance) and the psykers cause visual aberrations. The other key aspect you seem to have overlooked is how only the surviving squad members from your previous mission get to progress with you to the next mission - maybe this was removed from the Playstation version as well. I guess the key here is to know the material you're reviewing, although I think I commented on your other video specifically mentioning the 3DO version, so maybe also read the comments. This review certainly does a disservice to the game.
Closest thing we got to cowboys in 40k is probably ad mech. The most yeehaw chapter imo is probably the white scars but it doesn’t *feel* like a good fit.
It's funny you should mention the main difference between Space Hulk 1 & 2 as taking out some of the board-gamey elements to make it more approachable and more fun - that seems to be almost exactly the same thing they did between the the Space Hulk remake (now removed from the Steam store) and Deathwing, some 20 years later. The more things change...
are you familiar with teh board wargames Achtung Spitfire and Over the Reich? they had pc/mac conversions in the 90s and were done very well also have you looked at the original Space Crusade board game and its various computer conversions?
Regarding the comparison to Doom. The term FPS wasn't really established back then. So, they more or less questioned if this should be considered a FPS or not.
The most "yee-haw" chalter of Space Marines has to be the ones who honor horses are important, right? Has to be the one who only does cowboy shii? Well, friends, that would be the White Scars on their bikes. The guys who still have horses on their home planet.
Still waiting on your Space Hulk Tactics game. It's akin to Mordheim where I don't know if I hate it or find it captivating to continue playing it. There's something there...if somebody can just fine tune it. But the answer you're looking for is White Scars for the "Yeehaa!"
What people don’t get about the 40k lore is that much if the established canon is not as old as the games. First and second edition have wildly different lore and the board games related to then at the time often contradicted each other. It really wasn’t until third edition that there was an effort to get the canon in sync across media and make the effort to really expand the lore.
The Night Lords are the most yea-hah marine chapter. Just the sound of one of their cowboy whoop hunting cries can make an entire planet collectively wet their pants.
That is exactly what happened to a friend and I, playing this on his dad's work computer (I think I was 11). We thought it was like Doom, we didn't even know W40K existed at the time (now its the only franchise I am interested in, screw Star Wars). And yes we loved the tutorial missions, but hated the rest. We just played the tutorial over and over again.
While I do have the PS1 version somewhere, I simply cannot play it worth a dang, compared to the PC adaptation which unfortunately needed some patching after release and which I have since lost to the warps of time, never to be recovered (unless GW somehow figures a way to get the rights back from Electronic Arts, or teams up with them, to release on GoG or something like that.) Relatedly, I suspect the reason the game engine (in either form) has ever been returned to by digital adaptations, is because the engine-design is proprietary to Electronic Arts. Other EA games from that era have been re-releasing, even with remakes, in recent years, but the combined rights problem may be remaining unresolved as to how the revenue and responsibilities would be split.
4:28 Personally, i'd word it differently. I think it is one of the greatest video game ADAPTATION of a Board game. Whether that makes it work as a video game, let alone a good video game, is another matter. I mostly make the distinction, because the Owlcat Pathfinder games are great adaptations of Pathfinder, but they are a miserable experiences as video games.
To be mostly fair, in many old time reviews was compared to Doom almost everything with gun. Its like when reviewer die three times and opens his review by comparing to Dark Souls in not so much distance times. :-D
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WAAAAAAAAGH
Yeee haw
"Dark Future: Blood Red States" did adapt board game mechanics to a different style. Incidentally it was also a Games Workshop adaption.
Fun fact, dark Angel Terminator teams literally have a squads of serfs who entire job is to get them out of holes or hallways when their big chunky bodies either fall through to get stuck.
The mental image of a chapter serf going "coming my lord!" With a forklift is just the funniest thing in the world to me.
It also shakes off the more contemporary habit of portraying the Space Marines as "serious heroes of the Imperium", and reaffirms the 1st edition 40K intent of "the Imperium is a joke, a brutal regime headed by incompetent commanders, whose great champions are barely controlled psychos in power armor".
It makes perfect sense from the standpoint of satire to portray the most elite Space Marines of a chapter as needing regular saving from holes or tight doorways.
zug zug
@@Bluecho4 Yup. 40k as a setting has shifted from those roots, but it's always worth remembering them. (And giving them a nod here and there in good humor.)
Especially if the beeping it does while backing up is considered to be a sacred hymn by the machine spirit of the forklift.
That's misinformation memes people have spread thanks to one passage and many stupid "lore" UA-camrs.
