How to NOT use the Quad Remesher

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  • Опубліковано 29 жов 2024

КОМЕНТАРІ • 14

  • @dakotagalkowski9318
    @dakotagalkowski9318 Рік тому +3

    lol
    Although you could try baking the normals of the high-poly mesh to a low-poly mesh, preserving some detail. (there are more advanced alternatives, but this one is in fact built in)

    • @VFryt
      @VFryt  Рік тому

      I'm not sure if baking details in anime models is a thing but I'll give it a shot

    • @VFryt
      @VFryt  Рік тому

      UPDATE:
      Turns out you can bake details but it depends on what sort of 3D anime aesthetic you're aiming for.
      E.g. Guilty Gear Strive uses high poly stuff because of the intense texture stretching the anime model is subjected to.
      It's part of how they get rid of the "3D look" and make the models look hand drawn.

  • @TalhaRiaz197
    @TalhaRiaz197 2 роки тому +1

    you are right I am also Facing Problem because when I Retopologize it the topology of the Head becomes Very Bad

    • @VFryt
      @VFryt  2 роки тому

      You can still use quad remesher for the rest of the non-detailed parts of the body. It works great

    • @TalhaRiaz197
      @TalhaRiaz197 2 роки тому

      @@VFryt hahahaha you are Right we need to do it own

  • @Onlynxes
    @Onlynxes 2 роки тому

    Shift+E

  • @reuegabe9037
    @reuegabe9037 2 роки тому +3

    Maybe you just need to increase the value of Quad count, maybe 300 is not enough?

    • @VFryt
      @VFryt  2 роки тому +2

      Yup, figured out how to use the quad remesher after a while.

    • @diegodelacerda8828
      @diegodelacerda8828 2 роки тому

      What did you do to solve the issue ?

    • @VFryt
      @VFryt  2 роки тому +2

      @@diegodelacerda8828 You can increase the quad count OR, adjust the adaptive size.
      It works better mostly from increasing the quad count

    • @Dippps
      @Dippps 2 роки тому

      @@VFryt right. you can fix problematic zones manually. remesh saves so much time

  • @EvgenySereda21
    @EvgenySereda21 3 місяці тому

    To be honest, I'm not impressed at all with the quality of the mesh topologies produced by Quad Remesher. I have a lot of different 3D scans, and not one of them it failed, the quality is terrible. The big problem is the holes in the model. Tried different parameters, doesn't help. I see other people like you, everything is fine. Hmm... Why it doesn't work for me, maybe it's because I'm special. I don't understand why the developers of this addon are asking for money, if their piece of code is not able to fulfill the task it was designed for!

    • @VFryt
      @VFryt  2 місяці тому

      I sculpted this model so I have no issues with holes. It seems that you need to clean up the 3D scan first and ensure that there is no holes. Then you can retopo using this addon.
      This addon only shrinks down the polycount for existing topology
      E.g. 140000 faces can be shrink down to 2300 while maintaining the shape of the object.