It concerns Daellon and Telemenus, two marines new to Deathwing. Both are still getting the hang of termie armour and Daellon briefly forgets he's not wearing regular power armour like he's used to and as such can't do certain things anymore. Following passage is from a Dark Angels trilogy.
‘Some kind of sub-level here,’ reported Daellon. ‘Descending.’
‘Wait!’ yelled Telemenus, but his warning came too late. The audio pick-ups brought the sound of splintering woods and crumbling ferrocrete followed by an almighty crash.
Daellon cursed without pause over the vox.
‘Report,’ barked Arbalan.
‘Brother Daellon misjudged the load bearing of some internal stairs, brother-sergeant,’ said Telemenus, trying not to laugh. For once he was glad somebody else was attracting the negative scrutiny. There was a chuckle from Cadmael and a sigh from Arbalan.
‘Daellon, can you climb out?’ asked the sergeant.
‘Negative, a three metre drop at least. The floor will not hold my weight to pull myself up.’
‘No threats detected,’ Telemenus added, his auspex sensors encompassing the long row of huts.
‘Understood,’ said Arbalan. He sounded impatient. ‘Daellon, remain in place, I will signal for an armoury extraction team. Telemenus, rejoin the squad.
Armoury extraction teams exist in all chapters and they're servitors with some serfs overseen by techmarines. Their entire job is to recover vehicles, armour, weapons etc after a battle to be repaired and brought back to full working use. It makes sense to call them for a situation like this. Falling through floors doesn't happen everyday so they weren't made for that one job like people claim in memes
Codex Tyranids came out in 1995, and Genestealers are listed, as are cults.
Retconned directly in the codex by saying they were first found on the moons of Ymgarl, and it wasn't until later that they were seen fighting in Tyranid hordes that they were properly classified.
Also included the complete genetic aspect of Genestealer spread, removing the Xenomorph bursting part of the life cycle.
Genestealers and Lictors and a couple other forms are way more fun than the endless horde and bioships.
Yeah, that´s as it was stated on 2nd editioon. In the 1st edition Rogue Trader book, they´re listed as different alien species, being then the genestealers some sort of giger alien ripoff, and the tyranids a curious mix between dinosaur and insect. Throught the 1st edition, that concept was remade and all they were re-designed, getting all them the same giger-biomechanoid style from then until now. At end of 1st edition, with the boxed games and sets Advanced Space Crusade and Tyranid Attack, the final miniatures were already an unified race. Then, with 2nd edition , the 1st to feature codex books for all armies, their lore was definitely defined until now.
Except they first appeared in the spacehulk board game. The space hulk game was on the second GW video the first is space crusade. Lore wise...the fan fiction GW keeps retconning is meaningless.
@@jeremypowers4647 Genestealers as 'Nids has been set in stone for practically the entire existence of Warhammer lol
Only from 2nd edition. Before that they appeared separate entities. I actually wish they still were separate as they were a fun twist on the "aliens" type creature.@@LordVader1094
I tell people I love Space Hulk, but what I really mean is I love Vengeance of the Blood Angels specifically. The rest of the Space Hulk franchise is fine, if very RNG heavy, but this is the one I'm always holding other entries in the franchise to the standard of. Your critique here is entirely accurate and fair, but I don't think we've ever approached the heights of this game since. Heck, I'm not sure we've approached the genre of this game since - is FPSRTT a thing anywhere else?
dozens of games have tried real time squad tactics, some with and without first person view etc, but no-one seems to have captured what this one did so well.
Actually, there was Raven Squad released on Xbox 360 and pc back in the early 2010s. You can play it as both an FPS or top down squad strategy game.
I think the makers of Arma just announced a new FPS RTS hybrid game too.
First thing that comes to my mind as an FPSRTT would probably be the excellent Terra Nova: Strike Force Centauri
Yes I say this all the time facts!
early rainbow six and ghost recon did this concept pretty well, but game alike thay have fallen by the wayside
The most yeehaw chapter is the Lamenters because they lost their girl, their truck, and their dog.
I remember the lore of "Terminators only in hulks" being that it was the only armor that could function in vacuum or use teleporting, the only way to access certain parts of the hulk.
The most "yeehaw" chapter would probably be a tossup between the Space Wolves and White Scars. Wolves are the most eager to go Leeroy Jenkins and charge into close combat. Scars love riding around on bikes while shooting their guns up into the air.
Scars love going fast, but they aren't Leroy Jenkins. Their big thing is in depth recon, planning and preparation. They don't just ride at you at full speed, whooping and hollering, they will come at you with a detailed and well thought out battle plan, that just happens to involve them hitting you at Sanic Speed.
Space Wolves on the other hand, oh YEAH, they are the kind of Space Marines to launch themselves head first at the biggest, scariest looking monster on the battlefield, armed only with a Dane Axe, so that they can get krunk on Astartes Pattern ale and compose epic poems and songs about how they beat that monster to death with its own spine.
Wolves yeah, but the scars? just think about horse archers, that's what they want you to believe, and you'll realize it was a mistake when it's already too late
@@GarkKahn In their off-time, they also enjoy painting, calligraphy, writing poetry ect. Their whole deal is that they are incredibly thoughtful and cultured, keeping their natural aggression controlled, so when they do hit you at insane speeds, it'll have the absolute maximum impact.
Almost all space marine armor sheme are void worthy. Only a really few ones are not.
They are build to fight in Space, from the start. Or in spore/poison/toxic heavy and deadly field.
It's just that terminator armor have minor force-field (not exactly, but close) and can carry so much more ammo.
Normal space marine will died in most space hulk. Or have huge casualty at minimum.
@@ombrepourpre7562 There was a few fan rules for using armies other than marines and genestealers. People wrote rules for how to use eldar raiders, imperial guard/naval armsmen, orks etc.
One of the few advantages of guardsmen is that they could move around better and walk forward in little gun lines. Two iggies could fit in the same space as one terminator and the rank behind them could shoot over their shoulders so you could have four lasguns/special weapons pointing forward.
Thanks for linking my review! I got a bunch of comments from people saying they were sent by "the Space Hulk guy" and didn't twig immediately 😆
You probably mentioned this, but it wasn't only gaming magazines who dissed HQ/SC as too faithful to the boardgame - the official Space Hulk preview in White Dwarf pretty much did the same. 😮
I always REALLY wanted an Gorkamorka video game.
Most yeehaw chapter? I raise you the most yeehaw legion: white scars
Beat me to it. What is more yehaw than space Genghis Kahn tearing it up in the webway
We need an outright cowboy successor chapter of the White Scars...
In fact, I want an Old West 40K setting. Something like the Trigun setting, with big archeotech structures and derelict and abandoned hive cities.
This would make an awesome PC RPG in the style of the first two Fallout games or something.
@@inthefade Well, the Crimson Fists are apparently Mexican, or at least Hispanic with their chapter master being named Pedro Cantor
@@weldonwin I was about to say, the White Scars may be Yee-Haw in action (although they're explicitly Space Mongols on motorcycles, which is itself a rad-as-fuck concept), but in terms of personality, it's a toss-up for me between the Crimson Fists and the Spears of the Emperor. If anyone's going to shout 'yee-haw' in the midst of a battle through the vox of his Terminator armor, it's either going to be the chapter that tells dad jokes about their own missing limbs or the chapter that writes memorials as hilariously dark (but still very heartwarming) jokes.
Back in the late 90's my fellow gamers and I stumbled on this game in the local "used" bin for like $5. Before memes were a thing, we made our own by yelling "BETHOR'S....BOLTER is JAMMED" (in this game's stilted voice acting) whenever we rolled 1's in the shooting phase. Ah... high school memories.
I played this game at 3 years old with my Dad. I was born in 95 and I played it on the 3DO. I continued to play it through much of my childhood. And we both also used most of the chatter as memes.
_"I CAN'T FIND_ ....an archived record unit." - Some Terminator having difficulty controlling the volume of his voice
I *still* say "Caliban... GET OUT OF MY WAY!" to friends from that era if we're in that situation.
That was a meme. By definition. A meme is just an idea that survives by passing from one mind to another.
The term was coined by Richard Dawkins, an evolutionary biologist, and that the term rhymes with "gene" is entirely intentional.
Some memes are more fit to survive. Some change over time in ways that extend their lifespan. Some give birth to new memes.
To a biologist, it looks like evolution through natural selection.
To think that 40K didnt get an actual Doom-clone till Boltgun
A Doom 2016 clone maybe; nothing wrong with that but still hardly the boomer shooter it was marketed as.
@@Total_L0serstill is better than space marine 2. Cause guns are not nerfed to hell.
The White Scars are the most "Yeeee-haw" chapter. The Master of the Hunt's job is essentially to burst into space saloons and tell outlaws that this here galaxy ain't big enough for the both of them.
🎶Some people call him the Space Cowboy,
Some people call him Kor'sarro Khan🎶
Damn straight!
12:45 WTF. I picked this up at the time because I loved the first PC game, and was so disappointed that it had - apparently - just been changed into a shooter (a rather slow, plodding one) that I never played it for more than a couple hours. So apparently I never actually got to the fun/interesting parts of the game. Nice going, devs.
Yeah, it was really backwards that they designed it like that! Ruined a lot of people's experience I imagine!
Space hulk tactics with this gameplay and the presentation of deathwing.
Perfect space hulk game
Oh, Space HULK. i thought it was called space HUNK. because of all those hunks in power armor. just a big space ship full of hunks.
They work hard. . . They PLAY hard!
The modular comms chatter with different personalities reminded me of the chatter in TIE Fighter. Very very similar. X-Wing Alliance does an even better job at giving each wing and number their own personality, but it's a lot less modular on specific things
Great video, as always❤
It cracked me up when UA-cam automatic subtitles was talking about Jeans Stealers ❤️
The precursor to the next hive fleet’s Panty Raiders evolution. The Norn Queen was having an off-day.
In true 95 spirit? " The vile xenos have pilfered our Jnco's! Purge them with promethium bolt and blade!"
THE POWER OF THE JORTS STEALERS
There can be no real discussion here. White Scars are the most YEEEHAW chapter in the Imperium.
Is there a chapter that a hillbilly would identify with?
Red Corsairs
I started playing during the old Rogue Trader rulebook era for WH40k. You're damn right Genestealers were their own thing.
Ok, boomer, they clearly are tyranids. Just look at them after you put your glasses on 😂😂😂😂
TLDR: "This game didn't make me physically ill, so it was worse than its prequel."
The fans made their own additions to Space Hulk the board game, of course. People could make up their own missions or write up their own rules to play orks, imperial guard/navy armsmen and eldar raiders. Instead of constantly running into genestealers you could find a hulk with a big ork crew trying to steer/generally drift the thing towards populated space.
@@ralboraggins9564 I haven't looked at how much Space Hulk stuff was sent in to WD and their other magazines or shared between fans.
Necromunda got rules for going on expeditions in the Ash Wastes between the hives. I like the Frankenork scenario for Gorkamorka where you all race to exterminate a hideous abomination of an ork, a pacifist introvert created as a patchwork creature.
I still kinda feel like while this video clearly did understand exactly how to talk about this...well, game I've never played so I can't exactly go to bat for it in my following point, I feel like a lot of the understandable points are lost in a sea of wishing it were like this more traditional style purely for the sake of a video game having a pure board game style without realizing...it's a video game, they shouldn't have to be restricted to just purely adapting every exact minute detail of another game as long as the spirit is there.
What I mean is, it comes off as if Space Hulk games *have* to be like the cookie cutter Yu-Gi-Oh games we've gotten since the mid 2000's where all they do is perfectly use every single normal card game rule. No Forbidden Memories, no Sacred Cards, no silly Dungeon Dice Monsters spinoff, no it *MUST* be World Championship 20XX for it to be special.
And to be frank...Forbidden Memories may be a nigh-unbeatable grindy as all getout piece of shit with one of the hardest endgame gauntlets I've ever seen in gaming history, but it's STILL fondly remembered to this day. And it was made in an era where the card game wasn't nailed down yet, at least not in Japan cause it sure was by the time we got any of those games.
I get the point of it, and that I believe it's far more impressive to nail down an anxiety-inducing *board game* of all things to accidentally make a strategic horror game in video game form than dropping a card game's rules into a video game, but that's not my point. My point is all the disappointment of this game seems to just stem from "it's not traditional, I don't like it" even though it ended up being *more* creative as a result, which...I would think should be celebrated for still managing to keep an anxious slow trudge through a giant hellscape ship.
..........Also, one unrelated thing. I'm confused as hell if this game even has a life bar. I know the first game doesn't, you're not supposed to be able to know that at a glance, but... *there clearly is a health bar* in the top left. And yet you can get insta-killed at seemingly random at melee range, but any ranged attack you take actually depletes it...and it regenerates almost as fast as a CoD game. So what the hell is even the point of that bar when you can't die at range and melee deaths are instant and a pure dice roll?
But back to the main point. I think I can kinda get *why* there's this massive jaded attitude here. The first game did its thing and that style was abandoned since instead of giving it another go at some point while also catering to the people who wanted it to be more approachable. It'd be like if, say, Mega Man went from MM1 to Battle Network and only Battle Network ever got sequels. ...Might be more extreme (or xtreme, hah) but BN is on the mind with the collection out soon, but I think a slightly more appropriate one would be going from MM1 to X1 and only X gets sequels, which...kinda did happen for a brief time in the PS2 era.
I am a 40k player and have the Space Hulk board game, and I really liked the first PC game, and somehow never knew there was a second Space Hulk video game until now. It looks great and I need it in my life.
10:45 when the mechanicus ost kicks in
I am intrigued to eventually learn what you think of Space Hulk: Ascension, and whether you'll showcase its most popular mod, Cold Corridor Combat.
All games need to be fun, it's just that each person finds diferent things fun
I recently got into the new rogue trader crpg that came out recently and while exploring an old abandoned Imperium outpost on a random planet I also found a storage room with industrial metal shelves with colorful binders and remarked to myself how out of place that felt at the time too
I had the 3DO version! That console was a strange beast, and esp. early on was really hurting for titles. No Doom, but you could play this, or that other weird cyberpunk shooter. Eventually we got Star Control 2 which honestly made it all worth it.
That's cool. I didn't know anybody who had a 3DO back then.
I still don't have one. A lot of retro consoles and games have gotten crazy price wise now.
Stop! What you are doing is wrong! Why do you do this thing?
Personally, I liked both adaptations of Space Hulk.
Although I found the 1993 sounds better, in particular the storm bolter shots and genestealers moans, groan and growls. Heck, I keep some of them today as my ringtones. :)
And David Luoto was an absolute blast of a voice acting. Darth Vader's voice in WH40K.
16:20 Aww, i wanted to know more about the Primarch of the Dark Angels chapter!
"I have found!...an archive record."
I often say this in co-op games when looking for stuff.
Ahhh, the Saturn port of this game was my introduction to the glorious ball of crazy that is 40k, and for that I will be forever grateful.
Yes brother, I was 5 when I played this on my older brother Sega Saturn. I thought it was so high speed how you could control them all at once
So, I searched the youtube for Gloomhaven tutorials, and this channel appeared in recomendations. I'm so glad "youtube recommended" is doing some good sometimes - Warhammer40k? Retro game reviews? Tabletop adaptations? All of my favorites, sign me in! XD
Hilariously, I'm recording me weekly gloomhaven group to possibly turn into a video at some point.
It took us FIVE WEEKS to beat that first level lmao
Great to see a shoutout to MrEdders. Definitely an underrated channel. He also released a video about Descent to The Undermountain roughly at the same time as you.
The first space hulk was just amazing! One of my fave gaming memories. Im actually very surprised they havent brought out a modern version of the original. Deathwing was incredible too bit its hard to beat the original
Hey will, I dig the cut of your jib and overall presentation! Your narrative voice is A#1. Here's to your successful career making vids and such!
On the lore side; I distinctly remember reading sometime in the early to mid 90s- either in a codex or in 'White Dwarf', that the genestealers were a mindless race, enslaved by the tyranids and used as canon fodder and a way to collect useful biomatter into once place before a tyranid force proper would show up.
The memories. This was one of my most treasured PlayStation games as a kid- my favourite terminator was MATHEUS because of the way the line read of his name was always MATHEUS and he was never happy to be on comms. That modular voice acting was clunky but the variety and depth felt mind blowing as a kid.
I think people, including some game devs, misunderstand what "fun" means. Fun doesn't always mean, happy, easy and low effort success hunting. Fun, like any emotion can be complex. Someone who plays Elden Ring, despite dying repeatedly who keeps coming back to the game is experiencing fun while the same experience might be a horrendous one for others. Abstract games, also have to be fun. Games have to be fun, otherwise you will not play them. There is a reason everyone pans "games" like Heavy Rain. The story might intrigue you, you might interact once in a while and you might even enjoy the experience but you are likely never going to play that "game" ever again. Outside of a very small group of people to whom interacting with this sort of media is fun.
The point is: fun is required for any game to work. What a game designer has to figure out is, what their target audience thinks is fun. So the question shouldn't be: do games need to be fun? Because yes, they need to be fun. But rather do you know what your audience enjoys.
If you look at games like say Dustborn, looking past the political implications of the game, you are left with a title that for the vast majority of people is not something that is fun. There is a similar issue with shows these days. Writers and designers, for whatever reason, have forgotten that you need to capture an audience with your thing in order for your thing to do the thing you want.
19:38 WHAT IN TERMINATION
I'm a little confused. Its my perception that genestealer still kill terminator armor despite its toughness... So why use it if its so much slower?
Shrug
That's always been a bit of a contradiction in the lore. Nobody has a good reason in the end, so it's basically 'rule of cool.'
I mean more things than just genestealer are on a hulk and maybe so the genestealers can’t corrupt the genesseed of the chapter. But That’s just a theory.
@@Halo2Jackel Think I get what you are saying. I suppose it's just the mechanics of terminator armor still being vulnerable.. and maybe people playing up how immobile it is.
Part of me thinks it's a writing problem wherein no matter how tough something is, there's gonna be a whole host of other things that slice right through.
Might be the heavier weapons that a terminator can carry, more experienced Astartes inside the armour, more advanced communications/combat software and better protection from the random hulk atmosphere. Also terminators can teleport, though that rarely gets used in Space Hulk lore as far as I know. The relics and STCs in space hulks are insanely valuable and the hulks can be devastating to entire systems so it makes sense to send their best guys with the best gear to investigate them.
To put it bluntly: Terminator Armor gives you a chance, however small, to survive close combat with a Genestealer. Powered armor (or anything lighter) gives you zero chance. That combined with being able to bring more firepower to lower the chance of having to be in close combat with one, is why Terminator armor ends up being king for space hulk work. (It helps that Space Marines only let their first company, their most veteran marines, wear it.)
I payed $200 for the Space Hulk Death Angel card game and it was worth every cent. It is very hard but turn based, and plays differently than the regular tabletop version. Sometimes you'll draw an event card that kills one of your marines because "reasons."
Hey everyones entitled to their opinion....no matter how wrong they are :) I loooooooved it on the 3DO, one of the most immersive games at the time for me. And fun.
Awesome! New video to enjoy on my Saturday!
Yooo pathologic mentioned let's gooo depression simulator best game
Man, that b-reel card at 16:15, I still regret that FFG and GW parted ways. They did such cool stuff with Warhammer.
Honestly, the board game is ok, but translated faithfully into video game is just kind of repetitive. This is the case for basically any board game that isn't like an RPG, IE a set of rules that can be applied to tons of different scenarios and exponentially expand the ways it works by combining different aspects of it.
The core of the fun of most board games isn't the board games isn't the game itself as much as it is the experience of playing it with other people, so it's no surprise it gets kinda bland the moment you adapt it faithfully into a videogame.
The guys realized that and made the sequel in a different way to overcome that problem, and did so successfully.
"My, bolter is jammed"
"I CAN SMELL THEM"
The turn timer in space hulk is needed otherwise the safest thing to do is heavily use overwatch and the game comes to a crawl. The space marine player needs motivation to get to the objective.
I actually prefer more mundane stuff to be, well, mudane. While Sisters of Battle and Space Marines are all kitted out with arcane power armour and decorations from a thousand wars, your average guardsman is a dude in a flak vest carrying a laser rifle with maybe an Aquila or Imperialis pin on their chest. While the High Lords sit in their Gothic palaces, the plebs live in grey rockcrete hab blocks. Making even the lowest scribe as decorated as the Lord Commander of the Imperium takes away from the setting. There is suppose to be disparity. If an important person isn't going to see it, there's no point in making it look nice. The love of the Emperor is all the serfs need, the rest is waste and waste is heresy.
Yeah Imperial guard stuff is a lot more practical an generic sci fi future looking. If you took an IG army and vehicles and put them in another futuristic setting, they would fit in. Anything to do with the ecclesiarcy would stand out like a sore thumb.
I dunno about that. Imperial Guard vehicles overwhelmingly would look extremely backwards in most sci-fi settings since they are very retrofuturistic. It would look on point in like, fallout, but definitely not star trek or something. @@Zectifin
1:16 why is it that all of my favorite content creators just have their cats lounging around in their videos looking all adorable and shit
I love it! ♥
And then at some point the cat takes a chunk out of them. (I fully believe that cat could go through terminator armor.)
Might I suggest
"Warhammer: Shadow of the Horned Rat"
sounds like something up your alley., but then most people know of it from the game being sorta meme'd on with the "Ravandils Quest" videos by Karl the Derainged of TTS fame.
As a kid playing this on playstation I had "We must find!.... The archive records" seared into my brain.
One thing I notice is that in the manual, they didn't mention The Emperor or even Sanguinius or much of the Warhammer lore. Also the Terminator armor, I notice they miss the armor on their right Arm where they are holding the Bolter hand is just a black shadow.
Still, for me this was my first encounter of the Warhammer universe in a way. Also make me like the Blood Angels
I don't know about them being the nost "yeehaw" but the Iron Hands will always be my favorite.
As a 40k nerd, I can confirm that the most YEEEEEEHAWWWWW Chapter is hands down the White Scars. Though they have a Mongolian inspired aesthetic, they love nothing more than riding their jet bikes, shooting guns, and laughing with their bros. And that has to be the most cowboy thing ever
I'd say the most yeehaw Space Marine chapter has to be either the White Scars or the Space Wolves. White Scars because they use a lot of cavalry units and like to go fast, but Space Wolves because they're bombastic and over-the-top.
Really nice, I've been waiting for this one. Praised be the Omnissiah
You should check out the first blood bowl video game. I think it accurately portrays the board game in a video game medium.
19:49 White Scars obviously
RE: Terminators being more agile. I think that makes perfect sense in-lore. After the massacre of the Blood Angels, their leadership wisely determined very heavy armour wasn't practical against the Genestealer threat. So they started deploying lighter more flexible suits. New combat doctrine, don't even try to engage the Genestealers in CQC. Who shoots first, wins.
11:45 wtfff I played this game a lot and I must have never touched the Famous Missions before! I do not remember the hybrid Genestealers with guns in the game at all, my mind is blown. I don't remember the chainsword either, that really surprises me that those things were not in the regular missions I played.
Your statement on gen stealers is fair as they were not originally turned into at their own separate species later revealed to be part of the tyranid hive fleet when the tournaments were invented in late 2nd edition.
This was so great playing as a kid on the 3DO. I liked playing it more from the top down map and order the squad to get things done and I would do control from fps pov when I knew the AI was too dumb to get what I needed done without dying. So sad they didn't continue this style of gameplay I really love the lore in this specific game
10:30 I mean you DID question whether or not they were even around anymore, and that’s just perfect chum for lore correction
You should take a look at Space Beast Terror Fright, it's an FPS riff off the premise of Space Hulk.
90s lore was BETTER!!!!
I hope you eventually review Space Hulk: Deathwing.
Ah, my first ever playstation game. Fond memories. Got Space Hulk, Resident Evil 1 and Final Fantasy 7 with my PS1 xmas 1997. I was a Games Workshop fan as a little kid as family had HeroQuest, Space Crusade, and Space Hulk (2nd ed 1996) board games. As I recall I spent most of xmas holidays playing it (pretty sure I did beat it... maybe not, I was a kid), before moving onto those other two games I got - what were their names again? Hardly Final Fantasy if its number 7, and Resident Evil... that's a cheesy name.
Alas, FF7 and RE1 were better games, and once they got their hooks on me I largely forgot about Space Hulk - however I still have it on my shelf as one of those PS1 games I wont throw out. No idea if it still works, but your video is inspiring me to pull out my PS3 and try it again though :D
So, an actual response to this whole "Games don't have to be fun" schlock. The journalists who push this do not do so to try elevate dark or serious games as art. Rather they do so for the sole purpose of stating that "the players are wrong and we are right," especially when the audience resoundly rejects a game because of something they did not enjoy. The Mass Effect 3 ending, and the journalists rallying to its defense while the audience shouted against it. The Last of Us 2 having a completely mean-spirited, hateful story that killed off a fan favorite character and then forced the player to assume the role of his killer for the majority of the game. Etc.
The entire argument, as I've seen it, when dissected past wordplay and effort to claim artistic integrity or creativity, actually boils down to "fork over your cash for these things you don't enjoy and be grateful!" Typically delivered by snotty, holier than thou types who think because they work in game journalism, their opinion is more valid than mine by default.
I'm a functioning adult with a full time job, and only have a few hours a day after work to unwind, and I want to have fun and relax when I turn on a game or movie. When I reach the end credits of a game and don't feel good about doing so, the game has failed its purpose for existence. I would rather button mash my way through a dozen more Dynasty Warriors games than touch one more overly depressing and mean-spirited destruction of characters and settings I used to love.
Love your videos man. Mind me asking where you got your hands on this game? I was thinking of trying it out, though I can't seem to find it anywhere.
My first exposure to 40k was Dawn of War, so after getting used to what Terminators sounded like in that game seeing one with a more or less regular dude voice shouting "YEE-HAW" was quite the experience.
Ok, I subscribe. This old 40k gaming is my jam! Not shovel-ware back then!
I know this is kind of pedantic... but adaption is used to describe the process of how something adapts to a new environment or circumstance. Adaptation is used to describe the final summation of the changes. So this is a review of a video game adaptation of a board game, while the differences between the board game and the video game would be individual adaptions. I really like the review overall, but my brain stuttered every time you said adaption instead of adaptation xD
We were so close to Warhammer 40k: Blood Vengeance
The phrase "skull bedazller" just tickled me.
Hello one of my new favorite UA-cam channels
Hello one of my new favorite viewers
The Iron Hands are clearly the most metal of the Space Marine Chapters.
As you like squads of dudes fighting aliens in claustrophobic industrial areas may I sugges you give "Incubation: Time is Running Out" a try?
It's Battle Isle rather than WH40k but it always felt like it was inspired by Space Hulk.
This may be a little outside your wheelhouse, but you reviewed a freaking LEGO game so here we go:
You should consider making a video about Monopoly Tycoon, where they tried combining the game concepts of Monopoly with elements of city-builders. And it is, as far as I know, the only competitive city-builder. It's pretty wild.
This is a great game on the 3DO and PC. Unfortunately you've elected to review the highly inferior Playstation version (maybe this should have a disclaimer). I'd love to see you do a re-review of this on something that wasn't a lousy port (Sega Saturn is also in the bucket of lousy ports). The main difference is the UI is vastly more advanced on the 3DO and PC (yes, the little 3DO that was basically inferior at everything and less powerful than the Playstation is actually better looking in this instance) and the psykers cause visual aberrations. The other key aspect you seem to have overlooked is how only the surviving squad members from your previous mission get to progress with you to the next mission - maybe this was removed from the Playstation version as well. I guess the key here is to know the material you're reviewing, although I think I commented on your other video specifically mentioning the 3DO version, so maybe also read the comments. This review certainly does a disservice to the game.
so much this
Gotta shovel out that C O N T E N T.
Lol. Lmao
Closest thing we got to cowboys in 40k is probably ad mech. The most yeehaw chapter imo is probably the white scars but it doesn’t *feel* like a good fit.
It's funny you should mention the main difference between Space Hulk 1 & 2 as taking out some of the board-gamey elements to make it more approachable and more fun - that seems to be almost exactly the same thing they did between the the Space Hulk remake (now removed from the Steam store) and Deathwing, some 20 years later.
The more things change...
"Videogames dont have to be fun because games can be art" will always be the most pretentious take.
are you familiar with teh board wargames Achtung Spitfire and Over the Reich? they had pc/mac conversions in the 90s and were done very well
also have you looked at the original Space Crusade board game and its various computer conversions?
Current fave gaming content ! Keep up the great work
Regarding the comparison to Doom. The term FPS wasn't really established back then. So, they more or less questioned if this should be considered a FPS or not.
We NEED a space cowboy chapter of marines!
The most "yee-haw" chalter of Space Marines has to be the ones who honor horses are important, right? Has to be the one who only does cowboy shii? Well, friends, that would be the White Scars on their bikes. The guys who still have horses on their home planet.
Still waiting on your Space Hulk Tactics game. It's akin to Mordheim where I don't know if I hate it or find it captivating to continue playing it. There's something there...if somebody can just fine tune it.
But the answer you're looking for is White Scars for the "Yeehaa!"
What people don’t get about the 40k lore is that much if the established canon is not as old as the games. First and second edition have wildly different lore and the board games related to then at the time often contradicted each other. It really wasn’t until third edition that there was an effort to get the canon in sync across media and make the effort to really expand the lore.
Which Spacer chapter is the most Jeeeha? White Scars.
They roll up on their bikes and give you the jee ol' JH before riding off into the sunset.
The Night Lords are the most yea-hah marine chapter. Just the sound of one of their cowboy whoop hunting cries can make an entire planet collectively wet their pants.
That is exactly what happened to a friend and I, playing this on his dad's work computer (I think I was 11). We thought it was like Doom, we didn't even know W40K existed at the time (now its the only franchise I am interested in, screw Star Wars). And yes we loved the tutorial missions, but hated the rest. We just played the tutorial over and over again.
You are right about the cannon
While I do have the PS1 version somewhere, I simply cannot play it worth a dang, compared to the PC adaptation which unfortunately needed some patching after release and which I have since lost to the warps of time, never to be recovered (unless GW somehow figures a way to get the rights back from Electronic Arts, or teams up with them, to release on GoG or something like that.)
Relatedly, I suspect the reason the game engine (in either form) has ever been returned to by digital adaptations, is because the engine-design is proprietary to Electronic Arts. Other EA games from that era have been re-releasing, even with remakes, in recent years, but the combined rights problem may be remaining unresolved as to how the revenue and responsibilities would be split.
I'm here to prove that I actually watch your videos... 😊
My self esteem has improved immeasurably!
I thought the cat was a Gene Stealer for a moment
4:28
Personally, i'd word it differently. I think it is one of the greatest video game ADAPTATION of a Board game.
Whether that makes it work as a video game, let alone a good video game, is another matter.
I mostly make the distinction, because the Owlcat Pathfinder games are great adaptations of Pathfinder, but they are a miserable experiences as video games.
To be mostly fair, in many old time reviews was compared to Doom almost everything with gun. Its like when reviewer die three times and opens his review by comparing to Dark Souls in not so much distance times. :-D
Doom is the dark souls of FPS games